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February 28, 2018 11:51
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Grouping objects in Cinema 4D
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import c4d | |
from c4d import gui | |
# Welcome to the world of Python | |
# Author: Mike Udin, | |
# Tutorial here http://mikeudin.net/2018/02/28/cinema-4d-python-grouping/ | |
# 2018 | |
def main(): | |
obs = doc.GetActiveObjects(0) | |
if not obs: | |
gui.MessageDialog('Please select some objects!') | |
return | |
if len(obs) == 1: | |
nullm = obs[0].GetMg() | |
else: | |
nullm = c4d.Matrix() | |
nullm.off = sum([ob.GetMg().off for ob in obs])/ len(obs) | |
doc.StartUndo() | |
null = c4d.BaseObject(c4d.Onull) | |
null.InsertBefore(obs[0]) | |
doc.AddUndo(c4d.UNDOTYPE_NEW, null) | |
null.SetBit(c4d.BIT_ACTIVE) | |
null.SetMg(nullm) | |
for ob in obs: | |
m = ob.GetMg() | |
doc.AddUndo(c4d.UNDOTYPE_HIERARCHY_PSR, ob) | |
ob.InsertUnderLast(null) | |
ob.DelBit(c4d.BIT_ACTIVE) | |
ob.SetMg(m) | |
doc.EndUndo() | |
c4d.EventAdd() | |
if __name__=='__main__': | |
main() |
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