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December 15, 2018 03:30
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Export screen space bounding box during blender render
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import bpy | |
import bpy_extras | |
import json | |
import os | |
from mathutils import * | |
from math import * | |
def write_frame(scene): | |
print("----Starting Render function----") | |
with open('collision.json', 'r') as f: | |
datastore = json.load(f) | |
power = bpy.data.objects['Powerstation'] | |
camera = bpy.data.objects['Camera'] | |
scn = bpy.data.scenes['Scene'] | |
box = power.bound_box | |
bbox_corners = [power.matrix_world * Vector(corner) for corner in box] | |
verts = [bpy_extras.object_utils.world_to_camera_view(scn,camera,Vector(vert)) for vert in bbox_corners] | |
frame=[] | |
for vert in verts: | |
vert.x = vert.x * bpy.context.scene.render.resolution_x | |
vert.y = vert.y * bpy.context.scene.render.resolution_y | |
frame.append(vert.x) | |
frame.append(vert.y) | |
framenum = len(datastore) | |
datastore[framenum]=frame | |
with open('collision.json', 'w') as f: | |
jsondat = json.dumps(datastore) | |
f.write(jsondat) | |
print('-------dump to file---------') | |
def pre_render(scene): | |
with open('collision.json', 'w') as f: | |
f.write('{}') | |
bpy.app.handlers.frame_change_post.append(write_frame) | |
bpy.app.handlers.render_pre.append(pre_render) |
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