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@yusuke024
yusuke024 / ViewController.swift
Created November 16, 2018 03:15
Recording video with AVAssetWriter
import UIKit
import AVFoundation
class ViewController: UIViewController {
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
switch AVCaptureDevice.authorizationStatus(for: .video) {
case .notDetermined:
@ulhas
ulhas / build-universal-framework.sh
Created March 20, 2016 03:06
Script for building universal framework used in HyperTrack iOS SDK
#!/bin/sh
UNIVERSAL_OUTPUTFOLDER=../build/
# make the output directory and delete the framework directory
mkdir -p "${UNIVERSAL_OUTPUTFOLDER}"
rm -rf "${UNIVERSAL_OUTPUTFOLDER}/${PROJECT_NAME}.framework"
# Step 1. Build Device and Simulator versions
set -o pipefail && xctool -workspace "../${WORKSPACE_NAME}" -scheme "${PROJECT_NAME}" ONLY_ACTIVE_ARCH=NO -configuration ${CONFIGURATION} -sdk iphoneos BUILD_DIR="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}" clean build | xcpretty
@ulhas
ulhas / fastfile
Created March 20, 2016 02:58
Fastfile for HyperTrack iOS SDKs
fastlane_version "1.57.0"
require 'fileutils'
default_platform :ios
platform :ios do
desc "Increment framework version"
private_lane :increment_framework_version do |lane|
@cromandini
cromandini / universal-framework.sh
Last active February 12, 2024 12:13 — forked from cconway25/gist:7ff167c6f98da33c5352
This run script will build the iphoneos and iphonesimulator schemes and then combine them into a single framework using the lipo tool (including all the Swift module architectures).
#!/bin/sh
UNIVERSAL_OUTPUTFOLDER=${BUILD_DIR}/${CONFIGURATION}-universal
# make sure the output directory exists
mkdir -p "${UNIVERSAL_OUTPUTFOLDER}"
# Step 1. Build Device and Simulator versions
xcodebuild -target "${PROJECT_NAME}" ONLY_ACTIVE_ARCH=NO -configuration ${CONFIGURATION} -sdk iphoneos BUILD_DIR="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}" clean build
xcodebuild -target "${PROJECT_NAME}" -configuration ${CONFIGURATION} -sdk iphonesimulator ONLY_ACTIVE_ARCH=NO BUILD_DIR="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}" clean build
@rxaviers
rxaviers / gist:7360908
Last active May 4, 2024 00:48
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@sekati
sekati / xcode-build-bump.sh
Created July 24, 2012 20:44
Xcode Auto-increment Build & Version Numbers
# xcode-build-bump.sh
# @desc Auto-increment the build number every time the project is run.
# @usage
# 1. Select: your Target in Xcode
# 2. Select: Build Phases Tab
# 3. Select: Add Build Phase -> Add Run Script
# 4. Paste code below in to new "Run Script" section
# 5. Drag the "Run Script" below "Link Binaries With Libraries"
# 6. Insure that your starting build number is set to a whole integer and not a float (e.g. 1, not 1.0)