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@MightyThor
Created May 14, 2013 16:22
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buildozer.spec
[app]
# (str) Title of your application
title = My Application
# (str) Package name
package.name = myapp
# (str) Package domain (needed for android/ios packaging)
package.domain = org.test
# (str) Source code where the main.py live
source.dir = .
# (list) Source files to include (let empty to include all the files)
source.include_exts = py,png,jpg,kv,atlas
# (list) Source files to exclude (let empty to not excluding anything)
#source.exclude_exts = spec
# (str) Application versionning (method 1)
#version.regex = __version__ = '(.*)'
#version.filename = %(source.dir)s/main.py
# (str) Application versionning (method 2)
version = 1.2.0
# (list) Application requirements
requirements = kivy
# (str) Presplash of the application
#presplash.filename = %(source.dir)s/data/presplash.png
# (str) Icon of the application
#icon.filename = %(source.dir)s/data/icon.png
# (str) Supported orientation (one of landscape, portrait or all)
orientation = landscape
# (bool) Indicate if the application should be fullscreen or not
fullscreen = 1
#
# Android specific
#
# (list) Permissions
#android.permissions = INTERNET
# (int) Android API to use
#android.api = 14
# (int) Minimum API required (8 = Android 2.2 devices)
#android.minapi = 8
# (int) Android SDK version to use
#android.sdk = 21
# (str) Android NDK version to use
#android.ndk = 8c
# (str) Android NDK directory (if empty, it will be automatically downloaded.)
#android.ndk_path =
# (str) Android SDK directory (if empty, it will be automatically downloaded.)
#android.sdk_path =
# (str) Android entry point, default is ok for Kivy-based app
#android.entrypoint = org.renpy.android.PythonActivity
# (str) python-for-android branch to use, if not master, useful to try
# not yet merged features.
#android.branch = master
#
# iOS specific
#
# (str) Name of the certificate to use for signing the debug version
#ios.codesign.debug = "iPhone Developer: <lastname> <firstname> (<hexstring>)"
# (str) Name of the certificate to use for signing the release version
#ios.codesign.release = %(ios.codesign.debug)s
[buildozer]
# (int) Log level (0 = error only, 1 = info, 2 = debug (with command output))
log_level = 1
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