Skip to content

Instantly share code, notes, and snippets.

View MoktisDev's full-sized avatar

Karim MoktisDev

  • Kazakhstan, Astana
  • 15:16 (UTC +05:00)
View GitHub Profile
@MoktisDev
MoktisDev / gist:ee6f0f83df583e46b358811840b8b9a7
Created September 1, 2024 06:25
Roblox Combat System Status Module
--Ehm, its for my game so(not for commission) so it can be bad code, and this code i did 1 month ago but it the longest code i have(its module script)
local data = require(game.ServerScriptService.Data)
local hitbox = require(game.ServerScriptService.Modules.TomatoHitbox)
local M1Ev = game.ReplicatedStorage.Events.M1Remote
local StatusModule = {
Reset = function(plr, combocnt, isblocking, isattack, canattack)
print("Reset")
data.Combocnt[plr.Name] = 1
end,
Block = function(plr, combocnt, isblocking, isattack, canattack)