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@MrLixm
Created December 5, 2021 11:06
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From a top parent node, select all childrens that are hidden and ask if teh user want to set them to visible again.
"""
Author: Liam Collod
Last Modified: 05/12/2021
HowTo:
- Select a top-group where all the hidden nodes inside need to be visible again.
- Run script.
Only select ONE object.
"""
import maya.cmds as cmds
def get_nodes_from_selection(include_hierarchy=True):
"""
Args:
include_hierarchy (bool): If True, the hierarchy for each node in the user selection will also be returned
Returns:
list of str: list of maya nodes by UUID, excluding shape nodes.
"""
user_sel = cmds.ls(sl=True, long=True)
if not user_sel:
raise ValueError("Original selection is empty")
if not include_hierarchy:
return nodes_list_to_uuid(user_sel)
output_node_list = []
for user_node in user_sel:
child_list = get_children_hierarchy(node=user_node)
for child in child_list:
if child not in output_node_list:
# don't add if its a shape
if "shape" not in cmds.nodeType(child, inherited=True):
output_node_list.append(child)
if user_node not in output_node_list:
if "shape" not in cmds.nodeType(user_node, inherited=True):
output_node_list.append(user_node)
return nodes_list_to_uuid(output_node_list)
def get_children_hierarchy(node):
""" From a given node name return its hierarchy
Credit: https://gist.github.com/BigRoy/eddac6a93ad4ff233e2757c6bbccf3da
Args:
node(str): long name of the node
Returns:
list
"""
result = set()
children = set(cmds.listRelatives(node, fullPath=True) or [])
while children:
# logger.debug("child: {}".format(children))
result.update(children)
children = set(cmds.listRelatives(children, fullPath=True) or []) - result
return list(result)
def nodes_list_to_uuid(node_list):
""" Convert a list of node name to a list of node UUID
Args:
node_list(list of str):
Returns:
list of str: list of UUID
"""
uuid_list = []
for node in node_list:
uuid_list.extend(cmds.ls(node, uuid=True))
return uuid_list
def set_visible(node_list):
"""
Args:
node_list(list of str):
"""
for node in node_list:
cmds.setAttr("{}.visibility".format(node), 1)
print(
"[HiddenNodes][set_visible] All nodes {} set"
"to visible.".format(node_list)
)
return
def main():
children_nodes = get_nodes_from_selection()
hidden_nodes = list()
for child_node in children_nodes:
child_node = cmds.ls(child_node, long=True)[0] # convert from UUID to long name
if cmds.getAttr("{}.visibility".format(child_node)) == 0:
hidden_nodes.append(child_node)
cmds.select(hidden_nodes)
# make sure the user see what selected before prompting the window under
cmds.refresh(force=True) # doesn't work lol
print(
"[HiddenNodes][main] Found and selected"
"{} hidden nodes : {}".format(len(hidden_nodes), hidden_nodes)
)
make_visible = cmds.confirmDialog(
title='Make hidden visible ?',
message="The script found {} hidden nodes,"
"do you wish to make them visible ?".format(len(hidden_nodes)),
button=['Yes','No'],
defaultButton='Yes',
cancelButton='No',
dismissString='No'
)
if make_visible == "Yes":
set_visible(hidden_nodes)
print("[HiddenNodes][main] Finished")
return
# execute main function
main()
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