Created
February 27, 2010 18:57
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int time = 60, rate = 15; | |
int state, timer, frameCounter, score, missed, outer, inner; | |
int[] xs; | |
int[] ys; | |
int id; | |
PFont biotype, sans; | |
void setup() { | |
size(800, 600); | |
state = 0; | |
biotype = loadFont("/fonts/Biotyp.svg"); | |
sans = loadFont("/fonts/GeosansLight.svg"); | |
frameRate(rate); | |
textFont(biotype, 12); | |
} | |
void centerText(String str, PFont font, int size, int y) { | |
textFont(font, size); | |
text(str, width / 2 - font.width(str) * size / 2, y); | |
} | |
void newSet() { | |
id = 0; | |
int l = random(4, 10); | |
xs = new int[l]; | |
ys = new int[l]; | |
for (int i = 0; i < l; i ++) { | |
xs[i] = random(width); | |
ys[i] = random(height); | |
} | |
} | |
void draw() { | |
background(0, 0, 0, 120); | |
switch (state) { | |
case 0: | |
title(); | |
break; | |
case 1: | |
game(); | |
break; | |
case 2: | |
result(); | |
break; | |
} | |
} | |
void title() { | |
// title text | |
fill(255); | |
stroke(255); | |
strokeWeight(1); | |
centerText("Processing.js", biotype, 60, 40); | |
centerText("Clicker", biotype, 120, 75); | |
line(20, 105, width - 20, 105); | |
// instruction text | |
centerText("Instructions", biotype, 30, 280); | |
centerText("In " + time + " seconds, click on the circles as much as possible and as accurate as possible.", sans, 20, 320); | |
fill(100, 200, 255); | |
centerText("Click to Start", biotype, 60, 400); | |
} | |
void game() { | |
noStroke(); | |
// write score | |
centerText("Score: " + score, sans, 30, 5); | |
// show timer | |
fill(255, 255, 255, 80); | |
centerText(timer + "", biotype, 300, height / 2 - 150); | |
// draw lines | |
strokeWeight(8); | |
stroke(255, 255, 255, 20); | |
// for clicked | |
for (int i = 0; i < id; i ++) { | |
line(xs[i] - 1, ys[i], xs[i + 1], ys[i + 1]); | |
} | |
// for unclicked | |
stroke(255, 255, 255, 100); | |
for (int i = id; i < xs.length - 1; i ++) { | |
line(xs[i] - 1, ys[i], xs[i + 1], ys[i + 1]); | |
} | |
// draw circles | |
for (int i = 0; i < xs.length; i ++) { | |
fill(180, 230, 255, i == id ? 60 : 0); | |
noStroke(); | |
ellipseMode(CENTER); | |
ellipse(xs[i], ys[i], 140, 140); | |
fill(130, 230, 255, i == id ? 200 : 30); | |
ellipse(xs[i], ys[i], 30, 30); | |
} | |
// advance timer | |
frameCounter ++; | |
if (frameCounter == rate) { | |
frameCounter = 0; | |
timer --; | |
} | |
// change state | |
if (timer < 0) { | |
state = 2; | |
frameCounter = 0; | |
} | |
} | |
void result() { | |
fill(255); | |
noStroke(); | |
// title | |
centerText("Results", biotype, 110, 45); | |
// score | |
fill(200, 255, 255, 180); | |
centerText("Score: " + score, biotype, 70, 155); | |
stroke(255); | |
line(50, 165, width - 50, 165); | |
fill(255, 255, 255, 150); | |
// stats | |
centerText("Missed Clicks: " + missed, sans, 30, 280); | |
centerText("Outer Circle Clicks: " + outer, sans, 30, 330); | |
centerText("Inner Circle Clicks: " + inner, sans, 30, 380); | |
fill(255); | |
centerText("Total Clicks: " + (inner + outer + missed), biotype, 40, 440); | |
frameCounter ++; | |
} | |
void mouseClicked() { | |
switch (state) { | |
case 0: | |
// initialize game | |
state = 1; | |
score = 0; | |
missed = 0; | |
inner = 0; | |
outer = 0; | |
frameCounter = 0; | |
timer = time; | |
newSet(); | |
break; | |
case 1: | |
// add score | |
int dx = mouseX - xs[id]; | |
int dy = mouseY - ys[id]; | |
int d = sqrt(dx * dx + dy * dy) + 1; | |
score += Math.round((max(-d, -70) + 70) / 2 + (max(-d, -15) + 15) * 4 + max(0, 1000 - d) / 250); | |
// add count | |
if (d < 15) { | |
inner ++; | |
} else if (d < 70) { | |
outer ++; | |
} else { | |
missed ++; | |
} | |
// next circle | |
id ++; | |
if (id >= xs.length) { | |
newSet(); | |
} | |
break; | |
case 2: | |
if (frameCounter > rate * 2) { | |
state = 0; | |
} | |
break; | |
} | |
} |
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