- File loading should hopefully be slightly more stable now.
- Updated lingsamuel's Havoc backend library to latest version.
- Fixes "array bug" with loading custom Elden Ring animations.
- Requires .NET 6.0 Desktop Runtime (x64) now https://dotnet.microsoft.com/en-us/download/dotnet/thank-you/runtime-desktop-6.0.8-windows-x64-installer
- Fixed bug where it would try to use available compendium on custom Elden Ring animations with their own type data, making them not read correctly. Now it will attempt to read animations with their included type data before trying the compendium type data on them.
- Fixed an oversight where it would only check the first "variant" in the file, which is where the data all is on vanilla. It now checks all variants because some custom Elden Ring animations are putting data in the second variant for whatever reason.
- Added new option
Simulation
->Simulate Rumble Cam
. Simulates all Rumble Cam functionality including screenshakes and zoom-in effects on crits and all of that, for every game. Defaults to enabled but of course disable it if you are sensitive to motion.- Note: Just like with sounds, pressing the Escape key force stops all currently playing Rumble Cams.
- Scene Explorer now has camera options and you can create separate cameras with different settings so you could make side/top orthographic cameras and switch to them as needed etc.
- Because of this, your camera location is now saved to the project file.
- Fixed an issue where push notifications weren't updated when the window was out of focus.
- Made push notifications appear for a shorter time and disappear faster.
- Removed push notification for project config file saving.
- Project config file now saves when changing cameras, adding cameras, deleting cameras, or saving the current file.
- Made error push notifications much less obnoxious, especially the
Error occurred while simulating events
one. - Hopefully fixed issues with DSAS attempting to load loose files starting with
c0000_
that are not intended to be loaded such as Yabber XML files.
- Force Ingame Reload should hopefully crash less.
- Renamed instances of
ModEngine Directory
toModEngine '/mod/' Directory