Created
May 19, 2020 20:13
-
-
Save Merrit/58b8d73d11ff024ed19d2c663cf0e793 to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#effects is a colon seperated list of effect to use | |
#e.g.: effects = fxaa:cas | |
#effects will be run in order from left to right | |
#one effect can be run multiple times e.g. smaa:smaa:cas | |
#cas - Contrast Adaptive Sharpening | |
#fxaa - Fast Approximate Anti-Aliasing | |
#smaa - Enhanced Subpixel Morphological Antialiasing | |
#deband - Effects against banding artefacts | |
#lut - color LookUp Table | |
effects = colourfulness | |
#reshadeTexturePath = /usr/share/reshade/textures/ | |
#reshadeIncludePath = /usr/share/reshade/shaders/ | |
#depthCapture = off | |
colorfulness = /usr/share/reshade/shaders/Colorfulness.fx | |
#casSharpness specifies the amount of sharpning in the CAS shader. | |
#0.0 less sharp, less artefacts, but not off | |
#1.0 maximum sharp more artefacts | |
#Everything in between is possible | |
#negative values sharpen even less, up to -1.0 make a visible difference | |
casSharpness = 0.4 | |
#fxaaQualitySubpix can effect sharpness. | |
#1.00 - upper limit (softer) | |
#0.75 - default amount of filtering | |
#0.50 - lower limit (sharper, less sub-pixel aliasing removal) | |
#0.25 - almost off | |
#0.00 - completely off | |
fxaaQualitySubpix = 0.75 | |
#fxaaQualityEdgeThreshold is the minimum amount of local contrast required to apply algorithm. | |
#0.333 - too little (faster) | |
#0.250 - low quality | |
#0.166 - default | |
#0.125 - high quality | |
#0.063 - overkill (slower) | |
fxaaQualityEdgeThreshold = 0.125 | |
#fxaaQualityEdgeThresholdMin trims the algorithm from processing darks. | |
#0.0833 - upper limit (default, the start of visible unfiltered edges) | |
#0.0625 - high quality (faster) | |
#0.0312 - visible limit (slower) | |
#Special notes: due to the current implementation you | |
#Likely want to set this to zero. | |
#As colors that are mostly not-green | |
#will appear very dark in the green channel! | |
#Tune by looking at mostly non-green content, | |
#then start at zero and increase until aliasing is a problem. | |
fxaaQualityEdgeThresholdMin = 0.0312 | |
#smaaEdgeDetection changes the edge detection shader | |
#luma - default | |
#color - might catch more edges, but is more expensive | |
smaaEdgeDetection = luma | |
#smaaThreshold specifies the threshold or sensitivity to edges | |
#Lowering this value you will be able to detect more edges at the expense of performance. | |
#Range: [0, 0.5] | |
#0.1 is a reasonable value, and allows to catch most visible edges. | |
#0.05 is a rather overkill value, that allows to catch 'em all. | |
smaaThreshold = 0.05 | |
#smaaMaxSearchSteps specifies the maximum steps performed in the horizontal/vertical pattern searches | |
#Range: [0, 112] | |
#4 - low | |
#8 - medium | |
#16 - high | |
#32 - ultra | |
smaaMaxSearchSteps = 32 | |
#smaaMaxSearchStepsDiag specifies the maximum steps performed in the diagonal pattern searches | |
#Range: [0, 20] | |
#0 - low, medium | |
#8 - high | |
#16 - ultra | |
smaaMaxSearchStepsDiag = 16 | |
#smaaCornerRounding specifies how much sharp corners will be rounded | |
#Range: [0, 100] | |
#25 is a reasonable value | |
smaaCornerRounding = 25 | |
#debandAvgdiff is the average threshold | |
#Threshold for the difference between the average of reference pixel values and the original pixel value. | |
#Higher numbers increase the debanding strength but progressively diminish image details. In pixel shaders a 8-bit color step equals to 1.0/255.0 | |
#0.6 - low | |
#1.8 - medium | |
#3.4 - high | |
debandAvgdiff = 1.8 | |
#debandMaxdiff is the maximum threshold | |
#Threshold for the difference between the maximum difference of one of the reference pixel values and the original pixel value. | |
#Higher numbers increase the debanding strength but progressively diminish image details. In pixel shaders a 8-bit color step equals to 1.0/255.0 | |
#1.9 - low | |
#4.0 - medium | |
#6.8 - high | |
debandMaxdiff = 4.0 | |
#debandMiddiff is the middle threshold | |
#Threshold for the difference between the average of diagonal reference pixel values and the original pixel value. | |
#Higher numbers increase the debanding strength but progressively diminish image details. In pixel shaders a 8-bit color step equals to 1.0/255.0 | |
#1.2 - low | |
#2.0 - medium | |
#3.3 -high | |
debandMiddiff = 2.0 | |
#debandRange is the inital radius | |
#The radius increases linearly for each iteration. | |
#A higher radius will find more gradients, but a lower radius will smooth more aggressively. | |
#Range: [0.0, 32.0] | |
debandRange = 24.0 | |
#debandIterations is the number of steps | |
#The number of debanding steps to perform per sample. | |
#Each step reduces a bit more banding, but takes time to compute. | |
#Range: [1, 4] | |
debandIterations = 1 | |
#lutFile is the path to the LUT file that will be used | |
#supported are .CUBE files and .png with width == height * height | |
#the path should not include spaces | |
lutFile = /path/to/lut/without/spaces |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment