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using System; | |
using System.Collections.Generic; | |
namespace ConsoleApp4 | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ | |
Database database = new Database(); |
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using System; | |
namespace ConsoleApp4 | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ | |
Player player = new Player(2, 2, '@'); | |
Renderer renderer = new Renderer(); |
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using System; | |
namespace ConsoleApp4 | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ | |
Player player = new Player("Alex", 100, 20, 50); | |
player.ShowInfo(); |
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using System; | |
using System.Collections.Generic; | |
namespace ConsoleApp4 | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ | |
string[] numbers1 = { "1", "2", "2", "5", "3" }; |
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using System; | |
using System.Collections.Generic; | |
namespace ConsoleApp4 | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ | |
const string CommandAddWorker = "1"; |
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using System; | |
using System.Collections.Generic; | |
namespace ConsoleApp4 | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ | |
const string CommandSum = "sum"; |
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using System; | |
using System.Collections.Generic; | |
namespace ConsoleApp4 | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ | |
const string CommandGenerateQueue = "1"; |
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using System; | |
using System.Collections.Generic; | |
namespace ConsoleApp4 | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ | |
const string CommandFindInDictionary = "1"; |
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using System; | |
using System.Threading; | |
namespace ConsoleApp4 | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ | |
char[,] map = |
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using System; | |
namespace ConsoleApp4 | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ | |
const string CommandAddDossier = "1"; | |
const string CommandShowAllDossiers = "2"; |
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