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Voxel resources

Voxel resources

  1. http://meprogrammer.blogspot.co.uk/2016/01/java-voxel-engines-with-source.html

  2. http://wiki.vg/Main_Page

  3. http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/

  4. http://www.gamedev.ru/code/forum/?id=142013

  5. http://www.minecraftforum.net/viewtopic.php?f=10&t=86135

  6. https://raytracedminecraft.wordpress.com/

  7. http://www.minecraftwiki.net/wiki/Alpha_Level_Format/Chunk_File_Format

  8. http://www.minecraftwiki.net/wiki/Category:Main

  9. http://habrahabr.ru/blogs/algorithm/111538/

  10. https://github.com/codewarrior0/pymclevel

  11. https://sites.google.com/site/letsmakeavoxelengine/home

  12. http://habrahabr.ru/blogs/gdev/125621/

  13. http://www.tumblr.com/tagged/goblins?before=1314585796

  14. http://www.ixbt.com/video/sintez-voxel.html

  15. http://bautembach.de/wordpress/?page_id=7

  16. http://blog.icare3d.org/2011/06/interactive-indirect-illumination-and.html

  17. http://0fps.wordpress.com/2012/01/14/an-analysis-of-minecraft-like-engines/

  18. http://blackflux.wordpress.com/

  19. http://www.youtube.com/watch?list=UUtnVWLPlC-XrkefiJRifDWQ&feature=endscreen&NR=1&v=Rc1ztktWxJs

  20. http://www.youtube.com/watch?v=Ojo2dFiLtao&feature=related

  21. http://www.youtube.com/watch?v=b30bzoSRwJg&feature=player_embedded#!

  22. http://procworld.blogspot.com/

  23. http://roguebasin.roguelikedevelopment.org/index.php/Main_Page

  24. http://www.gamasutra.com/view/feature/3549/interview_the_making_of_dwarf_.php?print=1

  25. http://www.johno.se/software/sandblox/

  26. http://habrahabr.ru/post/136456/

  27. http://habrahabr.ru/post/157921/

  28. http://habrahabr.ru/company/unigine/blog/167075/

  29. http://habrahabr.ru/post/170521/

  30. http://habrahabr.ru/post/209234/

  31. http://realtimevoxels.blogspot.com/

  32. http://pcg.wikidot.com/

  33. http://en.wikipedia.org/wiki/Doo%E2%80%93Sabin_subdivision_surface

  34. http://small-games.info/?go=game&c=80&i=13673

  35. http://www.youtube.com/watch?v=FnVuuNqKDfE

  36. http://vcg.informatik.uni-rostock.de/~fl/

  37. http://www.youtube.com/watch?v=8sf9soKi7j4

  38. http://www.gamedev.ru/code/forum/?id=186286

  39. http://www.michaelfogleman.com/craft/

  40. http://codeflow.org/entries/2011/nov/10/webgl-gpu-landscaping-and-erosion/

  41. http://hub.jmonkeyengine.org/forum/topic/isosurface-demo-dev-blog-experiment/

  42. http://blackflux.wordpress.com/2014/02/23/meshing-in-voxel-engines-part-1/

  43. http://tomcc.github.io/2014/08/31/visibility-1.html

  44. http://ngildea.blogspot.co.uk/2014/09/dual-contouring-chunked-terrain.html

  45. http://ngildea.blogspot.co.uk/2014/11/implementing-dual-contouring.html

  46. https://software.intel.com/en-us/articles/sparse-procedural-volumetric-rendering

  47. http://mind42.com/mindmap/e067a8cf-d5c6-49d4-9529-94ae6f33ab56

  48. http://www.giawa.com/journal-entry-16-fixing-lighting/

  49. http://vallentinsource.com/cubes/generation-chunk-awareness

  50. http://www.enkisoftware.com/devlogpost-20140112-1-Octree_streaming.html

  51. http://www.enkisoftware.com/

  52. http://www.terathon.com/voxels/

  53. http://vallentinsource.com/cubes/ambient-occlusion-factors

  54. http://nosmileface.imgur.com/all/

  55. http://et1337.com/2015/02/18/the-poor-mans-voxel-engine/

  56. http://phildec.users.sourceforge.net/Research/VolumetricBillboards.php

  57. http://ngildea.blogspot.co.uk/2015/03/engine-overview.html

  58. http://wiki.vg/Protocol

  59. https://interplayoflight.wordpress.com/2015/04/08/the-rendering-technology-of-skysaga-infinite-isles/

  60. https://unnikked.ga/simulate-logic-circuits-wireworld

  61. http://deftware.blogspot.com/

  62. https://seedworldgame.wordpress.com/

  63. http://playtechs.blogspot.co.uk/2007/03/raytracing-on-grid.html

  64. http://ngildea.blogspot.co.uk/2015/06/dual-contouring-with-opencl.html

  65. http://alexstv.com/index.php/category/voxel-tutorial

  66. http://xol.io/index.php?post/2015/08/28/Why-GL_FLOAT-is-bad%2C-aka-half-your-VRAM-usage.

  67. https://www.reddit.com/r/opengl/comments/3p18ab/repeating_texture_from_texture_atlas_with/

  68. http://eastfarthing.com/blog/2015-04-21-noise/

  69. http://ngildea.blogspot.co.uk/2015/12/improving-generation-performance.html

  70. http://playboundless.com/

  71. https://www.reddit.com/r/gamedev/comments/49pwz5/physics_engines_and_chunks/

  72. https://www.youtube.com/watch?v=PDZGzL4GRF0

  73. http://www.jcgt.org/published/0005/02/01/

  74. http://lejolix.tumblr.com/

  75. http://codeflow.org/entries/2010/dec/09/minecraft-like-rendering-experiments-in-opengl-4/

  76. https://www.seedofandromeda.com/blogs/29-fast-flood-fill-lighting-in-a-blocky-voxel-game-pt-1

  77. https://bitbucket.org/dddenisss/

  78. https://dexyfex.com/2016/07/14/voxels-and-seamless-lod-transitions/

  79. http://www.gedge.ca/dev/2014/08/17/greedy-voxel-meshing

  80. https://trello.com/b/RwmYXivy/voxel-engine

  81. http://www.codersnotes.com/notes/euclideon-explained/

  82. http://casual-effects.blogspot.nl/2013/05/sol-lewitt-and-voxel-ambient-occlusion.html

  83. https://techcrunch.com/2016/09/22/voxels-are-in-vogue-among-indie-developers/

  84. https://upvoid.com/devblog/2013/07/terrain-engine-part-2-volume-generation-and-the-csg-tree/

  85. https://www.youtube.com/watch?v=ztAg643gJBA

  86. https://jordanpeck.me/2015/05/voxel-planet-download/

  87. http://www.gamasutra.com/blogs/DanielMaslovsky/20161018/283317/Bending_Unity_to_Carry_Spherical_Voxel_Planets_in_Planet_Nomads.php

  88. https://www.reddit.com/r/gamedev/comments/1gvk18/how_to_show_edges_of_a_flatcolored_cube/cao9n91/

  89. https://0fps.net/2013/07/03/ambient-occlusion-for-minecraft-like-worlds/

  90. http://www.gamedev.net/topic/663646-voxel-data-best-way-to-get-neighbors/

  91. http://red-aurora.com/?p=292

  92. https://blackflux.wordpress.com/2014/02/23/meshing-in-voxel-engines-part-1/

  93. https://blackflux.wordpress.com/2014/03/01/meshing-in-voxel-engines-part-2/

  94. http://dave.uesp.net/wiki/Block_Land_12

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