Blender doesn't recognize multiple audio tracks and will only provide the first (as far as I can tell).
What I instead do is:
- Rip the other audio track(s) into a separate audio file using ffmpeg.
- In Blender, click "add" and then "sound".
- Select the freshly ripped audio track.
Below is an example of the ffmpeg command.
$name='vid_name'; ffmpeg -i "${name}.mp4" -vn -acodec copy -map 0:a:1 "${name}_aud.mp4"; mv "${name}_aud.mp4" "${name}_aud.mp3"
A couple of notes:
- This is done in PowerShell, since I'm usually editing on my Windows PC.
- The
-vn
flag means no video. - The
-acodec copy
means use the same codec as the original video file. - The
-map 0:a:1
argument means rip the second audio track (a
for audio,1
for the second track because it's zero-based).