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OpenGL vendor string: AMD | |
OpenGL renderer string: Radeon RX 580 Series (POLARIS10, DRM 3.39.0, 5.9.9-arch1-1, LLVM 11.0.0) | |
OpenGL core profile version string: 4.6 (Core Profile) Mesa 21.0.0-devel (git-05ad0f8871) | |
OpenGL core profile shading language version string: 4.60 | |
OpenGL core profile context flags: (none) | |
OpenGL core profile profile mask: core profile | |
OpenGL core profile extensions: | |
GL_AMD_conservative_depth, GL_AMD_depth_clamp_separate, | |
GL_AMD_draw_buffers_blend, GL_AMD_framebuffer_multisample_advanced, | |
GL_AMD_gpu_shader_int64, GL_AMD_multi_draw_indirect, | |
GL_AMD_performance_monitor, GL_AMD_pinned_memory, | |
GL_AMD_query_buffer_object, GL_AMD_seamless_cubemap_per_texture, | |
GL_AMD_shader_stencil_export, GL_AMD_shader_trinary_minmax, | |
GL_AMD_texture_texture4, GL_AMD_vertex_shader_layer, | |
GL_AMD_vertex_shader_viewport_index, GL_ANGLE_texture_compression_dxt3, | |
GL_ANGLE_texture_compression_dxt5, GL_ARB_ES2_compatibility, | |
GL_ARB_ES3_1_compatibility, GL_ARB_ES3_2_compatibility, | |
GL_ARB_ES3_compatibility, GL_ARB_arrays_of_arrays, GL_ARB_base_instance, | |
GL_ARB_bindless_texture, GL_ARB_blend_func_extended, | |
GL_ARB_buffer_storage, GL_ARB_clear_buffer_object, GL_ARB_clear_texture, | |
GL_ARB_clip_control, GL_ARB_color_buffer_float, | |
GL_ARB_compressed_texture_pixel_storage, GL_ARB_compute_shader, | |
GL_ARB_compute_variable_group_size, GL_ARB_conditional_render_inverted, | |
GL_ARB_conservative_depth, GL_ARB_copy_buffer, GL_ARB_copy_image, | |
GL_ARB_cull_distance, GL_ARB_debug_output, GL_ARB_depth_buffer_float, | |
GL_ARB_depth_clamp, GL_ARB_derivative_control, GL_ARB_direct_state_access, | |
GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend, | |
GL_ARB_draw_elements_base_vertex, GL_ARB_draw_indirect, | |
GL_ARB_draw_instanced, GL_ARB_enhanced_layouts, | |
GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location, | |
GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport, | |
GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments, | |
GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, | |
GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv, | |
GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64, | |
GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, | |
GL_ARB_indirect_parameters, GL_ARB_instanced_arrays, | |
GL_ARB_internalformat_query, GL_ARB_internalformat_query2, | |
GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment, | |
GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect, | |
GL_ARB_occlusion_query2, GL_ARB_parallel_shader_compile, | |
GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object, | |
GL_ARB_point_sprite, GL_ARB_polygon_offset_clamp, | |
GL_ARB_program_interface_query, GL_ARB_provoking_vertex, | |
GL_ARB_query_buffer_object, GL_ARB_robust_buffer_access_behavior, | |
GL_ARB_robustness, GL_ARB_sample_shading, GL_ARB_sampler_objects, | |
GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture, | |
GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counter_ops, | |
GL_ARB_shader_atomic_counters, GL_ARB_shader_ballot, | |
GL_ARB_shader_bit_encoding, GL_ARB_shader_clock, | |
GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote, | |
GL_ARB_shader_image_load_store, GL_ARB_shader_image_size, | |
GL_ARB_shader_objects, GL_ARB_shader_precision, | |
GL_ARB_shader_stencil_export, GL_ARB_shader_storage_buffer_object, | |
GL_ARB_shader_subroutine, GL_ARB_shader_texture_image_samples, | |
GL_ARB_shader_texture_lod, GL_ARB_shader_viewport_layer_array, | |
GL_ARB_shading_language_420pack, GL_ARB_shading_language_include, | |
GL_ARB_shading_language_packing, GL_ARB_sparse_buffer, | |
GL_ARB_spirv_extensions, GL_ARB_stencil_texturing, GL_ARB_sync, | |
GL_ARB_tessellation_shader, GL_ARB_texture_barrier, | |
GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32, | |
GL_ARB_texture_buffer_range, GL_ARB_texture_compression_bptc, | |
GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map_array, | |
GL_ARB_texture_filter_anisotropic, GL_ARB_texture_float, | |
GL_ARB_texture_gather, GL_ARB_texture_mirror_clamp_to_edge, | |
GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, | |
GL_ARB_texture_query_levels, GL_ARB_texture_query_lod, | |
GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui, | |
GL_ARB_texture_stencil8, GL_ARB_texture_storage, | |
GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle, | |
GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2, | |
GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced, | |
GL_ARB_transform_feedback_overflow_query, GL_ARB_uniform_buffer_object, | |
GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, | |
GL_ARB_vertex_attrib_64bit, GL_ARB_vertex_attrib_binding, | |
GL_ARB_vertex_buffer_object, GL_ARB_vertex_shader, | |
GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, | |
GL_ARB_viewport_array, GL_ATI_blend_equation_separate, GL_ATI_meminfo, | |
GL_ATI_texture_float, GL_ATI_texture_mirror_once, | |
GL_EXT_EGL_image_storage, GL_EXT_EGL_sync, GL_EXT_abgr, | |
GL_EXT_blend_equation_separate, GL_EXT_demote_to_helper_invocation, | |
GL_EXT_depth_bounds_test, GL_EXT_draw_buffers2, GL_EXT_draw_instanced, | |
GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, | |
GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object, | |
GL_EXT_framebuffer_sRGB, GL_EXT_memory_object, GL_EXT_memory_object_fd, | |
GL_EXT_packed_depth_stencil, GL_EXT_packed_float, | |
GL_EXT_pixel_buffer_object, GL_EXT_polygon_offset_clamp, | |
GL_EXT_provoking_vertex, GL_EXT_semaphore, GL_EXT_semaphore_fd, | |
GL_EXT_shader_image_load_formatted, GL_EXT_shader_image_load_store, | |
GL_EXT_shader_integer_mix, GL_EXT_shader_samples_identical, | |
GL_EXT_texture_array, GL_EXT_texture_compression_dxt1, | |
GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, | |
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer, | |
GL_EXT_texture_mirror_clamp, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_R8, | |
GL_EXT_texture_sRGB_decode, GL_EXT_texture_shadow_lod, | |
GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm, | |
GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_transform_feedback, | |
GL_EXT_vertex_array_bgra, GL_EXT_vertex_attrib_64bit, | |
GL_EXT_window_rectangles, GL_IBM_multimode_draw_arrays, | |
GL_INTEL_blackhole_render, GL_KHR_blend_equation_advanced, | |
GL_KHR_context_flush_control, GL_KHR_debug, GL_KHR_no_error, | |
GL_KHR_parallel_shader_compile, GL_KHR_robust_buffer_access_behavior, | |
GL_KHR_robustness, GL_KHR_texture_compression_astc_ldr, | |
GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_framebuffer_flip_y, | |
GL_MESA_pack_invert, GL_MESA_shader_integer_functions, | |
GL_MESA_texture_signed_rgba, GL_NVX_gpu_memory_info, | |
GL_NV_alpha_to_coverage_dither_control, GL_NV_compute_shader_derivatives, | |
GL_NV_conditional_render, GL_NV_copy_image, GL_NV_depth_clamp, | |
GL_NV_packed_depth_stencil, GL_NV_shader_atomic_int64, | |
GL_NV_texture_barrier, GL_NV_vdpau_interop, GL_OES_EGL_image, GL_S3_s3tc |
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