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git config --global http.postBuffer 1000000000 | |
git config --global lfs.activitytimeout 60 | |
git config --global http.version HTTP/1.1 | |
------------ | |
- Apparently, HTTP/2 setup is not very compatible with git large files. |
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Date Time AirTemperature BarometricPressure WindSpeed | |
2014_01_01 00:02:57 35.70 28.20 7.60 | |
2014_01_01 00:09:09 35.70 28.20 6.20 | |
2014_01_01 00:15:16 35.70 28.20 9.40 | |
2014_01_01 00:21:24 35.70 28.20 10.40 | |
2014_01_01 00:27:31 35.70 28.20 9.00 | |
2014_01_01 00:33:39 35.60 28.20 8.40 | |
2014_01_01 00:39:47 35.50 28.20 8.00 | |
2014_01_01 00:45:54 35.40 28.20 6.20 | |
2014_01_01 00:52:02 35.40 28.20 6.40 |
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ArKit Remote | |
- Turn off wifi connection both on iphone and Mac, then try. | |
- you should use 127.0.0.1 ip address | |
- https://bitbucket.org/Unity-Technologies/unity-arkit-plugin/issues/73/when-trying-to-use-arkitremote-with-iphone | |
- https://medium.com/@johntucker_48673/unity-arkit-by-example-part-1-64ec079efdc5 | |
- I can confirm it does work on iOS devices, although you have to build a remote app on your own. We are investigating how to streamline that process to make it easier. | |
- https://forum.unity.com/threads/ar-remote-tool-alpha-preview.573229/ | |
App should inform user dass tracking quality is limited | |
- ARCamera.TrackingState.limited(_:) |
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# Unity | |
*.cginc text | |
*.cs diff=csharp text | |
*.shader text | |
# Unity YAML | |
*.mat merge=unityyamlmerge eol=lf | |
*.anim merge=unityyamlmerge eol=lf | |
*.unity merge=unityyamlmerge eol=lf |
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[Ll]ibrary/ | |
[Tt]emp/ | |
Assets/AssetStoreTools* | |
# Visual Studio cache directory | |
.vs/ | |
# Rider directory | |
.idea/ |