Skip to content

Instantly share code, notes, and snippets.

View Minemobs's full-sized avatar
💭
yes

minemobs Minemobs

💭
yes
View GitHub Profile
@Minemobs
Minemobs / random_name_generator.py
Created October 7, 2021 18:12 — forked from deepankarb/random_name_generator.py
Support for python 3.x
adjectives=[
"adorable",
"adventurous",
"aggressive",
"alert",
"attractive",
"average",
"beautiful",
"blue-eyed ",
"bloody",
@Minemobs
Minemobs / Forge - Fluids Tutorial (1.10.2).md
Created June 21, 2021 21:25 — forked from WesCook/Forge - Fluids Tutorial (1.10.2)
Forge tutorial covering implementation of Fluids

Introduction

In Forge, "fluids" is a catch-all term representing both liquids and gasses in Minecraft. You can register your own fluids, define their appearance and functionality, and interact with them in different ways.

Preparing your Workspace

Before being used, fluids first need to be registered with the Forge FluidRegistry. This acts as a list of all fluids that Forge knows about, as well as their properties and appearance.

To get started, you'll want to first create a class to manage your fluids. A common name is ModFluids. It serves the same purpose as ModBlocks or ModItems classes.