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@willnationsdev
willnationsdev / gdnative_guide_windows64debug.md
Last active June 16, 2022 14:41
A quick guide on building a GDNative C++ project

Creating a GDNative Library (Windows)

This guide specifically shows how to get a Windows 10 x64 OS compiled for a Windows x64 Debug dynamic library and integrate it into a Godot project.

To begin, make sure you are running the appropriate command line tool as an administrator.

Create a SimpleLibrary directory and enter it. This is where our Godot and GDNative projects will exist. For later use, we will also create subdirectories for libraries (lib) and source code (src). Once inside, we get a copy of each necessary repository for C++ NativeScript bindings generation and enter into the cpp_bindings directory.

mkdir SimpleLibrary

@ocornut
ocornut / imgui_node_graph_test.cpp
Last active July 23, 2024 13:32
Node graph editor basic demo for ImGui
// Creating a node graph editor for Dear ImGui
// Quick sample, not production code!
// This is quick demo I crafted in a few hours in 2015 showcasing how to use Dear ImGui to create custom stuff,
// which ended up feeding a thread full of better experiments.
// See https://github.com/ocornut/imgui/issues/306 for details
// Fast forward to 2023, see e.g. https://github.com/ocornut/imgui/wiki/Useful-Extensions#node-editors
// Changelog
// - v0.05 (2023-03): fixed for renamed api: AddBezierCurve()->AddBezierCubic().