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ERROR: ld.so: object '/home/josh/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. | |
Setting breakpad minidump AppID = 356070 | |
Steam_SetMinidumpSteamID: Caching Steam ID: 76561198006357720 [API loaded no] | |
ERROR: ld.so: object '/home/josh/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. | |
ERROR: ld.so: object '/home/josh/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. | |
ERROR: ld.so: object '/home/josh/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. | |
ERROR: ld.so: object '/home/josh/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. | |
ERROR: ld.so: object '/home/josh/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. | |
ERROR: ld.so: object '/home/josh/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. | |
ERROR: ld.so: object '/home/josh/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. | |
ERROR: ld.so: object '/home/josh/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. | |
ERROR: ld.so: object '/home/josh/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. | |
ERROR: ld.so: object '/home/josh/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. | |
ERROR: ld.so: object '/home/josh/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. | |
ERROR: ld.so: object '/home/josh/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. | |
ERROR: ld.so: object '/home/josh/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. | |
ERROR: ld.so: object '/home/josh/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. | |
ERROR: ld.so: object '/home/josh/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. | |
xel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_APPLE_object_purgeable GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_texture_array GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_AMD_performance_monitor GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_separate_shader_objects GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_debug_output GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_texture_lod GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_multisample GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object GL_ARB_vertex_type_2_10_10_10_rev GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_ARB_get_program_binary GL_ARB_robustness GL_ARB_shader_bit_encoding GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_conservative_depth GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_shader_atomic_counters GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_texture_storage GL_ARB_transform_feedback_instanced GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_transform_feedback GL_AMD_shader_trinary_minmax GL_ARB_ES3_compatibility GL_ARB_clear_buffer_object GL_ARB_invalidate_subdata GL_ARB_texture_query_levels GL_ARB_texture_storage_multisample GL_ARB_vertex_attrib_binding GL_KHR_debug GL_ARB_texture_mirror_clamp_to_edge GL_ARB_vertex_type_10f_11f_11f_rev GL_EXT_shader_integer_mix | |
GLX Extensions: GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_import_context GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_framebuffer_sRGB GLX_EXT_create_context_es2_profile GLX_MESA_copy_sub_buffer GLX_MESA_multithread_makecurrent GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_swap_method GLX_OML_sync_control GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_EXT_texture_from_pixmap GLX_INTEL_swap_event | |
Setting maxVSyncInterval to 4 | |
GL: disabling shadows on Intel 9xx (buggy) | |
GL: disabling framebuffer blit, antialiasing, SRGB on Intel | |
GL: Detected 0 MB VRAM | |
Total system RAM: 3834 MiB | |
Initialize engine version: 4.6.4f1 (99f88340878d) | |
AudioManager: Using ALSA: default | |
Begin MonoManager ReloadAssembly | |
Platform assembly: /home/josh/.local/share/Steam/steamapps/common/Commander Cool 2/CommanderCool_Data/Managed/UnityEngine.dll (this message is harmless) | |
Loading /home/josh/.local/share/Steam/steamapps/common/Commander Cool 2/CommanderCool_Data/Managed/UnityEngine.dll into Unity Child Domain | |
Platform assembly: /home/josh/.local/share/Steam/steamapps/common/Commander Cool 2/CommanderCool_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless) | |
Loading /home/josh/.local/share/Steam/steamapps/common/Commander Cool 2/CommanderCool_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain | |
Platform assembly: /home/josh/.local/share/Steam/steamapps/common/Commander Cool 2/CommanderCool_Data/Managed/Assembly-CSharp.dll (this message is harmless) | |
Loading /home/josh/.local/share/Steam/steamapps/common/Commander Cool 2/CommanderCool_Data/Managed/Assembly-CSharp.dll into Unity Child Domain | |
Platform assembly: /home/josh/.local/share/Steam/steamapps/common/Commander Cool 2/CommanderCool_Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless) | |
Loading /home/josh/.local/share/Steam/steamapps/common/Commander Cool 2/CommanderCool_Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain | |
Platform assembly: /home/josh/.local/share/Steam/steamapps/common/Commander Cool 2/CommanderCool_Data/Managed/Assembly-UnityScript.dll (this message is harmless) | |
Loading /home/josh/.local/share/Steam/steamapps/common/Commander Cool 2/CommanderCool_Data/Managed/Assembly-UnityScript.dll into Unity Child Domain | |
Platform assembly: /home/josh/.local/share/Steam/steamapps/common/Commander Cool 2/CommanderCool_Data/Managed/UnityEngine.UI.dll (this message is harmless) | |
Loading /home/josh/.local/share/Steam/steamapps/common/Commander Cool 2/CommanderCool_Data/Managed/UnityEngine.UI.dll into Unity Child Domain | |
Platform assembly: /home/josh/.local/share/Steam/steamapps/common/Commander Cool 2/CommanderCool_Data/Managed/Ionic.Zlib.dll (this message is harmless) | |
Loading /home/josh/.local/share/Steam/steamapps/common/Commander Cool 2/CommanderCool_Data/Managed/Ionic.Zlib.dll into Unity Child Domain | |
Platform assembly: /home/josh/.local/share/Steam/steamapps/common/Commander Cool 2/CommanderCool_Data/Managed/UnityEngine.Cloud.Analytics.dll (this message is harmless) | |
Loading /home/josh/.local/share/Steam/steamapps/common/Commander Cool 2/CommanderCool_Data/Managed/UnityEngine.Cloud.Analytics.dll into Unity Child Domain | |
Platform assembly: /home/josh/.local/share/Steam/steamapps/common/Commander Cool 2/CommanderCool_Data/Managed/UnityEngine.Cloud.Analytics.Util.dll (this message is harmless) | |
Loading /home/josh/.local/share/Steam/steamapps/common/Commander Cool 2/CommanderCool_Data/Managed/UnityEngine.Cloud.Analytics.Util.dll into Unity Child Domain | |
Platform assembly: /home/josh/.local/share/Steam/steamapps/common/Commander Cool 2/CommanderCool_Data/Managed/XInputDotNetPure.dll (this message is harmless) | |
Loading /home/josh/.local/share/Steam/steamapps/common/Commander Cool 2/CommanderCool_Data/Managed/XInputDotNetPure.dll into Unity Child Domain | |
Platform assembly: /home/josh/.local/share/Steam/steamapps/common/Commander Cool 2/CommanderCool_Data/Managed/System.Xml.Linq.dll (this message is harmless) | |
Loading /home/josh/.local/share/Steam/steamapps/common/Commander Cool 2/CommanderCool_Data/Managed/System.Xml.Linq.dll into Unity Child Domain | |
Platform assembly: /home/josh/.local/share/Steam/steamapps/common/Commander Cool 2/CommanderCool_Data/Managed/MonitorComponents.dll (this message is harmless) | |
Loading /home/josh/.local/share/Steam/steamapps/common/Commander Cool 2/CommanderCool_Data/Managed/MonitorComponents.dll into Unity Child Domain | |
- Completed reload, in 0.320 seconds | |
Default vsync count 1 | |
requesting resize 1280 x 720 | |
resizing window to 1280 x 720 | |
Desktop is 1366 x 768 @ 60 Hz | |
Platform assembly: /home/josh/.local/share/Steam/steamapps/common/Commander Cool 2/CommanderCool_Data/Managed/System.Core.dll (this message is harmless) | |
Platform assembly: /home/josh/.local/share/Steam/steamapps/common/Commander Cool 2/CommanderCool_Data/Managed/System.dll (this message is harmless) | |
Platform assembly: /home/josh/.local/share/Steam/steamapps/common/Commander Cool 2/CommanderCool_Data/Managed/System.Xml.dll (this message is harmless) | |
Tried to turn non-Object JSONObject into a dictionary | |
(Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) | |
requesting resize 1366 x 768 | |
requesting fullscreen 1366 x 768 at 0 Hz | |
Desktop is 1366 x 768 @ 60 Hz | |
Changing real window size to 1366 x 768 | |
Ignoring window size change to 1366x768 : waiting for fullscreen at 1366x768 | |
The referenced script on this Behaviour is missing! | |
(Filename: Line: 1610) | |
A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 80 bytes) | |
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? | |
(Filename: Line: 1170) | |
UnloadTime: 40.674999 ms | |
Total system RAM: 3834 MiB | |
Total system RAM: 3834 MiB | |
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) | |
Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 1801. | |
Total: 21.549999 ms (FindLiveObjects: 0.345000 ms CreateObjectMapping: 0.107000 ms MarkObjects: 15.758000 ms DeleteObjects: 5.136000 ms) | |
Total system RAM: 3834 MiB | |
UnloadTime: 14.337999 ms | |
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) | |
Unloading 75 unused Assets to reduce memory usage. Loaded Objects now: 2868. | |
Total: 8.290999 ms (FindLiveObjects: 0.508000 ms CreateObjectMapping: 0.126000 ms MarkObjects: 6.048000 ms DeleteObjects: 1.398000 ms) | |
ArgumentNullException: Argument cannot be null. | |
Parameter name: skinName cannot be null. | |
at Spine.SkeletonData.FindSkin (System.String skinName) [0x00000] in <filename unknown>:0 | |
at Spine.Skeleton.SetSkin (System.String skinName) [0x00000] in <filename unknown>:0 | |
at CCWorldMapPlayer.Start () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
The referenced script on this Behaviour is missing! | |
(Filename: Line: 1610) | |
A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 388 bytes) | |
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? | |
(Filename: Line: 1170) | |
UnloadTime: 8.240999 ms | |
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) | |
Unloading 70 unused Assets to reduce memory usage. Loaded Objects now: 2971. | |
Total: 17.821001 ms (FindLiveObjects: 0.551000 ms CreateObjectMapping: 0.145000 ms MarkObjects: 8.690000 ms DeleteObjects: 8.208000 ms) | |
UnloadTime: 21.094000 ms | |
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) | |
Unloading 578 unused Assets to reduce memory usage. Loaded Objects now: 3427. | |
Total: 57.652000 ms (FindLiveObjects: 0.750000 ms CreateObjectMapping: 0.203000 ms MarkObjects: 11.842999 ms DeleteObjects: 44.677998 ms) | |
The referenced script on this Behaviour is missing! | |
(Filename: Line: 1610) | |
A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 80 bytes) | |
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? | |
(Filename: Line: 1170) | |
UnloadTime: 30.292000 ms | |
Destroying dublicate GA_SystemTracker - only one is allowed per scene! | |
(Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) | |
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) | |
Unloading 65 unused Assets to reduce memory usage. Loaded Objects now: 2528. | |
Total: 13.659000 ms (FindLiveObjects: 0.608000 ms CreateObjectMapping: 0.447000 ms MarkObjects: 10.516000 ms DeleteObjects: 1.982000 ms) | |
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