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Let It Die Floor 8 (meta-koya) auto farming script, start using at the floor 9; Required "Cronus Max"; Remember to lock your ps4 wallet with a password to prevent unexpected paid respawn caused by hunter(s).
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/* * | |
* GPC SCRIPT | |
* | |
* GPC is a scripting language with C-like syntax. | |
* To learn more access GPC Language Reference on Help menu. | |
// | |
// 2019-01-5 20:42:00 | |
// Combo generated by MAX Combo Plugin. | |
//---------------------------------------- | |
* *********************************************************** */ | |
int mode = 0; | |
/* | |
mode0: off, no light; | |
mode1: auto kill; | |
mode2: hold circle to auto press circle; | |
*/ | |
main { | |
// infinity loop | |
if(get_val(PS4_UP) && event_press(PS4_TRIANGLE)) { | |
mode = 1; | |
block(PS4_UP, 500); | |
} | |
if(get_val(PS4_UP) && event_press(PS4_CROSS)) { | |
mode = 0; | |
combo_stop(run); | |
} | |
if(get_val(PS4_UP) && event_press(PS4_CIRCLE)) { | |
mode = 2; | |
} | |
if (mode == 1) { | |
combo_run(run); | |
} | |
if (mode == 2 && get_val(PS4_CIRCLE)) { | |
combo_run(circle); | |
} | |
} | |
combo circle { | |
set_val(PS4_CIRCLE, 100); | |
wait(60); | |
set_val(PS4_CIRCLE, 0); | |
wait(150); | |
} | |
combo run { | |
// going_down | |
call(down_hold); | |
wait(30); | |
set_val(PS4_CIRCLE, 100); | |
wait(500); | |
wait(30000); | |
set_val(PS4_CIRCLE, 100); | |
wait(500); | |
wait(12000); | |
call(fight_repeat); | |
// going_up | |
call(rollback); | |
call(up); | |
call(rollback); | |
call(up); | |
call(fight); | |
call(fight); | |
call(search); | |
call(rollback); | |
call(commit); | |
call(commit); | |
call(commit); | |
wait(25000); | |
set_val(PS4_CIRCLE, 100); | |
wait(500); | |
wait(15000); | |
} | |
combo fight { | |
set_val(PS4_L2, 100); | |
wait(150); | |
wait(1500); | |
call(down); | |
call(up); | |
wait(150); | |
} | |
combo fight_alt { | |
set_val(PS4_R2, 100); | |
wait(150); | |
wait(1500); | |
call(down); | |
call(up); | |
wait(150); | |
} | |
combo fight_repeat { | |
call(fight); | |
call(fight); | |
call(fight); | |
call(fight); | |
call(fight); | |
call(fight); | |
call(fight); | |
call(fight); | |
call(fight); | |
} | |
combo down { | |
set_val(PS4_LY, 42); | |
wait(40); | |
set_val(PS4_LY, 100); | |
wait(800); | |
} | |
combo down_hold { | |
set_val(PS4_LY, 40); | |
wait(40); | |
set_val(PS4_LY, 100); | |
wait(4000); | |
set_val(PS4_LY, 62); | |
wait(30); | |
} | |
combo up { | |
set_val(PS4_LY, -100); | |
wait(400); | |
set_val(PS4_LY, -32); | |
wait(20); | |
} | |
combo up_hold { | |
set_val(PS4_LY, -100); | |
wait(3000); | |
set_val(PS4_LY, -32); | |
wait(20); | |
} | |
combo rollback { | |
set_val(PS4_LY, -100); | |
set_val(PS4_LX, -60); | |
wait(800); | |
set_val(PS4_LY, -100); | |
set_val(PS4_LX, 60); | |
wait(800); | |
set_val(PS4_LY, -100); | |
wait(2000); | |
set_val(PS4_LY, -32); | |
wait(20); | |
set_val(PS4_LY, 100); | |
wait(6000); | |
call(rd); | |
call(ld); | |
call(fight_alt); | |
call(fight_alt); | |
call(fight_alt); | |
call(fight_alt); | |
call(fight_alt); | |
} | |
combo search { | |
call(up_hold); | |
call(up_hold); | |
call(down_hold); | |
call(rd); | |
call(ld); | |
call(rd); | |
call(ld); | |
call(rd); | |
call(ld); | |
call(rd); | |
call(ld); | |
call(rd); | |
call(ld); | |
} | |
combo rd { | |
set_val(PS4_LX, 100); | |
set_val(PS4_LY, 60); | |
wait(2000); | |
} | |
combo ld { | |
set_val(PS4_LX, -100); | |
set_val(PS4_LY, 60); | |
wait(2000); | |
} | |
combo commit { | |
set_val(PS4_LX, 100); | |
set_val(PS4_LY, 60); | |
wait(400); | |
set_val(PS4_LX, 100); | |
set_val(PS4_LY, 60); | |
set_val(PS4_CIRCLE, 100); | |
wait(2000); | |
set_val(PS4_LX, -100); | |
set_val(PS4_LY, 60); | |
wait(400); | |
set_val(PS4_LX, -100); | |
set_val(PS4_LY, 60); | |
set_val(PS4_CIRCLE, 100); | |
wait(2000); | |
} |
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