Created
June 21, 2020 13:55
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Wall Class
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class Wall: | |
def __init__(self, height = 5, width=100, hole_width = 20, | |
y = 0, speed = 1, field = None): | |
self.height = height | |
self.width = width | |
self.hole_width = hole_width | |
self.y = y | |
self.speed = speed | |
self.field = field | |
self.body_unit = 1 | |
self.body = np.ones(shape = (self.height, self.width))*self.body_unit | |
self.out_of_range = False | |
self.create_hole() | |
def create_hole(self): | |
hole = np.zeros(shape = (self.height, self.hole_width)) | |
hole_pos = randint(0,self.width-self.hole_width) | |
self.body[ : , hole_pos:hole_pos+self.hole_width] = 0 | |
def move(self): | |
self.y += self.speed | |
self.out_of_range = True if ((self.y + self.height) > self.field.height) else False |
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