Created
November 16, 2017 18:17
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#2 - player
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void update() { | |
// Physics | |
survivor.y += world.gravity; | |
// Platform collision | |
if (survivor.y + survivor.h > platform.y && | |
survivor.x + 48 >= platform.x && | |
survivor.x + survivor.w - 48 <= platform.x + platform.w && | |
survivor.y + (survivor.h/2) < platform.y) { | |
survivor.y = platform.y - survivor.h; | |
} | |
// Input processing | |
const Uint8* keys = SDL_GetKeyboardState(NULL); | |
if (survivor.state != "state_shoot") { | |
if (keys[SDL_SCANCODE_D]) { | |
survivor.x += survivor.speed; | |
survivor.scaleX = 1; | |
survivor.frameY = 1; | |
survivor.state = "state_walk"; | |
} else if (keys[SDL_SCANCODE_A]) { | |
survivor.x -= survivor.speed; | |
survivor.scaleX = -1; | |
survivor.frameY = 1; | |
survivor.state = "state_walk"; | |
} else if (keys[SDL_SCANCODE_J]) { | |
survivor.frameX = 0; | |
survivor.frameY = 2; | |
survivor.animCompleted = false; | |
survivor.shot = false; | |
survivor.state = "state_shoot"; | |
} else { | |
survivor.frameX = 0; | |
survivor.frameY = 0; | |
survivor.state = "state_idle"; | |
} | |
} | |
// Player states | |
if (survivor.state == "state_shoot") { | |
if (survivor.frameX / survivor.animSpeed == 2 && !survivor.shot) { | |
survivor.shot = true; | |
shootBullet(); | |
} | |
if (survivor.animCompleted) { | |
survivor.frameY = 0; | |
survivor.state = "state_idle"; | |
} | |
} | |
} |
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