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@MrCl0wnLab
Created January 9, 2020 17:04
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Script movimentação de personagem Unity3D
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Movimentacao : MonoBehaviour
{
public Rigidbody rb;
public Animator anim;
public float moveSpeed = 20.0f;
Vector3 movement;
void Update()
{
float xAxis = Input.GetAxisRaw("Horizontal");
float zAxis = Input.GetAxisRaw("Vertical");
movement = new Vector3(xAxis,0,zAxis) * moveSpeed * Time.deltaTime;
rb.MovePosition(transform.position + movement);
if(movement.x !=0 || movement.z !=0){
anim.SetBool("Run", true);
}else{
anim.SetBool("Run", false);
}
if(xAxis == 1){
transform.rotation = Quaternion.Slerp(transform.rotation,Quaternion.Euler(0,90,0) , moveSpeed);
}
if(xAxis == -1){
transform.rotation = Quaternion.Slerp(transform.rotation,Quaternion.Euler(0,-90,0) , Time.deltaTime * moveSpeed);
}
if(zAxis == 1){
transform.rotation = Quaternion.Slerp(transform.rotation,Quaternion.Euler(0,0,0), Time.deltaTime * moveSpeed);
}
if(zAxis == -1){
transform.rotation = Quaternion.Slerp(transform.rotation,Quaternion.Euler(0,-180,0), Time.deltaTime * moveSpeed);
}
}
}
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