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@MichaelDiBernardo
Last active November 5, 2016 20:28
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# Crawl Init file
#
# On Unix systems (such as Mac OS X, Linux and the BSDs), you must copy
# init.txt to ~/.crawlrc or ~/.crawl/init.txt as:
# cp init.txt ~/.crawlrc
#
# Lines beginning with '#' are comments. The basic syntax is:
#
# field = value or field.subfield = value
#
# Only one specification is allowed per line.
#
# The terms are typically case-insensitive except in the fairly obvious
# cases (the character's name and specifying files or directories when
# on a system that has case-sensitive filenames).
#
# White space is stripped from the beginning and end of the line, as
# well as immediately before and after the '='. If the option allows
# multiple comma/semicolon-separated terms (such as
# autopickup_exceptions), all whitespace around the separator is also
# trimmed. All other whitespace is left intact.
#
# For descriptions concerning an option consult the file
# options_guide.txt
# in your /docs directory. Also note that the ordering of the options
# is taken from that file; this is for presentational reasons only.
#
# Note that all boolean options (i.e. values of 'true' or 'false') have
# their non-default value commented out. You can toggle these by just
# uncommenting.
# Options with several values, e.g. drop_mode = (multi | single),
# usually have the first value as default.
#
# The options for monster glyphs and item colours don't matter for Tiles.
# Similarily, tile options are ignored in console games.
##### Ancient versions ##############################################
# If you're used to the interface of ancient versions of Crawl, you may
# get back parts of it by uncommenting the following options:
# include = 034_command_keys.txt
# target_unshifted_dirs = true
# clear_messages = true
#
# And to revert monster glyph and colouring changes:
# include = 034_monster_glyphs.txt
# include = 052_monster_glyphs.txt
# include = 060_monster_glyphs.txt
# include = 071_monster_glyphs.txt
# include = 080_monster_glyphs.txt
# include = 0.9_monster_glyphs.txt
##### 1- Starting Screen ############################################
#
# name = Delilah
# remember_name = false
# weapon = (short sword | falchion | quarterstaff | hand axe | spear | mace
# | trident | unarmed | random)
# species = (Human |...| Vampire | random)
# job = (Fighter |...| Wanderer | random)
# random_pick = true
# good_random = false
# restart_after_game = true
# default_manual_training = true
##### 2- File System ###############################################
#
# crawl_dir = <path>
# morgue_dir = morgue
# save_dir = saves
# macro_dir = settings/
# sound = <regex>:<path to sound file>
##### 3- Interface #################################################
#
##### 3-a Picking up and Dropping ###############
#
# Rods are \ here.
# autopickup = $?!:"/%
# drop_filter += useless_item
# default_autopickup = false
# autopickup_no_burden = false
# pickup_thrown = false
# chunks_autopickup = false
# assign_item_slot = (forward | backward)
#
# drop_mode = (multi | single)
# pickup_mode = (single | multi | auto:5)
# drop_filter += skeleton, corpse, useless_item
# default_friendly_pickup = (none | friend | player | all)
##### 3-b Targetting ############################
#
# default_target = false
# target_unshifted_dirs = true
# darken_beyond_range = false
##### 3-c Passive Sightings #####################
#
# detected_monster_colour = lightred
# detected_item_colour = green
# remembered_monster_colour = darkgrey
# clean_map = true
##### 3-d Branding ##############################
#
# friend_brand = hi:green
# neutral_brand = hi:lightgrey
# stab_brand = hi:blue
# may_stab_brand = hi:yellow
# heap_brand = reverse
# feature_item_brand = reverse
# trap_item_brand = reverse
##### 3-e Level Map Functions ###################
#
# level_map_cursor_step = 7
# level_map_title = false
# show_waypoints = false
##### 3-f Viewport Options ###################
#
# view_max_width = 33
# view_max_height = 21
# view_lock_x = false
# view_lock_y = false
# view_lock = false
# center_on_scroll = true
# symmetric_scroll = false
# scroll_margin_x = 2
# scroll_margin_y = 2
# scroll_margin = 2
##### 3-g Travel and Exploration #################
#
# travel_delay = 20 (or -1 online)
# explore_delay = -1
# rest_delay = 0 (or -1 online)
# travel_avoid_terrain = shallow water
#
# explore_greedy = false
# explore_stop = items,stairs,shops,altars,portals,branches,runed_doors
# explore_stop += greedy_pickup_smart,greedy_visited_item_stack
# explore_stop += greedy_sacrificeable
# sacrifice_before_explore = true
# explore_improved = true
# explore_wall_bias = 0
# travel_key_stop = false
# auto_sacrifice = true
#
# explore_stop_pickup_ignore += curare
# auto_exclude += oklob,statue,curse skull,roxanne,hyperactive,lightning spire
# auto_exclude += mimic
# tc_reachable = blue
# tc_dangerous = cyan
# tc_disconnected = darkgrey
# tc_excluded = lightmagenta
# tc_exclude_circle = red
# Interrupting run and rest compound commands:
# runrest_ignore_poison = 2:30
# runrest_ignore_monster ^= butterfly:1
# runrest_ignore_monster ^= swamp worm:3
# runrest_stop_message += You hear a.* slurping noise
# runrest_ignore_message += Jiyva's power touches on your attributes
# A good number of runrest_messages are defined by default; you may want to
# clear them or override some.
# trapwalk_safe_hp = dart:20,needle:15,arrow:35,bolt:45,spear:40,blade:95
#rest_wait_both = true
##### 3-h Command Enhancements ##################
#
# auto_list = false
# auto_switch = true
# easy_open = false
# easy_unequip = false
# equip_unequip = true
# easy_confirm = (none | safe | all)
# allow_self_target = (yes | no | prompt)
# confirm_butcher = (auto | always | never)
# prefer_safe_chunks = false
# easy_eat_chunks = true
# easy_eat_gourmand = true
# easy_eat_contaminated = true
# auto_eat_chunks = true
# auto_drop_chunks = (never | rotten | yes)
# prompt_for_swap = false
# easy_quit_item_prompts = false
# easy_exit_menu = true
# sort_menus = pickup: true : art, ego, basename, qualname, curse, qty
# sort_menus = inv: true : equipped, freshness, charged
# autofight_stop = 30
##### 3-i Messages and Display Enhancements #####
#
# hp_warning = 30
# mp_warning = 0
# hp_colour = 50:yellow, 25:red
# mp_colour = 50:yellow, 25:red
# stat_colour = 1:lightred, 3:red
# status_caption_colour = yellow
# mlist_min_height = 4
# msg_min_height = 7
# msg_max_height = 10
# mlist_allow_alternate_layout = true
# messages_at_top = true
# mlist_targetting = true
# show_gold_turns = false
# show_game_turns = false
# show_newturn_mark = false
# clear_messages = true
# small_more = true
# show_more = false
# show_inventory_weights = true
# item_stack_summary_minimum = 5
# msg_condense_repeats = false
# msg_condense_short = false
# skill_focus = false
# show_travel_trail = false (true for online)
##### 3-j Colours (messages and menus) ##########
#
# Food is colour coded by default as follows:
#
# yellow = preferred food ($preferred)
# darkgrey = cannot be eaten at all ($inedible)
# lightred = causes rot ($rot-inducing)
# magenta = dangerous to use, mutagenic ($dangerous, $mutagenic)
# red = considered "evil" by your deity ($evil)
# lightgreen = poisonous ($poisonous)
# brown = contaminated, may cause nausea ($contaminated)
#
# You can change colours by using something like
# $contaminated := magenta
# You can redefine inventory items like this:
# menu_colour ^= inventory:magenta:shillelagh
# or ones in pick-up dialogs:
# menu_colour ^= pickup:green:god gift
# Colouring of messages
# Messages are colour coded as follows:
#
# lightred = really important messages ($danger)
# yellow = significant messages ($warning)
# lightred = item damaged/destroyed ($item_dmg [same as $danger])
# darkgrey = boring, message clutter ($boring)
#
# Notes also use, quite misnamed, menu_colour:
# menu_colour ^= notes:white:Reached XP level
# These lines will suppress extra feedback messages from travel/shift-running.
#
# message_colour ^= mute:warning:comes into view
# message_colour ^= mute:You start (searching|resting)
# message_colour ^= mute:Done searching
# message_colour ^= mute:(HP|Magic) restored
# message_colour ^= mute:warning:Not with.*(in view|monsters around)
# You can also enforce a --more-- prompt for messages
## Avoid wasting turns with aborted actions:
# force_more_message += There are no visible monsters within range
# force_more_message += This wand has no charges
##### 3-k Firing Commands #######################
#
# fire_items_start = a
# fire_order = launcher, return
# fire_order += javelin / dart / stone / rock / spear / net / handaxe / dagger / club
# fire_order += inscribed
##### 3-l Channels ##############################
#
# channel.multiturn = mute
##### 3-m Inscriptions ##########################
#
# autoinscribe += bad_item.*potion:!q
# autoinscribe += potion.*mutation:!q
# autoinscribe_cursed = false
# autoinscribe += fruit:!e
# show_god_gift = yes|unident|no
##### 3-n Macro related Options #################
#
# flush.failure = false
# flush.command = true
# flush.message = true
##### 3-o Tile related Options ##################
#
# tile_show_items = !?/%=([)x}:|\
# tile_skip_title = true
# tile_menu_icons = false
### The following lines define the colours of various objects within the
### tiles minimap. See options_guide.txt for more details.
# tile_player_col = white
# tile_monster_col = red
# tile_neutral_col = red
# tile_peaceful_col = lightred
# tile_friendly_col = lightred
# tile_plant_col = darkgreen
# tile_item_col = green
# tile_unseen_col = black
# tile_floor_col = lightgrey
# tile_wall_col = darkgrey
# tile_mapped_wall_col = blue
# tile_door_col = brown
# tile_downstairs_col = magenta
# tile_upstairs_col = blue
# tile_feature_col = cyan
# tile_trap_col = yellow
# tile_water_col = grey
# tile_lava_col = grey
# tile_excluded_col = darkcyan
# tile_excl_centre = darkblue
# tile_window_col = yellow
# If Crawl's response rate is too slow, try increasing the update rate.
# tile_update_rate = 1000
# If Crawl is lagging when running or resting, try increasing this number.
# tile_runrest_rate = 100
# tile_key_repeat_delay = 200
# tile_tooltip_ms = 500
# tile_tag_pref = enemy
### Note: setting window, map or font sizes to '0' implies auto-sizing.
# tile_full_screen = true
# tile_window_width = 1024
# tile_window_height = 768
# tile_use_small_layout = true
# tile_map_pixels = 3
# tile_cell_pixels = 32
# tile_filter_scaling = true
# tile_force_overlay = true
# tile_layout_priority = minimap, inventory, gold_turn, command, spell
# tile_layout_priority += ability, monster
# tile_font_crt_file = VeraMono.ttf
# tile_font_crt_size = 15
# tile_font_stat_file = VeraMono.ttf
# tile_font_stat_size = 16
# tile_font_msg_file = VeraMono.ttf
# tile_font_msg_size = 14
# tile_font_tip_file = VeraMono.ttf
# tile_font_tip_size = 15
# tile_font_lbl_file = Vera.ttf
# tile_font_lbl_size = 14
# tile_font_ft_light = false
# tile_show_minihealthbar = false
# tile_show_minimagicbar = false
##### 4- Dump File #################################################
#
##### 4-a Saving ################################
#
# dump_on_save = false
##### 4-b Items and Kill List ###################
#
# kill_map = friend:you, other:you
# dump_kill_places = (single | all | none)
# dump_kill_breakdowns = true
# dump_item_origins = all,artifacts,ego_arm,ego_weap,jewellery,runes
# dump_item_origin_price = -1
# dump_message_count = 20
# dump_order = header, hiscore, stats, misc, notes, inventory,
# dump_order += turns_by_place, skills, spells, overview, mutations,
# dump_order += messages, screenshot, monlist, kills_by_place, kills
# dump_order += action_counts
# dump_book_spells = false
##### 4-c Notes #################################
#
# user_note_prefix=@@@
# note_hp_percent = 5
# note_skill_levels = 1,5,10,15,27
# note_all_skill_levels = true
# note_skill_max = false
# note_xom_effects = false
# note_chat_messages = false
# note_items += rod of, acquirement, preservation, running, of Zot
# note_monsters += orb of fire, ancient lich, Sigmund
##### 5- Miscellaneous #############################################
#
##### 5-a All OS ################################
#
# mouse_input = true
# wiz_mode = no
char_set = ascii
# use_fake_player_cursor = false
#
# Translation to use (in 0.11, only badly incomplete descriptions; Polish
# has god messages and a few misc, Greek has sheep).
# language = pl|fr|zh|ko|fi|ru|el|da|li|pt|de|lv|cs|hu
#
# Joke translations (complete!).
# language = dwarven|jagerkin|kraut|runes|wide
#
# colour.lightgray = black
# colour.lightcyan = cyan
# colour.yellow = brown
#
# show_player_species = true
# See options_guide.txt for the options
# cset, feature, mon_glyph, item_glyph
## Highlight the edge of unexplored terrain.
# feature = explore horizon {',,green}
##### 5-b Windows console #######################
#
# dos_use_background_intensity = true
# background = black
display_char = altar : 4
display_char = arch : ^
display_char = fountain : &
display_char = tree : #
display_char = statue : 8
display_char = wavy : ~
display_char = item_orb : &
display_char = item_rune : &
display_char = item_weapon : |
display_char = item_armour : ]
display_char = item_wand : -
display_char = item_food : 44
display_char = item_missile : {
display_char = item_book : ?
display_char = item_staff : _
display_char = item_rod : -
display_char = item_miscellany : ~
display_char = item_corpse : %
display_char = item_skeleton : %
feature += shop { x31 }
item_glyph += (axe|whip|club|hammer|mace|flail|ningstar|scourge) : \
item_glyph += (spear|trident|halberd|scythe|trishula|glaive|bardiche) : /
item_glyph += ((short|long|cross)bow|arbalest|sling) : }
item_glyph += (cloak|robe|leather armour|hide$) : (
item_glyph += (mail$|plate armour|dragon armour) : [
item_glyph += (shield|buckler) : )
item_glyph += scroll : white
mon_glyph += worker ant : a
mon_glyph += queen ant : a
mon_glyph += soldier ant : a
mon_glyph += formicid : a
mon_glyph += bat : b
mon_glyph += butterfly : I
mon_glyph += vampire bat : b
mon_glyph += fire bat : b
mon_glyph += fire bat : b
mon_glyph += bennu : B
mon_glyph += caustic shrike : B
mon_glyph += shard shrike : B
mon_glyph += centaur : H
mon_glyph += centaur warrior : H
mon_glyph += yaktaur : H
mon_glyph += yaktaur captain : H
mon_glyph += faun : H
mon_glyph += satyr : H
mon_glyph += draconian : d
mon_glyph += black draconian : d
mon_glyph += yellow draconian : d
mon_glyph += pale draconian : d
mon_glyph += green draconian : d
mon_glyph += purple draconian : d
mon_glyph += red draconian : d
mon_glyph += white draconian : d
mon_glyph += grey draconian : d
mon_glyph += mottled draconian : d
mon_glyph += draconian caller : D
mon_glyph += draconian monk : D
mon_glyph += draconian zealot : D
mon_glyph += draconian shifter : D
mon_glyph += draconian annihilator : D
mon_glyph += draconian knight : D
mon_glyph += draconian scorcher : D
mon_glyph += elf : h
mon_glyph += deep elf knight : h
mon_glyph += deep elf blademaster : h
mon_glyph += deep elf master archer : h
mon_glyph += deep elf mage : h
mon_glyph += deep elf high priest : h
mon_glyph += deep elf demonologist : h
mon_glyph += deep elf annihilator : h
mon_glyph += deep elf sorcerer : h
mon_glyph += deep elf death mage : h
mon_glyph += wandering mushroom : F
mon_glyph += deathcap : F
mon_glyph += thorn hunter : F
mon_glyph += shambling mangrove : F
mon_glyph += vine stalker : F
mon_glyph += goblin : o
mon_glyph += hobgoblin : o
mon_glyph += gnoll : k
mon_glyph += gnoll shaman : k
mon_glyph += gnoll sergeant : k
mon_glyph += boggart : k
mon_glyph += dwarf : h
mon_glyph += deep dwarf : h
mon_glyph += jackal : C
mon_glyph += hound : Z
mon_glyph += warg : C
mon_glyph += wolf : C
mon_glyph += hog : q
mon_glyph += hell hound : C
mon_glyph += raiju : C
mon_glyph += hell hog : q
mon_glyph += holy swine : q
mon_glyph += felid : f
mon_glyph += bear : q
mon_glyph += polar bear : q
mon_glyph += black bear : q
mon_glyph += spriggan : u
mon_glyph += spriggan rider : u
mon_glyph += spriggan druid : u
mon_glyph += spriggan berserker : u
mon_glyph += spriggan air mage : u
mon_glyph += spriggan defender : u
mon_glyph += drake : d
mon_glyph += swamp drake : d
mon_glyph += wind drake : d
mon_glyph += lindwurm : d
mon_glyph += death drake : d
mon_glyph += rime drake : d
mon_glyph += giant lizard : R
mon_glyph += iguana : R
mon_glyph += basilisk : R
mon_glyph += komodo dragon : R
mon_glyph += merfolk : h
mon_glyph += merfolk impaler : h
mon_glyph += merfolk javelineer : h
mon_glyph += merfolk aquamancer : h
mon_glyph += siren : h
mon_glyph += merfolk avatar : h
mon_glyph += water nymph : h
mon_glyph += bog body : z
mon_glyph += necrophage : z
mon_glyph += ghoul : z
mon_glyph += orc : o
mon_glyph += orc wizard : o
mon_glyph += orc priest : o
mon_glyph += orc warrior : o
mon_glyph += orc knight : o
mon_glyph += orc warlord : o
mon_glyph += orc sorcerer : o
mon_glyph += orc high priest : o
mon_glyph += lava orc : o
mon_glyph += human : p
mon_glyph += slave : p
mon_glyph += hell knight : p
mon_glyph += death knight : p
mon_glyph += necromancer : p
mon_glyph += wizard : p
mon_glyph += vault guard : p
mon_glyph += vault sentinel : p
mon_glyph += vault warden : p
mon_glyph += ironbrand convoker : p
mon_glyph += ironheart preserver : p
mon_glyph += shapeshifter : p
mon_glyph += glowing shapeshifter : p
mon_glyph += Killer Klown : p
mon_glyph += demigod : p
mon_glyph += halfling : p
mon_glyph += rat : r
mon_glyph += quokka : r
mon_glyph += river rat : r
mon_glyph += hell rat : r
mon_glyph += porcupine : r
mon_glyph += giant cockroach : I
mon_glyph += scorpion : S
mon_glyph += emperor scorpion : S
mon_glyph += spider : S
mon_glyph += tarantella : S
mon_glyph += jumping spider : S
mon_glyph += wolf spider : S
mon_glyph += redback : S
mon_glyph += demonic crawler : S
mon_glyph += orb spider : S
mon_glyph += crocodile : R
mon_glyph += alligator : R
mon_glyph += snapping turtle : R
mon_glyph += alligator snapping turtle : R
mon_glyph += crab : R
mon_glyph += fire crab : R
mon_glyph += ghost crab : R
mon_glyph += apocalypse crab : R
mon_glyph += frilled lizard : R
mon_glyph += leopard gecko : R
mon_glyph += ugly thing : i
mon_glyph += very ugly thing : i
mon_glyph += fire vortex : v
mon_glyph += spatial vortex : v
mon_glyph += spatial maelstrom : v
mon_glyph += insubstantial wisp : v
mon_glyph += twister : v
mon_glyph += worm : w
mon_glyph += swamp worm : w
mon_glyph += torpor snail : w
mon_glyph += elephant slug : w
mon_glyph += unseen horror : x
mon_glyph += small abomination : x
mon_glyph += crawling corpse : x
mon_glyph += macabre mass : x
mon_glyph += ancient zyme : x
mon_glyph += worldbinder : x
mon_glyph += killer bee : I
mon_glyph += queen bee : I
mon_glyph += wasp : I
mon_glyph += vampire mosquito : I
mon_glyph += hornet : I
mon_glyph += moth : I
mon_glyph += ghost moth : I
mon_glyph += moth of wrath : I
mon_glyph += wight : W
mon_glyph += skeletal warrior : W
mon_glyph += ancient champion : W
mon_glyph += flying skull : s
mon_glyph += curse skull : s
mon_glyph += curse toe : s
mon_glyph += angel : A
mon_glyph += cherub : A
mon_glyph += seraph : A
mon_glyph += daeva : A
mon_glyph += profane servitor : A
mon_glyph += death scarab : K
mon_glyph += giant : P
mon_glyph += hill giant : P
mon_glyph += cyclops : P
mon_glyph += ettin : P
mon_glyph += fire giant : P
mon_glyph += frost giant : P
mon_glyph += stone giant : P
mon_glyph += titan : P
mon_glyph += dragon : D
mon_glyph += wyvern : D
mon_glyph += fire dragon : D
mon_glyph += hydra : M
mon_glyph += ice dragon : D
mon_glyph += steam dragon : D
mon_glyph += swamp dragon : D
mon_glyph += mottled dragon : D
mon_glyph += quicksilver dragon : D
mon_glyph += iron dragon : D
mon_glyph += storm dragon : D
mon_glyph += golden dragon : D
mon_glyph += shadow dragon : D
mon_glyph += bone dragon : D
mon_glyph += pearl dragon : D
mon_glyph += elemental : E
mon_glyph += earth elemental : E
mon_glyph += fire elemental : E
mon_glyph += water elemental : E
mon_glyph += air elemental : E
mon_glyph += iron elemental : E
mon_glyph += elemental wellspring : E
mon_glyph += giant frog : R
mon_glyph += spiny frog : R
mon_glyph += blink frog : R
mon_glyph += eye of draining : e
mon_glyph += great orb of eyes : e
mon_glyph += shining eye : e
mon_glyph += eye of devastation : e
mon_glyph += golden eye : e
mon_glyph += ophan : e
mon_glyph += hippogriff : H
mon_glyph += manticore : H
mon_glyph += minotaur : H
mon_glyph += sphinx : H
mon_glyph += harpy : H
mon_glyph += ooze : j
mon_glyph += jelly : j
mon_glyph += slime creature : j
mon_glyph += merged slime creature : j
mon_glyph += azure jelly : j
mon_glyph += death ooze : j
mon_glyph += acid blob : j
mon_glyph += kobold : k
mon_glyph += big kobold : k
mon_glyph += kobold demonologist : k
mon_glyph += lich : L
mon_glyph += ancient lich : L
mon_glyph += revenant : L
mon_glyph += mummy : z
mon_glyph += guardian mummy : z
mon_glyph += greater mummy : z
mon_glyph += mummy priest : z
mon_glyph += naga : n
mon_glyph += naga mage : n
mon_glyph += naga sharpshooter : n
mon_glyph += naga ritualist : n
mon_glyph += naga warrior : n
mon_glyph += greater naga : n
mon_glyph += ogre : O
mon_glyph += two-headed ogre : O
mon_glyph += ogre mage : O
mon_glyph += plant : F
mon_glyph += oklob sapling : F
mon_glyph += oklob plant : F
mon_glyph += bush : F
mon_glyph += burning bush : F
mon_glyph += toadstool : F
mon_glyph += fungus : F
mon_glyph += ballistomycete : ,
mon_glyph += hyperactive ballistomycete : ,
mon_glyph += briar patch : F
mon_glyph += tengu : u
mon_glyph += tengu conjurer : u
mon_glyph += tengu warrior : u
mon_glyph += tengu reaver : u
mon_glyph += efreet : E
mon_glyph += rakshasa : u
mon_glyph += dryad : E
mon_glyph += snaplasher vine : w
mon_glyph += snaplasher vine segment : *
mon_glyph += snake : J
mon_glyph += ball python : J
mon_glyph += adder : J
mon_glyph += water moccasin : J
mon_glyph += black mamba : J
mon_glyph += sea snake : J
mon_glyph += anaconda : J
mon_glyph += guardian serpent : J
mon_glyph += shock serpent : J
mon_glyph += mana viper : J
mon_glyph += troll : T
mon_glyph += iron troll : T
mon_glyph += deep troll : T
mon_glyph += deep troll earth mage : T
mon_glyph += deep troll shaman : T
mon_glyph += vampire : V
mon_glyph += vampire knight : V
mon_glyph += vampire mage : V
mon_glyph += jiangshi : V
mon_glyph += ghost : G
mon_glyph += phantom : G
mon_glyph += hungry ghost : G
mon_glyph += flayed ghost : G
mon_glyph += player ghost : G
mon_glyph += shadow : G
mon_glyph += silent spectre : G
mon_glyph += drowned soul : G
mon_glyph += wraith : W
mon_glyph += shadow wraith : W
mon_glyph += freezing wraith : W
mon_glyph += eidolon : W
mon_glyph += phantasmal warrior : W
mon_glyph += large abomination : X
mon_glyph += thrashing horror : X
mon_glyph += tentacled monstrosity : X
mon_glyph += Orb Guardian : X
mon_glyph += tentacled starspawn : X
mon_glyph += starspawn tentacle : w
mon_glyph += starspawn tentacle segment : *
mon_glyph += starcursed mass : X
mon_glyph += dream sheep : q
mon_glyph += yak : q
mon_glyph += death yak : q
mon_glyph += catoblepas : q
mon_glyph += elephant : q
mon_glyph += dire elephant : q
mon_glyph += hellephant : q
mon_glyph += apis : q
mon_glyph += ice beast : Y
mon_glyph += sky beast : Y
mon_glyph += zombie : z
mon_glyph += skeleton : s
mon_glyph += simulacrum : s
mon_glyph += small zombie : z
mon_glyph += small skeleton : s
mon_glyph += small simulacrum : s
mon_glyph += large zombie : z
mon_glyph += large skeleton : s
mon_glyph += large simulacrum : s
mon_glyph += spectral thing : s
mon_glyph += electric eel : J
mon_glyph += kraken : l
mon_glyph += tentacle : w
mon_glyph += tentacle segment : *
mon_glyph += octopode : I
mon_glyph += lava snake : J
mon_glyph += salamander : n
mon_glyph += salamander mystic : n
mon_glyph += Hellbinder : p
mon_glyph += Cloud Mage : p
mon_glyph += player : @
mon_glyph += player illusion : @
mon_glyph += shadow : W
mon_glyph += dancing weapon : |
mon_glyph += spectral weapon : |
mon_glyph += eldritch tentacle : w
mon_glyph += eldritch tentacle segment : *
mon_glyph += demonspawn : Q
mon_glyph += monstrous demonspawn : Q
mon_glyph += gelid demonspawn : Q
mon_glyph += infernal demonspawn : Q
mon_glyph += putrid demonspawn : Q
mon_glyph += torturous demonspawn : Q
mon_glyph += blood saint : Q
mon_glyph += chaos champion : Q
mon_glyph += warmonger : Q
mon_glyph += corrupter : Q
mon_glyph += black sun : Q
mon_glyph += crimson imp : u
mon_glyph += quasit : u
mon_glyph += white imp : u
mon_glyph += ufetubus : u
mon_glyph += iron imp : u
mon_glyph += shadow imp : u
mon_glyph += rust devil : U
mon_glyph += orange demon : U
mon_glyph += red devil : U
mon_glyph += sixfirhy : U
mon_glyph += hellwing : U
mon_glyph += sun demon : U
mon_glyph += soul eater : U
mon_glyph += ice devil : U
mon_glyph += smoke demon : U
mon_glyph += neqoxec : U
mon_glyph += ynoxinul : U
mon_glyph += chaos spawn : U
mon_glyph += shadow demon : U
mon_glyph += green death : U
mon_glyph += blizzard demon : U
mon_glyph += balrug : U
mon_glyph += cacodemon : U
mon_glyph += hell beast : U
mon_glyph += hellion : U
mon_glyph += reaper : U
mon_glyph += lorocyproca : U
mon_glyph += tormentor : U
mon_glyph += Brimstone Fiend : U
mon_glyph += Ice Fiend : U
mon_glyph += Hell Sentinel : U
mon_glyph += Executioner : U
mon_glyph += animated tree : #
mon_glyph += golem : g
mon_glyph += iron golem : g
mon_glyph += crystal guardian : g
mon_glyph += toenail golem : g
mon_glyph += electric golem : g
mon_glyph += ushabti : g
mon_glyph += guardian golem : g
mon_glyph += spellforged servitor : g
mon_glyph += ice statue : 8
mon_glyph += obsidian statue : 8
mon_glyph += orange crystal statue : 8
mon_glyph += statue : 8
mon_glyph += training dummy : 8
mon_glyph += pillar of salt : 8
mon_glyph += block of ice : 8
mon_glyph += diamond obelisk : 8
mon_glyph += lightning spire : 8
mon_glyph += gargoyle : u
mon_glyph += war gargoyle : u
mon_glyph += molten gargoyle : u
mon_glyph += pandemonium lord : U
mon_glyph += hell lord : U
mon_glyph += ball lightning : e
mon_glyph += lost soul : e
mon_glyph += lurking horror : e
mon_glyph += orb of fire : *
mon_glyph += orb of destruction : e
mon_glyph += fulminant prism : e
mon_glyph += wretched star : e
mon_glyph += battlesphere : e
mon_glyph += death cob : F
mon_glyph += Mennas : A
mon_glyph += Nessos : H
mon_glyph += Chuck : P
mon_glyph += Polyphemus : P
mon_glyph += Antaeus : P
mon_glyph += Tiamat : D
mon_glyph += Xtahua : D
mon_glyph += the Lernaean hydra : M
mon_glyph += the Serpent of Hell : D
mon_glyph += the Serpent of Hell : D
mon_glyph += the Serpent of Hell : D
mon_glyph += the Serpent of Hell : D
mon_glyph += Duvessa : h
mon_glyph += Dowan : h
mon_glyph += Fannar : h
mon_glyph += Prince Ribbit : R
mon_glyph += Ijyb : k
mon_glyph += Robin : k
mon_glyph += Grum : k
mon_glyph += Crazy Yiuf : k
mon_glyph += Jorgrun : h
mon_glyph += Natasha : f
mon_glyph += Arachne : H
mon_glyph += Sojobo : u
mon_glyph += Asterion : H
mon_glyph += Agnes : u
mon_glyph += the Enchantress : u
mon_glyph += the royal jelly : j
mon_glyph += Dissolution : j
mon_glyph += Gastronok : w
mon_glyph += Sonja : k
mon_glyph += Pikel : k
mon_glyph += Boris : L
mon_glyph += Menkaure : z
mon_glyph += Khufu : z
mon_glyph += Ilsuiw : h
mon_glyph += Vashnia : n
mon_glyph += Erolcha : O
mon_glyph += Blork the orc : o
mon_glyph += Urug : o
mon_glyph += Nergalle : o
mon_glyph += Saint Roka : o
mon_glyph += Azrael : E
mon_glyph += Mara : E
mon_glyph += Aizul : S
mon_glyph += Snorg : T
mon_glyph += Purgy : T
mon_glyph += Jory : V
mon_glyph += Nellie : q
mon_glyph += Murray : z
mon_glyph += Ignacio : U
mon_glyph += Grinder : u
mon_glyph += Roxanne : g
mon_glyph += Terence : p
mon_glyph += Jessica : t
mon_glyph += Sigmund : p
mon_glyph += Edmund : p
mon_glyph += Psyche : p
mon_glyph += Donald : p
mon_glyph += Joseph : p
mon_glyph += Erica : p
mon_glyph += Josephine : p
mon_glyph += Harold : p
mon_glyph += Louise : p
mon_glyph += Frances : p
mon_glyph += Rupert : p
mon_glyph += Kirke : p
mon_glyph += Frederick : p
mon_glyph += Margery : p
mon_glyph += Eustachio : p
mon_glyph += Maurice : p
mon_glyph += Nikola : p
mon_glyph += Mnoleg : U
mon_glyph += Lom Lobon : U
mon_glyph += Cerebov : U
mon_glyph += Gloorx Vloq : U
mon_glyph += Geryon : U
mon_glyph += Dispater : U
mon_glyph += Asmodeus : U
mon_glyph += Ereshkigal : U
##### 5-c Unix console ##########################
#
# use_fake_cursor = false
##### 5-d Alternative keybinding files ##########
#
# Alternative vi bindings for Dvorak users.
# include = dvorak_command_keys.txt
#
# Override the vi movement keys with a non-command.
# include = no_vi_command_keys.txt
@MichaelDiBernardo
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Currently works for trunk as of, i dunno, sometime before the 0.19 release

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