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# Crawl Init file | |
# | |
# On Unix systems (such as Mac OS X, Linux and the BSDs), you must copy | |
# init.txt to ~/.crawlrc or ~/.crawl/init.txt as: | |
# cp init.txt ~/.crawlrc | |
# | |
# Lines beginning with '#' are comments. The basic syntax is: | |
# | |
# field = value or field.subfield = value | |
# | |
# Only one specification is allowed per line. | |
# | |
# The terms are typically case-insensitive except in the fairly obvious | |
# cases (the character's name and specifying files or directories when | |
# on a system that has case-sensitive filenames). | |
# | |
# White space is stripped from the beginning and end of the line, as | |
# well as immediately before and after the '='. If the option allows | |
# multiple comma/semicolon-separated terms (such as | |
# autopickup_exceptions), all whitespace around the separator is also | |
# trimmed. All other whitespace is left intact. | |
# | |
# For descriptions concerning an option consult the file | |
# options_guide.txt | |
# in your /docs directory. Also note that the ordering of the options | |
# is taken from that file; this is for presentational reasons only. | |
# | |
# Note that all boolean options (i.e. values of 'true' or 'false') have | |
# their non-default value commented out. You can toggle these by just | |
# uncommenting. | |
# Options with several values, e.g. drop_mode = (multi | single), | |
# usually have the first value as default. | |
# | |
# The options for monster glyphs and item colours don't matter for Tiles. | |
# Similarily, tile options are ignored in console games. | |
##### Ancient versions ############################################## | |
# If you're used to the interface of ancient versions of Crawl, you may | |
# get back parts of it by uncommenting the following options: | |
# include = 034_command_keys.txt | |
# target_unshifted_dirs = true | |
# clear_messages = true | |
# | |
# And to revert monster glyph and colouring changes: | |
# include = 034_monster_glyphs.txt | |
# include = 052_monster_glyphs.txt | |
# include = 060_monster_glyphs.txt | |
# include = 071_monster_glyphs.txt | |
# include = 080_monster_glyphs.txt | |
# include = 0.9_monster_glyphs.txt | |
##### 1- Starting Screen ############################################ | |
# | |
# name = Delilah | |
# remember_name = false | |
# weapon = (short sword | falchion | quarterstaff | hand axe | spear | mace | |
# | trident | unarmed | random) | |
# species = (Human |...| Vampire | random) | |
# job = (Fighter |...| Wanderer | random) | |
# random_pick = true | |
# good_random = false | |
# restart_after_game = true | |
# default_manual_training = true | |
##### 2- File System ############################################### | |
# | |
# crawl_dir = <path> | |
# morgue_dir = morgue | |
# save_dir = saves | |
# macro_dir = settings/ | |
# sound = <regex>:<path to sound file> | |
##### 3- Interface ################################################# | |
# | |
##### 3-a Picking up and Dropping ############### | |
# | |
# Rods are \ here. | |
# autopickup = $?!:"/% | |
# drop_filter += useless_item | |
# default_autopickup = false | |
# autopickup_no_burden = false | |
# pickup_thrown = false | |
# chunks_autopickup = false | |
# assign_item_slot = (forward | backward) | |
# | |
# drop_mode = (multi | single) | |
# pickup_mode = (single | multi | auto:5) | |
# drop_filter += skeleton, corpse, useless_item | |
# default_friendly_pickup = (none | friend | player | all) | |
##### 3-b Targetting ############################ | |
# | |
# default_target = false | |
# target_unshifted_dirs = true | |
# darken_beyond_range = false | |
##### 3-c Passive Sightings ##################### | |
# | |
# detected_monster_colour = lightred | |
# detected_item_colour = green | |
# remembered_monster_colour = darkgrey | |
# clean_map = true | |
##### 3-d Branding ############################## | |
# | |
# friend_brand = hi:green | |
# neutral_brand = hi:lightgrey | |
# stab_brand = hi:blue | |
# may_stab_brand = hi:yellow | |
# heap_brand = reverse | |
# feature_item_brand = reverse | |
# trap_item_brand = reverse | |
##### 3-e Level Map Functions ################### | |
# | |
# level_map_cursor_step = 7 | |
# level_map_title = false | |
# show_waypoints = false | |
##### 3-f Viewport Options ################### | |
# | |
# view_max_width = 33 | |
# view_max_height = 21 | |
# view_lock_x = false | |
# view_lock_y = false | |
# view_lock = false | |
# center_on_scroll = true | |
# symmetric_scroll = false | |
# scroll_margin_x = 2 | |
# scroll_margin_y = 2 | |
# scroll_margin = 2 | |
##### 3-g Travel and Exploration ################# | |
# | |
# travel_delay = 20 (or -1 online) | |
# explore_delay = -1 | |
# rest_delay = 0 (or -1 online) | |
# travel_avoid_terrain = shallow water | |
# | |
# explore_greedy = false | |
# explore_stop = items,stairs,shops,altars,portals,branches,runed_doors | |
# explore_stop += greedy_pickup_smart,greedy_visited_item_stack | |
# explore_stop += greedy_sacrificeable | |
# sacrifice_before_explore = true | |
# explore_improved = true | |
# explore_wall_bias = 0 | |
# travel_key_stop = false | |
# auto_sacrifice = true | |
# | |
# explore_stop_pickup_ignore += curare | |
# auto_exclude += oklob,statue,curse skull,roxanne,hyperactive,lightning spire | |
# auto_exclude += mimic | |
# tc_reachable = blue | |
# tc_dangerous = cyan | |
# tc_disconnected = darkgrey | |
# tc_excluded = lightmagenta | |
# tc_exclude_circle = red | |
# Interrupting run and rest compound commands: | |
# runrest_ignore_poison = 2:30 | |
# runrest_ignore_monster ^= butterfly:1 | |
# runrest_ignore_monster ^= swamp worm:3 | |
# runrest_stop_message += You hear a.* slurping noise | |
# runrest_ignore_message += Jiyva's power touches on your attributes | |
# A good number of runrest_messages are defined by default; you may want to | |
# clear them or override some. | |
# trapwalk_safe_hp = dart:20,needle:15,arrow:35,bolt:45,spear:40,blade:95 | |
#rest_wait_both = true | |
##### 3-h Command Enhancements ################## | |
# | |
# auto_list = false | |
# auto_switch = true | |
# easy_open = false | |
# easy_unequip = false | |
# equip_unequip = true | |
# easy_confirm = (none | safe | all) | |
# allow_self_target = (yes | no | prompt) | |
# confirm_butcher = (auto | always | never) | |
# prefer_safe_chunks = false | |
# easy_eat_chunks = true | |
# easy_eat_gourmand = true | |
# easy_eat_contaminated = true | |
# auto_eat_chunks = true | |
# auto_drop_chunks = (never | rotten | yes) | |
# prompt_for_swap = false | |
# easy_quit_item_prompts = false | |
# easy_exit_menu = true | |
# sort_menus = pickup: true : art, ego, basename, qualname, curse, qty | |
# sort_menus = inv: true : equipped, freshness, charged | |
# autofight_stop = 30 | |
##### 3-i Messages and Display Enhancements ##### | |
# | |
# hp_warning = 30 | |
# mp_warning = 0 | |
# hp_colour = 50:yellow, 25:red | |
# mp_colour = 50:yellow, 25:red | |
# stat_colour = 1:lightred, 3:red | |
# status_caption_colour = yellow | |
# mlist_min_height = 4 | |
# msg_min_height = 7 | |
# msg_max_height = 10 | |
# mlist_allow_alternate_layout = true | |
# messages_at_top = true | |
# mlist_targetting = true | |
# show_gold_turns = false | |
# show_game_turns = false | |
# show_newturn_mark = false | |
# clear_messages = true | |
# small_more = true | |
# show_more = false | |
# show_inventory_weights = true | |
# item_stack_summary_minimum = 5 | |
# msg_condense_repeats = false | |
# msg_condense_short = false | |
# skill_focus = false | |
# show_travel_trail = false (true for online) | |
##### 3-j Colours (messages and menus) ########## | |
# | |
# Food is colour coded by default as follows: | |
# | |
# yellow = preferred food ($preferred) | |
# darkgrey = cannot be eaten at all ($inedible) | |
# lightred = causes rot ($rot-inducing) | |
# magenta = dangerous to use, mutagenic ($dangerous, $mutagenic) | |
# red = considered "evil" by your deity ($evil) | |
# lightgreen = poisonous ($poisonous) | |
# brown = contaminated, may cause nausea ($contaminated) | |
# | |
# You can change colours by using something like | |
# $contaminated := magenta | |
# You can redefine inventory items like this: | |
# menu_colour ^= inventory:magenta:shillelagh | |
# or ones in pick-up dialogs: | |
# menu_colour ^= pickup:green:god gift | |
# Colouring of messages | |
# Messages are colour coded as follows: | |
# | |
# lightred = really important messages ($danger) | |
# yellow = significant messages ($warning) | |
# lightred = item damaged/destroyed ($item_dmg [same as $danger]) | |
# darkgrey = boring, message clutter ($boring) | |
# | |
# Notes also use, quite misnamed, menu_colour: | |
# menu_colour ^= notes:white:Reached XP level | |
# These lines will suppress extra feedback messages from travel/shift-running. | |
# | |
# message_colour ^= mute:warning:comes into view | |
# message_colour ^= mute:You start (searching|resting) | |
# message_colour ^= mute:Done searching | |
# message_colour ^= mute:(HP|Magic) restored | |
# message_colour ^= mute:warning:Not with.*(in view|monsters around) | |
# You can also enforce a --more-- prompt for messages | |
## Avoid wasting turns with aborted actions: | |
# force_more_message += There are no visible monsters within range | |
# force_more_message += This wand has no charges | |
##### 3-k Firing Commands ####################### | |
# | |
# fire_items_start = a | |
# fire_order = launcher, return | |
# fire_order += javelin / dart / stone / rock / spear / net / handaxe / dagger / club | |
# fire_order += inscribed | |
##### 3-l Channels ############################## | |
# | |
# channel.multiturn = mute | |
##### 3-m Inscriptions ########################## | |
# | |
# autoinscribe += bad_item.*potion:!q | |
# autoinscribe += potion.*mutation:!q | |
# autoinscribe_cursed = false | |
# autoinscribe += fruit:!e | |
# show_god_gift = yes|unident|no | |
##### 3-n Macro related Options ################# | |
# | |
# flush.failure = false | |
# flush.command = true | |
# flush.message = true | |
##### 3-o Tile related Options ################## | |
# | |
# tile_show_items = !?/%=([)x}:|\ | |
# tile_skip_title = true | |
# tile_menu_icons = false | |
### The following lines define the colours of various objects within the | |
### tiles minimap. See options_guide.txt for more details. | |
# tile_player_col = white | |
# tile_monster_col = red | |
# tile_neutral_col = red | |
# tile_peaceful_col = lightred | |
# tile_friendly_col = lightred | |
# tile_plant_col = darkgreen | |
# tile_item_col = green | |
# tile_unseen_col = black | |
# tile_floor_col = lightgrey | |
# tile_wall_col = darkgrey | |
# tile_mapped_wall_col = blue | |
# tile_door_col = brown | |
# tile_downstairs_col = magenta | |
# tile_upstairs_col = blue | |
# tile_feature_col = cyan | |
# tile_trap_col = yellow | |
# tile_water_col = grey | |
# tile_lava_col = grey | |
# tile_excluded_col = darkcyan | |
# tile_excl_centre = darkblue | |
# tile_window_col = yellow | |
# If Crawl's response rate is too slow, try increasing the update rate. | |
# tile_update_rate = 1000 | |
# If Crawl is lagging when running or resting, try increasing this number. | |
# tile_runrest_rate = 100 | |
# tile_key_repeat_delay = 200 | |
# tile_tooltip_ms = 500 | |
# tile_tag_pref = enemy | |
### Note: setting window, map or font sizes to '0' implies auto-sizing. | |
# tile_full_screen = true | |
# tile_window_width = 1024 | |
# tile_window_height = 768 | |
# tile_use_small_layout = true | |
# tile_map_pixels = 3 | |
# tile_cell_pixels = 32 | |
# tile_filter_scaling = true | |
# tile_force_overlay = true | |
# tile_layout_priority = minimap, inventory, gold_turn, command, spell | |
# tile_layout_priority += ability, monster | |
# tile_font_crt_file = VeraMono.ttf | |
# tile_font_crt_size = 15 | |
# tile_font_stat_file = VeraMono.ttf | |
# tile_font_stat_size = 16 | |
# tile_font_msg_file = VeraMono.ttf | |
# tile_font_msg_size = 14 | |
# tile_font_tip_file = VeraMono.ttf | |
# tile_font_tip_size = 15 | |
# tile_font_lbl_file = Vera.ttf | |
# tile_font_lbl_size = 14 | |
# tile_font_ft_light = false | |
# tile_show_minihealthbar = false | |
# tile_show_minimagicbar = false | |
##### 4- Dump File ################################################# | |
# | |
##### 4-a Saving ################################ | |
# | |
# dump_on_save = false | |
##### 4-b Items and Kill List ################### | |
# | |
# kill_map = friend:you, other:you | |
# dump_kill_places = (single | all | none) | |
# dump_kill_breakdowns = true | |
# dump_item_origins = all,artifacts,ego_arm,ego_weap,jewellery,runes | |
# dump_item_origin_price = -1 | |
# dump_message_count = 20 | |
# dump_order = header, hiscore, stats, misc, notes, inventory, | |
# dump_order += turns_by_place, skills, spells, overview, mutations, | |
# dump_order += messages, screenshot, monlist, kills_by_place, kills | |
# dump_order += action_counts | |
# dump_book_spells = false | |
##### 4-c Notes ################################# | |
# | |
# user_note_prefix=@@@ | |
# note_hp_percent = 5 | |
# note_skill_levels = 1,5,10,15,27 | |
# note_all_skill_levels = true | |
# note_skill_max = false | |
# note_xom_effects = false | |
# note_chat_messages = false | |
# note_items += rod of, acquirement, preservation, running, of Zot | |
# note_monsters += orb of fire, ancient lich, Sigmund | |
##### 5- Miscellaneous ############################################# | |
# | |
##### 5-a All OS ################################ | |
# | |
# mouse_input = true | |
# wiz_mode = no | |
char_set = ascii | |
# use_fake_player_cursor = false | |
# | |
# Translation to use (in 0.11, only badly incomplete descriptions; Polish | |
# has god messages and a few misc, Greek has sheep). | |
# language = pl|fr|zh|ko|fi|ru|el|da|li|pt|de|lv|cs|hu | |
# | |
# Joke translations (complete!). | |
# language = dwarven|jagerkin|kraut|runes|wide | |
# | |
# colour.lightgray = black | |
# colour.lightcyan = cyan | |
# colour.yellow = brown | |
# | |
# show_player_species = true | |
# See options_guide.txt for the options | |
# cset, feature, mon_glyph, item_glyph | |
## Highlight the edge of unexplored terrain. | |
# feature = explore horizon {',,green} | |
##### 5-b Windows console ####################### | |
# | |
# dos_use_background_intensity = true | |
# background = black | |
display_char = altar : 4 | |
display_char = arch : ^ | |
display_char = fountain : & | |
display_char = tree : # | |
display_char = statue : 8 | |
display_char = wavy : ~ | |
display_char = item_orb : & | |
display_char = item_rune : & | |
display_char = item_weapon : | | |
display_char = item_armour : ] | |
display_char = item_wand : - | |
display_char = item_food : 44 | |
display_char = item_missile : { | |
display_char = item_book : ? | |
display_char = item_staff : _ | |
display_char = item_rod : - | |
display_char = item_miscellany : ~ | |
display_char = item_corpse : % | |
display_char = item_skeleton : % | |
feature += shop { x31 } | |
item_glyph += (axe|whip|club|hammer|mace|flail|ningstar|scourge) : \ | |
item_glyph += (spear|trident|halberd|scythe|trishula|glaive|bardiche) : / | |
item_glyph += ((short|long|cross)bow|arbalest|sling) : } | |
item_glyph += (cloak|robe|leather armour|hide$) : ( | |
item_glyph += (mail$|plate armour|dragon armour) : [ | |
item_glyph += (shield|buckler) : ) | |
item_glyph += scroll : white | |
mon_glyph += worker ant : a | |
mon_glyph += queen ant : a | |
mon_glyph += soldier ant : a | |
mon_glyph += formicid : a | |
mon_glyph += bat : b | |
mon_glyph += butterfly : I | |
mon_glyph += vampire bat : b | |
mon_glyph += fire bat : b | |
mon_glyph += fire bat : b | |
mon_glyph += bennu : B | |
mon_glyph += caustic shrike : B | |
mon_glyph += shard shrike : B | |
mon_glyph += centaur : H | |
mon_glyph += centaur warrior : H | |
mon_glyph += yaktaur : H | |
mon_glyph += yaktaur captain : H | |
mon_glyph += faun : H | |
mon_glyph += satyr : H | |
mon_glyph += draconian : d | |
mon_glyph += black draconian : d | |
mon_glyph += yellow draconian : d | |
mon_glyph += pale draconian : d | |
mon_glyph += green draconian : d | |
mon_glyph += purple draconian : d | |
mon_glyph += red draconian : d | |
mon_glyph += white draconian : d | |
mon_glyph += grey draconian : d | |
mon_glyph += mottled draconian : d | |
mon_glyph += draconian caller : D | |
mon_glyph += draconian monk : D | |
mon_glyph += draconian zealot : D | |
mon_glyph += draconian shifter : D | |
mon_glyph += draconian annihilator : D | |
mon_glyph += draconian knight : D | |
mon_glyph += draconian scorcher : D | |
mon_glyph += elf : h | |
mon_glyph += deep elf knight : h | |
mon_glyph += deep elf blademaster : h | |
mon_glyph += deep elf master archer : h | |
mon_glyph += deep elf mage : h | |
mon_glyph += deep elf high priest : h | |
mon_glyph += deep elf demonologist : h | |
mon_glyph += deep elf annihilator : h | |
mon_glyph += deep elf sorcerer : h | |
mon_glyph += deep elf death mage : h | |
mon_glyph += wandering mushroom : F | |
mon_glyph += deathcap : F | |
mon_glyph += thorn hunter : F | |
mon_glyph += shambling mangrove : F | |
mon_glyph += vine stalker : F | |
mon_glyph += goblin : o | |
mon_glyph += hobgoblin : o | |
mon_glyph += gnoll : k | |
mon_glyph += gnoll shaman : k | |
mon_glyph += gnoll sergeant : k | |
mon_glyph += boggart : k | |
mon_glyph += dwarf : h | |
mon_glyph += deep dwarf : h | |
mon_glyph += jackal : C | |
mon_glyph += hound : Z | |
mon_glyph += warg : C | |
mon_glyph += wolf : C | |
mon_glyph += hog : q | |
mon_glyph += hell hound : C | |
mon_glyph += raiju : C | |
mon_glyph += hell hog : q | |
mon_glyph += holy swine : q | |
mon_glyph += felid : f | |
mon_glyph += bear : q | |
mon_glyph += polar bear : q | |
mon_glyph += black bear : q | |
mon_glyph += spriggan : u | |
mon_glyph += spriggan rider : u | |
mon_glyph += spriggan druid : u | |
mon_glyph += spriggan berserker : u | |
mon_glyph += spriggan air mage : u | |
mon_glyph += spriggan defender : u | |
mon_glyph += drake : d | |
mon_glyph += swamp drake : d | |
mon_glyph += wind drake : d | |
mon_glyph += lindwurm : d | |
mon_glyph += death drake : d | |
mon_glyph += rime drake : d | |
mon_glyph += giant lizard : R | |
mon_glyph += iguana : R | |
mon_glyph += basilisk : R | |
mon_glyph += komodo dragon : R | |
mon_glyph += merfolk : h | |
mon_glyph += merfolk impaler : h | |
mon_glyph += merfolk javelineer : h | |
mon_glyph += merfolk aquamancer : h | |
mon_glyph += siren : h | |
mon_glyph += merfolk avatar : h | |
mon_glyph += water nymph : h | |
mon_glyph += bog body : z | |
mon_glyph += necrophage : z | |
mon_glyph += ghoul : z | |
mon_glyph += orc : o | |
mon_glyph += orc wizard : o | |
mon_glyph += orc priest : o | |
mon_glyph += orc warrior : o | |
mon_glyph += orc knight : o | |
mon_glyph += orc warlord : o | |
mon_glyph += orc sorcerer : o | |
mon_glyph += orc high priest : o | |
mon_glyph += lava orc : o | |
mon_glyph += human : p | |
mon_glyph += slave : p | |
mon_glyph += hell knight : p | |
mon_glyph += death knight : p | |
mon_glyph += necromancer : p | |
mon_glyph += wizard : p | |
mon_glyph += vault guard : p | |
mon_glyph += vault sentinel : p | |
mon_glyph += vault warden : p | |
mon_glyph += ironbrand convoker : p | |
mon_glyph += ironheart preserver : p | |
mon_glyph += shapeshifter : p | |
mon_glyph += glowing shapeshifter : p | |
mon_glyph += Killer Klown : p | |
mon_glyph += demigod : p | |
mon_glyph += halfling : p | |
mon_glyph += rat : r | |
mon_glyph += quokka : r | |
mon_glyph += river rat : r | |
mon_glyph += hell rat : r | |
mon_glyph += porcupine : r | |
mon_glyph += giant cockroach : I | |
mon_glyph += scorpion : S | |
mon_glyph += emperor scorpion : S | |
mon_glyph += spider : S | |
mon_glyph += tarantella : S | |
mon_glyph += jumping spider : S | |
mon_glyph += wolf spider : S | |
mon_glyph += redback : S | |
mon_glyph += demonic crawler : S | |
mon_glyph += orb spider : S | |
mon_glyph += crocodile : R | |
mon_glyph += alligator : R | |
mon_glyph += snapping turtle : R | |
mon_glyph += alligator snapping turtle : R | |
mon_glyph += crab : R | |
mon_glyph += fire crab : R | |
mon_glyph += ghost crab : R | |
mon_glyph += apocalypse crab : R | |
mon_glyph += frilled lizard : R | |
mon_glyph += leopard gecko : R | |
mon_glyph += ugly thing : i | |
mon_glyph += very ugly thing : i | |
mon_glyph += fire vortex : v | |
mon_glyph += spatial vortex : v | |
mon_glyph += spatial maelstrom : v | |
mon_glyph += insubstantial wisp : v | |
mon_glyph += twister : v | |
mon_glyph += worm : w | |
mon_glyph += swamp worm : w | |
mon_glyph += torpor snail : w | |
mon_glyph += elephant slug : w | |
mon_glyph += unseen horror : x | |
mon_glyph += small abomination : x | |
mon_glyph += crawling corpse : x | |
mon_glyph += macabre mass : x | |
mon_glyph += ancient zyme : x | |
mon_glyph += worldbinder : x | |
mon_glyph += killer bee : I | |
mon_glyph += queen bee : I | |
mon_glyph += wasp : I | |
mon_glyph += vampire mosquito : I | |
mon_glyph += hornet : I | |
mon_glyph += moth : I | |
mon_glyph += ghost moth : I | |
mon_glyph += moth of wrath : I | |
mon_glyph += wight : W | |
mon_glyph += skeletal warrior : W | |
mon_glyph += ancient champion : W | |
mon_glyph += flying skull : s | |
mon_glyph += curse skull : s | |
mon_glyph += curse toe : s | |
mon_glyph += angel : A | |
mon_glyph += cherub : A | |
mon_glyph += seraph : A | |
mon_glyph += daeva : A | |
mon_glyph += profane servitor : A | |
mon_glyph += death scarab : K | |
mon_glyph += giant : P | |
mon_glyph += hill giant : P | |
mon_glyph += cyclops : P | |
mon_glyph += ettin : P | |
mon_glyph += fire giant : P | |
mon_glyph += frost giant : P | |
mon_glyph += stone giant : P | |
mon_glyph += titan : P | |
mon_glyph += dragon : D | |
mon_glyph += wyvern : D | |
mon_glyph += fire dragon : D | |
mon_glyph += hydra : M | |
mon_glyph += ice dragon : D | |
mon_glyph += steam dragon : D | |
mon_glyph += swamp dragon : D | |
mon_glyph += mottled dragon : D | |
mon_glyph += quicksilver dragon : D | |
mon_glyph += iron dragon : D | |
mon_glyph += storm dragon : D | |
mon_glyph += golden dragon : D | |
mon_glyph += shadow dragon : D | |
mon_glyph += bone dragon : D | |
mon_glyph += pearl dragon : D | |
mon_glyph += elemental : E | |
mon_glyph += earth elemental : E | |
mon_glyph += fire elemental : E | |
mon_glyph += water elemental : E | |
mon_glyph += air elemental : E | |
mon_glyph += iron elemental : E | |
mon_glyph += elemental wellspring : E | |
mon_glyph += giant frog : R | |
mon_glyph += spiny frog : R | |
mon_glyph += blink frog : R | |
mon_glyph += eye of draining : e | |
mon_glyph += great orb of eyes : e | |
mon_glyph += shining eye : e | |
mon_glyph += eye of devastation : e | |
mon_glyph += golden eye : e | |
mon_glyph += ophan : e | |
mon_glyph += hippogriff : H | |
mon_glyph += manticore : H | |
mon_glyph += minotaur : H | |
mon_glyph += sphinx : H | |
mon_glyph += harpy : H | |
mon_glyph += ooze : j | |
mon_glyph += jelly : j | |
mon_glyph += slime creature : j | |
mon_glyph += merged slime creature : j | |
mon_glyph += azure jelly : j | |
mon_glyph += death ooze : j | |
mon_glyph += acid blob : j | |
mon_glyph += kobold : k | |
mon_glyph += big kobold : k | |
mon_glyph += kobold demonologist : k | |
mon_glyph += lich : L | |
mon_glyph += ancient lich : L | |
mon_glyph += revenant : L | |
mon_glyph += mummy : z | |
mon_glyph += guardian mummy : z | |
mon_glyph += greater mummy : z | |
mon_glyph += mummy priest : z | |
mon_glyph += naga : n | |
mon_glyph += naga mage : n | |
mon_glyph += naga sharpshooter : n | |
mon_glyph += naga ritualist : n | |
mon_glyph += naga warrior : n | |
mon_glyph += greater naga : n | |
mon_glyph += ogre : O | |
mon_glyph += two-headed ogre : O | |
mon_glyph += ogre mage : O | |
mon_glyph += plant : F | |
mon_glyph += oklob sapling : F | |
mon_glyph += oklob plant : F | |
mon_glyph += bush : F | |
mon_glyph += burning bush : F | |
mon_glyph += toadstool : F | |
mon_glyph += fungus : F | |
mon_glyph += ballistomycete : , | |
mon_glyph += hyperactive ballistomycete : , | |
mon_glyph += briar patch : F | |
mon_glyph += tengu : u | |
mon_glyph += tengu conjurer : u | |
mon_glyph += tengu warrior : u | |
mon_glyph += tengu reaver : u | |
mon_glyph += efreet : E | |
mon_glyph += rakshasa : u | |
mon_glyph += dryad : E | |
mon_glyph += snaplasher vine : w | |
mon_glyph += snaplasher vine segment : * | |
mon_glyph += snake : J | |
mon_glyph += ball python : J | |
mon_glyph += adder : J | |
mon_glyph += water moccasin : J | |
mon_glyph += black mamba : J | |
mon_glyph += sea snake : J | |
mon_glyph += anaconda : J | |
mon_glyph += guardian serpent : J | |
mon_glyph += shock serpent : J | |
mon_glyph += mana viper : J | |
mon_glyph += troll : T | |
mon_glyph += iron troll : T | |
mon_glyph += deep troll : T | |
mon_glyph += deep troll earth mage : T | |
mon_glyph += deep troll shaman : T | |
mon_glyph += vampire : V | |
mon_glyph += vampire knight : V | |
mon_glyph += vampire mage : V | |
mon_glyph += jiangshi : V | |
mon_glyph += ghost : G | |
mon_glyph += phantom : G | |
mon_glyph += hungry ghost : G | |
mon_glyph += flayed ghost : G | |
mon_glyph += player ghost : G | |
mon_glyph += shadow : G | |
mon_glyph += silent spectre : G | |
mon_glyph += drowned soul : G | |
mon_glyph += wraith : W | |
mon_glyph += shadow wraith : W | |
mon_glyph += freezing wraith : W | |
mon_glyph += eidolon : W | |
mon_glyph += phantasmal warrior : W | |
mon_glyph += large abomination : X | |
mon_glyph += thrashing horror : X | |
mon_glyph += tentacled monstrosity : X | |
mon_glyph += Orb Guardian : X | |
mon_glyph += tentacled starspawn : X | |
mon_glyph += starspawn tentacle : w | |
mon_glyph += starspawn tentacle segment : * | |
mon_glyph += starcursed mass : X | |
mon_glyph += dream sheep : q | |
mon_glyph += yak : q | |
mon_glyph += death yak : q | |
mon_glyph += catoblepas : q | |
mon_glyph += elephant : q | |
mon_glyph += dire elephant : q | |
mon_glyph += hellephant : q | |
mon_glyph += apis : q | |
mon_glyph += ice beast : Y | |
mon_glyph += sky beast : Y | |
mon_glyph += zombie : z | |
mon_glyph += skeleton : s | |
mon_glyph += simulacrum : s | |
mon_glyph += small zombie : z | |
mon_glyph += small skeleton : s | |
mon_glyph += small simulacrum : s | |
mon_glyph += large zombie : z | |
mon_glyph += large skeleton : s | |
mon_glyph += large simulacrum : s | |
mon_glyph += spectral thing : s | |
mon_glyph += electric eel : J | |
mon_glyph += kraken : l | |
mon_glyph += tentacle : w | |
mon_glyph += tentacle segment : * | |
mon_glyph += octopode : I | |
mon_glyph += lava snake : J | |
mon_glyph += salamander : n | |
mon_glyph += salamander mystic : n | |
mon_glyph += Hellbinder : p | |
mon_glyph += Cloud Mage : p | |
mon_glyph += player : @ | |
mon_glyph += player illusion : @ | |
mon_glyph += shadow : W | |
mon_glyph += dancing weapon : | | |
mon_glyph += spectral weapon : | | |
mon_glyph += eldritch tentacle : w | |
mon_glyph += eldritch tentacle segment : * | |
mon_glyph += demonspawn : Q | |
mon_glyph += monstrous demonspawn : Q | |
mon_glyph += gelid demonspawn : Q | |
mon_glyph += infernal demonspawn : Q | |
mon_glyph += putrid demonspawn : Q | |
mon_glyph += torturous demonspawn : Q | |
mon_glyph += blood saint : Q | |
mon_glyph += chaos champion : Q | |
mon_glyph += warmonger : Q | |
mon_glyph += corrupter : Q | |
mon_glyph += black sun : Q | |
mon_glyph += crimson imp : u | |
mon_glyph += quasit : u | |
mon_glyph += white imp : u | |
mon_glyph += ufetubus : u | |
mon_glyph += iron imp : u | |
mon_glyph += shadow imp : u | |
mon_glyph += rust devil : U | |
mon_glyph += orange demon : U | |
mon_glyph += red devil : U | |
mon_glyph += sixfirhy : U | |
mon_glyph += hellwing : U | |
mon_glyph += sun demon : U | |
mon_glyph += soul eater : U | |
mon_glyph += ice devil : U | |
mon_glyph += smoke demon : U | |
mon_glyph += neqoxec : U | |
mon_glyph += ynoxinul : U | |
mon_glyph += chaos spawn : U | |
mon_glyph += shadow demon : U | |
mon_glyph += green death : U | |
mon_glyph += blizzard demon : U | |
mon_glyph += balrug : U | |
mon_glyph += cacodemon : U | |
mon_glyph += hell beast : U | |
mon_glyph += hellion : U | |
mon_glyph += reaper : U | |
mon_glyph += lorocyproca : U | |
mon_glyph += tormentor : U | |
mon_glyph += Brimstone Fiend : U | |
mon_glyph += Ice Fiend : U | |
mon_glyph += Hell Sentinel : U | |
mon_glyph += Executioner : U | |
mon_glyph += animated tree : # | |
mon_glyph += golem : g | |
mon_glyph += iron golem : g | |
mon_glyph += crystal guardian : g | |
mon_glyph += toenail golem : g | |
mon_glyph += electric golem : g | |
mon_glyph += ushabti : g | |
mon_glyph += guardian golem : g | |
mon_glyph += spellforged servitor : g | |
mon_glyph += ice statue : 8 | |
mon_glyph += obsidian statue : 8 | |
mon_glyph += orange crystal statue : 8 | |
mon_glyph += statue : 8 | |
mon_glyph += training dummy : 8 | |
mon_glyph += pillar of salt : 8 | |
mon_glyph += block of ice : 8 | |
mon_glyph += diamond obelisk : 8 | |
mon_glyph += lightning spire : 8 | |
mon_glyph += gargoyle : u | |
mon_glyph += war gargoyle : u | |
mon_glyph += molten gargoyle : u | |
mon_glyph += pandemonium lord : U | |
mon_glyph += hell lord : U | |
mon_glyph += ball lightning : e | |
mon_glyph += lost soul : e | |
mon_glyph += lurking horror : e | |
mon_glyph += orb of fire : * | |
mon_glyph += orb of destruction : e | |
mon_glyph += fulminant prism : e | |
mon_glyph += wretched star : e | |
mon_glyph += battlesphere : e | |
mon_glyph += death cob : F | |
mon_glyph += Mennas : A | |
mon_glyph += Nessos : H | |
mon_glyph += Chuck : P | |
mon_glyph += Polyphemus : P | |
mon_glyph += Antaeus : P | |
mon_glyph += Tiamat : D | |
mon_glyph += Xtahua : D | |
mon_glyph += the Lernaean hydra : M | |
mon_glyph += the Serpent of Hell : D | |
mon_glyph += the Serpent of Hell : D | |
mon_glyph += the Serpent of Hell : D | |
mon_glyph += the Serpent of Hell : D | |
mon_glyph += Duvessa : h | |
mon_glyph += Dowan : h | |
mon_glyph += Fannar : h | |
mon_glyph += Prince Ribbit : R | |
mon_glyph += Ijyb : k | |
mon_glyph += Robin : k | |
mon_glyph += Grum : k | |
mon_glyph += Crazy Yiuf : k | |
mon_glyph += Jorgrun : h | |
mon_glyph += Natasha : f | |
mon_glyph += Arachne : H | |
mon_glyph += Sojobo : u | |
mon_glyph += Asterion : H | |
mon_glyph += Agnes : u | |
mon_glyph += the Enchantress : u | |
mon_glyph += the royal jelly : j | |
mon_glyph += Dissolution : j | |
mon_glyph += Gastronok : w | |
mon_glyph += Sonja : k | |
mon_glyph += Pikel : k | |
mon_glyph += Boris : L | |
mon_glyph += Menkaure : z | |
mon_glyph += Khufu : z | |
mon_glyph += Ilsuiw : h | |
mon_glyph += Vashnia : n | |
mon_glyph += Erolcha : O | |
mon_glyph += Blork the orc : o | |
mon_glyph += Urug : o | |
mon_glyph += Nergalle : o | |
mon_glyph += Saint Roka : o | |
mon_glyph += Azrael : E | |
mon_glyph += Mara : E | |
mon_glyph += Aizul : S | |
mon_glyph += Snorg : T | |
mon_glyph += Purgy : T | |
mon_glyph += Jory : V | |
mon_glyph += Nellie : q | |
mon_glyph += Murray : z | |
mon_glyph += Ignacio : U | |
mon_glyph += Grinder : u | |
mon_glyph += Roxanne : g | |
mon_glyph += Terence : p | |
mon_glyph += Jessica : t | |
mon_glyph += Sigmund : p | |
mon_glyph += Edmund : p | |
mon_glyph += Psyche : p | |
mon_glyph += Donald : p | |
mon_glyph += Joseph : p | |
mon_glyph += Erica : p | |
mon_glyph += Josephine : p | |
mon_glyph += Harold : p | |
mon_glyph += Louise : p | |
mon_glyph += Frances : p | |
mon_glyph += Rupert : p | |
mon_glyph += Kirke : p | |
mon_glyph += Frederick : p | |
mon_glyph += Margery : p | |
mon_glyph += Eustachio : p | |
mon_glyph += Maurice : p | |
mon_glyph += Nikola : p | |
mon_glyph += Mnoleg : U | |
mon_glyph += Lom Lobon : U | |
mon_glyph += Cerebov : U | |
mon_glyph += Gloorx Vloq : U | |
mon_glyph += Geryon : U | |
mon_glyph += Dispater : U | |
mon_glyph += Asmodeus : U | |
mon_glyph += Ereshkigal : U | |
##### 5-c Unix console ########################## | |
# | |
# use_fake_cursor = false | |
##### 5-d Alternative keybinding files ########## | |
# | |
# Alternative vi bindings for Dvorak users. | |
# include = dvorak_command_keys.txt | |
# | |
# Override the vi movement keys with a non-command. | |
# include = no_vi_command_keys.txt |
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Currently works for trunk as of, i dunno, sometime before the 0.19 release