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@MightyW0lf
Created May 4, 2021 16:19
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[Message: BepInEx] BepInEx 5.4.9.0 - Risk of Rain 2
[Info : BepInEx] Running under Unity v2018.4.16.15133130
[Info : BepInEx] CLR runtime version: 4.0.30319.17020
[Info : BepInEx] Supports SRE: False
[Info : BepInEx] System platform: Bits64, Windows
[Message: BepInEx] Preloader started
[Info : BepInEx] Loaded 1 patcher method from [BepInEx.MonoMod.Loader 1.0.0.0]
[Info : BepInEx] Loaded 1 patcher method from [BepInEx.MonoMod.HookGenPatcher 1.1.0.0]
[Info : BepInEx] 3 patcher plugins loaded
[Info :HookGenPatcher] Previous MMHOOK location found. Using that location to save instead.
[Info :HookGenPatcher] Already ran for this version, reusing that file.
[Info : BepInEx] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader]
[Info : MonoMod] Collecting target assemblies from mods
[Message: BepInEx] Preloader finished
[Message: BepInEx] Chainloader ready
[Message: BepInEx] Chainloader started
[Info : BepInEx] 5 plugins to load
[Info : BepInEx] Loading [R2API 3.0.30]
[Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.UnitySystemConsoleRedirector.Redirect
[Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.RoR2Application+<>c.<LoadGameContent>b__61_1
[Debug : R2API] Hook added by assembly: for: RoR2.RoR2Application+<>c.<LoadGameContent>b__61_1
[Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.RoR2Content.LoadStaticContentAsync
[Debug : R2API] DifficultyAPI has no static method registered for LoadCheck
[Debug : R2API] DotAPI has no static method registered for LoadCheck
[Debug : R2API] EffectAPI has no static method registered for LoadCheck
[Debug : R2API] EliteAPI has no static method registered for LoadCheck
[Debug : R2API] InteractablesAPI has no static method registered for LoadCheck
[Debug : R2API] ItemDropAPI has no static method registered for LoadCheck
[Debug : R2API] LobbyConfigAPI has no static method registered for LoadCheck
[Debug : R2API] OrbAPI has no static method registered for LoadCheck
[Debug : R2API] ProjectileAPI has no static method registered for LoadCheck
[Debug : R2API] SceneAssetAPI has no static method registered for LoadCheck
[Debug : R2API] SurvivorAPI has no static method registered for LoadCheck
[Debug : R2API] UnlockableAPI has no static method registered for LoadCheck
[Info : R2API] Enabling R2API Submodule: ArtifactAPI
[Info : R2API] Enabling R2API Submodule: BuffAPI
[Info : R2API] Enabling R2API Submodule: DirectorAPI
[Info : R2API] Enabling R2API Submodule: ItemAPI
[Info : R2API] Enabling R2API Submodule: LanguageAPI
[Info : R2API] Enabling R2API Submodule: LoadoutAPI
[Info : R2API] Enabling R2API Submodule: PrefabAPI
[Info : R2API] Enabling R2API Submodule: ResourcesAPI
[Info : R2API] Enabling R2API Submodule: SoundAPI
[Info : R2API] Enabling R2API Submodule: CommandHelper
[Info : R2API] Enabling R2API Submodule: ILLine
[Info : R2API] Enabling R2API Submodule: NetworkingAPI
[Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.ClassicStageInfo.Awake
[Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.CharacterModel.UpdateMaterials
[Debug : R2API] Hook added by assembly: for: RoR2.CharacterModel.UpdateMaterials
[Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.ItemDisplayRuleSet.Init
[Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.Language.GetLocalizedStringByToken
[Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.Language.TokenIsRegistered
[Debug : R2API] Hook added by assembly: R2API.dll for: EntityStates.SerializableEntityStateType.set_stateType
[Debug : R2API] Hook added by assembly: R2API.dll for: EntityStates.SerializableEntityStateType.set_typeName
[Debug : R2API] Hook added by assembly: R2API.dll for: AkWwiseInitializationSettings.InitializeSoundEngine
[Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.Console.InitConVars
[Debug : R2API] Hook added by assembly: R2API.dll for: System.Diagnostics.StackTrace.AddFrames
[Debug : R2API] Hook added by assembly: for: System.Diagnostics.StackTrace.AddFrames
[Debug : R2API] ArtifactAPI has no static method registered for Load
[Debug : R2API] BuffAPI has no static method registered for Load
[Debug : R2API] DirectorAPI has no static method registered for Load
[Debug : R2API] ItemAPI has no static method registered for Load
[Debug : R2API] LanguageAPI has no static method registered for Load
[Debug : R2API] LoadoutAPI has no static method registered for Load
[Debug : R2API] PrefabAPI has no static method registered for Load
[Debug : R2API] ResourcesAPI has no static method registered for Load
[Debug : R2API] SoundAPI has no static method registered for Load
[Debug : R2API] CommandHelper has no static method registered for Load
[Debug : R2API] ILLine has no static method registered for Load
[Debug : R2API] NetworkingAPI has no static method registered for Load
[Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.DisableIfGameModded.OnEnable
[Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.SteamworksLobbyDataGenerator.RebuildLobbyData
[Debug : R2API] Hook added by assembly: for: RoR2.SteamworksLobbyDataGenerator.RebuildLobbyData
[Info : BepInEx] Loading [TILER2 4.0.6]
[Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.Run.Start
[Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.Inventory.GetItemCount
[Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.CostTypeCatalog+LunarItemOrEquipmentCostTypeHelper.IsAffordable
[Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.CostTypeCatalog+LunarItemOrEquipmentCostTypeHelper.PayCost
[Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.CostTypeCatalog+LunarItemOrEquipmentCostTypeHelper.PayOne
[Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.Inventory.HasAtLeastXTotalItemsOfTier
[Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.Inventory.GetTotalItemCountOfTier
[Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.ItemStealController+StolenInventoryInfo.StealItem
[Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.RunReport.Generate
[Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.ScrapperController.BeginScrapping
[Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.ShrineCleanseBehavior.CleanseInventoryServer
[Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.ShrineCleanseBehavior.InventoryIsCleansable
[Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.Util.GetItemCountForTeam
[Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.PickupPickerController.SetOptionsFromInteractor
[Debug : R2API] Hook added by assembly: for: RoR2.PickupPickerController.SetOptionsFromInteractor
[Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.UI.ItemInventoryDisplay.UpdateDisplay
[Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.UI.ItemInventoryDisplay.OnInventoryChanged
[Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.CostTypeCatalog+<>c.<Init>g__PayCostItems|5_1
[Debug : R2API] Hook added by assembly: for: RoR2.CostTypeCatalog+<>c.<Init>g__PayCostItems|5_1
[Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.Util.IsPrefab
[Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.RoR2Application.Update
[Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.Networking.GameNetworkManager.Disconnect
[Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.PickupCatalog.Init
[Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.UI.LogBook.LogBookController.BuildPickupEntries
[Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.Run.BuildDropTable
[Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.Networking.GameNetworkManager.OnServerAddPlayerInternal
[Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.CharacterBody.RecalculateStats
[Debug : R2API] Hook added by assembly: for: RoR2.CharacterBody.RecalculateStats
[Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.DirectorCore.TrySpawnObject
[Debug : R2API] Hook added by assembly: for: RoR2.DirectorCore.TrySpawnObject
[Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.OccupyNearbyNodes.OnSceneDirectorPrePopulateSceneServer
[Info : BepInEx] Loading [ChensHelpers 1.0.8]
[Info : BepInEx] Loading [ChensGradiusMod 3.0.0]
[Debug :ChensGradiusMod] Loading assets...
[Debug :ChensGradiusMod] Loading global configs...
[Debug :ChensGradiusMod] Instantiating item classes...
[Debug :ChensGradiusMod] Successfully initialized OptionOrb prefab.
[Debug :ChensGradiusMod] Registering custom network messages needed for GradiusOption...
[Debug : R2API] Hook added by assembly: ChensGradiusMod.dll for: RoR2.CharacterBody.OnInventoryChanged
[Debug : R2API] Hook added by assembly: ChensGradiusMod.dll for: EntityStates.Drone.DroneWeapon.FireGatling.OnEnter
[Debug : R2API] Hook added by assembly: ChensGradiusMod.dll for: EntityStates.Drone.DroneWeapon.FireTurret.OnEnter
[Debug : R2API] Hook added by assembly: ChensGradiusMod.dll for: EntityStates.Drone.DroneWeapon.FireMegaTurret.FireBullet
[Debug : R2API] Hook added by assembly: ChensGradiusMod.dll for: EntityStates.Drone.DroneWeapon.FireMissileBarrage.FireMissile
[Debug : R2API] Hook added by assembly: ChensGradiusMod.dll for: EntityStates.Drone.DroneWeapon.FireTwinRocket.FireProjectile
[Debug : R2API] Hook added by assembly: ChensGradiusMod.dll for: EntityStates.Mage.Weapon.Flamethrower.FireGauntlet
[Debug : R2API] Hook added by assembly: ChensGradiusMod.dll for: EntityStates.Mage.Weapon.Flamethrower.OnExit
[Debug : R2API] Hook added by assembly: ChensGradiusMod.dll for: EntityStates.Mage.Weapon.Flamethrower.FixedUpdate
[Debug : R2API] Hook added by assembly: ChensGradiusMod.dll for: EntityStates.Drone.DroneWeapon.HealBeam.OnEnter
[Debug : R2API] Hook added by assembly: ChensGradiusMod.dll for: EntityStates.Drone.DroneWeapon.HealBeam.OnExit
[Debug : R2API] Hook added by assembly: ChensGradiusMod.dll for: EntityStates.Drone.DroneWeapon.StartHealBeam.OnEnter
[Debug : R2API] Hook added by assembly: ChensGradiusMod.dll for: EntityStates.TitanMonster.ChargeMegaLaser.OnEnter
[Debug : R2API] Hook added by assembly: ChensGradiusMod.dll for: EntityStates.TitanMonster.ChargeMegaLaser.OnExit
[Debug : R2API] Hook added by assembly: ChensGradiusMod.dll for: EntityStates.TitanMonster.FireMegaLaser.OnEnter
[Debug : R2API] Hook added by assembly: ChensGradiusMod.dll for: EntityStates.TitanMonster.FireMegaLaser.OnExit
[Debug : R2API] Hook added by assembly: ChensGradiusMod.dll for: EntityStates.TitanMonster.FireGoldMegaLaser.FixedUpdate
[Debug : R2API] Hook added by assembly: ChensGradiusMod.dll for: EntityStates.TitanMonster.FireGoldFist.PlacePredictedAttack
[Debug : R2API] Hook added by assembly: ChensGradiusMod.dll for: EntityStates.TitanMonster.FireFist.OnEnter
[Debug : R2API] Hook added by assembly: ChensGradiusMod.dll for: EntityStates.TitanMonster.FireFist.OnExit
[Debug : R2API] Hook added by assembly: ChensGradiusMod.dll for: RoR2.TitanRockController.Start
[Debug : R2API] Hook added by assembly: ChensGradiusMod.dll for: EntityStates.Squid.SquidWeapon.FireSpine.FireOrbArrow
[Debug : R2API] Hook added by assembly: ChensGradiusMod.dll for: EntityStates.BeetleGuardMonster.FireSunder.OnEnter
[Debug : R2API] Hook added by assembly: ChensGradiusMod.dll for: EntityStates.BeetleGuardMonster.FireSunder.OnExit
[Debug : R2API] Hook added by assembly: ChensGradiusMod.dll for: EntityStates.BeetleGuardMonster.FireSunder.FixedUpdate
[Debug : R2API] Hook added by assembly: ChensGradiusMod.dll for: EntityStates.BeetleGuardMonster.GroundSlam.OnEnter
[Debug : R2API] Hook added by assembly: ChensGradiusMod.dll for: RoR2.EquipmentSlot.PerformEquipmentAction
[Debug :ChensGradiusMod] Instantiating drones...
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
Chen.GradiusMod.Drones.LaserDrone.LaserDrone2.ModifyBrokenObject () (at <c5fd5ba7367b41ac82549ab971f01faa>:IL_0146)
Chen.GradiusMod.Drones.LaserDrone.LaserDrone2.SetupComponents () (at <c5fd5ba7367b41ac82549ab971f01faa>:IL_004E)
Chen.GradiusMod.Drones.Drone.SetupSecondPhase () (at <c5fd5ba7367b41ac82549ab971f01faa>:IL_00EE)
Chen.GradiusMod.Drones.DroneCatalog.EfficientSetupAll (System.Collections.Generic.List`1[T] droneInfos) (at <c5fd5ba7367b41ac82549ab971f01faa>:IL_008E)
Chen.GradiusMod.GradiusModPlugin.Awake () (at <c5fd5ba7367b41ac82549ab971f01faa>:IL_0140)
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:Start()
UnityEngine.Application:.cctor()
RoR2.Console:RegisterLogHandler()
[Info : BepInEx] Loading [Bandit Reloaded v4 4.0.3]
[Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.SkinDef.Awake
[Debug : R2API] Hook removed by assembly: R2API.dll for: RoR2.SkinDef.Awake
[Debug : R2API] Hook added by assembly: BanditReloaded.dll for: RoR2.CameraRigController.OnEnable
[Debug : R2API] Hook added by assembly: BanditReloaded.dll for: RoR2.HealthComponent.TakeDamage
[Debug : R2API] Hook added by assembly: BanditReloaded.dll for: RoR2.CharacterBody.RecalculateStats
[Debug : R2API] Hook added by assembly: BanditReloaded.dll for: EntityStates.BaseState.OnEnter
[Message: BepInEx] Chainloader startup complete
[Warning: Unity Log] Network message MsgType.Highest + 22 is unregistered.
[Info : Console] Facepunch.Steamworks Unity: WindowsPlayer
[Info : Console] Facepunch.Steamworks Os: Windows
[Info : Console] Facepunch.Steamworks Arch: x64
[Info : Console] Searching for compatible XInput library...
[Info : Console] Found Xinput1_4.dll.
[Info : Unity Log] Initializing Mod System...
[Info : Unity Log] Mod System initialized.
[Info : Unity Log] WwiseUnity: Sound engine initialized successfully.
[Info : R2API] Custom sound banks loaded.
[Info : Unity Log] Launch Parameters:
arg[0]="F:\Program Files\SteamLibrary\steamapps\common\Risk of Rain 2\Risk of Rain 2.exe"
arg[1]="--doorstop-enable"
arg[2]="true"
arg[3]="--doorstop-target"
arg[4]="C:\Users\Wolfe\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\Basic\BepInEx\core\BepInEx.Preloader.dll"
[Info : Unity Log] Loaded archived convars.
[Info : Unity Log] Could not load config /Config/autoexec.cfg: Could not find file "F:\Program Files\SteamLibrary\steamapps\common\Risk of Rain 2\Risk of Rain 2_Data\Config\autoexec.cfg"
[Info : R2API] Custom Item: CGMGradiusOption added
[Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.Run.BuildDropTable
[Debug : R2API] Hook added by assembly: for: RoR2.Run.BuildDropTable
[Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.Artifacts.MonsterTeamGainsItemsArtifactManager.GenerateAvailableItemsSet
[Debug : R2API] Hook added by assembly: for: RoR2.Artifacts.MonsterTeamGainsItemsArtifactManager.GenerateAvailableItemsSet
[Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.BossGroup.DropRewards
[Debug : R2API] Hook added by assembly: for: RoR2.BossGroup.DropRewards
[Info : Unity Log] LoadContentPacks() start
[Warning: Unity Log] Could not find scene with name "loadingbasic".
[Info : Unity Log] Active scene changed from to loadingbasic
[Debug : TILER2] Stage ended; applying 0 deferred config changes...
[Info : Unity Log] Loaded scene loadingbasic loadSceneMode=2
[Info : R2API] [NetworkCompatibility] Adding to the networkModList :
[Info : R2API] com.bepis.r2api;3.0.30
[Info : R2API] com.Chen.ChensGradiusMod;3.0.0
[Info : R2API] com.Chen.ChensHelpers;1.0.8
[Info : R2API] com.Moffein.BanditReloaded_v4;4.0.3
[Info : R2API] com.ThinkInvisible.TILER2;4.0.6
[Debug : TILER2] A config file tracked by AutoItemConfig has been changed: C:\Users\Wolfe\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\Basic\BepInEx\config\com.Chen.ChensGradiusMod.cfg
[Info : Unity Log] Setting current language to ""
[Info : Unity Log] Could not load files for language "". Falling back to "en".
[Info : Unity Log] LoadContentPacks() end
[Info : Unity Log] Game content load completed in 1455ms.
[Info : Unity Log] [RoR2.EntityStateCatalog] ApplyEntityStateConfiguration(EntityStates.MoonElevator.ReturnToBase (RoR2.EntityStateConfiguration)) failed: state type is null.
[Info : Unity Log] [RoR2.EntityStateCatalog] ApplyEntityStateConfiguration(EntityStates.MoonElevator.TravelToEnd (RoR2.EntityStateConfiguration)) failed: state type is null.
[Info : Unity Log] [RoR2.EntityStateCatalog] ApplyEntityStateConfiguration(EntityStates.MoonElevator.WaitAtTop (RoR2.EntityStateConfiguration)) failed: state type is null.
[Info : Unity Log] [RoR2.Language] Setting current language to "en"
[Info : Unity Log] [RoR2.Loadout+BodyLoadoutManager] Tried to add duplicate node /Loadout/Bodies/BanditReloadedBody/.
[Info : Unity Log] [RoR2.Loadout+BodyLoadoutManager] Tried to add duplicate node /Loadout/Bodies/BanditReloadedBody/.
[Info : Unity Log] [RoR2.Loadout+BodyLoadoutManager] Tried to add duplicate node /Loadout/Bodies/BanditReloadedBody/.
[Info : Unity Log] [RoR2.Loadout+BodyLoadoutManager] Tried to add duplicate node /Loadout/Bodies/BanditReloadedBody/.
[Info : Unity Log] [RoR2.Loadout+BodyLoadoutManager] Tried to add duplicate node /Loadout/Bodies/BanditReloadedBody/.
[Info : Unity Log] [RoR2.Loadout+BodyLoadoutManager] Tried to add duplicate node /Loadout/Bodies/BanditReloadedBody/.
[Info : Unity Log] Attempting to load user profile /UserProfiles/21e0ae21-bf42-4980-90c6-7459459e3ef5.xml
[Info : Unity Log] stream.Length=177531
[Info : Unity Log] Unloaded scene loadingbasic
[Info : Unity Log] Active scene changed from to splash
[Debug : TILER2] Stage ended; applying 0 deferred config changes...
[Info : Unity Log] Loaded scene splash loadSceneMode=Single
[Info : Unity Log] Setting offline scene to intro
[Info : Unity Log] Unloaded scene splash
[Info : Unity Log] Active scene changed from to intro
[Debug : TILER2] Stage ended; applying 0 deferred config changes...
[Info : Unity Log] Loaded scene intro loadSceneMode=Single
[Info : Unity Log] Setting offline scene to title
[Info : Unity Log] Unloaded scene intro
[Info : Unity Log] Active scene changed from to title
[Debug : TILER2] Stage ended; applying 0 deferred config changes...
[Info : Unity Log] Loaded scene title loadSceneMode=Single
[Info : Unity Log] GameNetworkManager.desiredHost={ hostType=Self listen=False maxPlayers=4 }
[Info : R2API] Server Handlers registered
[Info : R2API] Client Handlers registered
[Info : Unity Log] Unloaded scene title
[Info : Unity Log] Active scene changed from to lobby
[Debug : TILER2] Stage ended; applying 0 deferred config changes...
[Info : Unity Log] Loaded scene lobby loadSceneMode=Single
[Info : Unity Log] gridColumns=8,totalElements=12,gridRows=2,maxEntryCount=16
[Info : Unity Log] Adding local player controller 0 on connection hostId: -1 connectionId: 0 isReady: False channel count: 0
[Info : Unity Log] GameNetworkManager.AddPlayerInternal(conn=hostId: -1 connectionId: 0 isReady: False channel count: 0, playerControllerId=0, extraMessageReader=NetBuf sz:251 pos:251
[Info : Unity Log] OnClientSceneChanged networkSceneName=lobby currentSceneName=lobby
[Error : Unity Log] A connection has already been set as ready. There can only be one.
[Info : Unity Log] Player 0 already added, aborting.
[Info : Unity Log] Could not load config /Config/server_pregame.cfg: Could not find file "F:\Program Files\SteamLibrary\steamapps\common\Risk of Rain 2\Risk of Rain 2_Data\Config\server_pregame.cfg"
[Info : Unity Log] Attempting to generate PreGameVoteController for MightyWolf_
[Info : Unity Log] PreGameRuleVoteController.ClientTransmitVotesToServer()
[Info : Unity Log] Received vote from MightyWolf_
[Info : Unity Log] Accepting vote from MightyWolf_
[Info : Unity Log] <style=cEvent>MightyWolf_ connected.</color>
[Info : Unity Log] Unloaded scene lobby
[Info : Unity Log] Active scene changed from to blackbeach2
[Debug : TILER2] Stage ended; applying 0 deferred config changes...
[Info : Unity Log] Loaded scene blackbeach2 loadSceneMode=Single
[Info : Unity Log] OnClientSceneChanged networkSceneName=blackbeach2 currentSceneName=blackbeach2
[Info : Unity Log] Client ready.
[Info : Unity Log] Player 0 already added, aborting.
[Info : Unity Log] Spending 180 credits on interactables...
[Info : Unity Log] reorder list
[Info : Unity Log] GameNetworkManager.desiredHost={ hostType=None }
[Info : Unity Log] Network shutting down...
[Info : Unity Log] Server shutting down...
[Info : Unity Log] Issued kick message to all remote clients.
[Info : Unity Log] Finished waiting for clients to disconnect.
[Info : Unity Log] StopHost()
[Warning: Unity Log] [Server] function 'System.Void RoR2.CharacterBody::RemoveBuff(RoR2.BuffDef)' called on client
[Info : Unity Log] Server shutdown complete.
[Debug : TILER2] Stage ended; applying 0 deferred config changes...
[Debug : TILER2] Run ended; applying 0 deferred config changes...
[Info : Unity Log] Unloaded scene blackbeach2
[Info : Unity Log] Active scene changed from to title
[Debug : TILER2] Stage ended; applying 0 deferred config changes...
[Info : Unity Log] Loaded scene title loadSceneMode=Single
[Info : Unity Log] GameNetworkManager.desiredHost={ hostType=Self listen=False maxPlayers=4 }
[Info : R2API] Server Handlers registered
[Info : R2API] Client Handlers registered
[Info : Unity Log] Unloaded scene title
[Info : Unity Log] Active scene changed from to lobby
[Debug : TILER2] Stage ended; applying 0 deferred config changes...
[Info : Unity Log] Loaded scene lobby loadSceneMode=Single
[Info : Unity Log] gridColumns=8,totalElements=12,gridRows=2,maxEntryCount=16
[Info : Unity Log] Adding local player controller 0 on connection hostId: -1 connectionId: 0 isReady: False channel count: 0
[Info : Unity Log] GameNetworkManager.AddPlayerInternal(conn=hostId: -1 connectionId: 0 isReady: False channel count: 0, playerControllerId=0, extraMessageReader=NetBuf sz:251 pos:251
[Info : Unity Log] OnClientSceneChanged networkSceneName=lobby currentSceneName=lobby
[Error : Unity Log] A connection has already been set as ready. There can only be one.
[Info : Unity Log] Player 0 already added, aborting.
[Info : Unity Log] Could not load config /Config/server_pregame.cfg: Could not find file "F:\Program Files\SteamLibrary\steamapps\common\Risk of Rain 2\Risk of Rain 2_Data\Config\server_pregame.cfg"
[Info : Unity Log] Attempting to generate PreGameVoteController for MightyWolf_
[Info : Unity Log] Applying persistent ballot of votes for LocalUser MightyWolf_.
[Info : Unity Log] PreGameRuleVoteController.ClientTransmitVotesToServer()
[Info : Unity Log] Received vote from MightyWolf_
[Info : Unity Log] Accepting vote from MightyWolf_
[Info : Unity Log] <style=cEvent>MightyWolf_ connected.</color>
[Info : Unity Log] Unloaded scene lobby
[Info : Unity Log] Active scene changed from to golemplains2
[Debug : TILER2] Stage ended; applying 0 deferred config changes...
[Info : Unity Log] Loaded scene golemplains2 loadSceneMode=Single
[Info : Unity Log] OnClientSceneChanged networkSceneName=golemplains2 currentSceneName=golemplains2
[Info : Unity Log] Client ready.
[Info : Unity Log] Player 0 already added, aborting.
[Info : Unity Log] Spending 220 credits on interactables...
[Info : Unity Log] reorder list
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