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MohsenneChaverdie / GitLFSEssentialCommandsForError503.txt
Created February 27, 2020 15:14
AzureDevOps Error 503 Workaround
git config --global http.postBuffer 1000000000
git config --global lfs.activitytimeout 60
git config --global http.version HTTP/1.1
------------
- Apparently, HTTP/2 setup is not very compatible with git large files.
Date Time AirTemperature BarometricPressure WindSpeed
2014_01_01 00:02:57 35.70 28.20 7.60
2014_01_01 00:09:09 35.70 28.20 6.20
2014_01_01 00:15:16 35.70 28.20 9.40
2014_01_01 00:21:24 35.70 28.20 10.40
2014_01_01 00:27:31 35.70 28.20 9.00
2014_01_01 00:33:39 35.60 28.20 8.40
2014_01_01 00:39:47 35.50 28.20 8.00
2014_01_01 00:45:54 35.40 28.20 6.20
2014_01_01 00:52:02 35.40 28.20 6.40
ArKit Remote
- Turn off wifi connection both on iphone and Mac, then try.
- you should use 127.0.0.1 ip address
- https://bitbucket.org/Unity-Technologies/unity-arkit-plugin/issues/73/when-trying-to-use-arkitremote-with-iphone
- https://medium.com/@johntucker_48673/unity-arkit-by-example-part-1-64ec079efdc5
- I can confirm it does work on iOS devices, although you have to build a remote app on your own. We are investigating how to streamline that process to make it easier.
- https://forum.unity.com/threads/ar-remote-tool-alpha-preview.573229/
App should inform user dass tracking quality is limited
- ARCamera.TrackingState.limited(_:)
@MohsenneChaverdie
MohsenneChaverdie / .gitattributes
Last active July 14, 2019 08:38
Unity .gitattributes
# Unity
*.cginc text
*.cs diff=csharp text
*.shader text
# Unity YAML
*.mat merge=unityyamlmerge eol=lf
*.anim merge=unityyamlmerge eol=lf
*.unity merge=unityyamlmerge eol=lf
@MohsenneChaverdie
MohsenneChaverdie / unity -> .gitignore
Last active July 14, 2019 08:38
Unity .gitignore
[Ll]ibrary/
[Tt]emp/
Assets/AssetStoreTools*
# Visual Studio cache directory
.vs/
# Rider directory
.idea/