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#pragma once
#include "CoreMinimal.h"
#include "Components/ActorComponent.h"
#include "Engine/World.h"
#include "Engine/TriggerVolume.h"
#include "Runtime/Engine/Classes/Components/InputComponent.h"
#include "Runtime/Engine/Public/DrawDebugHelpers.h"
#include "PhysicsEngine/PhysicsHandleComponent.h"
#include "Podnoszenie.generated.h"
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Engine/TriggerVolume.h"
#include "Components/ActorComponent.h"
#include "PierwszeDrzwi.generated.h"
// Fill out your copyright notice in the Description page of Project Settings.
#include "PierwszeDrzwi.h"
#include "GameFramework/Actor.h"
#include "Engine/TriggerVolume.h"
// Sets default values for this component's properties
UPierwszeDrzwi::UPierwszeDrzwi()
{