Skip to content

Instantly share code, notes, and snippets.

Show Gist options
  • Star 0 You must be signed in to star a gist
  • Fork 0 You must be signed in to fork a gist
  • Save MikeUdin/d8d0fcf3e5df2d083350e45817492ccc to your computer and use it in GitHub Desktop.
Save MikeUdin/d8d0fcf3e5df2d083350e45817492ccc to your computer and use it in GitHub Desktop.
"""
How to connect bezier spline points to objects
and control tangents with Python Tag in Cinema 4D.
View tutorial and get project files here
https://mikeudin.net/?p=7503
Author : Mike Udin
Web-site : mikeudin.net
Tag : Python
"""
import c4d
def main():
spline = op.GetObject()
start = spline[c4d.ID_USERDATA,2]
end = spline[c4d.ID_USERDATA,3]
if (not start) or (not end):
return
use_global_tang = spline[c4d.ID_USERDATA,5]
global_tang = spline[c4d.ID_USERDATA,6]
start_tang = start[c4d.ID_USERDATA,1]
end_tang = end[c4d.ID_USERDATA,1]
start_mx = start.GetMg()
end_mx = end.GetMg()
smx = spline.GetMg()
if use_global_tang:
start_tang = end_tang = global_tang
start_tang = (start_tang * start_mx) - start_mx.off
end_tang = (end_tang * end_mx) - end_mx.off
spline.SetPoint(0,start_mx.off * ~smx)
spline.SetTangent(0,start_tang * -1,start_tang)
spline.SetPoint(1,end_mx.off * ~smx)
spline.SetTangent(1,end_tang,end_tang * -1)
spline.Message(c4d.MSG_UPDATE)
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment