This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// triangle/shaders/shader.frag | |
#version 450 | |
layout(location = 0) in vec3 fragColor; | |
layout(location = 0) out vec4 outColor; | |
void main() { | |
outColor = vec4(fragColor, 1.0); | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment