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@Morfly
Created May 4, 2022
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# triangle/shaders/BUILD
load("@rules_vulkan//glsl:defs.bzl", "glsl_shader")
package(default_visibility = ["//triangle:__pkg__"])
glsl_shader(
name = "vert_shader",
shader = "shader.vert",
)
glsl_shader(
name = "frag_shader",
shader = "shader.frag",
)
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