#Web scrapers on the internet
See this repo to contribute/see more: https://github.com/cassidoo/scrapers
import UIKit | |
import AVFoundation | |
class ViewController: UIViewController { | |
override func viewDidAppear(_ animated: Bool) { | |
super.viewDidAppear(animated) | |
switch AVCaptureDevice.authorizationStatus(for: .video) { | |
case .notDetermined: |
#Web scrapers on the internet
See this repo to contribute/see more: https://github.com/cassidoo/scrapers
#!/bin/sh | |
UNIVERSAL_OUTPUTFOLDER=../build/ | |
# make the output directory and delete the framework directory | |
mkdir -p "${UNIVERSAL_OUTPUTFOLDER}" | |
rm -rf "${UNIVERSAL_OUTPUTFOLDER}/${PROJECT_NAME}.framework" | |
# Step 1. Build Device and Simulator versions | |
set -o pipefail && xctool -workspace "../${WORKSPACE_NAME}" -scheme "${PROJECT_NAME}" ONLY_ACTIVE_ARCH=NO -configuration ${CONFIGURATION} -sdk iphoneos BUILD_DIR="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}" clean build | xcpretty |
fastlane_version "1.57.0" | |
require 'fileutils' | |
default_platform :ios | |
platform :ios do | |
desc "Increment framework version" | |
private_lane :increment_framework_version do |lane| |
#!/bin/sh | |
UNIVERSAL_OUTPUTFOLDER=${BUILD_DIR}/${CONFIGURATION}-universal | |
# make sure the output directory exists | |
mkdir -p "${UNIVERSAL_OUTPUTFOLDER}" | |
# Step 1. Build Device and Simulator versions | |
xcodebuild -target "${PROJECT_NAME}" ONLY_ACTIVE_ARCH=NO -configuration ${CONFIGURATION} -sdk iphoneos BUILD_DIR="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}" clean build | |
xcodebuild -target "${PROJECT_NAME}" -configuration ${CONFIGURATION} -sdk iphonesimulator ONLY_ACTIVE_ARCH=NO BUILD_DIR="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}" clean build |
People
:bowtie: |
😄 :smile: |
😆 :laughing: |
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😊 :blush: |
😃 :smiley: |
:relaxed: |
😏 :smirk: |
😍 :heart_eyes: |
😘 :kissing_heart: |
😚 :kissing_closed_eyes: |
😳 :flushed: |
😌 :relieved: |
😆 :satisfied: |
😁 :grin: |
😉 :wink: |
😜 :stuck_out_tongue_winking_eye: |
😝 :stuck_out_tongue_closed_eyes: |
😀 :grinning: |
😗 :kissing: |
😙 :kissing_smiling_eyes: |
😛 :stuck_out_tongue: |
# xcode-build-bump.sh | |
# @desc Auto-increment the build number every time the project is run. | |
# @usage | |
# 1. Select: your Target in Xcode | |
# 2. Select: Build Phases Tab | |
# 3. Select: Add Build Phase -> Add Run Script | |
# 4. Paste code below in to new "Run Script" section | |
# 5. Drag the "Run Script" below "Link Binaries With Libraries" | |
# 6. Insure that your starting build number is set to a whole integer and not a float (e.g. 1, not 1.0) |