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@MrAndrew
Created December 16, 2017 04:56
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Game logic for a 3 round Rock, Paper, Scissors type game with power able to be assigned to moves.
//player one
var playerOneMoveOneType;
var playerOneMoveOneValue;
var playerOneMoveTwoType;
var playerOneMoveTwoValue;
var playerOneMoveThreeType;
var playerOneMoveThreeValue;
//player two
var playerTwoMoveOneType;
var playerTwoMoveOneValue;
var playerTwoMoveTwoType;
var playerTwoMoveTwoValue;
var playerTwoMoveThreeType;
var playerTwoMoveThreeValue;
var moveValueMin = 1;
var moveValueMax = 97;
//Game functions
function setPlayerMoves(player, moveOneType, moveOneValue, moveTwoType, moveTwoValue, moveThreeType, moveThreeValue) {
if (!player || !moveOneType || !moveOneValue || !moveTwoType || !moveTwoValue || !moveThreeType || !moveThreeValue) {
return;
}
if((player !== 'Player One') && (player !== 'Player Two')) {
return;
}
if (moveOneType !== 'rock' && moveOneType !== 'paper' && moveOneType !== 'scissors') {
return;
}
if (moveTwoType !== 'rock' && moveTwoType !== 'paper' && moveTwoType !== 'scissors') {
return;
}
if (moveThreeType !== 'rock' && moveThreeType !== 'paper' && moveThreeType !== 'scissors') {
return;
}
if ((moveOneValue + moveTwoValue + moveThreeValue) > 99) {
return;
}
if (moveOneValue > 99 || moveTwoValue > 99 || moveThreeValue > 99) {
return;
}
if (moveOneValue < 1 || moveTwoValue < 1 || moveThreeValue < 1) {
return;
}
if (player = 'Player One') {
if (moveOneType === 'rock') {
playerOneMoveOneType = 'rock';
} else if (moveOneType === 'paper') {
playerOneMoveOneType = 'paper';
} else if (moveOneType === 'scissors') {
playerOneMoveOneType = 'scissors';
}
}
if (player = 'Player One') {
if (moveTwoType === 'rock') {
playerOneMoveTwoType = 'rock';
} else if (moveTwoType === 'paper') {
playerOneMoveTwoType = 'paper';
} else if (moveTwoType === 'scissors') {
playerOneMoveTwoType = 'scissors';
}
}
if (player = 'Player One') {
if (moveThreeType === 'rock') {
playerOneMoveThreeType = 'rock';
} else if (moveThreeType === 'paper') {
playerOneMoveThreeType = 'paper';
} else if (moveThreeType === 'scissors') {
playerOneMoveThreeType = 'scissors';
}
}
if ( player === 'Player One' ) {
if (moveOneValue >= 1 && moveOneValue <= 99) {
playerOneMoveOneValue = moveOneValue;
} else {return;}
if (moveTwoValue >= 1 && moveTwoValue <= 99) {
playerOneMoveTwoValue = moveTwoValue;
} else {return;}
if (moveThreeValue >= 1 && moveThreeValue <= 99) {
playerOneMoveThreeValue = moveThreeValue;
} else {return;}
}
if (player = 'Player Two') {
if (moveOneType === "rock" || moveOneType === "paper" || moveOneType === "scissors") {
playerTwoMoveOneType = moveOneType;
} else { return; }
if (moveTwoType === "rock" || moveTwoType === "paper" || moveTwoType === "scissors") {
playerTwoMoveTwoType = moveTwoType;
} else { return; }
if (moveThreeType === "rock" || moveThreeType === "paper" || moveThreeType === "scissors") {
playerTwoMoveThreeType = moveThreeType;
} else { return; }
}
if ( player === 'Player Two' ) {
if (moveOneValue >= 1 && moveOneValue <= 99) {
playerTwoMoveOneValue = moveOneValue;
} else {return;}
if (moveTwoValue >= 1 && moveTwoValue <= 99) {
playerTwoMoveTwoValue = moveTwoValue;
} else {return;}
if (moveThreeValue >= 1 && moveThreeValue <= 99) {
playerTwoMoveThreeValue = moveThreeValue;
} else {return;}
}
} //end setPlayerMoves function
function getRoundWinner(number) {
if (number != 1 && number !== 2 && number !== 3) {
return null;
}
if (number === 1) {
if (!playerOneMoveOneType || !playerOneMoveOneValue ||
!playerTwoMoveOneType || !playerTwoMoveOneValue) {
return null;
}
}
if (number === 2) {
if (!playerOneMoveTwoType || !playerOneMoveTwoValue ||
!playerTwoMoveTwoType || !playerTwoMoveTwoValue) {
return null;
}
}
if (number === 3) {
if (!playerOneMoveThreeType || !playerOneMoveThreeValue ||
!playerTwoMoveThreeType || !playerTwoMoveThreeValue) {
return null;
}
}
//round 1
if (number === 1) {
if(playerOneMoveOneType === playerTwoMoveOneType && playerOneMoveOneValue === playerTwoMoveOneValue) {
return "Tie";
} else if (playerOneMoveOneType === playerTwoMoveOneType) {
if (playerOneMoveOneValue > playerTwoMoveOneValue) {
return "Player One";
} else if (playerOneMoveOneValue < playerTwoMoveOneValue) {
return "Player Two";
}
} else if (playerOneMoveOneType === 'rock' && playerTwoMoveOneType === 'scissors') {
return 'Player One';
} else if (playerOneMoveOneType === 'rock' && playerTwoMoveOneType === 'paper') {
return 'Player Two';
} else if (playerOneMoveOneType === 'paper' && playerTwoMoveOneType === 'rock') {
return "Player One";
} else if (playerOneMoveOneType === 'paper' && playerTwoMoveOneType === 'scissors') {
return "Player Two";
} else if (playerOneMoveOneType === 'scissors' && playerTwoMoveOneType === 'paper') {
return "Player One";
} else if (playerOneMoveOneType === 'scissors' && playerTwoMoveOneType === 'rock') {
return "Player Two";
}
} //end round 1
//round 2
if (number === 2) {
if(playerOneMoveTwoType === playerTwoMoveTwoType && playerOneMoveTwoValue === playerTwoMoveTwoValue) {
return "Tie";
} else if (playerOneMoveTwoType === playerTwoMoveTwoType) {
if (playerOneMoveTwoValue > playerTwoMoveTwoValue) {
return "Player One";
} else if (playerOneMoveTwoValue < playerTwoMoveTwoValue) {
return "Player Two";
}
} else if (playerOneMoveTwoType === 'rock' && playerTwoMoveTwoType === 'scissors') {
return "Player One";
} else if (playerOneMoveTwoType === 'rock' && playerTwoMoveTwoType === 'paper') {
return "Player Two";
} else if (playerOneMoveTwoType === 'paper' && playerTwoMoveTwoType === 'rock') {
return "Player One";
} else if (playerOneMoveTwoType === 'paper' && playerTwoMoveTwoType === 'scissors') {
return "Player Two";
} else if (playerOneMoveTwoType === 'scissors' && playerTwoMoveTwoType === 'paper') {
return "Player One";
} else if (playerOneMoveTwoType === 'scissors' && playerTwoMoveTwoType === 'rock') {
return "Player Two";
}
} //end round 2
//round 3
if (number === 3) {
if(playerOneMoveThreeType === playerTwoMoveThreeType && playerOneMoveThreeValue === playerTwoMoveThreeValue) {
return "Tie";
} else if (playerOneMoveThreeType === playerTwoMoveThreeType) {
if (playerOneMoveThreeValue > playerTwoMoveThreeValue) {
return "Player One";
} else if (playerOneMoveThreeValue < playerTwoMoveThreeValue) {
return "Player Two";
}
} else if (playerOneMoveThreeType === 'rock' && playerTwoMoveThreeType === 'scissors') {
return "Player One";
} else if (playerOneMoveThreeType === 'rock' && playerTwoMoveThreeType === 'paper') {
return "Player Two";
} else if (playerOneMoveThreeType === 'paper' && playerTwoMoveThreeType === 'rock') {
return "Player One";
} else if (playerOneMoveThreeType === 'paper' && playerTwoMoveThreeType === 'scissors') {
return "Player Two";
} else if (playerOneMoveThreeType === 'scissors' && playerTwoMoveThreeType === 'paper') {
return "Player One";
} else if (playerOneMoveThreeType === 'scissors' && playerTwoMoveThreeType === 'rock') {
return "Player Two";
}
} //end round 3
} //end getRoundWinner function
function getGameWinner() {
if (
!playerOneMoveOneType || !playerOneMoveOneValue ||
!playerOneMoveTwoType || !playerOneMoveTwoValue ||
!playerOneMoveThreeType || !playerOneMoveThreeValue ||
!playerTwoMoveOneType || !playerTwoMoveOneValue ||
!playerTwoMoveTwoType || !playerTwoMoveTwoValue ||
!playerTwoMoveThreeType || !playerTwoMoveThreeValue
) { return null; }
let playerOneWinCount = 0;
let playerTwoWinCount = 0;
//Round One
if (getRoundWinner(1) === 'Player One') {
playerOneWinCount++;
} else if (getRoundWinner(1) === 'Player Two') {
playerTwoWinCount++;
}
//Round Two
if (getRoundWinner(2) === 'Player One') {
playerOneWinCount++;
} else if (getRoundWinner(2) === 'Player Two') {
playerTwoWinCount++;
}
//Round Three
if (getRoundWinner(3) === 'Player One') {
playerOneWinCount++;
} else if (getRoundWinner(3) === 'Player Two') {
playerTwoWinCount++;
}
if (playerOneWinCount === playerTwoWinCount) {
return "Tie";
} else if (playerOneWinCount > playerTwoWinCount) {
return "Player One";
} else if (playerOneWinCount < playerTwoWinCount) {
return "Player Two";
}
} //end getGameWinner function
function getComputerChoice() {
let ranNum = Math.floor(Math.random() * 3);
switch (ranNum) {
case 0:
return 'rock';
case 1:
return 'paper';
case 2:
return 'scissors';
}
} //end getComputerChoice function
function getRandomInt(min, max) {
min = Math.ceil(min);
max = Math.floor(max);
return Math.floor(Math.random() * (max - min)) + min; //The maximum is exclusive and the minimum is inclusive
}
function setComputerMoves() {
playerTwoMoveOneType = getComputerChoice();
playerTwoMoveTwoType = getComputerChoice();
playerTwoMoveThreeType = getComputerChoice();
playerTwoMoveOneValue = getRandomInt(1, 100);
playerTwoMoveTwoValue = getRandomInt(1, (100 - playerTwoMoveOneValue));
playerTwoMoveThreeValue = (99 - (playerTwoMoveOneValue + playerTwoMoveTwoValue));
}
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