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MikeCook9994 / ex.ts
Created April 1, 2018 02:46
clarifying example
import { Injectable } from '@angular/core';
import { HttpClient } from '@angular/common/http';
import { launch as OpenBrowser, Browser, Page } from 'puppeteer';
import { TinderAuthInfo } from '../../models/tinderAuthInfo';
@Injectable()
export class AuthService {

Questions:

  1. Does anyone have any experience with multiplayer games like Lineage where the social standards of the player base had a strong impact on how the priorities of the developers or perhaps did not have a strong effect on the developers when it should have. How did things turns out due to this activity or inactivity?

  2. How does Professor Steinkeuller's article tie into the bigger picture of video games and learning?

    • Assess the relationship between the void that developed in Lineage and one that could develop in learning tools due to a failure to address the way players play
  3. Could we ever rely on student's to police eachother while using learning tools in the way that Lineage players did? I believe it wouldn't be possible due to non-deseriable behavior of "snitching" in elementary schools? Agree/Disagree?

  4. Cheating in grade schools is an absolute issue that has never really been avoidable. Is it possibly the case that, contradictory to the article, it may be easier to police academi

import Nightmare from 'nightmare'
let nightmare = new Nightmare();
Nightmare.action('enableRequestListener',
(name, options, parent, win, renderer, done) => {
parent.respondTo('enableRequestListener', (done) => {
win.webContents.session.defaultSession.webRequest.onCompleted({}, (details) => {
});
from sys import argv, exit
from os import popen, remove
def findBestAP(ssid, spec, privateConnect = False):
validAPs = []
with open('./dump.tmp', 'r') as f:
while True:
line = f.readline()
if not line:
break