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// Copyright (c) Michael Adaixo - 2022 | |
#pragma once | |
#include "CoreMinimal.h" | |
#include "ITargetSelector.generated.h" | |
/* | |
* Base TS Filter object |
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#include <stdio.h> | |
#include <math.h> | |
struct ptf | |
{ | |
void (*firstFunctionName)(int param1); | |
float (*secondFunctionName)(float param1, float param2); | |
}; | |
void voidFunction(int p1) |
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#include <iostream> | |
#include <functional> | |
#include <list> | |
using ModelDelegate = std::function<void(void)>; | |
using ModelDelegateIterator = std::list<ModelDelegate>::iterator; | |
class Model | |
{ | |
public: |
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#include <vector> | |
#include <iostream> | |
#include <chrono> | |
#include <future> | |
#include <thread> | |
#include <mutex> | |
#include <atomic> | |
#include <queue> | |
struct Settings |
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
public class Achievement | |
{ | |
public int countToUnlock { get; set; } | |
public bool isUnlocked { get; set; } | |
public string Message { get; set; } |