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@MrPowerGamerBR
Created August 5, 2015 01:31
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command /bau:
trigger:
if {PowerBauDaFelicidade.Players::%player%} is set:
send "Você já marcou o baú da felicidade!"
stop
set {PowerBauDaFelicidade.Players::%player%} to location of block at player's location
set block at player's location to chest
send "Você marcou o seu baú da felicidade!"
every 5 minutes:
loop {PowerBauDaFelicidade.Players::*}:
if block at loop-value is not chest:
clear {PowerBauDaFelicidade.Players::%loop-index%}
add 1 diamond to block at loop-value
add 1 emerald to block at loop-value
add 5 apples to block at loop-value
on break of chest:
loop {PowerBauDaFelicidade.Players::*}:
if loop-value is location of event-block:
clear {PowerBauDaFelicidade.Players::%loop-index%}
send "Você quebrou o seu baú da felicidade ;-;"
stop
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