Skip to content

Instantly share code, notes, and snippets.

@MrWorld
Created July 21, 2016 13:32
Show Gist options
  • Save MrWorld/984c5004fccf646881bcf7b741a0b569 to your computer and use it in GitHub Desktop.
Save MrWorld/984c5004fccf646881bcf7b741a0b569 to your computer and use it in GitHub Desktop.
crashlog
This file has been truncated, but you can view the full file.
Revision: TrinityCore rev. unknown 1970-01-01 00:00:00 +0000 (Archived branch) (Win64, Debug, Static)
Date 21:7:2016. Time 16:44
//=====================================================
*** Hardware ***
Processor: Intel(R) Xeon(R) CPU X5670 @ 2.93GHz
Number Of Processors: 24
Physical Memory: 100652852 KB (Available: 71038308 KB)
Commit Charge Limit: 115332916 KB
*** Operation System ***
Windows Server 2012 R2 Standard (Version 6.3, Build 9600)
//=====================================================
Exception code: C0000005 ACCESS_VIOLATION
Fault address: 00007FF64F8BAB0B 01:0000000000159B0B C:\Users\Administrator\Desktop\Server\worldserver.exe
Registers:
RAX:0000000000000000
RBX:0000000000000000
RCX:0000000000000000
RDX:00007FF6517163E0
RSI:0000000000000000
RDI:00000006356D5FB8
R8: 0000000000000000
R9: 00000006D3CBD010
R10:00000006D3CDD3C0
R11:0000000000000000
R12:0000000000000000
R13:0000000000000000
R14:0000000000000000
R15:CCCCCCCCCCCCCCCC
CS:RIP:0033:00007FF64F8BAB0B
SS:RSP:002B:00000000356D5DD0 RBP:00000000
DS:002B ES:002B FS:0053 GS:002B
Flags:00010206
Call stack:
Address Frame Function SourceFile
00007FF64F8BAB0B 00000006356D5DD0 Reference<Unit,ThreatManager>::getTarget+B c:\users\administrator\desktop\source\src\server\shared\dynamic\linkedreference\reference.h line 94
00007FF650C5A7E6 00000006356D5FC0 UnitAI::SelectTarget<DefaultTargetSelector>+B6 c:\users\administrator\desktop\source\src\server\game\ai\coreai\unitai.h line 154
00007FF650C597B0 00000006356D6020 UnitAI::SelectTarget+70 c:\users\administrator\desktop\source\src\server\game\ai\coreai\unitai.cpp line 94
00007FF650D0659E 00000006356D6980 SmartScript::GetTargets+2FE c:\users\administrator\desktop\source\src\server\game\ai\smartscripts\smartscript.cpp line 2529
00007FF650CF7263 00000006356DE470 SmartScript::ProcessAction+37B3 c:\users\administrator\desktop\source\src\server\game\ai\smartscripts\smartscript.cpp line 470
00007FF650D06270 00000006356DE4D0 SmartScript::ProcessTimedAction+D0 c:\users\administrator\desktop\source\src\server\game\ai\smartscripts\smartscript.cpp line 2383
00007FF650CF0D22 00000006356DE8F0 SmartScript::ProcessEvent+302 c:\users\administrator\desktop\source\src\server\game\ai\smartscripts\smartscript.cpp line 2812
00007FF650CF386E 00000006356DE9A0 SmartScript::UpdateTimer+26E c:\users\administrator\desktop\source\src\server\game\ai\smartscripts\smartscript.cpp line 3411
00007FF650D09568 00000006356DEB70 SmartScript::OnUpdate+128 c:\users\administrator\desktop\source\src\server\game\ai\smartscripts\smartscript.cpp line 3456
00007FF650D23968 00000006356DEBA0 SmartAI::UpdateAI+38 c:\users\administrator\desktop\source\src\server\game\ai\smartscripts\smartai.cpp line 328
00007FF6503FD23D 00000006356DEF60 Creature::Update+C5D c:\users\administrator\desktop\source\src\server\game\entities\creature\creature.cpp line 638
00007FF650C9777A 00000006356DF090 TempSummon::Update+5A c:\users\administrator\desktop\source\src\server\game\entities\creature\temporarysummon.cpp line 50
00007FF650D70070 00000006356DF0F0 Trinity::ObjectUpdater::Visit<Creature>+B0 c:\users\administrator\desktop\source\src\server\game\grids\notifiers\gridnotifiers.cpp line 348
00007FF650897915 00000006356DF120 VisitorHelper<Trinity::ObjectUpdater,Creature>+35 c:\users\administrator\desktop\source\src\server\shared\dynamic\typecontainervisitor.h line 46
00007FF6508979B5 00000006356DF150 VisitorHelper<Trinity::ObjectUpdater,Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > >+35 c:\users\administrator\desktop\source\src\server\shared\dynamic\typecontainervisitor.h line 52
00007FF650897B6B 00000006356DF180 VisitorHelper<Trinity::ObjectUpdater,GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > >+4B c:\users\administrator\desktop\source\src\server\shared\dynamic\typecontainervisitor.h line 53
00007FF65089779A 00000006356DF1B0 VisitorHelper<Trinity::ObjectUpdater,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >+3A c:\users\administrator\desktop\source\src\server\shared\dynamic\typecontainervisitor.h line 59
00007FF6508C8675 00000006356DF1E0 TypeContainerVisitor<Trinity::ObjectUpdater,TypeMapContainer<TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >::Visit+35 c:\users\administrator\desktop\source\src\server\shared\dynamic\typecontainervisitor.h line 93
00007FF6508966A5 00000006356DF210 Grid<Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >::Visit<Trinity::ObjectUpdater>+35 c:\users\administrator\desktop\source\src\server\game\grids\grid.h line 92
00007FF65089714C 00000006356DF240 NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >::VisitGrid<Trinity::ObjectUpdater,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >+4C c:\users\administrator\desktop\source\src\server\game\grids\ngrid.h line 158
00007FF6508967D0 00000006356DF290 Map::Visit<Trinity::ObjectUpdater,TypeMapContainer<TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >+D0 c:\users\administrator\desktop\source\src\server\game\maps\map.h line 834
00007FF65087AB64 00000006356DF330 Map::VisitNearbyCellsOf+184 c:\users\administrator\desktop\source\src\server\game\maps\map.cpp line 674
00007FF65087AE6A 00000006356DF5D0 Map::Update+2BA c:\users\administrator\desktop\source\src\server\game\maps\map.cpp line 718
00007FF650888EA0 00000006356DF600 InstanceMap::Update+30 c:\users\administrator\desktop\source\src\server\game\maps\map.cpp line 3205
00007FF650DCE9FC 00000006356DF630 MapUpdateRequest::call+3C c:\users\administrator\desktop\source\src\server\game\maps\mapupdater.cpp line 43
00007FF650DCD074 00000006356DF680 MapUpdater::WorkerThread+64 c:\users\administrator\desktop\source\src\server\game\maps\mapupdater.cpp line 115
00007FF650DCE14F 00000006356DF6B0 std::_Pmf_wrap<void (__cdecl MapUpdater::*)(void) __ptr64,void,MapUpdater>::operator()+2F c:\program files (x86)\microsoft visual studio 12.0\vc\include\functional line 1231
00007FF650DCD771 00000006356DF6F0 std::_Bind<1,void,std::_Pmf_wrap<void (__cdecl MapUpdater::*)(void) __ptr64,void,MapUpdater>,MapUpdater * __ptr64>::_Do_call<,0>+71 c:\program files (x86)\microsoft visual studio 12.0\vc\include\functional line 1150
00007FF650DCD366 00000006356DF730 std::_Bind<1,void,std::_Pmf_wrap<void (__cdecl MapUpdater::*)(void) __ptr64,void,MapUpdater>,MapUpdater * __ptr64>::operator()<>+56 c:\program files (x86)\microsoft visual studio 12.0\vc\include\functional line 1138
00007FF650DCE7D1 00000006356DF790 std::_LaunchPad<std::_Bind<1,void,std::_Pmf_wrap<void (__cdecl MapUpdater::*)(void) __ptr64,void,MapUpdater>,MapUpdater * __ptr64> >::_Run+51 c:\program files (x86)\microsoft visual studio 12.0\vc\include\thr\xthread line 196
00007FF650DCE408 00000006356DF7C0 std::_LaunchPad<std::_Bind<1,void,std::_Pmf_wrap<void (__cdecl MapUpdater::*)(void) __ptr64,void,MapUpdater>,MapUpdater * __ptr64> >::_Go+28 c:\program files (x86)\microsoft visual studio 12.0\vc\include\thr\xthread line 188
00007FFCF0D2DF29 00000006356DF810 ?_Release@_Pad@std@@QEAAXXZ+D9
00007FFCF0ABA105 00000006356DF860 _beginthreadex+1F5
00007FFCF0ABA357 00000006356DF8A0 _endthreadex+1D7
00007FFCFD6B16AD 00000006356DF8D0 BaseThreadInitThunk+D
00007FFCFD984629 00000006356DF920 RtlUserThreadStart+1D
Call stack:
Address Frame Function SourceFile
00007FFCFD9AABCA 0000000658EDD940 ZwWaitForSingleObject+A
00007FFCFAD51148 0000000658EDD9E0 WaitForSingleObjectEx+98
00007FFCF0B0B139 0000000658EDDA20 ?get_error_code@scheduler_resource_allocation_error@Concurrency@@QEBAJXZ+1499
00007FFCF0AFECCE 0000000658EDDA60 ?Block@Context@Concurrency@@SAXXZ+1E
00007FFCF0B07E76 0000000658EDDB10 ?wait@_Condition_variable@details@Concurrency@@QEAAXAEAVcritical_section@3@@Z+96
00007FFCF0D2CB41 0000000658EDDB70 _Call_onceEx+141
00007FFCF0D2CD50 0000000658EDDBA0 _Cnd_wait+20
00007FF64F84BD23 0000000658EDDBD0 std::_Cnd_waitX+33 c:\program files (x86)\microsoft visual studio 12.0\vc\include\thr\xthread line 93
00007FF64F84F81A 0000000658EDDC00 std::condition_variable::wait+3A c:\program files (x86)\microsoft visual studio 12.0\vc\include\condition_variable line 58
00007FF650DCCD20 0000000658EDDC60 MapUpdater::wait+60 c:\users\administrator\desktop\source\src\server\game\maps\mapupdater.cpp line 74
00007FF65003AFA4 0000000658EDDD70 MapManager::Update+1E4 c:\users\administrator\desktop\source\src\server\game\maps\mapmanager.cpp line 229
00007FF64FFD6B9A 0000000658EDE0C0 World::Update+86A c:\users\administrator\desktop\source\src\server\game\world\world.cpp line 2198
00007FF64F7DE605 0000000658EDE120 WorldUpdateLoop+75 c:\users\administrator\desktop\source\src\server\worldserver\main.cpp line 410
00007FF64F7E1C02 0000000658EDF880 main+1F42 c:\users\administrator\desktop\source\src\server\worldserver\main.cpp line 269
00007FF6512C05FD 0000000658EDF8F0 __tmainCRTStartup+19D f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c line 626
00007FF6512C072E 0000000658EDF920 mainCRTStartup+E f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c line 466
00007FFCFD6B16AD 0000000658EDF950 BaseThreadInitThunk+D
00007FFCFD984629 0000000658EDF9A0 RtlUserThreadStart+1D
Call stack:
Address Frame Function SourceFile
00007FFCFD9AABCA 000000065AA8F9A0 ZwWaitForSingleObject+A
00007FFCFAD51148 000000065AA8FA40 WaitForSingleObjectEx+98
00007FF64F8184CD 000000065AA8FA70 boost::asio::detail::win_iocp_io_service::timer_thread_function::operator()+4D c:\local\boost_1_58_0_b1\boost\asio\detail\impl\win_iocp_io_service.ipp line 54
00007FF64F83F5CF 000000065AA8FAA0 boost::asio::detail::win_thread::func<boost::asio::detail::win_iocp_io_service::timer_thread_function>::run+2F c:\local\boost_1_58_0_b1\boost\asio\detail\win_thread.hpp line 117
00007FF64F843EE6 000000065AA8FB20 boost::asio::detail::win_thread_function+56 c:\local\boost_1_58_0_b1\boost\asio\detail\impl\win_thread.ipp line 118
00007FFCF0ABA105 000000065AA8FB70 _beginthreadex+1F5
00007FFCF0ABA357 000000065AA8FBB0 _endthreadex+1D7
00007FFCFD6B16AD 000000065AA8FBE0 BaseThreadInitThunk+D
00007FFCFD984629 000000065AA8FC30 RtlUserThreadStart+1D
Call stack:
Address Frame Function SourceFile
00007FFCFD9AAC1A 000000065AF6F550 NtRemoveIoCompletion+A
00007FFCFAD543A3 000000065AF6F5B0 GetQueuedCompletionStatus+43
00007FF64F8306CD 000000065AF6F7A0 boost::asio::detail::win_iocp_io_service::do_one+18D c:\local\boost_1_58_0_b1\boost\asio\detail\impl\win_iocp_io_service.ipp line 368
00007FF64F83F751 000000065AF6F850 boost::asio::detail::win_iocp_io_service::run+C1 c:\local\boost_1_58_0_b1\boost\asio\detail\impl\win_iocp_io_service.ipp line 164
00007FF64F83F65B 000000065AF6F8B0 boost::asio::io_service::run+3B c:\local\boost_1_58_0_b1\boost\asio\impl\io_service.ipp line 59
00007FF64F81845F 000000065AF6F8E0 boost::_mfi::mf0<unsigned __int64,boost::asio::io_service>::operator()+2F c:\local\boost_1_58_0_b1\boost\bind\mem_fn_template.hpp line 50
00007FF64F7E673C 000000065AF6F920 boost::_bi::list1<boost::_bi::value<boost::asio::io_service * __ptr64> >::operator()<unsigned __int64,boost::_mfi::mf0<unsigned __int64,boost::asio::io_service>,boost::_bi::list0>+5C c:\local\boost_1_58_0_b1\boost\bind\bind.hpp line 244
00007FF64F818031 000000065AF6F980 boost::_bi::bind_t<unsigned __int64,boost::_mfi::mf0<unsigned __int64,boost::asio::io_service>,boost::_bi::list1<boost::_bi::value<boost::asio::io_service * __ptr64> > >::operator()+61 c:\local\boost_1_58_0_b1\boost\bind\bind_template.hpp line 21
00007FF64F7EC695 000000065AF6F9B0 std::_Bind<0,void,boost::_bi::bind_t<unsigned __int64,boost::_mfi::mf0<unsigned __int64,boost::asio::io_service>,boost::_bi::list1<boost::_bi::value<boost::asio::io_service * __ptr64> > > >::_Do_call<>+35 c:\program files (x86)\microsoft visual studio 12.0\vc\include\functional line 1150
00007FF64F7E6676 000000065AF6F9F0 std::_Bind<0,void,boost::_bi::bind_t<unsigned __int64,boost::_mfi::mf0<unsigned __int64,boost::asio::io_service>,boost::_bi::list1<boost::_bi::value<boost::asio::io_service * __ptr64> > > >::operator()<>+56 c:\program files (x86)\microsoft visual studio 12.0\vc\include\functional line 1138
00007FF64F826541 000000065AF6FA50 std::_LaunchPad<std::_Bind<0,void,boost::_bi::bind_t<unsigned __int64,boost::_mfi::mf0<unsigned __int64,boost::asio::io_service>,boost::_bi::list1<boost::_bi::value<boost::asio::io_service * __ptr64> > > > >::_Run+51 c:\program files (x86)\microsoft visual studio 12.0\vc\include\thr\xthread line 196
00007FF64F821408 000000065AF6FA80 std::_LaunchPad<std::_Bind<0,void,boost::_bi::bind_t<unsigned __int64,boost::_mfi::mf0<unsigned __int64,boost::asio::io_service>,boost::_bi::list1<boost::_bi::value<boost::asio::io_service * __ptr64> > > > >::_Go+28 c:\program files (x86)\microsoft visual studio 12.0\vc\include\thr\xthread line 188
00007FFCF0D2DF29 000000065AF6FAD0 ?_Release@_Pad@std@@QEAAXXZ+D9
00007FFCF0ABA105 000000065AF6FB20 _beginthreadex+1F5
00007FFCF0ABA357 000000065AF6FB60 _endthreadex+1D7
00007FFCFD6B16AD 000000065AF6FB90 BaseThreadInitThunk+D
00007FFCFD984629 000000065AF6FBE0 RtlUserThreadStart+1D
Call stack:
Address Frame Function SourceFile
00007FFCFD9AAC1A 000000065B06F810 NtRemoveIoCompletion+A
00007FFCFAD543A3 000000065B06F870 GetQueuedCompletionStatus+43
00007FF64F8306CD 000000065B06FA60 boost::asio::detail::win_iocp_io_service::do_one+18D c:\local\boost_1_58_0_b1\boost\asio\detail\impl\win_iocp_io_service.ipp line 368
00007FF64F83F751 000000065B06FB10 boost::asio::detail::win_iocp_io_service::run+C1 c:\local\boost_1_58_0_b1\boost\asio\detail\impl\win_iocp_io_service.ipp line 164
00007FF64F83F65B 000000065B06FB70 boost::asio::io_service::run+3B c:\local\boost_1_58_0_b1\boost\asio\impl\io_service.ipp line 59
00007FF64F81845F 000000065B06FBA0 boost::_mfi::mf0<unsigned __int64,boost::asio::io_service>::operator()+2F c:\local\boost_1_58_0_b1\boost\bind\mem_fn_template.hpp line 50
00007FF64F7E673C 000000065B06FBE0 boost::_bi::list1<boost::_bi::value<boost::asio::io_service * __ptr64> >::operator()<unsigned __int64,boost::_mfi::mf0<unsigned __int64,boost::asio::io_service>,boost::_bi::list0>+5C c:\local\boost_1_58_0_b1\boost\bind\bind.hpp line 244
00007FF64F818031 000000065B06FC40 boost::_bi::bind_t<unsigned __int64,boost::_mfi::mf0<unsigned __int64,boost::asio::io_service>,boost::_bi::list1<boost::_bi::value<boost::asio::io_service * __ptr64> > >::operator()+61 c:\local\boost_1_58_0_b1\boost\bind\bind_template.hpp line 21
00007FF64F7EC695 000000065B06FC70 std::_Bind<0,void,boost::_bi::bind_t<unsigned __int64,boost::_mfi::mf0<unsigned __int64,boost::asio::io_service>,boost::_bi::list1<boost::_bi::value<boost::asio::io_service * __ptr64> > > >::_Do_call<>+35 c:\program files (x86)\microsoft visual studio 12.0\vc\include\functional line 1150
00007FF64F7E6676 000000065B06FCB0 std::_Bind<0,void,boost::_bi::bind_t<unsigned __int64,boost::_mfi::mf0<unsigned __int64,boost::asio::io_service>,boost::_bi::list1<boost::_bi::value<boost::asio::io_service * __ptr64> > > >::operator()<>+56 c:\program files (x86)\microsoft visual studio 12.0\vc\include\functional line 1138
00007FF64F826541 000000065B06FD10 std::_LaunchPad<std::_Bind<0,void,boost::_bi::bind_t<unsigned __int64,boost::_mfi::mf0<unsigned __int64,boost::asio::io_service>,boost::_bi::list1<boost::_bi::value<boost::asio::io_service * __ptr64> > > > >::_Run+51 c:\program files (x86)\microsoft visual studio 12.0\vc\include\thr\xthread line 196
00007FF64F821408 000000065B06FD40 std::_LaunchPad<std::_Bind<0,void,boost::_bi::bind_t<unsigned __int64,boost::_mfi::mf0<unsigned __int64,boost::asio::io_service>,boost::_bi::list1<boost::_bi::value<boost::asio::io_service * __ptr64> > > > >::_Go+28 c:\program files (x86)\microsoft visual studio 12.0\vc\include\thr\xthread line 188
00007FFCF0D2DF29 000000065B06FD90 ?_Release@_Pad@std@@QEAAXXZ+D9
00007FFCF0ABA105 000000065B06FDE0 _beginthreadex+1F5
00007FFCF0ABA357 000000065B06FE20 _endthreadex+1D7
00007FFCFD6B16AD 000000065B06FE50 BaseThreadInitThunk+D
00007FFCFD984629 000000065B06FEA0 RtlUserThreadStart+1D
Call stack:
Address Frame Function SourceFile
00007FFCFD9AABCA 000000065B16F6E0 ZwWaitForSingleObject+A
00007FFCFAD51148 000000065B16F780 WaitForSingleObjectEx+98
00007FFCF0B0B139 000000065B16F7C0 ?get_error_code@scheduler_resource_allocation_error@Concurrency@@QEBAJXZ+1499
00007FFCF0AFECCE 000000065B16F800 ?Block@Context@Concurrency@@SAXXZ+1E
00007FFCF0B07E76 000000065B16F8B0 ?wait@_Condition_variable@details@Concurrency@@QEAAXAEAVcritical_section@3@@Z+96
00007FFCF0D2CB41 000000065B16F910 _Call_onceEx+141
00007FFCF0D2CD50 000000065B16F940 _Cnd_wait+20
00007FF64F84BD23 000000065B16F970 std::_Cnd_waitX+33 c:\program files (x86)\microsoft visual studio 12.0\vc\include\thr\xthread line 93
00007FF64F84F81A 000000065B16F9A0 std::condition_variable::wait+3A c:\program files (x86)\microsoft visual studio 12.0\vc\include\condition_variable line 58
00007FF651001725 000000065B16FA00 ProducerConsumerQueue<SQLOperation * __ptr64>::WaitAndPop+85 c:\users\administrator\desktop\source\src\common\threading\producerconsumerqueue.h line 76
00007FF651000F39 000000065B16FA60 DatabaseWorker::WorkerThread+49 c:\users\administrator\desktop\source\src\server\database\database\databaseworker.cpp line 51
00007FF65100168F 000000065B16FA90 std::_Pmf_wrap<void (__cdecl DatabaseWorker::*)(void) __ptr64,void,DatabaseWorker>::operator()+2F c:\program files (x86)\microsoft visual studio 12.0\vc\include\functional line 1231
00007FF6510013A1 000000065B16FAD0 std::_Bind<1,void,std::_Pmf_wrap<void (__cdecl DatabaseWorker::*)(void) __ptr64,void,DatabaseWorker>,DatabaseWorker * __ptr64>::_Do_call<,0>+71 c:\program files (x86)\microsoft visual studio 12.0\vc\include\functional line 1150
00007FF6510012A6 000000065B16FB10 std::_Bind<1,void,std::_Pmf_wrap<void (__cdecl DatabaseWorker::*)(void) __ptr64,void,DatabaseWorker>,DatabaseWorker * __ptr64>::operator()<>+56 c:\program files (x86)\microsoft visual studio 12.0\vc\include\functional line 1138
00007FF6510018B1 000000065B16FB70 std::_LaunchPad<std::_Bind<1,void,std::_Pmf_wrap<void (__cdecl DatabaseWorker::*)(void) __ptr64,void,DatabaseWorker>,DatabaseWorker * __ptr64> >::_Run+51 c:\program files (x86)\microsoft visual studio 12.0\vc\include\thr\xthread line 196
00007FF6510017E8 000000065B16FBA0 std::_LaunchPad<std::_Bind<1,void,std::_Pmf_wrap<void (__cdecl DatabaseWorker::*)(void) __ptr64,void,DatabaseWorker>,DatabaseWorker * __ptr64> >::_Go+28 c:\program files (x86)\microsoft visual studio 12.0\vc\include\thr\xthread line 188
00007FFCF0D2DF29 000000065B16FBF0 ?_Release@_Pad@std@@QEAAXXZ+D9
00007FFCF0ABA105 000000065B16FC40 _beginthreadex+1F5
00007FFCF0ABA357 000000065B16FC80 _endthreadex+1D7
00007FFCFD6B16AD 000000065B16FCB0 BaseThreadInitThunk+D
00007FFCFD984629 000000065B16FD00 RtlUserThreadStart+1D
Call stack:
Address Frame Function SourceFile
00007FFCFD9AABCA 000000065B26F630 ZwWaitForSingleObject+A
00007FFCFAD51148 000000065B26F6D0 WaitForSingleObjectEx+98
00007FFCF0B0B139 000000065B26F710 ?get_error_code@scheduler_resource_allocation_error@Concurrency@@QEBAJXZ+1499
00007FFCF0AFECCE 000000065B26F750 ?Block@Context@Concurrency@@SAXXZ+1E
00007FFCF0B07E76 000000065B26F800 ?wait@_Condition_variable@details@Concurrency@@QEAAXAEAVcritical_section@3@@Z+96
00007FFCF0D2CB41 000000065B26F860 _Call_onceEx+141
00007FFCF0D2CD50 000000065B26F890 _Cnd_wait+20
00007FF64F84BD23 000000065B26F8C0 std::_Cnd_waitX+33 c:\program files (x86)\microsoft visual studio 12.0\vc\include\thr\xthread line 93
00007FF64F84F81A 000000065B26F8F0 std::condition_variable::wait+3A c:\program files (x86)\microsoft visual studio 12.0\vc\include\condition_variable line 58
00007FF651001725 000000065B26F950 ProducerConsumerQueue<SQLOperation * __ptr64>::WaitAndPop+85 c:\users\administrator\desktop\source\src\common\threading\producerconsumerqueue.h line 76
00007FF651000F39 000000065B26F9B0 DatabaseWorker::WorkerThread+49 c:\users\administrator\desktop\source\src\server\database\database\databaseworker.cpp line 51
00007FF65100168F 000000065B26F9E0 std::_Pmf_wrap<void (__cdecl DatabaseWorker::*)(void) __ptr64,void,DatabaseWorker>::operator()+2F c:\program files (x86)\microsoft visual studio 12.0\vc\include\functional line 1231
00007FF6510013A1 000000065B26FA20 std::_Bind<1,void,std::_Pmf_wrap<void (__cdecl DatabaseWorker::*)(void) __ptr64,void,DatabaseWorker>,DatabaseWorker * __ptr64>::_Do_call<,0>+71 c:\program files (x86)\microsoft visual studio 12.0\vc\include\functional line 1150
00007FF6510012A6 000000065B26FA60 std::_Bind<1,void,std::_Pmf_wrap<void (__cdecl DatabaseWorker::*)(void) __ptr64,void,DatabaseWorker>,DatabaseWorker * __ptr64>::operator()<>+56 c:\program files (x86)\microsoft visual studio 12.0\vc\include\functional line 1138
00007FF6510018B1 000000065B26FAC0 std::_LaunchPad<std::_Bind<1,void,std::_Pmf_wrap<void (__cdecl DatabaseWorker::*)(void) __ptr64,void,DatabaseWorker>,DatabaseWorker * __ptr64> >::_Run+51 c:\program files (x86)\microsoft visual studio 12.0\vc\include\thr\xthread line 196
00007FF6510017E8 000000065B26FAF0 std::_LaunchPad<std::_Bind<1,void,std::_Pmf_wrap<void (__cdecl DatabaseWorker::*)(void) __ptr64,void,DatabaseWorker>,DatabaseWorker * __ptr64> >::_Go+28 c:\program files (x86)\microsoft visual studio 12.0\vc\include\thr\xthread line 188
00007FFCF0D2DF29 000000065B26FB40 ?_Release@_Pad@std@@QEAAXXZ+D9
00007FFCF0ABA105 000000065B26FB90 _beginthreadex+1F5
00007FFCF0ABA357 000000065B26FBD0 _endthreadex+1D7
00007FFCFD6B16AD 000000065B26FC00 BaseThreadInitThunk+D
00007FFCFD984629 000000065B26FC50 RtlUserThreadStart+1D
Call stack:
Address Frame Function SourceFile
00007FFCFD9AABCA 000000065B36F7E0 ZwWaitForSingleObject+A
00007FFCFAD51148 000000065B36F880 WaitForSingleObjectEx+98
00007FFCF0B0B139 000000065B36F8C0 ?get_error_code@scheduler_resource_allocation_error@Concurrency@@QEBAJXZ+1499
00007FFCF0AFECCE 000000065B36F900 ?Block@Context@Concurrency@@SAXXZ+1E
00007FFCF0B07E76 000000065B36F9B0 ?wait@_Condition_variable@details@Concurrency@@QEAAXAEAVcritical_section@3@@Z+96
00007FFCF0D2CB41 000000065B36FA10 _Call_onceEx+141
00007FFCF0D2CD50 000000065B36FA40 _Cnd_wait+20
00007FF64F84BD23 000000065B36FA70 std::_Cnd_waitX+33 c:\program files (x86)\microsoft visual studio 12.0\vc\include\thr\xthread line 93
00007FF64F84F81A 000000065B36FAA0 std::condition_variable::wait+3A c:\program files (x86)\microsoft visual studio 12.0\vc\include\condition_variable line 58
00007FF651001725 000000065B36FB00 ProducerConsumerQueue<SQLOperation * __ptr64>::WaitAndPop+85 c:\users\administrator\desktop\source\src\common\threading\producerconsumerqueue.h line 76
00007FF651000F39 000000065B36FB60 DatabaseWorker::WorkerThread+49 c:\users\administrator\desktop\source\src\server\database\database\databaseworker.cpp line 51
00007FF65100168F 000000065B36FB90 std::_Pmf_wrap<void (__cdecl DatabaseWorker::*)(void) __ptr64,void,DatabaseWorker>::operator()+2F c:\program files (x86)\microsoft visual studio 12.0\vc\include\functional line 1231
00007FF6510013A1 000000065B36FBD0 std::_Bind<1,void,std::_Pmf_wrap<void (__cdecl DatabaseWorker::*)(void) __ptr64,void,DatabaseWorker>,DatabaseWorker * __ptr64>::_Do_call<,0>+71 c:\program files (x86)\microsoft visual studio 12.0\vc\include\functional line 1150
00007FF6510012A6 000000065B36FC10 std::_Bind<1,void,std::_Pmf_wrap<void (__cdecl DatabaseWorker::*)(void) __ptr64,void,DatabaseWorker>,DatabaseWorker * __ptr64>::operator()<>+56 c:\program files (x86)\microsoft visual studio 12.0\vc\include\functional line 1138
00007FF6510018B1 000000065B36FC70 std::_LaunchPad<std::_Bind<1,void,std::_Pmf_wrap<void (__cdecl DatabaseWorker::*)(void) __ptr64,void,DatabaseWorker>,DatabaseWorker * __ptr64> >::_Run+51 c:\program files (x86)\microsoft visual studio 12.0\vc\include\thr\xthread line 196
00007FF6510017E8 000000065B36FCA0 std::_LaunchPad<std::_Bind<1,void,std::_Pmf_wrap<void (__cdecl DatabaseWorker::*)(void) __ptr64,void,DatabaseWorker>,DatabaseWorker * __ptr64> >::_Go+28 c:\program files (x86)\microsoft visual studio 12.0\vc\include\thr\xthread line 188
00007FFCF0D2DF29 000000065B36FCF0 ?_Release@_Pad@std@@QEAAXXZ+D9
00007FFCF0ABA105 000000065B36FD40 _beginthreadex+1F5
00007FFCF0ABA357 000000065B36FD80 _endthreadex+1D7
00007FFCFD6B16AD 000000065B36FDB0 BaseThreadInitThunk+D
00007FFCFD984629 000000065B36FE00 RtlUserThreadStart+1D
Call stack:
Address Frame Function SourceFile
00007FFCFD9AB99A 00000006356D3EF0 NtGetContextThread+A
CCCCCCCCCCCCCCCC 00000006356D3EF8 0000:0000000000000000
CCCCCCCCCCCCCCCC 00000006356D3F00 0000:0000000000000000
CCCCCCCCCCCCCCCC 00000006356D3F08 0000:0000000000000000
00000000000003EC 00000006356D3F10 0000:0000000000000000
0000BDEE55845E3D 00000006356D3F18 0000:0000000000000000
00000006356D4490 00000006356D3F20 0000:0000000000000000
00007FF64F8526A0 00000006356D4490 WheatyExceptionReport::printTracesForAllThreads+100 c:\users\administrator\desktop\source\src\common\debugging\wheatyexceptionreport.cpp line 460
00007FF64F852AB7 00000006356D4BC0 WheatyExceptionReport::GenerateExceptionReport+3B7 c:\users\administrator\desktop\source\src\common\debugging\wheatyexceptionreport.cpp line 561
00007FF64F8524F6 00000006356D4F70 WheatyExceptionReport::WheatyUnhandledExceptionFilter+436 c:\users\administrator\desktop\source\src\common\debugging\wheatyexceptionreport.cpp line 176
00007FFCFAE2D9B6 00000006356D5060 UnhandledExceptionFilter+196
00007FFCFD9BB1D4 00000006356D5090 memset+C794
00007FFCFD99C92F 00000006356D5100 __C_specific_handler+87
00007FFCFD9AD82D 00000006356D5130 __chkstk+9D
00007FFCFD95916B 00000006356D5800 RtlRaiseException+483
00007FFCFD9AC9EE 00000006356D5DC0 KiUserExceptionDispatcher+2E
00007FF64F8BAB0B 00000006356D5DD0 Reference<Unit,ThreatManager>::getTarget+B c:\users\administrator\desktop\source\src\server\shared\dynamic\linkedreference\reference.h line 94
00007FF650C5A7E6 00000006356D5FC0 UnitAI::SelectTarget<DefaultTargetSelector>+B6 c:\users\administrator\desktop\source\src\server\game\ai\coreai\unitai.h line 154
00007FF650C597B0 00000006356D6020 UnitAI::SelectTarget+70 c:\users\administrator\desktop\source\src\server\game\ai\coreai\unitai.cpp line 94
00007FF650D0659E 00000006356D6980 SmartScript::GetTargets+2FE c:\users\administrator\desktop\source\src\server\game\ai\smartscripts\smartscript.cpp line 2529
00007FF650CF7263 00000006356DE470 SmartScript::ProcessAction+37B3 c:\users\administrator\desktop\source\src\server\game\ai\smartscripts\smartscript.cpp line 470
00007FF650D06270 00000006356DE4D0 SmartScript::ProcessTimedAction+D0 c:\users\administrator\desktop\source\src\server\game\ai\smartscripts\smartscript.cpp line 2383
00007FF650CF0D22 00000006356DE8F0 SmartScript::ProcessEvent+302 c:\users\administrator\desktop\source\src\server\game\ai\smartscripts\smartscript.cpp line 2812
00007FF650CF386E 00000006356DE9A0 SmartScript::UpdateTimer+26E c:\users\administrator\desktop\source\src\server\game\ai\smartscripts\smartscript.cpp line 3411
00007FF650D09568 00000006356DEB70 SmartScript::OnUpdate+128 c:\users\administrator\desktop\source\src\server\game\ai\smartscripts\smartscript.cpp line 3456
00007FF650D23968 00000006356DEBA0 SmartAI::UpdateAI+38 c:\users\administrator\desktop\source\src\server\game\ai\smartscripts\smartai.cpp line 328
00007FF6503FD23D 00000006356DEF60 Creature::Update+C5D c:\users\administrator\desktop\source\src\server\game\entities\creature\creature.cpp line 638
00007FF650C9777A 00000006356DF090 TempSummon::Update+5A c:\users\administrator\desktop\source\src\server\game\entities\creature\temporarysummon.cpp line 50
00007FF650D70070 00000006356DF0F0 Trinity::ObjectUpdater::Visit<Creature>+B0 c:\users\administrator\desktop\source\src\server\game\grids\notifiers\gridnotifiers.cpp line 348
00007FF650897915 00000006356DF120 VisitorHelper<Trinity::ObjectUpdater,Creature>+35 c:\users\administrator\desktop\source\src\server\shared\dynamic\typecontainervisitor.h line 46
00007FF6508979B5 00000006356DF150 VisitorHelper<Trinity::ObjectUpdater,Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > >+35 c:\users\administrator\desktop\source\src\server\shared\dynamic\typecontainervisitor.h line 52
00007FF650897B6B 00000006356DF180 VisitorHelper<Trinity::ObjectUpdater,GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > >+4B c:\users\administrator\desktop\source\src\server\shared\dynamic\typecontainervisitor.h line 53
00007FF65089779A 00000006356DF1B0 VisitorHelper<Trinity::ObjectUpdater,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >+3A c:\users\administrator\desktop\source\src\server\shared\dynamic\typecontainervisitor.h line 59
00007FF6508C8675 00000006356DF1E0 TypeContainerVisitor<Trinity::ObjectUpdater,TypeMapContainer<TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >::Visit+35 c:\users\administrator\desktop\source\src\server\shared\dynamic\typecontainervisitor.h line 93
00007FF6508966A5 00000006356DF210 Grid<Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >::Visit<Trinity::ObjectUpdater>+35 c:\users\administrator\desktop\source\src\server\game\grids\grid.h line 92
00007FF65089714C 00000006356DF240 NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >::VisitGrid<Trinity::ObjectUpdater,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >+4C c:\users\administrator\desktop\source\src\server\game\grids\ngrid.h line 158
00007FF6508967D0 00000006356DF290 Map::Visit<Trinity::ObjectUpdater,TypeMapContainer<TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >+D0 c:\users\administrator\desktop\source\src\server\game\maps\map.h line 834
00007FF65087AB64 00000006356DF330 Map::VisitNearbyCellsOf+184 c:\users\administrator\desktop\source\src\server\game\maps\map.cpp line 674
00007FF65087AE6A 00000006356DF5D0 Map::Update+2BA c:\users\administrator\desktop\source\src\server\game\maps\map.cpp line 718
00007FF650888EA0 00000006356DF600 InstanceMap::Update+30 c:\users\administrator\desktop\source\src\server\game\maps\map.cpp line 3205
00007FF650DCE9FC 00000006356DF630 MapUpdateRequest::call+3C c:\users\administrator\desktop\source\src\server\game\maps\mapupdater.cpp line 43
00007FF650DCD074 00000006356DF680 MapUpdater::WorkerThread+64 c:\users\administrator\desktop\source\src\server\game\maps\mapupdater.cpp line 115
00007FF650DCE14F 00000006356DF6B0 std::_Pmf_wrap<void (__cdecl MapUpdater::*)(void) __ptr64,void,MapUpdater>::operator()+2F c:\program files (x86)\microsoft visual studio 12.0\vc\include\functional line 1231
00007FF650DCD771 00000006356DF6F0 std::_Bind<1,void,std::_Pmf_wrap<void (__cdecl MapUpdater::*)(void) __ptr64,void,MapUpdater>,MapUpdater * __ptr64>::_Do_call<,0>+71 c:\program files (x86)\microsoft visual studio 12.0\vc\include\functional line 1150
00007FF650DCD366 00000006356DF730 std::_Bind<1,void,std::_Pmf_wrap<void (__cdecl MapUpdater::*)(void) __ptr64,void,MapUpdater>,MapUpdater * __ptr64>::operator()<>+56 c:\program files (x86)\microsoft visual studio 12.0\vc\include\functional line 1138
00007FF650DCE7D1 00000006356DF790 std::_LaunchPad<std::_Bind<1,void,std::_Pmf_wrap<void (__cdecl MapUpdater::*)(void) __ptr64,void,MapUpdater>,MapUpdater * __ptr64> >::_Run+51 c:\program files (x86)\microsoft visual studio 12.0\vc\include\thr\xthread line 196
00007FF650DCE408 00000006356DF7C0 std::_LaunchPad<std::_Bind<1,void,std::_Pmf_wrap<void (__cdecl MapUpdater::*)(void) __ptr64,void,MapUpdater>,MapUpdater * __ptr64> >::_Go+28 c:\program files (x86)\microsoft visual studio 12.0\vc\include\thr\xthread line 188
00007FFCF0D2DF29 00000006356DF810 ?_Release@_Pad@std@@QEAAXXZ+D9
00007FFCF0ABA105 00000006356DF860 _beginthreadex+1F5
00007FFCF0ABA357 00000006356DF8A0 _endthreadex+1D7
00007FFCFD6B16AD 00000006356DF8D0 BaseThreadInitThunk+D
00007FFCFD984629 00000006356DF920 RtlUserThreadStart+1D
Call stack:
Address Frame Function SourceFile
00007FFCFD9AABEA 000000063D47F810 NtReadFile+A
00007FFCFAD57CA8 000000063D47F890 ReadFile+78
00007FFCF0BC1188 000000063D47F9C0 _read+F38
00007FFCF0BC052C 000000063D47FA20 _read+2DC
00007FFCF0AD348E 000000063D47FA90 _filbuf+17E
00007FFCF0AD16D2 000000063D47FB40 fgets+472
00007FF64F844394 000000063D47FD70 CliThread+E4 c:\users\administrator\desktop\source\src\server\worldserver\commandline\clirunnable.cpp line 153
00007FF64F7EC64F 000000063D47FDA0 std::_Bind<1,void,void (__cdecl*const)(void)>::_Do_call<>+2F c:\program files (x86)\microsoft visual studio 12.0\vc\include\functional line 1150
00007FF64F7E6616 000000063D47FDE0 std::_Bind<1,void,void (__cdecl*const)(void)>::operator()<>+56 c:\program files (x86)\microsoft visual studio 12.0\vc\include\functional line 1138
00007FF64F8264D1 000000063D47FE40 std::_LaunchPad<std::_Bind<1,void,void (__cdecl*const)(void)> >::_Run+51 c:\program files (x86)\microsoft visual studio 12.0\vc\include\thr\xthread line 196
00007FF64F8213D8 000000063D47FE70 std::_LaunchPad<std::_Bind<1,void,void (__cdecl*const)(void)> >::_Go+28 c:\program files (x86)\microsoft visual studio 12.0\vc\include\thr\xthread line 188
00007FFCF0D2DF29 000000063D47FEC0 ?_Release@_Pad@std@@QEAAXXZ+D9
00007FFCF0ABA105 000000063D47FF10 _beginthreadex+1F5
00007FFCF0ABA357 000000063D47FF50 _endthreadex+1D7
00007FFCFD6B16AD 000000063D47FF80 BaseThreadInitThunk+D
00007FFCFD984629 000000063D47FFD0 RtlUserThreadStart+1D
Call stack:
Address Frame Function SourceFile
00007FFCFD9AABCA 000000063D57FAE0 ZwWaitForSingleObject+A
00007FFCFAD51148 000000063D57FB80 WaitForSingleObjectEx+98
00007FF64F8184CD 000000063D57FBB0 boost::asio::detail::win_iocp_io_service::timer_thread_function::operator()+4D c:\local\boost_1_58_0_b1\boost\asio\detail\impl\win_iocp_io_service.ipp line 54
00007FF64F83F5CF 000000063D57FBE0 boost::asio::detail::win_thread::func<boost::asio::detail::win_iocp_io_service::timer_thread_function>::run+2F c:\local\boost_1_58_0_b1\boost\asio\detail\win_thread.hpp line 117
00007FF64F843EE6 000000063D57FC60 boost::asio::detail::win_thread_function+56 c:\local\boost_1_58_0_b1\boost\asio\detail\impl\win_thread.ipp line 118
00007FFCF0ABA105 000000063D57FCB0 _beginthreadex+1F5
00007FFCF0ABA357 000000063D57FCF0 _endthreadex+1D7
00007FFCFD6B16AD 000000063D57FD20 BaseThreadInitThunk+D
00007FFCFD984629 000000063D57FD70 RtlUserThreadStart+1D
Call stack:
Address Frame Function SourceFile
00007FFCFD9AAC1A 000000063D67F780 NtRemoveIoCompletion+A
00007FFCFAD543A3 000000063D67F7E0 GetQueuedCompletionStatus+43
00007FF64F8306CD 000000063D67F9D0 boost::asio::detail::win_iocp_io_service::do_one+18D c:\local\boost_1_58_0_b1\boost\asio\detail\impl\win_iocp_io_service.ipp line 368
00007FF64F83F751 000000063D67FA80 boost::asio::detail::win_iocp_io_service::run+C1 c:\local\boost_1_58_0_b1\boost\asio\detail\impl\win_iocp_io_service.ipp line 164
00007FF64F83F65B 000000063D67FAE0 boost::asio::io_service::run+3B c:\local\boost_1_58_0_b1\boost\asio\impl\io_service.ipp line 59
00007FF6501BDE46 000000063D67FCD0 NetworkThread<WorldSocket>::Run+166 c:\users\administrator\desktop\source\src\server\shared\networking\networkthread.h line 128
00007FF6501BD03F 000000063D67FD00 std::_Pmf_wrap<void (__cdecl NetworkThread<WorldSocket>::*)(void) __ptr64,void,NetworkThread<WorldSocket> >::operator()+2F c:\program files (x86)\microsoft visual studio 12.0\vc\include\functional line 1231
00007FF6501B8481 000000063D67FD40 std::_Bind<1,void,std::_Pmf_wrap<void (__cdecl NetworkThread<WorldSocket>::*)(void) __ptr64,void,NetworkThread<WorldSocket> >,NetworkThread<WorldSocket> * __ptr64>::_Do_call<,0>+71 c:\program files (x86)\microsoft visual studio 12.0\vc\include\functional line 1150
00007FF6501B76E6 000000063D67FD80 std::_Bind<1,void,std::_Pmf_wrap<void (__cdecl NetworkThread<WorldSocket>::*)(void) __ptr64,void,NetworkThread<WorldSocket> >,NetworkThread<WorldSocket> * __ptr64>::operator()<>+56 c:\program files (x86)\microsoft visual studio 12.0\vc\include\functional line 1138
00007FF6501BF881 000000063D67FDE0 std::_LaunchPad<std::_Bind<1,void,std::_Pmf_wrap<void (__cdecl NetworkThread<WorldSocket>::*)(void) __ptr64,void,NetworkThread<WorldSocket> >,NetworkThread<WorldSocket> * __ptr64> >::_Run+51 c:\program files (x86)\microsoft visual studio 12.0\vc\include\thr\xthread line 196
00007FF6501BF218 000000063D67FE10 std::_LaunchPad<std::_Bind<1,void,std::_Pmf_wrap<void (__cdecl NetworkThread<WorldSocket>::*)(void) __ptr64,void,NetworkThread<WorldSocket> >,NetworkThread<WorldSocket> * __ptr64> >::_Go+28 c:\program files (x86)\microsoft visual studio 12.0\vc\include\thr\xthread line 188
00007FFCF0D2DF29 000000063D67FE60 ?_Release@_Pad@std@@QEAAXXZ+D9
00007FFCF0ABA105 000000063D67FEB0 _beginthreadex+1F5
00007FFCF0ABA357 000000063D67FEF0 _endthreadex+1D7
00007FFCFD6B16AD 000000063D67FF20 BaseThreadInitThunk+D
00007FFCFD984629 000000063D67FF70 RtlUserThreadStart+1D
========================
Local Variables And Parameters
Call stack:
Address Frame Function SourceFile
00007FF64F8BAB0B 00000006356D5DD0 Reference<Unit,ThreatManager>::getTarget+B c:\users\administrator\desktop\source\src\server\shared\dynamic\linkedreference\reference.h line 94
Local Reference<Unit,ThreatManager>* this = NULL
00007FF650C5A7E6 00000006356D5FC0 UnitAI::SelectTarget<DefaultTargetSelector>+B6 c:\users\administrator\desktop\source\src\server\game\ai\coreai\unitai.h line 154
Local UnitAI* this = 0x6CCC3DFC0
Unit* me = 0x6EA62B5C0
WorldObject
Object
unsigned int m_objectType = 0x9
int m_objectTypeId = 0x3
unsigned int m_updateFlag = 0x60
int* m_int32Values = 0x31000103
unsigned int* m_uint32Values = 0x31000103
float* m_floatValues = 0.000000
UpdateMask _changesMask = 0x6EA62B5E0
unsigned int m_valuesCount = 0x94
unsigned int _fieldNotifyFlags = 0x100
bool m_objectUpdated = 0x1
bool m_inWorld = 0x1
PackedGuid m_PackGUID = 0x6EA62B5F8
WorldLocation
Position
PositionXYStreamer
Position* Pos = 0x42BB1F1443FED2F8
PositionXYZStreamer
<user defined> Pos = 0x42BB1F1443FED2F8
PositionXYZOStreamer
<user defined> Pos = 0x42BB1F1443FED2F8
float m_positionX = 509.648193
float m_positionY = 93.560699
float m_positionZ = -16.124645
float m_orientation = 2.194737
unsigned int m_mapId = 0x240
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x6EA62B644
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x6EA62B650
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x6EA62B65C
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x6EA62B690
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x6EA62B6C4
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x6EA62B6D0
unsigned int LastUsedScriptID = 0x0
MovementInfo m_movementInfo = 0x6EA62B6E0
std::string m_name = "Grand Magus Telestra"
bool m_isActive = 0x0
bool m_isWorldObject = 0x0
ZoneScript* m_zoneScript = 0x68971BDF0
Transport* m_transport = NULL
Map* m_currMap = 0x67B4A4050
unsigned int m_InstanceId = 0x3D
unsigned int m_phaseMask = 0x1
unsigned int m_notifyflags = 0x0
unsigned int m_executed_notifies = 0x0
unsigned int m_extraAttacks = 0x0
bool m_canDualWield = 0x0
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled
std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Tree_comp<0,std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Tree_buy<Unit *,std::allocator<Unit *> >
std::_Tree_alloc<0,std::_Tree_base_types<Unit *,std::allocator<Unit *> > >
std::_Tree_val<std::_Tree_simple_types<Unit *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x6BDEF94C0
std::_Tree_node<Unit *,void *>* _Myhead = 0x6B05B7040
unsigned int _Mysize = 0x0
Player* m_movedPlayer = NULL
ObjectGuid[7] m_SummonSlot
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
ObjectGuid[4] m_ObjectSlot
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
float m_modMeleeHitChance = 0.000000
float m_modRangedHitChance = 0.000000
float m_modSpellHitChance = 0.000000
int m_baseSpellCritChance = 0x5
float[7] m_threatModifier
[0] = 1.000000
[1] = 1.000000
[2] = 1.000000
[3] = 1.000000
[4] = 1.000000
[5] = 1.000000
[6] = 1.000000
float[3] m_modAttackSpeedPct
[0] = 1.000000
[1] = 1.000000
[2] = 1.000000
EventProcessor m_Events
unsigned int m_time = 0x4453
std::multimap<unsigned __int64,BasicEvent *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> > > m_events = 0x6EA62B868
std::list<SpellImmune,std::allocator<SpellImmune> >[7] m_spellImmune
[0] = 0x6EA62B880
[1] = 0x6EA62B898
[2] = 0x6EA62B8B0
[3] = 0x6EA62B8C8
[4] = 0x6EA62B8E0
[5] = 0x6EA62B8F8
[6] = 0x6EA62B910
unsigned int m_lastSanctuaryTime = 0x0
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras
std::_Tree<std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> >
std::_Tree_comp<0,std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> >
std::_Tree_buy<PetAura const *,std::allocator<PetAura const *> >
std::_Tree_alloc<0,std::_Tree_base_types<PetAura const *,std::allocator<PetAura const *> > >
std::_Tree_val<std::_Tree_simple_types<PetAura const *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x6BDEF8F20
std::_Tree_node<PetAura const *,void *>* _Myhead = 0x6B05BB410
unsigned int _Mysize = 0x0
bool IsAIEnabled = 0x1
bool NeedChangeAI = 0x0
ObjectGuid LastCharmerGUID
unsigned int _guid = 0x0
bool m_ControlledByPlayer = 0x0
Movement::MoveSpline* movespline = 0x651563980
Movement::Spline<int> spline = 0x651563980
Movement::FacingInfo facing = 0x6515639D0
unsigned int m_Id = 0xCE4B1
Movement::MoveSplineFlag splineflags = 0x10000
int time_passed = 0x0
float vertical_acceleration = 0.000000
float initialOrientation = 2.194737
int effect_start_time = 0x0
int point_Idx = 0x1
int point_Idx_offset = 0x0
bool onTransport = 0x0
UnitAI* i_AI = 0x6CCC3DFC0
UnitAI* i_disabledAI = NULL
bool m_AutoRepeatFirstCast = 0x0
unsigned int[3] m_attackTimer
[0] = 0x15E
[1] = 0x0
[2] = 0x15E
float[5] m_createStats
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
[4] = 0.000000
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_attackers
std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Tree_comp<0,std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Tree_buy<Unit *,std::allocator<Unit *> >
std::_Tree_alloc<0,std::_Tree_base_types<Unit *,std::allocator<Unit *> > >
std::_Tree_val<std::_Tree_simple_types<Unit *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x6BDEF8E30
std::_Tree_node<Unit *,void *>* _Myhead = 0x6B05BB560
unsigned int _Mysize = 0x0
Unit* m_attacking = 0x6B445C370
WorldObject
Object
unsigned int m_objectType = 0x19
int m_objectTypeId = 0x4
unsigned int m_updateFlag = 0x60
int* m_int32Values = 0xDD0
unsigned int* m_uint32Values = 0xDD0
float* m_floatValues = 0.000000
UpdateMask _changesMask = 0x6B445C390
unsigned int m_valuesCount = 0x52E
unsigned int _fieldNotifyFlags = 0x100
bool m_objectUpdated = 0x1
bool m_inWorld = 0x1
PackedGuid m_PackGUID = 0x6B445C3A8
WorldLocation
Position
PositionXYStreamer
Position* Pos = 0x429CEF0443F8926D
PositionXYZStreamer
<user defined> Pos = 0x429CEF0443F8926D
PositionXYZOStreamer
<user defined> Pos = 0x429CEF0443F8926D
float m_positionX = 497.143951
float m_positionY = 78.466827
float m_positionZ = -16.124636
float m_orientation = 0.699300
unsigned int m_mapId = 0x240
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x6B445C3F4
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x6B445C400
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x6B445C40C
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x6B445C440
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x6B445C474
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x6B445C480
unsigned int LastUsedScriptID = 0x0
MovementInfo m_movementInfo = 0x6B445C490
std::string m_name = "Treelife"
bool m_isActive = 0x1
bool m_isWorldObject = 0x1
ZoneScript* m_zoneScript = NULL
Transport* m_transport = NULL
Map* m_currMap = 0x67B4A4050
unsigned int m_InstanceId = 0x3D
unsigned int m_phaseMask = 0x1
unsigned int m_notifyflags = 0x2
unsigned int m_executed_notifies = 0x0
unsigned int m_extraAttacks = 0x0
bool m_canDualWield = 0x0
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled = 0x6B445C560
Player* m_movedPlayer = 0x6B445C370
ObjectGuid[7] m_SummonSlot
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
ObjectGuid[4] m_ObjectSlot
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
float m_modMeleeHitChance = 0.000000
float m_modRangedHitChance = 0.000000
float m_modSpellHitChance = 0.000000
int m_baseSpellCritChance = 0x5
float[7] m_threatModifier
[0] = 1.000000
[1] = 1.000000
[2] = 1.000000
[3] = 1.000000
[4] = 1.000000
[5] = 1.000000
[6] = 1.000000
float[3] m_modAttackSpeedPct
[0] = 0.774101
[1] = 0.774101
[2] = 0.944412
EventProcessor m_Events = 0x6B445C610
std::list<SpellImmune,std::allocator<SpellImmune> >[7] m_spellImmune
[0] = 0x6B445C630
[1] = 0x6B445C648
[2] = 0x6B445C660
[3] = 0x6B445C678
[4] = 0x6B445C690
[5] = 0x6B445C6A8
[6] = 0x6B445C6C0
unsigned int m_lastSanctuaryTime = 0x0
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras = 0x6B445C6E0
bool IsAIEnabled = 0x0
bool NeedChangeAI = 0x0
ObjectGuid LastCharmerGUID = 0x0
bool m_ControlledByPlayer = 0x1
Movement::MoveSpline* movespline = 0x6A1A427D0
UnitAI* i_AI = NULL
UnitAI* i_disabledAI = NULL
bool m_AutoRepeatFirstCast = 0x0
unsigned int[3] m_attackTimer
[0] = 0x3AD
[1] = 0x0
[2] = 0x296
float[5] m_createStats
[0] = 94.000000
[1] = 77.000000
[2] = 100.000000
[3] = 138.000000
[4] = 185.000000
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_attackers = 0x6B445C750
Unit* m_attacking = NULL
bool m_shouldReacquireTarget = 0x0
int m_deathState = 0x0
int m_procDeep = 0x0
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj = 0x6B445C780
std::list<GameObject *,std::allocator<GameObject *> > m_gameObj = 0x6B445C798
unsigned int m_transform = 0x0
Spell*[4] m_currentSpells
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras = 0x6B445C7D8
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras = 0x6B445C7F0
std::list<Aura *,std::allocator<Aura *> > m_removedAuras = 0x6B445C808
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator = 0x6B445C820
unsigned int m_removedAurasCount = 0x32
std::list<AuraEffect *,std::allocator<AuraEffect *> >[317] m_modAuras
[0] = 0x6B445C840
[1] = 0x6B445C858
[2] = 0x6B445C870
[3] = 0x6B445C888
[4] = 0x6B445C8A0
[5] = 0x6B445C8B8
[6] = 0x6B445C8D0
[7] = 0x6B445C8E8
[8] = 0x6B445C900
[9] = 0x6B445C918
std::list<Aura *,std::allocator<Aura *> > m_scAuras = 0x6B445E5F8
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras = 0x6B445E610
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras = 0x6B445E628
unsigned int m_interruptMask = 0x0
float[4] m_auraModifiersGroup
[0] = 0.000000
[1] = 1.000000
[2] = 51.000000
[3] = 1.101600
[0] = 0x6B445E644
[1] = 0x6B445E654
[2] = 0x6B445E664
[3] = 0x6B445E674
[4] = 0x6B445E684
[5] = 0x6B445E694
[6] = 0x6B445E6A4
[7] = 0x6B445E6B4
[8] = 0x6B445E6C4
[9] = 0x6B445E6D4
float[2] m_weaponDamage
[0] = 282.000000
[1] = 520.000000
[0] = 0x44020000438D0000
[1] = 0x400000003F800000
[2] = 0x400000003F800000
bool m_canModifyStats = 0x1
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras = 0x6B445E7F0
float[9] m_speed_rate
[0] = 1.000000
[1] = 1.000000
[2] = 1.000000
[3] = 1.000000
[4] = 1.000000
[5] = 1.000000
[6] = 1.000000
[7] = 1.000000
[8] = 1.000000
CharmInfo* m_charmInfo = NULL
std::list<Player *,std::allocator<Player *> > m_sharedVision = 0x6B445E838
MotionMaster* i_motionMaster = 0x641A5FE10
unsigned int[3] m_reactiveTimer
[0] = 0x0
[1] = 0x0
[2] = 0x0
unsigned int m_regenTimer = 0x0
ThreatManager m_ThreatManager = 0x6B445E868
Vehicle* m_vehicle = NULL
Vehicle* m_vehicleKit = NULL
unsigned int m_unitTypeMask = 0x0
LiquidTypeEntry* _lastLiquid = NULL
unsigned int m_rootTimes = 0x0
unsigned int m_state = 0x8
unsigned int m_CombatTimer = 0x0
unsigned int m_lastManaUse = 0x86F64B
TimeTrackerSmall m_movesplineTimer = 0x190
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing = 0x6B445E8F8
HostileRefManager m_HostileRefManager = 0x6B445E910
FollowerRefManager m_FollowingRefManager = 0x6B445E958
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_ComboPointHolders = 0x6B445E998
RedirectThreatInfo _redirectThreadInfo = 0x6B445E9B0
bool m_cleanupDone = 0x0
bool m_duringRemoveFromWorld = 0x0
unsigned int _oldFactionId = 0x0
bool _isWalkingBeforeCharm = 0x0
int _lastDamagedTime = 0x0
SpellHistory* m_spellHistory = 0x6E6166960
bool m_shouldReacquireTarget = 0x0
int m_deathState = 0x0
int m_procDeep = 0x0
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj
std::_List_buy<DynamicObject *,std::allocator<DynamicObject *> >
std::_List_alloc<0,std::_List_base_types<DynamicObject *,std::allocator<DynamicObject *> > >
std::_List_val<std::_List_simple_types<DynamicObject *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x6BDEF95B0
std::_List_node<DynamicObject *,void *>* _Myhead = 0x682E87690
unsigned int _Mysize = 0x0
std::list<GameObject *,std::allocator<GameObject *> > m_gameObj
std::_List_buy<GameObject *,std::allocator<GameObject *> >
std::_List_alloc<0,std::_List_base_types<GameObject *,std::allocator<GameObject *> > >
std::_List_val<std::_List_simple_types<GameObject *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x6BDEF8660
std::_List_node<GameObject *,void *>* _Myhead = 0x682E87870
unsigned int _Mysize = 0x0
unsigned int m_transform = 0x0
Spell*[4] m_currentSpells
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras
std::_Tree<std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> >
std::_Tree_buy<std::pair<unsigned int const ,Aura *>,std::allocator<std::pair<unsigned int const ,Aura *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned int const ,Aura *>,std::allocator<std::pair<unsigned int const ,Aura *> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x6BDEF8BB0
std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *>* _Myhead = 0x6B05BBCD0
unsigned int _Mysize = 0x2
<user defined> value_compare = 0x6EA62BA28
<user defined> value_compare = 0x6EA62BA28
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras
std::_Tree<std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> >
std::_Tree_buy<std::pair<unsigned int const ,AuraApplication *>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned int const ,AuraApplication *>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,AuraApplication *> > >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x6BDEF88E0
std::_Tree_node<std::pair<unsigned int const ,AuraApplication *>,void *>* _Myhead = 0x6B05BBF00
unsigned int _Mysize = 0x2
<user defined> value_compare = 0x6EA62BA40
<user defined> value_compare = 0x6EA62BA40
std::list<Aura *,std::allocator<Aura *> > m_removedAuras
std::_List_buy<Aura *,std::allocator<Aura *> >
std::_List_alloc<0,std::_List_base_types<Aura *,std::allocator<Aura *> > >
std::_List_val<std::_List_simple_types<Aura *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x6BDEF8CA0
std::_List_node<Aura *,void *>* _Myhead = 0x682E88050
unsigned int _Mysize = 0x0
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > >
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >,std::_Iterator_base12>
std::_Iterator012<std::bidirectional_iterator_tag,std::pair<unsigned int const ,Aura *>,__int64,std::pair<unsigned int const ,Aura *> const *,std::pair<unsigned int const ,Aura *> const &,std::_Itera
std::_Iterator_base12
std::_Container_proxy* _Myproxy = 0x6BDEF8BB0
std::_Iterator_base12* _Mynextiter = NULL
std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *>* _Ptr = 0x6B05BBCD0
unsigned int m_removedAurasCount = 0x3
std::list<AuraEffect *,std::allocator<AuraEffect *> >[317] m_modAuras
[0] = 0x6EA62BA90
[1] = 0x6EA62BAA8
[2] = 0x6EA62BAC0
[3] = 0x6EA62BAD8
[4] = 0x6EA62BAF0
[5] = 0x6EA62BB08
[6] = 0x6EA62BB20
[7] = 0x6EA62BB38
[8] = 0x6EA62BB50
[9] = 0x6EA62BB68
std::list<Aura *,std::allocator<Aura *> > m_scAuras
std::_List_buy<Aura *,std::allocator<Aura *> >
std::_List_alloc<0,std::_List_base_types<Aura *,std::allocator<Aura *> > >
std::_List_val<std::_List_simple_types<Aura *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x69618A840
std::_List_node<Aura *,void *>* _Myhead = 0x69EBE1530
unsigned int _Mysize = 0x0
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras
std::_List_buy<AuraApplication *,std::allocator<AuraApplication *> >
std::_List_alloc<0,std::_List_base_types<AuraApplication *,std::allocator<AuraApplication *> > >
std::_List_val<std::_List_simple_types<AuraApplication *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x69618A570
std::_List_node<AuraApplication *,void *>* _Myhead = 0x69EBE0750
unsigned int _Mysize = 0x0
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras
std::_Tree<std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> >
std::_Tree_comp<0,std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> >
std::_Tree_buy<std::pair<enum AuraStateType const ,AuraApplication *>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<enum AuraStateType const ,AuraApplication *>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<enum AuraStateType const ,AuraApplication *> > >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x69618B510
std::_Tree_node<std::pair<enum AuraStateType const ,AuraApplication *>,void *>* _Myhead = 0x6B05BBF70
unsigned int _Mysize = 0x1
<user defined> value_compare = 0x6EA62D878
<user defined> value_compare = 0x6EA62D878
unsigned int m_interruptMask = 0x0
float[4] m_auraModifiersGroup
[0] = 0.000000
[1] = 1.000000
[2] = 0.000000
[3] = 1.000000
[0] = 0x6EA62D894
[1] = 0x6EA62D8A4
[2] = 0x6EA62D8B4
[3] = 0x6EA62D8C4
[4] = 0x6EA62D8D4
[5] = 0x6EA62D8E4
[6] = 0x6EA62D8F4
[7] = 0x6EA62D904
[8] = 0x6EA62D914
[9] = 0x6EA62D924
float[2] m_weaponDamage
[0] = 173.266006
[1] = 259.899017
[0] = 0x4381F313432D4419
[1] = 0x4381F313432D4419
[2] = 0x4381F313432D4419
bool m_canModifyStats = 0x1
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras
std::_Tree<std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> >
std::_Tree_buy<std::pair<unsigned char const ,AuraApplication *>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned char const ,AuraApplication *>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned char const ,AuraApplication *> > >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x69618B150
std::_Tree_node<std::pair<unsigned char const ,AuraApplication *>,void *>* _Myhead = 0x6B05BC6E0
unsigned int _Mysize = 0x2
<user defined> value_compare = 0x6EA62DA40
<user defined> value_compare = 0x6EA62DA40
float[9] m_speed_rate
[0] = 1.000000
[1] = 1.428570
[2] = 1.000000
[3] = 1.428570
[4] = 1.000000
[5] = 1.000000
[6] = 1.428570
[7] = 1.000000
[8] = 1.000000
CharmInfo* m_charmInfo = NULL
std::list<Player *,std::allocator<Player *> > m_sharedVision
std::_List_buy<Player *,std::allocator<Player *> >
std::_List_alloc<0,std::_List_base_types<Player *,std::allocator<Player *> > >
std::_List_val<std::_List_simple_types<Player *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x69618AFC0
std::_List_node<Player *,void *>* _Myhead = 0x69EBE0690
unsigned int _Mysize = 0x0
MotionMaster* i_motionMaster = 0x69BA7ED90
std::vector<MovementGenerator *,std::allocator<MovementGenerator *> >* _expList = NULL
MovementGenerator*[3] Impl
[0] = 0x7FF652487678
[1] = 0x6F381EE30
[2] = 0x0
int _top = 0x1
Unit* _owner = 0x6EA62B5C0
bool[3] _needInit
[0] = 0x0
[1] = 0x0
[2] = 0x1
unsigned int _cleanFlag = 0x0
unsigned int[3] m_reactiveTimer
[0] = 0x0
[1] = 0x0
[2] = 0x0
unsigned int m_regenTimer = 0x7D0
ThreatManager m_ThreatManager
HostileReference* iCurrentVictim = NULL
Unit* iOwner = 0x6EA62B5C0
unsigned int iUpdateTimer = 0x3E8
ThreatContainer iThreatContainer = 0x6EA62DAD0
ThreatContainer iThreatOfflineContainer = 0x6EA62DAF0
Vehicle* m_vehicle = NULL
Vehicle* m_vehicleKit = NULL
unsigned int m_unitTypeMask = 0x1
LiquidTypeEntry* _lastLiquid = NULL
unsigned int m_rootTimes = 0x0
unsigned int m_state = 0x4000020
unsigned int m_CombatTimer = 0x0
unsigned int m_lastManaUse = 0x86DC7C
TimeTrackerSmall m_movesplineTimer
int i_expiryTime = 0x190
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing
std::_List_buy<DiminishingReturn,std::allocator<DiminishingReturn> >
std::_List_alloc<0,std::_List_base_types<DiminishingReturn,std::allocator<DiminishingReturn> > >
std::_List_val<std::_List_simple_types<DiminishingReturn> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x69618B1A0
std::_List_node<DiminishingReturn,void *>* _Myhead = 0x69EBE08D0
unsigned int _Mysize = 0x0
HostileRefManager m_HostileRefManager
RefManager<Unit,ThreatManager>
LinkedListHead
LinkedListElement iFirst = 0x6EA62DB68
LinkedListElement iLast = 0x6EA62DB80
unsigned int iSize = 0x0
<user defined> ?$Iterator@VLinkedListElement@@ = 0x5195C040
<user defined> iterator = 0x5195C040
<user defined> iterator = 0x6EA62DB60
Unit* iOwner = 0x6EA62B5C0
FollowerRefManager m_FollowingRefManager
RefManager<Unit,TargetedMovementGeneratorBase>
LinkedListHead
LinkedListElement iFirst = 0x6EA62DBB0
LinkedListElement iLast = 0x6EA62DBC8
unsigned int iSize = 0x0
<user defined> ?$Iterator@VLinkedListElement@@ = 0x5195C020
<user defined> iterator = 0x5195C020
<user defined> iterator = 0x6EA62DBA8
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_ComboPointHolders
std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
std::_Tree_comp<0,std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
std::_Tree_buy<ObjectGuid,std::allocator<ObjectGuid> >
std::_Tree_alloc<0,std::_Tree_base_types<ObjectGuid,std::allocator<ObjectGuid> > >
std::_Tree_val<std::_Tree_simple_types<ObjectGuid> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x69618AB60
std::_Tree_node<ObjectGuid,void *>* _Myhead = 0x6B05BD470
unsigned int _Mysize = 0x0
RedirectThreatInfo _redirectThreadInfo
ObjectGuid _targetGUID = 0x0
unsigned int _threatPct = 0x0
bool m_cleanupDone = 0x0
bool m_duringRemoveFromWorld = 0x0
unsigned int _oldFactionId = 0x0
bool _isWalkingBeforeCharm = 0x0
int _lastDamagedTime = 0x5790BCB6
SpellHistory* m_spellHistory = 0x6BDD27EA0
CooldownEntry
unsigned int SpellId = 0xEA62B5C0
std::chrono::time_point<std::chrono::system_clock,std::chrono::duration<__int64,std::ratio<1,10000000> > > CooldownEnd = 0x69618ABB0
unsigned int ItemId = 0x9BA7E910
unsigned int CategoryId = 0x6
std::chrono::time_point<std::chrono::system_clock,std::chrono::duration<__int64,std::ratio<1,10000000> > > CategoryEnd = 0x0
bool OnHold = 0x0
Unit* _owner = 0x6EA62B5C0
std::unordered_map<unsigned int,SpellHistory::CooldownEntry,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,SpellHistory::CooldownEntry> > > _spellCooldowns = 0x6BDD27EA8
std::unordered_map<unsigned int,SpellHistory::CooldownEntry,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,SpellHistory::CooldownEntry> > > _spellCooldownsBeforeDuel = 0x6BDD27EF8
std::unordered_map<unsigned int,SpellHistory::CooldownEntry *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,SpellHistory::CooldownEntry *> > > _categoryCooldowns = 0x6BDD27F48
std::chrono::time_point<std::chrono::system_clock,std::chrono::duration<__int64,std::ratio<1,10000000> > >[7] _schoolLockouts
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
std::unordered_map<unsigned int,std::chrono::time_point<std::chrono::system_clock,std::chrono::duration<__int64,std::ratio<1,10000000> > >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::all _globalCooldowns = 0x6BDD27FD0
Parameter SelectAggroTarget targetType = 0x0
Parameter unsigned int position = 0x0
Parameter DefaultTargetSelector& predicate = 0x6356D6000
Unit* me = 0x6EA62B5C0
WorldObject
Object
unsigned int m_objectType = 0x9
int m_objectTypeId = 0x3
unsigned int m_updateFlag = 0x60
int* m_int32Values = 0x31000103
unsigned int* m_uint32Values = 0x31000103
float* m_floatValues = 0.000000
UpdateMask _changesMask = 0x6EA62B5E0
unsigned int m_valuesCount = 0x94
unsigned int _fieldNotifyFlags = 0x100
bool m_objectUpdated = 0x1
bool m_inWorld = 0x1
PackedGuid m_PackGUID = 0x6EA62B5F8
WorldLocation
Position
PositionXYStreamer
Position* Pos = 0x42BB1F1443FED2F8
PositionXYZStreamer
<user defined> Pos = 0x42BB1F1443FED2F8
PositionXYZOStreamer
<user defined> Pos = 0x42BB1F1443FED2F8
float m_positionX = 509.648193
float m_positionY = 93.560699
float m_positionZ = -16.124645
float m_orientation = 2.194737
unsigned int m_mapId = 0x240
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x6EA62B644
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x6EA62B650
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x6EA62B65C
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x6EA62B690
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x6EA62B6C4
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x6EA62B6D0
unsigned int LastUsedScriptID = 0x0
MovementInfo m_movementInfo = 0x6EA62B6E0
std::string m_name = "Grand Magus Telestra"
bool m_isActive = 0x0
bool m_isWorldObject = 0x0
ZoneScript* m_zoneScript = 0x68971BDF0
Transport* m_transport = NULL
Map* m_currMap = 0x67B4A4050
unsigned int m_InstanceId = 0x3D
unsigned int m_phaseMask = 0x1
unsigned int m_notifyflags = 0x0
unsigned int m_executed_notifies = 0x0
unsigned int m_extraAttacks = 0x0
bool m_canDualWield = 0x0
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled
std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Tree_comp<0,std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Tree_buy<Unit *,std::allocator<Unit *> >
std::_Tree_alloc<0,std::_Tree_base_types<Unit *,std::allocator<Unit *> > >
std::_Tree_val<std::_Tree_simple_types<Unit *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x6BDEF94C0
std::_Tree_node<Unit *,void *>* _Myhead = 0x6B05B7040
unsigned int _Mysize = 0x0
Player* m_movedPlayer = NULL
ObjectGuid[7] m_SummonSlot
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
ObjectGuid[4] m_ObjectSlot
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
float m_modMeleeHitChance = 0.000000
float m_modRangedHitChance = 0.000000
float m_modSpellHitChance = 0.000000
int m_baseSpellCritChance = 0x5
float[7] m_threatModifier
[0] = 1.000000
[1] = 1.000000
[2] = 1.000000
[3] = 1.000000
[4] = 1.000000
[5] = 1.000000
[6] = 1.000000
float[3] m_modAttackSpeedPct
[0] = 1.000000
[1] = 1.000000
[2] = 1.000000
EventProcessor m_Events
unsigned int m_time = 0x4453
std::multimap<unsigned __int64,BasicEvent *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> > > m_events = 0x6EA62B868
std::list<SpellImmune,std::allocator<SpellImmune> >[7] m_spellImmune
[0] = 0x6EA62B880
[1] = 0x6EA62B898
[2] = 0x6EA62B8B0
[3] = 0x6EA62B8C8
[4] = 0x6EA62B8E0
[5] = 0x6EA62B8F8
[6] = 0x6EA62B910
unsigned int m_lastSanctuaryTime = 0x0
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras
std::_Tree<std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> >
std::_Tree_comp<0,std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> >
std::_Tree_buy<PetAura const *,std::allocator<PetAura const *> >
std::_Tree_alloc<0,std::_Tree_base_types<PetAura const *,std::allocator<PetAura const *> > >
std::_Tree_val<std::_Tree_simple_types<PetAura const *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x6BDEF8F20
std::_Tree_node<PetAura const *,void *>* _Myhead = 0x6B05BB410
unsigned int _Mysize = 0x0
bool IsAIEnabled = 0x1
bool NeedChangeAI = 0x0
ObjectGuid LastCharmerGUID
unsigned int _guid = 0x0
bool m_ControlledByPlayer = 0x0
Movement::MoveSpline* movespline = 0x651563980
Movement::Spline<int> spline = 0x651563980
Movement::FacingInfo facing = 0x6515639D0
unsigned int m_Id = 0xCE4B1
Movement::MoveSplineFlag splineflags = 0x10000
int time_passed = 0x0
float vertical_acceleration = 0.000000
float initialOrientation = 2.194737
int effect_start_time = 0x0
int point_Idx = 0x1
int point_Idx_offset = 0x0
bool onTransport = 0x0
UnitAI* i_AI = 0x6CCC3DFC0
Unit* me = 0x6EA62B5C0
UnitAI* i_disabledAI = NULL
bool m_AutoRepeatFirstCast = 0x0
unsigned int[3] m_attackTimer
[0] = 0x15E
[1] = 0x0
[2] = 0x15E
float[5] m_createStats
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
[4] = 0.000000
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_attackers
std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Tree_comp<0,std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Tree_buy<Unit *,std::allocator<Unit *> >
std::_Tree_alloc<0,std::_Tree_base_types<Unit *,std::allocator<Unit *> > >
std::_Tree_val<std::_Tree_simple_types<Unit *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x6BDEF8E30
std::_Tree_node<Unit *,void *>* _Myhead = 0x6B05BB560
unsigned int _Mysize = 0x0
Unit* m_attacking = 0x6B445C370
WorldObject
Object
unsigned int m_objectType = 0x19
int m_objectTypeId = 0x4
unsigned int m_updateFlag = 0x60
int* m_int32Values = 0xDD0
unsigned int* m_uint32Values = 0xDD0
float* m_floatValues = 0.000000
UpdateMask _changesMask = 0x6B445C390
unsigned int m_valuesCount = 0x52E
unsigned int _fieldNotifyFlags = 0x100
bool m_objectUpdated = 0x1
bool m_inWorld = 0x1
PackedGuid m_PackGUID = 0x6B445C3A8
WorldLocation
Position
PositionXYStreamer
Position* Pos = 0x429CEF0443F8926D
PositionXYZStreamer
<user defined> Pos = 0x429CEF0443F8926D
PositionXYZOStreamer
<user defined> Pos = 0x429CEF0443F8926D
float m_positionX = 497.143951
float m_positionY = 78.466827
float m_positionZ = -16.124636
float m_orientation = 0.699300
unsigned int m_mapId = 0x240
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x6B445C3F4
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x6B445C400
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x6B445C40C
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x6B445C440
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x6B445C474
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x6B445C480
unsigned int LastUsedScriptID = 0x0
MovementInfo m_movementInfo = 0x6B445C490
std::string m_name = "Treelife"
bool m_isActive = 0x1
bool m_isWorldObject = 0x1
ZoneScript* m_zoneScript = NULL
Transport* m_transport = NULL
Map* m_currMap = 0x67B4A4050
unsigned int m_InstanceId = 0x3D
unsigned int m_phaseMask = 0x1
unsigned int m_notifyflags = 0x2
unsigned int m_executed_notifies = 0x0
unsigned int m_extraAttacks = 0x0
bool m_canDualWield = 0x0
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled = 0x6B445C560
Player* m_movedPlayer = 0x6B445C370
ObjectGuid[7] m_SummonSlot
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
ObjectGuid[4] m_ObjectSlot
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
float m_modMeleeHitChance = 0.000000
float m_modRangedHitChance = 0.000000
float m_modSpellHitChance = 0.000000
int m_baseSpellCritChance = 0x5
float[7] m_threatModifier
[0] = 1.000000
[1] = 1.000000
[2] = 1.000000
[3] = 1.000000
[4] = 1.000000
[5] = 1.000000
[6] = 1.000000
float[3] m_modAttackSpeedPct
[0] = 0.774101
[1] = 0.774101
[2] = 0.944412
EventProcessor m_Events = 0x6B445C610
std::list<SpellImmune,std::allocator<SpellImmune> >[7] m_spellImmune
[0] = 0x6B445C630
[1] = 0x6B445C648
[2] = 0x6B445C660
[3] = 0x6B445C678
[4] = 0x6B445C690
[5] = 0x6B445C6A8
[6] = 0x6B445C6C0
unsigned int m_lastSanctuaryTime = 0x0
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras = 0x6B445C6E0
bool IsAIEnabled = 0x0
bool NeedChangeAI = 0x0
ObjectGuid LastCharmerGUID = 0x0
bool m_ControlledByPlayer = 0x1
Movement::MoveSpline* movespline = 0x6A1A427D0
UnitAI* i_AI = NULL
UnitAI* i_disabledAI = NULL
bool m_AutoRepeatFirstCast = 0x0
unsigned int[3] m_attackTimer
[0] = 0x3AD
[1] = 0x0
[2] = 0x296
float[5] m_createStats
[0] = 94.000000
[1] = 77.000000
[2] = 100.000000
[3] = 138.000000
[4] = 185.000000
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_attackers = 0x6B445C750
Unit* m_attacking = NULL
bool m_shouldReacquireTarget = 0x0
int m_deathState = 0x0
int m_procDeep = 0x0
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj = 0x6B445C780
std::list<GameObject *,std::allocator<GameObject *> > m_gameObj = 0x6B445C798
unsigned int m_transform = 0x0
Spell*[4] m_currentSpells
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras = 0x6B445C7D8
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras = 0x6B445C7F0
std::list<Aura *,std::allocator<Aura *> > m_removedAuras = 0x6B445C808
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator = 0x6B445C820
unsigned int m_removedAurasCount = 0x32
std::list<AuraEffect *,std::allocator<AuraEffect *> >[317] m_modAuras
[0] = 0x6B445C840
[1] = 0x6B445C858
[2] = 0x6B445C870
[3] = 0x6B445C888
[4] = 0x6B445C8A0
[5] = 0x6B445C8B8
[6] = 0x6B445C8D0
[7] = 0x6B445C8E8
[8] = 0x6B445C900
[9] = 0x6B445C918
std::list<Aura *,std::allocator<Aura *> > m_scAuras = 0x6B445E5F8
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras = 0x6B445E610
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras = 0x6B445E628
unsigned int m_interruptMask = 0x0
float[4] m_auraModifiersGroup
[0] = 0.000000
[1] = 1.000000
[2] = 51.000000
[3] = 1.101600
[0] = 0x6B445E644
[1] = 0x6B445E654
[2] = 0x6B445E664
[3] = 0x6B445E674
[4] = 0x6B445E684
[5] = 0x6B445E694
[6] = 0x6B445E6A4
[7] = 0x6B445E6B4
[8] = 0x6B445E6C4
[9] = 0x6B445E6D4
float[2] m_weaponDamage
[0] = 282.000000
[1] = 520.000000
[0] = 0x44020000438D0000
[1] = 0x400000003F800000
[2] = 0x400000003F800000
bool m_canModifyStats = 0x1
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras = 0x6B445E7F0
float[9] m_speed_rate
[0] = 1.000000
[1] = 1.000000
[2] = 1.000000
[3] = 1.000000
[4] = 1.000000
[5] = 1.000000
[6] = 1.000000
[7] = 1.000000
[8] = 1.000000
CharmInfo* m_charmInfo = NULL
std::list<Player *,std::allocator<Player *> > m_sharedVision = 0x6B445E838
MotionMaster* i_motionMaster = 0x641A5FE10
unsigned int[3] m_reactiveTimer
[0] = 0x0
[1] = 0x0
[2] = 0x0
unsigned int m_regenTimer = 0x0
ThreatManager m_ThreatManager = 0x6B445E868
Vehicle* m_vehicle = NULL
Vehicle* m_vehicleKit = NULL
unsigned int m_unitTypeMask = 0x0
LiquidTypeEntry* _lastLiquid = NULL
unsigned int m_rootTimes = 0x0
unsigned int m_state = 0x8
unsigned int m_CombatTimer = 0x0
unsigned int m_lastManaUse = 0x86F64B
TimeTrackerSmall m_movesplineTimer = 0x190
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing = 0x6B445E8F8
HostileRefManager m_HostileRefManager = 0x6B445E910
FollowerRefManager m_FollowingRefManager = 0x6B445E958
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_ComboPointHolders = 0x6B445E998
RedirectThreatInfo _redirectThreadInfo = 0x6B445E9B0
bool m_cleanupDone = 0x0
bool m_duringRemoveFromWorld = 0x0
unsigned int _oldFactionId = 0x0
bool _isWalkingBeforeCharm = 0x0
int _lastDamagedTime = 0x0
SpellHistory* m_spellHistory = 0x6E6166960
bool m_shouldReacquireTarget = 0x0
int m_deathState = 0x0
int m_procDeep = 0x0
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj
std::_List_buy<DynamicObject *,std::allocator<DynamicObject *> >
std::_List_alloc<0,std::_List_base_types<DynamicObject *,std::allocator<DynamicObject *> > >
std::_List_val<std::_List_simple_types<DynamicObject *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x6BDEF95B0
std::_List_node<DynamicObject *,void *>* _Myhead = 0x682E87690
unsigned int _Mysize = 0x0
std::list<GameObject *,std::allocator<GameObject *> > m_gameObj
std::_List_buy<GameObject *,std::allocator<GameObject *> >
std::_List_alloc<0,std::_List_base_types<GameObject *,std::allocator<GameObject *> > >
std::_List_val<std::_List_simple_types<GameObject *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x6BDEF8660
std::_List_node<GameObject *,void *>* _Myhead = 0x682E87870
unsigned int _Mysize = 0x0
unsigned int m_transform = 0x0
Spell*[4] m_currentSpells
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras
std::_Tree<std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> >
std::_Tree_buy<std::pair<unsigned int const ,Aura *>,std::allocator<std::pair<unsigned int const ,Aura *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned int const ,Aura *>,std::allocator<std::pair<unsigned int const ,Aura *> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x6BDEF8BB0
std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *>* _Myhead = 0x6B05BBCD0
unsigned int _Mysize = 0x2
<user defined> value_compare = 0x6EA62BA28
<user defined> value_compare = 0x6EA62BA28
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras
std::_Tree<std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> >
std::_Tree_buy<std::pair<unsigned int const ,AuraApplication *>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned int const ,AuraApplication *>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,AuraApplication *> > >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x6BDEF88E0
std::_Tree_node<std::pair<unsigned int const ,AuraApplication *>,void *>* _Myhead = 0x6B05BBF00
unsigned int _Mysize = 0x2
<user defined> value_compare = 0x6EA62BA40
<user defined> value_compare = 0x6EA62BA40
std::list<Aura *,std::allocator<Aura *> > m_removedAuras
std::_List_buy<Aura *,std::allocator<Aura *> >
std::_List_alloc<0,std::_List_base_types<Aura *,std::allocator<Aura *> > >
std::_List_val<std::_List_simple_types<Aura *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x6BDEF8CA0
std::_List_node<Aura *,void *>* _Myhead = 0x682E88050
unsigned int _Mysize = 0x0
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > >
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >,std::_Iterator_base12>
std::_Iterator012<std::bidirectional_iterator_tag,std::pair<unsigned int const ,Aura *>,__int64,std::pair<unsigned int const ,Aura *> const *,std::pair<unsigned int const ,Aura *> const &,std::_Itera
std::_Iterator_base12
std::_Container_proxy* _Myproxy = 0x6BDEF8BB0
std::_Iterator_base12* _Mynextiter = NULL
std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *>* _Ptr = 0x6B05BBCD0
unsigned int m_removedAurasCount = 0x3
std::list<AuraEffect *,std::allocator<AuraEffect *> >[317] m_modAuras
[0] = 0x6EA62BA90
[1] = 0x6EA62BAA8
[2] = 0x6EA62BAC0
[3] = 0x6EA62BAD8
[4] = 0x6EA62BAF0
[5] = 0x6EA62BB08
[6] = 0x6EA62BB20
[7] = 0x6EA62BB38
[8] = 0x6EA62BB50
[9] = 0x6EA62BB68
std::list<Aura *,std::allocator<Aura *> > m_scAuras
std::_List_buy<Aura *,std::allocator<Aura *> >
std::_List_alloc<0,std::_List_base_types<Aura *,std::allocator<Aura *> > >
std::_List_val<std::_List_simple_types<Aura *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x69618A840
std::_List_node<Aura *,void *>* _Myhead = 0x69EBE1530
unsigned int _Mysize = 0x0
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras
std::_List_buy<AuraApplication *,std::allocator<AuraApplication *> >
std::_List_alloc<0,std::_List_base_types<AuraApplication *,std::allocator<AuraApplication *> > >
std::_List_val<std::_List_simple_types<AuraApplication *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x69618A570
std::_List_node<AuraApplication *,void *>* _Myhead = 0x69EBE0750
unsigned int _Mysize = 0x0
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras
std::_Tree<std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> >
std::_Tree_comp<0,std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> >
std::_Tree_buy<std::pair<enum AuraStateType const ,AuraApplication *>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<enum AuraStateType const ,AuraApplication *>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<enum AuraStateType const ,AuraApplication *> > >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x69618B510
std::_Tree_node<std::pair<enum AuraStateType const ,AuraApplication *>,void *>* _Myhead = 0x6B05BBF70
unsigned int _Mysize = 0x1
<user defined> value_compare = 0x6EA62D878
<user defined> value_compare = 0x6EA62D878
unsigned int m_interruptMask = 0x0
float[4] m_auraModifiersGroup
[0] = 0.000000
[1] = 1.000000
[2] = 0.000000
[3] = 1.000000
[0] = 0x6EA62D894
[1] = 0x6EA62D8A4
[2] = 0x6EA62D8B4
[3] = 0x6EA62D8C4
[4] = 0x6EA62D8D4
[5] = 0x6EA62D8E4
[6] = 0x6EA62D8F4
[7] = 0x6EA62D904
[8] = 0x6EA62D914
[9] = 0x6EA62D924
float[2] m_weaponDamage
[0] = 173.266006
[1] = 259.899017
[0] = 0x4381F313432D4419
[1] = 0x4381F313432D4419
[2] = 0x4381F313432D4419
bool m_canModifyStats = 0x1
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras
std::_Tree<std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> >
std::_Tree_buy<std::pair<unsigned char const ,AuraApplication *>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned char const ,AuraApplication *>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned char const ,AuraApplication *> > >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x69618B150
std::_Tree_node<std::pair<unsigned char const ,AuraApplication *>,void *>* _Myhead = 0x6B05BC6E0
unsigned int _Mysize = 0x2
<user defined> value_compare = 0x6EA62DA40
<user defined> value_compare = 0x6EA62DA40
float[9] m_speed_rate
[0] = 1.000000
[1] = 1.428570
[2] = 1.000000
[3] = 1.428570
[4] = 1.000000
[5] = 1.000000
[6] = 1.428570
[7] = 1.000000
[8] = 1.000000
CharmInfo* m_charmInfo = NULL
std::list<Player *,std::allocator<Player *> > m_sharedVision
std::_List_buy<Player *,std::allocator<Player *> >
std::_List_alloc<0,std::_List_base_types<Player *,std::allocator<Player *> > >
std::_List_val<std::_List_simple_types<Player *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x69618AFC0
std::_List_node<Player *,void *>* _Myhead = 0x69EBE0690
unsigned int _Mysize = 0x0
MotionMaster* i_motionMaster = 0x69BA7ED90
std::vector<MovementGenerator *,std::allocator<MovementGenerator *> >* _expList = NULL
MovementGenerator*[3] Impl
[0] = 0x7FF652487678
[1] = 0x6F381EE30
[2] = 0x0
int _top = 0x1
Unit* _owner = 0x6EA62B5C0
bool[3] _needInit
[0] = 0x0
[1] = 0x0
[2] = 0x1
unsigned int _cleanFlag = 0x0
unsigned int[3] m_reactiveTimer
[0] = 0x0
[1] = 0x0
[2] = 0x0
unsigned int m_regenTimer = 0x7D0
ThreatManager m_ThreatManager
HostileReference* iCurrentVictim = NULL
Unit* iOwner = 0x6EA62B5C0
unsigned int iUpdateTimer = 0x3E8
ThreatContainer iThreatContainer = 0x6EA62DAD0
ThreatContainer iThreatOfflineContainer = 0x6EA62DAF0
Vehicle* m_vehicle = NULL
Vehicle* m_vehicleKit = NULL
unsigned int m_unitTypeMask = 0x1
LiquidTypeEntry* _lastLiquid = NULL
unsigned int m_rootTimes = 0x0
unsigned int m_state = 0x4000020
unsigned int m_CombatTimer = 0x0
unsigned int m_lastManaUse = 0x86DC7C
TimeTrackerSmall m_movesplineTimer
int i_expiryTime = 0x190
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing
std::_List_buy<DiminishingReturn,std::allocator<DiminishingReturn> >
std::_List_alloc<0,std::_List_base_types<DiminishingReturn,std::allocator<DiminishingReturn> > >
std::_List_val<std::_List_simple_types<DiminishingReturn> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x69618B1A0
std::_List_node<DiminishingReturn,void *>* _Myhead = 0x69EBE08D0
unsigned int _Mysize = 0x0
HostileRefManager m_HostileRefManager
RefManager<Unit,ThreatManager>
LinkedListHead
LinkedListElement iFirst = 0x6EA62DB68
LinkedListElement iLast = 0x6EA62DB80
unsigned int iSize = 0x0
<user defined> ?$Iterator@VLinkedListElement@@ = 0x5195C040
<user defined> iterator = 0x5195C040
<user defined> iterator = 0x6EA62DB60
Unit* iOwner = 0x6EA62B5C0
FollowerRefManager m_FollowingRefManager
RefManager<Unit,TargetedMovementGeneratorBase>
LinkedListHead
LinkedListElement iFirst = 0x6EA62DBB0
LinkedListElement iLast = 0x6EA62DBC8
unsigned int iSize = 0x0
<user defined> ?$Iterator@VLinkedListElement@@ = 0x5195C020
<user defined> iterator = 0x5195C020
<user defined> iterator = 0x6EA62DBA8
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_ComboPointHolders
std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
std::_Tree_comp<0,std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
std::_Tree_buy<ObjectGuid,std::allocator<ObjectGuid> >
std::_Tree_alloc<0,std::_Tree_base_types<ObjectGuid,std::allocator<ObjectGuid> > >
std::_Tree_val<std::_Tree_simple_types<ObjectGuid> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x69618AB60
std::_Tree_node<ObjectGuid,void *>* _Myhead = 0x6B05BD470
unsigned int _Mysize = 0x0
RedirectThreatInfo _redirectThreadInfo
ObjectGuid _targetGUID = 0x0
unsigned int _threatPct = 0x0
bool m_cleanupDone = 0x0
bool m_duringRemoveFromWorld = 0x0
unsigned int _oldFactionId = 0x0
bool _isWalkingBeforeCharm = 0x0
int _lastDamagedTime = 0x5790BCB6
SpellHistory* m_spellHistory = 0x6BDD27EA0
CooldownEntry
unsigned int SpellId = 0xEA62B5C0
std::chrono::time_point<std::chrono::system_clock,std::chrono::duration<__int64,std::ratio<1,10000000> > > CooldownEnd = 0x69618ABB0
unsigned int ItemId = 0x9BA7E910
unsigned int CategoryId = 0x6
std::chrono::time_point<std::chrono::system_clock,std::chrono::duration<__int64,std::ratio<1,10000000> > > CategoryEnd = 0x0
bool OnHold = 0x0
Unit* _owner = 0x6EA62B5C0
std::unordered_map<unsigned int,SpellHistory::CooldownEntry,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,SpellHistory::CooldownEntry> > > _spellCooldowns = 0x6BDD27EA8
std::unordered_map<unsigned int,SpellHistory::CooldownEntry,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,SpellHistory::CooldownEntry> > > _spellCooldownsBeforeDuel = 0x6BDD27EF8
std::unordered_map<unsigned int,SpellHistory::CooldownEntry *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,SpellHistory::CooldownEntry *> > > _categoryCooldowns = 0x6BDD27F48
std::chrono::time_point<std::chrono::system_clock,std::chrono::duration<__int64,std::ratio<1,10000000> > >[7] _schoolLockouts
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
std::unordered_map<unsigned int,std::chrono::time_point<std::chrono::system_clock,std::chrono::duration<__int64,std::ratio<1,10000000> > >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::all _globalCooldowns = 0x6BDD27FD0
float m_dist = 0.000000
bool m_playerOnly = 0x0
int m_aura = 0x0
Local Unit* currentVictim = 0xCCCCCCCCCCCCCCCC
WorldObject
Object
unsigned int m_objectType = 0xCCCCCCCCCCCCCCD4 <Unable to read memory>
int m_objectTypeId = 0xCCCCCCCCCCCCCCD8 <Unable to read memory>
unsigned int m_updateFlag = 0xCCCCCCCCCCCCCCDC <Unable to read memory>
int* m_int32Values = <Unable to read memory>
unsigned int* m_uint32Values = <Unable to read memory>
float* m_floatValues = <Unable to read memory>
UpdateMask _changesMask = 0xCCCCCCCCCCCCCCEC
unsigned int m_valuesCount = 0xCCCCCCCCCCCCCCFC <Unable to read memory>
unsigned int _fieldNotifyFlags = 0xCCCCCCCCCCCCCCFE <Unable to read memory>
bool m_objectUpdated = 0xCCCCCCCCCCCCCD00 <Unable to read memory>
bool m_inWorld = 0xCCCCCCCCCCCCCD01 <Unable to read memory>
PackedGuid m_PackGUID = 0xCCCCCCCCCCCCCD04
WorldLocation
Position
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> Pos = 0xCCCCCCCCCCCCCD3C <Unable to read memory>
PositionXYZOStreamer
<user defined> Pos = 0xCCCCCCCCCCCCCD3C <Unable to read memory>
float m_positionX = 0xCCCCCCCCCCCCCD3C <Unable to read memory>
float m_positionY = 0xCCCCCCCCCCCCCD40 <Unable to read memory>
float m_positionZ = 0xCCCCCCCCCCCCCD44 <Unable to read memory>
float m_orientation = 0xCCCCCCCCCCCCCD48 <Unable to read memory>
unsigned int m_mapId = 0xCCCCCCCCCCCCCD4C <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth
int[2] m_values
[0] = 0xCCCCCCCCCCCCCD50 <Unable to read memory>
[1] = 0xCCCCCCCCCCCCCD54 <Unable to read memory>
unsigned int m_flags = 0xCCCCCCCCCCCCCD58 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect
int[2] m_values
[0] = 0xCCCCCCCCCCCCCD5C <Unable to read memory>
[1] = 0xCCCCCCCCCCCCCD60 <Unable to read memory>
unsigned int m_flags = 0xCCCCCCCCCCCCCD64 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility
int[12] m_values
[0] = 0xCCCCCCCCCCCCCD68 <Unable to read memory>
[1] = 0xCCCCCCCCCCCCCD6C <Unable to read memory>
[2] = 0xCCCCCCCCCCCCCD70 <Unable to read memory>
[3] = 0xCCCCCCCCCCCCCD74 <Unable to read memory>
[4] = 0xCCCCCCCCCCCCCD78 <Unable to read memory>
[5] = 0xCCCCCCCCCCCCCD7C <Unable to read memory>
[6] = 0xCCCCCCCCCCCCCD80 <Unable to read memory>
[7] = 0xCCCCCCCCCCCCCD84 <Unable to read memory>
[8] = 0xCCCCCCCCCCCCCD88 <Unable to read memory>
[9] = 0xCCCCCCCCCCCCCD8C <Unable to read memory>
unsigned int m_flags = 0xCCCCCCCCCCCCCD98 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect
int[12] m_values
[0] = 0xCCCCCCCCCCCCCD9C <Unable to read memory>
[1] = 0xCCCCCCCCCCCCCDA0 <Unable to read memory>
[2] = 0xCCCCCCCCCCCCCDA4 <Unable to read memory>
[3] = 0xCCCCCCCCCCCCCDA8 <Unable to read memory>
[4] = 0xCCCCCCCCCCCCCDAC <Unable to read memory>
[5] = 0xCCCCCCCCCCCCCDB0 <Unable to read memory>
[6] = 0xCCCCCCCCCCCCCDB4 <Unable to read memory>
[7] = 0xCCCCCCCCCCCCCDB8 <Unable to read memory>
[8] = 0xCCCCCCCCCCCCCDBC <Unable to read memory>
[9] = 0xCCCCCCCCCCCCCDC0 <Unable to read memory>
unsigned int m_flags = 0xCCCCCCCCCCCCCDCC <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility
int[2] m_values
[0] = 0xCCCCCCCCCCCCCDD0 <Unable to read memory>
[1] = 0xCCCCCCCCCCCCCDD4 <Unable to read memory>
unsigned int m_flags = 0xCCCCCCCCCCCCCDD8 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect
int[2] m_values
[0] = 0xCCCCCCCCCCCCCDDC <Unable to read memory>
[1] = 0xCCCCCCCCCCCCCDE0 <Unable to read memory>
unsigned int m_flags = 0xCCCCCCCCCCCCCDE4 <Unable to read memory>
unsigned int LastUsedScriptID = 0xCCCCCCCCCCCCCDE8 <Unable to read memory>
MovementInfo m_movementInfo
ObjectGuid guid = 0xCCCCCCCCCCCCCDEC <Unable to read memory>
unsigned int flags = 0xCCCCCCCCCCCCCDF4 <Unable to read memory>
unsigned int flags2 = 0xCCCCCCCCCCCCCDF8 <Unable to read memory>
Position pos = 0xCCCCCCCCCCCCCDFC
unsigned int time = 0xCCCCCCCCCCCCCE0C <Unable to read memory>
TransportInfo
ObjectGuid guid = 0xCCCCCCCCCCCCCDEC <Unable to read memory>
Position pos = 0xCCCCCCCCCCCCCDF4
int seat = 0xCCCCCCCCCCCCCE04 <Unable to read memory>
unsigned int time = 0xCCCCCCCCCCCCCE08 <Unable to read memory>
unsigned int time2 = 0xCCCCCCCCCCCCCE0C <Unable to read memory>
MovementInfo::TransportInfo transport = 0xCCCCCCCCCCCCCE14
float pitch = 0xCCCCCCCCCCCCCE3C <Unable to read memory>
unsigned int fallTime = 0xCCCCCCCCCCCCCE40 <Unable to read memory>
JumpInfo
float zspeed = 0xCCCCCCCCCCCCCDEC <Unable to read memory>
float sinAngle = 0xCCCCCCCCCCCCCDF0 <Unable to read memory>
float cosAngle = 0xCCCCCCCCCCCCCDF4 <Unable to read memory>
float xyspeed = 0xCCCCCCCCCCCCCDF8 <Unable to read memory>
MovementInfo::JumpInfo jump = 0xCCCCCCCCCCCCCE44
float splineElevation = 0xCCCCCCCCCCCCCE54 <Unable to read memory>
std::string m_name = 0xCCCCCCCCCCCCCE5C <Unable to read memory>
bool m_isActive = 0xCCCCCCCCCCCCCE84 <Unable to read memory>
bool m_isWorldObject = 0xCCCCCCCCCCCCCE85 <Unable to read memory>
ZoneScript* m_zoneScript = <Unable to read memory>
Transport* m_transport = <Unable to read memory>
Map* m_currMap = <Unable to read memory>
unsigned int m_InstanceId = 0xCCCCCCCCCCCCCEA4 <Unable to read memory>
unsigned int m_phaseMask = 0xCCCCCCCCCCCCCEA8 <Unable to read memory>
unsigned int m_notifyflags = 0xCCCCCCCCCCCCCEAC <Unable to read memory>
unsigned int m_executed_notifies = 0xCCCCCCCCCCCCCEAE <Unable to read memory>
unsigned int m_extraAttacks = 0xCCCCCCCCCCCCCEB4 <Unable to read memory>
bool m_canDualWield = 0xCCCCCCCCCCCCCEB8 <Unable to read memory>
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled
std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Tree_comp<0,std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Tree_buy<Unit *,std::allocator<Unit *> >
std::_Tree_alloc<0,std::_Tree_base_types<Unit *,std::allocator<Unit *> > >
std::_Tree_val<std::_Tree_simple_types<Unit *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = <Unable to read memory>
std::_Tree_node<Unit *,void *>* _Myhead = <Unable to read memory>
unsigned int _Mysize = 0xCCCCCCCCCCCCCECC <Unable to read memory>
Player* m_movedPlayer = <Unable to read memory>
ObjectGuid[7] m_SummonSlot
[0] = 0xCCCCCCCCCCCCCEDC <Unable to read memory>
[1] = 0xCCCCCCCCCCCCCEE4 <Unable to read memory>
[2] = 0xCCCCCCCCCCCCCEEC <Unable to read memory>
[3] = 0xCCCCCCCCCCCCCEF4 <Unable to read memory>
[4] = 0xCCCCCCCCCCCCCEFC <Unable to read memory>
[5] = 0xCCCCCCCCCCCCCF04 <Unable to read memory>
[6] = 0xCCCCCCCCCCCCCF0C <Unable to read memory>
ObjectGuid[4] m_ObjectSlot
[0] = 0xCCCCCCCCCCCCCF14 <Unable to read memory>
[1] = 0xCCCCCCCCCCCCCF1C <Unable to read memory>
[2] = 0xCCCCCCCCCCCCCF24 <Unable to read memory>
[3] = 0xCCCCCCCCCCCCCF2C <Unable to read memory>
float m_modMeleeHitChance = 0xCCCCCCCCCCCCCF34 <Unable to read memory>
float m_modRangedHitChance = 0xCCCCCCCCCCCCCF38 <Unable to read memory>
float m_modSpellHitChance = 0xCCCCCCCCCCCCCF3C <Unable to read memory>
int m_baseSpellCritChance = 0xCCCCCCCCCCCCCF40 <Unable to read memory>
float[7] m_threatModifier
[0] = 0xCCCCCCCCCCCCCF44 <Unable to read memory>
[1] = 0xCCCCCCCCCCCCCF48 <Unable to read memory>
[2] = 0xCCCCCCCCCCCCCF4C <Unable to read memory>
[3] = 0xCCCCCCCCCCCCCF50 <Unable to read memory>
[4] = 0xCCCCCCCCCCCCCF54 <Unable to read memory>
[5] = 0xCCCCCCCCCCCCCF58 <Unable to read memory>
[6] = 0xCCCCCCCCCCCCCF5C <Unable to read memory>
float[3] m_modAttackSpeedPct
[0] = 0xCCCCCCCCCCCCCF60 <Unable to read memory>
[1] = 0xCCCCCCCCCCCCCF64 <Unable to read memory>
[2] = 0xCCCCCCCCCCCCCF68 <Unable to read memory>
EventProcessor m_Events
unsigned int m_time = 0xCCCCCCCCCCCCCF6C <Unable to read memory>
std::multimap<unsigned __int64,BasicEvent *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> > > m_events
std::_Tree<std::_Tmap_traits<unsigned __int64,BasicEvent *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> >,1> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned __int64,BasicEvent *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> >,1> >
std::_Tree_buy<std::pair<unsigned __int64 const ,BasicEvent *>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned __int64 const ,BasicEvent *>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned __int64 const ,BasicEvent *> > >
std::_Container_base12
std::_Container_proxy* _Myproxy = <Unable to read memory>
std::_Tree_node<std::pair<unsigned __int64 const ,BasicEvent *>,void *>* _Myhead = <Unable to read memory>
unsigned int _Mysize = 0xCCCCCCCCCCCCCF84 <Unable to read memory>
<user defined> value_compare = 0xCCCCCCCCCCCCCF74
<user defined> value_compare = 0xCCCCCCCCCCCCCF74
std::list<SpellImmune,std::allocator<SpellImmune> >[7] m_spellImmune
[0] = 0xCCCCCCCCCCCCCF8C
[1] = 0xCCCCCCCCCCCCCFA4
[2] = 0xCCCCCCCCCCCCCFBC
[3] = 0xCCCCCCCCCCCCCFD4
[4] = 0xCCCCCCCCCCCCCFEC
[5] = 0xCCCCCCCCCCCCD004
[6] = 0xCCCCCCCCCCCCD01C
unsigned int m_lastSanctuaryTime = 0xCCCCCCCCCCCCD034 <Unable to read memory>
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras
std::_Tree<std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> >
std::_Tree_comp<0,std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> >
std::_Tree_buy<PetAura const *,std::allocator<PetAura const *> >
std::_Tree_alloc<0,std::_Tree_base_types<PetAura const *,std::allocator<PetAura const *> > >
std::_Tree_val<std::_Tree_simple_types<PetAura const *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = <Unable to read memory>
std::_Tree_node<PetAura const *,void *>* _Myhead = <Unable to read memory>
unsigned int _Mysize = 0xCCCCCCCCCCCCD04C <Unable to read memory>
bool IsAIEnabled = 0xCCCCCCCCCCCCD054 <Unable to read memory>
bool NeedChangeAI = 0xCCCCCCCCCCCCD055 <Unable to read memory>
ObjectGuid LastCharmerGUID
unsigned int _guid = 0xCCCCCCCCCCCCD05C <Unable to read memory>
bool m_ControlledByPlayer = 0xCCCCCCCCCCCCD064 <Unable to read memory>
Movement::MoveSpline* movespline = <Unable to read memory>
UnitAI* i_AI = <Unable to read memory>
UnitAI* i_disabledAI = <Unable to read memory>
bool m_AutoRepeatFirstCast = 0xCCCCCCCCCCCCD084 <Unable to read memory>
unsigned int[3] m_attackTimer
[0] = 0xCCCCCCCCCCCCD088 <Unable to read memory>
[1] = 0xCCCCCCCCCCCCD08C <Unable to read memory>
[2] = 0xCCCCCCCCCCCCD090 <Unable to read memory>
float[5] m_createStats
[0] = 0xCCCCCCCCCCCCD094 <Unable to read memory>
[1] = 0xCCCCCCCCCCCCD098 <Unable to read memory>
[2] = 0xCCCCCCCCCCCCD09C <Unable to read memory>
[3] = 0xCCCCCCCCCCCCD0A0 <Unable to read memory>
[4] = 0xCCCCCCCCCCCCD0A4 <Unable to read memory>
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_attackers
std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Tree_comp<0,std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Tree_buy<Unit *,std::allocator<Unit *> >
std::_Tree_alloc<0,std::_Tree_base_types<Unit *,std::allocator<Unit *> > >
std::_Tree_val<std::_Tree_simple_types<Unit *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = <Unable to read memory>
std::_Tree_node<Unit *,void *>* _Myhead = <Unable to read memory>
unsigned int _Mysize = 0xCCCCCCCCCCCCD0BC <Unable to read memory>
Unit* m_attacking = <Unable to read memory>
bool m_shouldReacquireTarget = 0xCCCCCCCCCCCCD0CC <Unable to read memory>
int m_deathState = 0xCCCCCCCCCCCCD0D0 <Unable to read memory>
int m_procDeep = 0xCCCCCCCCCCCCD0D4 <Unable to read memory>
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj
std::_List_buy<DynamicObject *,std::allocator<DynamicObject *> >
std::_List_alloc<0,std::_List_base_types<DynamicObject *,std::allocator<DynamicObject *> > >
std::_List_val<std::_List_simple_types<DynamicObject *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = <Unable to read memory>
std::_List_node<DynamicObject *,void *>* _Myhead = <Unable to read memory>
unsigned int _Mysize = 0xCCCCCCCCCCCCD0EC <Unable to read memory>
std::list<GameObject *,std::allocator<GameObject *> > m_gameObj
std::_List_buy<GameObject *,std::allocator<GameObject *> >
std::_List_alloc<0,std::_List_base_types<GameObject *,std::allocator<GameObject *> > >
std::_List_val<std::_List_simple_types<GameObject *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = <Unable to read memory>
std::_List_node<GameObject *,void *>* _Myhead = <Unable to read memory>
unsigned int _Mysize = 0xCCCCCCCCCCCCD104 <Unable to read memory>
unsigned int m_transform = 0xCCCCCCCCCCCCD10C <Unable to read memory>
Spell*[4] m_currentSpells
[0] = 0xCCCCCCCCCCCCD114 <Unable to read memory>
[1] = 0xCCCCCCCCCCCCD11C <Unable to read memory>
[2] = 0xCCCCCCCCCCCCD124 <Unable to read memory>
[3] = 0xCCCCCCCCCCCCD12C <Unable to read memory>
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras
std::_Tree<std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> >
std::_Tree_buy<std::pair<unsigned int const ,Aura *>,std::allocator<std::pair<unsigned int const ,Aura *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned int const ,Aura *>,std::allocator<std::pair<unsigned int const ,Aura *> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >
std::_Container_base12
std::_Container_proxy* _Myproxy = <Unable to read memory>
std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *>* _Myhead = <Unable to read memory>
unsigned int _Mysize = 0xCCCCCCCCCCCCD144 <Unable to read memory>
<user defined> value_compare = 0xCCCCCCCCCCCCD134
<user defined> value_compare = 0xCCCCCCCCCCCCD134
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras
std::_Tree<std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> >
std::_Tree_buy<std::pair<unsigned int const ,AuraApplication *>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned int const ,AuraApplication *>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,AuraApplication *> > >
std::_Container_base12
std::_Container_proxy* _Myproxy = <Unable to read memory>
std::_Tree_node<std::pair<unsigned int const ,AuraApplication *>,void *>* _Myhead = <Unable to read memory>
unsigned int _Mysize = 0xCCCCCCCCCCCCD15C <Unable to read memory>
<user defined> value_compare = 0xCCCCCCCCCCCCD14C
<user defined> value_compare = 0xCCCCCCCCCCCCD14C
std::list<Aura *,std::allocator<Aura *> > m_removedAuras
std::_List_buy<Aura *,std::allocator<Aura *> >
std::_List_alloc<0,std::_List_base_types<Aura *,std::allocator<Aura *> > >
std::_List_val<std::_List_simple_types<Aura *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = <Unable to read memory>
std::_List_node<Aura *,void *>* _Myhead = <Unable to read memory>
unsigned int _Mysize = 0xCCCCCCCCCCCCD174 <Unable to read memory>
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > >
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >,std::_Iterator_base12>
std::_Iterator012<std::bidirectional_iterator_tag,std::pair<unsigned int const ,Aura *>,__int64,std::pair<unsigned int const ,Aura *> const *,std::pair<unsigned int const ,Aura *> const &,std::_Itera
std::_Iterator_base12
std::_Container_proxy* _Myproxy = <Unable to read memory>
std::_Iterator_base12* _Mynextiter = <Unable to read memory>
std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *>* _Ptr = <Unable to read memory>
unsigned int m_removedAurasCount = 0xCCCCCCCCCCCCD194 <Unable to read memory>
std::list<AuraEffect *,std::allocator<AuraEffect *> >[317] m_modAuras
[0] = 0xCCCCCCCCCCCCD19C
[1] = 0xCCCCCCCCCCCCD1B4
[2] = 0xCCCCCCCCCCCCD1CC
[3] = 0xCCCCCCCCCCCCD1E4
[4] = 0xCCCCCCCCCCCCD1FC
[5] = 0xCCCCCCCCCCCCD214
[6] = 0xCCCCCCCCCCCCD22C
[7] = 0xCCCCCCCCCCCCD244
[8] = 0xCCCCCCCCCCCCD25C
[9] = 0xCCCCCCCCCCCCD274
std::list<Aura *,std::allocator<Aura *> > m_scAuras
std::_List_buy<Aura *,std::allocator<Aura *> >
std::_List_alloc<0,std::_List_base_types<Aura *,std::allocator<Aura *> > >
std::_List_val<std::_List_simple_types<Aura *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = <Unable to read memory>
std::_List_node<Aura *,void *>* _Myhead = <Unable to read memory>
unsigned int _Mysize = 0xCCCCCCCCCCCCEF64 <Unable to read memory>
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras
std::_List_buy<AuraApplication *,std::allocator<AuraApplication *> >
std::_List_alloc<0,std::_List_base_types<AuraApplication *,std::allocator<AuraApplication *> > >
std::_List_val<std::_List_simple_types<AuraApplication *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = <Unable to read memory>
std::_List_node<AuraApplication *,void *>* _Myhead = <Unable to read memory>
unsigned int _Mysize = 0xCCCCCCCCCCCCEF7C <Unable to read memory>
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras
std::_Tree<std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> >
std::_Tree_comp<0,std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> >
std::_Tree_buy<std::pair<enum AuraStateType const ,AuraApplication *>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<enum AuraStateType const ,AuraApplication *>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<enum AuraStateType const ,AuraApplication *> > >
std::_Container_base12
std::_Container_proxy* _Myproxy = <Unable to read memory>
std::_Tree_node<std::pair<enum AuraStateType const ,AuraApplication *>,void *>* _Myhead = <Unable to read memory>
unsigned int _Mysize = 0xCCCCCCCCCCCCEF94 <Unable to read memory>
<user defined> value_compare = 0xCCCCCCCCCCCCEF84
<user defined> value_compare = 0xCCCCCCCCCCCCEF84
unsigned int m_interruptMask = 0xCCCCCCCCCCCCEF9C <Unable to read memory>
float[4] m_auraModifiersGroup
[0] = 0xCCCCCCCCCCCCEFA0 <Unable to read memory>
[1] = 0xCCCCCCCCCCCCEFA4 <Unable to read memory>
[2] = 0xCCCCCCCCCCCCEFA8 <Unable to read memory>
[3] = 0xCCCCCCCCCCCCEFAC <Unable to read memory>
[0] = 0xCCCCCCCCCCCCEFA0
[1] = 0xCCCCCCCCCCCCEFB0
[2] = 0xCCCCCCCCCCCCEFC0
[3] = 0xCCCCCCCCCCCCEFD0
[4] = 0xCCCCCCCCCCCCEFE0
[5] = 0xCCCCCCCCCCCCEFF0
[6] = 0xCCCCCCCCCCCCF000
[7] = 0xCCCCCCCCCCCCF010
[8] = 0xCCCCCCCCCCCCF020
[9] = 0xCCCCCCCCCCCCF030
float[2] m_weaponDamage
[0] = 0xCCCCCCCCCCCCF130 <Unable to read memory>
[1] = 0xCCCCCCCCCCCCF134 <Unable to read memory>
[0] = 0xCCCCCCCCCCCCF130 <Unable to read memory>
[1] = 0xCCCCCCCCCCCCF138 <Unable to read memory>
[2] = 0xCCCCCCCCCCCCF140 <Unable to read memory>
bool m_canModifyStats = 0xCCCCCCCCCCCCF148 <Unable to read memory>
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras
std::_Tree<std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> >
std::_Tree_buy<std::pair<unsigned char const ,AuraApplication *>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned char const ,AuraApplication *>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned char const ,AuraApplication *> > >
std::_Container_base12
std::_Container_proxy* _Myproxy = <Unable to read memory>
std::_Tree_node<std::pair<unsigned char const ,AuraApplication *>,void *>* _Myhead = <Unable to read memory>
unsigned int _Mysize = 0xCCCCCCCCCCCCF15C <Unable to read memory>
<user defined> value_compare = 0xCCCCCCCCCCCCF14C
<user defined> value_compare = 0xCCCCCCCCCCCCF14C
float[9] m_speed_rate
[0] = 0xCCCCCCCCCCCCF164 <Unable to read memory>
[1] = 0xCCCCCCCCCCCCF168 <Unable to read memory>
[2] = 0xCCCCCCCCCCCCF16C <Unable to read memory>
[3] = 0xCCCCCCCCCCCCF170 <Unable to read memory>
[4] = 0xCCCCCCCCCCCCF174 <Unable to read memory>
[5] = 0xCCCCCCCCCCCCF178 <Unable to read memory>
[6] = 0xCCCCCCCCCCCCF17C <Unable to read memory>
[7] = 0xCCCCCCCCCCCCF180 <Unable to read memory>
[8] = 0xCCCCCCCCCCCCF184 <Unable to read memory>
CharmInfo* m_charmInfo = <Unable to read memory>
std::list<Player *,std::allocator<Player *> > m_sharedVision
std::_List_buy<Player *,std::allocator<Player *> >
std::_List_alloc<0,std::_List_base_types<Player *,std::allocator<Player *> > >
std::_List_val<std::_List_simple_types<Player *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = <Unable to read memory>
std::_List_node<Player *,void *>* _Myhead = <Unable to read memory>
unsigned int _Mysize = 0xCCCCCCCCCCCCF1A4 <Unable to read memory>
MotionMaster* i_motionMaster = <Unable to read memory>
unsigned int[3] m_reactiveTimer
[0] = 0xCCCCCCCCCCCCF1B4 <Unable to read memory>
[1] = 0xCCCCCCCCCCCCF1B8 <Unable to read memory>
[2] = 0xCCCCCCCCCCCCF1BC <Unable to read memory>
unsigned int m_regenTimer = 0xCCCCCCCCCCCCF1C0 <Unable to read memory>
ThreatManager m_ThreatManager
HostileReference* iCurrentVictim = <Unable to read memory>
Unit* iOwner = <Unable to read memory>
unsigned int iUpdateTimer = 0xCCCCCCCCCCCCF1D4 <Unable to read memory>
ThreatContainer iThreatContainer
std::list<HostileReference *,std::allocator<HostileReference *> > iThreatList = 0xCCCCCCCCCCCCF1DC
bool iDirty = 0xCCCCCCCCCCCCF1F4 <Unable to read memory>
ThreatContainer iThreatOfflineContainer
std::list<HostileReference *,std::allocator<HostileReference *> > iThreatList = 0xCCCCCCCCCCCCF1FC
bool iDirty = 0xCCCCCCCCCCCCF214 <Unable to read memory>
Vehicle* m_vehicle = <Unable to read memory>
Vehicle* m_vehicleKit = <Unable to read memory>
unsigned int m_unitTypeMask = 0xCCCCCCCCCCCCF22C <Unable to read memory>
LiquidTypeEntry* _lastLiquid = <Unable to read memory>
unsigned int m_rootTimes = 0xCCCCCCCCCCCCF23C <Unable to read memory>
unsigned int m_state = 0xCCCCCCCCCCCCF240 <Unable to read memory>
unsigned int m_CombatTimer = 0xCCCCCCCCCCCCF244 <Unable to read memory>
unsigned int m_lastManaUse = 0xCCCCCCCCCCCCF248 <Unable to read memory>
TimeTrackerSmall m_movesplineTimer
int i_expiryTime = 0xCCCCCCCCCCCCF24C <Unable to read memory>
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing
std::_List_buy<DiminishingReturn,std::allocator<DiminishingReturn> >
std::_List_alloc<0,std::_List_base_types<DiminishingReturn,std::allocator<DiminishingReturn> > >
std::_List_val<std::_List_simple_types<DiminishingReturn> >
std::_Container_base12
std::_Container_proxy* _Myproxy = <Unable to read memory>
std::_List_node<DiminishingReturn,void *>* _Myhead = <Unable to read memory>
unsigned int _Mysize = 0xCCCCCCCCCCCCF264 <Unable to read memory>
HostileRefManager m_HostileRefManager
RefManager<Unit,ThreatManager>
LinkedListHead
LinkedListElement iFirst = 0xCCCCCCCCCCCCF274
LinkedListElement iLast = 0xCCCCCCCCCCCCF28C
unsigned int iSize = 0xCCCCCCCCCCCCF2A4 <Unable to read memory>
<user defined> ?$Iterator@VLinkedListElement@@ = 0xCCCCCCCCCCCCF26C <Unable to read memory>
<user defined> iterator = 0xCCCCCCCCCCCCF26C <Unable to read memory>
<user defined> iterator = 0xCCCCCCCCCCCCF26C
Unit* iOwner = <Unable to read memory>
FollowerRefManager m_FollowingRefManager
RefManager<Unit,TargetedMovementGeneratorBase>
LinkedListHead
LinkedListElement iFirst = 0xCCCCCCCCCCCCF2BC
LinkedListElement iLast = 0xCCCCCCCCCCCCF2D4
unsigned int iSize = 0xCCCCCCCCCCCCF2EC <Unable to read memory>
<user defined> ?$Iterator@VLinkedListElement@@ = 0xCCCCCCCCCCCCF2B4 <Unable to read memory>
<user defined> iterator = 0xCCCCCCCCCCCCF2B4 <Unable to read memory>
<user defined> iterator = 0xCCCCCCCCCCCCF2B4
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_ComboPointHolders
std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
std::_Tree_comp<0,std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
std::_Tree_buy<ObjectGuid,std::allocator<ObjectGuid> >
std::_Tree_alloc<0,std::_Tree_base_types<ObjectGuid,std::allocator<ObjectGuid> > >
std::_Tree_val<std::_Tree_simple_types<ObjectGuid> >
std::_Container_base12
std::_Container_proxy* _Myproxy = <Unable to read memory>
std::_Tree_node<ObjectGuid,void *>* _Myhead = <Unable to read memory>
unsigned int _Mysize = 0xCCCCCCCCCCCCF304 <Unable to read memory>
RedirectThreatInfo _redirectThreadInfo
ObjectGuid _targetGUID
unsigned int _guid = 0xCCCCCCCCCCCCF30C <Unable to read memory>
unsigned int _threatPct = 0xCCCCCCCCCCCCF314 <Unable to read memory>
bool m_cleanupDone = 0xCCCCCCCCCCCCF31C <Unable to read memory>
bool m_duringRemoveFromWorld = 0xCCCCCCCCCCCCF31D <Unable to read memory>
unsigned int _oldFactionId = 0xCCCCCCCCCCCCF320 <Unable to read memory>
bool _isWalkingBeforeCharm = 0xCCCCCCCCCCCCF324 <Unable to read memory>
int _lastDamagedTime = 0xCCCCCCCCCCCCF32C <Unable to read memory>
SpellHistory* m_spellHistory = <Unable to read memory>
Local std::list<Unit *,std::allocator<Unit *> > targetList
std::_List_buy<Unit *,std::allocator<Unit *> >
std::_List_alloc<0,std::_List_base_types<Unit *,std::allocator<Unit *> > >
std::_List_val<std::_List_simple_types<Unit *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x6D3CDD3C0
std::_List_node<Unit *,void *>* _Myhead = 0x6A200DD90
unsigned int _Mysize = 0x0
Local std::list<HostileReference *,std::allocator<HostileReference *> >& threatlist = 0x6EA62DAD0
std::_List_buy<HostileReference *,std::allocator<HostileReference *> >
std::_List_alloc<0,std::_List_base_types<HostileReference *,std::allocator<HostileReference *> > >
std::_List_val<std::_List_simple_types<HostileReference *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x69618B100
std::_List_node<HostileReference *,void *>* _Myhead = 0x69EBE0A50
unsigned int _Mysize = 0x4
00007FF650C597B0 00000006356D6020 UnitAI::SelectTarget+70 c:\users\administrator\desktop\source\src\server\game\ai\coreai\unitai.cpp line 94
Local UnitAI* this = 0x6CCC3DFC0
Unit* me = 0x6EA62B5C0
WorldObject
Object
unsigned int m_objectType = 0x9
int m_objectTypeId = 0x3
unsigned int m_updateFlag = 0x60
int* m_int32Values = 0x31000103
unsigned int* m_uint32Values = 0x31000103
float* m_floatValues = 0.000000
UpdateMask _changesMask = 0x6EA62B5E0
unsigned int m_valuesCount = 0x94
unsigned int _fieldNotifyFlags = 0x100
bool m_objectUpdated = 0x1
bool m_inWorld = 0x1
PackedGuid m_PackGUID = 0x6EA62B5F8
WorldLocation
Position
PositionXYStreamer
Position* Pos = 0x42BB1F1443FED2F8
PositionXYZStreamer
<user defined> Pos = 0x42BB1F1443FED2F8
PositionXYZOStreamer
<user defined> Pos = 0x42BB1F1443FED2F8
float m_positionX = 509.648193
float m_positionY = 93.560699
float m_positionZ = -16.124645
float m_orientation = 2.194737
unsigned int m_mapId = 0x240
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x6EA62B644
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x6EA62B650
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x6EA62B65C
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x6EA62B690
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x6EA62B6C4
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x6EA62B6D0
unsigned int LastUsedScriptID = 0x0
MovementInfo m_movementInfo = 0x6EA62B6E0
std::string m_name = "Grand Magus Telestra"
bool m_isActive = 0x0
bool m_isWorldObject = 0x0
ZoneScript* m_zoneScript = 0x68971BDF0
Transport* m_transport = NULL
Map* m_currMap = 0x67B4A4050
unsigned int m_InstanceId = 0x3D
unsigned int m_phaseMask = 0x1
unsigned int m_notifyflags = 0x0
unsigned int m_executed_notifies = 0x0
unsigned int m_extraAttacks = 0x0
bool m_canDualWield = 0x0
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled
std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Tree_comp<0,std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Tree_buy<Unit *,std::allocator<Unit *> >
std::_Tree_alloc<0,std::_Tree_base_types<Unit *,std::allocator<Unit *> > >
std::_Tree_val<std::_Tree_simple_types<Unit *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x6BDEF94C0
std::_Tree_node<Unit *,void *>* _Myhead = 0x6B05B7040
unsigned int _Mysize = 0x0
Player* m_movedPlayer = NULL
ObjectGuid[7] m_SummonSlot
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
ObjectGuid[4] m_ObjectSlot
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
float m_modMeleeHitChance = 0.000000
float m_modRangedHitChance = 0.000000
float m_modSpellHitChance = 0.000000
int m_baseSpellCritChance = 0x5
float[7] m_threatModifier
[0] = 1.000000
[1] = 1.000000
[2] = 1.000000
[3] = 1.000000
[4] = 1.000000
[5] = 1.000000
[6] = 1.000000
float[3] m_modAttackSpeedPct
[0] = 1.000000
[1] = 1.000000
[2] = 1.000000
EventProcessor m_Events
unsigned int m_time = 0x4453
std::multimap<unsigned __int64,BasicEvent *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> > > m_events = 0x6EA62B868
std::list<SpellImmune,std::allocator<SpellImmune> >[7] m_spellImmune
[0] = 0x6EA62B880
[1] = 0x6EA62B898
[2] = 0x6EA62B8B0
[3] = 0x6EA62B8C8
[4] = 0x6EA62B8E0
[5] = 0x6EA62B8F8
[6] = 0x6EA62B910
unsigned int m_lastSanctuaryTime = 0x0
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras
std::_Tree<std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> >
std::_Tree_comp<0,std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> >
std::_Tree_buy<PetAura const *,std::allocator<PetAura const *> >
std::_Tree_alloc<0,std::_Tree_base_types<PetAura const *,std::allocator<PetAura const *> > >
std::_Tree_val<std::_Tree_simple_types<PetAura const *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x6BDEF8F20
std::_Tree_node<PetAura const *,void *>* _Myhead = 0x6B05BB410
unsigned int _Mysize = 0x0
bool IsAIEnabled = 0x1
bool NeedChangeAI = 0x0
ObjectGuid LastCharmerGUID
unsigned int _guid = 0x0
bool m_ControlledByPlayer = 0x0
Movement::MoveSpline* movespline = 0x651563980
Movement::Spline<int> spline = 0x651563980
Movement::FacingInfo facing = 0x6515639D0
unsigned int m_Id = 0xCE4B1
Movement::MoveSplineFlag splineflags = 0x10000
int time_passed = 0x0
float vertical_acceleration = 0.000000
float initialOrientation = 2.194737
int effect_start_time = 0x0
int point_Idx = 0x1
int point_Idx_offset = 0x0
bool onTransport = 0x0
UnitAI* i_AI = 0x6CCC3DFC0
UnitAI* i_disabledAI = NULL
bool m_AutoRepeatFirstCast = 0x0
unsigned int[3] m_attackTimer
[0] = 0x15E
[1] = 0x0
[2] = 0x15E
float[5] m_createStats
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
[4] = 0.000000
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_attackers
std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Tree_comp<0,std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Tree_buy<Unit *,std::allocator<Unit *> >
std::_Tree_alloc<0,std::_Tree_base_types<Unit *,std::allocator<Unit *> > >
std::_Tree_val<std::_Tree_simple_types<Unit *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x6BDEF8E30
std::_Tree_node<Unit *,void *>* _Myhead = 0x6B05BB560
unsigned int _Mysize = 0x0
Unit* m_attacking = 0x6B445C370
WorldObject
Object
unsigned int m_objectType = 0x19
int m_objectTypeId = 0x4
unsigned int m_updateFlag = 0x60
int* m_int32Values = 0xDD0
unsigned int* m_uint32Values = 0xDD0
float* m_floatValues = 0.000000
UpdateMask _changesMask = 0x6B445C390
unsigned int m_valuesCount = 0x52E
unsigned int _fieldNotifyFlags = 0x100
bool m_objectUpdated = 0x1
bool m_inWorld = 0x1
PackedGuid m_PackGUID = 0x6B445C3A8
WorldLocation
Position
PositionXYStreamer
Position* Pos = 0x429CEF0443F8926D
PositionXYZStreamer
<user defined> Pos = 0x429CEF0443F8926D
PositionXYZOStreamer
<user defined> Pos = 0x429CEF0443F8926D
float m_positionX = 497.143951
float m_positionY = 78.466827
float m_positionZ = -16.124636
float m_orientation = 0.699300
unsigned int m_mapId = 0x240
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x6B445C3F4
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x6B445C400
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x6B445C40C
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x6B445C440
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x6B445C474
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x6B445C480
unsigned int LastUsedScriptID = 0x0
MovementInfo m_movementInfo = 0x6B445C490
std::string m_name = "Treelife"
bool m_isActive = 0x1
bool m_isWorldObject = 0x1
ZoneScript* m_zoneScript = NULL
Transport* m_transport = NULL
Map* m_currMap = 0x67B4A4050
unsigned int m_InstanceId = 0x3D
unsigned int m_phaseMask = 0x1
unsigned int m_notifyflags = 0x2
unsigned int m_executed_notifies = 0x0
unsigned int m_extraAttacks = 0x0
bool m_canDualWield = 0x0
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled = 0x6B445C560
Player* m_movedPlayer = 0x6B445C370
ObjectGuid[7] m_SummonSlot
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
ObjectGuid[4] m_ObjectSlot
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
float m_modMeleeHitChance = 0.000000
float m_modRangedHitChance = 0.000000
float m_modSpellHitChance = 0.000000
int m_baseSpellCritChance = 0x5
float[7] m_threatModifier
[0] = 1.000000
[1] = 1.000000
[2] = 1.000000
[3] = 1.000000
[4] = 1.000000
[5] = 1.000000
[6] = 1.000000
float[3] m_modAttackSpeedPct
[0] = 0.774101
[1] = 0.774101
[2] = 0.944412
EventProcessor m_Events = 0x6B445C610
std::list<SpellImmune,std::allocator<SpellImmune> >[7] m_spellImmune
[0] = 0x6B445C630
[1] = 0x6B445C648
[2] = 0x6B445C660
[3] = 0x6B445C678
[4] = 0x6B445C690
[5] = 0x6B445C6A8
[6] = 0x6B445C6C0
unsigned int m_lastSanctuaryTime = 0x0
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras = 0x6B445C6E0
bool IsAIEnabled = 0x0
bool NeedChangeAI = 0x0
ObjectGuid LastCharmerGUID = 0x0
bool m_ControlledByPlayer = 0x1
Movement::MoveSpline* movespline = 0x6A1A427D0
UnitAI* i_AI = NULL
UnitAI* i_disabledAI = NULL
bool m_AutoRepeatFirstCast = 0x0
unsigned int[3] m_attackTimer
[0] = 0x3AD
[1] = 0x0
[2] = 0x296
float[5] m_createStats
[0] = 94.000000
[1] = 77.000000
[2] = 100.000000
[3] = 138.000000
[4] = 185.000000
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_attackers = 0x6B445C750
Unit* m_attacking = NULL
bool m_shouldReacquireTarget = 0x0
int m_deathState = 0x0
int m_procDeep = 0x0
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj = 0x6B445C780
std::list<GameObject *,std::allocator<GameObject *> > m_gameObj = 0x6B445C798
unsigned int m_transform = 0x0
Spell*[4] m_currentSpells
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras = 0x6B445C7D8
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras = 0x6B445C7F0
std::list<Aura *,std::allocator<Aura *> > m_removedAuras = 0x6B445C808
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator = 0x6B445C820
unsigned int m_removedAurasCount = 0x32
std::list<AuraEffect *,std::allocator<AuraEffect *> >[317] m_modAuras
[0] = 0x6B445C840
[1] = 0x6B445C858
[2] = 0x6B445C870
[3] = 0x6B445C888
[4] = 0x6B445C8A0
[5] = 0x6B445C8B8
[6] = 0x6B445C8D0
[7] = 0x6B445C8E8
[8] = 0x6B445C900
[9] = 0x6B445C918
std::list<Aura *,std::allocator<Aura *> > m_scAuras = 0x6B445E5F8
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras = 0x6B445E610
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras = 0x6B445E628
unsigned int m_interruptMask = 0x0
float[4] m_auraModifiersGroup
[0] = 0.000000
[1] = 1.000000
[2] = 51.000000
[3] = 1.101600
[0] = 0x6B445E644
[1] = 0x6B445E654
[2] = 0x6B445E664
[3] = 0x6B445E674
[4] = 0x6B445E684
[5] = 0x6B445E694
[6] = 0x6B445E6A4
[7] = 0x6B445E6B4
[8] = 0x6B445E6C4
[9] = 0x6B445E6D4
float[2] m_weaponDamage
[0] = 282.000000
[1] = 520.000000
[0] = 0x44020000438D0000
[1] = 0x400000003F800000
[2] = 0x400000003F800000
bool m_canModifyStats = 0x1
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras = 0x6B445E7F0
float[9] m_speed_rate
[0] = 1.000000
[1] = 1.000000
[2] = 1.000000
[3] = 1.000000
[4] = 1.000000
[5] = 1.000000
[6] = 1.000000
[7] = 1.000000
[8] = 1.000000
CharmInfo* m_charmInfo = NULL
std::list<Player *,std::allocator<Player *> > m_sharedVision = 0x6B445E838
MotionMaster* i_motionMaster = 0x641A5FE10
unsigned int[3] m_reactiveTimer
[0] = 0x0
[1] = 0x0
[2] = 0x0
unsigned int m_regenTimer = 0x0
ThreatManager m_ThreatManager = 0x6B445E868
Vehicle* m_vehicle = NULL
Vehicle* m_vehicleKit = NULL
unsigned int m_unitTypeMask = 0x0
LiquidTypeEntry* _lastLiquid = NULL
unsigned int m_rootTimes = 0x0
unsigned int m_state = 0x8
unsigned int m_CombatTimer = 0x0
unsigned int m_lastManaUse = 0x86F64B
TimeTrackerSmall m_movesplineTimer = 0x190
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing = 0x6B445E8F8
HostileRefManager m_HostileRefManager = 0x6B445E910
FollowerRefManager m_FollowingRefManager = 0x6B445E958
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_ComboPointHolders = 0x6B445E998
RedirectThreatInfo _redirectThreadInfo = 0x6B445E9B0
bool m_cleanupDone = 0x0
bool m_duringRemoveFromWorld = 0x0
unsigned int _oldFactionId = 0x0
bool _isWalkingBeforeCharm = 0x0
int _lastDamagedTime = 0x0
SpellHistory* m_spellHistory = 0x6E6166960
bool m_shouldReacquireTarget = 0x0
int m_deathState = 0x0
int m_procDeep = 0x0
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj
std::_List_buy<DynamicObject *,std::allocator<DynamicObject *> >
std::_List_alloc<0,std::_List_base_types<DynamicObject *,std::allocator<DynamicObject *> > >
std::_List_val<std::_List_simple_types<DynamicObject *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x6BDEF95B0
std::_List_node<DynamicObject *,void *>* _Myhead = 0x682E87690
unsigned int _Mysize = 0x0
std::list<GameObject *,std::allocator<GameObject *> > m_gameObj
std::_List_buy<GameObject *,std::allocator<GameObject *> >
std::_List_alloc<0,std::_List_base_types<GameObject *,std::allocator<GameObject *> > >
std::_List_val<std::_List_simple_types<GameObject *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x6BDEF8660
std::_List_node<GameObject *,void *>* _Myhead = 0x682E87870
unsigned int _Mysize = 0x0
unsigned int m_transform = 0x0
Spell*[4] m_currentSpells
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras
std::_Tree<std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> >
std::_Tree_buy<std::pair<unsigned int const ,Aura *>,std::allocator<std::pair<unsigned int const ,Aura *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned int const ,Aura *>,std::allocator<std::pair<unsigned int const ,Aura *> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x6BDEF8BB0
std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *>* _Myhead = 0x6B05BBCD0
unsigned int _Mysize = 0x2
<user defined> value_compare = 0x6EA62BA28
<user defined> value_compare = 0x6EA62BA28
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras
std::_Tree<std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> >
std::_Tree_buy<std::pair<unsigned int const ,AuraApplication *>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned int const ,AuraApplication *>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,AuraApplication *> > >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x6BDEF88E0
std::_Tree_node<std::pair<unsigned int const ,AuraApplication *>,void *>* _Myhead = 0x6B05BBF00
unsigned int _Mysize = 0x2
<user defined> value_compare = 0x6EA62BA40
<user defined> value_compare = 0x6EA62BA40
std::list<Aura *,std::allocator<Aura *> > m_removedAuras
std::_List_buy<Aura *,std::allocator<Aura *> >
std::_List_alloc<0,std::_List_base_types<Aura *,std::allocator<Aura *> > >
std::_List_val<std::_List_simple_types<Aura *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x6BDEF8CA0
std::_List_node<Aura *,void *>* _Myhead = 0x682E88050
unsigned int _Mysize = 0x0
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > >
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >,std::_Iterator_base12>
std::_Iterator012<std::bidirectional_iterator_tag,std::pair<unsigned int const ,Aura *>,__int64,std::pair<unsigned int const ,Aura *> const *,std::pair<unsigned int const ,Aura *> const &,std::_Itera
std::_Iterator_base12
std::_Container_proxy* _Myproxy = 0x6BDEF8BB0
std::_Iterator_base12* _Mynextiter = NULL
std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *>* _Ptr = 0x6B05BBCD0
unsigned int m_removedAurasCount = 0x3
std::list<AuraEffect *,std::allocator<AuraEffect *> >[317] m_modAuras
[0] = 0x6EA62BA90
[1] = 0x6EA62BAA8
[2] = 0x6EA62BAC0
[3] = 0x6EA62BAD8
[4] = 0x6EA62BAF0
[5] = 0x6EA62BB08
[6] = 0x6EA62BB20
[7] = 0x6EA62BB38
[8] = 0x6EA62BB50
[9] = 0x6EA62BB68
std::list<Aura *,std::allocator<Aura *> > m_scAuras
std::_List_buy<Aura *,std::allocator<Aura *> >
std::_List_alloc<0,std::_List_base_types<Aura *,std::allocator<Aura *> > >
std::_List_val<std::_List_simple_types<Aura *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x69618A840
std::_List_node<Aura *,void *>* _Myhead = 0x69EBE1530
unsigned int _Mysize = 0x0
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras
std::_List_buy<AuraApplication *,std::allocator<AuraApplication *> >
std::_List_alloc<0,std::_List_base_types<AuraApplication *,std::allocator<AuraApplication *> > >
std::_List_val<std::_List_simple_types<AuraApplication *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x69618A570
std::_List_node<AuraApplication *,void *>* _Myhead = 0x69EBE0750
unsigned int _Mysize = 0x0
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras
std::_Tree<std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> >
std::_Tree_comp<0,std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> >
std::_Tree_buy<std::pair<enum AuraStateType const ,AuraApplication *>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<enum AuraStateType const ,AuraApplication *>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<enum AuraStateType const ,AuraApplication *> > >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x69618B510
std::_Tree_node<std::pair<enum AuraStateType const ,AuraApplication *>,void *>* _Myhead = 0x6B05BBF70
unsigned int _Mysize = 0x1
<user defined> value_compare = 0x6EA62D878
<user defined> value_compare = 0x6EA62D878
unsigned int m_interruptMask = 0x0
float[4] m_auraModifiersGroup
[0] = 0.000000
[1] = 1.000000
[2] = 0.000000
[3] = 1.000000
[0] = 0x6EA62D894
[1] = 0x6EA62D8A4
[2] = 0x6EA62D8B4
[3] = 0x6EA62D8C4
[4] = 0x6EA62D8D4
[5] = 0x6EA62D8E4
[6] = 0x6EA62D8F4
[7] = 0x6EA62D904
[8] = 0x6EA62D914
[9] = 0x6EA62D924
float[2] m_weaponDamage
[0] = 173.266006
[1] = 259.899017
[0] = 0x4381F313432D4419
[1] = 0x4381F313432D4419
[2] = 0x4381F313432D4419
bool m_canModifyStats = 0x1
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras
std::_Tree<std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> >
std::_Tree_buy<std::pair<unsigned char const ,AuraApplication *>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned char const ,AuraApplication *>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned char const ,AuraApplication *> > >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x69618B150
std::_Tree_node<std::pair<unsigned char const ,AuraApplication *>,void *>* _Myhead = 0x6B05BC6E0
unsigned int _Mysize = 0x2
<user defined> value_compare = 0x6EA62DA40
<user defined> value_compare = 0x6EA62DA40
float[9] m_speed_rate
[0] = 1.000000
[1] = 1.428570
[2] = 1.000000
[3] = 1.428570
[4] = 1.000000
[5] = 1.000000
[6] = 1.428570
[7] = 1.000000
[8] = 1.000000
CharmInfo* m_charmInfo = NULL
std::list<Player *,std::allocator<Player *> > m_sharedVision
std::_List_buy<Player *,std::allocator<Player *> >
std::_List_alloc<0,std::_List_base_types<Player *,std::allocator<Player *> > >
std::_List_val<std::_List_simple_types<Player *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x69618AFC0
std::_List_node<Player *,void *>* _Myhead = 0x69EBE0690
unsigned int _Mysize = 0x0
MotionMaster* i_motionMaster = 0x69BA7ED90
std::vector<MovementGenerator *,std::allocator<MovementGenerator *> >* _expList = NULL
MovementGenerator*[3] Impl
[0] = 0x7FF652487678
[1] = 0x6F381EE30
[2] = 0x0
int _top = 0x1
Unit* _owner = 0x6EA62B5C0
bool[3] _needInit
[0] = 0x0
[1] = 0x0
[2] = 0x1
unsigned int _cleanFlag = 0x0
unsigned int[3] m_reactiveTimer
[0] = 0x0
[1] = 0x0
[2] = 0x0
unsigned int m_regenTimer = 0x7D0
ThreatManager m_ThreatManager
HostileReference* iCurrentVictim = NULL
Unit* iOwner = 0x6EA62B5C0
unsigned int iUpdateTimer = 0x3E8
ThreatContainer iThreatContainer = 0x6EA62DAD0
ThreatContainer iThreatOfflineContainer = 0x6EA62DAF0
Vehicle* m_vehicle = NULL
Vehicle* m_vehicleKit = NULL
unsigned int m_unitTypeMask = 0x1
LiquidTypeEntry* _lastLiquid = NULL
unsigned int m_rootTimes = 0x0
unsigned int m_state = 0x4000020
unsigned int m_CombatTimer = 0x0
unsigned int m_lastManaUse = 0x86DC7C
TimeTrackerSmall m_movesplineTimer
int i_expiryTime = 0x190
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing
std::_List_buy<DiminishingReturn,std::allocator<DiminishingReturn> >
std::_List_alloc<0,std::_List_base_types<DiminishingReturn,std::allocator<DiminishingReturn> > >
std::_List_val<std::_List_simple_types<DiminishingReturn> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x69618B1A0
std::_List_node<DiminishingReturn,void *>* _Myhead = 0x69EBE08D0
unsigned int _Mysize = 0x0
HostileRefManager m_HostileRefManager
RefManager<Unit,ThreatManager>
LinkedListHead
LinkedListElement iFirst = 0x6EA62DB68
LinkedListElement iLast = 0x6EA62DB80
unsigned int iSize = 0x0
<user defined> ?$Iterator@VLinkedListElement@@ = 0x5195C040
<user defined> iterator = 0x5195C040
<user defined> iterator = 0x6EA62DB60
Unit* iOwner = 0x6EA62B5C0
FollowerRefManager m_FollowingRefManager
RefManager<Unit,TargetedMovementGeneratorBase>
LinkedListHead
LinkedListElement iFirst = 0x6EA62DBB0
LinkedListElement iLast = 0x6EA62DBC8
unsigned int iSize = 0x0
<user defined> ?$Iterator@VLinkedListElement@@ = 0x5195C020
<user defined> iterator = 0x5195C020
<user defined> iterator = 0x6EA62DBA8
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_ComboPointHolders
std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
std::_Tree_comp<0,std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
std::_Tree_buy<ObjectGuid,std::allocator<ObjectGuid> >
std::_Tree_alloc<0,std::_Tree_base_types<ObjectGuid,std::allocator<ObjectGuid> > >
std::_Tree_val<std::_Tree_simple_types<ObjectGuid> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x69618AB60
std::_Tree_node<ObjectGuid,void *>* _Myhead = 0x6B05BD470
unsigned int _Mysize = 0x0
RedirectThreatInfo _redirectThreadInfo
ObjectGuid _targetGUID = 0x0
unsigned int _threatPct = 0x0
bool m_cleanupDone = 0x0
bool m_duringRemoveFromWorld = 0x0
unsigned int _oldFactionId = 0x0
bool _isWalkingBeforeCharm = 0x0
int _lastDamagedTime = 0x5790BCB6
SpellHistory* m_spellHistory = 0x6BDD27EA0
CooldownEntry
unsigned int SpellId = 0xEA62B5C0
std::chrono::time_point<std::chrono::system_clock,std::chrono::duration<__int64,std::ratio<1,10000000> > > CooldownEnd = 0x69618ABB0
unsigned int ItemId = 0x9BA7E910
unsigned int CategoryId = 0x6
std::chrono::time_point<std::chrono::system_clock,std::chrono::duration<__int64,std::ratio<1,10000000> > > CategoryEnd = 0x0
bool OnHold = 0x0
Unit* _owner = 0x6EA62B5C0
std::unordered_map<unsigned int,SpellHistory::CooldownEntry,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,SpellHistory::CooldownEntry> > > _spellCooldowns = 0x6BDD27EA8
std::unordered_map<unsigned int,SpellHistory::CooldownEntry,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,SpellHistory::CooldownEntry> > > _spellCooldownsBeforeDuel = 0x6BDD27EF8
std::unordered_map<unsigned int,SpellHistory::CooldownEntry *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,SpellHistory::CooldownEntry *> > > _categoryCooldowns = 0x6BDD27F48
std::chrono::time_point<std::chrono::system_clock,std::chrono::duration<__int64,std::ratio<1,10000000> > >[7] _schoolLockouts
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
std::unordered_map<unsigned int,std::chrono::time_point<std::chrono::system_clock,std::chrono::duration<__int64,std::ratio<1,10000000> > >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::all _globalCooldowns = 0x6BDD27FD0
Parameter SelectAggroTarget targetType = 0x0
Parameter unsigned int position = 0x0
Parameter float dist = 0.000000
Parameter bool playerOnly = 0x0
Parameter int aura = 0x0
00007FF650D0659E 00000006356D6980 SmartScript::GetTargets+2FE c:\users\administrator\desktop\source\src\server\game\ai\smartscripts\smartscript.cpp line 2529
Local Unit* u = 0xCCCCCCCCCCCCCCCC
WorldObject
Object
unsigned int m_objectType = 0xCCCCCCCCCCCCCCD4 <Unable to read memory>
int m_objectTypeId = 0xCCCCCCCCCCCCCCD8 <Unable to read memory>
unsigned int m_updateFlag = 0xCCCCCCCCCCCCCCDC <Unable to read memory>
int* m_int32Values = <Unable to read memory>
unsigned int* m_uint32Values = <Unable to read memory>
float* m_floatValues = <Unable to read memory>
UpdateMask _changesMask = 0xCCCCCCCCCCCCCCEC
unsigned int m_valuesCount = 0xCCCCCCCCCCCCCCFC <Unable to read memory>
unsigned int _fieldNotifyFlags = 0xCCCCCCCCCCCCCCFE <Unable to read memory>
bool m_objectUpdated = 0xCCCCCCCCCCCCCD00 <Unable to read memory>
bool m_inWorld = 0xCCCCCCCCCCCCCD01 <Unable to read memory>
PackedGuid m_PackGUID = 0xCCCCCCCCCCCCCD04
WorldLocation
Position
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> Pos = 0xCCCCCCCCCCCCCD3C <Unable to read memory>
PositionXYZOStreamer
<user defined> Pos = 0xCCCCCCCCCCCCCD3C <Unable to read memory>
float m_positionX = 0xCCCCCCCCCCCCCD3C <Unable to read memory>
float m_positionY = 0xCCCCCCCCCCCCCD40 <Unable to read memory>
float m_positionZ = 0xCCCCCCCCCCCCCD44 <Unable to read memory>
float m_orientation = 0xCCCCCCCCCCCCCD48 <Unable to read memory>
unsigned int m_mapId = 0xCCCCCCCCCCCCCD4C <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth
int[2] m_values
[0] = 0xCCCCCCCCCCCCCD50 <Unable to read memory>
[1] = 0xCCCCCCCCCCCCCD54 <Unable to read memory>
unsigned int m_flags = 0xCCCCCCCCCCCCCD58 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect
int[2] m_values
[0] = 0xCCCCCCCCCCCCCD5C <Unable to read memory>
[1] = 0xCCCCCCCCCCCCCD60 <Unable to read memory>
unsigned int m_flags = 0xCCCCCCCCCCCCCD64 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility
int[12] m_values
[0] = 0xCCCCCCCCCCCCCD68 <Unable to read memory>
[1] = 0xCCCCCCCCCCCCCD6C <Unable to read memory>
[2] = 0xCCCCCCCCCCCCCD70 <Unable to read memory>
[3] = 0xCCCCCCCCCCCCCD74 <Unable to read memory>
[4] = 0xCCCCCCCCCCCCCD78 <Unable to read memory>
[5] = 0xCCCCCCCCCCCCCD7C <Unable to read memory>
[6] = 0xCCCCCCCCCCCCCD80 <Unable to read memory>
[7] = 0xCCCCCCCCCCCCCD84 <Unable to read memory>
[8] = 0xCCCCCCCCCCCCCD88 <Unable to read memory>
[9] = 0xCCCCCCCCCCCCCD8C <Unable to read memory>
unsigned int m_flags = 0xCCCCCCCCCCCCCD98 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect
int[12] m_values
[0] = 0xCCCCCCCCCCCCCD9C <Unable to read memory>
[1] = 0xCCCCCCCCCCCCCDA0 <Unable to read memory>
[2] = 0xCCCCCCCCCCCCCDA4 <Unable to read memory>
[3] = 0xCCCCCCCCCCCCCDA8 <Unable to read memory>
[4] = 0xCCCCCCCCCCCCCDAC <Unable to read memory>
[5] = 0xCCCCCCCCCCCCCDB0 <Unable to read memory>
[6] = 0xCCCCCCCCCCCCCDB4 <Unable to read memory>
[7] = 0xCCCCCCCCCCCCCDB8 <Unable to read memory>
[8] = 0xCCCCCCCCCCCCCDBC <Unable to read memory>
[9] = 0xCCCCCCCCCCCCCDC0 <Unable to read memory>
unsigned int m_flags = 0xCCCCCCCCCCCCCDCC <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility
int[2] m_values
[0] = 0xCCCCCCCCCCCCCDD0 <Unable to read memory>
[1] = 0xCCCCCCCCCCCCCDD4 <Unable to read memory>
unsigned int m_flags = 0xCCCCCCCCCCCCCDD8 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect
int[2] m_values
[0] = 0xCCCCCCCCCCCCCDDC <Unable to read memory>
[1] = 0xCCCCCCCCCCCCCDE0 <Unable to read memory>
unsigned int m_flags = 0xCCCCCCCCCCCCCDE4 <Unable to read memory>
unsigned int LastUsedScriptID = 0xCCCCCCCCCCCCCDE8 <Unable to read memory>
MovementInfo m_movementInfo
ObjectGuid guid = 0xCCCCCCCCCCCCCDEC <Unable to read memory>
unsigned int flags = 0xCCCCCCCCCCCCCDF4 <Unable to read memory>
unsigned int flags2 = 0xCCCCCCCCCCCCCDF8 <Unable to read memory>
Position pos = 0xCCCCCCCCCCCCCDFC
unsigned int time = 0xCCCCCCCCCCCCCE0C <Unable to read memory>
TransportInfo
ObjectGuid guid = 0xCCCCCCCCCCCCCDEC <Unable to read memory>
Position pos = 0xCCCCCCCCCCCCCDF4
int seat = 0xCCCCCCCCCCCCCE04 <Unable to read memory>
unsigned int time = 0xCCCCCCCCCCCCCE08 <Unable to read memory>
unsigned int time2 = 0xCCCCCCCCCCCCCE0C <Unable to read memory>
MovementInfo::TransportInfo transport = 0xCCCCCCCCCCCCCE14
float pitch = 0xCCCCCCCCCCCCCE3C <Unable to read memory>
unsigned int fallTime = 0xCCCCCCCCCCCCCE40 <Unable to read memory>
JumpInfo
float zspeed = 0xCCCCCCCCCCCCCDEC <Unable to read memory>
float sinAngle = 0xCCCCCCCCCCCCCDF0 <Unable to read memory>
float cosAngle = 0xCCCCCCCCCCCCCDF4 <Unable to read memory>
float xyspeed = 0xCCCCCCCCCCCCCDF8 <Unable to read memory>
MovementInfo::JumpInfo jump = 0xCCCCCCCCCCCCCE44
float splineElevation = 0xCCCCCCCCCCCCCE54 <Unable to read memory>
std::string m_name = 0xCCCCCCCCCCCCCE5C <Unable to read memory>
bool m_isActive = 0xCCCCCCCCCCCCCE84 <Unable to read memory>
bool m_isWorldObject = 0xCCCCCCCCCCCCCE85 <Unable to read memory>
ZoneScript* m_zoneScript = <Unable to read memory>
Transport* m_transport = <Unable to read memory>
Map* m_currMap = <Unable to read memory>
unsigned int m_InstanceId = 0xCCCCCCCCCCCCCEA4 <Unable to read memory>
unsigned int m_phaseMask = 0xCCCCCCCCCCCCCEA8 <Unable to read memory>
unsigned int m_notifyflags = 0xCCCCCCCCCCCCCEAC <Unable to read memory>
unsigned int m_executed_notifies = 0xCCCCCCCCCCCCCEAE <Unable to read memory>
unsigned int m_extraAttacks = 0xCCCCCCCCCCCCCEB4 <Unable to read memory>
bool m_canDualWield = 0xCCCCCCCCCCCCCEB8 <Unable to read memory>
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled
std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Tree_comp<0,std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Tree_buy<Unit *,std::allocator<Unit *> >
std::_Tree_alloc<0,std::_Tree_base_types<Unit *,std::allocator<Unit *> > >
std::_Tree_val<std::_Tree_simple_types<Unit *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = <Unable to read memory>
std::_Tree_node<Unit *,void *>* _Myhead = <Unable to read memory>
unsigned int _Mysize = 0xCCCCCCCCCCCCCECC <Unable to read memory>
Player* m_movedPlayer = <Unable to read memory>
ObjectGuid[7] m_SummonSlot
[0] = 0xCCCCCCCCCCCCCEDC <Unable to read memory>
[1] = 0xCCCCCCCCCCCCCEE4 <Unable to read memory>
[2] = 0xCCCCCCCCCCCCCEEC <Unable to read memory>
[3] = 0xCCCCCCCCCCCCCEF4 <Unable to read memory>
[4] = 0xCCCCCCCCCCCCCEFC <Unable to read memory>
[5] = 0xCCCCCCCCCCCCCF04 <Unable to read memory>
[6] = 0xCCCCCCCCCCCCCF0C <Unable to read memory>
ObjectGuid[4] m_ObjectSlot
[0] = 0xCCCCCCCCCCCCCF14 <Unable to read memory>
[1] = 0xCCCCCCCCCCCCCF1C <Unable to read memory>
[2] = 0xCCCCCCCCCCCCCF24 <Unable to read memory>
[3] = 0xCCCCCCCCCCCCCF2C <Unable to read memory>
float m_modMeleeHitChance = 0xCCCCCCCCCCCCCF34 <Unable to read memory>
float m_modRangedHitChance = 0xCCCCCCCCCCCCCF38 <Unable to read memory>
float m_modSpellHitChance = 0xCCCCCCCCCCCCCF3C <Unable to read memory>
int m_baseSpellCritChance = 0xCCCCCCCCCCCCCF40 <Unable to read memory>
float[7] m_threatModifier
[0] = 0xCCCCCCCCCCCCCF44 <Unable to read memory>
[1] = 0xCCCCCCCCCCCCCF48 <Unable to read memory>
[2] = 0xCCCCCCCCCCCCCF4C <Unable to read memory>
[3] = 0xCCCCCCCCCCCCCF50 <Unable to read memory>
[4] = 0xCCCCCCCCCCCCCF54 <Unable to read memory>
[5] = 0xCCCCCCCCCCCCCF58 <Unable to read memory>
[6] = 0xCCCCCCCCCCCCCF5C <Unable to read memory>
float[3] m_modAttackSpeedPct
[0] = 0xCCCCCCCCCCCCCF60 <Unable to read memory>
[1] = 0xCCCCCCCCCCCCCF64 <Unable to read memory>
[2] = 0xCCCCCCCCCCCCCF68 <Unable to read memory>
EventProcessor m_Events
unsigned int m_time = 0xCCCCCCCCCCCCCF6C <Unable to read memory>
std::multimap<unsigned __int64,BasicEvent *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> > > m_events
std::_Tree<std::_Tmap_traits<unsigned __int64,BasicEvent *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> >,1> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned __int64,BasicEvent *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> >,1> >
std::_Tree_buy<std::pair<unsigned __int64 const ,BasicEvent *>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned __int64 const ,BasicEvent *>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned __int64 const ,BasicEvent *> > >
std::_Container_base12
std::_Container_proxy* _Myproxy = <Unable to read memory>
std::_Tree_node<std::pair<unsigned __int64 const ,BasicEvent *>,void *>* _Myhead = <Unable to read memory>
unsigned int _Mysize = 0xCCCCCCCCCCCCCF84 <Unable to read memory>
<user defined> value_compare = 0xCCCCCCCCCCCCCF74
<user defined> value_compare = 0xCCCCCCCCCCCCCF74
std::list<SpellImmune,std::allocator<SpellImmune> >[7] m_spellImmune
[0] = 0xCCCCCCCCCCCCCF8C
[1] = 0xCCCCCCCCCCCCCFA4
[2] = 0xCCCCCCCCCCCCCFBC
[3] = 0xCCCCCCCCCCCCCFD4
[4] = 0xCCCCCCCCCCCCCFEC
[5] = 0xCCCCCCCCCCCCD004
[6] = 0xCCCCCCCCCCCCD01C
unsigned int m_lastSanctuaryTime = 0xCCCCCCCCCCCCD034 <Unable to read memory>
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras
std::_Tree<std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> >
std::_Tree_comp<0,std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> >
std::_Tree_buy<PetAura const *,std::allocator<PetAura const *> >
std::_Tree_alloc<0,std::_Tree_base_types<PetAura const *,std::allocator<PetAura const *> > >
std::_Tree_val<std::_Tree_simple_types<PetAura const *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = <Unable to read memory>
std::_Tree_node<PetAura const *,void *>* _Myhead = <Unable to read memory>
unsigned int _Mysize = 0xCCCCCCCCCCCCD04C <Unable to read memory>
bool IsAIEnabled = 0xCCCCCCCCCCCCD054 <Unable to read memory>
bool NeedChangeAI = 0xCCCCCCCCCCCCD055 <Unable to read memory>
ObjectGuid LastCharmerGUID
unsigned int _guid = 0xCCCCCCCCCCCCD05C <Unable to read memory>
bool m_ControlledByPlayer = 0xCCCCCCCCCCCCD064 <Unable to read memory>
Movement::MoveSpline* movespline = <Unable to read memory>
UnitAI* i_AI = <Unable to read memory>
UnitAI* i_disabledAI = <Unable to read memory>
bool m_AutoRepeatFirstCast = 0xCCCCCCCCCCCCD084 <Unable to read memory>
unsigned int[3] m_attackTimer
[0] = 0xCCCCCCCCCCCCD088 <Unable to read memory>
[1] = 0xCCCCCCCCCCCCD08C <Unable to read memory>
[2] = 0xCCCCCCCCCCCCD090 <Unable to read memory>
float[5] m_createStats
[0] = 0xCCCCCCCCCCCCD094 <Unable to read memory>
[1] = 0xCCCCCCCCCCCCD098 <Unable to read memory>
[2] = 0xCCCCCCCCCCCCD09C <Unable to read memory>
[3] = 0xCCCCCCCCCCCCD0A0 <Unable to read memory>
[4] = 0xCCCCCCCCCCCCD0A4 <Unable to read memory>
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_attackers
std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Tree_comp<0,std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Tree_buy<Unit *,std::allocator<Unit *> >
std::_Tree_alloc<0,std::_Tree_base_types<Unit *,std::allocator<Unit *> > >
std::_Tree_val<std::_Tree_simple_types<Unit *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = <Unable to read memory>
std::_Tree_node<Unit *,void *>* _Myhead = <Unable to read memory>
unsigned int _Mysize = 0xCCCCCCCCCCCCD0BC <Unable to read memory>
Unit* m_attacking = <Unable to read memory>
bool m_shouldReacquireTarget = 0xCCCCCCCCCCCCD0CC <Unable to read memory>
int m_deathState = 0xCCCCCCCCCCCCD0D0 <Unable to read memory>
int m_procDeep = 0xCCCCCCCCCCCCD0D4 <Unable to read memory>
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj
std::_List_buy<DynamicObject *,std::allocator<DynamicObject *> >
std::_List_alloc<0,std::_List_base_types<DynamicObject *,std::allocator<DynamicObject *> > >
std::_List_val<std::_List_simple_types<DynamicObject *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = <Unable to read memory>
std::_List_node<DynamicObject *,void *>* _Myhead = <Unable to read memory>
unsigned int _Mysize = 0xCCCCCCCCCCCCD0EC <Unable to read memory>
std::list<GameObject *,std::allocator<GameObject *> > m_gameObj
std::_List_buy<GameObject *,std::allocator<GameObject *> >
std::_List_alloc<0,std::_List_base_types<GameObject *,std::allocator<GameObject *> > >
std::_List_val<std::_List_simple_types<GameObject *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = <Unable to read memory>
std::_List_node<GameObject *,void *>* _Myhead = <Unable to read memory>
unsigned int _Mysize = 0xCCCCCCCCCCCCD104 <Unable to read memory>
unsigned int m_transform = 0xCCCCCCCCCCCCD10C <Unable to read memory>
Spell*[4] m_currentSpells
[0] = 0xCCCCCCCCCCCCD114 <Unable to read memory>
[1] = 0xCCCCCCCCCCCCD11C <Unable to read memory>
[2] = 0xCCCCCCCCCCCCD124 <Unable to read memory>
[3] = 0xCCCCCCCCCCCCD12C <Unable to read memory>
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras
std::_Tree<std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> >
std::_Tree_buy<std::pair<unsigned int const ,Aura *>,std::allocator<std::pair<unsigned int const ,Aura *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned int const ,Aura *>,std::allocator<std::pair<unsigned int const ,Aura *> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >
std::_Container_base12
std::_Container_proxy* _Myproxy = <Unable to read memory>
std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *>* _Myhead = <Unable to read memory>
unsigned int _Mysize = 0xCCCCCCCCCCCCD144 <Unable to read memory>
<user defined> value_compare = 0xCCCCCCCCCCCCD134
<user defined> value_compare = 0xCCCCCCCCCCCCD134
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras
std::_Tree<std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> >
std::_Tree_buy<std::pair<unsigned int const ,AuraApplication *>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned int const ,AuraApplication *>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,AuraApplication *> > >
std::_Container_base12
std::_Container_proxy* _Myproxy = <Unable to read memory>
std::_Tree_node<std::pair<unsigned int const ,AuraApplication *>,void *>* _Myhead = <Unable to read memory>
unsigned int _Mysize = 0xCCCCCCCCCCCCD15C <Unable to read memory>
<user defined> value_compare = 0xCCCCCCCCCCCCD14C
<user defined> value_compare = 0xCCCCCCCCCCCCD14C
std::list<Aura *,std::allocator<Aura *> > m_removedAuras
std::_List_buy<Aura *,std::allocator<Aura *> >
std::_List_alloc<0,std::_List_base_types<Aura *,std::allocator<Aura *> > >
std::_List_val<std::_List_simple_types<Aura *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = <Unable to read memory>
std::_List_node<Aura *,void *>* _Myhead = <Unable to read memory>
unsigned int _Mysize = 0xCCCCCCCCCCCCD174 <Unable to read memory>
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > >
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >,std::_Iterator_base12>
std::_Iterator012<std::bidirectional_iterator_tag,std::pair<unsigned int const ,Aura *>,__int64,std::pair<unsigned int const ,Aura *> const *,std::pair<unsigned int const ,Aura *> const &,std::_Itera
std::_Iterator_base12
std::_Container_proxy* _Myproxy = <Unable to read memory>
std::_Iterator_base12* _Mynextiter = <Unable to read memory>
std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *>* _Ptr = <Unable to read memory>
unsigned int m_removedAurasCount = 0xCCCCCCCCCCCCD194 <Unable to read memory>
std::list<AuraEffect *,std::allocator<AuraEffect *> >[317] m_modAuras
[0] = 0xCCCCCCCCCCCCD19C
[1] = 0xCCCCCCCCCCCCD1B4
[2] = 0xCCCCCCCCCCCCD1CC
[3] = 0xCCCCCCCCCCCCD1E4
[4] = 0xCCCCCCCCCCCCD1FC
[5] = 0xCCCCCCCCCCCCD214
[6] = 0xCCCCCCCCCCCCD22C
[7] = 0xCCCCCCCCCCCCD244
[8] = 0xCCCCCCCCCCCCD25C
[9] = 0xCCCCCCCCCCCCD274
std::list<Aura *,std::allocator<Aura *> > m_scAuras
std::_List_buy<Aura *,std::allocator<Aura *> >
std::_List_alloc<0,std::_List_base_types<Aura *,std::allocator<Aura *> > >
std::_List_val<std::_List_simple_types<Aura *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = <Unable to read memory>
std::_List_node<Aura *,void *>* _Myhead = <Unable to read memory>
unsigned int _Mysize = 0xCCCCCCCCCCCCEF64 <Unable to read memory>
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras
std::_List_buy<AuraApplication *,std::allocator<AuraApplication *> >
std::_List_alloc<0,std::_List_base_types<AuraApplication *,std::allocator<AuraApplication *> > >
std::_List_val<std::_List_simple_types<AuraApplication *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = <Unable to read memory>
std::_List_node<AuraApplication *,void *>* _Myhead = <Unable to read memory>
unsigned int _Mysize = 0xCCCCCCCCCCCCEF7C <Unable to read memory>
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras
std::_Tree<std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> >
std::_Tree_comp<0,std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> >
std::_Tree_buy<std::pair<enum AuraStateType const ,AuraApplication *>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<enum AuraStateType const ,AuraApplication *>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<enum AuraStateType const ,AuraApplication *> > >
std::_Container_base12
std::_Container_proxy* _Myproxy = <Unable to read memory>
std::_Tree_node<std::pair<enum AuraStateType const ,AuraApplication *>,void *>* _Myhead = <Unable to read memory>
unsigned int _Mysize = 0xCCCCCCCCCCCCEF94 <Unable to read memory>
<user defined> value_compare = 0xCCCCCCCCCCCCEF84
<user defined> value_compare = 0xCCCCCCCCCCCCEF84
unsigned int m_interruptMask = 0xCCCCCCCCCCCCEF9C <Unable to read memory>
float[4] m_auraModifiersGroup
[0] = 0xCCCCCCCCCCCCEFA0 <Unable to read memory>
[1] = 0xCCCCCCCCCCCCEFA4 <Unable to read memory>
[2] = 0xCCCCCCCCCCCCEFA8 <Unable to read memory>
[3] = 0xCCCCCCCCCCCCEFAC <Unable to read memory>
[0] = 0xCCCCCCCCCCCCEFA0
[1] = 0xCCCCCCCCCCCCEFB0
[2] = 0xCCCCCCCCCCCCEFC0
[3] = 0xCCCCCCCCCCCCEFD0
[4] = 0xCCCCCCCCCCCCEFE0
[5] = 0xCCCCCCCCCCCCEFF0
[6] = 0xCCCCCCCCCCCCF000
[7] = 0xCCCCCCCCCCCCF010
[8] = 0xCCCCCCCCCCCCF020
[9] = 0xCCCCCCCCCCCCF030
float[2] m_weaponDamage
[0] = 0xCCCCCCCCCCCCF130 <Unable to read memory>
[1] = 0xCCCCCCCCCCCCF134 <Unable to read memory>
[0] = 0xCCCCCCCCCCCCF130 <Unable to read memory>
[1] = 0xCCCCCCCCCCCCF138 <Unable to read memory>
[2] = 0xCCCCCCCCCCCCF140 <Unable to read memory>
bool m_canModifyStats = 0xCCCCCCCCCCCCF148 <Unable to read memory>
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras
std::_Tree<std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> >
std::_Tree_buy<std::pair<unsigned char const ,AuraApplication *>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned char const ,AuraApplication *>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned char const ,AuraApplication *> > >
std::_Container_base12
std::_Container_proxy* _Myproxy = <Unable to read memory>
std::_Tree_node<std::pair<unsigned char const ,AuraApplication *>,void *>* _Myhead = <Unable to read memory>
unsigned int _Mysize = 0xCCCCCCCCCCCCF15C <Unable to read memory>
<user defined> value_compare = 0xCCCCCCCCCCCCF14C
<user defined> value_compare = 0xCCCCCCCCCCCCF14C
float[9] m_speed_rate
[0] = 0xCCCCCCCCCCCCF164 <Unable to read memory>
[1] = 0xCCCCCCCCCCCCF168 <Unable to read memory>
[2] = 0xCCCCCCCCCCCCF16C <Unable to read memory>
[3] = 0xCCCCCCCCCCCCF170 <Unable to read memory>
[4] = 0xCCCCCCCCCCCCF174 <Unable to read memory>
[5] = 0xCCCCCCCCCCCCF178 <Unable to read memory>
[6] = 0xCCCCCCCCCCCCF17C <Unable to read memory>
[7] = 0xCCCCCCCCCCCCF180 <Unable to read memory>
[8] = 0xCCCCCCCCCCCCF184 <Unable to read memory>
CharmInfo* m_charmInfo = <Unable to read memory>
std::list<Player *,std::allocator<Player *> > m_sharedVision
std::_List_buy<Player *,std::allocator<Player *> >
std::_List_alloc<0,std::_List_base_types<Player *,std::allocator<Player *> > >
std::_List_val<std::_List_simple_types<Player *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = <Unable to read memory>
std::_List_node<Player *,void *>* _Myhead = <Unable to read memory>
unsigned int _Mysize = 0xCCCCCCCCCCCCF1A4 <Unable to read memory>
MotionMaster* i_motionMaster = <Unable to read memory>
unsigned int[3] m_reactiveTimer
[0] = 0xCCCCCCCCCCCCF1B4 <Unable to read memory>
[1] = 0xCCCCCCCCCCCCF1B8 <Unable to read memory>
[2] = 0xCCCCCCCCCCCCF1BC <Unable to read memory>
unsigned int m_regenTimer = 0xCCCCCCCCCCCCF1C0 <Unable to read memory>
ThreatManager m_ThreatManager
HostileReference* iCurrentVictim = <Unable to read memory>
Unit* iOwner = <Unable to read memory>
unsigned int iUpdateTimer = 0xCCCCCCCCCCCCF1D4 <Unable to read memory>
ThreatContainer iThreatContainer
std::list<HostileReference *,std::allocator<HostileReference *> > iThreatList = 0xCCCCCCCCCCCCF1DC
bool iDirty = 0xCCCCCCCCCCCCF1F4 <Unable to read memory>
ThreatContainer iThreatOfflineContainer
std::list<HostileReference *,std::allocator<HostileReference *> > iThreatList = 0xCCCCCCCCCCCCF1FC
bool iDirty = 0xCCCCCCCCCCCCF214 <Unable to read memory>
Vehicle* m_vehicle = <Unable to read memory>
Vehicle* m_vehicleKit = <Unable to read memory>
unsigned int m_unitTypeMask = 0xCCCCCCCCCCCCF22C <Unable to read memory>
LiquidTypeEntry* _lastLiquid = <Unable to read memory>
unsigned int m_rootTimes = 0xCCCCCCCCCCCCF23C <Unable to read memory>
unsigned int m_state = 0xCCCCCCCCCCCCF240 <Unable to read memory>
unsigned int m_CombatTimer = 0xCCCCCCCCCCCCF244 <Unable to read memory>
unsigned int m_lastManaUse = 0xCCCCCCCCCCCCF248 <Unable to read memory>
TimeTrackerSmall m_movesplineTimer
int i_expiryTime = 0xCCCCCCCCCCCCF24C <Unable to read memory>
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing
std::_List_buy<DiminishingReturn,std::allocator<DiminishingReturn> >
std::_List_alloc<0,std::_List_base_types<DiminishingReturn,std::allocator<DiminishingReturn> > >
std::_List_val<std::_List_simple_types<DiminishingReturn> >
std::_Container_base12
std::_Container_proxy* _Myproxy = <Unable to read memory>
std::_List_node<DiminishingReturn,void *>* _Myhead = <Unable to read memory>
unsigned int _Mysize = 0xCCCCCCCCCCCCF264 <Unable to read memory>
HostileRefManager m_HostileRefManager
RefManager<Unit,ThreatManager>
LinkedListHead
LinkedListElement iFirst = 0xCCCCCCCCCCCCF274
LinkedListElement iLast = 0xCCCCCCCCCCCCF28C
unsigned int iSize = 0xCCCCCCCCCCCCF2A4 <Unable to read memory>
<user defined> ?$Iterator@VLinkedListElement@@ = 0xCCCCCCCCCCCCF26C <Unable to read memory>
<user defined> iterator = 0xCCCCCCCCCCCCF26C <Unable to read memory>
<user defined> iterator = 0xCCCCCCCCCCCCF26C
Unit* iOwner = <Unable to read memory>
FollowerRefManager m_FollowingRefManager
RefManager<Unit,TargetedMovementGeneratorBase>
LinkedListHead
LinkedListElement iFirst = 0xCCCCCCCCCCCCF2BC
LinkedListElement iLast = 0xCCCCCCCCCCCCF2D4
unsigned int iSize = 0xCCCCCCCCCCCCF2EC <Unable to read memory>
<user defined> ?$Iterator@VLinkedListElement@@ = 0xCCCCCCCCCCCCF2B4 <Unable to read memory>
<user defined> iterator = 0xCCCCCCCCCCCCF2B4 <Unable to read memory>
<user defined> iterator = 0xCCCCCCCCCCCCF2B4
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_ComboPointHolders
std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
std::_Tree_comp<0,std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
std::_Tree_buy<ObjectGuid,std::allocator<ObjectGuid> >
std::_Tree_alloc<0,std::_Tree_base_types<ObjectGuid,std::allocator<ObjectGuid> > >
std::_Tree_val<std::_Tree_simple_types<ObjectGuid> >
std::_Container_base12
std::_Container_proxy* _Myproxy = <Unable to read memory>
std::_Tree_node<ObjectGuid,void *>* _Myhead = <Unable to read memory>
unsigned int _Mysize = 0xCCCCCCCCCCCCF304 <Unable to read memory>
RedirectThreatInfo _redirectThreadInfo
ObjectGuid _targetGUID
unsigned int _guid = 0xCCCCCCCCCCCCF30C <Unable to read memory>
unsigned int _threatPct = 0xCCCCCCCCCCCCF314 <Unable to read memory>
bool m_cleanupDone = 0xCCCCCCCCCCCCF31C <Unable to read memory>
bool m_duringRemoveFromWorld = 0xCCCCCCCCCCCCF31D <Unable to read memory>
unsigned int _oldFactionId = 0xCCCCCCCCCCCCF320 <Unable to read memory>
bool _isWalkingBeforeCharm = 0xCCCCCCCCCCCCF324 <Unable to read memory>
int _lastDamagedTime = 0xCCCCCCCCCCCCF32C <Unable to read memory>
SpellHistory* m_spellHistory = <Unable to read memory>
Local SmartScript* this = 0x6CCC3E010
std::unordered_map<unsigned int,ObjectGuidList *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ObjectGuidList *> > >* mTargetStorage = 0x6F3835630
std::_Hash<std::_Umap_traits<unsigned int,ObjectGuidList *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ObjectGu
std::_Umap_traits<unsigned int,ObjectGuidList *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ObjectGuidList *> >
std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >
std::_Hash_oper2<0,std::hash<unsigned int>,std::equal_to<unsigned int> >
<user defined> value_compare = 0x6F3835630
<user defined> value_compare = 0x6F3835630
std::list<std::pair<unsigned int const ,ObjectGuidList *>,std::allocator<std::pair<unsigned int const ,ObjectGuidList *> > > _List = 0x6F3835630
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,ObjectGuidList *> > > >,std::_Wrap_alloc<std::allocator<std::_List_unchecked_iterator<st _Vec = 0x6F3835648
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
float _Max_bucket_size = 1.000000
ObjectGuid mLastInvoker
unsigned int _guid = 0x0
std::unordered_map<unsigned int,unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> > > mCounterList
std::_Hash<std::_Umap_traits<unsigned int,unsigned int,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,unsigned int
std::_Umap_traits<unsigned int,unsigned int,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,unsigned int> >,0>
std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >
std::_Hash_oper2<0,std::hash<unsigned int>,std::equal_to<unsigned int> >
<user defined> value_compare = 0x6CCC3E020
<user defined> value_compare = 0x6CCC3E020
std::list<std::pair<unsigned int const ,unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> > > _List = 0x6CCC3E020
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,unsigned int> > > >,std::_Wrap_alloc<std::allocator<std::_List_unchecked_iterator<std::_ _Vec = 0x6CCC3E038
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
float _Max_bucket_size = 1.000000
std::vector<SmartScriptHolder,std::allocator<SmartScriptHolder> > mEvents
std::_Vector_alloc<0,std::_Vec_base_types<SmartScriptHolder,std::allocator<SmartScriptHolder> > >
std::_Vector_val<std::_Simple_types<SmartScriptHolder> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x69618B3D0
SmartScriptHolder* _Myfirst = 0x6835A8F50
SmartScriptHolder* _Mylast = 0x6835A9120
SmartScriptHolder* _Myend = 0x6835A9120
std::vector<SmartScriptHolder,std::allocator<SmartScriptHolder> > mInstallEvents
std::_Vector_alloc<0,std::_Vec_base_types<SmartScriptHolder,std::allocator<SmartScriptHolder> > >
std::_Vector_val<std::_Simple_types<SmartScriptHolder> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x69618B4C0
SmartScriptHolder* _Myfirst = NULL
SmartScriptHolder* _Mylast = NULL
SmartScriptHolder* _Myend = NULL
std::vector<SmartScriptHolder,std::allocator<SmartScriptHolder> > mTimedActionList
std::_Vector_alloc<0,std::_Vec_base_types<SmartScriptHolder,std::allocator<SmartScriptHolder> > >
std::_Vector_val<std::_Simple_types<SmartScriptHolder> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x69618B920
SmartScriptHolder* _Myfirst = NULL
SmartScriptHolder* _Mylast = NULL
SmartScriptHolder* _Myend = NULL
bool isProcessingTimedActionList = 0x0
Creature* me = 0x6EA62B5C0
Unit
WorldObject
Object
unsigned int m_objectType = 0x9
int m_objectTypeId = 0x3
unsigned int m_updateFlag = 0x60
int* m_int32Values = 0x31000103
unsigned int* m_uint32Values = 0x31000103
float* m_floatValues = 0.000000
UpdateMask _changesMask = 0x6EA62B5E0
unsigned int m_valuesCount = 0x94
unsigned int _fieldNotifyFlags = 0x100
bool m_objectUpdated = 0x1
bool m_inWorld = 0x1
PackedGuid m_PackGUID = 0x6EA62B5F8
WorldLocation
Position
PositionXYStreamer
Position* Pos = 0x42BB1F1443FED2F8
PositionXYZStreamer
<user defined> Pos = 0x42BB1F1443FED2F8
PositionXYZOStreamer
<user defined> Pos = 0x42BB1F1443FED2F8
float m_positionX = 509.648193
float m_positionY = 93.560699
float m_positionZ = -16.124645
float m_orientation = 2.194737
unsigned int m_mapId = 0x240
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x6EA62B644
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x6EA62B650
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x6EA62B65C
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x6EA62B690
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x6EA62B6C4
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x6EA62B6D0
unsigned int LastUsedScriptID = 0x0
MovementInfo m_movementInfo = 0x6EA62B6E0
std::string m_name = "Grand Magus Telestra"
bool m_isActive = 0x0
bool m_isWorldObject = 0x0
ZoneScript* m_zoneScript = 0x68971BDF0
Transport* m_transport = NULL
Map* m_currMap = 0x67B4A4050
unsigned int m_InstanceId = 0x3D
unsigned int m_phaseMask = 0x1
unsigned int m_notifyflags = 0x0
unsigned int m_executed_notifies = 0x0
unsigned int m_extraAttacks = 0x0
bool m_canDualWield = 0x0
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled = 0x6EA62B7B0
Player* m_movedPlayer = NULL
ObjectGuid[7] m_SummonSlot
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
ObjectGuid[4] m_ObjectSlot
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
float m_modMeleeHitChance = 0.000000
float m_modRangedHitChance = 0.000000
float m_modSpellHitChance = 0.000000
int m_baseSpellCritChance = 0x5
float[7] m_threatModifier
[0] = 1.000000
[1] = 1.000000
[2] = 1.000000
[3] = 1.000000
[4] = 1.000000
[5] = 1.000000
[6] = 1.000000
float[3] m_modAttackSpeedPct
[0] = 1.000000
[1] = 1.000000
[2] = 1.000000
EventProcessor m_Events = 0x6EA62B860
std::list<SpellImmune,std::allocator<SpellImmune> >[7] m_spellImmune
[0] = 0x6EA62B880
[1] = 0x6EA62B898
[2] = 0x6EA62B8B0
[3] = 0x6EA62B8C8
[4] = 0x6EA62B8E0
[5] = 0x6EA62B8F8
[6] = 0x6EA62B910
unsigned int m_lastSanctuaryTime = 0x0
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras = 0x6EA62B930
bool IsAIEnabled = 0x1
bool NeedChangeAI = 0x0
ObjectGuid LastCharmerGUID = 0x0
bool m_ControlledByPlayer = 0x0
Movement::MoveSpline* movespline = 0x651563980
UnitAI* i_AI = 0x6CCC3DFC0
UnitAI* i_disabledAI = NULL
bool m_AutoRepeatFirstCast = 0x0
unsigned int[3] m_attackTimer
[0] = 0x15E
[1] = 0x0
[2] = 0x15E
float[5] m_createStats
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
[4] = 0.000000
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_attackers = 0x6EA62B9A0
Unit* m_attacking = 0x6B445C370
bool m_shouldReacquireTarget = 0x0
int m_deathState = 0x0
int m_procDeep = 0x0
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj = 0x6EA62B9D0
std::list<GameObject *,std::allocator<GameObject *> > m_gameObj = 0x6EA62B9E8
unsigned int m_transform = 0x0
Spell*[4] m_currentSpells
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras = 0x6EA62BA28
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras = 0x6EA62BA40
std::list<Aura *,std::allocator<Aura *> > m_removedAuras = 0x6EA62BA58
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator = 0x6EA62BA70
unsigned int m_removedAurasCount = 0x3
std::list<AuraEffect *,std::allocator<AuraEffect *> >[317] m_modAuras
[0] = 0x6EA62BA90
[1] = 0x6EA62BAA8
[2] = 0x6EA62BAC0
[3] = 0x6EA62BAD8
[4] = 0x6EA62BAF0
[5] = 0x6EA62BB08
[6] = 0x6EA62BB20
[7] = 0x6EA62BB38
[8] = 0x6EA62BB50
[9] = 0x6EA62BB68
std::list<Aura *,std::allocator<Aura *> > m_scAuras = 0x6EA62D848
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras = 0x6EA62D860
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras = 0x6EA62D878
unsigned int m_interruptMask = 0x0
float[4] m_auraModifiersGroup
[0] = 0.000000
[1] = 1.000000
[2] = 0.000000
[3] = 1.000000
[0] = 0x6EA62D894
[1] = 0x6EA62D8A4
[2] = 0x6EA62D8B4
[3] = 0x6EA62D8C4
[4] = 0x6EA62D8D4
[5] = 0x6EA62D8E4
[6] = 0x6EA62D8F4
[7] = 0x6EA62D904
[8] = 0x6EA62D914
[9] = 0x6EA62D924
float[2] m_weaponDamage
[0] = 173.266006
[1] = 259.899017
[0] = 0x4381F313432D4419
[1] = 0x4381F313432D4419
[2] = 0x4381F313432D4419
bool m_canModifyStats = 0x1
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras = 0x6EA62DA40
float[9] m_speed_rate
[0] = 1.000000
[1] = 1.428570
[2] = 1.000000
[3] = 1.428570
[4] = 1.000000
[5] = 1.000000
[6] = 1.428570
[7] = 1.000000
[8] = 1.000000
CharmInfo* m_charmInfo = NULL
std::list<Player *,std::allocator<Player *> > m_sharedVision = 0x6EA62DA88
MotionMaster* i_motionMaster = 0x69BA7ED90
unsigned int[3] m_reactiveTimer
[0] = 0x0
[1] = 0x0
[2] = 0x0
unsigned int m_regenTimer = 0x7D0
ThreatManager m_ThreatManager = 0x6EA62DAB8
Vehicle* m_vehicle = NULL
Vehicle* m_vehicleKit = NULL
unsigned int m_unitTypeMask = 0x1
LiquidTypeEntry* _lastLiquid = NULL
unsigned int m_rootTimes = 0x0
unsigned int m_state = 0x4000020
unsigned int m_CombatTimer = 0x0
unsigned int m_lastManaUse = 0x86DC7C
TimeTrackerSmall m_movesplineTimer = 0x190
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing = 0x6EA62DB48
HostileRefManager m_HostileRefManager = 0x6EA62DB60
FollowerRefManager m_FollowingRefManager = 0x6EA62DBA8
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_ComboPointHolders = 0x6EA62DBE8
RedirectThreatInfo _redirectThreadInfo = 0x6EA62DC00
bool m_cleanupDone = 0x0
bool m_duringRemoveFromWorld = 0x0
unsigned int _oldFactionId = 0x0
bool _isWalkingBeforeCharm = 0x0
int _lastDamagedTime = 0x5790BCB6
SpellHistory* m_spellHistory = 0x6BDD27EA0
GridObject<Creature>
GridReference<Creature> _gridRef = 0x6EA62DC38
MapObject
Cell _currentCell = 0x47820
int _moveState = 0x0
Position _newPosition = 0x6EA62DC68
Loot loot
std::vector<LootItem,std::allocator<LootItem> > items = 0x6EA62DC78
std::vector<LootItem,std::allocator<LootItem> > quest_items = 0x6EA62DC98
unsigned int gold = 0x0
unsigned int unlootedCount = 0x0
ObjectGuid roundRobinPlayer = 0x0
unsigned int loot_type = 0x1
unsigned int maxDuplicates = 0x1
unsigned int containerID = 0x0
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > PlayersLooting = 0x6EA62DCD0
std::map<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerQuestItems = 0x6EA62DCE8
std::map<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerFFAItems = 0x6EA62DD00
std::map<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerNonQuestNonFFAConditionalItems = 0x6EA62DD18
LootValidatorRefManager i_LootValidatorRefManager = 0x6EA62DD30
unsigned int[8] m_spells
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
unsigned int m_groupLootTimer = 0x0
unsigned int lootingGroupLowGUID = 0x0
unsigned int m_PlayerDamageReq = 0x0
float m_SightDistance = 50.000000
float m_CombatDistance = 0.000000
bool m_isTempWorldObject = 0x0
std::list<VendorItemCount,std::allocator<VendorItemCount> > m_vendorItemCounts
std::_List_buy<VendorItemCount,std::allocator<VendorItemCount> >
std::_List_alloc<0,std::_List_base_types<VendorItemCount,std::allocator<VendorItemCount> > >
std::_List_val<std::_List_simple_types<VendorItemCount> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x69618ACA0
std::_List_node<VendorItemCount,void *>* _Myhead = 0x69EBE09F0
unsigned int _Mysize = 0x0
ObjectGuid m_lootRecipient
unsigned int _guid = 0xDD9
unsigned int m_lootRecipientGroup = 0x22
ObjectGuid _skinner
unsigned int _guid = 0x0
int _pickpocketLootRestore = 0x0
int m_corpseRemoveTime = 0x0
int m_respawnTime = 0x0
unsigned int m_respawnDelay = 0x12C
unsigned int m_corpseDelay = 0x12C
float m_respawnradius = 0.000000
unsigned int m_boundaryCheckTime = 0x352
unsigned int m_combatPulseTime = 0x0
unsigned int m_combatPulseDelay = 0x0
int m_reactState = 0x2
int m_defaultMovementType = 0x0
unsigned int m_spawnId = 0x0
unsigned int m_equipmentId = 0x0
int m_originalEquipmentId = 0x0
bool m_AlreadyCallAssistance = 0x1
bool m_AlreadySearchedAssistance = 0x0
bool m_regenHealth = 0x1
bool m_AI_locked = 0x1
int m_meleeDamageSchoolMask = 0x1
unsigned int m_originalEntry = 0x6931
Position m_homePosition
PositionXYStreamer
Position* Pos = 0x42BABF774400AB81
PositionXYZStreamer
<user defined> Pos = 0x42BABF774400AB81
PositionXYZOStreamer
<user defined> Pos = 0x42BABF774400AB81
float m_positionX = 514.679749
float m_positionY = 93.373955
float m_positionZ = -16.124645
float m_orientation = 0.000000
Position m_transportHomePosition
PositionXYStreamer
Position* Pos = NULL
PositionXYZStreamer
<user defined> Pos = 0x0
PositionXYZOStreamer
<user defined> Pos = 0x0
float m_positionX = 0.000000
float m_positionY = 0.000000
float m_positionZ = 0.000000
float m_orientation = 0.000000
bool DisableReputationGain = 0x0
CreatureTemplate* m_creatureInfo = 0x61FD05C48
unsigned int Entry = 0x7730
unsigned int[3] DifficultyEntry
[0] = 0x0
[1] = 0x0
[2] = 0x0
unsigned int[2] KillCredit
[0] = 0x0
[1] = 0x0
unsigned int Modelid1 = 0x5E02
unsigned int Modelid2 = 0x0
unsigned int Modelid3 = 0x0
unsigned int Modelid4 = 0x0
std::string Name = "Grand Magus Telestra (1)"
std::string Title = ""
std::string IconName = ""
unsigned int GossipMenuId = 0x0
unsigned int minlevel = 0x52
unsigned int maxlevel = 0x52
unsigned int expansion = 0x2
unsigned int faction = 0x10
unsigned int npcflag = 0x0
float speed_walk = 1.000000
float speed_run = 1.428570
float scale = 1.000000
unsigned int rank = 0x1
unsigned int dmgschool = 0x0
unsigned int BaseAttackTime = 0x7D0
unsigned int RangeAttackTime = 0x7D0
float BaseVariance = 1.000000
float RangeVariance = 1.000000
unsigned int unit_class = 0x2
unsigned int unit_flags = 0x8040
unsigned int unit_flags2 = 0x800
unsigned int dynamicflags = 0x0
int family = 0x0
unsigned int trainer_type = 0x0
unsigned int trainer_spell = 0x0
unsigned int trainer_class = 0x0
unsigned int trainer_race = 0x0
unsigned int type = 0x7
unsigned int type_flags = 0x8
unsigned int lootid = 0x0
unsigned int pickpocketLootId = 0x0
unsigned int SkinLootId = 0x0
int[7] resistance
[0] = 0xCDCDCDCD
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
unsigned int[8] spells
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
unsigned int PetSpellDataId = 0x0
unsigned int VehicleId = 0x0
unsigned int mingold = 0x0
unsigned int maxgold = 0x0
std::string AIName = ""
unsigned int MovementType = 0x0
unsigned int InhabitType = 0x3
float HoverHeight = 1.000000
float ModHealth = 4.660000
float ModMana = 15.000000
float ModArmor = 1.000000
float ModDamage = 13.000000
float ModExperience = 1.000000
bool RacialLeader = 0x0
unsigned int movementId = 0x90
bool RegenHealth = 0x1
unsigned int MechanicImmuneMask = 0x0
unsigned int flags_extra = 0x0
unsigned int ScriptID = 0x0
CreatureData* m_creatureData = NULL
unsigned int m_LootMode = 0x1
unsigned int m_waypointID = 0x0
unsigned int m_path_id = 0x0
CreatureGroup* m_formation = NULL
bool m_TriggerJustRespawned = 0x0
Spell* m_focusSpell = NULL
unsigned int m_focusDelay = 0x0
std::unordered_map<unsigned char,std::vector<unsigned char,std::allocator<unsigned char> >,std::hash<unsigned char>,std::equal_to<unsigned char>,std::allocator<std::pair<unsigned char const ,std::vec m_textRepeat
std::_Hash<std::_Umap_traits<unsigned char,std::vector<unsigned char,std::allocator<unsigned char> >,std::_Uhash_compare<unsigned char,std::hash<unsigned char>,std::equal_to<unsigned char> >,std::all
std::_Umap_traits<unsigned char,std::vector<unsigned char,std::allocator<unsigned char> >,std::_Uhash_compare<unsigned char,std::hash<unsigned char>,std::equal_to<unsigned char> >,std::allocator<std:
std::_Uhash_compare<unsigned char,std::hash<unsigned char>,std::equal_to<unsigned char> >
std::_Hash_oper2<0,std::hash<unsigned char>,std::equal_to<unsigned char> >
<user defined> value_compare = 0x6EA62DE88
<user defined> value_compare = 0x6EA62DE88
std::list<std::pair<unsigned char const ,std::vector<unsigned char,std::allocator<unsigned char> > >,std::allocator<std::pair<unsigned char const ,std::vector<unsigned char,std::allocator<unsigned ch _List = 0x6EA62DE88
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned char const ,std::vector<unsigned char,std::allocator<unsigned char> > > > > >,std::_Wrap_alloc<std: _Vec = 0x6EA62DEA0
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
float _Max_bucket_size = 1.000000
ObjectGuid meOrigGUID
unsigned int _guid = 0x0
GameObject* go = NULL
ObjectGuid goOrigGUID
unsigned int _guid = 0x0
AreaTriggerEntry* trigger = NULL
int mScriptType = 0x0
unsigned int mEventPhase = 0x0
unsigned int mPathId = 0x0
std::vector<SmartScriptHolder,std::allocator<SmartScriptHolder> > mStoredEvents
std::_Vector_alloc<0,std::_Vec_base_types<SmartScriptHolder,std::allocator<SmartScriptHolder> > >
std::_Vector_val<std::_Simple_types<SmartScriptHolder> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x69618A6B0
SmartScriptHolder* _Myfirst = NULL
SmartScriptHolder* _Mylast = NULL
SmartScriptHolder* _Myend = NULL
std::list<unsigned int,std::allocator<unsigned int> > mRemIDs
std::_List_buy<unsigned int,std::allocator<unsigned int> >
std::_List_alloc<0,std::_List_base_types<unsigned int,std::allocator<unsigned int> > >
std::_List_val<std::_List_simple_types<unsigned int> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x69618A7A0
std::_List_node<unsigned int,void *>* _Myhead = 0x69EBE06F0
unsigned int _Mysize = 0x0
unsigned int mTextTimer = 0x0
unsigned int mLastTextID = 0x0
unsigned int mTalkerEntry = 0x0
bool mUseTextTimer = 0x0
int mTemplate = 0x0
Parameter SmartScriptHolder& e = 0x6835A8F50
int entryOrGuid = 0x6931
int source_type = 0x0
unsigned int event_id = 0x0
unsigned int link = 0x0
SmartEvent event
int type = 0x0
unsigned int event_phase_mask = 0x0
unsigned int event_chance = 0x64
unsigned int event_flags = 0x6
SmartEvent::<unnamed-tag>::<unnamed-type-minMaxRepeat> minMaxRepeat
unsigned int min = 0x1770
unsigned int max = 0x1F40
unsigned int repeatMin = 0x2710
unsigned int repeatMax = 0x2EE0
SmartEvent::<unnamed-tag>::<unnamed-type-kill> kill
unsigned int cooldownMin = 0x1770
unsigned int cooldownMax = 0x1F40
unsigned int playerOnly = 0x2710
unsigned int creature = 0x2EE0
SmartEvent::<unnamed-tag>::<unnamed-type-spellHit> spellHit
unsigned int spell = 0x1770
unsigned int school = 0x1F40
unsigned int cooldownMin = 0x2710
unsigned int cooldownMax = 0x2EE0
SmartEvent::<unnamed-tag>::<unnamed-type-los> los
unsigned int noHostile = 0x1770
unsigned int maxDist = 0x1F40
unsigned int cooldownMin = 0x2710
unsigned int cooldownMax = 0x2EE0
SmartEvent::<unnamed-tag>::<unnamed-type-respawn> respawn
unsigned int type = 0x1770
unsigned int map = 0x1F40
unsigned int area = 0x2710
SmartEvent::<unnamed-tag>::<unnamed-type-minMax> minMax
unsigned int repeatMin = 0x1770
unsigned int repeatMax = 0x1F40
SmartEvent::<unnamed-tag>::<unnamed-type-targetCasting> targetCasting
unsigned int repeatMin = 0x1770
unsigned int repeatMax = 0x1F40
unsigned int spellId = 0x2710
SmartEvent::<unnamed-tag>::<unnamed-type-friendlyHealth> friendlyHealth
unsigned int hpDeficit = 0x1770
unsigned int radius = 0x1F40
unsigned int repeatMin = 0x2710
unsigned int repeatMax = 0x2EE0
SmartEvent::<unnamed-tag>::<unnamed-type-friendlyCC> friendlyCC
unsigned int radius = 0x1770
unsigned int repeatMin = 0x1F40
unsigned int repeatMax = 0x2710
SmartEvent::<unnamed-tag>::<unnamed-type-missingBuff> missingBuff
unsigned int spell = 0x1770
unsigned int radius = 0x1F40
unsigned int repeatMin = 0x2710
unsigned int repeatMax = 0x2EE0
SmartEvent::<unnamed-tag>::<unnamed-type-summoned> summoned
unsigned int creature = 0x1770
unsigned int cooldownMin = 0x1F40
unsigned int cooldownMax = 0x2710
SmartEvent::<unnamed-tag>::<unnamed-type-quest> quest
unsigned int quest = 0x1770
SmartEvent::<unnamed-tag>::<unnamed-type-emote> emote
unsigned int emote = 0x1770
unsigned int cooldownMin = 0x1F40
unsigned int cooldownMax = 0x2710
SmartEvent::<unnamed-tag>::<unnamed-type-aura> aura
unsigned int spell = 0x1770
unsigned int count = 0x1F40
unsigned int repeatMin = 0x2710
unsigned int repeatMax = 0x2EE0
SmartEvent::<unnamed-tag>::<unnamed-type-targetAura> targetAura
unsigned int spell = 0x1770
unsigned int count = 0x1F40
unsigned int repeatMin = 0x2710
unsigned int repeatMax = 0x2EE0
SmartEvent::<unnamed-tag>::<unnamed-type-movementInform> movementInform
unsigned int type = 0x1770
unsigned int id = 0x1F40
SmartEvent::<unnamed-tag>::<unnamed-type-dataSet> dataSet
unsigned int id = 0x1770
unsigned int value = 0x1F40
unsigned int cooldownMin = 0x2710
unsigned int cooldownMax = 0x2EE0
SmartEvent::<unnamed-tag>::<unnamed-type-waypoint> waypoint
unsigned int pointID = 0x1770
unsigned int pathID = 0x1F40
SmartEvent::<unnamed-tag>::<unnamed-type-transportAddCreature> transportAddCreature
unsigned int creature = 0x1770
SmartEvent::<unnamed-tag>::<unnamed-type-transportRelocate> transportRelocate
unsigned int pointID = 0x1770
SmartEvent::<unnamed-tag>::<unnamed-type-instancePlayerEnter> instancePlayerEnter
unsigned int team = 0x1770
unsigned int cooldownMin = 0x1F40
unsigned int cooldownMax = 0x2710
SmartEvent::<unnamed-tag>::<unnamed-type-areatrigger> areatrigger
unsigned int id = 0x1770
SmartEvent::<unnamed-tag>::<unnamed-type-textOver> textOver
unsigned int textGroupID = 0x1770
unsigned int creatureEntry = 0x1F40
SmartEvent::<unnamed-tag>::<unnamed-type-timedEvent> timedEvent
unsigned int id = 0x1770
SmartEvent::<unnamed-tag>::<unnamed-type-gossip> gossip
unsigned int sender = 0x1770
unsigned int action = 0x1F40
SmartEvent::<unnamed-tag>::<unnamed-type-dummy> dummy
unsigned int spell = 0x1770
unsigned int effIndex = 0x1F40
SmartEvent::<unnamed-tag>::<unnamed-type-behindTarget> behindTarget
unsigned int cooldownMin = 0x1770
unsigned int cooldownMax = 0x1F40
SmartEvent::<unnamed-tag>::<unnamed-type-gameEvent> gameEvent
unsigned int gameEventId = 0x1770
SmartEvent::<unnamed-tag>::<unnamed-type-goStateChanged> goStateChanged
unsigned int state = 0x1770
SmartEvent::<unnamed-tag>::<unnamed-type-eventInform> eventInform
unsigned int eventId = 0x1770
SmartEvent::<unnamed-tag>::<unnamed-type-doAction> doAction
unsigned int eventId = 0x1770
SmartEvent::<unnamed-tag>::<unnamed-type-friendlyHealthPct> friendlyHealthPct
unsigned int minHpPct = 0x1770
unsigned int maxHpPct = 0x1F40
unsigned int repeatMin = 0x2710
unsigned int repeatMax = 0x2EE0
SmartEvent::<unnamed-tag>::<unnamed-type-distance> distance
unsigned int guid = 0x1770
unsigned int entry = 0x1F40
unsigned int dist = 0x2710
unsigned int repeat = 0x2EE0
SmartEvent::<unnamed-tag>::<unnamed-type-counter> counter
unsigned int id = 0x1770
unsigned int value = 0x1F40
unsigned int cooldownMin = 0x2710
unsigned int cooldownMax = 0x2EE0
SmartEvent::<unnamed-tag>::<unnamed-type-raw> raw
unsigned int param1 = 0x1770
unsigned int param2 = 0x1F40
unsigned int param3 = 0x2710
unsigned int param4 = 0x2EE0
SmartAction action
int type = 0xB
SmartAction::<unnamed-tag>::<unnamed-type-talk> talk
unsigned int textGroupID = 0xBA73
unsigned int duration = 0x0
unsigned int useTalkTarget = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-faction> faction
unsigned int factionID = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-morphOrMount> morphOrMount
unsigned int creature = 0xBA73
unsigned int model = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-sound> sound
unsigned int sound = 0xBA73
unsigned int onlySelf = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-emote> emote
unsigned int emote = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-quest> quest
unsigned int quest = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-react> react
unsigned int state = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-randomEmote> randomEmote
unsigned int emote1 = 0xBA73
unsigned int emote2 = 0x0
unsigned int emote3 = 0x0
unsigned int emote4 = 0x0
unsigned int emote5 = 0x0
unsigned int emote6 = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-cast> cast
unsigned int spell = 0xBA73
unsigned int flags = 0x0
unsigned int targetType = 0x0
unsigned int targetParam1 = 0x0
unsigned int targetParam2 = 0x0
unsigned int targetParam3 = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-summonCreature> summonCreature
unsigned int creature = 0xBA73
unsigned int type = 0x0
unsigned int duration = 0x0
unsigned int attackInvoker = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-threatPCT> threatPCT
unsigned int threatINC = 0xBA73
unsigned int threatDEC = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-addUnitFlag> addUnitFlag
unsigned int flag1 = 0xBA73
unsigned int flag2 = 0x0
unsigned int flag3 = 0x0
unsigned int flag4 = 0x0
unsigned int flag5 = 0x0
unsigned int flag6 = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-removeUnitFlag> removeUnitFlag
unsigned int flag1 = 0xBA73
unsigned int flag2 = 0x0
unsigned int flag3 = 0x0
unsigned int flag4 = 0x0
unsigned int flag5 = 0x0
unsigned int flag6 = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-autoAttack> autoAttack
unsigned int attack = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-combatMove> combatMove
unsigned int move = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-setEventPhase> setEventPhase
unsigned int phase = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-incEventPhase> incEventPhase
unsigned int inc = 0xBA73
unsigned int dec = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-removeAura> removeAura
unsigned int spell = 0xBA73
unsigned int charges = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-follow> follow
unsigned int dist = 0xBA73
unsigned int angle = 0x0
unsigned int entry = 0x0
unsigned int credit = 0x0
unsigned int creditType = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-randomPhase> randomPhase
unsigned int phase1 = 0xBA73
unsigned int phase2 = 0x0
unsigned int phase3 = 0x0
unsigned int phase4 = 0x0
unsigned int phase5 = 0x0
unsigned int phase6 = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-randomPhaseRange> randomPhaseRange
unsigned int phaseMin = 0xBA73
unsigned int phaseMax = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-killedMonster> killedMonster
unsigned int creature = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-setInstanceData> setInstanceData
unsigned int field = 0xBA73
unsigned int data = 0x0
unsigned int type = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-setInstanceData64> setInstanceData64
unsigned int field = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-updateTemplate> updateTemplate
unsigned int creature = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-callHelp> callHelp
unsigned int range = 0xBA73
unsigned int withEmote = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-setSheath> setSheath
unsigned int sheath = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-forceDespawn> forceDespawn
unsigned int delay = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-invincHP> invincHP
unsigned int minHP = 0xBA73
unsigned int percent = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-ingamePhaseMask> ingamePhaseMask
unsigned int mask = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-setData> setData
unsigned int field = 0xBA73
unsigned int data = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-moveRandom> moveRandom
unsigned int distance = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-visibility> visibility
unsigned int state = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-summonGO> summonGO
unsigned int entry = 0xBA73
unsigned int despawnTime = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-active> active
unsigned int state = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-taxi> taxi
unsigned int id = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-wpStart> wpStart
unsigned int run = 0xBA73
unsigned int pathID = 0x0
unsigned int repeat = 0x0
unsigned int quest = 0x0
unsigned int despawnTime = 0x0
unsigned int reactState = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-wpPause> wpPause
unsigned int delay = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-wpStop> wpStop
unsigned int despawnTime = 0xBA73
unsigned int quest = 0x0
unsigned int fail = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-item> item
unsigned int entry = 0xBA73
unsigned int count = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-installTtemplate> installTtemplate
unsigned int id = 0xBA73
unsigned int param1 = 0x0
unsigned int param2 = 0x0
unsigned int param3 = 0x0
unsigned int param4 = 0x0
unsigned int param5 = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-setRun> setRun
unsigned int run = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-setFly> setFly
unsigned int fly = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-setSwim> setSwim
unsigned int swim = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-teleport> teleport
unsigned int mapID = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-setCounter> setCounter
unsigned int counterId = 0xBA73
unsigned int value = 0x0
unsigned int reset = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-storeVar> storeVar
unsigned int id = 0xBA73
unsigned int number = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-storeTargets> storeTargets
unsigned int id = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-timeEvent> timeEvent
unsigned int id = 0xBA73
unsigned int min = 0x0
unsigned int max = 0x0
unsigned int repeatMin = 0x0
unsigned int repeatMax = 0x0
unsigned int chance = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-movie> movie
unsigned int entry = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-equip> equip
unsigned int entry = 0xBA73
unsigned int mask = 0x0
unsigned int slot1 = 0x0
unsigned int slot2 = 0x0
unsigned int slot3 = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-unitFlag> unitFlag
unsigned int flag = 0xBA73
unsigned int type = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-setunitByte> setunitByte
unsigned int byte1 = 0xBA73
unsigned int type = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-delunitByte> delunitByte
unsigned int byte1 = 0xBA73
unsigned int type = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-enterVehicle> enterVehicle
unsigned int seat = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-timedActionList> timedActionList
unsigned int id = 0xBA73
unsigned int timerType = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-randTimedActionList> randTimedActionList
unsigned int entry1 = 0xBA73
unsigned int entry2 = 0x0
unsigned int entry3 = 0x0
unsigned int entry4 = 0x0
unsigned int entry5 = 0x0
unsigned int entry6 = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-interruptSpellCasting> interruptSpellCasting
unsigned int withDelayed = 0xBA73
unsigned int spell_id = 0x0
unsigned int withInstant = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-sendGoCustomAnim> sendGoCustomAnim
unsigned int anim = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-jump> jump
unsigned int speedxy = 0xBA73
unsigned int speedz = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-flee> flee
unsigned int withEmote = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-RespawnTarget> RespawnTarget
unsigned int goRespawnTime = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-MoveToPos> MoveToPos
unsigned int pointId = 0xBA73
unsigned int transport = 0x0
unsigned int disablePathfinding = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-sendGossipMenu> sendGossipMenu
unsigned int gossipMenuId = 0xBA73
unsigned int gossipNpcTextId = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-setGoLootState> setGoLootState
unsigned int state = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-sendTargetToTarget> sendTargetToTarget
unsigned int id = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-setRangedMovement> setRangedMovement
unsigned int distance = 0xBA73
unsigned int angle = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-setHealthRegen> setHealthRegen
unsigned int regenHealth = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-setRoot> setRoot
unsigned int root = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-goFlag> goFlag
unsigned int flag = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-creatureGroup> creatureGroup
unsigned int group = 0xBA73
unsigned int attackInvoker = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-power> power
unsigned int powerType = 0xBA73
unsigned int newPower = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-gameEventStop> gameEventStop
unsigned int id = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-gameEventStart> gameEventStart
unsigned int id = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-closestWaypointFromList> closestWaypointFromList
unsigned int wp1 = 0xBA73
unsigned int wp2 = 0x0
unsigned int wp3 = 0x0
unsigned int wp4 = 0x0
unsigned int wp5 = 0x0
unsigned int wp6 = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-randomSound> randomSound
std::array<unsigned int,5> sounds = 0x6835A8F84
unsigned int onlySelf = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-corpseDelay> corpseDelay
unsigned int timer = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-raw> raw
unsigned int param1 = 0xBA73
unsigned int param2 = 0x0
unsigned int param3 = 0x0
unsigned int param4 = 0x0
unsigned int param5 = 0x0
unsigned int param6 = 0x0
SmartTarget target
int type = 0x5
float x = 0.000000
float y = 0.000000
float z = 0.000000
float o = 0.000000
SmartTarget::<unnamed-tag>::<unnamed-type-unitRange> unitRange
unsigned int creature = 0x0
unsigned int minDist = 0x0
unsigned int maxDist = 0x0
SmartTarget::<unnamed-tag>::<unnamed-type-unitGUID> unitGUID
unsigned int dbGuid = 0x0
unsigned int entry = 0x0
SmartTarget::<unnamed-tag>::<unnamed-type-unitDistance> unitDistance
unsigned int creature = 0x0
unsigned int dist = 0x0
SmartTarget::<unnamed-tag>::<unnamed-type-playerDistance> playerDistance
unsigned int dist = 0x0
SmartTarget::<unnamed-tag>::<unnamed-type-playerRange> playerRange
unsigned int minDist = 0x0
unsigned int maxDist = 0x0
SmartTarget::<unnamed-tag>::<unnamed-type-stored> stored
unsigned int id = 0x0
SmartTarget::<unnamed-tag>::<unnamed-type-goRange> goRange
unsigned int entry = 0x0
unsigned int minDist = 0x0
unsigned int maxDist = 0x0
SmartTarget::<unnamed-tag>::<unnamed-type-goGUID> goGUID
unsigned int dbGuid = 0x0
unsigned int entry = 0x0
SmartTarget::<unnamed-tag>::<unnamed-type-goDistance> goDistance
unsigned int entry = 0x0
unsigned int dist = 0x0
SmartTarget::<unnamed-tag>::<unnamed-type-position> position
unsigned int map = 0x0
SmartTarget::<unnamed-tag>::<unnamed-type-closest> closest
unsigned int entry = 0x0
unsigned int dist = 0x0
unsigned int dead = 0x0
SmartTarget::<unnamed-tag>::<unnamed-type-closestAttackable> closestAttackable
unsigned int maxDist = 0x0
unsigned int playerOnly = 0x0
SmartTarget::<unnamed-tag>::<unnamed-type-closestFriendly> closestFriendly
unsigned int maxDist = 0x0
unsigned int playerOnly = 0x0
SmartTarget::<unnamed-tag>::<unnamed-type-raw> raw
unsigned int param1 = 0x0
unsigned int param2 = 0x0
unsigned int param3 = 0x0
unsigned int timer = 0x476
bool active = 0x1
bool runOnce = 0x1
bool enableTimed = 0x0
Parameter Unit* invoker = NULL
Local std::list<WorldObject *,std::allocator<WorldObject *> >* l = 0x6A200CA70
std::_List_buy<WorldObject *,std::allocator<WorldObject *> >
std::_List_alloc<0,std::_List_base_types<WorldObject *,std::allocator<WorldObject *> > >
std::_List_val<std::_List_simple_types<WorldObject *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x6D3CDD1E0
std::_List_node<WorldObject *,void *>* _Myhead = 0x6A200DCD0
unsigned int _Mysize = 0x0
Local Unit* scriptTrigger = NULL
Local WorldObject* baseObject = 0x6EA62B5C0
Object
unsigned int m_objectType = 0x9
int m_objectTypeId = 0x3
unsigned int m_updateFlag = 0x60
int* m_int32Values = 0x31000103
unsigned int* m_uint32Values = 0x31000103
float* m_floatValues = 0.000000
UpdateMask _changesMask
unsigned int _fieldCount = 0x94
unsigned int _blockCount = 0x5
unsigned int* _bits = 0x0
unsigned int m_valuesCount = 0x94
unsigned int _fieldNotifyFlags = 0x100
bool m_objectUpdated = 0x1
bool m_inWorld = 0x1
PackedGuid m_PackGUID
ByteBuffer _packedGuid = 0x6EA62B5F8
WorldLocation
Position
PositionXYStreamer
Position* Pos = 0x42BB1F1443FED2F8
PositionXYZStreamer
<user defined> Pos = 0x42BB1F1443FED2F8
PositionXYZOStreamer
<user defined> Pos = 0x42BB1F1443FED2F8
float m_positionX = 509.648193
float m_positionY = 93.560699
float m_positionZ = -16.124645
float m_orientation = 2.194737
unsigned int m_mapId = 0x240
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth
int[2] m_values
[0] = 0x0
[1] = 0x0
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect
int[2] m_values
[0] = 0x0
[1] = 0x0
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility
int[12] m_values
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect
int[12] m_values
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility
int[2] m_values
[0] = 0x0
[1] = 0x1
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect
int[2] m_values
[0] = 0x0
[1] = 0x1
unsigned int m_flags = 0x0
unsigned int LastUsedScriptID = 0x0
MovementInfo m_movementInfo
ObjectGuid guid
unsigned int _guid = 0x0
unsigned int flags = 0x8000001
unsigned int flags2 = 0x0
Position pos
PositionXYStreamer
Position* Pos = NULL
PositionXYZStreamer
<user defined> Pos = 0x0
PositionXYZOStreamer
<user defined> Pos = 0x0
float m_positionX = 0.000000
float m_positionY = 0.000000
float m_positionZ = 0.000000
float m_orientation = 0.000000
unsigned int time = 0x0
TransportInfo
ObjectGuid guid = 0x0
Position pos = 0x6EA62B6E8
int seat = 0x0
unsigned int time = 0x0
unsigned int time2 = 0x0
MovementInfo::TransportInfo transport
ObjectGuid guid = 0x0
Position pos = 0x6EA62B710
int seat = 0xFF
unsigned int time = 0x0
unsigned int time2 = 0x0
float pitch = 0.000000
unsigned int fallTime = 0x0
JumpInfo
float zspeed = 0.000000
float sinAngle = 0.000000
float cosAngle = 0.000000
float xyspeed = -429916160.000000
MovementInfo::JumpInfo jump
float zspeed = 0.000000
float sinAngle = 0.000000
float cosAngle = 0.000000
float xyspeed = 0.000000
float splineElevation = 0.000000
std::string m_name = "Grand Magus Telestra"
bool m_isActive = 0x0
bool m_isWorldObject = 0x0
ZoneScript* m_zoneScript = 0x68971BDF0
Transport* m_transport = NULL
Map* m_currMap = 0x67B4A4050
GridRefManager<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,Typ
RefManager<GridRefManager<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList
LinkedListHead
LinkedListElement iFirst = 0x67B4A4058
LinkedListElement iLast = 0x67B4A4070
unsigned int iSize = 0xA
<user defined> ?$Iterator@VLinkedListElement@@ = 0x51AD7298
<user defined> iterator = 0x51AD7298
<user defined> iterator = 0x67B4A4050
iterator
GridReference<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,Type* _Ptr = 0x7FF651AD7298
std::map<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > CreatureGroupHolder
std::_Tree<std::_Tmap_traits<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> >,0> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> >,0> >
std::_Tree_buy<std::pair<unsigned int const ,CreatureGroup *>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned int const ,CreatureGroup *>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,CreatureGroup *> > >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D5AAE0
std::_Tree_node<std::pair<unsigned int const ,CreatureGroup *>,void *>* _Myhead = 0x6BA15EC30
unsigned int _Mysize = 0x0
<user defined> value_compare = 0x67B4A4090
<user defined> value_compare = 0x67B4A4090
bool _creatureToMoveLock = 0x0
std::vector<Creature *,std::allocator<Creature *> > _creaturesToMove
std::_Vector_alloc<0,std::_Vec_base_types<Creature *,std::allocator<Creature *> > >
std::_Vector_val<std::_Simple_types<Creature *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D5AB30
Creature** _Myfirst = 0x6F052E790
<user defined>* _Mylast = 0x6F052E790
Creature** _Myend = 0xDDDDDDDDFDFDFDFD
bool _gameObjectsToMoveLock = 0x0
std::vector<GameObject *,std::allocator<GameObject *> > _gameObjectsToMove
std::_Vector_alloc<0,std::_Vec_base_types<GameObject *,std::allocator<GameObject *> > >
std::_Vector_val<std::_Simple_types<GameObject *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D5A090
GameObject** _Myfirst = NULL
<user defined>* _Mylast = NULL
<user defined>* _Myend = NULL
bool _dynamicObjectsToMoveLock = 0x0
std::vector<DynamicObject *,std::allocator<DynamicObject *> > _dynamicObjectsToMove
std::_Vector_alloc<0,std::_Vec_base_types<DynamicObject *,std::allocator<DynamicObject *> > >
std::_Vector_val<std::_Simple_types<DynamicObject *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D5AD10
DynamicObject** _Myfirst = NULL
<user defined>* _Mylast = NULL
<user defined>* _Myend = NULL
std::mutex _mapLock
std::_Mutex_base
_Mtx_internal_imp_t* _Mtx = 0x6BA7F8610
std::mutex _gridLock
std::_Mutex_base
_Mtx_internal_imp_t* _Mtx = 0x6BA7F8850
MapEntry* i_mapEntry = 0x667BB7848
unsigned int MapID = 0x240
unsigned int map_type = 0x1
unsigned int Flags = 0x1
char*[16] name
[0] = 0x667E7CA24
[1] = 0x667E7B960
[2] = 0x667E7B960
[3] = 0x667E7B960
[4] = 0x667E7B960
[5] = 0x667E7B960
[6] = 0x667E7B960
[7] = 0x667E7B960
[8] = 0x667E7B960
[9] = 0x667E7B960
unsigned int linked_zone = 0x10A9
unsigned int multimap_id = 0xE2
int entrance_map = 0x23B
float entrance_x = 3899.925781
float entrance_y = 6985.435547
unsigned int addon = 0x2
unsigned int unk_time = 0x0
unsigned int maxPlayers = 0x5
unsigned int i_spawnMode = 0x1
unsigned int i_InstanceId = 0x3D
unsigned int m_unloadTimer = 0x0
float m_VisibleDistance = 170.000000
DynamicMapTree _dynamicTree
DynTreeImpl* impl = 0x69E862ED0
MapRefManager m_mapRefManager
RefManager<Map,Player>
LinkedListHead
LinkedListElement iFirst = 0x67B4A4158
LinkedListElement iLast = 0x67B4A4170
unsigned int iSize = 0x5
<user defined> ?$Iterator@VLinkedListElement@@ = 0x51AD7118
<user defined> iterator = 0x51AD7118
<user defined> iterator = 0x67B4A4150
iterator
MapReference* _Ptr = 0x7FF651AD7118
const_iterator
MapReference* _Ptr = 0x7FF651AD7118
LinkedListHead::Iterator<MapReference> m_mapRefIter
MapReference* _Ptr = 0x681573AC0
int m_VisibilityNotifyPeriod = 0x3E8
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > m_activeNonPlayers
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
std::_Tree_comp<0,std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
std::_Tree_buy<WorldObject *,std::allocator<WorldObject *> >
std::_Tree_alloc<0,std::_Tree_base_types<WorldObject *,std::allocator<WorldObject *> > >
std::_Tree_val<std::_Tree_simple_types<WorldObject *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D5AC20
std::_Tree_node<WorldObject *,void *>* _Myhead = 0x6BA15FE90
unsigned int _Mysize = 0x0
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > m_activeNonPlayersIter
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,std::_Iterator_base12>
std::_Iterator012<std::bidirectional_iterator_tag,WorldObject *,__int64,WorldObject * const *,WorldObject * const &,std::_Iterator_base12>
std::_Iterator_base12
std::_Container_proxy* _Myproxy = 0x648D5AC20
std::_Iterator_base12* _Mynextiter = NULL
std::_Tree_node<WorldObject *,void *>* _Ptr = 0x6BA15FE90
std::set<Transport *,std::less<Transport *>,std::allocator<Transport *> > _transports
std::_Tree<std::_Tset_traits<Transport *,std::less<Transport *>,std::allocator<Transport *>,0> >
std::_Tree_comp<0,std::_Tset_traits<Transport *,std::less<Transport *>,std::allocator<Transport *>,0> >
std::_Tree_buy<Transport *,std::allocator<Transport *> >
std::_Tree_alloc<0,std::_Tree_base_types<Transport *,std::allocator<Transport *> > >
std::_Tree_val<std::_Tree_simple_types<Transport *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D59EB0
std::_Tree_node<Transport *,void *>* _Myhead = 0x6BA15FFE0
unsigned int _Mysize = 0x0
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<Transport *> > > _transportsUpdateIter
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<Transport *> >,std::_Iterator_base12>
std::_Iterator012<std::bidirectional_iterator_tag,Transport *,__int64,Transport * const *,Transport * const &,std::_Iterator_base12>
std::_Iterator_base12
std::_Container_proxy* _Myproxy = 0x648D59EB0
std::_Iterator_base12* _Mynextiter = NULL
std::_Tree_node<Transport *,void *>* _Ptr = 0x6BA15FFE0
int i_gridExpiry = 0x493E0
Map* m_parentMap = 0x6A9B33070
GridRefManager<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,Typ
RefManager<GridRefManager<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList
LinkedListHead
LinkedListElement iFirst = 0x6A9B33078
LinkedListElement iLast = 0x6A9B33090
unsigned int iSize = 0xD
<user defined> ?$Iterator@VLinkedListElement@@ = 0x51C20800
<user defined> iterator = 0x51C20800
<user defined> iterator = 0x6A9B33070
iterator
GridReference<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,Type* _Ptr = 0x7FF651C20800
std::map<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > CreatureGroupHolder = 0x6A9B330B0
bool _creatureToMoveLock = 0x0
std::vector<Creature *,std::allocator<Creature *> > _creaturesToMove = 0x6A9B330D0
bool _gameObjectsToMoveLock = 0x0
std::vector<GameObject *,std::allocator<GameObject *> > _gameObjectsToMove = 0x6A9B330F8
bool _dynamicObjectsToMoveLock = 0x0
std::vector<DynamicObject *,std::allocator<DynamicObject *> > _dynamicObjectsToMove = 0x6A9B33120
std::mutex _mapLock = 0x6BA7F82B0
std::mutex _gridLock = 0x6BA7F8190
MapEntry* i_mapEntry = 0x667BB7848
unsigned int i_spawnMode = 0x0
unsigned int i_InstanceId = 0x0
unsigned int m_unloadTimer = 0x0
float m_VisibleDistance = 90.000000
DynamicMapTree _dynamicTree = 0x673DEA770
MapRefManager m_mapRefManager = 0x6A9B33170
LinkedListHead::Iterator<MapReference> m_mapRefIter = 0x0
int m_VisibilityNotifyPeriod = 0x3E8
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > m_activeNonPlayers = 0x6A9B331C0
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > m_activeNonPlayersIter = 0x6A9B331D8
std::set<Transport *,std::less<Transport *>,std::allocator<Transport *> > _transports = 0x6A9B331F0
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<Transport *> > > _transportsUpdateIter = 0x6A9B33208
int i_gridExpiry = 0x493E0
Map* m_parentMap = 0x6A9B33070
NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >*[64] i_grids
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
[0] = 0x6A9B33230
[1] = 0x6A9B33430
[2] = 0x6A9B33630
[3] = 0x6A9B33830
[4] = 0x6A9B33A30
[5] = 0x6A9B33C30
[6] = 0x6A9B33E30
[7] = 0x6A9B34030
[8] = 0x6A9B34230
[9] = 0x6A9B34430
GridMap*[64] GridMaps
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
[0] = 0x6A9B3B230
[1] = 0x6A9B3B430
[2] = 0x6A9B3B630
[3] = 0x6A9B3B830
[4] = 0x6A9B3BA30
[5] = 0x6A9B3BC30
[6] = 0x6A9B3BE30
[7] = 0x6A9B3C030
[8] = 0x6A9B3C230
[9] = 0x6A9B3C430
std::bitset<262144> marked_cells = 0x6A9B43230
bool i_scriptLock = 0x0
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > i_objectsToRemove = 0x6A9B4B238
std::map<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> > > i_objectsToSwitch = 0x6A9B4B250
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > i_worldObjects = 0x6A9B4B268
std::multimap<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> > > m_scriptSchedule = 0x6A9B4B280
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _creatureRespawnTimes = 0x6A9B4B298
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _goRespawnTimes = 0x6A9B4B2E8
std::unordered_map<unsigned int,ZoneDynamicInfo,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _zoneDynamicInfo = 0x6A9B4B338
unsigned int _defaultLight = 0x0
std::map<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<Ob _guidGenerators = 0x6A9B4B390
TypeUnorderedMapContainer<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _objectsStore = 0x6A9B4B3A8
std::unordered_multimap<unsigned int,Creature *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Creature *> > > _creatureBySpawnIdStore = 0x6A9B4B540
std::unordered_multimap<unsigned int,GameObject *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _gameobjectBySpawnIdStore = 0x6A9B4B590
std::unordered_map<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<s _corpsesByCell = 0x6A9B4B5E0
std::unordered_map<ObjectGuid,Corpse *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _corpsesByPlayer = 0x6A9B4B630
std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > _corpseBones = 0x6A9B4B680
std::unordered_set<Object *,std::hash<Object *>,std::equal_to<Object *>,std::allocator<Object *> > _updateObjects = 0x6A9B4B6D0
NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >*[64] i_grids
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
[0] = 0x67B4A4210
[1] = 0x67B4A4410
[2] = 0x67B4A4610
[3] = 0x67B4A4810
[4] = 0x67B4A4A10
[5] = 0x67B4A4C10
[6] = 0x67B4A4E10
[7] = 0x67B4A5010
[8] = 0x67B4A5210
[9] = 0x67B4A5410
GridMap*[64] GridMaps
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
[0] = 0x67B4AC210
[1] = 0x67B4AC410
[2] = 0x67B4AC610
[3] = 0x67B4AC810
[4] = 0x67B4ACA10
[5] = 0x67B4ACC10
[6] = 0x67B4ACE10
[7] = 0x67B4AD010
[8] = 0x67B4AD210
[9] = 0x67B4AD410
std::bitset<262144> marked_cells
<user defined> reference = 0x67B4B4210
unsigned int[4096] _Array
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
bool i_scriptLock = 0x0
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > i_objectsToRemove
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
std::_Tree_comp<0,std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
std::_Tree_buy<WorldObject *,std::allocator<WorldObject *> >
std::_Tree_alloc<0,std::_Tree_base_types<WorldObject *,std::allocator<WorldObject *> > >
std::_Tree_val<std::_Tree_simple_types<WorldObject *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D59FA0
std::_Tree_node<WorldObject *,void *>* _Myhead = 0x6BA15F720
unsigned int _Mysize = 0x0
std::map<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> > > i_objectsToSwitch
std::_Tree<std::_Tmap_traits<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> >,0> >
std::_Tree_comp<0,std::_Tmap_traits<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> >,0> >
std::_Tree_buy<std::pair<WorldObject * const,bool>,std::allocator<std::pair<WorldObject * const,bool> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<WorldObject * const,bool>,std::allocator<std::pair<WorldObject * const,bool> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<WorldObject * const,bool> > >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D5AC70
std::_Tree_node<std::pair<WorldObject * const,bool>,void *>* _Myhead = 0x6BA15EB50
unsigned int _Mysize = 0x0
<user defined> value_compare = 0x67B4BC230
<user defined> value_compare = 0x67B4BC230
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > i_worldObjects
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
std::_Tree_comp<0,std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
std::_Tree_buy<WorldObject *,std::allocator<WorldObject *> >
std::_Tree_alloc<0,std::_Tree_base_types<WorldObject *,std::allocator<WorldObject *> > >
std::_Tree_val<std::_Tree_simple_types<WorldObject *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D5A3B0
std::_Tree_node<WorldObject *,void *>* _Myhead = 0x6BA160130
unsigned int _Mysize = 0x5
std::multimap<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> > > m_scriptSchedule
std::_Tree<std::_Tmap_traits<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> >,1> >
std::_Tree_comp<0,std::_Tmap_traits<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> >,1> >
std::_Tree_buy<std::pair<__int64 const ,ScriptAction>,std::allocator<std::pair<__int64 const ,ScriptAction> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<__int64 const ,ScriptAction>,std::allocator<std::pair<__int64 const ,ScriptAction> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<__int64 const ,ScriptAction> > >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D5ACC0
std::_Tree_node<std::pair<__int64 const ,ScriptAction>,void *>* _Myhead = 0x6BA7F7020
unsigned int _Mysize = 0x0
<user defined> value_compare = 0x67B4BC260
<user defined> value_compare = 0x67B4BC260
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _creatureRespawnTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0>
std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >
std::_Hash_oper2<0,std::hash<unsigned int>,std::equal_to<unsigned int> >
<user defined> value_compare = 0x67B4BC278
<user defined> value_compare = 0x67B4BC278
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x67B4BC278
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > >,std::_Wrap_alloc<std::allocator<std::_List_unchecked_iterator<std::_List_ _Vec = 0x67B4BC290
unsigned int _Mask = 0x3F
unsigned int _Maxidx = 0x40
float _Max_bucket_size = 1.000000
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _goRespawnTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0>
std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >
std::_Hash_oper2<0,std::hash<unsigned int>,std::equal_to<unsigned int> >
<user defined> value_compare = 0x67B4BC2C8
<user defined> value_compare = 0x67B4BC2C8
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x67B4BC2C8
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > >,std::_Wrap_alloc<std::allocator<std::_List_unchecked_iterator<std::_List_ _Vec = 0x67B4BC2E0
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
float _Max_bucket_size = 1.000000
std::unordered_map<unsigned int,ZoneDynamicInfo,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _zoneDynamicInfo
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynam
std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0
std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >
std::_Hash_oper2<0,std::hash<unsigned int>,std::equal_to<unsigned int> >
<user defined> value_compare = 0x67B4BC318
<user defined> value_compare = 0x67B4BC318
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _List = 0x67B4BC318
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,ZoneDynamicInfo> > > >,std::_Wrap_alloc<std::allocator<std::_List_unchecked_iterator<std _Vec = 0x67B4BC330
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
float _Max_bucket_size = 1.000000
unsigned int _defaultLight = 0x0
std::map<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<Ob _guidGenerators
std::_Tree<std::_Tmap_traits<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const
std::_Tree_comp<0,std::_Tmap_traits<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGui
std::_Tree_buy<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > >,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<Ob
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > >,std::allocator<std::pair<enum HighGuid
std::_Tree_val<std::_Tree_simple_types<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D59FF0
std::_Tree_node<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > >,void *>* _Myhead = 0x6BA15E920
unsigned int _Mysize = 0x3
<user defined> value_compare = 0x67B4BC370
<user defined> value_compare = 0x67B4BC370
TypeUnorderedMapContainer<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _objectsStore
ContainerUnorderedMap<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _elements = 0x67B4BC388
std::unordered_multimap<unsigned int,Creature *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Creature *> > > _creatureBySpawnIdStore
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,
std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1>
std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >
std::_Hash_oper2<0,std::hash<unsigned int>,std::equal_to<unsigned int> >
<user defined> value_compare = 0x67B4BC520
<user defined> value_compare = 0x67B4BC520
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > > _List = 0x67B4BC520
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > > >,std::_Wrap_alloc<std::allocator<std::_List_unchecked_iterator<std::_Li _Vec = 0x67B4BC538
unsigned int _Mask = 0x1FF
unsigned int _Maxidx = 0x200
float _Max_bucket_size = 1.000000
std::unordered_multimap<unsigned int,GameObject *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _gameobjectBySpawnIdStore
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *
std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1>
std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >
std::_Hash_oper2<0,std::hash<unsigned int>,std::equal_to<unsigned int> >
<user defined> value_compare = 0x67B4BC570
<user defined> value_compare = 0x67B4BC570
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _List = 0x67B4BC570
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > > >,std::_Wrap_alloc<std::allocator<std::_List_unchecked_iterator<std::_ _Vec = 0x67B4BC588
unsigned int _Mask = 0x3F
unsigned int _Maxidx = 0x40
float _Max_bucket_size = 1.000000
std::unordered_map<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<s _corpsesByCell
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,s
std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_t
std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >
std::_Hash_oper2<0,std::hash<unsigned int>,std::equal_to<unsigned int> >
<user defined> value_compare = 0x67B4BC5C0
<user defined> value_compare = 0x67B4BC5C0
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordere _List = 0x67B4BC5C0
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<C _Vec = 0x67B4BC5D8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
float _Max_bucket_size = 1.000000
std::unordered_map<ObjectGuid,Corpse *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _corpsesByPlayer
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >
std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0>
std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >
std::_Hash_oper2<0,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >
<user defined> value_compare = 0x67B4BC610
<user defined> value_compare = 0x67B4BC610
std::list<std::pair<ObjectGuid const ,Corpse *>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _List = 0x67B4BC610
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,Corpse *> > > >,std::_Wrap_alloc<std::allocator<std::_List_unchecked_iterator<std::_List_v _Vec = 0x67B4BC628
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
float _Max_bucket_size = 1.000000
std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > _corpseBones
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >
std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0>
std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >
std::_Hash_oper2<0,std::hash<Corpse *>,std::equal_to<Corpse *> >
std::list<Corpse *,std::allocator<Corpse *> > _List = 0x67B4BC660
std::vector<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Corpse *> >,std::_Iterator_base0>,std::_Wrap_alloc<std::allocator<std::_List_unchecked_const_iterator<std::_List _Vec = 0x67B4BC678
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
float _Max_bucket_size = 1.000000
std::unordered_set<Object *,std::hash<Object *>,std::equal_to<Object *>,std::allocator<Object *> > _updateObjects
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >
std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0>
std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >
std::_Hash_oper2<0,std::hash<Object *>,std::equal_to<Object *> >
std::list<Object *,std::allocator<Object *> > _List = 0x67B4BC6B0
std::vector<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Object *> >,std::_Iterator_base0>,std::_Wrap_alloc<std::allocator<std::_List_unchecked_const_iterator<std::_List _Vec = 0x67B4BC6C8
unsigned int _Mask = 0x3F
unsigned int _Maxidx = 0x40
float _Max_bucket_size = 1.000000
unsigned int m_InstanceId = 0x3D
unsigned int m_phaseMask = 0x1
unsigned int m_notifyflags = 0x0
unsigned int m_executed_notifies = 0x0
00007FF650CF7263 00000006356DE470 SmartScript::ProcessAction+37B3 c:\users\administrator\desktop\source\src\server\game\ai\smartscripts\smartscript.cpp line 470
Local std::list<WorldObject *,std::allocator<WorldObject *> >* targets = 0xCCCCCCCCCCCCCCCC
std::_List_buy<WorldObject *,std::allocator<WorldObject *> >
std::_List_alloc<0,std::_List_base_types<WorldObject *,std::allocator<WorldObject *> > >
std::_List_val<std::_List_simple_types<WorldObject *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = <Unable to read memory>
std::_List_node<WorldObject *,void *>* _Myhead = <Unable to read memory>
unsigned int _Mysize = 0xCCCCCCCCCCCCCCDC <Unable to read memory>
Local SmartScript* this = 0x6CCC3E010
std::unordered_map<unsigned int,ObjectGuidList *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ObjectGuidList *> > >* mTargetStorage = 0x6F3835630
std::_Hash<std::_Umap_traits<unsigned int,ObjectGuidList *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ObjectGu
std::_Umap_traits<unsigned int,ObjectGuidList *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ObjectGuidList *> >
std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >
std::_Hash_oper2<0,std::hash<unsigned int>,std::equal_to<unsigned int> >
<user defined> value_compare = 0x6F3835630
<user defined> value_compare = 0x6F3835630
std::list<std::pair<unsigned int const ,ObjectGuidList *>,std::allocator<std::pair<unsigned int const ,ObjectGuidList *> > > _List = 0x6F3835630
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,ObjectGuidList *> > > >,std::_Wrap_alloc<std::allocator<std::_List_unchecked_iterator<st _Vec = 0x6F3835648
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
float _Max_bucket_size = 1.000000
ObjectGuid mLastInvoker
unsigned int _guid = 0x0
std::unordered_map<unsigned int,unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> > > mCounterList
std::_Hash<std::_Umap_traits<unsigned int,unsigned int,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,unsigned int
std::_Umap_traits<unsigned int,unsigned int,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,unsigned int> >,0>
std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >
std::_Hash_oper2<0,std::hash<unsigned int>,std::equal_to<unsigned int> >
<user defined> value_compare = 0x6CCC3E020
<user defined> value_compare = 0x6CCC3E020
std::list<std::pair<unsigned int const ,unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> > > _List = 0x6CCC3E020
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,unsigned int> > > >,std::_Wrap_alloc<std::allocator<std::_List_unchecked_iterator<std::_ _Vec = 0x6CCC3E038
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
float _Max_bucket_size = 1.000000
std::vector<SmartScriptHolder,std::allocator<SmartScriptHolder> > mEvents
std::_Vector_alloc<0,std::_Vec_base_types<SmartScriptHolder,std::allocator<SmartScriptHolder> > >
std::_Vector_val<std::_Simple_types<SmartScriptHolder> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x69618B3D0
SmartScriptHolder* _Myfirst = 0x6835A8F50
SmartScriptHolder* _Mylast = 0x6835A9120
SmartScriptHolder* _Myend = 0x6835A9120
std::vector<SmartScriptHolder,std::allocator<SmartScriptHolder> > mInstallEvents
std::_Vector_alloc<0,std::_Vec_base_types<SmartScriptHolder,std::allocator<SmartScriptHolder> > >
std::_Vector_val<std::_Simple_types<SmartScriptHolder> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x69618B4C0
SmartScriptHolder* _Myfirst = NULL
SmartScriptHolder* _Mylast = NULL
SmartScriptHolder* _Myend = NULL
std::vector<SmartScriptHolder,std::allocator<SmartScriptHolder> > mTimedActionList
std::_Vector_alloc<0,std::_Vec_base_types<SmartScriptHolder,std::allocator<SmartScriptHolder> > >
std::_Vector_val<std::_Simple_types<SmartScriptHolder> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x69618B920
SmartScriptHolder* _Myfirst = NULL
SmartScriptHolder* _Mylast = NULL
SmartScriptHolder* _Myend = NULL
bool isProcessingTimedActionList = 0x0
Creature* me = 0x6EA62B5C0
Unit
WorldObject
Object
unsigned int m_objectType = 0x9
int m_objectTypeId = 0x3
unsigned int m_updateFlag = 0x60
int* m_int32Values = 0x31000103
unsigned int* m_uint32Values = 0x31000103
float* m_floatValues = 0.000000
UpdateMask _changesMask = 0x6EA62B5E0
unsigned int m_valuesCount = 0x94
unsigned int _fieldNotifyFlags = 0x100
bool m_objectUpdated = 0x1
bool m_inWorld = 0x1
PackedGuid m_PackGUID = 0x6EA62B5F8
WorldLocation
Position
PositionXYStreamer
Position* Pos = 0x42BB1F1443FED2F8
PositionXYZStreamer
<user defined> Pos = 0x42BB1F1443FED2F8
PositionXYZOStreamer
<user defined> Pos = 0x42BB1F1443FED2F8
float m_positionX = 509.648193
float m_positionY = 93.560699
float m_positionZ = -16.124645
float m_orientation = 2.194737
unsigned int m_mapId = 0x240
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x6EA62B644
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x6EA62B650
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x6EA62B65C
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x6EA62B690
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x6EA62B6C4
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x6EA62B6D0
unsigned int LastUsedScriptID = 0x0
MovementInfo m_movementInfo = 0x6EA62B6E0
std::string m_name = "Grand Magus Telestra"
bool m_isActive = 0x0
bool m_isWorldObject = 0x0
ZoneScript* m_zoneScript = 0x68971BDF0
Transport* m_transport = NULL
Map* m_currMap = 0x67B4A4050
unsigned int m_InstanceId = 0x3D
unsigned int m_phaseMask = 0x1
unsigned int m_notifyflags = 0x0
unsigned int m_executed_notifies = 0x0
unsigned int m_extraAttacks = 0x0
bool m_canDualWield = 0x0
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled = 0x6EA62B7B0
Player* m_movedPlayer = NULL
ObjectGuid[7] m_SummonSlot
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
ObjectGuid[4] m_ObjectSlot
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
float m_modMeleeHitChance = 0.000000
float m_modRangedHitChance = 0.000000
float m_modSpellHitChance = 0.000000
int m_baseSpellCritChance = 0x5
float[7] m_threatModifier
[0] = 1.000000
[1] = 1.000000
[2] = 1.000000
[3] = 1.000000
[4] = 1.000000
[5] = 1.000000
[6] = 1.000000
float[3] m_modAttackSpeedPct
[0] = 1.000000
[1] = 1.000000
[2] = 1.000000
EventProcessor m_Events = 0x6EA62B860
std::list<SpellImmune,std::allocator<SpellImmune> >[7] m_spellImmune
[0] = 0x6EA62B880
[1] = 0x6EA62B898
[2] = 0x6EA62B8B0
[3] = 0x6EA62B8C8
[4] = 0x6EA62B8E0
[5] = 0x6EA62B8F8
[6] = 0x6EA62B910
unsigned int m_lastSanctuaryTime = 0x0
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras = 0x6EA62B930
bool IsAIEnabled = 0x1
bool NeedChangeAI = 0x0
ObjectGuid LastCharmerGUID = 0x0
bool m_ControlledByPlayer = 0x0
Movement::MoveSpline* movespline = 0x651563980
UnitAI* i_AI = 0x6CCC3DFC0
UnitAI* i_disabledAI = NULL
bool m_AutoRepeatFirstCast = 0x0
unsigned int[3] m_attackTimer
[0] = 0x15E
[1] = 0x0
[2] = 0x15E
float[5] m_createStats
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
[4] = 0.000000
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_attackers = 0x6EA62B9A0
Unit* m_attacking = 0x6B445C370
bool m_shouldReacquireTarget = 0x0
int m_deathState = 0x0
int m_procDeep = 0x0
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj = 0x6EA62B9D0
std::list<GameObject *,std::allocator<GameObject *> > m_gameObj = 0x6EA62B9E8
unsigned int m_transform = 0x0
Spell*[4] m_currentSpells
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras = 0x6EA62BA28
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras = 0x6EA62BA40
std::list<Aura *,std::allocator<Aura *> > m_removedAuras = 0x6EA62BA58
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator = 0x6EA62BA70
unsigned int m_removedAurasCount = 0x3
std::list<AuraEffect *,std::allocator<AuraEffect *> >[317] m_modAuras
[0] = 0x6EA62BA90
[1] = 0x6EA62BAA8
[2] = 0x6EA62BAC0
[3] = 0x6EA62BAD8
[4] = 0x6EA62BAF0
[5] = 0x6EA62BB08
[6] = 0x6EA62BB20
[7] = 0x6EA62BB38
[8] = 0x6EA62BB50
[9] = 0x6EA62BB68
std::list<Aura *,std::allocator<Aura *> > m_scAuras = 0x6EA62D848
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras = 0x6EA62D860
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras = 0x6EA62D878
unsigned int m_interruptMask = 0x0
float[4] m_auraModifiersGroup
[0] = 0.000000
[1] = 1.000000
[2] = 0.000000
[3] = 1.000000
[0] = 0x6EA62D894
[1] = 0x6EA62D8A4
[2] = 0x6EA62D8B4
[3] = 0x6EA62D8C4
[4] = 0x6EA62D8D4
[5] = 0x6EA62D8E4
[6] = 0x6EA62D8F4
[7] = 0x6EA62D904
[8] = 0x6EA62D914
[9] = 0x6EA62D924
float[2] m_weaponDamage
[0] = 173.266006
[1] = 259.899017
[0] = 0x4381F313432D4419
[1] = 0x4381F313432D4419
[2] = 0x4381F313432D4419
bool m_canModifyStats = 0x1
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras = 0x6EA62DA40
float[9] m_speed_rate
[0] = 1.000000
[1] = 1.428570
[2] = 1.000000
[3] = 1.428570
[4] = 1.000000
[5] = 1.000000
[6] = 1.428570
[7] = 1.000000
[8] = 1.000000
CharmInfo* m_charmInfo = NULL
std::list<Player *,std::allocator<Player *> > m_sharedVision = 0x6EA62DA88
MotionMaster* i_motionMaster = 0x69BA7ED90
unsigned int[3] m_reactiveTimer
[0] = 0x0
[1] = 0x0
[2] = 0x0
unsigned int m_regenTimer = 0x7D0
ThreatManager m_ThreatManager = 0x6EA62DAB8
Vehicle* m_vehicle = NULL
Vehicle* m_vehicleKit = NULL
unsigned int m_unitTypeMask = 0x1
LiquidTypeEntry* _lastLiquid = NULL
unsigned int m_rootTimes = 0x0
unsigned int m_state = 0x4000020
unsigned int m_CombatTimer = 0x0
unsigned int m_lastManaUse = 0x86DC7C
TimeTrackerSmall m_movesplineTimer = 0x190
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing = 0x6EA62DB48
HostileRefManager m_HostileRefManager = 0x6EA62DB60
FollowerRefManager m_FollowingRefManager = 0x6EA62DBA8
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_ComboPointHolders = 0x6EA62DBE8
RedirectThreatInfo _redirectThreadInfo = 0x6EA62DC00
bool m_cleanupDone = 0x0
bool m_duringRemoveFromWorld = 0x0
unsigned int _oldFactionId = 0x0
bool _isWalkingBeforeCharm = 0x0
int _lastDamagedTime = 0x5790BCB6
SpellHistory* m_spellHistory = 0x6BDD27EA0
GridObject<Creature>
GridReference<Creature> _gridRef = 0x6EA62DC38
MapObject
Cell _currentCell = 0x47820
int _moveState = 0x0
Position _newPosition = 0x6EA62DC68
Loot loot
std::vector<LootItem,std::allocator<LootItem> > items = 0x6EA62DC78
std::vector<LootItem,std::allocator<LootItem> > quest_items = 0x6EA62DC98
unsigned int gold = 0x0
unsigned int unlootedCount = 0x0
ObjectGuid roundRobinPlayer = 0x0
unsigned int loot_type = 0x1
unsigned int maxDuplicates = 0x1
unsigned int containerID = 0x0
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > PlayersLooting = 0x6EA62DCD0
std::map<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerQuestItems = 0x6EA62DCE8
std::map<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerFFAItems = 0x6EA62DD00
std::map<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerNonQuestNonFFAConditionalItems = 0x6EA62DD18
LootValidatorRefManager i_LootValidatorRefManager = 0x6EA62DD30
unsigned int[8] m_spells
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
unsigned int m_groupLootTimer = 0x0
unsigned int lootingGroupLowGUID = 0x0
unsigned int m_PlayerDamageReq = 0x0
float m_SightDistance = 50.000000
float m_CombatDistance = 0.000000
bool m_isTempWorldObject = 0x0
std::list<VendorItemCount,std::allocator<VendorItemCount> > m_vendorItemCounts
std::_List_buy<VendorItemCount,std::allocator<VendorItemCount> >
std::_List_alloc<0,std::_List_base_types<VendorItemCount,std::allocator<VendorItemCount> > >
std::_List_val<std::_List_simple_types<VendorItemCount> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x69618ACA0
std::_List_node<VendorItemCount,void *>* _Myhead = 0x69EBE09F0
unsigned int _Mysize = 0x0
ObjectGuid m_lootRecipient
unsigned int _guid = 0xDD9
unsigned int m_lootRecipientGroup = 0x22
ObjectGuid _skinner
unsigned int _guid = 0x0
int _pickpocketLootRestore = 0x0
int m_corpseRemoveTime = 0x0
int m_respawnTime = 0x0
unsigned int m_respawnDelay = 0x12C
unsigned int m_corpseDelay = 0x12C
float m_respawnradius = 0.000000
unsigned int m_boundaryCheckTime = 0x352
unsigned int m_combatPulseTime = 0x0
unsigned int m_combatPulseDelay = 0x0
int m_reactState = 0x2
int m_defaultMovementType = 0x0
unsigned int m_spawnId = 0x0
unsigned int m_equipmentId = 0x0
int m_originalEquipmentId = 0x0
bool m_AlreadyCallAssistance = 0x1
bool m_AlreadySearchedAssistance = 0x0
bool m_regenHealth = 0x1
bool m_AI_locked = 0x1
int m_meleeDamageSchoolMask = 0x1
unsigned int m_originalEntry = 0x6931
Position m_homePosition
PositionXYStreamer
Position* Pos = 0x42BABF774400AB81
PositionXYZStreamer
<user defined> Pos = 0x42BABF774400AB81
PositionXYZOStreamer
<user defined> Pos = 0x42BABF774400AB81
float m_positionX = 514.679749
float m_positionY = 93.373955
float m_positionZ = -16.124645
float m_orientation = 0.000000
Position m_transportHomePosition
PositionXYStreamer
Position* Pos = NULL
PositionXYZStreamer
<user defined> Pos = 0x0
PositionXYZOStreamer
<user defined> Pos = 0x0
float m_positionX = 0.000000
float m_positionY = 0.000000
float m_positionZ = 0.000000
float m_orientation = 0.000000
bool DisableReputationGain = 0x0
CreatureTemplate* m_creatureInfo = 0x61FD05C48
unsigned int Entry = 0x7730
unsigned int[3] DifficultyEntry
[0] = 0x0
[1] = 0x0
[2] = 0x0
unsigned int[2] KillCredit
[0] = 0x0
[1] = 0x0
unsigned int Modelid1 = 0x5E02
unsigned int Modelid2 = 0x0
unsigned int Modelid3 = 0x0
unsigned int Modelid4 = 0x0
std::string Name = "Grand Magus Telestra (1)"
std::string Title = ""
std::string IconName = ""
unsigned int GossipMenuId = 0x0
unsigned int minlevel = 0x52
unsigned int maxlevel = 0x52
unsigned int expansion = 0x2
unsigned int faction = 0x10
unsigned int npcflag = 0x0
float speed_walk = 1.000000
float speed_run = 1.428570
float scale = 1.000000
unsigned int rank = 0x1
unsigned int dmgschool = 0x0
unsigned int BaseAttackTime = 0x7D0
unsigned int RangeAttackTime = 0x7D0
float BaseVariance = 1.000000
float RangeVariance = 1.000000
unsigned int unit_class = 0x2
unsigned int unit_flags = 0x8040
unsigned int unit_flags2 = 0x800
unsigned int dynamicflags = 0x0
int family = 0x0
unsigned int trainer_type = 0x0
unsigned int trainer_spell = 0x0
unsigned int trainer_class = 0x0
unsigned int trainer_race = 0x0
unsigned int type = 0x7
unsigned int type_flags = 0x8
unsigned int lootid = 0x0
unsigned int pickpocketLootId = 0x0
unsigned int SkinLootId = 0x0
int[7] resistance
[0] = 0xCDCDCDCD
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
unsigned int[8] spells
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
unsigned int PetSpellDataId = 0x0
unsigned int VehicleId = 0x0
unsigned int mingold = 0x0
unsigned int maxgold = 0x0
std::string AIName = ""
unsigned int MovementType = 0x0
unsigned int InhabitType = 0x3
float HoverHeight = 1.000000
float ModHealth = 4.660000
float ModMana = 15.000000
float ModArmor = 1.000000
float ModDamage = 13.000000
float ModExperience = 1.000000
bool RacialLeader = 0x0
unsigned int movementId = 0x90
bool RegenHealth = 0x1
unsigned int MechanicImmuneMask = 0x0
unsigned int flags_extra = 0x0
unsigned int ScriptID = 0x0
CreatureData* m_creatureData = NULL
unsigned int m_LootMode = 0x1
unsigned int m_waypointID = 0x0
unsigned int m_path_id = 0x0
CreatureGroup* m_formation = NULL
bool m_TriggerJustRespawned = 0x0
Spell* m_focusSpell = NULL
unsigned int m_focusDelay = 0x0
std::unordered_map<unsigned char,std::vector<unsigned char,std::allocator<unsigned char> >,std::hash<unsigned char>,std::equal_to<unsigned char>,std::allocator<std::pair<unsigned char const ,std::vec m_textRepeat
std::_Hash<std::_Umap_traits<unsigned char,std::vector<unsigned char,std::allocator<unsigned char> >,std::_Uhash_compare<unsigned char,std::hash<unsigned char>,std::equal_to<unsigned char> >,std::all
std::_Umap_traits<unsigned char,std::vector<unsigned char,std::allocator<unsigned char> >,std::_Uhash_compare<unsigned char,std::hash<unsigned char>,std::equal_to<unsigned char> >,std::allocator<std:
std::_Uhash_compare<unsigned char,std::hash<unsigned char>,std::equal_to<unsigned char> >
std::_Hash_oper2<0,std::hash<unsigned char>,std::equal_to<unsigned char> >
<user defined> value_compare = 0x6EA62DE88
<user defined> value_compare = 0x6EA62DE88
std::list<std::pair<unsigned char const ,std::vector<unsigned char,std::allocator<unsigned char> > >,std::allocator<std::pair<unsigned char const ,std::vector<unsigned char,std::allocator<unsigned ch _List = 0x6EA62DE88
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned char const ,std::vector<unsigned char,std::allocator<unsigned char> > > > > >,std::_Wrap_alloc<std: _Vec = 0x6EA62DEA0
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
float _Max_bucket_size = 1.000000
ObjectGuid meOrigGUID
unsigned int _guid = 0x0
GameObject* go = NULL
ObjectGuid goOrigGUID
unsigned int _guid = 0x0
AreaTriggerEntry* trigger = NULL
int mScriptType = 0x0
unsigned int mEventPhase = 0x0
unsigned int mPathId = 0x0
std::vector<SmartScriptHolder,std::allocator<SmartScriptHolder> > mStoredEvents
std::_Vector_alloc<0,std::_Vec_base_types<SmartScriptHolder,std::allocator<SmartScriptHolder> > >
std::_Vector_val<std::_Simple_types<SmartScriptHolder> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x69618A6B0
SmartScriptHolder* _Myfirst = NULL
SmartScriptHolder* _Mylast = NULL
SmartScriptHolder* _Myend = NULL
std::list<unsigned int,std::allocator<unsigned int> > mRemIDs
std::_List_buy<unsigned int,std::allocator<unsigned int> >
std::_List_alloc<0,std::_List_base_types<unsigned int,std::allocator<unsigned int> > >
std::_List_val<std::_List_simple_types<unsigned int> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x69618A7A0
std::_List_node<unsigned int,void *>* _Myhead = 0x69EBE06F0
unsigned int _Mysize = 0x0
unsigned int mTextTimer = 0x0
unsigned int mLastTextID = 0x0
unsigned int mTalkerEntry = 0x0
bool mUseTextTimer = 0x0
int mTemplate = 0x0
Parameter SmartScriptHolder& e = 0x6835A8F50
int entryOrGuid = 0x6931
int source_type = 0x0
unsigned int event_id = 0x0
unsigned int link = 0x0
SmartEvent event
int type = 0x0
unsigned int event_phase_mask = 0x0
unsigned int event_chance = 0x64
unsigned int event_flags = 0x6
SmartEvent::<unnamed-tag>::<unnamed-type-minMaxRepeat> minMaxRepeat
unsigned int min = 0x1770
unsigned int max = 0x1F40
unsigned int repeatMin = 0x2710
unsigned int repeatMax = 0x2EE0
SmartEvent::<unnamed-tag>::<unnamed-type-kill> kill
unsigned int cooldownMin = 0x1770
unsigned int cooldownMax = 0x1F40
unsigned int playerOnly = 0x2710
unsigned int creature = 0x2EE0
SmartEvent::<unnamed-tag>::<unnamed-type-spellHit> spellHit
unsigned int spell = 0x1770
unsigned int school = 0x1F40
unsigned int cooldownMin = 0x2710
unsigned int cooldownMax = 0x2EE0
SmartEvent::<unnamed-tag>::<unnamed-type-los> los
unsigned int noHostile = 0x1770
unsigned int maxDist = 0x1F40
unsigned int cooldownMin = 0x2710
unsigned int cooldownMax = 0x2EE0
SmartEvent::<unnamed-tag>::<unnamed-type-respawn> respawn
unsigned int type = 0x1770
unsigned int map = 0x1F40
unsigned int area = 0x2710
SmartEvent::<unnamed-tag>::<unnamed-type-minMax> minMax
unsigned int repeatMin = 0x1770
unsigned int repeatMax = 0x1F40
SmartEvent::<unnamed-tag>::<unnamed-type-targetCasting> targetCasting
unsigned int repeatMin = 0x1770
unsigned int repeatMax = 0x1F40
unsigned int spellId = 0x2710
SmartEvent::<unnamed-tag>::<unnamed-type-friendlyHealth> friendlyHealth
unsigned int hpDeficit = 0x1770
unsigned int radius = 0x1F40
unsigned int repeatMin = 0x2710
unsigned int repeatMax = 0x2EE0
SmartEvent::<unnamed-tag>::<unnamed-type-friendlyCC> friendlyCC
unsigned int radius = 0x1770
unsigned int repeatMin = 0x1F40
unsigned int repeatMax = 0x2710
SmartEvent::<unnamed-tag>::<unnamed-type-missingBuff> missingBuff
unsigned int spell = 0x1770
unsigned int radius = 0x1F40
unsigned int repeatMin = 0x2710
unsigned int repeatMax = 0x2EE0
SmartEvent::<unnamed-tag>::<unnamed-type-summoned> summoned
unsigned int creature = 0x1770
unsigned int cooldownMin = 0x1F40
unsigned int cooldownMax = 0x2710
SmartEvent::<unnamed-tag>::<unnamed-type-quest> quest
unsigned int quest = 0x1770
SmartEvent::<unnamed-tag>::<unnamed-type-emote> emote
unsigned int emote = 0x1770
unsigned int cooldownMin = 0x1F40
unsigned int cooldownMax = 0x2710
SmartEvent::<unnamed-tag>::<unnamed-type-aura> aura
unsigned int spell = 0x1770
unsigned int count = 0x1F40
unsigned int repeatMin = 0x2710
unsigned int repeatMax = 0x2EE0
SmartEvent::<unnamed-tag>::<unnamed-type-targetAura> targetAura
unsigned int spell = 0x1770
unsigned int count = 0x1F40
unsigned int repeatMin = 0x2710
unsigned int repeatMax = 0x2EE0
SmartEvent::<unnamed-tag>::<unnamed-type-movementInform> movementInform
unsigned int type = 0x1770
unsigned int id = 0x1F40
SmartEvent::<unnamed-tag>::<unnamed-type-dataSet> dataSet
unsigned int id = 0x1770
unsigned int value = 0x1F40
unsigned int cooldownMin = 0x2710
unsigned int cooldownMax = 0x2EE0
SmartEvent::<unnamed-tag>::<unnamed-type-waypoint> waypoint
unsigned int pointID = 0x1770
unsigned int pathID = 0x1F40
SmartEvent::<unnamed-tag>::<unnamed-type-transportAddCreature> transportAddCreature
unsigned int creature = 0x1770
SmartEvent::<unnamed-tag>::<unnamed-type-transportRelocate> transportRelocate
unsigned int pointID = 0x1770
SmartEvent::<unnamed-tag>::<unnamed-type-instancePlayerEnter> instancePlayerEnter
unsigned int team = 0x1770
unsigned int cooldownMin = 0x1F40
unsigned int cooldownMax = 0x2710
SmartEvent::<unnamed-tag>::<unnamed-type-areatrigger> areatrigger
unsigned int id = 0x1770
SmartEvent::<unnamed-tag>::<unnamed-type-textOver> textOver
unsigned int textGroupID = 0x1770
unsigned int creatureEntry = 0x1F40
SmartEvent::<unnamed-tag>::<unnamed-type-timedEvent> timedEvent
unsigned int id = 0x1770
SmartEvent::<unnamed-tag>::<unnamed-type-gossip> gossip
unsigned int sender = 0x1770
unsigned int action = 0x1F40
SmartEvent::<unnamed-tag>::<unnamed-type-dummy> dummy
unsigned int spell = 0x1770
unsigned int effIndex = 0x1F40
SmartEvent::<unnamed-tag>::<unnamed-type-behindTarget> behindTarget
unsigned int cooldownMin = 0x1770
unsigned int cooldownMax = 0x1F40
SmartEvent::<unnamed-tag>::<unnamed-type-gameEvent> gameEvent
unsigned int gameEventId = 0x1770
SmartEvent::<unnamed-tag>::<unnamed-type-goStateChanged> goStateChanged
unsigned int state = 0x1770
SmartEvent::<unnamed-tag>::<unnamed-type-eventInform> eventInform
unsigned int eventId = 0x1770
SmartEvent::<unnamed-tag>::<unnamed-type-doAction> doAction
unsigned int eventId = 0x1770
SmartEvent::<unnamed-tag>::<unnamed-type-friendlyHealthPct> friendlyHealthPct
unsigned int minHpPct = 0x1770
unsigned int maxHpPct = 0x1F40
unsigned int repeatMin = 0x2710
unsigned int repeatMax = 0x2EE0
SmartEvent::<unnamed-tag>::<unnamed-type-distance> distance
unsigned int guid = 0x1770
unsigned int entry = 0x1F40
unsigned int dist = 0x2710
unsigned int repeat = 0x2EE0
SmartEvent::<unnamed-tag>::<unnamed-type-counter> counter
unsigned int id = 0x1770
unsigned int value = 0x1F40
unsigned int cooldownMin = 0x2710
unsigned int cooldownMax = 0x2EE0
SmartEvent::<unnamed-tag>::<unnamed-type-raw> raw
unsigned int param1 = 0x1770
unsigned int param2 = 0x1F40
unsigned int param3 = 0x2710
unsigned int param4 = 0x2EE0
SmartAction action
int type = 0xB
SmartAction::<unnamed-tag>::<unnamed-type-talk> talk
unsigned int textGroupID = 0xBA73
unsigned int duration = 0x0
unsigned int useTalkTarget = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-faction> faction
unsigned int factionID = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-morphOrMount> morphOrMount
unsigned int creature = 0xBA73
unsigned int model = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-sound> sound
unsigned int sound = 0xBA73
unsigned int onlySelf = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-emote> emote
unsigned int emote = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-quest> quest
unsigned int quest = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-react> react
unsigned int state = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-randomEmote> randomEmote
unsigned int emote1 = 0xBA73
unsigned int emote2 = 0x0
unsigned int emote3 = 0x0
unsigned int emote4 = 0x0
unsigned int emote5 = 0x0
unsigned int emote6 = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-cast> cast
unsigned int spell = 0xBA73
unsigned int flags = 0x0
unsigned int targetType = 0x0
unsigned int targetParam1 = 0x0
unsigned int targetParam2 = 0x0
unsigned int targetParam3 = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-summonCreature> summonCreature
unsigned int creature = 0xBA73
unsigned int type = 0x0
unsigned int duration = 0x0
unsigned int attackInvoker = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-threatPCT> threatPCT
unsigned int threatINC = 0xBA73
unsigned int threatDEC = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-addUnitFlag> addUnitFlag
unsigned int flag1 = 0xBA73
unsigned int flag2 = 0x0
unsigned int flag3 = 0x0
unsigned int flag4 = 0x0
unsigned int flag5 = 0x0
unsigned int flag6 = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-removeUnitFlag> removeUnitFlag
unsigned int flag1 = 0xBA73
unsigned int flag2 = 0x0
unsigned int flag3 = 0x0
unsigned int flag4 = 0x0
unsigned int flag5 = 0x0
unsigned int flag6 = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-autoAttack> autoAttack
unsigned int attack = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-combatMove> combatMove
unsigned int move = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-setEventPhase> setEventPhase
unsigned int phase = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-incEventPhase> incEventPhase
unsigned int inc = 0xBA73
unsigned int dec = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-removeAura> removeAura
unsigned int spell = 0xBA73
unsigned int charges = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-follow> follow
unsigned int dist = 0xBA73
unsigned int angle = 0x0
unsigned int entry = 0x0
unsigned int credit = 0x0
unsigned int creditType = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-randomPhase> randomPhase
unsigned int phase1 = 0xBA73
unsigned int phase2 = 0x0
unsigned int phase3 = 0x0
unsigned int phase4 = 0x0
unsigned int phase5 = 0x0
unsigned int phase6 = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-randomPhaseRange> randomPhaseRange
unsigned int phaseMin = 0xBA73
unsigned int phaseMax = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-killedMonster> killedMonster
unsigned int creature = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-setInstanceData> setInstanceData
unsigned int field = 0xBA73
unsigned int data = 0x0
unsigned int type = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-setInstanceData64> setInstanceData64
unsigned int field = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-updateTemplate> updateTemplate
unsigned int creature = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-callHelp> callHelp
unsigned int range = 0xBA73
unsigned int withEmote = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-setSheath> setSheath
unsigned int sheath = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-forceDespawn> forceDespawn
unsigned int delay = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-invincHP> invincHP
unsigned int minHP = 0xBA73
unsigned int percent = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-ingamePhaseMask> ingamePhaseMask
unsigned int mask = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-setData> setData
unsigned int field = 0xBA73
unsigned int data = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-moveRandom> moveRandom
unsigned int distance = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-visibility> visibility
unsigned int state = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-summonGO> summonGO
unsigned int entry = 0xBA73
unsigned int despawnTime = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-active> active
unsigned int state = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-taxi> taxi
unsigned int id = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-wpStart> wpStart
unsigned int run = 0xBA73
unsigned int pathID = 0x0
unsigned int repeat = 0x0
unsigned int quest = 0x0
unsigned int despawnTime = 0x0
unsigned int reactState = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-wpPause> wpPause
unsigned int delay = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-wpStop> wpStop
unsigned int despawnTime = 0xBA73
unsigned int quest = 0x0
unsigned int fail = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-item> item
unsigned int entry = 0xBA73
unsigned int count = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-installTtemplate> installTtemplate
unsigned int id = 0xBA73
unsigned int param1 = 0x0
unsigned int param2 = 0x0
unsigned int param3 = 0x0
unsigned int param4 = 0x0
unsigned int param5 = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-setRun> setRun
unsigned int run = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-setFly> setFly
unsigned int fly = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-setSwim> setSwim
unsigned int swim = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-teleport> teleport
unsigned int mapID = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-setCounter> setCounter
unsigned int counterId = 0xBA73
unsigned int value = 0x0
unsigned int reset = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-storeVar> storeVar
unsigned int id = 0xBA73
unsigned int number = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-storeTargets> storeTargets
unsigned int id = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-timeEvent> timeEvent
unsigned int id = 0xBA73
unsigned int min = 0x0
unsigned int max = 0x0
unsigned int repeatMin = 0x0
unsigned int repeatMax = 0x0
unsigned int chance = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-movie> movie
unsigned int entry = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-equip> equip
unsigned int entry = 0xBA73
unsigned int mask = 0x0
unsigned int slot1 = 0x0
unsigned int slot2 = 0x0
unsigned int slot3 = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-unitFlag> unitFlag
unsigned int flag = 0xBA73
unsigned int type = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-setunitByte> setunitByte
unsigned int byte1 = 0xBA73
unsigned int type = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-delunitByte> delunitByte
unsigned int byte1 = 0xBA73
unsigned int type = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-enterVehicle> enterVehicle
unsigned int seat = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-timedActionList> timedActionList
unsigned int id = 0xBA73
unsigned int timerType = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-randTimedActionList> randTimedActionList
unsigned int entry1 = 0xBA73
unsigned int entry2 = 0x0
unsigned int entry3 = 0x0
unsigned int entry4 = 0x0
unsigned int entry5 = 0x0
unsigned int entry6 = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-interruptSpellCasting> interruptSpellCasting
unsigned int withDelayed = 0xBA73
unsigned int spell_id = 0x0
unsigned int withInstant = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-sendGoCustomAnim> sendGoCustomAnim
unsigned int anim = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-jump> jump
unsigned int speedxy = 0xBA73
unsigned int speedz = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-flee> flee
unsigned int withEmote = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-RespawnTarget> RespawnTarget
unsigned int goRespawnTime = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-MoveToPos> MoveToPos
unsigned int pointId = 0xBA73
unsigned int transport = 0x0
unsigned int disablePathfinding = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-sendGossipMenu> sendGossipMenu
unsigned int gossipMenuId = 0xBA73
unsigned int gossipNpcTextId = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-setGoLootState> setGoLootState
unsigned int state = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-sendTargetToTarget> sendTargetToTarget
unsigned int id = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-setRangedMovement> setRangedMovement
unsigned int distance = 0xBA73
unsigned int angle = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-setHealthRegen> setHealthRegen
unsigned int regenHealth = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-setRoot> setRoot
unsigned int root = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-goFlag> goFlag
unsigned int flag = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-creatureGroup> creatureGroup
unsigned int group = 0xBA73
unsigned int attackInvoker = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-power> power
unsigned int powerType = 0xBA73
unsigned int newPower = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-gameEventStop> gameEventStop
unsigned int id = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-gameEventStart> gameEventStart
unsigned int id = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-closestWaypointFromList> closestWaypointFromList
unsigned int wp1 = 0xBA73
unsigned int wp2 = 0x0
unsigned int wp3 = 0x0
unsigned int wp4 = 0x0
unsigned int wp5 = 0x0
unsigned int wp6 = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-randomSound> randomSound
std::array<unsigned int,5> sounds = 0x6835A8F84
unsigned int onlySelf = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-corpseDelay> corpseDelay
unsigned int timer = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-raw> raw
unsigned int param1 = 0xBA73
unsigned int param2 = 0x0
unsigned int param3 = 0x0
unsigned int param4 = 0x0
unsigned int param5 = 0x0
unsigned int param6 = 0x0
SmartTarget target
int type = 0x5
float x = 0.000000
float y = 0.000000
float z = 0.000000
float o = 0.000000
SmartTarget::<unnamed-tag>::<unnamed-type-unitRange> unitRange
unsigned int creature = 0x0
unsigned int minDist = 0x0
unsigned int maxDist = 0x0
SmartTarget::<unnamed-tag>::<unnamed-type-unitGUID> unitGUID
unsigned int dbGuid = 0x0
unsigned int entry = 0x0
SmartTarget::<unnamed-tag>::<unnamed-type-unitDistance> unitDistance
unsigned int creature = 0x0
unsigned int dist = 0x0
SmartTarget::<unnamed-tag>::<unnamed-type-playerDistance> playerDistance
unsigned int dist = 0x0
SmartTarget::<unnamed-tag>::<unnamed-type-playerRange> playerRange
unsigned int minDist = 0x0
unsigned int maxDist = 0x0
SmartTarget::<unnamed-tag>::<unnamed-type-stored> stored
unsigned int id = 0x0
SmartTarget::<unnamed-tag>::<unnamed-type-goRange> goRange
unsigned int entry = 0x0
unsigned int minDist = 0x0
unsigned int maxDist = 0x0
SmartTarget::<unnamed-tag>::<unnamed-type-goGUID> goGUID
unsigned int dbGuid = 0x0
unsigned int entry = 0x0
SmartTarget::<unnamed-tag>::<unnamed-type-goDistance> goDistance
unsigned int entry = 0x0
unsigned int dist = 0x0
SmartTarget::<unnamed-tag>::<unnamed-type-position> position
unsigned int map = 0x0
SmartTarget::<unnamed-tag>::<unnamed-type-closest> closest
unsigned int entry = 0x0
unsigned int dist = 0x0
unsigned int dead = 0x0
SmartTarget::<unnamed-tag>::<unnamed-type-closestAttackable> closestAttackable
unsigned int maxDist = 0x0
unsigned int playerOnly = 0x0
SmartTarget::<unnamed-tag>::<unnamed-type-closestFriendly> closestFriendly
unsigned int maxDist = 0x0
unsigned int playerOnly = 0x0
SmartTarget::<unnamed-tag>::<unnamed-type-raw> raw
unsigned int param1 = 0x0
unsigned int param2 = 0x0
unsigned int param3 = 0x0
unsigned int timer = 0x476
bool active = 0x1
bool runOnce = 0x1
bool enableTimed = 0x0
Parameter Unit* unit = NULL
Parameter unsigned int var0 = 0x0
Parameter unsigned int var1 = 0x0
Parameter bool bvar = 0x0
Parameter SpellInfo* spell = NULL
Parameter GameObject* gob = NULL
00007FF650D06270 00000006356DE4D0 SmartScript::ProcessTimedAction+D0 c:\users\administrator\desktop\source\src\server\game\ai\smartscripts\smartscript.cpp line 2383
Local SmartScript* this = 0x6CCC3E010
std::unordered_map<unsigned int,ObjectGuidList *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ObjectGuidList *> > >* mTargetStorage = 0x6F3835630
std::_Hash<std::_Umap_traits<unsigned int,ObjectGuidList *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ObjectGu
std::_Umap_traits<unsigned int,ObjectGuidList *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ObjectGuidList *> >
std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >
std::_Hash_oper2<0,std::hash<unsigned int>,std::equal_to<unsigned int> >
<user defined> value_compare = 0x6F3835630
<user defined> value_compare = 0x6F3835630
std::list<std::pair<unsigned int const ,ObjectGuidList *>,std::allocator<std::pair<unsigned int const ,ObjectGuidList *> > > _List = 0x6F3835630
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,ObjectGuidList *> > > >,std::_Wrap_alloc<std::allocator<std::_List_unchecked_iterator<st _Vec = 0x6F3835648
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
float _Max_bucket_size = 1.000000
ObjectGuid mLastInvoker
unsigned int _guid = 0x0
std::unordered_map<unsigned int,unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> > > mCounterList
std::_Hash<std::_Umap_traits<unsigned int,unsigned int,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,unsigned int
std::_Umap_traits<unsigned int,unsigned int,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,unsigned int> >,0>
std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >
std::_Hash_oper2<0,std::hash<unsigned int>,std::equal_to<unsigned int> >
<user defined> value_compare = 0x6CCC3E020
<user defined> value_compare = 0x6CCC3E020
std::list<std::pair<unsigned int const ,unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> > > _List = 0x6CCC3E020
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,unsigned int> > > >,std::_Wrap_alloc<std::allocator<std::_List_unchecked_iterator<std::_ _Vec = 0x6CCC3E038
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
float _Max_bucket_size = 1.000000
std::vector<SmartScriptHolder,std::allocator<SmartScriptHolder> > mEvents
std::_Vector_alloc<0,std::_Vec_base_types<SmartScriptHolder,std::allocator<SmartScriptHolder> > >
std::_Vector_val<std::_Simple_types<SmartScriptHolder> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x69618B3D0
SmartScriptHolder* _Myfirst = 0x6835A8F50
SmartScriptHolder* _Mylast = 0x6835A9120
SmartScriptHolder* _Myend = 0x6835A9120
std::vector<SmartScriptHolder,std::allocator<SmartScriptHolder> > mInstallEvents
std::_Vector_alloc<0,std::_Vec_base_types<SmartScriptHolder,std::allocator<SmartScriptHolder> > >
std::_Vector_val<std::_Simple_types<SmartScriptHolder> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x69618B4C0
SmartScriptHolder* _Myfirst = NULL
SmartScriptHolder* _Mylast = NULL
SmartScriptHolder* _Myend = NULL
std::vector<SmartScriptHolder,std::allocator<SmartScriptHolder> > mTimedActionList
std::_Vector_alloc<0,std::_Vec_base_types<SmartScriptHolder,std::allocator<SmartScriptHolder> > >
std::_Vector_val<std::_Simple_types<SmartScriptHolder> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x69618B920
SmartScriptHolder* _Myfirst = NULL
SmartScriptHolder* _Mylast = NULL
SmartScriptHolder* _Myend = NULL
bool isProcessingTimedActionList = 0x0
Creature* me = 0x6EA62B5C0
Unit
WorldObject
Object
unsigned int m_objectType = 0x9
int m_objectTypeId = 0x3
unsigned int m_updateFlag = 0x60
int* m_int32Values = 0x31000103
unsigned int* m_uint32Values = 0x31000103
float* m_floatValues = 0.000000
UpdateMask _changesMask = 0x6EA62B5E0
unsigned int m_valuesCount = 0x94
unsigned int _fieldNotifyFlags = 0x100
bool m_objectUpdated = 0x1
bool m_inWorld = 0x1
PackedGuid m_PackGUID = 0x6EA62B5F8
WorldLocation
Position
PositionXYStreamer
Position* Pos = 0x42BB1F1443FED2F8
PositionXYZStreamer
<user defined> Pos = 0x42BB1F1443FED2F8
PositionXYZOStreamer
<user defined> Pos = 0x42BB1F1443FED2F8
float m_positionX = 509.648193
float m_positionY = 93.560699
float m_positionZ = -16.124645
float m_orientation = 2.194737
unsigned int m_mapId = 0x240
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x6EA62B644
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x6EA62B650
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x6EA62B65C
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x6EA62B690
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x6EA62B6C4
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x6EA62B6D0
unsigned int LastUsedScriptID = 0x0
MovementInfo m_movementInfo = 0x6EA62B6E0
std::string m_name = "Grand Magus Telestra"
bool m_isActive = 0x0
bool m_isWorldObject = 0x0
ZoneScript* m_zoneScript = 0x68971BDF0
Transport* m_transport = NULL
Map* m_currMap = 0x67B4A4050
unsigned int m_InstanceId = 0x3D
unsigned int m_phaseMask = 0x1
unsigned int m_notifyflags = 0x0
unsigned int m_executed_notifies = 0x0
unsigned int m_extraAttacks = 0x0
bool m_canDualWield = 0x0
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled = 0x6EA62B7B0
Player* m_movedPlayer = NULL
ObjectGuid[7] m_SummonSlot
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
ObjectGuid[4] m_ObjectSlot
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
float m_modMeleeHitChance = 0.000000
float m_modRangedHitChance = 0.000000
float m_modSpellHitChance = 0.000000
int m_baseSpellCritChance = 0x5
float[7] m_threatModifier
[0] = 1.000000
[1] = 1.000000
[2] = 1.000000
[3] = 1.000000
[4] = 1.000000
[5] = 1.000000
[6] = 1.000000
float[3] m_modAttackSpeedPct
[0] = 1.000000
[1] = 1.000000
[2] = 1.000000
EventProcessor m_Events = 0x6EA62B860
std::list<SpellImmune,std::allocator<SpellImmune> >[7] m_spellImmune
[0] = 0x6EA62B880
[1] = 0x6EA62B898
[2] = 0x6EA62B8B0
[3] = 0x6EA62B8C8
[4] = 0x6EA62B8E0
[5] = 0x6EA62B8F8
[6] = 0x6EA62B910
unsigned int m_lastSanctuaryTime = 0x0
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras = 0x6EA62B930
bool IsAIEnabled = 0x1
bool NeedChangeAI = 0x0
ObjectGuid LastCharmerGUID = 0x0
bool m_ControlledByPlayer = 0x0
Movement::MoveSpline* movespline = 0x651563980
UnitAI* i_AI = 0x6CCC3DFC0
UnitAI* i_disabledAI = NULL
bool m_AutoRepeatFirstCast = 0x0
unsigned int[3] m_attackTimer
[0] = 0x15E
[1] = 0x0
[2] = 0x15E
float[5] m_createStats
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
[4] = 0.000000
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_attackers = 0x6EA62B9A0
Unit* m_attacking = 0x6B445C370
bool m_shouldReacquireTarget = 0x0
int m_deathState = 0x0
int m_procDeep = 0x0
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj = 0x6EA62B9D0
std::list<GameObject *,std::allocator<GameObject *> > m_gameObj = 0x6EA62B9E8
unsigned int m_transform = 0x0
Spell*[4] m_currentSpells
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras = 0x6EA62BA28
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras = 0x6EA62BA40
std::list<Aura *,std::allocator<Aura *> > m_removedAuras = 0x6EA62BA58
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator = 0x6EA62BA70
unsigned int m_removedAurasCount = 0x3
std::list<AuraEffect *,std::allocator<AuraEffect *> >[317] m_modAuras
[0] = 0x6EA62BA90
[1] = 0x6EA62BAA8
[2] = 0x6EA62BAC0
[3] = 0x6EA62BAD8
[4] = 0x6EA62BAF0
[5] = 0x6EA62BB08
[6] = 0x6EA62BB20
[7] = 0x6EA62BB38
[8] = 0x6EA62BB50
[9] = 0x6EA62BB68
std::list<Aura *,std::allocator<Aura *> > m_scAuras = 0x6EA62D848
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras = 0x6EA62D860
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras = 0x6EA62D878
unsigned int m_interruptMask = 0x0
float[4] m_auraModifiersGroup
[0] = 0.000000
[1] = 1.000000
[2] = 0.000000
[3] = 1.000000
[0] = 0x6EA62D894
[1] = 0x6EA62D8A4
[2] = 0x6EA62D8B4
[3] = 0x6EA62D8C4
[4] = 0x6EA62D8D4
[5] = 0x6EA62D8E4
[6] = 0x6EA62D8F4
[7] = 0x6EA62D904
[8] = 0x6EA62D914
[9] = 0x6EA62D924
float[2] m_weaponDamage
[0] = 173.266006
[1] = 259.899017
[0] = 0x4381F313432D4419
[1] = 0x4381F313432D4419
[2] = 0x4381F313432D4419
bool m_canModifyStats = 0x1
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras = 0x6EA62DA40
float[9] m_speed_rate
[0] = 1.000000
[1] = 1.428570
[2] = 1.000000
[3] = 1.428570
[4] = 1.000000
[5] = 1.000000
[6] = 1.428570
[7] = 1.000000
[8] = 1.000000
CharmInfo* m_charmInfo = NULL
std::list<Player *,std::allocator<Player *> > m_sharedVision = 0x6EA62DA88
MotionMaster* i_motionMaster = 0x69BA7ED90
unsigned int[3] m_reactiveTimer
[0] = 0x0
[1] = 0x0
[2] = 0x0
unsigned int m_regenTimer = 0x7D0
ThreatManager m_ThreatManager = 0x6EA62DAB8
Vehicle* m_vehicle = NULL
Vehicle* m_vehicleKit = NULL
unsigned int m_unitTypeMask = 0x1
LiquidTypeEntry* _lastLiquid = NULL
unsigned int m_rootTimes = 0x0
unsigned int m_state = 0x4000020
unsigned int m_CombatTimer = 0x0
unsigned int m_lastManaUse = 0x86DC7C
TimeTrackerSmall m_movesplineTimer = 0x190
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing = 0x6EA62DB48
HostileRefManager m_HostileRefManager = 0x6EA62DB60
FollowerRefManager m_FollowingRefManager = 0x6EA62DBA8
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_ComboPointHolders = 0x6EA62DBE8
RedirectThreatInfo _redirectThreadInfo = 0x6EA62DC00
bool m_cleanupDone = 0x0
bool m_duringRemoveFromWorld = 0x0
unsigned int _oldFactionId = 0x0
bool _isWalkingBeforeCharm = 0x0
int _lastDamagedTime = 0x5790BCB6
SpellHistory* m_spellHistory = 0x6BDD27EA0
GridObject<Creature>
GridReference<Creature> _gridRef = 0x6EA62DC38
MapObject
Cell _currentCell = 0x47820
int _moveState = 0x0
Position _newPosition = 0x6EA62DC68
Loot loot
std::vector<LootItem,std::allocator<LootItem> > items = 0x6EA62DC78
std::vector<LootItem,std::allocator<LootItem> > quest_items = 0x6EA62DC98
unsigned int gold = 0x0
unsigned int unlootedCount = 0x0
ObjectGuid roundRobinPlayer = 0x0
unsigned int loot_type = 0x1
unsigned int maxDuplicates = 0x1
unsigned int containerID = 0x0
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > PlayersLooting = 0x6EA62DCD0
std::map<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerQuestItems = 0x6EA62DCE8
std::map<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerFFAItems = 0x6EA62DD00
std::map<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerNonQuestNonFFAConditionalItems = 0x6EA62DD18
LootValidatorRefManager i_LootValidatorRefManager = 0x6EA62DD30
unsigned int[8] m_spells
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
unsigned int m_groupLootTimer = 0x0
unsigned int lootingGroupLowGUID = 0x0
unsigned int m_PlayerDamageReq = 0x0
float m_SightDistance = 50.000000
float m_CombatDistance = 0.000000
bool m_isTempWorldObject = 0x0
std::list<VendorItemCount,std::allocator<VendorItemCount> > m_vendorItemCounts
std::_List_buy<VendorItemCount,std::allocator<VendorItemCount> >
std::_List_alloc<0,std::_List_base_types<VendorItemCount,std::allocator<VendorItemCount> > >
std::_List_val<std::_List_simple_types<VendorItemCount> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x69618ACA0
std::_List_node<VendorItemCount,void *>* _Myhead = 0x69EBE09F0
unsigned int _Mysize = 0x0
ObjectGuid m_lootRecipient
unsigned int _guid = 0xDD9
unsigned int m_lootRecipientGroup = 0x22
ObjectGuid _skinner
unsigned int _guid = 0x0
int _pickpocketLootRestore = 0x0
int m_corpseRemoveTime = 0x0
int m_respawnTime = 0x0
unsigned int m_respawnDelay = 0x12C
unsigned int m_corpseDelay = 0x12C
float m_respawnradius = 0.000000
unsigned int m_boundaryCheckTime = 0x352
unsigned int m_combatPulseTime = 0x0
unsigned int m_combatPulseDelay = 0x0
int m_reactState = 0x2
int m_defaultMovementType = 0x0
unsigned int m_spawnId = 0x0
unsigned int m_equipmentId = 0x0
int m_originalEquipmentId = 0x0
bool m_AlreadyCallAssistance = 0x1
bool m_AlreadySearchedAssistance = 0x0
bool m_regenHealth = 0x1
bool m_AI_locked = 0x1
int m_meleeDamageSchoolMask = 0x1
unsigned int m_originalEntry = 0x6931
Position m_homePosition
PositionXYStreamer
Position* Pos = 0x42BABF774400AB81
PositionXYZStreamer
<user defined> Pos = 0x42BABF774400AB81
PositionXYZOStreamer
<user defined> Pos = 0x42BABF774400AB81
float m_positionX = 514.679749
float m_positionY = 93.373955
float m_positionZ = -16.124645
float m_orientation = 0.000000
Position m_transportHomePosition
PositionXYStreamer
Position* Pos = NULL
PositionXYZStreamer
<user defined> Pos = 0x0
PositionXYZOStreamer
<user defined> Pos = 0x0
float m_positionX = 0.000000
float m_positionY = 0.000000
float m_positionZ = 0.000000
float m_orientation = 0.000000
bool DisableReputationGain = 0x0
CreatureTemplate* m_creatureInfo = 0x61FD05C48
unsigned int Entry = 0x7730
unsigned int[3] DifficultyEntry
[0] = 0x0
[1] = 0x0
[2] = 0x0
unsigned int[2] KillCredit
[0] = 0x0
[1] = 0x0
unsigned int Modelid1 = 0x5E02
unsigned int Modelid2 = 0x0
unsigned int Modelid3 = 0x0
unsigned int Modelid4 = 0x0
std::string Name = "Grand Magus Telestra (1)"
std::string Title = ""
std::string IconName = ""
unsigned int GossipMenuId = 0x0
unsigned int minlevel = 0x52
unsigned int maxlevel = 0x52
unsigned int expansion = 0x2
unsigned int faction = 0x10
unsigned int npcflag = 0x0
float speed_walk = 1.000000
float speed_run = 1.428570
float scale = 1.000000
unsigned int rank = 0x1
unsigned int dmgschool = 0x0
unsigned int BaseAttackTime = 0x7D0
unsigned int RangeAttackTime = 0x7D0
float BaseVariance = 1.000000
float RangeVariance = 1.000000
unsigned int unit_class = 0x2
unsigned int unit_flags = 0x8040
unsigned int unit_flags2 = 0x800
unsigned int dynamicflags = 0x0
int family = 0x0
unsigned int trainer_type = 0x0
unsigned int trainer_spell = 0x0
unsigned int trainer_class = 0x0
unsigned int trainer_race = 0x0
unsigned int type = 0x7
unsigned int type_flags = 0x8
unsigned int lootid = 0x0
unsigned int pickpocketLootId = 0x0
unsigned int SkinLootId = 0x0
int[7] resistance
[0] = 0xCDCDCDCD
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
unsigned int[8] spells
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
unsigned int PetSpellDataId = 0x0
unsigned int VehicleId = 0x0
unsigned int mingold = 0x0
unsigned int maxgold = 0x0
std::string AIName = ""
unsigned int MovementType = 0x0
unsigned int InhabitType = 0x3
float HoverHeight = 1.000000
float ModHealth = 4.660000
float ModMana = 15.000000
float ModArmor = 1.000000
float ModDamage = 13.000000
float ModExperience = 1.000000
bool RacialLeader = 0x0
unsigned int movementId = 0x90
bool RegenHealth = 0x1
unsigned int MechanicImmuneMask = 0x0
unsigned int flags_extra = 0x0
unsigned int ScriptID = 0x0
CreatureData* m_creatureData = NULL
unsigned int m_LootMode = 0x1
unsigned int m_waypointID = 0x0
unsigned int m_path_id = 0x0
CreatureGroup* m_formation = NULL
bool m_TriggerJustRespawned = 0x0
Spell* m_focusSpell = NULL
unsigned int m_focusDelay = 0x0
std::unordered_map<unsigned char,std::vector<unsigned char,std::allocator<unsigned char> >,std::hash<unsigned char>,std::equal_to<unsigned char>,std::allocator<std::pair<unsigned char const ,std::vec m_textRepeat
std::_Hash<std::_Umap_traits<unsigned char,std::vector<unsigned char,std::allocator<unsigned char> >,std::_Uhash_compare<unsigned char,std::hash<unsigned char>,std::equal_to<unsigned char> >,std::all
std::_Umap_traits<unsigned char,std::vector<unsigned char,std::allocator<unsigned char> >,std::_Uhash_compare<unsigned char,std::hash<unsigned char>,std::equal_to<unsigned char> >,std::allocator<std:
std::_Uhash_compare<unsigned char,std::hash<unsigned char>,std::equal_to<unsigned char> >
std::_Hash_oper2<0,std::hash<unsigned char>,std::equal_to<unsigned char> >
<user defined> value_compare = 0x6EA62DE88
<user defined> value_compare = 0x6EA62DE88
std::list<std::pair<unsigned char const ,std::vector<unsigned char,std::allocator<unsigned char> > >,std::allocator<std::pair<unsigned char const ,std::vector<unsigned char,std::allocator<unsigned ch _List = 0x6EA62DE88
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned char const ,std::vector<unsigned char,std::allocator<unsigned char> > > > > >,std::_Wrap_alloc<std: _Vec = 0x6EA62DEA0
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
float _Max_bucket_size = 1.000000
ObjectGuid meOrigGUID
unsigned int _guid = 0x0
GameObject* go = NULL
ObjectGuid goOrigGUID
unsigned int _guid = 0x0
AreaTriggerEntry* trigger = NULL
int mScriptType = 0x0
unsigned int mEventPhase = 0x0
unsigned int mPathId = 0x0
std::vector<SmartScriptHolder,std::allocator<SmartScriptHolder> > mStoredEvents
std::_Vector_alloc<0,std::_Vec_base_types<SmartScriptHolder,std::allocator<SmartScriptHolder> > >
std::_Vector_val<std::_Simple_types<SmartScriptHolder> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x69618A6B0
SmartScriptHolder* _Myfirst = NULL
SmartScriptHolder* _Mylast = NULL
SmartScriptHolder* _Myend = NULL
std::list<unsigned int,std::allocator<unsigned int> > mRemIDs
std::_List_buy<unsigned int,std::allocator<unsigned int> >
std::_List_alloc<0,std::_List_base_types<unsigned int,std::allocator<unsigned int> > >
std::_List_val<std::_List_simple_types<unsigned int> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x69618A7A0
std::_List_node<unsigned int,void *>* _Myhead = 0x69EBE06F0
unsigned int _Mysize = 0x0
unsigned int mTextTimer = 0x0
unsigned int mLastTextID = 0x0
unsigned int mTalkerEntry = 0x0
bool mUseTextTimer = 0x0
int mTemplate = 0x0
Parameter SmartScriptHolder& e = 0x6835A8F50
int entryOrGuid = 0x6931
int source_type = 0x0
unsigned int event_id = 0x0
unsigned int link = 0x0
SmartEvent event
int type = 0x0
unsigned int event_phase_mask = 0x0
unsigned int event_chance = 0x64
unsigned int event_flags = 0x6
SmartEvent::<unnamed-tag>::<unnamed-type-minMaxRepeat> minMaxRepeat
unsigned int min = 0x1770
unsigned int max = 0x1F40
unsigned int repeatMin = 0x2710
unsigned int repeatMax = 0x2EE0
SmartEvent::<unnamed-tag>::<unnamed-type-kill> kill
unsigned int cooldownMin = 0x1770
unsigned int cooldownMax = 0x1F40
unsigned int playerOnly = 0x2710
unsigned int creature = 0x2EE0
SmartEvent::<unnamed-tag>::<unnamed-type-spellHit> spellHit
unsigned int spell = 0x1770
unsigned int school = 0x1F40
unsigned int cooldownMin = 0x2710
unsigned int cooldownMax = 0x2EE0
SmartEvent::<unnamed-tag>::<unnamed-type-los> los
unsigned int noHostile = 0x1770
unsigned int maxDist = 0x1F40
unsigned int cooldownMin = 0x2710
unsigned int cooldownMax = 0x2EE0
SmartEvent::<unnamed-tag>::<unnamed-type-respawn> respawn
unsigned int type = 0x1770
unsigned int map = 0x1F40
unsigned int area = 0x2710
SmartEvent::<unnamed-tag>::<unnamed-type-minMax> minMax
unsigned int repeatMin = 0x1770
unsigned int repeatMax = 0x1F40
SmartEvent::<unnamed-tag>::<unnamed-type-targetCasting> targetCasting
unsigned int repeatMin = 0x1770
unsigned int repeatMax = 0x1F40
unsigned int spellId = 0x2710
SmartEvent::<unnamed-tag>::<unnamed-type-friendlyHealth> friendlyHealth
unsigned int hpDeficit = 0x1770
unsigned int radius = 0x1F40
unsigned int repeatMin = 0x2710
unsigned int repeatMax = 0x2EE0
SmartEvent::<unnamed-tag>::<unnamed-type-friendlyCC> friendlyCC
unsigned int radius = 0x1770
unsigned int repeatMin = 0x1F40
unsigned int repeatMax = 0x2710
SmartEvent::<unnamed-tag>::<unnamed-type-missingBuff> missingBuff
unsigned int spell = 0x1770
unsigned int radius = 0x1F40
unsigned int repeatMin = 0x2710
unsigned int repeatMax = 0x2EE0
SmartEvent::<unnamed-tag>::<unnamed-type-summoned> summoned
unsigned int creature = 0x1770
unsigned int cooldownMin = 0x1F40
unsigned int cooldownMax = 0x2710
SmartEvent::<unnamed-tag>::<unnamed-type-quest> quest
unsigned int quest = 0x1770
SmartEvent::<unnamed-tag>::<unnamed-type-emote> emote
unsigned int emote = 0x1770
unsigned int cooldownMin = 0x1F40
unsigned int cooldownMax = 0x2710
SmartEvent::<unnamed-tag>::<unnamed-type-aura> aura
unsigned int spell = 0x1770
unsigned int count = 0x1F40
unsigned int repeatMin = 0x2710
unsigned int repeatMax = 0x2EE0
SmartEvent::<unnamed-tag>::<unnamed-type-targetAura> targetAura
unsigned int spell = 0x1770
unsigned int count = 0x1F40
unsigned int repeatMin = 0x2710
unsigned int repeatMax = 0x2EE0
SmartEvent::<unnamed-tag>::<unnamed-type-movementInform> movementInform
unsigned int type = 0x1770
unsigned int id = 0x1F40
SmartEvent::<unnamed-tag>::<unnamed-type-dataSet> dataSet
unsigned int id = 0x1770
unsigned int value = 0x1F40
unsigned int cooldownMin = 0x2710
unsigned int cooldownMax = 0x2EE0
SmartEvent::<unnamed-tag>::<unnamed-type-waypoint> waypoint
unsigned int pointID = 0x1770
unsigned int pathID = 0x1F40
SmartEvent::<unnamed-tag>::<unnamed-type-transportAddCreature> transportAddCreature
unsigned int creature = 0x1770
SmartEvent::<unnamed-tag>::<unnamed-type-transportRelocate> transportRelocate
unsigned int pointID = 0x1770
SmartEvent::<unnamed-tag>::<unnamed-type-instancePlayerEnter> instancePlayerEnter
unsigned int team = 0x1770
unsigned int cooldownMin = 0x1F40
unsigned int cooldownMax = 0x2710
SmartEvent::<unnamed-tag>::<unnamed-type-areatrigger> areatrigger
unsigned int id = 0x1770
SmartEvent::<unnamed-tag>::<unnamed-type-textOver> textOver
unsigned int textGroupID = 0x1770
unsigned int creatureEntry = 0x1F40
SmartEvent::<unnamed-tag>::<unnamed-type-timedEvent> timedEvent
unsigned int id = 0x1770
SmartEvent::<unnamed-tag>::<unnamed-type-gossip> gossip
unsigned int sender = 0x1770
unsigned int action = 0x1F40
SmartEvent::<unnamed-tag>::<unnamed-type-dummy> dummy
unsigned int spell = 0x1770
unsigned int effIndex = 0x1F40
SmartEvent::<unnamed-tag>::<unnamed-type-behindTarget> behindTarget
unsigned int cooldownMin = 0x1770
unsigned int cooldownMax = 0x1F40
SmartEvent::<unnamed-tag>::<unnamed-type-gameEvent> gameEvent
unsigned int gameEventId = 0x1770
SmartEvent::<unnamed-tag>::<unnamed-type-goStateChanged> goStateChanged
unsigned int state = 0x1770
SmartEvent::<unnamed-tag>::<unnamed-type-eventInform> eventInform
unsigned int eventId = 0x1770
SmartEvent::<unnamed-tag>::<unnamed-type-doAction> doAction
unsigned int eventId = 0x1770
SmartEvent::<unnamed-tag>::<unnamed-type-friendlyHealthPct> friendlyHealthPct
unsigned int minHpPct = 0x1770
unsigned int maxHpPct = 0x1F40
unsigned int repeatMin = 0x2710
unsigned int repeatMax = 0x2EE0
SmartEvent::<unnamed-tag>::<unnamed-type-distance> distance
unsigned int guid = 0x1770
unsigned int entry = 0x1F40
unsigned int dist = 0x2710
unsigned int repeat = 0x2EE0
SmartEvent::<unnamed-tag>::<unnamed-type-counter> counter
unsigned int id = 0x1770
unsigned int value = 0x1F40
unsigned int cooldownMin = 0x2710
unsigned int cooldownMax = 0x2EE0
SmartEvent::<unnamed-tag>::<unnamed-type-raw> raw
unsigned int param1 = 0x1770
unsigned int param2 = 0x1F40
unsigned int param3 = 0x2710
unsigned int param4 = 0x2EE0
SmartAction action
int type = 0xB
SmartAction::<unnamed-tag>::<unnamed-type-talk> talk
unsigned int textGroupID = 0xBA73
unsigned int duration = 0x0
unsigned int useTalkTarget = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-faction> faction
unsigned int factionID = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-morphOrMount> morphOrMount
unsigned int creature = 0xBA73
unsigned int model = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-sound> sound
unsigned int sound = 0xBA73
unsigned int onlySelf = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-emote> emote
unsigned int emote = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-quest> quest
unsigned int quest = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-react> react
unsigned int state = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-randomEmote> randomEmote
unsigned int emote1 = 0xBA73
unsigned int emote2 = 0x0
unsigned int emote3 = 0x0
unsigned int emote4 = 0x0
unsigned int emote5 = 0x0
unsigned int emote6 = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-cast> cast
unsigned int spell = 0xBA73
unsigned int flags = 0x0
unsigned int targetType = 0x0
unsigned int targetParam1 = 0x0
unsigned int targetParam2 = 0x0
unsigned int targetParam3 = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-summonCreature> summonCreature
unsigned int creature = 0xBA73
unsigned int type = 0x0
unsigned int duration = 0x0
unsigned int attackInvoker = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-threatPCT> threatPCT
unsigned int threatINC = 0xBA73
unsigned int threatDEC = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-addUnitFlag> addUnitFlag
unsigned int flag1 = 0xBA73
unsigned int flag2 = 0x0
unsigned int flag3 = 0x0
unsigned int flag4 = 0x0
unsigned int flag5 = 0x0
unsigned int flag6 = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-removeUnitFlag> removeUnitFlag
unsigned int flag1 = 0xBA73
unsigned int flag2 = 0x0
unsigned int flag3 = 0x0
unsigned int flag4 = 0x0
unsigned int flag5 = 0x0
unsigned int flag6 = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-autoAttack> autoAttack
unsigned int attack = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-combatMove> combatMove
unsigned int move = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-setEventPhase> setEventPhase
unsigned int phase = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-incEventPhase> incEventPhase
unsigned int inc = 0xBA73
unsigned int dec = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-removeAura> removeAura
unsigned int spell = 0xBA73
unsigned int charges = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-follow> follow
unsigned int dist = 0xBA73
unsigned int angle = 0x0
unsigned int entry = 0x0
unsigned int credit = 0x0
unsigned int creditType = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-randomPhase> randomPhase
unsigned int phase1 = 0xBA73
unsigned int phase2 = 0x0
unsigned int phase3 = 0x0
unsigned int phase4 = 0x0
unsigned int phase5 = 0x0
unsigned int phase6 = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-randomPhaseRange> randomPhaseRange
unsigned int phaseMin = 0xBA73
unsigned int phaseMax = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-killedMonster> killedMonster
unsigned int creature = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-setInstanceData> setInstanceData
unsigned int field = 0xBA73
unsigned int data = 0x0
unsigned int type = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-setInstanceData64> setInstanceData64
unsigned int field = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-updateTemplate> updateTemplate
unsigned int creature = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-callHelp> callHelp
unsigned int range = 0xBA73
unsigned int withEmote = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-setSheath> setSheath
unsigned int sheath = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-forceDespawn> forceDespawn
unsigned int delay = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-invincHP> invincHP
unsigned int minHP = 0xBA73
unsigned int percent = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-ingamePhaseMask> ingamePhaseMask
unsigned int mask = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-setData> setData
unsigned int field = 0xBA73
unsigned int data = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-moveRandom> moveRandom
unsigned int distance = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-visibility> visibility
unsigned int state = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-summonGO> summonGO
unsigned int entry = 0xBA73
unsigned int despawnTime = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-active> active
unsigned int state = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-taxi> taxi
unsigned int id = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-wpStart> wpStart
unsigned int run = 0xBA73
unsigned int pathID = 0x0
unsigned int repeat = 0x0
unsigned int quest = 0x0
unsigned int despawnTime = 0x0
unsigned int reactState = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-wpPause> wpPause
unsigned int delay = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-wpStop> wpStop
unsigned int despawnTime = 0xBA73
unsigned int quest = 0x0
unsigned int fail = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-item> item
unsigned int entry = 0xBA73
unsigned int count = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-installTtemplate> installTtemplate
unsigned int id = 0xBA73
unsigned int param1 = 0x0
unsigned int param2 = 0x0
unsigned int param3 = 0x0
unsigned int param4 = 0x0
unsigned int param5 = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-setRun> setRun
unsigned int run = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-setFly> setFly
unsigned int fly = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-setSwim> setSwim
unsigned int swim = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-teleport> teleport
unsigned int mapID = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-setCounter> setCounter
unsigned int counterId = 0xBA73
unsigned int value = 0x0
unsigned int reset = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-storeVar> storeVar
unsigned int id = 0xBA73
unsigned int number = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-storeTargets> storeTargets
unsigned int id = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-timeEvent> timeEvent
unsigned int id = 0xBA73
unsigned int min = 0x0
unsigned int max = 0x0
unsigned int repeatMin = 0x0
unsigned int repeatMax = 0x0
unsigned int chance = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-movie> movie
unsigned int entry = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-equip> equip
unsigned int entry = 0xBA73
unsigned int mask = 0x0
unsigned int slot1 = 0x0
unsigned int slot2 = 0x0
unsigned int slot3 = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-unitFlag> unitFlag
unsigned int flag = 0xBA73
unsigned int type = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-setunitByte> setunitByte
unsigned int byte1 = 0xBA73
unsigned int type = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-delunitByte> delunitByte
unsigned int byte1 = 0xBA73
unsigned int type = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-enterVehicle> enterVehicle
unsigned int seat = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-timedActionList> timedActionList
unsigned int id = 0xBA73
unsigned int timerType = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-randTimedActionList> randTimedActionList
unsigned int entry1 = 0xBA73
unsigned int entry2 = 0x0
unsigned int entry3 = 0x0
unsigned int entry4 = 0x0
unsigned int entry5 = 0x0
unsigned int entry6 = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-interruptSpellCasting> interruptSpellCasting
unsigned int withDelayed = 0xBA73
unsigned int spell_id = 0x0
unsigned int withInstant = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-sendGoCustomAnim> sendGoCustomAnim
unsigned int anim = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-jump> jump
unsigned int speedxy = 0xBA73
unsigned int speedz = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-flee> flee
unsigned int withEmote = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-RespawnTarget> RespawnTarget
unsigned int goRespawnTime = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-MoveToPos> MoveToPos
unsigned int pointId = 0xBA73
unsigned int transport = 0x0
unsigned int disablePathfinding = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-sendGossipMenu> sendGossipMenu
unsigned int gossipMenuId = 0xBA73
unsigned int gossipNpcTextId = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-setGoLootState> setGoLootState
unsigned int state = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-sendTargetToTarget> sendTargetToTarget
unsigned int id = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-setRangedMovement> setRangedMovement
unsigned int distance = 0xBA73
unsigned int angle = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-setHealthRegen> setHealthRegen
unsigned int regenHealth = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-setRoot> setRoot
unsigned int root = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-goFlag> goFlag
unsigned int flag = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-creatureGroup> creatureGroup
unsigned int group = 0xBA73
unsigned int attackInvoker = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-power> power
unsigned int powerType = 0xBA73
unsigned int newPower = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-gameEventStop> gameEventStop
unsigned int id = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-gameEventStart> gameEventStart
unsigned int id = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-closestWaypointFromList> closestWaypointFromList
unsigned int wp1 = 0xBA73
unsigned int wp2 = 0x0
unsigned int wp3 = 0x0
unsigned int wp4 = 0x0
unsigned int wp5 = 0x0
unsigned int wp6 = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-randomSound> randomSound
std::array<unsigned int,5> sounds = 0x6835A8F84
unsigned int onlySelf = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-corpseDelay> corpseDelay
unsigned int timer = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-raw> raw
unsigned int param1 = 0xBA73
unsigned int param2 = 0x0
unsigned int param3 = 0x0
unsigned int param4 = 0x0
unsigned int param5 = 0x0
unsigned int param6 = 0x0
SmartTarget target
int type = 0x5
float x = 0.000000
float y = 0.000000
float z = 0.000000
float o = 0.000000
SmartTarget::<unnamed-tag>::<unnamed-type-unitRange> unitRange
unsigned int creature = 0x0
unsigned int minDist = 0x0
unsigned int maxDist = 0x0
SmartTarget::<unnamed-tag>::<unnamed-type-unitGUID> unitGUID
unsigned int dbGuid = 0x0
unsigned int entry = 0x0
SmartTarget::<unnamed-tag>::<unnamed-type-unitDistance> unitDistance
unsigned int creature = 0x0
unsigned int dist = 0x0
SmartTarget::<unnamed-tag>::<unnamed-type-playerDistance> playerDistance
unsigned int dist = 0x0
SmartTarget::<unnamed-tag>::<unnamed-type-playerRange> playerRange
unsigned int minDist = 0x0
unsigned int maxDist = 0x0
SmartTarget::<unnamed-tag>::<unnamed-type-stored> stored
unsigned int id = 0x0
SmartTarget::<unnamed-tag>::<unnamed-type-goRange> goRange
unsigned int entry = 0x0
unsigned int minDist = 0x0
unsigned int maxDist = 0x0
SmartTarget::<unnamed-tag>::<unnamed-type-goGUID> goGUID
unsigned int dbGuid = 0x0
unsigned int entry = 0x0
SmartTarget::<unnamed-tag>::<unnamed-type-goDistance> goDistance
unsigned int entry = 0x0
unsigned int dist = 0x0
SmartTarget::<unnamed-tag>::<unnamed-type-position> position
unsigned int map = 0x0
SmartTarget::<unnamed-tag>::<unnamed-type-closest> closest
unsigned int entry = 0x0
unsigned int dist = 0x0
unsigned int dead = 0x0
SmartTarget::<unnamed-tag>::<unnamed-type-closestAttackable> closestAttackable
unsigned int maxDist = 0x0
unsigned int playerOnly = 0x0
SmartTarget::<unnamed-tag>::<unnamed-type-closestFriendly> closestFriendly
unsigned int maxDist = 0x0
unsigned int playerOnly = 0x0
SmartTarget::<unnamed-tag>::<unnamed-type-raw> raw
unsigned int param1 = 0x0
unsigned int param2 = 0x0
unsigned int param3 = 0x0
unsigned int timer = 0x476
bool active = 0x1
bool runOnce = 0x1
bool enableTimed = 0x0
Parameter unsigned int& min = 0x2710
Parameter unsigned int& max = 0x2EE0
Parameter Unit* unit = NULL
Parameter unsigned int var0 = 0x0
Parameter unsigned int var1 = 0x0
Parameter bool bvar = 0x0
Parameter SpellInfo* spell = NULL
Parameter GameObject* gob = NULL
00007FF650CF0D22 00000006356DE8F0 SmartScript::ProcessEvent+302 c:\users\administrator\desktop\source\src\server\game\ai\smartscripts\smartscript.cpp line 2812
Local SmartScript* this = 0x6CCC3E010
std::unordered_map<unsigned int,ObjectGuidList *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ObjectGuidList *> > >* mTargetStorage = 0x6F3835630
std::_Hash<std::_Umap_traits<unsigned int,ObjectGuidList *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ObjectGu
std::_Umap_traits<unsigned int,ObjectGuidList *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ObjectGuidList *> >
std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >
std::_Hash_oper2<0,std::hash<unsigned int>,std::equal_to<unsigned int> >
<user defined> value_compare = 0x6F3835630
<user defined> value_compare = 0x6F3835630
std::list<std::pair<unsigned int const ,ObjectGuidList *>,std::allocator<std::pair<unsigned int const ,ObjectGuidList *> > > _List = 0x6F3835630
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,ObjectGuidList *> > > >,std::_Wrap_alloc<std::allocator<std::_List_unchecked_iterator<st _Vec = 0x6F3835648
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
float _Max_bucket_size = 1.000000
ObjectGuid mLastInvoker
unsigned int _guid = 0x0
std::unordered_map<unsigned int,unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> > > mCounterList
std::_Hash<std::_Umap_traits<unsigned int,unsigned int,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,unsigned int
std::_Umap_traits<unsigned int,unsigned int,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,unsigned int> >,0>
std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >
std::_Hash_oper2<0,std::hash<unsigned int>,std::equal_to<unsigned int> >
<user defined> value_compare = 0x6CCC3E020
<user defined> value_compare = 0x6CCC3E020
std::list<std::pair<unsigned int const ,unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> > > _List = 0x6CCC3E020
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,unsigned int> > > >,std::_Wrap_alloc<std::allocator<std::_List_unchecked_iterator<std::_ _Vec = 0x6CCC3E038
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
float _Max_bucket_size = 1.000000
std::vector<SmartScriptHolder,std::allocator<SmartScriptHolder> > mEvents
std::_Vector_alloc<0,std::_Vec_base_types<SmartScriptHolder,std::allocator<SmartScriptHolder> > >
std::_Vector_val<std::_Simple_types<SmartScriptHolder> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x69618B3D0
SmartScriptHolder* _Myfirst = 0x6835A8F50
SmartScriptHolder* _Mylast = 0x6835A9120
SmartScriptHolder* _Myend = 0x6835A9120
std::vector<SmartScriptHolder,std::allocator<SmartScriptHolder> > mInstallEvents
std::_Vector_alloc<0,std::_Vec_base_types<SmartScriptHolder,std::allocator<SmartScriptHolder> > >
std::_Vector_val<std::_Simple_types<SmartScriptHolder> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x69618B4C0
SmartScriptHolder* _Myfirst = NULL
SmartScriptHolder* _Mylast = NULL
SmartScriptHolder* _Myend = NULL
std::vector<SmartScriptHolder,std::allocator<SmartScriptHolder> > mTimedActionList
std::_Vector_alloc<0,std::_Vec_base_types<SmartScriptHolder,std::allocator<SmartScriptHolder> > >
std::_Vector_val<std::_Simple_types<SmartScriptHolder> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x69618B920
SmartScriptHolder* _Myfirst = NULL
SmartScriptHolder* _Mylast = NULL
SmartScriptHolder* _Myend = NULL
bool isProcessingTimedActionList = 0x0
Creature* me = 0x6EA62B5C0
Unit
WorldObject
Object
unsigned int m_objectType = 0x9
int m_objectTypeId = 0x3
unsigned int m_updateFlag = 0x60
int* m_int32Values = 0x31000103
unsigned int* m_uint32Values = 0x31000103
float* m_floatValues = 0.000000
UpdateMask _changesMask = 0x6EA62B5E0
unsigned int m_valuesCount = 0x94
unsigned int _fieldNotifyFlags = 0x100
bool m_objectUpdated = 0x1
bool m_inWorld = 0x1
PackedGuid m_PackGUID = 0x6EA62B5F8
WorldLocation
Position
PositionXYStreamer
Position* Pos = 0x42BB1F1443FED2F8
PositionXYZStreamer
<user defined> Pos = 0x42BB1F1443FED2F8
PositionXYZOStreamer
<user defined> Pos = 0x42BB1F1443FED2F8
float m_positionX = 509.648193
float m_positionY = 93.560699
float m_positionZ = -16.124645
float m_orientation = 2.194737
unsigned int m_mapId = 0x240
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x6EA62B644
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x6EA62B650
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x6EA62B65C
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x6EA62B690
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x6EA62B6C4
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x6EA62B6D0
unsigned int LastUsedScriptID = 0x0
MovementInfo m_movementInfo = 0x6EA62B6E0
std::string m_name = "Grand Magus Telestra"
bool m_isActive = 0x0
bool m_isWorldObject = 0x0
ZoneScript* m_zoneScript = 0x68971BDF0
Transport* m_transport = NULL
Map* m_currMap = 0x67B4A4050
unsigned int m_InstanceId = 0x3D
unsigned int m_phaseMask = 0x1
unsigned int m_notifyflags = 0x0
unsigned int m_executed_notifies = 0x0
unsigned int m_extraAttacks = 0x0
bool m_canDualWield = 0x0
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled = 0x6EA62B7B0
Player* m_movedPlayer = NULL
ObjectGuid[7] m_SummonSlot
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
ObjectGuid[4] m_ObjectSlot
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
float m_modMeleeHitChance = 0.000000
float m_modRangedHitChance = 0.000000
float m_modSpellHitChance = 0.000000
int m_baseSpellCritChance = 0x5
float[7] m_threatModifier
[0] = 1.000000
[1] = 1.000000
[2] = 1.000000
[3] = 1.000000
[4] = 1.000000
[5] = 1.000000
[6] = 1.000000
float[3] m_modAttackSpeedPct
[0] = 1.000000
[1] = 1.000000
[2] = 1.000000
EventProcessor m_Events = 0x6EA62B860
std::list<SpellImmune,std::allocator<SpellImmune> >[7] m_spellImmune
[0] = 0x6EA62B880
[1] = 0x6EA62B898
[2] = 0x6EA62B8B0
[3] = 0x6EA62B8C8
[4] = 0x6EA62B8E0
[5] = 0x6EA62B8F8
[6] = 0x6EA62B910
unsigned int m_lastSanctuaryTime = 0x0
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras = 0x6EA62B930
bool IsAIEnabled = 0x1
bool NeedChangeAI = 0x0
ObjectGuid LastCharmerGUID = 0x0
bool m_ControlledByPlayer = 0x0
Movement::MoveSpline* movespline = 0x651563980
UnitAI* i_AI = 0x6CCC3DFC0
UnitAI* i_disabledAI = NULL
bool m_AutoRepeatFirstCast = 0x0
unsigned int[3] m_attackTimer
[0] = 0x15E
[1] = 0x0
[2] = 0x15E
float[5] m_createStats
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
[4] = 0.000000
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_attackers = 0x6EA62B9A0
Unit* m_attacking = 0x6B445C370
bool m_shouldReacquireTarget = 0x0
int m_deathState = 0x0
int m_procDeep = 0x0
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj = 0x6EA62B9D0
std::list<GameObject *,std::allocator<GameObject *> > m_gameObj = 0x6EA62B9E8
unsigned int m_transform = 0x0
Spell*[4] m_currentSpells
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras = 0x6EA62BA28
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras = 0x6EA62BA40
std::list<Aura *,std::allocator<Aura *> > m_removedAuras = 0x6EA62BA58
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator = 0x6EA62BA70
unsigned int m_removedAurasCount = 0x3
std::list<AuraEffect *,std::allocator<AuraEffect *> >[317] m_modAuras
[0] = 0x6EA62BA90
[1] = 0x6EA62BAA8
[2] = 0x6EA62BAC0
[3] = 0x6EA62BAD8
[4] = 0x6EA62BAF0
[5] = 0x6EA62BB08
[6] = 0x6EA62BB20
[7] = 0x6EA62BB38
[8] = 0x6EA62BB50
[9] = 0x6EA62BB68
std::list<Aura *,std::allocator<Aura *> > m_scAuras = 0x6EA62D848
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras = 0x6EA62D860
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras = 0x6EA62D878
unsigned int m_interruptMask = 0x0
float[4] m_auraModifiersGroup
[0] = 0.000000
[1] = 1.000000
[2] = 0.000000
[3] = 1.000000
[0] = 0x6EA62D894
[1] = 0x6EA62D8A4
[2] = 0x6EA62D8B4
[3] = 0x6EA62D8C4
[4] = 0x6EA62D8D4
[5] = 0x6EA62D8E4
[6] = 0x6EA62D8F4
[7] = 0x6EA62D904
[8] = 0x6EA62D914
[9] = 0x6EA62D924
float[2] m_weaponDamage
[0] = 173.266006
[1] = 259.899017
[0] = 0x4381F313432D4419
[1] = 0x4381F313432D4419
[2] = 0x4381F313432D4419
bool m_canModifyStats = 0x1
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras = 0x6EA62DA40
float[9] m_speed_rate
[0] = 1.000000
[1] = 1.428570
[2] = 1.000000
[3] = 1.428570
[4] = 1.000000
[5] = 1.000000
[6] = 1.428570
[7] = 1.000000
[8] = 1.000000
CharmInfo* m_charmInfo = NULL
std::list<Player *,std::allocator<Player *> > m_sharedVision = 0x6EA62DA88
MotionMaster* i_motionMaster = 0x69BA7ED90
unsigned int[3] m_reactiveTimer
[0] = 0x0
[1] = 0x0
[2] = 0x0
unsigned int m_regenTimer = 0x7D0
ThreatManager m_ThreatManager = 0x6EA62DAB8
Vehicle* m_vehicle = NULL
Vehicle* m_vehicleKit = NULL
unsigned int m_unitTypeMask = 0x1
LiquidTypeEntry* _lastLiquid = NULL
unsigned int m_rootTimes = 0x0
unsigned int m_state = 0x4000020
unsigned int m_CombatTimer = 0x0
unsigned int m_lastManaUse = 0x86DC7C
TimeTrackerSmall m_movesplineTimer = 0x190
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing = 0x6EA62DB48
HostileRefManager m_HostileRefManager = 0x6EA62DB60
FollowerRefManager m_FollowingRefManager = 0x6EA62DBA8
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_ComboPointHolders = 0x6EA62DBE8
RedirectThreatInfo _redirectThreadInfo = 0x6EA62DC00
bool m_cleanupDone = 0x0
bool m_duringRemoveFromWorld = 0x0
unsigned int _oldFactionId = 0x0
bool _isWalkingBeforeCharm = 0x0
int _lastDamagedTime = 0x5790BCB6
SpellHistory* m_spellHistory = 0x6BDD27EA0
GridObject<Creature>
GridReference<Creature> _gridRef = 0x6EA62DC38
MapObject
Cell _currentCell = 0x47820
int _moveState = 0x0
Position _newPosition = 0x6EA62DC68
Loot loot
std::vector<LootItem,std::allocator<LootItem> > items = 0x6EA62DC78
std::vector<LootItem,std::allocator<LootItem> > quest_items = 0x6EA62DC98
unsigned int gold = 0x0
unsigned int unlootedCount = 0x0
ObjectGuid roundRobinPlayer = 0x0
unsigned int loot_type = 0x1
unsigned int maxDuplicates = 0x1
unsigned int containerID = 0x0
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > PlayersLooting = 0x6EA62DCD0
std::map<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerQuestItems = 0x6EA62DCE8
std::map<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerFFAItems = 0x6EA62DD00
std::map<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerNonQuestNonFFAConditionalItems = 0x6EA62DD18
LootValidatorRefManager i_LootValidatorRefManager = 0x6EA62DD30
unsigned int[8] m_spells
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
unsigned int m_groupLootTimer = 0x0
unsigned int lootingGroupLowGUID = 0x0
unsigned int m_PlayerDamageReq = 0x0
float m_SightDistance = 50.000000
float m_CombatDistance = 0.000000
bool m_isTempWorldObject = 0x0
std::list<VendorItemCount,std::allocator<VendorItemCount> > m_vendorItemCounts
std::_List_buy<VendorItemCount,std::allocator<VendorItemCount> >
std::_List_alloc<0,std::_List_base_types<VendorItemCount,std::allocator<VendorItemCount> > >
std::_List_val<std::_List_simple_types<VendorItemCount> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x69618ACA0
std::_List_node<VendorItemCount,void *>* _Myhead = 0x69EBE09F0
unsigned int _Mysize = 0x0
ObjectGuid m_lootRecipient
unsigned int _guid = 0xDD9
unsigned int m_lootRecipientGroup = 0x22
ObjectGuid _skinner
unsigned int _guid = 0x0
int _pickpocketLootRestore = 0x0
int m_corpseRemoveTime = 0x0
int m_respawnTime = 0x0
unsigned int m_respawnDelay = 0x12C
unsigned int m_corpseDelay = 0x12C
float m_respawnradius = 0.000000
unsigned int m_boundaryCheckTime = 0x352
unsigned int m_combatPulseTime = 0x0
unsigned int m_combatPulseDelay = 0x0
int m_reactState = 0x2
int m_defaultMovementType = 0x0
unsigned int m_spawnId = 0x0
unsigned int m_equipmentId = 0x0
int m_originalEquipmentId = 0x0
bool m_AlreadyCallAssistance = 0x1
bool m_AlreadySearchedAssistance = 0x0
bool m_regenHealth = 0x1
bool m_AI_locked = 0x1
int m_meleeDamageSchoolMask = 0x1
unsigned int m_originalEntry = 0x6931
Position m_homePosition
PositionXYStreamer
Position* Pos = 0x42BABF774400AB81
PositionXYZStreamer
<user defined> Pos = 0x42BABF774400AB81
PositionXYZOStreamer
<user defined> Pos = 0x42BABF774400AB81
float m_positionX = 514.679749
float m_positionY = 93.373955
float m_positionZ = -16.124645
float m_orientation = 0.000000
Position m_transportHomePosition
PositionXYStreamer
Position* Pos = NULL
PositionXYZStreamer
<user defined> Pos = 0x0
PositionXYZOStreamer
<user defined> Pos = 0x0
float m_positionX = 0.000000
float m_positionY = 0.000000
float m_positionZ = 0.000000
float m_orientation = 0.000000
bool DisableReputationGain = 0x0
CreatureTemplate* m_creatureInfo = 0x61FD05C48
unsigned int Entry = 0x7730
unsigned int[3] DifficultyEntry
[0] = 0x0
[1] = 0x0
[2] = 0x0
unsigned int[2] KillCredit
[0] = 0x0
[1] = 0x0
unsigned int Modelid1 = 0x5E02
unsigned int Modelid2 = 0x0
unsigned int Modelid3 = 0x0
unsigned int Modelid4 = 0x0
std::string Name = "Grand Magus Telestra (1)"
std::string Title = ""
std::string IconName = ""
unsigned int GossipMenuId = 0x0
unsigned int minlevel = 0x52
unsigned int maxlevel = 0x52
unsigned int expansion = 0x2
unsigned int faction = 0x10
unsigned int npcflag = 0x0
float speed_walk = 1.000000
float speed_run = 1.428570
float scale = 1.000000
unsigned int rank = 0x1
unsigned int dmgschool = 0x0
unsigned int BaseAttackTime = 0x7D0
unsigned int RangeAttackTime = 0x7D0
float BaseVariance = 1.000000
float RangeVariance = 1.000000
unsigned int unit_class = 0x2
unsigned int unit_flags = 0x8040
unsigned int unit_flags2 = 0x800
unsigned int dynamicflags = 0x0
int family = 0x0
unsigned int trainer_type = 0x0
unsigned int trainer_spell = 0x0
unsigned int trainer_class = 0x0
unsigned int trainer_race = 0x0
unsigned int type = 0x7
unsigned int type_flags = 0x8
unsigned int lootid = 0x0
unsigned int pickpocketLootId = 0x0
unsigned int SkinLootId = 0x0
int[7] resistance
[0] = 0xCDCDCDCD
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
unsigned int[8] spells
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
unsigned int PetSpellDataId = 0x0
unsigned int VehicleId = 0x0
unsigned int mingold = 0x0
unsigned int maxgold = 0x0
std::string AIName = ""
unsigned int MovementType = 0x0
unsigned int InhabitType = 0x3
float HoverHeight = 1.000000
float ModHealth = 4.660000
float ModMana = 15.000000
float ModArmor = 1.000000
float ModDamage = 13.000000
float ModExperience = 1.000000
bool RacialLeader = 0x0
unsigned int movementId = 0x90
bool RegenHealth = 0x1
unsigned int MechanicImmuneMask = 0x0
unsigned int flags_extra = 0x0
unsigned int ScriptID = 0x0
CreatureData* m_creatureData = NULL
unsigned int m_LootMode = 0x1
unsigned int m_waypointID = 0x0
unsigned int m_path_id = 0x0
CreatureGroup* m_formation = NULL
bool m_TriggerJustRespawned = 0x0
Spell* m_focusSpell = NULL
unsigned int m_focusDelay = 0x0
std::unordered_map<unsigned char,std::vector<unsigned char,std::allocator<unsigned char> >,std::hash<unsigned char>,std::equal_to<unsigned char>,std::allocator<std::pair<unsigned char const ,std::vec m_textRepeat
std::_Hash<std::_Umap_traits<unsigned char,std::vector<unsigned char,std::allocator<unsigned char> >,std::_Uhash_compare<unsigned char,std::hash<unsigned char>,std::equal_to<unsigned char> >,std::all
std::_Umap_traits<unsigned char,std::vector<unsigned char,std::allocator<unsigned char> >,std::_Uhash_compare<unsigned char,std::hash<unsigned char>,std::equal_to<unsigned char> >,std::allocator<std:
std::_Uhash_compare<unsigned char,std::hash<unsigned char>,std::equal_to<unsigned char> >
std::_Hash_oper2<0,std::hash<unsigned char>,std::equal_to<unsigned char> >
<user defined> value_compare = 0x6EA62DE88
<user defined> value_compare = 0x6EA62DE88
std::list<std::pair<unsigned char const ,std::vector<unsigned char,std::allocator<unsigned char> > >,std::allocator<std::pair<unsigned char const ,std::vector<unsigned char,std::allocator<unsigned ch _List = 0x6EA62DE88
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned char const ,std::vector<unsigned char,std::allocator<unsigned char> > > > > >,std::_Wrap_alloc<std: _Vec = 0x6EA62DEA0
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
float _Max_bucket_size = 1.000000
ObjectGuid meOrigGUID
unsigned int _guid = 0x0
GameObject* go = NULL
ObjectGuid goOrigGUID
unsigned int _guid = 0x0
AreaTriggerEntry* trigger = NULL
int mScriptType = 0x0
unsigned int mEventPhase = 0x0
unsigned int mPathId = 0x0
std::vector<SmartScriptHolder,std::allocator<SmartScriptHolder> > mStoredEvents
std::_Vector_alloc<0,std::_Vec_base_types<SmartScriptHolder,std::allocator<SmartScriptHolder> > >
std::_Vector_val<std::_Simple_types<SmartScriptHolder> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x69618A6B0
SmartScriptHolder* _Myfirst = NULL
SmartScriptHolder* _Mylast = NULL
SmartScriptHolder* _Myend = NULL
std::list<unsigned int,std::allocator<unsigned int> > mRemIDs
std::_List_buy<unsigned int,std::allocator<unsigned int> >
std::_List_alloc<0,std::_List_base_types<unsigned int,std::allocator<unsigned int> > >
std::_List_val<std::_List_simple_types<unsigned int> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x69618A7A0
std::_List_node<unsigned int,void *>* _Myhead = 0x69EBE06F0
unsigned int _Mysize = 0x0
unsigned int mTextTimer = 0x0
unsigned int mLastTextID = 0x0
unsigned int mTalkerEntry = 0x0
bool mUseTextTimer = 0x0
int mTemplate = 0x0
Parameter SmartScriptHolder& e = 0x6835A8F50
int entryOrGuid = 0x6931
int source_type = 0x0
unsigned int event_id = 0x0
unsigned int link = 0x0
SmartEvent event
int type = 0x0
unsigned int event_phase_mask = 0x0
unsigned int event_chance = 0x64
unsigned int event_flags = 0x6
SmartEvent::<unnamed-tag>::<unnamed-type-minMaxRepeat> minMaxRepeat
unsigned int min = 0x1770
unsigned int max = 0x1F40
unsigned int repeatMin = 0x2710
unsigned int repeatMax = 0x2EE0
SmartEvent::<unnamed-tag>::<unnamed-type-kill> kill
unsigned int cooldownMin = 0x1770
unsigned int cooldownMax = 0x1F40
unsigned int playerOnly = 0x2710
unsigned int creature = 0x2EE0
SmartEvent::<unnamed-tag>::<unnamed-type-spellHit> spellHit
unsigned int spell = 0x1770
unsigned int school = 0x1F40
unsigned int cooldownMin = 0x2710
unsigned int cooldownMax = 0x2EE0
SmartEvent::<unnamed-tag>::<unnamed-type-los> los
unsigned int noHostile = 0x1770
unsigned int maxDist = 0x1F40
unsigned int cooldownMin = 0x2710
unsigned int cooldownMax = 0x2EE0
SmartEvent::<unnamed-tag>::<unnamed-type-respawn> respawn
unsigned int type = 0x1770
unsigned int map = 0x1F40
unsigned int area = 0x2710
SmartEvent::<unnamed-tag>::<unnamed-type-minMax> minMax
unsigned int repeatMin = 0x1770
unsigned int repeatMax = 0x1F40
SmartEvent::<unnamed-tag>::<unnamed-type-targetCasting> targetCasting
unsigned int repeatMin = 0x1770
unsigned int repeatMax = 0x1F40
unsigned int spellId = 0x2710
SmartEvent::<unnamed-tag>::<unnamed-type-friendlyHealth> friendlyHealth
unsigned int hpDeficit = 0x1770
unsigned int radius = 0x1F40
unsigned int repeatMin = 0x2710
unsigned int repeatMax = 0x2EE0
SmartEvent::<unnamed-tag>::<unnamed-type-friendlyCC> friendlyCC
unsigned int radius = 0x1770
unsigned int repeatMin = 0x1F40
unsigned int repeatMax = 0x2710
SmartEvent::<unnamed-tag>::<unnamed-type-missingBuff> missingBuff
unsigned int spell = 0x1770
unsigned int radius = 0x1F40
unsigned int repeatMin = 0x2710
unsigned int repeatMax = 0x2EE0
SmartEvent::<unnamed-tag>::<unnamed-type-summoned> summoned
unsigned int creature = 0x1770
unsigned int cooldownMin = 0x1F40
unsigned int cooldownMax = 0x2710
SmartEvent::<unnamed-tag>::<unnamed-type-quest> quest
unsigned int quest = 0x1770
SmartEvent::<unnamed-tag>::<unnamed-type-emote> emote
unsigned int emote = 0x1770
unsigned int cooldownMin = 0x1F40
unsigned int cooldownMax = 0x2710
SmartEvent::<unnamed-tag>::<unnamed-type-aura> aura
unsigned int spell = 0x1770
unsigned int count = 0x1F40
unsigned int repeatMin = 0x2710
unsigned int repeatMax = 0x2EE0
SmartEvent::<unnamed-tag>::<unnamed-type-targetAura> targetAura
unsigned int spell = 0x1770
unsigned int count = 0x1F40
unsigned int repeatMin = 0x2710
unsigned int repeatMax = 0x2EE0
SmartEvent::<unnamed-tag>::<unnamed-type-movementInform> movementInform
unsigned int type = 0x1770
unsigned int id = 0x1F40
SmartEvent::<unnamed-tag>::<unnamed-type-dataSet> dataSet
unsigned int id = 0x1770
unsigned int value = 0x1F40
unsigned int cooldownMin = 0x2710
unsigned int cooldownMax = 0x2EE0
SmartEvent::<unnamed-tag>::<unnamed-type-waypoint> waypoint
unsigned int pointID = 0x1770
unsigned int pathID = 0x1F40
SmartEvent::<unnamed-tag>::<unnamed-type-transportAddCreature> transportAddCreature
unsigned int creature = 0x1770
SmartEvent::<unnamed-tag>::<unnamed-type-transportRelocate> transportRelocate
unsigned int pointID = 0x1770
SmartEvent::<unnamed-tag>::<unnamed-type-instancePlayerEnter> instancePlayerEnter
unsigned int team = 0x1770
unsigned int cooldownMin = 0x1F40
unsigned int cooldownMax = 0x2710
SmartEvent::<unnamed-tag>::<unnamed-type-areatrigger> areatrigger
unsigned int id = 0x1770
SmartEvent::<unnamed-tag>::<unnamed-type-textOver> textOver
unsigned int textGroupID = 0x1770
unsigned int creatureEntry = 0x1F40
SmartEvent::<unnamed-tag>::<unnamed-type-timedEvent> timedEvent
unsigned int id = 0x1770
SmartEvent::<unnamed-tag>::<unnamed-type-gossip> gossip
unsigned int sender = 0x1770
unsigned int action = 0x1F40
SmartEvent::<unnamed-tag>::<unnamed-type-dummy> dummy
unsigned int spell = 0x1770
unsigned int effIndex = 0x1F40
SmartEvent::<unnamed-tag>::<unnamed-type-behindTarget> behindTarget
unsigned int cooldownMin = 0x1770
unsigned int cooldownMax = 0x1F40
SmartEvent::<unnamed-tag>::<unnamed-type-gameEvent> gameEvent
unsigned int gameEventId = 0x1770
SmartEvent::<unnamed-tag>::<unnamed-type-goStateChanged> goStateChanged
unsigned int state = 0x1770
SmartEvent::<unnamed-tag>::<unnamed-type-eventInform> eventInform
unsigned int eventId = 0x1770
SmartEvent::<unnamed-tag>::<unnamed-type-doAction> doAction
unsigned int eventId = 0x1770
SmartEvent::<unnamed-tag>::<unnamed-type-friendlyHealthPct> friendlyHealthPct
unsigned int minHpPct = 0x1770
unsigned int maxHpPct = 0x1F40
unsigned int repeatMin = 0x2710
unsigned int repeatMax = 0x2EE0
SmartEvent::<unnamed-tag>::<unnamed-type-distance> distance
unsigned int guid = 0x1770
unsigned int entry = 0x1F40
unsigned int dist = 0x2710
unsigned int repeat = 0x2EE0
SmartEvent::<unnamed-tag>::<unnamed-type-counter> counter
unsigned int id = 0x1770
unsigned int value = 0x1F40
unsigned int cooldownMin = 0x2710
unsigned int cooldownMax = 0x2EE0
SmartEvent::<unnamed-tag>::<unnamed-type-raw> raw
unsigned int param1 = 0x1770
unsigned int param2 = 0x1F40
unsigned int param3 = 0x2710
unsigned int param4 = 0x2EE0
SmartAction action
int type = 0xB
SmartAction::<unnamed-tag>::<unnamed-type-talk> talk
unsigned int textGroupID = 0xBA73
unsigned int duration = 0x0
unsigned int useTalkTarget = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-faction> faction
unsigned int factionID = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-morphOrMount> morphOrMount
unsigned int creature = 0xBA73
unsigned int model = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-sound> sound
unsigned int sound = 0xBA73
unsigned int onlySelf = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-emote> emote
unsigned int emote = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-quest> quest
unsigned int quest = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-react> react
unsigned int state = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-randomEmote> randomEmote
unsigned int emote1 = 0xBA73
unsigned int emote2 = 0x0
unsigned int emote3 = 0x0
unsigned int emote4 = 0x0
unsigned int emote5 = 0x0
unsigned int emote6 = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-cast> cast
unsigned int spell = 0xBA73
unsigned int flags = 0x0
unsigned int targetType = 0x0
unsigned int targetParam1 = 0x0
unsigned int targetParam2 = 0x0
unsigned int targetParam3 = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-summonCreature> summonCreature
unsigned int creature = 0xBA73
unsigned int type = 0x0
unsigned int duration = 0x0
unsigned int attackInvoker = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-threatPCT> threatPCT
unsigned int threatINC = 0xBA73
unsigned int threatDEC = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-addUnitFlag> addUnitFlag
unsigned int flag1 = 0xBA73
unsigned int flag2 = 0x0
unsigned int flag3 = 0x0
unsigned int flag4 = 0x0
unsigned int flag5 = 0x0
unsigned int flag6 = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-removeUnitFlag> removeUnitFlag
unsigned int flag1 = 0xBA73
unsigned int flag2 = 0x0
unsigned int flag3 = 0x0
unsigned int flag4 = 0x0
unsigned int flag5 = 0x0
unsigned int flag6 = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-autoAttack> autoAttack
unsigned int attack = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-combatMove> combatMove
unsigned int move = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-setEventPhase> setEventPhase
unsigned int phase = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-incEventPhase> incEventPhase
unsigned int inc = 0xBA73
unsigned int dec = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-removeAura> removeAura
unsigned int spell = 0xBA73
unsigned int charges = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-follow> follow
unsigned int dist = 0xBA73
unsigned int angle = 0x0
unsigned int entry = 0x0
unsigned int credit = 0x0
unsigned int creditType = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-randomPhase> randomPhase
unsigned int phase1 = 0xBA73
unsigned int phase2 = 0x0
unsigned int phase3 = 0x0
unsigned int phase4 = 0x0
unsigned int phase5 = 0x0
unsigned int phase6 = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-randomPhaseRange> randomPhaseRange
unsigned int phaseMin = 0xBA73
unsigned int phaseMax = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-killedMonster> killedMonster
unsigned int creature = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-setInstanceData> setInstanceData
unsigned int field = 0xBA73
unsigned int data = 0x0
unsigned int type = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-setInstanceData64> setInstanceData64
unsigned int field = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-updateTemplate> updateTemplate
unsigned int creature = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-callHelp> callHelp
unsigned int range = 0xBA73
unsigned int withEmote = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-setSheath> setSheath
unsigned int sheath = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-forceDespawn> forceDespawn
unsigned int delay = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-invincHP> invincHP
unsigned int minHP = 0xBA73
unsigned int percent = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-ingamePhaseMask> ingamePhaseMask
unsigned int mask = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-setData> setData
unsigned int field = 0xBA73
unsigned int data = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-moveRandom> moveRandom
unsigned int distance = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-visibility> visibility
unsigned int state = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-summonGO> summonGO
unsigned int entry = 0xBA73
unsigned int despawnTime = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-active> active
unsigned int state = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-taxi> taxi
unsigned int id = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-wpStart> wpStart
unsigned int run = 0xBA73
unsigned int pathID = 0x0
unsigned int repeat = 0x0
unsigned int quest = 0x0
unsigned int despawnTime = 0x0
unsigned int reactState = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-wpPause> wpPause
unsigned int delay = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-wpStop> wpStop
unsigned int despawnTime = 0xBA73
unsigned int quest = 0x0
unsigned int fail = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-item> item
unsigned int entry = 0xBA73
unsigned int count = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-installTtemplate> installTtemplate
unsigned int id = 0xBA73
unsigned int param1 = 0x0
unsigned int param2 = 0x0
unsigned int param3 = 0x0
unsigned int param4 = 0x0
unsigned int param5 = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-setRun> setRun
unsigned int run = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-setFly> setFly
unsigned int fly = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-setSwim> setSwim
unsigned int swim = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-teleport> teleport
unsigned int mapID = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-setCounter> setCounter
unsigned int counterId = 0xBA73
unsigned int value = 0x0
unsigned int reset = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-storeVar> storeVar
unsigned int id = 0xBA73
unsigned int number = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-storeTargets> storeTargets
unsigned int id = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-timeEvent> timeEvent
unsigned int id = 0xBA73
unsigned int min = 0x0
unsigned int max = 0x0
unsigned int repeatMin = 0x0
unsigned int repeatMax = 0x0
unsigned int chance = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-movie> movie
unsigned int entry = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-equip> equip
unsigned int entry = 0xBA73
unsigned int mask = 0x0
unsigned int slot1 = 0x0
unsigned int slot2 = 0x0
unsigned int slot3 = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-unitFlag> unitFlag
unsigned int flag = 0xBA73
unsigned int type = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-setunitByte> setunitByte
unsigned int byte1 = 0xBA73
unsigned int type = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-delunitByte> delunitByte
unsigned int byte1 = 0xBA73
unsigned int type = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-enterVehicle> enterVehicle
unsigned int seat = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-timedActionList> timedActionList
unsigned int id = 0xBA73
unsigned int timerType = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-randTimedActionList> randTimedActionList
unsigned int entry1 = 0xBA73
unsigned int entry2 = 0x0
unsigned int entry3 = 0x0
unsigned int entry4 = 0x0
unsigned int entry5 = 0x0
unsigned int entry6 = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-interruptSpellCasting> interruptSpellCasting
unsigned int withDelayed = 0xBA73
unsigned int spell_id = 0x0
unsigned int withInstant = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-sendGoCustomAnim> sendGoCustomAnim
unsigned int anim = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-jump> jump
unsigned int speedxy = 0xBA73
unsigned int speedz = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-flee> flee
unsigned int withEmote = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-RespawnTarget> RespawnTarget
unsigned int goRespawnTime = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-MoveToPos> MoveToPos
unsigned int pointId = 0xBA73
unsigned int transport = 0x0
unsigned int disablePathfinding = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-sendGossipMenu> sendGossipMenu
unsigned int gossipMenuId = 0xBA73
unsigned int gossipNpcTextId = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-setGoLootState> setGoLootState
unsigned int state = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-sendTargetToTarget> sendTargetToTarget
unsigned int id = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-setRangedMovement> setRangedMovement
unsigned int distance = 0xBA73
unsigned int angle = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-setHealthRegen> setHealthRegen
unsigned int regenHealth = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-setRoot> setRoot
unsigned int root = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-goFlag> goFlag
unsigned int flag = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-creatureGroup> creatureGroup
unsigned int group = 0xBA73
unsigned int attackInvoker = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-power> power
unsigned int powerType = 0xBA73
unsigned int newPower = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-gameEventStop> gameEventStop
unsigned int id = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-gameEventStart> gameEventStart
unsigned int id = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-closestWaypointFromList> closestWaypointFromList
unsigned int wp1 = 0xBA73
unsigned int wp2 = 0x0
unsigned int wp3 = 0x0
unsigned int wp4 = 0x0
unsigned int wp5 = 0x0
unsigned int wp6 = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-randomSound> randomSound
std::array<unsigned int,5> sounds = 0x6835A8F84
unsigned int onlySelf = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-corpseDelay> corpseDelay
unsigned int timer = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-raw> raw
unsigned int param1 = 0xBA73
unsigned int param2 = 0x0
unsigned int param3 = 0x0
unsigned int param4 = 0x0
unsigned int param5 = 0x0
unsigned int param6 = 0x0
SmartTarget target
int type = 0x5
float x = 0.000000
float y = 0.000000
float z = 0.000000
float o = 0.000000
SmartTarget::<unnamed-tag>::<unnamed-type-unitRange> unitRange
unsigned int creature = 0x0
unsigned int minDist = 0x0
unsigned int maxDist = 0x0
SmartTarget::<unnamed-tag>::<unnamed-type-unitGUID> unitGUID
unsigned int dbGuid = 0x0
unsigned int entry = 0x0
SmartTarget::<unnamed-tag>::<unnamed-type-unitDistance> unitDistance
unsigned int creature = 0x0
unsigned int dist = 0x0
SmartTarget::<unnamed-tag>::<unnamed-type-playerDistance> playerDistance
unsigned int dist = 0x0
SmartTarget::<unnamed-tag>::<unnamed-type-playerRange> playerRange
unsigned int minDist = 0x0
unsigned int maxDist = 0x0
SmartTarget::<unnamed-tag>::<unnamed-type-stored> stored
unsigned int id = 0x0
SmartTarget::<unnamed-tag>::<unnamed-type-goRange> goRange
unsigned int entry = 0x0
unsigned int minDist = 0x0
unsigned int maxDist = 0x0
SmartTarget::<unnamed-tag>::<unnamed-type-goGUID> goGUID
unsigned int dbGuid = 0x0
unsigned int entry = 0x0
SmartTarget::<unnamed-tag>::<unnamed-type-goDistance> goDistance
unsigned int entry = 0x0
unsigned int dist = 0x0
SmartTarget::<unnamed-tag>::<unnamed-type-position> position
unsigned int map = 0x0
SmartTarget::<unnamed-tag>::<unnamed-type-closest> closest
unsigned int entry = 0x0
unsigned int dist = 0x0
unsigned int dead = 0x0
SmartTarget::<unnamed-tag>::<unnamed-type-closestAttackable> closestAttackable
unsigned int maxDist = 0x0
unsigned int playerOnly = 0x0
SmartTarget::<unnamed-tag>::<unnamed-type-closestFriendly> closestFriendly
unsigned int maxDist = 0x0
unsigned int playerOnly = 0x0
SmartTarget::<unnamed-tag>::<unnamed-type-raw> raw
unsigned int param1 = 0x0
unsigned int param2 = 0x0
unsigned int param3 = 0x0
unsigned int timer = 0x476
bool active = 0x1
bool runOnce = 0x1
bool enableTimed = 0x0
Parameter Unit* unit = NULL
Parameter unsigned int var0 = 0x0
Parameter unsigned int var1 = 0x0
Parameter bool bvar = 0x0
Parameter SpellInfo* spell = NULL
Parameter GameObject* gob = NULL
00007FF650CF386E 00000006356DE9A0 SmartScript::UpdateTimer+26E c:\users\administrator\desktop\source\src\server\game\ai\smartscripts\smartscript.cpp line 3411
Local SmartScript* this = 0x6CCC3E010
std::unordered_map<unsigned int,ObjectGuidList *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ObjectGuidList *> > >* mTargetStorage = 0x6F3835630
std::_Hash<std::_Umap_traits<unsigned int,ObjectGuidList *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ObjectGu
std::_Umap_traits<unsigned int,ObjectGuidList *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ObjectGuidList *> >
std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >
std::_Hash_oper2<0,std::hash<unsigned int>,std::equal_to<unsigned int> >
<user defined> value_compare = 0x6F3835630
<user defined> value_compare = 0x6F3835630
std::list<std::pair<unsigned int const ,ObjectGuidList *>,std::allocator<std::pair<unsigned int const ,ObjectGuidList *> > > _List = 0x6F3835630
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,ObjectGuidList *> > > >,std::_Wrap_alloc<std::allocator<std::_List_unchecked_iterator<st _Vec = 0x6F3835648
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
float _Max_bucket_size = 1.000000
ObjectGuid mLastInvoker
unsigned int _guid = 0x0
std::unordered_map<unsigned int,unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> > > mCounterList
std::_Hash<std::_Umap_traits<unsigned int,unsigned int,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,unsigned int
std::_Umap_traits<unsigned int,unsigned int,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,unsigned int> >,0>
std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >
std::_Hash_oper2<0,std::hash<unsigned int>,std::equal_to<unsigned int> >
<user defined> value_compare = 0x6CCC3E020
<user defined> value_compare = 0x6CCC3E020
std::list<std::pair<unsigned int const ,unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> > > _List = 0x6CCC3E020
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,unsigned int> > > >,std::_Wrap_alloc<std::allocator<std::_List_unchecked_iterator<std::_ _Vec = 0x6CCC3E038
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
float _Max_bucket_size = 1.000000
std::vector<SmartScriptHolder,std::allocator<SmartScriptHolder> > mEvents
std::_Vector_alloc<0,std::_Vec_base_types<SmartScriptHolder,std::allocator<SmartScriptHolder> > >
std::_Vector_val<std::_Simple_types<SmartScriptHolder> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x69618B3D0
SmartScriptHolder* _Myfirst = 0x6835A8F50
SmartScriptHolder* _Mylast = 0x6835A9120
SmartScriptHolder* _Myend = 0x6835A9120
std::vector<SmartScriptHolder,std::allocator<SmartScriptHolder> > mInstallEvents
std::_Vector_alloc<0,std::_Vec_base_types<SmartScriptHolder,std::allocator<SmartScriptHolder> > >
std::_Vector_val<std::_Simple_types<SmartScriptHolder> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x69618B4C0
SmartScriptHolder* _Myfirst = NULL
SmartScriptHolder* _Mylast = NULL
SmartScriptHolder* _Myend = NULL
std::vector<SmartScriptHolder,std::allocator<SmartScriptHolder> > mTimedActionList
std::_Vector_alloc<0,std::_Vec_base_types<SmartScriptHolder,std::allocator<SmartScriptHolder> > >
std::_Vector_val<std::_Simple_types<SmartScriptHolder> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x69618B920
SmartScriptHolder* _Myfirst = NULL
SmartScriptHolder* _Mylast = NULL
SmartScriptHolder* _Myend = NULL
bool isProcessingTimedActionList = 0x0
Creature* me = 0x6EA62B5C0
Unit
WorldObject
Object
unsigned int m_objectType = 0x9
int m_objectTypeId = 0x3
unsigned int m_updateFlag = 0x60
int* m_int32Values = 0x31000103
unsigned int* m_uint32Values = 0x31000103
float* m_floatValues = 0.000000
UpdateMask _changesMask = 0x6EA62B5E0
unsigned int m_valuesCount = 0x94
unsigned int _fieldNotifyFlags = 0x100
bool m_objectUpdated = 0x1
bool m_inWorld = 0x1
PackedGuid m_PackGUID = 0x6EA62B5F8
WorldLocation
Position
PositionXYStreamer
Position* Pos = 0x42BB1F1443FED2F8
PositionXYZStreamer
<user defined> Pos = 0x42BB1F1443FED2F8
PositionXYZOStreamer
<user defined> Pos = 0x42BB1F1443FED2F8
float m_positionX = 509.648193
float m_positionY = 93.560699
float m_positionZ = -16.124645
float m_orientation = 2.194737
unsigned int m_mapId = 0x240
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x6EA62B644
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x6EA62B650
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x6EA62B65C
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x6EA62B690
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x6EA62B6C4
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x6EA62B6D0
unsigned int LastUsedScriptID = 0x0
MovementInfo m_movementInfo = 0x6EA62B6E0
std::string m_name = "Grand Magus Telestra"
bool m_isActive = 0x0
bool m_isWorldObject = 0x0
ZoneScript* m_zoneScript = 0x68971BDF0
Transport* m_transport = NULL
Map* m_currMap = 0x67B4A4050
unsigned int m_InstanceId = 0x3D
unsigned int m_phaseMask = 0x1
unsigned int m_notifyflags = 0x0
unsigned int m_executed_notifies = 0x0
unsigned int m_extraAttacks = 0x0
bool m_canDualWield = 0x0
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled = 0x6EA62B7B0
Player* m_movedPlayer = NULL
ObjectGuid[7] m_SummonSlot
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
ObjectGuid[4] m_ObjectSlot
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
float m_modMeleeHitChance = 0.000000
float m_modRangedHitChance = 0.000000
float m_modSpellHitChance = 0.000000
int m_baseSpellCritChance = 0x5
float[7] m_threatModifier
[0] = 1.000000
[1] = 1.000000
[2] = 1.000000
[3] = 1.000000
[4] = 1.000000
[5] = 1.000000
[6] = 1.000000
float[3] m_modAttackSpeedPct
[0] = 1.000000
[1] = 1.000000
[2] = 1.000000
EventProcessor m_Events = 0x6EA62B860
std::list<SpellImmune,std::allocator<SpellImmune> >[7] m_spellImmune
[0] = 0x6EA62B880
[1] = 0x6EA62B898
[2] = 0x6EA62B8B0
[3] = 0x6EA62B8C8
[4] = 0x6EA62B8E0
[5] = 0x6EA62B8F8
[6] = 0x6EA62B910
unsigned int m_lastSanctuaryTime = 0x0
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras = 0x6EA62B930
bool IsAIEnabled = 0x1
bool NeedChangeAI = 0x0
ObjectGuid LastCharmerGUID = 0x0
bool m_ControlledByPlayer = 0x0
Movement::MoveSpline* movespline = 0x651563980
UnitAI* i_AI = 0x6CCC3DFC0
UnitAI* i_disabledAI = NULL
bool m_AutoRepeatFirstCast = 0x0
unsigned int[3] m_attackTimer
[0] = 0x15E
[1] = 0x0
[2] = 0x15E
float[5] m_createStats
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
[4] = 0.000000
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_attackers = 0x6EA62B9A0
Unit* m_attacking = 0x6B445C370
bool m_shouldReacquireTarget = 0x0
int m_deathState = 0x0
int m_procDeep = 0x0
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj = 0x6EA62B9D0
std::list<GameObject *,std::allocator<GameObject *> > m_gameObj = 0x6EA62B9E8
unsigned int m_transform = 0x0
Spell*[4] m_currentSpells
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras = 0x6EA62BA28
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras = 0x6EA62BA40
std::list<Aura *,std::allocator<Aura *> > m_removedAuras = 0x6EA62BA58
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator = 0x6EA62BA70
unsigned int m_removedAurasCount = 0x3
std::list<AuraEffect *,std::allocator<AuraEffect *> >[317] m_modAuras
[0] = 0x6EA62BA90
[1] = 0x6EA62BAA8
[2] = 0x6EA62BAC0
[3] = 0x6EA62BAD8
[4] = 0x6EA62BAF0
[5] = 0x6EA62BB08
[6] = 0x6EA62BB20
[7] = 0x6EA62BB38
[8] = 0x6EA62BB50
[9] = 0x6EA62BB68
std::list<Aura *,std::allocator<Aura *> > m_scAuras = 0x6EA62D848
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras = 0x6EA62D860
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras = 0x6EA62D878
unsigned int m_interruptMask = 0x0
float[4] m_auraModifiersGroup
[0] = 0.000000
[1] = 1.000000
[2] = 0.000000
[3] = 1.000000
[0] = 0x6EA62D894
[1] = 0x6EA62D8A4
[2] = 0x6EA62D8B4
[3] = 0x6EA62D8C4
[4] = 0x6EA62D8D4
[5] = 0x6EA62D8E4
[6] = 0x6EA62D8F4
[7] = 0x6EA62D904
[8] = 0x6EA62D914
[9] = 0x6EA62D924
float[2] m_weaponDamage
[0] = 173.266006
[1] = 259.899017
[0] = 0x4381F313432D4419
[1] = 0x4381F313432D4419
[2] = 0x4381F313432D4419
bool m_canModifyStats = 0x1
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras = 0x6EA62DA40
float[9] m_speed_rate
[0] = 1.000000
[1] = 1.428570
[2] = 1.000000
[3] = 1.428570
[4] = 1.000000
[5] = 1.000000
[6] = 1.428570
[7] = 1.000000
[8] = 1.000000
CharmInfo* m_charmInfo = NULL
std::list<Player *,std::allocator<Player *> > m_sharedVision = 0x6EA62DA88
MotionMaster* i_motionMaster = 0x69BA7ED90
unsigned int[3] m_reactiveTimer
[0] = 0x0
[1] = 0x0
[2] = 0x0
unsigned int m_regenTimer = 0x7D0
ThreatManager m_ThreatManager = 0x6EA62DAB8
Vehicle* m_vehicle = NULL
Vehicle* m_vehicleKit = NULL
unsigned int m_unitTypeMask = 0x1
LiquidTypeEntry* _lastLiquid = NULL
unsigned int m_rootTimes = 0x0
unsigned int m_state = 0x4000020
unsigned int m_CombatTimer = 0x0
unsigned int m_lastManaUse = 0x86DC7C
TimeTrackerSmall m_movesplineTimer = 0x190
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing = 0x6EA62DB48
HostileRefManager m_HostileRefManager = 0x6EA62DB60
FollowerRefManager m_FollowingRefManager = 0x6EA62DBA8
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_ComboPointHolders = 0x6EA62DBE8
RedirectThreatInfo _redirectThreadInfo = 0x6EA62DC00
bool m_cleanupDone = 0x0
bool m_duringRemoveFromWorld = 0x0
unsigned int _oldFactionId = 0x0
bool _isWalkingBeforeCharm = 0x0
int _lastDamagedTime = 0x5790BCB6
SpellHistory* m_spellHistory = 0x6BDD27EA0
GridObject<Creature>
GridReference<Creature> _gridRef = 0x6EA62DC38
MapObject
Cell _currentCell = 0x47820
int _moveState = 0x0
Position _newPosition = 0x6EA62DC68
Loot loot
std::vector<LootItem,std::allocator<LootItem> > items = 0x6EA62DC78
std::vector<LootItem,std::allocator<LootItem> > quest_items = 0x6EA62DC98
unsigned int gold = 0x0
unsigned int unlootedCount = 0x0
ObjectGuid roundRobinPlayer = 0x0
unsigned int loot_type = 0x1
unsigned int maxDuplicates = 0x1
unsigned int containerID = 0x0
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > PlayersLooting = 0x6EA62DCD0
std::map<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerQuestItems = 0x6EA62DCE8
std::map<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerFFAItems = 0x6EA62DD00
std::map<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerNonQuestNonFFAConditionalItems = 0x6EA62DD18
LootValidatorRefManager i_LootValidatorRefManager = 0x6EA62DD30
unsigned int[8] m_spells
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
unsigned int m_groupLootTimer = 0x0
unsigned int lootingGroupLowGUID = 0x0
unsigned int m_PlayerDamageReq = 0x0
float m_SightDistance = 50.000000
float m_CombatDistance = 0.000000
bool m_isTempWorldObject = 0x0
std::list<VendorItemCount,std::allocator<VendorItemCount> > m_vendorItemCounts
std::_List_buy<VendorItemCount,std::allocator<VendorItemCount> >
std::_List_alloc<0,std::_List_base_types<VendorItemCount,std::allocator<VendorItemCount> > >
std::_List_val<std::_List_simple_types<VendorItemCount> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x69618ACA0
std::_List_node<VendorItemCount,void *>* _Myhead = 0x69EBE09F0
unsigned int _Mysize = 0x0
ObjectGuid m_lootRecipient
unsigned int _guid = 0xDD9
unsigned int m_lootRecipientGroup = 0x22
ObjectGuid _skinner
unsigned int _guid = 0x0
int _pickpocketLootRestore = 0x0
int m_corpseRemoveTime = 0x0
int m_respawnTime = 0x0
unsigned int m_respawnDelay = 0x12C
unsigned int m_corpseDelay = 0x12C
float m_respawnradius = 0.000000
unsigned int m_boundaryCheckTime = 0x352
unsigned int m_combatPulseTime = 0x0
unsigned int m_combatPulseDelay = 0x0
int m_reactState = 0x2
int m_defaultMovementType = 0x0
unsigned int m_spawnId = 0x0
unsigned int m_equipmentId = 0x0
int m_originalEquipmentId = 0x0
bool m_AlreadyCallAssistance = 0x1
bool m_AlreadySearchedAssistance = 0x0
bool m_regenHealth = 0x1
bool m_AI_locked = 0x1
int m_meleeDamageSchoolMask = 0x1
unsigned int m_originalEntry = 0x6931
Position m_homePosition
PositionXYStreamer
Position* Pos = 0x42BABF774400AB81
PositionXYZStreamer
<user defined> Pos = 0x42BABF774400AB81
PositionXYZOStreamer
<user defined> Pos = 0x42BABF774400AB81
float m_positionX = 514.679749
float m_positionY = 93.373955
float m_positionZ = -16.124645
float m_orientation = 0.000000
Position m_transportHomePosition
PositionXYStreamer
Position* Pos = NULL
PositionXYZStreamer
<user defined> Pos = 0x0
PositionXYZOStreamer
<user defined> Pos = 0x0
float m_positionX = 0.000000
float m_positionY = 0.000000
float m_positionZ = 0.000000
float m_orientation = 0.000000
bool DisableReputationGain = 0x0
CreatureTemplate* m_creatureInfo = 0x61FD05C48
unsigned int Entry = 0x7730
unsigned int[3] DifficultyEntry
[0] = 0x0
[1] = 0x0
[2] = 0x0
unsigned int[2] KillCredit
[0] = 0x0
[1] = 0x0
unsigned int Modelid1 = 0x5E02
unsigned int Modelid2 = 0x0
unsigned int Modelid3 = 0x0
unsigned int Modelid4 = 0x0
std::string Name = "Grand Magus Telestra (1)"
std::string Title = ""
std::string IconName = ""
unsigned int GossipMenuId = 0x0
unsigned int minlevel = 0x52
unsigned int maxlevel = 0x52
unsigned int expansion = 0x2
unsigned int faction = 0x10
unsigned int npcflag = 0x0
float speed_walk = 1.000000
float speed_run = 1.428570
float scale = 1.000000
unsigned int rank = 0x1
unsigned int dmgschool = 0x0
unsigned int BaseAttackTime = 0x7D0
unsigned int RangeAttackTime = 0x7D0
float BaseVariance = 1.000000
float RangeVariance = 1.000000
unsigned int unit_class = 0x2
unsigned int unit_flags = 0x8040
unsigned int unit_flags2 = 0x800
unsigned int dynamicflags = 0x0
int family = 0x0
unsigned int trainer_type = 0x0
unsigned int trainer_spell = 0x0
unsigned int trainer_class = 0x0
unsigned int trainer_race = 0x0
unsigned int type = 0x7
unsigned int type_flags = 0x8
unsigned int lootid = 0x0
unsigned int pickpocketLootId = 0x0
unsigned int SkinLootId = 0x0
int[7] resistance
[0] = 0xCDCDCDCD
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
unsigned int[8] spells
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
unsigned int PetSpellDataId = 0x0
unsigned int VehicleId = 0x0
unsigned int mingold = 0x0
unsigned int maxgold = 0x0
std::string AIName = ""
unsigned int MovementType = 0x0
unsigned int InhabitType = 0x3
float HoverHeight = 1.000000
float ModHealth = 4.660000
float ModMana = 15.000000
float ModArmor = 1.000000
float ModDamage = 13.000000
float ModExperience = 1.000000
bool RacialLeader = 0x0
unsigned int movementId = 0x90
bool RegenHealth = 0x1
unsigned int MechanicImmuneMask = 0x0
unsigned int flags_extra = 0x0
unsigned int ScriptID = 0x0
CreatureData* m_creatureData = NULL
unsigned int m_LootMode = 0x1
unsigned int m_waypointID = 0x0
unsigned int m_path_id = 0x0
CreatureGroup* m_formation = NULL
bool m_TriggerJustRespawned = 0x0
Spell* m_focusSpell = NULL
unsigned int m_focusDelay = 0x0
std::unordered_map<unsigned char,std::vector<unsigned char,std::allocator<unsigned char> >,std::hash<unsigned char>,std::equal_to<unsigned char>,std::allocator<std::pair<unsigned char const ,std::vec m_textRepeat
std::_Hash<std::_Umap_traits<unsigned char,std::vector<unsigned char,std::allocator<unsigned char> >,std::_Uhash_compare<unsigned char,std::hash<unsigned char>,std::equal_to<unsigned char> >,std::all
std::_Umap_traits<unsigned char,std::vector<unsigned char,std::allocator<unsigned char> >,std::_Uhash_compare<unsigned char,std::hash<unsigned char>,std::equal_to<unsigned char> >,std::allocator<std:
std::_Uhash_compare<unsigned char,std::hash<unsigned char>,std::equal_to<unsigned char> >
std::_Hash_oper2<0,std::hash<unsigned char>,std::equal_to<unsigned char> >
<user defined> value_compare = 0x6EA62DE88
<user defined> value_compare = 0x6EA62DE88
std::list<std::pair<unsigned char const ,std::vector<unsigned char,std::allocator<unsigned char> > >,std::allocator<std::pair<unsigned char const ,std::vector<unsigned char,std::allocator<unsigned ch _List = 0x6EA62DE88
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned char const ,std::vector<unsigned char,std::allocator<unsigned char> > > > > >,std::_Wrap_alloc<std: _Vec = 0x6EA62DEA0
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
float _Max_bucket_size = 1.000000
ObjectGuid meOrigGUID
unsigned int _guid = 0x0
GameObject* go = NULL
ObjectGuid goOrigGUID
unsigned int _guid = 0x0
AreaTriggerEntry* trigger = NULL
int mScriptType = 0x0
unsigned int mEventPhase = 0x0
unsigned int mPathId = 0x0
std::vector<SmartScriptHolder,std::allocator<SmartScriptHolder> > mStoredEvents
std::_Vector_alloc<0,std::_Vec_base_types<SmartScriptHolder,std::allocator<SmartScriptHolder> > >
std::_Vector_val<std::_Simple_types<SmartScriptHolder> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x69618A6B0
SmartScriptHolder* _Myfirst = NULL
SmartScriptHolder* _Mylast = NULL
SmartScriptHolder* _Myend = NULL
std::list<unsigned int,std::allocator<unsigned int> > mRemIDs
std::_List_buy<unsigned int,std::allocator<unsigned int> >
std::_List_alloc<0,std::_List_base_types<unsigned int,std::allocator<unsigned int> > >
std::_List_val<std::_List_simple_types<unsigned int> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x69618A7A0
std::_List_node<unsigned int,void *>* _Myhead = 0x69EBE06F0
unsigned int _Mysize = 0x0
unsigned int mTextTimer = 0x0
unsigned int mLastTextID = 0x0
unsigned int mTalkerEntry = 0x0
bool mUseTextTimer = 0x0
int mTemplate = 0x0
Parameter SmartScriptHolder& e = 0x6835A8F50
int entryOrGuid = 0x6931
int source_type = 0x0
unsigned int event_id = 0x0
unsigned int link = 0x0
SmartEvent event
int type = 0x0
unsigned int event_phase_mask = 0x0
unsigned int event_chance = 0x64
unsigned int event_flags = 0x6
SmartEvent::<unnamed-tag>::<unnamed-type-minMaxRepeat> minMaxRepeat
unsigned int min = 0x1770
unsigned int max = 0x1F40
unsigned int repeatMin = 0x2710
unsigned int repeatMax = 0x2EE0
SmartEvent::<unnamed-tag>::<unnamed-type-kill> kill
unsigned int cooldownMin = 0x1770
unsigned int cooldownMax = 0x1F40
unsigned int playerOnly = 0x2710
unsigned int creature = 0x2EE0
SmartEvent::<unnamed-tag>::<unnamed-type-spellHit> spellHit
unsigned int spell = 0x1770
unsigned int school = 0x1F40
unsigned int cooldownMin = 0x2710
unsigned int cooldownMax = 0x2EE0
SmartEvent::<unnamed-tag>::<unnamed-type-los> los
unsigned int noHostile = 0x1770
unsigned int maxDist = 0x1F40
unsigned int cooldownMin = 0x2710
unsigned int cooldownMax = 0x2EE0
SmartEvent::<unnamed-tag>::<unnamed-type-respawn> respawn
unsigned int type = 0x1770
unsigned int map = 0x1F40
unsigned int area = 0x2710
SmartEvent::<unnamed-tag>::<unnamed-type-minMax> minMax
unsigned int repeatMin = 0x1770
unsigned int repeatMax = 0x1F40
SmartEvent::<unnamed-tag>::<unnamed-type-targetCasting> targetCasting
unsigned int repeatMin = 0x1770
unsigned int repeatMax = 0x1F40
unsigned int spellId = 0x2710
SmartEvent::<unnamed-tag>::<unnamed-type-friendlyHealth> friendlyHealth
unsigned int hpDeficit = 0x1770
unsigned int radius = 0x1F40
unsigned int repeatMin = 0x2710
unsigned int repeatMax = 0x2EE0
SmartEvent::<unnamed-tag>::<unnamed-type-friendlyCC> friendlyCC
unsigned int radius = 0x1770
unsigned int repeatMin = 0x1F40
unsigned int repeatMax = 0x2710
SmartEvent::<unnamed-tag>::<unnamed-type-missingBuff> missingBuff
unsigned int spell = 0x1770
unsigned int radius = 0x1F40
unsigned int repeatMin = 0x2710
unsigned int repeatMax = 0x2EE0
SmartEvent::<unnamed-tag>::<unnamed-type-summoned> summoned
unsigned int creature = 0x1770
unsigned int cooldownMin = 0x1F40
unsigned int cooldownMax = 0x2710
SmartEvent::<unnamed-tag>::<unnamed-type-quest> quest
unsigned int quest = 0x1770
SmartEvent::<unnamed-tag>::<unnamed-type-emote> emote
unsigned int emote = 0x1770
unsigned int cooldownMin = 0x1F40
unsigned int cooldownMax = 0x2710
SmartEvent::<unnamed-tag>::<unnamed-type-aura> aura
unsigned int spell = 0x1770
unsigned int count = 0x1F40
unsigned int repeatMin = 0x2710
unsigned int repeatMax = 0x2EE0
SmartEvent::<unnamed-tag>::<unnamed-type-targetAura> targetAura
unsigned int spell = 0x1770
unsigned int count = 0x1F40
unsigned int repeatMin = 0x2710
unsigned int repeatMax = 0x2EE0
SmartEvent::<unnamed-tag>::<unnamed-type-movementInform> movementInform
unsigned int type = 0x1770
unsigned int id = 0x1F40
SmartEvent::<unnamed-tag>::<unnamed-type-dataSet> dataSet
unsigned int id = 0x1770
unsigned int value = 0x1F40
unsigned int cooldownMin = 0x2710
unsigned int cooldownMax = 0x2EE0
SmartEvent::<unnamed-tag>::<unnamed-type-waypoint> waypoint
unsigned int pointID = 0x1770
unsigned int pathID = 0x1F40
SmartEvent::<unnamed-tag>::<unnamed-type-transportAddCreature> transportAddCreature
unsigned int creature = 0x1770
SmartEvent::<unnamed-tag>::<unnamed-type-transportRelocate> transportRelocate
unsigned int pointID = 0x1770
SmartEvent::<unnamed-tag>::<unnamed-type-instancePlayerEnter> instancePlayerEnter
unsigned int team = 0x1770
unsigned int cooldownMin = 0x1F40
unsigned int cooldownMax = 0x2710
SmartEvent::<unnamed-tag>::<unnamed-type-areatrigger> areatrigger
unsigned int id = 0x1770
SmartEvent::<unnamed-tag>::<unnamed-type-textOver> textOver
unsigned int textGroupID = 0x1770
unsigned int creatureEntry = 0x1F40
SmartEvent::<unnamed-tag>::<unnamed-type-timedEvent> timedEvent
unsigned int id = 0x1770
SmartEvent::<unnamed-tag>::<unnamed-type-gossip> gossip
unsigned int sender = 0x1770
unsigned int action = 0x1F40
SmartEvent::<unnamed-tag>::<unnamed-type-dummy> dummy
unsigned int spell = 0x1770
unsigned int effIndex = 0x1F40
SmartEvent::<unnamed-tag>::<unnamed-type-behindTarget> behindTarget
unsigned int cooldownMin = 0x1770
unsigned int cooldownMax = 0x1F40
SmartEvent::<unnamed-tag>::<unnamed-type-gameEvent> gameEvent
unsigned int gameEventId = 0x1770
SmartEvent::<unnamed-tag>::<unnamed-type-goStateChanged> goStateChanged
unsigned int state = 0x1770
SmartEvent::<unnamed-tag>::<unnamed-type-eventInform> eventInform
unsigned int eventId = 0x1770
SmartEvent::<unnamed-tag>::<unnamed-type-doAction> doAction
unsigned int eventId = 0x1770
SmartEvent::<unnamed-tag>::<unnamed-type-friendlyHealthPct> friendlyHealthPct
unsigned int minHpPct = 0x1770
unsigned int maxHpPct = 0x1F40
unsigned int repeatMin = 0x2710
unsigned int repeatMax = 0x2EE0
SmartEvent::<unnamed-tag>::<unnamed-type-distance> distance
unsigned int guid = 0x1770
unsigned int entry = 0x1F40
unsigned int dist = 0x2710
unsigned int repeat = 0x2EE0
SmartEvent::<unnamed-tag>::<unnamed-type-counter> counter
unsigned int id = 0x1770
unsigned int value = 0x1F40
unsigned int cooldownMin = 0x2710
unsigned int cooldownMax = 0x2EE0
SmartEvent::<unnamed-tag>::<unnamed-type-raw> raw
unsigned int param1 = 0x1770
unsigned int param2 = 0x1F40
unsigned int param3 = 0x2710
unsigned int param4 = 0x2EE0
SmartAction action
int type = 0xB
SmartAction::<unnamed-tag>::<unnamed-type-talk> talk
unsigned int textGroupID = 0xBA73
unsigned int duration = 0x0
unsigned int useTalkTarget = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-faction> faction
unsigned int factionID = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-morphOrMount> morphOrMount
unsigned int creature = 0xBA73
unsigned int model = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-sound> sound
unsigned int sound = 0xBA73
unsigned int onlySelf = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-emote> emote
unsigned int emote = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-quest> quest
unsigned int quest = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-react> react
unsigned int state = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-randomEmote> randomEmote
unsigned int emote1 = 0xBA73
unsigned int emote2 = 0x0
unsigned int emote3 = 0x0
unsigned int emote4 = 0x0
unsigned int emote5 = 0x0
unsigned int emote6 = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-cast> cast
unsigned int spell = 0xBA73
unsigned int flags = 0x0
unsigned int targetType = 0x0
unsigned int targetParam1 = 0x0
unsigned int targetParam2 = 0x0
unsigned int targetParam3 = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-summonCreature> summonCreature
unsigned int creature = 0xBA73
unsigned int type = 0x0
unsigned int duration = 0x0
unsigned int attackInvoker = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-threatPCT> threatPCT
unsigned int threatINC = 0xBA73
unsigned int threatDEC = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-addUnitFlag> addUnitFlag
unsigned int flag1 = 0xBA73
unsigned int flag2 = 0x0
unsigned int flag3 = 0x0
unsigned int flag4 = 0x0
unsigned int flag5 = 0x0
unsigned int flag6 = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-removeUnitFlag> removeUnitFlag
unsigned int flag1 = 0xBA73
unsigned int flag2 = 0x0
unsigned int flag3 = 0x0
unsigned int flag4 = 0x0
unsigned int flag5 = 0x0
unsigned int flag6 = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-autoAttack> autoAttack
unsigned int attack = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-combatMove> combatMove
unsigned int move = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-setEventPhase> setEventPhase
unsigned int phase = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-incEventPhase> incEventPhase
unsigned int inc = 0xBA73
unsigned int dec = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-removeAura> removeAura
unsigned int spell = 0xBA73
unsigned int charges = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-follow> follow
unsigned int dist = 0xBA73
unsigned int angle = 0x0
unsigned int entry = 0x0
unsigned int credit = 0x0
unsigned int creditType = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-randomPhase> randomPhase
unsigned int phase1 = 0xBA73
unsigned int phase2 = 0x0
unsigned int phase3 = 0x0
unsigned int phase4 = 0x0
unsigned int phase5 = 0x0
unsigned int phase6 = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-randomPhaseRange> randomPhaseRange
unsigned int phaseMin = 0xBA73
unsigned int phaseMax = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-killedMonster> killedMonster
unsigned int creature = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-setInstanceData> setInstanceData
unsigned int field = 0xBA73
unsigned int data = 0x0
unsigned int type = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-setInstanceData64> setInstanceData64
unsigned int field = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-updateTemplate> updateTemplate
unsigned int creature = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-callHelp> callHelp
unsigned int range = 0xBA73
unsigned int withEmote = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-setSheath> setSheath
unsigned int sheath = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-forceDespawn> forceDespawn
unsigned int delay = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-invincHP> invincHP
unsigned int minHP = 0xBA73
unsigned int percent = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-ingamePhaseMask> ingamePhaseMask
unsigned int mask = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-setData> setData
unsigned int field = 0xBA73
unsigned int data = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-moveRandom> moveRandom
unsigned int distance = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-visibility> visibility
unsigned int state = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-summonGO> summonGO
unsigned int entry = 0xBA73
unsigned int despawnTime = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-active> active
unsigned int state = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-taxi> taxi
unsigned int id = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-wpStart> wpStart
unsigned int run = 0xBA73
unsigned int pathID = 0x0
unsigned int repeat = 0x0
unsigned int quest = 0x0
unsigned int despawnTime = 0x0
unsigned int reactState = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-wpPause> wpPause
unsigned int delay = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-wpStop> wpStop
unsigned int despawnTime = 0xBA73
unsigned int quest = 0x0
unsigned int fail = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-item> item
unsigned int entry = 0xBA73
unsigned int count = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-installTtemplate> installTtemplate
unsigned int id = 0xBA73
unsigned int param1 = 0x0
unsigned int param2 = 0x0
unsigned int param3 = 0x0
unsigned int param4 = 0x0
unsigned int param5 = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-setRun> setRun
unsigned int run = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-setFly> setFly
unsigned int fly = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-setSwim> setSwim
unsigned int swim = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-teleport> teleport
unsigned int mapID = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-setCounter> setCounter
unsigned int counterId = 0xBA73
unsigned int value = 0x0
unsigned int reset = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-storeVar> storeVar
unsigned int id = 0xBA73
unsigned int number = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-storeTargets> storeTargets
unsigned int id = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-timeEvent> timeEvent
unsigned int id = 0xBA73
unsigned int min = 0x0
unsigned int max = 0x0
unsigned int repeatMin = 0x0
unsigned int repeatMax = 0x0
unsigned int chance = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-movie> movie
unsigned int entry = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-equip> equip
unsigned int entry = 0xBA73
unsigned int mask = 0x0
unsigned int slot1 = 0x0
unsigned int slot2 = 0x0
unsigned int slot3 = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-unitFlag> unitFlag
unsigned int flag = 0xBA73
unsigned int type = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-setunitByte> setunitByte
unsigned int byte1 = 0xBA73
unsigned int type = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-delunitByte> delunitByte
unsigned int byte1 = 0xBA73
unsigned int type = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-enterVehicle> enterVehicle
unsigned int seat = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-timedActionList> timedActionList
unsigned int id = 0xBA73
unsigned int timerType = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-randTimedActionList> randTimedActionList
unsigned int entry1 = 0xBA73
unsigned int entry2 = 0x0
unsigned int entry3 = 0x0
unsigned int entry4 = 0x0
unsigned int entry5 = 0x0
unsigned int entry6 = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-interruptSpellCasting> interruptSpellCasting
unsigned int withDelayed = 0xBA73
unsigned int spell_id = 0x0
unsigned int withInstant = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-sendGoCustomAnim> sendGoCustomAnim
unsigned int anim = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-jump> jump
unsigned int speedxy = 0xBA73
unsigned int speedz = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-flee> flee
unsigned int withEmote = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-RespawnTarget> RespawnTarget
unsigned int goRespawnTime = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-MoveToPos> MoveToPos
unsigned int pointId = 0xBA73
unsigned int transport = 0x0
unsigned int disablePathfinding = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-sendGossipMenu> sendGossipMenu
unsigned int gossipMenuId = 0xBA73
unsigned int gossipNpcTextId = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-setGoLootState> setGoLootState
unsigned int state = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-sendTargetToTarget> sendTargetToTarget
unsigned int id = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-setRangedMovement> setRangedMovement
unsigned int distance = 0xBA73
unsigned int angle = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-setHealthRegen> setHealthRegen
unsigned int regenHealth = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-setRoot> setRoot
unsigned int root = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-goFlag> goFlag
unsigned int flag = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-creatureGroup> creatureGroup
unsigned int group = 0xBA73
unsigned int attackInvoker = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-power> power
unsigned int powerType = 0xBA73
unsigned int newPower = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-gameEventStop> gameEventStop
unsigned int id = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-gameEventStart> gameEventStart
unsigned int id = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-closestWaypointFromList> closestWaypointFromList
unsigned int wp1 = 0xBA73
unsigned int wp2 = 0x0
unsigned int wp3 = 0x0
unsigned int wp4 = 0x0
unsigned int wp5 = 0x0
unsigned int wp6 = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-randomSound> randomSound
std::array<unsigned int,5> sounds = 0x6835A8F84
unsigned int onlySelf = 0x0
SmartAction::<unnamed-tag>::<unnamed-type-corpseDelay> corpseDelay
unsigned int timer = 0xBA73
SmartAction::<unnamed-tag>::<unnamed-type-raw> raw
unsigned int param1 = 0xBA73
unsigned int param2 = 0x0
unsigned int param3 = 0x0
unsigned int param4 = 0x0
unsigned int param5 = 0x0
unsigned int param6 = 0x0
SmartTarget target
int type = 0x5
float x = 0.000000
float y = 0.000000
float z = 0.000000
float o = 0.000000
SmartTarget::<unnamed-tag>::<unnamed-type-unitRange> unitRange
unsigned int creature = 0x0
unsigned int minDist = 0x0
unsigned int maxDist = 0x0
SmartTarget::<unnamed-tag>::<unnamed-type-unitGUID> unitGUID
unsigned int dbGuid = 0x0
unsigned int entry = 0x0
SmartTarget::<unnamed-tag>::<unnamed-type-unitDistance> unitDistance
unsigned int creature = 0x0
unsigned int dist = 0x0
SmartTarget::<unnamed-tag>::<unnamed-type-playerDistance> playerDistance
unsigned int dist = 0x0
SmartTarget::<unnamed-tag>::<unnamed-type-playerRange> playerRange
unsigned int minDist = 0x0
unsigned int maxDist = 0x0
SmartTarget::<unnamed-tag>::<unnamed-type-stored> stored
unsigned int id = 0x0
SmartTarget::<unnamed-tag>::<unnamed-type-goRange> goRange
unsigned int entry = 0x0
unsigned int minDist = 0x0
unsigned int maxDist = 0x0
SmartTarget::<unnamed-tag>::<unnamed-type-goGUID> goGUID
unsigned int dbGuid = 0x0
unsigned int entry = 0x0
SmartTarget::<unnamed-tag>::<unnamed-type-goDistance> goDistance
unsigned int entry = 0x0
unsigned int dist = 0x0
SmartTarget::<unnamed-tag>::<unnamed-type-position> position
unsigned int map = 0x0
SmartTarget::<unnamed-tag>::<unnamed-type-closest> closest
unsigned int entry = 0x0
unsigned int dist = 0x0
unsigned int dead = 0x0
SmartTarget::<unnamed-tag>::<unnamed-type-closestAttackable> closestAttackable
unsigned int maxDist = 0x0
unsigned int playerOnly = 0x0
SmartTarget::<unnamed-tag>::<unnamed-type-closestFriendly> closestFriendly
unsigned int maxDist = 0x0
unsigned int playerOnly = 0x0
SmartTarget::<unnamed-tag>::<unnamed-type-raw> raw
unsigned int param1 = 0x0
unsigned int param2 = 0x0
unsigned int param3 = 0x0
unsigned int timer = 0x476
bool active = 0x1
bool runOnce = 0x1
bool enableTimed = 0x0
Parameter unsigned int diff = 0x672
00007FF650D09568 00000006356DEB70 SmartScript::OnUpdate+128 c:\users\administrator\desktop\source\src\server\game\ai\smartscripts\smartscript.cpp line 3456
Local std::_Vector_iterator<std::_Vector_val<std::_Simple_types<SmartScriptHolder> > > i
std::_Vector_const_iterator<std::_Vector_val<std::_Simple_types<SmartScriptHolder> > >
std::_Iterator012<std::random_access_iterator_tag,SmartScriptHolder,__int64,SmartScriptHolder const *,SmartScriptHolder const &,std::_Iterator_base12>
std::_Iterator_base12
std::_Container_proxy* _Myproxy = 0x69618B3D0
std::_Iterator_base12* _Mynextiter = NULL
SmartScriptHolder* _Ptr = 0x6835A8F50
int entryOrGuid = 0x6931
int source_type = 0x0
unsigned int event_id = 0x0
unsigned int link = 0x0
SmartEvent event = 0x6835A8F60
SmartAction action = 0x6835A8F80
SmartTarget target = 0x6835A8F9C
unsigned int timer = 0x476
bool active = 0x1
bool runOnce = 0x1
bool enableTimed = 0x0
Local SmartScript* this = 0x6CCC3E010
std::unordered_map<unsigned int,ObjectGuidList *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ObjectGuidList *> > >* mTargetStorage = 0x6F3835630
std::_Hash<std::_Umap_traits<unsigned int,ObjectGuidList *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ObjectGu
std::_Umap_traits<unsigned int,ObjectGuidList *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ObjectGuidList *> >
std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >
std::_Hash_oper2<0,std::hash<unsigned int>,std::equal_to<unsigned int> >
<user defined> value_compare = 0x6F3835630
<user defined> value_compare = 0x6F3835630
std::list<std::pair<unsigned int const ,ObjectGuidList *>,std::allocator<std::pair<unsigned int const ,ObjectGuidList *> > > _List = 0x6F3835630
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,ObjectGuidList *> > > >,std::_Wrap_alloc<std::allocator<std::_List_unchecked_iterator<st _Vec = 0x6F3835648
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
float _Max_bucket_size = 1.000000
ObjectGuid mLastInvoker
unsigned int _guid = 0x0
std::unordered_map<unsigned int,unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> > > mCounterList
std::_Hash<std::_Umap_traits<unsigned int,unsigned int,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,unsigned int
std::_Umap_traits<unsigned int,unsigned int,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,unsigned int> >,0>
std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >
std::_Hash_oper2<0,std::hash<unsigned int>,std::equal_to<unsigned int> >
<user defined> value_compare = 0x6CCC3E020
<user defined> value_compare = 0x6CCC3E020
std::list<std::pair<unsigned int const ,unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> > > _List = 0x6CCC3E020
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,unsigned int> > > >,std::_Wrap_alloc<std::allocator<std::_List_unchecked_iterator<std::_ _Vec = 0x6CCC3E038
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
float _Max_bucket_size = 1.000000
std::vector<SmartScriptHolder,std::allocator<SmartScriptHolder> > mEvents
std::_Vector_alloc<0,std::_Vec_base_types<SmartScriptHolder,std::allocator<SmartScriptHolder> > >
std::_Vector_val<std::_Simple_types<SmartScriptHolder> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x69618B3D0
SmartScriptHolder* _Myfirst = 0x6835A8F50
SmartScriptHolder* _Mylast = 0x6835A9120
SmartScriptHolder* _Myend = 0x6835A9120
std::vector<SmartScriptHolder,std::allocator<SmartScriptHolder> > mInstallEvents
std::_Vector_alloc<0,std::_Vec_base_types<SmartScriptHolder,std::allocator<SmartScriptHolder> > >
std::_Vector_val<std::_Simple_types<SmartScriptHolder> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x69618B4C0
SmartScriptHolder* _Myfirst = NULL
SmartScriptHolder* _Mylast = NULL
SmartScriptHolder* _Myend = NULL
std::vector<SmartScriptHolder,std::allocator<SmartScriptHolder> > mTimedActionList
std::_Vector_alloc<0,std::_Vec_base_types<SmartScriptHolder,std::allocator<SmartScriptHolder> > >
std::_Vector_val<std::_Simple_types<SmartScriptHolder> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x69618B920
SmartScriptHolder* _Myfirst = NULL
SmartScriptHolder* _Mylast = NULL
SmartScriptHolder* _Myend = NULL
bool isProcessingTimedActionList = 0x0
Creature* me = 0x6EA62B5C0
Unit
WorldObject
Object
unsigned int m_objectType = 0x9
int m_objectTypeId = 0x3
unsigned int m_updateFlag = 0x60
int* m_int32Values = 0x31000103
unsigned int* m_uint32Values = 0x31000103
float* m_floatValues = 0.000000
UpdateMask _changesMask = 0x6EA62B5E0
unsigned int m_valuesCount = 0x94
unsigned int _fieldNotifyFlags = 0x100
bool m_objectUpdated = 0x1
bool m_inWorld = 0x1
PackedGuid m_PackGUID = 0x6EA62B5F8
WorldLocation
Position
PositionXYStreamer
Position* Pos = 0x42BB1F1443FED2F8
PositionXYZStreamer
<user defined> Pos = 0x42BB1F1443FED2F8
PositionXYZOStreamer
<user defined> Pos = 0x42BB1F1443FED2F8
float m_positionX = 509.648193
float m_positionY = 93.560699
float m_positionZ = -16.124645
float m_orientation = 2.194737
unsigned int m_mapId = 0x240
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x6EA62B644
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x6EA62B650
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x6EA62B65C
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x6EA62B690
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x6EA62B6C4
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x6EA62B6D0
unsigned int LastUsedScriptID = 0x0
MovementInfo m_movementInfo = 0x6EA62B6E0
std::string m_name = "Grand Magus Telestra"
bool m_isActive = 0x0
bool m_isWorldObject = 0x0
ZoneScript* m_zoneScript = 0x68971BDF0
Transport* m_transport = NULL
Map* m_currMap = 0x67B4A4050
unsigned int m_InstanceId = 0x3D
unsigned int m_phaseMask = 0x1
unsigned int m_notifyflags = 0x0
unsigned int m_executed_notifies = 0x0
unsigned int m_extraAttacks = 0x0
bool m_canDualWield = 0x0
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled = 0x6EA62B7B0
Player* m_movedPlayer = NULL
ObjectGuid[7] m_SummonSlot
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
ObjectGuid[4] m_ObjectSlot
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
float m_modMeleeHitChance = 0.000000
float m_modRangedHitChance = 0.000000
float m_modSpellHitChance = 0.000000
int m_baseSpellCritChance = 0x5
float[7] m_threatModifier
[0] = 1.000000
[1] = 1.000000
[2] = 1.000000
[3] = 1.000000
[4] = 1.000000
[5] = 1.000000
[6] = 1.000000
float[3] m_modAttackSpeedPct
[0] = 1.000000
[1] = 1.000000
[2] = 1.000000
EventProcessor m_Events = 0x6EA62B860
std::list<SpellImmune,std::allocator<SpellImmune> >[7] m_spellImmune
[0] = 0x6EA62B880
[1] = 0x6EA62B898
[2] = 0x6EA62B8B0
[3] = 0x6EA62B8C8
[4] = 0x6EA62B8E0
[5] = 0x6EA62B8F8
[6] = 0x6EA62B910
unsigned int m_lastSanctuaryTime = 0x0
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras = 0x6EA62B930
bool IsAIEnabled = 0x1
bool NeedChangeAI = 0x0
ObjectGuid LastCharmerGUID = 0x0
bool m_ControlledByPlayer = 0x0
Movement::MoveSpline* movespline = 0x651563980
UnitAI* i_AI = 0x6CCC3DFC0
UnitAI* i_disabledAI = NULL
bool m_AutoRepeatFirstCast = 0x0
unsigned int[3] m_attackTimer
[0] = 0x15E
[1] = 0x0
[2] = 0x15E
float[5] m_createStats
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
[4] = 0.000000
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_attackers = 0x6EA62B9A0
Unit* m_attacking = 0x6B445C370
bool m_shouldReacquireTarget = 0x0
int m_deathState = 0x0
int m_procDeep = 0x0
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj = 0x6EA62B9D0
std::list<GameObject *,std::allocator<GameObject *> > m_gameObj = 0x6EA62B9E8
unsigned int m_transform = 0x0
Spell*[4] m_currentSpells
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras = 0x6EA62BA28
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras = 0x6EA62BA40
std::list<Aura *,std::allocator<Aura *> > m_removedAuras = 0x6EA62BA58
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator = 0x6EA62BA70
unsigned int m_removedAurasCount = 0x3
std::list<AuraEffect *,std::allocator<AuraEffect *> >[317] m_modAuras
[0] = 0x6EA62BA90
[1] = 0x6EA62BAA8
[2] = 0x6EA62BAC0
[3] = 0x6EA62BAD8
[4] = 0x6EA62BAF0
[5] = 0x6EA62BB08
[6] = 0x6EA62BB20
[7] = 0x6EA62BB38
[8] = 0x6EA62BB50
[9] = 0x6EA62BB68
std::list<Aura *,std::allocator<Aura *> > m_scAuras = 0x6EA62D848
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras = 0x6EA62D860
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras = 0x6EA62D878
unsigned int m_interruptMask = 0x0
float[4] m_auraModifiersGroup
[0] = 0.000000
[1] = 1.000000
[2] = 0.000000
[3] = 1.000000
[0] = 0x6EA62D894
[1] = 0x6EA62D8A4
[2] = 0x6EA62D8B4
[3] = 0x6EA62D8C4
[4] = 0x6EA62D8D4
[5] = 0x6EA62D8E4
[6] = 0x6EA62D8F4
[7] = 0x6EA62D904
[8] = 0x6EA62D914
[9] = 0x6EA62D924
float[2] m_weaponDamage
[0] = 173.266006
[1] = 259.899017
[0] = 0x4381F313432D4419
[1] = 0x4381F313432D4419
[2] = 0x4381F313432D4419
bool m_canModifyStats = 0x1
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras = 0x6EA62DA40
float[9] m_speed_rate
[0] = 1.000000
[1] = 1.428570
[2] = 1.000000
[3] = 1.428570
[4] = 1.000000
[5] = 1.000000
[6] = 1.428570
[7] = 1.000000
[8] = 1.000000
CharmInfo* m_charmInfo = NULL
std::list<Player *,std::allocator<Player *> > m_sharedVision = 0x6EA62DA88
MotionMaster* i_motionMaster = 0x69BA7ED90
unsigned int[3] m_reactiveTimer
[0] = 0x0
[1] = 0x0
[2] = 0x0
unsigned int m_regenTimer = 0x7D0
ThreatManager m_ThreatManager = 0x6EA62DAB8
Vehicle* m_vehicle = NULL
Vehicle* m_vehicleKit = NULL
unsigned int m_unitTypeMask = 0x1
LiquidTypeEntry* _lastLiquid = NULL
unsigned int m_rootTimes = 0x0
unsigned int m_state = 0x4000020
unsigned int m_CombatTimer = 0x0
unsigned int m_lastManaUse = 0x86DC7C
TimeTrackerSmall m_movesplineTimer = 0x190
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing = 0x6EA62DB48
HostileRefManager m_HostileRefManager = 0x6EA62DB60
FollowerRefManager m_FollowingRefManager = 0x6EA62DBA8
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_ComboPointHolders = 0x6EA62DBE8
RedirectThreatInfo _redirectThreadInfo = 0x6EA62DC00
bool m_cleanupDone = 0x0
bool m_duringRemoveFromWorld = 0x0
unsigned int _oldFactionId = 0x0
bool _isWalkingBeforeCharm = 0x0
int _lastDamagedTime = 0x5790BCB6
SpellHistory* m_spellHistory = 0x6BDD27EA0
GridObject<Creature>
GridReference<Creature> _gridRef = 0x6EA62DC38
MapObject
Cell _currentCell = 0x47820
int _moveState = 0x0
Position _newPosition = 0x6EA62DC68
Loot loot
std::vector<LootItem,std::allocator<LootItem> > items = 0x6EA62DC78
std::vector<LootItem,std::allocator<LootItem> > quest_items = 0x6EA62DC98
unsigned int gold = 0x0
unsigned int unlootedCount = 0x0
ObjectGuid roundRobinPlayer = 0x0
unsigned int loot_type = 0x1
unsigned int maxDuplicates = 0x1
unsigned int containerID = 0x0
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > PlayersLooting = 0x6EA62DCD0
std::map<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerQuestItems = 0x6EA62DCE8
std::map<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerFFAItems = 0x6EA62DD00
std::map<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerNonQuestNonFFAConditionalItems = 0x6EA62DD18
LootValidatorRefManager i_LootValidatorRefManager = 0x6EA62DD30
unsigned int[8] m_spells
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
unsigned int m_groupLootTimer = 0x0
unsigned int lootingGroupLowGUID = 0x0
unsigned int m_PlayerDamageReq = 0x0
float m_SightDistance = 50.000000
float m_CombatDistance = 0.000000
bool m_isTempWorldObject = 0x0
std::list<VendorItemCount,std::allocator<VendorItemCount> > m_vendorItemCounts
std::_List_buy<VendorItemCount,std::allocator<VendorItemCount> >
std::_List_alloc<0,std::_List_base_types<VendorItemCount,std::allocator<VendorItemCount> > >
std::_List_val<std::_List_simple_types<VendorItemCount> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x69618ACA0
std::_List_node<VendorItemCount,void *>* _Myhead = 0x69EBE09F0
unsigned int _Mysize = 0x0
ObjectGuid m_lootRecipient
unsigned int _guid = 0xDD9
unsigned int m_lootRecipientGroup = 0x22
ObjectGuid _skinner
unsigned int _guid = 0x0
int _pickpocketLootRestore = 0x0
int m_corpseRemoveTime = 0x0
int m_respawnTime = 0x0
unsigned int m_respawnDelay = 0x12C
unsigned int m_corpseDelay = 0x12C
float m_respawnradius = 0.000000
unsigned int m_boundaryCheckTime = 0x352
unsigned int m_combatPulseTime = 0x0
unsigned int m_combatPulseDelay = 0x0
int m_reactState = 0x2
int m_defaultMovementType = 0x0
unsigned int m_spawnId = 0x0
unsigned int m_equipmentId = 0x0
int m_originalEquipmentId = 0x0
bool m_AlreadyCallAssistance = 0x1
bool m_AlreadySearchedAssistance = 0x0
bool m_regenHealth = 0x1
bool m_AI_locked = 0x1
int m_meleeDamageSchoolMask = 0x1
unsigned int m_originalEntry = 0x6931
Position m_homePosition
PositionXYStreamer
Position* Pos = 0x42BABF774400AB81
PositionXYZStreamer
<user defined> Pos = 0x42BABF774400AB81
PositionXYZOStreamer
<user defined> Pos = 0x42BABF774400AB81
float m_positionX = 514.679749
float m_positionY = 93.373955
float m_positionZ = -16.124645
float m_orientation = 0.000000
Position m_transportHomePosition
PositionXYStreamer
Position* Pos = NULL
PositionXYZStreamer
<user defined> Pos = 0x0
PositionXYZOStreamer
<user defined> Pos = 0x0
float m_positionX = 0.000000
float m_positionY = 0.000000
float m_positionZ = 0.000000
float m_orientation = 0.000000
bool DisableReputationGain = 0x0
CreatureTemplate* m_creatureInfo = 0x61FD05C48
unsigned int Entry = 0x7730
unsigned int[3] DifficultyEntry
[0] = 0x0
[1] = 0x0
[2] = 0x0
unsigned int[2] KillCredit
[0] = 0x0
[1] = 0x0
unsigned int Modelid1 = 0x5E02
unsigned int Modelid2 = 0x0
unsigned int Modelid3 = 0x0
unsigned int Modelid4 = 0x0
std::string Name = "Grand Magus Telestra (1)"
std::string Title = ""
std::string IconName = ""
unsigned int GossipMenuId = 0x0
unsigned int minlevel = 0x52
unsigned int maxlevel = 0x52
unsigned int expansion = 0x2
unsigned int faction = 0x10
unsigned int npcflag = 0x0
float speed_walk = 1.000000
float speed_run = 1.428570
float scale = 1.000000
unsigned int rank = 0x1
unsigned int dmgschool = 0x0
unsigned int BaseAttackTime = 0x7D0
unsigned int RangeAttackTime = 0x7D0
float BaseVariance = 1.000000
float RangeVariance = 1.000000
unsigned int unit_class = 0x2
unsigned int unit_flags = 0x8040
unsigned int unit_flags2 = 0x800
unsigned int dynamicflags = 0x0
int family = 0x0
unsigned int trainer_type = 0x0
unsigned int trainer_spell = 0x0
unsigned int trainer_class = 0x0
unsigned int trainer_race = 0x0
unsigned int type = 0x7
unsigned int type_flags = 0x8
unsigned int lootid = 0x0
unsigned int pickpocketLootId = 0x0
unsigned int SkinLootId = 0x0
int[7] resistance
[0] = 0xCDCDCDCD
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
unsigned int[8] spells
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
unsigned int PetSpellDataId = 0x0
unsigned int VehicleId = 0x0
unsigned int mingold = 0x0
unsigned int maxgold = 0x0
std::string AIName = ""
unsigned int MovementType = 0x0
unsigned int InhabitType = 0x3
float HoverHeight = 1.000000
float ModHealth = 4.660000
float ModMana = 15.000000
float ModArmor = 1.000000
float ModDamage = 13.000000
float ModExperience = 1.000000
bool RacialLeader = 0x0
unsigned int movementId = 0x90
bool RegenHealth = 0x1
unsigned int MechanicImmuneMask = 0x0
unsigned int flags_extra = 0x0
unsigned int ScriptID = 0x0
CreatureData* m_creatureData = NULL
unsigned int m_LootMode = 0x1
unsigned int m_waypointID = 0x0
unsigned int m_path_id = 0x0
CreatureGroup* m_formation = NULL
bool m_TriggerJustRespawned = 0x0
Spell* m_focusSpell = NULL
unsigned int m_focusDelay = 0x0
std::unordered_map<unsigned char,std::vector<unsigned char,std::allocator<unsigned char> >,std::hash<unsigned char>,std::equal_to<unsigned char>,std::allocator<std::pair<unsigned char const ,std::vec m_textRepeat
std::_Hash<std::_Umap_traits<unsigned char,std::vector<unsigned char,std::allocator<unsigned char> >,std::_Uhash_compare<unsigned char,std::hash<unsigned char>,std::equal_to<unsigned char> >,std::all
std::_Umap_traits<unsigned char,std::vector<unsigned char,std::allocator<unsigned char> >,std::_Uhash_compare<unsigned char,std::hash<unsigned char>,std::equal_to<unsigned char> >,std::allocator<std:
std::_Uhash_compare<unsigned char,std::hash<unsigned char>,std::equal_to<unsigned char> >
std::_Hash_oper2<0,std::hash<unsigned char>,std::equal_to<unsigned char> >
<user defined> value_compare = 0x6EA62DE88
<user defined> value_compare = 0x6EA62DE88
std::list<std::pair<unsigned char const ,std::vector<unsigned char,std::allocator<unsigned char> > >,std::allocator<std::pair<unsigned char const ,std::vector<unsigned char,std::allocator<unsigned ch _List = 0x6EA62DE88
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned char const ,std::vector<unsigned char,std::allocator<unsigned char> > > > > >,std::_Wrap_alloc<std: _Vec = 0x6EA62DEA0
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
float _Max_bucket_size = 1.000000
ObjectGuid meOrigGUID
unsigned int _guid = 0x0
GameObject* go = NULL
ObjectGuid goOrigGUID
unsigned int _guid = 0x0
AreaTriggerEntry* trigger = NULL
int mScriptType = 0x0
unsigned int mEventPhase = 0x0
unsigned int mPathId = 0x0
std::vector<SmartScriptHolder,std::allocator<SmartScriptHolder> > mStoredEvents
std::_Vector_alloc<0,std::_Vec_base_types<SmartScriptHolder,std::allocator<SmartScriptHolder> > >
std::_Vector_val<std::_Simple_types<SmartScriptHolder> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x69618A6B0
SmartScriptHolder* _Myfirst = NULL
SmartScriptHolder* _Mylast = NULL
SmartScriptHolder* _Myend = NULL
std::list<unsigned int,std::allocator<unsigned int> > mRemIDs
std::_List_buy<unsigned int,std::allocator<unsigned int> >
std::_List_alloc<0,std::_List_base_types<unsigned int,std::allocator<unsigned int> > >
std::_List_val<std::_List_simple_types<unsigned int> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x69618A7A0
std::_List_node<unsigned int,void *>* _Myhead = 0x69EBE06F0
unsigned int _Mysize = 0x0
unsigned int mTextTimer = 0x0
unsigned int mLastTextID = 0x0
unsigned int mTalkerEntry = 0x0
bool mUseTextTimer = 0x0
int mTemplate = 0x0
Parameter unsigned int diff = 0x672
Local bool needCleanup = 0xCC
00007FF650D23968 00000006356DEBA0 SmartAI::UpdateAI+38 c:\users\administrator\desktop\source\src\server\game\ai\smartscripts\smartai.cpp line 328
Local SmartAI* this = 0x6CCC3DFC0
CreatureAI
UnitAI
Unit* me = 0x6EA62B5C0
Creature* me = 0x6EA62B5C0
Unit
WorldObject
Object
unsigned int m_objectType = 0x9
int m_objectTypeId = 0x3
unsigned int m_updateFlag = 0x60
int* m_int32Values = 0x31000103
unsigned int* m_uint32Values = 0x31000103
float* m_floatValues = 0.000000
UpdateMask _changesMask = 0x6EA62B5E0
unsigned int m_valuesCount = 0x94
unsigned int _fieldNotifyFlags = 0x100
bool m_objectUpdated = 0x1
bool m_inWorld = 0x1
PackedGuid m_PackGUID = 0x6EA62B5F8
WorldLocation
Position
PositionXYStreamer
Position* Pos = 0x42BB1F1443FED2F8
PositionXYZStreamer
<user defined> Pos = 0x42BB1F1443FED2F8
PositionXYZOStreamer
<user defined> Pos = 0x42BB1F1443FED2F8
float m_positionX = 509.648193
float m_positionY = 93.560699
float m_positionZ = -16.124645
float m_orientation = 2.194737
unsigned int m_mapId = 0x240
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x6EA62B644
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x6EA62B650
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x6EA62B65C
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x6EA62B690
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x6EA62B6C4
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x6EA62B6D0
unsigned int LastUsedScriptID = 0x0
MovementInfo m_movementInfo = 0x6EA62B6E0
std::string m_name = "Grand Magus Telestra"
bool m_isActive = 0x0
bool m_isWorldObject = 0x0
ZoneScript* m_zoneScript = 0x68971BDF0
Transport* m_transport = NULL
Map* m_currMap = 0x67B4A4050
unsigned int m_InstanceId = 0x3D
unsigned int m_phaseMask = 0x1
unsigned int m_notifyflags = 0x0
unsigned int m_executed_notifies = 0x0
unsigned int m_extraAttacks = 0x0
bool m_canDualWield = 0x0
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled = 0x6EA62B7B0
Player* m_movedPlayer = NULL
ObjectGuid[7] m_SummonSlot
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
ObjectGuid[4] m_ObjectSlot
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
float m_modMeleeHitChance = 0.000000
float m_modRangedHitChance = 0.000000
float m_modSpellHitChance = 0.000000
int m_baseSpellCritChance = 0x5
float[7] m_threatModifier
[0] = 1.000000
[1] = 1.000000
[2] = 1.000000
[3] = 1.000000
[4] = 1.000000
[5] = 1.000000
[6] = 1.000000
float[3] m_modAttackSpeedPct
[0] = 1.000000
[1] = 1.000000
[2] = 1.000000
EventProcessor m_Events = 0x6EA62B860
std::list<SpellImmune,std::allocator<SpellImmune> >[7] m_spellImmune
[0] = 0x6EA62B880
[1] = 0x6EA62B898
[2] = 0x6EA62B8B0
[3] = 0x6EA62B8C8
[4] = 0x6EA62B8E0
[5] = 0x6EA62B8F8
[6] = 0x6EA62B910
unsigned int m_lastSanctuaryTime = 0x0
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras = 0x6EA62B930
bool IsAIEnabled = 0x1
bool NeedChangeAI = 0x0
ObjectGuid LastCharmerGUID = 0x0
bool m_ControlledByPlayer = 0x0
Movement::MoveSpline* movespline = 0x651563980
UnitAI* i_AI = 0x6CCC3DFC0
UnitAI* i_disabledAI = NULL
bool m_AutoRepeatFirstCast = 0x0
unsigned int[3] m_attackTimer
[0] = 0x15E
[1] = 0x0
[2] = 0x15E
float[5] m_createStats
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
[4] = 0.000000
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_attackers = 0x6EA62B9A0
Unit* m_attacking = 0x6B445C370
bool m_shouldReacquireTarget = 0x0
int m_deathState = 0x0
int m_procDeep = 0x0
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj = 0x6EA62B9D0
std::list<GameObject *,std::allocator<GameObject *> > m_gameObj = 0x6EA62B9E8
unsigned int m_transform = 0x0
Spell*[4] m_currentSpells
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras = 0x6EA62BA28
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras = 0x6EA62BA40
std::list<Aura *,std::allocator<Aura *> > m_removedAuras = 0x6EA62BA58
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator = 0x6EA62BA70
unsigned int m_removedAurasCount = 0x3
std::list<AuraEffect *,std::allocator<AuraEffect *> >[317] m_modAuras
[0] = 0x6EA62BA90
[1] = 0x6EA62BAA8
[2] = 0x6EA62BAC0
[3] = 0x6EA62BAD8
[4] = 0x6EA62BAF0
[5] = 0x6EA62BB08
[6] = 0x6EA62BB20
[7] = 0x6EA62BB38
[8] = 0x6EA62BB50
[9] = 0x6EA62BB68
std::list<Aura *,std::allocator<Aura *> > m_scAuras = 0x6EA62D848
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras = 0x6EA62D860
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras = 0x6EA62D878
unsigned int m_interruptMask = 0x0
float[4] m_auraModifiersGroup
[0] = 0.000000
[1] = 1.000000
[2] = 0.000000
[3] = 1.000000
[0] = 0x6EA62D894
[1] = 0x6EA62D8A4
[2] = 0x6EA62D8B4
[3] = 0x6EA62D8C4
[4] = 0x6EA62D8D4
[5] = 0x6EA62D8E4
[6] = 0x6EA62D8F4
[7] = 0x6EA62D904
[8] = 0x6EA62D914
[9] = 0x6EA62D924
float[2] m_weaponDamage
[0] = 173.266006
[1] = 259.899017
[0] = 0x4381F313432D4419
[1] = 0x4381F313432D4419
[2] = 0x4381F313432D4419
bool m_canModifyStats = 0x1
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras = 0x6EA62DA40
float[9] m_speed_rate
[0] = 1.000000
[1] = 1.428570
[2] = 1.000000
[3] = 1.428570
[4] = 1.000000
[5] = 1.000000
[6] = 1.428570
[7] = 1.000000
[8] = 1.000000
CharmInfo* m_charmInfo = NULL
std::list<Player *,std::allocator<Player *> > m_sharedVision = 0x6EA62DA88
MotionMaster* i_motionMaster = 0x69BA7ED90
unsigned int[3] m_reactiveTimer
[0] = 0x0
[1] = 0x0
[2] = 0x0
unsigned int m_regenTimer = 0x7D0
ThreatManager m_ThreatManager = 0x6EA62DAB8
Vehicle* m_vehicle = NULL
Vehicle* m_vehicleKit = NULL
unsigned int m_unitTypeMask = 0x1
LiquidTypeEntry* _lastLiquid = NULL
unsigned int m_rootTimes = 0x0
unsigned int m_state = 0x4000020
unsigned int m_CombatTimer = 0x0
unsigned int m_lastManaUse = 0x86DC7C
TimeTrackerSmall m_movesplineTimer = 0x190
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing = 0x6EA62DB48
HostileRefManager m_HostileRefManager = 0x6EA62DB60
FollowerRefManager m_FollowingRefManager = 0x6EA62DBA8
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_ComboPointHolders = 0x6EA62DBE8
RedirectThreatInfo _redirectThreadInfo = 0x6EA62DC00
bool m_cleanupDone = 0x0
bool m_duringRemoveFromWorld = 0x0
unsigned int _oldFactionId = 0x0
bool _isWalkingBeforeCharm = 0x0
int _lastDamagedTime = 0x5790BCB6
SpellHistory* m_spellHistory = 0x6BDD27EA0
GridObject<Creature>
GridReference<Creature> _gridRef = 0x6EA62DC38
MapObject
Cell _currentCell = 0x47820
int _moveState = 0x0
Position _newPosition = 0x6EA62DC68
Loot loot = 0x6EA62DC78
unsigned int[8] m_spells
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
unsigned int m_groupLootTimer = 0x0
unsigned int lootingGroupLowGUID = 0x0
unsigned int m_PlayerDamageReq = 0x0
float m_SightDistance = 50.000000
float m_CombatDistance = 0.000000
bool m_isTempWorldObject = 0x0
std::list<VendorItemCount,std::allocator<VendorItemCount> > m_vendorItemCounts = 0x6EA62DDA8
ObjectGuid m_lootRecipient = 0xDD9
unsigned int m_lootRecipientGroup = 0x22
ObjectGuid _skinner = 0x0
int _pickpocketLootRestore = 0x0
int m_corpseRemoveTime = 0x0
int m_respawnTime = 0x0
unsigned int m_respawnDelay = 0x12C
unsigned int m_corpseDelay = 0x12C
float m_respawnradius = 0.000000
unsigned int m_boundaryCheckTime = 0x352
unsigned int m_combatPulseTime = 0x0
unsigned int m_combatPulseDelay = 0x0
int m_reactState = 0x2
int m_defaultMovementType = 0x0
unsigned int m_spawnId = 0x0
unsigned int m_equipmentId = 0x0
int m_originalEquipmentId = 0x0
bool m_AlreadyCallAssistance = 0x1
bool m_AlreadySearchedAssistance = 0x0
bool m_regenHealth = 0x1
bool m_AI_locked = 0x1
int m_meleeDamageSchoolMask = 0x1
unsigned int m_originalEntry = 0x6931
Position m_homePosition = 0x6EA62DE24
Position m_transportHomePosition = 0x6EA62DE34
bool DisableReputationGain = 0x0
CreatureTemplate* m_creatureInfo = 0x61FD05C48
CreatureData* m_creatureData = NULL
unsigned int m_LootMode = 0x1
unsigned int m_waypointID = 0x0
unsigned int m_path_id = 0x0
CreatureGroup* m_formation = NULL
bool m_TriggerJustRespawned = 0x0
Spell* m_focusSpell = NULL
unsigned int m_focusDelay = 0x0
std::unordered_map<unsigned char,std::vector<unsigned char,std::allocator<unsigned char> >,std::hash<unsigned char>,std::equal_to<unsigned char>,std::allocator<std::pair<unsigned char const ,std::vec m_textRepeat = 0x6EA62DE88
std::set<AreaBoundary const *,std::less<AreaBoundary const *>,std::allocator<AreaBoundary const *> >* _boundary = NULL
bool m_MoveInLineOfSight_locked = 0x0
unsigned int mEscortQuestID = 0x0
unsigned int mFollowCreditType = 0x0
unsigned int mFollowArrivedTimer = 0x0
unsigned int mFollowCredit = 0x0
unsigned int mFollowArrivedEntry = 0x0
ObjectGuid mFollowGuid
unsigned int _guid = 0x0
float mFollowDist = 0.000000
float mFollowAngle = 0.000000
SmartScript mScript
std::unordered_map<unsigned int,ObjectGuidList *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ObjectGuidList *> > >* mTargetStorage = 0x6F3835630
std::_Hash<std::_Umap_traits<unsigned int,ObjectGuidList *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ObjectGu
std::_Umap_traits<unsigned int,ObjectGuidList *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ObjectGuidList *> >
std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >
std::_Hash_oper2<0,std::hash<unsigned int>,std::equal_to<unsigned int> >
<user defined> value_compare = 0x6F3835630
<user defined> value_compare = 0x6F3835630
std::list<std::pair<unsigned int const ,ObjectGuidList *>,std::allocator<std::pair<unsigned int const ,ObjectGuidList *> > > _List = 0x6F3835630
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,ObjectGuidList *> > > >,std::_Wrap_alloc<std::allocator<std::_List_unchecked_iterator<st _Vec = 0x6F3835648
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
float _Max_bucket_size = 1.000000
ObjectGuid mLastInvoker
unsigned int _guid = 0x0
std::unordered_map<unsigned int,unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> > > mCounterList
std::_Hash<std::_Umap_traits<unsigned int,unsigned int,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,unsigned int
std::_Umap_traits<unsigned int,unsigned int,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,unsigned int> >,0>
std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >
std::_Hash_oper2<0,std::hash<unsigned int>,std::equal_to<unsigned int> >
<user defined> value_compare = 0x6CCC3E020
<user defined> value_compare = 0x6CCC3E020
std::list<std::pair<unsigned int const ,unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> > > _List = 0x6CCC3E020
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,unsigned int> > > >,std::_Wrap_alloc<std::allocator<std::_List_unchecked_iterator<std::_ _Vec = 0x6CCC3E038
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
float _Max_bucket_size = 1.000000
std::vector<SmartScriptHolder,std::allocator<SmartScriptHolder> > mEvents
std::_Vector_alloc<0,std::_Vec_base_types<SmartScriptHolder,std::allocator<SmartScriptHolder> > >
std::_Vector_val<std::_Simple_types<SmartScriptHolder> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x69618B3D0
SmartScriptHolder* _Myfirst = 0x6835A8F50
SmartScriptHolder* _Mylast = 0x6835A9120
SmartScriptHolder* _Myend = 0x6835A9120
std::vector<SmartScriptHolder,std::allocator<SmartScriptHolder> > mInstallEvents
std::_Vector_alloc<0,std::_Vec_base_types<SmartScriptHolder,std::allocator<SmartScriptHolder> > >
std::_Vector_val<std::_Simple_types<SmartScriptHolder> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x69618B4C0
SmartScriptHolder* _Myfirst = NULL
SmartScriptHolder* _Mylast = NULL
SmartScriptHolder* _Myend = NULL
std::vector<SmartScriptHolder,std::allocator<SmartScriptHolder> > mTimedActionList
std::_Vector_alloc<0,std::_Vec_base_types<SmartScriptHolder,std::allocator<SmartScriptHolder> > >
std::_Vector_val<std::_Simple_types<SmartScriptHolder> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x69618B920
SmartScriptHolder* _Myfirst = NULL
SmartScriptHolder* _Mylast = NULL
SmartScriptHolder* _Myend = NULL
bool isProcessingTimedActionList = 0x0
Creature* me = 0x6EA62B5C0
ObjectGuid meOrigGUID
unsigned int _guid = 0x0
GameObject* go = NULL
ObjectGuid goOrigGUID
unsigned int _guid = 0x0
AreaTriggerEntry* trigger = NULL
int mScriptType = 0x0
unsigned int mEventPhase = 0x0
unsigned int mPathId = 0x0
std::vector<SmartScriptHolder,std::allocator<SmartScriptHolder> > mStoredEvents
std::_Vector_alloc<0,std::_Vec_base_types<SmartScriptHolder,std::allocator<SmartScriptHolder> > >
std::_Vector_val<std::_Simple_types<SmartScriptHolder> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x69618A6B0
SmartScriptHolder* _Myfirst = NULL
SmartScriptHolder* _Mylast = NULL
SmartScriptHolder* _Myend = NULL
std::list<unsigned int,std::allocator<unsigned int> > mRemIDs
std::_List_buy<unsigned int,std::allocator<unsigned int> >
std::_List_alloc<0,std::_List_base_types<unsigned int,std::allocator<unsigned int> > >
std::_List_val<std::_List_simple_types<unsigned int> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x69618A7A0
std::_List_node<unsigned int,void *>* _Myhead = 0x69EBE06F0
unsigned int _Mysize = 0x0
unsigned int mTextTimer = 0x0
unsigned int mLastTextID = 0x0
unsigned int mTalkerEntry = 0x0
bool mUseTextTimer = 0x0
int mTemplate = 0x0
std::unordered_map<unsigned int,WayPoint *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,WayPoint *> > >* mWayPoints = NULL
unsigned int mEscortState = 0x0
unsigned int mCurrentWPID = 0x0
unsigned int mLastWPIDReached = 0x0
bool mWPReached = 0x0
unsigned int mWPPauseTimer = 0x0
WayPoint* mLastWP = NULL
Position mLastOOCPos
PositionXYStreamer
Position* Pos = 0x42BABF774400AB81
PositionXYZStreamer
<user defined> Pos = 0x42BABF774400AB81
PositionXYZOStreamer
<user defined> Pos = 0x42BABF774400AB81
float m_positionX = 514.679749
float m_positionY = 93.373955
float m_positionZ = -16.124645
float m_orientation = 0.000000
bool mCanRepeatPath = 0x0
bool mRun = 0x0
bool mCanAutoAttack = 0x1
bool mCanCombatMove = 0x1
bool mForcedPaused = 0x0
unsigned int mInvincibilityHpLevel = 0x0
unsigned int mDespawnTime = 0x0
unsigned int mDespawnState = 0x0
unsigned int mEscortInvokerCheckTimer = 0x3E8
bool mJustReset = 0x0
Parameter unsigned int diff = 0x672
00007FF6503FD23D 00000006356DEF60 Creature::Update+C5D c:\users\administrator\desktop\source\src\server\game\entities\creature\creature.cpp line 638
Local bool bInCombat = 0xCC
Local Creature* this = 0x6EA62B5C0
Unit
WorldObject
Object
unsigned int m_objectType = 0x9
int m_objectTypeId = 0x3
unsigned int m_updateFlag = 0x60
int* m_int32Values = 0x31000103
unsigned int* m_uint32Values = 0x31000103
float* m_floatValues = 0.000000
UpdateMask _changesMask = 0x6EA62B5E0
unsigned int m_valuesCount = 0x94
unsigned int _fieldNotifyFlags = 0x100
bool m_objectUpdated = 0x1
bool m_inWorld = 0x1
PackedGuid m_PackGUID = 0x6EA62B5F8
WorldLocation
Position
PositionXYStreamer
Position* Pos = 0x42BB1F1443FED2F8
PositionXYZStreamer
<user defined> Pos = 0x42BB1F1443FED2F8
PositionXYZOStreamer
<user defined> Pos = 0x42BB1F1443FED2F8
float m_positionX = 509.648193
float m_positionY = 93.560699
float m_positionZ = -16.124645
float m_orientation = 2.194737
unsigned int m_mapId = 0x240
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x6EA62B644
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x6EA62B650
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x6EA62B65C
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x6EA62B690
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x6EA62B6C4
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x6EA62B6D0
unsigned int LastUsedScriptID = 0x0
MovementInfo m_movementInfo = 0x6EA62B6E0
std::string m_name = "Grand Magus Telestra"
bool m_isActive = 0x0
bool m_isWorldObject = 0x0
ZoneScript* m_zoneScript = 0x68971BDF0
Transport* m_transport = NULL
Map* m_currMap = 0x67B4A4050
unsigned int m_InstanceId = 0x3D
unsigned int m_phaseMask = 0x1
unsigned int m_notifyflags = 0x0
unsigned int m_executed_notifies = 0x0
unsigned int m_extraAttacks = 0x0
bool m_canDualWield = 0x0
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled
std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Tree_comp<0,std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Tree_buy<Unit *,std::allocator<Unit *> >
std::_Tree_alloc<0,std::_Tree_base_types<Unit *,std::allocator<Unit *> > >
std::_Tree_val<std::_Tree_simple_types<Unit *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x6BDEF94C0
std::_Tree_node<Unit *,void *>* _Myhead = 0x6B05B7040
unsigned int _Mysize = 0x0
Player* m_movedPlayer = NULL
ObjectGuid[7] m_SummonSlot
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
ObjectGuid[4] m_ObjectSlot
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
float m_modMeleeHitChance = 0.000000
float m_modRangedHitChance = 0.000000
float m_modSpellHitChance = 0.000000
int m_baseSpellCritChance = 0x5
float[7] m_threatModifier
[0] = 1.000000
[1] = 1.000000
[2] = 1.000000
[3] = 1.000000
[4] = 1.000000
[5] = 1.000000
[6] = 1.000000
float[3] m_modAttackSpeedPct
[0] = 1.000000
[1] = 1.000000
[2] = 1.000000
EventProcessor m_Events
unsigned int m_time = 0x4453
std::multimap<unsigned __int64,BasicEvent *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> > > m_events = 0x6EA62B868
std::list<SpellImmune,std::allocator<SpellImmune> >[7] m_spellImmune
[0] = 0x6EA62B880
[1] = 0x6EA62B898
[2] = 0x6EA62B8B0
[3] = 0x6EA62B8C8
[4] = 0x6EA62B8E0
[5] = 0x6EA62B8F8
[6] = 0x6EA62B910
unsigned int m_lastSanctuaryTime = 0x0
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras
std::_Tree<std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> >
std::_Tree_comp<0,std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> >
std::_Tree_buy<PetAura const *,std::allocator<PetAura const *> >
std::_Tree_alloc<0,std::_Tree_base_types<PetAura const *,std::allocator<PetAura const *> > >
std::_Tree_val<std::_Tree_simple_types<PetAura const *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x6BDEF8F20
std::_Tree_node<PetAura const *,void *>* _Myhead = 0x6B05BB410
unsigned int _Mysize = 0x0
bool IsAIEnabled = 0x1
bool NeedChangeAI = 0x0
ObjectGuid LastCharmerGUID
unsigned int _guid = 0x0
bool m_ControlledByPlayer = 0x0
Movement::MoveSpline* movespline = 0x651563980
Movement::Spline<int> spline = 0x651563980
Movement::FacingInfo facing = 0x6515639D0
unsigned int m_Id = 0xCE4B1
Movement::MoveSplineFlag splineflags = 0x10000
int time_passed = 0x0
float vertical_acceleration = 0.000000
float initialOrientation = 2.194737
int effect_start_time = 0x0
int point_Idx = 0x1
int point_Idx_offset = 0x0
bool onTransport = 0x0
UnitAI* i_AI = 0x6CCC3DFC0
Unit* me = 0x6EA62B5C0
UnitAI* i_disabledAI = NULL
bool m_AutoRepeatFirstCast = 0x0
unsigned int[3] m_attackTimer
[0] = 0x15E
[1] = 0x0
[2] = 0x15E
float[5] m_createStats
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
[4] = 0.000000
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_attackers
std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Tree_comp<0,std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Tree_buy<Unit *,std::allocator<Unit *> >
std::_Tree_alloc<0,std::_Tree_base_types<Unit *,std::allocator<Unit *> > >
std::_Tree_val<std::_Tree_simple_types<Unit *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x6BDEF8E30
std::_Tree_node<Unit *,void *>* _Myhead = 0x6B05BB560
unsigned int _Mysize = 0x0
Unit* m_attacking = 0x6B445C370
WorldObject
Object
unsigned int m_objectType = 0x19
int m_objectTypeId = 0x4
unsigned int m_updateFlag = 0x60
int* m_int32Values = 0xDD0
unsigned int* m_uint32Values = 0xDD0
float* m_floatValues = 0.000000
UpdateMask _changesMask = 0x6B445C390
unsigned int m_valuesCount = 0x52E
unsigned int _fieldNotifyFlags = 0x100
bool m_objectUpdated = 0x1
bool m_inWorld = 0x1
PackedGuid m_PackGUID = 0x6B445C3A8
WorldLocation
Position
PositionXYStreamer
Position* Pos = 0x429CEF0443F8926D
PositionXYZStreamer
<user defined> Pos = 0x429CEF0443F8926D
PositionXYZOStreamer
<user defined> Pos = 0x429CEF0443F8926D
float m_positionX = 497.143951
float m_positionY = 78.466827
float m_positionZ = -16.124636
float m_orientation = 0.699300
unsigned int m_mapId = 0x240
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x6B445C3F4
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x6B445C400
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x6B445C40C
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x6B445C440
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x6B445C474
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x6B445C480
unsigned int LastUsedScriptID = 0x0
MovementInfo m_movementInfo = 0x6B445C490
std::string m_name = "Treelife"
bool m_isActive = 0x1
bool m_isWorldObject = 0x1
ZoneScript* m_zoneScript = NULL
Transport* m_transport = NULL
Map* m_currMap = 0x67B4A4050
unsigned int m_InstanceId = 0x3D
unsigned int m_phaseMask = 0x1
unsigned int m_notifyflags = 0x2
unsigned int m_executed_notifies = 0x0
unsigned int m_extraAttacks = 0x0
bool m_canDualWield = 0x0
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled = 0x6B445C560
Player* m_movedPlayer = 0x6B445C370
ObjectGuid[7] m_SummonSlot
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
ObjectGuid[4] m_ObjectSlot
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
float m_modMeleeHitChance = 0.000000
float m_modRangedHitChance = 0.000000
float m_modSpellHitChance = 0.000000
int m_baseSpellCritChance = 0x5
float[7] m_threatModifier
[0] = 1.000000
[1] = 1.000000
[2] = 1.000000
[3] = 1.000000
[4] = 1.000000
[5] = 1.000000
[6] = 1.000000
float[3] m_modAttackSpeedPct
[0] = 0.774101
[1] = 0.774101
[2] = 0.944412
EventProcessor m_Events = 0x6B445C610
std::list<SpellImmune,std::allocator<SpellImmune> >[7] m_spellImmune
[0] = 0x6B445C630
[1] = 0x6B445C648
[2] = 0x6B445C660
[3] = 0x6B445C678
[4] = 0x6B445C690
[5] = 0x6B445C6A8
[6] = 0x6B445C6C0
unsigned int m_lastSanctuaryTime = 0x0
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras = 0x6B445C6E0
bool IsAIEnabled = 0x0
bool NeedChangeAI = 0x0
ObjectGuid LastCharmerGUID = 0x0
bool m_ControlledByPlayer = 0x1
Movement::MoveSpline* movespline = 0x6A1A427D0
UnitAI* i_AI = NULL
UnitAI* i_disabledAI = NULL
bool m_AutoRepeatFirstCast = 0x0
unsigned int[3] m_attackTimer
[0] = 0x3AD
[1] = 0x0
[2] = 0x296
float[5] m_createStats
[0] = 94.000000
[1] = 77.000000
[2] = 100.000000
[3] = 138.000000
[4] = 185.000000
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_attackers = 0x6B445C750
Unit* m_attacking = NULL
bool m_shouldReacquireTarget = 0x0
int m_deathState = 0x0
int m_procDeep = 0x0
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj = 0x6B445C780
std::list<GameObject *,std::allocator<GameObject *> > m_gameObj = 0x6B445C798
unsigned int m_transform = 0x0
Spell*[4] m_currentSpells
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras = 0x6B445C7D8
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras = 0x6B445C7F0
std::list<Aura *,std::allocator<Aura *> > m_removedAuras = 0x6B445C808
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator = 0x6B445C820
unsigned int m_removedAurasCount = 0x32
std::list<AuraEffect *,std::allocator<AuraEffect *> >[317] m_modAuras
[0] = 0x6B445C840
[1] = 0x6B445C858
[2] = 0x6B445C870
[3] = 0x6B445C888
[4] = 0x6B445C8A0
[5] = 0x6B445C8B8
[6] = 0x6B445C8D0
[7] = 0x6B445C8E8
[8] = 0x6B445C900
[9] = 0x6B445C918
std::list<Aura *,std::allocator<Aura *> > m_scAuras = 0x6B445E5F8
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras = 0x6B445E610
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras = 0x6B445E628
unsigned int m_interruptMask = 0x0
float[4] m_auraModifiersGroup
[0] = 0.000000
[1] = 1.000000
[2] = 51.000000
[3] = 1.101600
[0] = 0x6B445E644
[1] = 0x6B445E654
[2] = 0x6B445E664
[3] = 0x6B445E674
[4] = 0x6B445E684
[5] = 0x6B445E694
[6] = 0x6B445E6A4
[7] = 0x6B445E6B4
[8] = 0x6B445E6C4
[9] = 0x6B445E6D4
float[2] m_weaponDamage
[0] = 282.000000
[1] = 520.000000
[0] = 0x44020000438D0000
[1] = 0x400000003F800000
[2] = 0x400000003F800000
bool m_canModifyStats = 0x1
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras = 0x6B445E7F0
float[9] m_speed_rate
[0] = 1.000000
[1] = 1.000000
[2] = 1.000000
[3] = 1.000000
[4] = 1.000000
[5] = 1.000000
[6] = 1.000000
[7] = 1.000000
[8] = 1.000000
CharmInfo* m_charmInfo = NULL
std::list<Player *,std::allocator<Player *> > m_sharedVision = 0x6B445E838
MotionMaster* i_motionMaster = 0x641A5FE10
unsigned int[3] m_reactiveTimer
[0] = 0x0
[1] = 0x0
[2] = 0x0
unsigned int m_regenTimer = 0x0
ThreatManager m_ThreatManager = 0x6B445E868
Vehicle* m_vehicle = NULL
Vehicle* m_vehicleKit = NULL
unsigned int m_unitTypeMask = 0x0
LiquidTypeEntry* _lastLiquid = NULL
unsigned int m_rootTimes = 0x0
unsigned int m_state = 0x8
unsigned int m_CombatTimer = 0x0
unsigned int m_lastManaUse = 0x86F64B
TimeTrackerSmall m_movesplineTimer = 0x190
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing = 0x6B445E8F8
HostileRefManager m_HostileRefManager = 0x6B445E910
FollowerRefManager m_FollowingRefManager = 0x6B445E958
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_ComboPointHolders = 0x6B445E998
RedirectThreatInfo _redirectThreadInfo = 0x6B445E9B0
bool m_cleanupDone = 0x0
bool m_duringRemoveFromWorld = 0x0
unsigned int _oldFactionId = 0x0
bool _isWalkingBeforeCharm = 0x0
int _lastDamagedTime = 0x0
SpellHistory* m_spellHistory = 0x6E6166960
bool m_shouldReacquireTarget = 0x0
int m_deathState = 0x0
int m_procDeep = 0x0
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj
std::_List_buy<DynamicObject *,std::allocator<DynamicObject *> >
std::_List_alloc<0,std::_List_base_types<DynamicObject *,std::allocator<DynamicObject *> > >
std::_List_val<std::_List_simple_types<DynamicObject *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x6BDEF95B0
std::_List_node<DynamicObject *,void *>* _Myhead = 0x682E87690
unsigned int _Mysize = 0x0
std::list<GameObject *,std::allocator<GameObject *> > m_gameObj
std::_List_buy<GameObject *,std::allocator<GameObject *> >
std::_List_alloc<0,std::_List_base_types<GameObject *,std::allocator<GameObject *> > >
std::_List_val<std::_List_simple_types<GameObject *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x6BDEF8660
std::_List_node<GameObject *,void *>* _Myhead = 0x682E87870
unsigned int _Mysize = 0x0
unsigned int m_transform = 0x0
Spell*[4] m_currentSpells
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras
std::_Tree<std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> >
std::_Tree_buy<std::pair<unsigned int const ,Aura *>,std::allocator<std::pair<unsigned int const ,Aura *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned int const ,Aura *>,std::allocator<std::pair<unsigned int const ,Aura *> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x6BDEF8BB0
std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *>* _Myhead = 0x6B05BBCD0
unsigned int _Mysize = 0x2
<user defined> value_compare = 0x6EA62BA28
<user defined> value_compare = 0x6EA62BA28
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras
std::_Tree<std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> >
std::_Tree_buy<std::pair<unsigned int const ,AuraApplication *>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned int const ,AuraApplication *>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,AuraApplication *> > >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x6BDEF88E0
std::_Tree_node<std::pair<unsigned int const ,AuraApplication *>,void *>* _Myhead = 0x6B05BBF00
unsigned int _Mysize = 0x2
<user defined> value_compare = 0x6EA62BA40
<user defined> value_compare = 0x6EA62BA40
std::list<Aura *,std::allocator<Aura *> > m_removedAuras
std::_List_buy<Aura *,std::allocator<Aura *> >
std::_List_alloc<0,std::_List_base_types<Aura *,std::allocator<Aura *> > >
std::_List_val<std::_List_simple_types<Aura *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x6BDEF8CA0
std::_List_node<Aura *,void *>* _Myhead = 0x682E88050
unsigned int _Mysize = 0x0
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > >
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >,std::_Iterator_base12>
std::_Iterator012<std::bidirectional_iterator_tag,std::pair<unsigned int const ,Aura *>,__int64,std::pair<unsigned int const ,Aura *> const *,std::pair<unsigned int const ,Aura *> const &,std::_Itera
std::_Iterator_base12
std::_Container_proxy* _Myproxy = 0x6BDEF8BB0
std::_Iterator_base12* _Mynextiter = NULL
std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *>* _Ptr = 0x6B05BBCD0
unsigned int m_removedAurasCount = 0x3
std::list<AuraEffect *,std::allocator<AuraEffect *> >[317] m_modAuras
[0] = 0x6EA62BA90
[1] = 0x6EA62BAA8
[2] = 0x6EA62BAC0
[3] = 0x6EA62BAD8
[4] = 0x6EA62BAF0
[5] = 0x6EA62BB08
[6] = 0x6EA62BB20
[7] = 0x6EA62BB38
[8] = 0x6EA62BB50
[9] = 0x6EA62BB68
std::list<Aura *,std::allocator<Aura *> > m_scAuras
std::_List_buy<Aura *,std::allocator<Aura *> >
std::_List_alloc<0,std::_List_base_types<Aura *,std::allocator<Aura *> > >
std::_List_val<std::_List_simple_types<Aura *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x69618A840
std::_List_node<Aura *,void *>* _Myhead = 0x69EBE1530
unsigned int _Mysize = 0x0
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras
std::_List_buy<AuraApplication *,std::allocator<AuraApplication *> >
std::_List_alloc<0,std::_List_base_types<AuraApplication *,std::allocator<AuraApplication *> > >
std::_List_val<std::_List_simple_types<AuraApplication *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x69618A570
std::_List_node<AuraApplication *,void *>* _Myhead = 0x69EBE0750
unsigned int _Mysize = 0x0
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras
std::_Tree<std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> >
std::_Tree_comp<0,std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> >
std::_Tree_buy<std::pair<enum AuraStateType const ,AuraApplication *>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<enum AuraStateType const ,AuraApplication *>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<enum AuraStateType const ,AuraApplication *> > >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x69618B510
std::_Tree_node<std::pair<enum AuraStateType const ,AuraApplication *>,void *>* _Myhead = 0x6B05BBF70
unsigned int _Mysize = 0x1
<user defined> value_compare = 0x6EA62D878
<user defined> value_compare = 0x6EA62D878
unsigned int m_interruptMask = 0x0
float[4] m_auraModifiersGroup
[0] = 0.000000
[1] = 1.000000
[2] = 0.000000
[3] = 1.000000
[0] = 0x6EA62D894
[1] = 0x6EA62D8A4
[2] = 0x6EA62D8B4
[3] = 0x6EA62D8C4
[4] = 0x6EA62D8D4
[5] = 0x6EA62D8E4
[6] = 0x6EA62D8F4
[7] = 0x6EA62D904
[8] = 0x6EA62D914
[9] = 0x6EA62D924
float[2] m_weaponDamage
[0] = 173.266006
[1] = 259.899017
[0] = 0x4381F313432D4419
[1] = 0x4381F313432D4419
[2] = 0x4381F313432D4419
bool m_canModifyStats = 0x1
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras
std::_Tree<std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> >
std::_Tree_buy<std::pair<unsigned char const ,AuraApplication *>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned char const ,AuraApplication *>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned char const ,AuraApplication *> > >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x69618B150
std::_Tree_node<std::pair<unsigned char const ,AuraApplication *>,void *>* _Myhead = 0x6B05BC6E0
unsigned int _Mysize = 0x2
<user defined> value_compare = 0x6EA62DA40
<user defined> value_compare = 0x6EA62DA40
float[9] m_speed_rate
[0] = 1.000000
[1] = 1.428570
[2] = 1.000000
[3] = 1.428570
[4] = 1.000000
[5] = 1.000000
[6] = 1.428570
[7] = 1.000000
[8] = 1.000000
CharmInfo* m_charmInfo = NULL
std::list<Player *,std::allocator<Player *> > m_sharedVision
std::_List_buy<Player *,std::allocator<Player *> >
std::_List_alloc<0,std::_List_base_types<Player *,std::allocator<Player *> > >
std::_List_val<std::_List_simple_types<Player *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x69618AFC0
std::_List_node<Player *,void *>* _Myhead = 0x69EBE0690
unsigned int _Mysize = 0x0
MotionMaster* i_motionMaster = 0x69BA7ED90
std::vector<MovementGenerator *,std::allocator<MovementGenerator *> >* _expList = NULL
MovementGenerator*[3] Impl
[0] = 0x7FF652487678
[1] = 0x6F381EE30
[2] = 0x0
int _top = 0x1
Unit* _owner = 0x6EA62B5C0
bool[3] _needInit
[0] = 0x0
[1] = 0x0
[2] = 0x1
unsigned int _cleanFlag = 0x0
unsigned int[3] m_reactiveTimer
[0] = 0x0
[1] = 0x0
[2] = 0x0
unsigned int m_regenTimer = 0x7D0
ThreatManager m_ThreatManager
HostileReference* iCurrentVictim = NULL
Unit* iOwner = 0x6EA62B5C0
unsigned int iUpdateTimer = 0x3E8
ThreatContainer iThreatContainer = 0x6EA62DAD0
ThreatContainer iThreatOfflineContainer = 0x6EA62DAF0
Vehicle* m_vehicle = NULL
Vehicle* m_vehicleKit = NULL
unsigned int m_unitTypeMask = 0x1
LiquidTypeEntry* _lastLiquid = NULL
unsigned int m_rootTimes = 0x0
unsigned int m_state = 0x4000020
unsigned int m_CombatTimer = 0x0
unsigned int m_lastManaUse = 0x86DC7C
TimeTrackerSmall m_movesplineTimer
int i_expiryTime = 0x190
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing
std::_List_buy<DiminishingReturn,std::allocator<DiminishingReturn> >
std::_List_alloc<0,std::_List_base_types<DiminishingReturn,std::allocator<DiminishingReturn> > >
std::_List_val<std::_List_simple_types<DiminishingReturn> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x69618B1A0
std::_List_node<DiminishingReturn,void *>* _Myhead = 0x69EBE08D0
unsigned int _Mysize = 0x0
HostileRefManager m_HostileRefManager
RefManager<Unit,ThreatManager>
LinkedListHead
LinkedListElement iFirst = 0x6EA62DB68
LinkedListElement iLast = 0x6EA62DB80
unsigned int iSize = 0x0
<user defined> ?$Iterator@VLinkedListElement@@ = 0x5195C040
<user defined> iterator = 0x5195C040
<user defined> iterator = 0x6EA62DB60
Unit* iOwner = 0x6EA62B5C0
FollowerRefManager m_FollowingRefManager
RefManager<Unit,TargetedMovementGeneratorBase>
LinkedListHead
LinkedListElement iFirst = 0x6EA62DBB0
LinkedListElement iLast = 0x6EA62DBC8
unsigned int iSize = 0x0
<user defined> ?$Iterator@VLinkedListElement@@ = 0x5195C020
<user defined> iterator = 0x5195C020
<user defined> iterator = 0x6EA62DBA8
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_ComboPointHolders
std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
std::_Tree_comp<0,std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
std::_Tree_buy<ObjectGuid,std::allocator<ObjectGuid> >
std::_Tree_alloc<0,std::_Tree_base_types<ObjectGuid,std::allocator<ObjectGuid> > >
std::_Tree_val<std::_Tree_simple_types<ObjectGuid> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x69618AB60
std::_Tree_node<ObjectGuid,void *>* _Myhead = 0x6B05BD470
unsigned int _Mysize = 0x0
RedirectThreatInfo _redirectThreadInfo
ObjectGuid _targetGUID = 0x0
unsigned int _threatPct = 0x0
bool m_cleanupDone = 0x0
bool m_duringRemoveFromWorld = 0x0
unsigned int _oldFactionId = 0x0
bool _isWalkingBeforeCharm = 0x0
int _lastDamagedTime = 0x5790BCB6
SpellHistory* m_spellHistory = 0x6BDD27EA0
CooldownEntry
unsigned int SpellId = 0xEA62B5C0
std::chrono::time_point<std::chrono::system_clock,std::chrono::duration<__int64,std::ratio<1,10000000> > > CooldownEnd = 0x69618ABB0
unsigned int ItemId = 0x9BA7E910
unsigned int CategoryId = 0x6
std::chrono::time_point<std::chrono::system_clock,std::chrono::duration<__int64,std::ratio<1,10000000> > > CategoryEnd = 0x0
bool OnHold = 0x0
Unit* _owner = 0x6EA62B5C0
std::unordered_map<unsigned int,SpellHistory::CooldownEntry,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,SpellHistory::CooldownEntry> > > _spellCooldowns = 0x6BDD27EA8
std::unordered_map<unsigned int,SpellHistory::CooldownEntry,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,SpellHistory::CooldownEntry> > > _spellCooldownsBeforeDuel = 0x6BDD27EF8
std::unordered_map<unsigned int,SpellHistory::CooldownEntry *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,SpellHistory::CooldownEntry *> > > _categoryCooldowns = 0x6BDD27F48
std::chrono::time_point<std::chrono::system_clock,std::chrono::duration<__int64,std::ratio<1,10000000> > >[7] _schoolLockouts
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
std::unordered_map<unsigned int,std::chrono::time_point<std::chrono::system_clock,std::chrono::duration<__int64,std::ratio<1,10000000> > >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::all _globalCooldowns = 0x6BDD27FD0
GridObject<Creature>
GridReference<Creature> _gridRef
Reference<GridRefManager<Creature>,Creature>
LinkedListElement
LinkedListElement* iNext = 0x6EA630648
LinkedListElement* iPrev = 0x63F8A7B70
GridRefManager<Creature>* iRefTo = 0x63F8A7B68
Creature* iRefFrom = 0x6EA62B5C0
MapObject
Cell _currentCell
<unnamed-type-data>
<unnamed-type-Part>
unsigned int grid_x = 0x47820
unsigned int grid_y = 0x47820
unsigned int cell_x = 0x47820
unsigned int cell_y = 0x47820
unsigned int nocreate = 0x47820
unsigned int reserved = 0x47820
Cell::<unnamed-type-data>::<unnamed-type-Part> Part = 0x47820
unsigned int All = 0x47820
Cell::<unnamed-type-data> data = 0x47820
int _moveState = 0x0
Position _newPosition
PositionXYStreamer
Position* Pos = NULL
PositionXYZStreamer
<user defined> Pos = 0x0
PositionXYZOStreamer
<user defined> Pos = 0x0
float m_positionX = 0.000000
float m_positionY = 0.000000
float m_positionZ = 0.000000
float m_orientation = 0.000000
Loot loot
std::vector<LootItem,std::allocator<LootItem> > items
std::_Vector_alloc<0,std::_Vec_base_types<LootItem,std::allocator<LootItem> > >
std::_Vector_val<std::_Simple_types<LootItem> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x69618B290
LootItem* _Myfirst = NULL
LootItem* _Mylast = NULL
LootItem* _Myend = NULL
std::vector<LootItem,std::allocator<LootItem> > quest_items
std::_Vector_alloc<0,std::_Vec_base_types<LootItem,std::allocator<LootItem> > >
std::_Vector_val<std::_Simple_types<LootItem> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x69618A8E0
LootItem* _Myfirst = NULL
LootItem* _Mylast = NULL
LootItem* _Myend = NULL
unsigned int gold = 0x0
unsigned int unlootedCount = 0x0
ObjectGuid roundRobinPlayer
unsigned int _guid = 0x0
unsigned int loot_type = 0x1
unsigned int maxDuplicates = 0x1
unsigned int containerID = 0x0
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > PlayersLooting
std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
std::_Tree_comp<0,std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
std::_Tree_buy<ObjectGuid,std::allocator<ObjectGuid> >
std::_Tree_alloc<0,std::_Tree_base_types<ObjectGuid,std::allocator<ObjectGuid> > >
std::_Tree_val<std::_Tree_simple_types<ObjectGuid> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x69618B1F0
std::_Tree_node<ObjectGuid,void *>* _Myhead = 0x6B05BD780
unsigned int _Mysize = 0x0
std::map<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerQuestItems
std::_Tree<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator
std::_Tree_comp<0,std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::al
std::_Tree_buy<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::all
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x69618B2E0
std::_Tree_node<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *>,void *>* _Myhead = 0x6B05BD860
unsigned int _Mysize = 0x0
<user defined> value_compare = 0x6EA62DCE8
<user defined> value_compare = 0x6EA62DCE8
std::map<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerFFAItems
std::_Tree<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator
std::_Tree_comp<0,std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::al
std::_Tree_buy<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::all
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x69618AED0
std::_Tree_node<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *>,void *>* _Myhead = 0x6B05BCE50
unsigned int _Mysize = 0x0
<user defined> value_compare = 0x6EA62DD00
<user defined> value_compare = 0x6EA62DD00
std::map<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerNonQuestNonFFAConditionalItems
std::_Tree<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator
std::_Tree_comp<0,std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::al
std::_Tree_buy<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::all
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x69618AA70
std::_Tree_node<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *>,void *>* _Myhead = 0x6B05BCEC0
unsigned int _Mysize = 0x0
<user defined> value_compare = 0x6EA62DD18
<user defined> value_compare = 0x6EA62DD18
LootValidatorRefManager i_LootValidatorRefManager
RefManager<Loot,LootValidatorRef>
LinkedListHead
LinkedListElement iFirst = 0x6EA62DD38
LinkedListElement iLast = 0x6EA62DD50
unsigned int iSize = 0x0
<user defined> ?$Iterator@VLinkedListElement@@ = 0x5199C2E0
<user defined> iterator = 0x5199C2E0
<user defined> iterator = 0x6EA62DD30
iterator
LootValidatorRef* _Ptr = 0x7FF65199C2E0
unsigned int[8] m_spells
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
unsigned int m_groupLootTimer = 0x0
unsigned int lootingGroupLowGUID = 0x0
unsigned int m_PlayerDamageReq = 0x0
float m_SightDistance = 50.000000
float m_CombatDistance = 0.000000
bool m_isTempWorldObject = 0x0
std::list<VendorItemCount,std::allocator<VendorItemCount> > m_vendorItemCounts
std::_List_buy<VendorItemCount,std::allocator<VendorItemCount> >
std::_List_alloc<0,std::_List_base_types<VendorItemCount,std::allocator<VendorItemCount> > >
std::_List_val<std::_List_simple_types<VendorItemCount> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x69618ACA0
std::_List_node<VendorItemCount,void *>* _Myhead = 0x69EBE09F0
unsigned int _Mysize = 0x0
ObjectGuid m_lootRecipient
unsigned int _guid = 0xDD9
unsigned int m_lootRecipientGroup = 0x22
ObjectGuid _skinner
unsigned int _guid = 0x0
int _pickpocketLootRestore = 0x0
int m_corpseRemoveTime = 0x0
int m_respawnTime = 0x0
unsigned int m_respawnDelay = 0x12C
unsigned int m_corpseDelay = 0x12C
float m_respawnradius = 0.000000
unsigned int m_boundaryCheckTime = 0x352
unsigned int m_combatPulseTime = 0x0
unsigned int m_combatPulseDelay = 0x0
int m_reactState = 0x2
int m_defaultMovementType = 0x0
unsigned int m_spawnId = 0x0
unsigned int m_equipmentId = 0x0
int m_originalEquipmentId = 0x0
bool m_AlreadyCallAssistance = 0x1
bool m_AlreadySearchedAssistance = 0x0
bool m_regenHealth = 0x1
bool m_AI_locked = 0x1
int m_meleeDamageSchoolMask = 0x1
unsigned int m_originalEntry = 0x6931
Position m_homePosition
PositionXYStreamer
Position* Pos = 0x42BABF774400AB81
PositionXYZStreamer
<user defined> Pos = 0x42BABF774400AB81
PositionXYZOStreamer
<user defined> Pos = 0x42BABF774400AB81
float m_positionX = 514.679749
float m_positionY = 93.373955
float m_positionZ = -16.124645
float m_orientation = 0.000000
Position m_transportHomePosition
PositionXYStreamer
Position* Pos = NULL
PositionXYZStreamer
<user defined> Pos = 0x0
PositionXYZOStreamer
<user defined> Pos = 0x0
float m_positionX = 0.000000
float m_positionY = 0.000000
float m_positionZ = 0.000000
float m_orientation = 0.000000
bool DisableReputationGain = 0x0
CreatureTemplate* m_creatureInfo = 0x61FD05C48
unsigned int Entry = 0x7730
unsigned int[3] DifficultyEntry
[0] = 0x0
[1] = 0x0
[2] = 0x0
unsigned int[2] KillCredit
[0] = 0x0
[1] = 0x0
unsigned int Modelid1 = 0x5E02
unsigned int Modelid2 = 0x0
unsigned int Modelid3 = 0x0
unsigned int Modelid4 = 0x0
std::string Name = "Grand Magus Telestra (1)"
std::string Title = ""
std::string IconName = ""
unsigned int GossipMenuId = 0x0
unsigned int minlevel = 0x52
unsigned int maxlevel = 0x52
unsigned int expansion = 0x2
unsigned int faction = 0x10
unsigned int npcflag = 0x0
float speed_walk = 1.000000
float speed_run = 1.428570
float scale = 1.000000
unsigned int rank = 0x1
unsigned int dmgschool = 0x0
unsigned int BaseAttackTime = 0x7D0
unsigned int RangeAttackTime = 0x7D0
float BaseVariance = 1.000000
float RangeVariance = 1.000000
unsigned int unit_class = 0x2
unsigned int unit_flags = 0x8040
unsigned int unit_flags2 = 0x800
unsigned int dynamicflags = 0x0
int family = 0x0
unsigned int trainer_type = 0x0
unsigned int trainer_spell = 0x0
unsigned int trainer_class = 0x0
unsigned int trainer_race = 0x0
unsigned int type = 0x7
unsigned int type_flags = 0x8
unsigned int lootid = 0x0
unsigned int pickpocketLootId = 0x0
unsigned int SkinLootId = 0x0
int[7] resistance
[0] = 0xCDCDCDCD
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
unsigned int[8] spells
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
unsigned int PetSpellDataId = 0x0
unsigned int VehicleId = 0x0
unsigned int mingold = 0x0
unsigned int maxgold = 0x0
std::string AIName = ""
unsigned int MovementType = 0x0
unsigned int InhabitType = 0x3
float HoverHeight = 1.000000
float ModHealth = 4.660000
float ModMana = 15.000000
float ModArmor = 1.000000
float ModDamage = 13.000000
float ModExperience = 1.000000
bool RacialLeader = 0x0
unsigned int movementId = 0x90
bool RegenHealth = 0x1
unsigned int MechanicImmuneMask = 0x0
unsigned int flags_extra = 0x0
unsigned int ScriptID = 0x0
CreatureData* m_creatureData = NULL
unsigned int m_LootMode = 0x1
unsigned int m_waypointID = 0x0
unsigned int m_path_id = 0x0
CreatureGroup* m_formation = NULL
bool m_TriggerJustRespawned = 0x0
Spell* m_focusSpell = NULL
unsigned int m_focusDelay = 0x0
std::unordered_map<unsigned char,std::vector<unsigned char,std::allocator<unsigned char> >,std::hash<unsigned char>,std::equal_to<unsigned char>,std::allocator<std::pair<unsigned char const ,std::vec m_textRepeat
std::_Hash<std::_Umap_traits<unsigned char,std::vector<unsigned char,std::allocator<unsigned char> >,std::_Uhash_compare<unsigned char,std::hash<unsigned char>,std::equal_to<unsigned char> >,std::all
std::_Umap_traits<unsigned char,std::vector<unsigned char,std::allocator<unsigned char> >,std::_Uhash_compare<unsigned char,std::hash<unsigned char>,std::equal_to<unsigned char> >,std::allocator<std:
std::_Uhash_compare<unsigned char,std::hash<unsigned char>,std::equal_to<unsigned char> >
std::_Hash_oper2<0,std::hash<unsigned char>,std::equal_to<unsigned char> >
<user defined> value_compare = 0x6EA62DE88
<user defined> value_compare = 0x6EA62DE88
std::list<std::pair<unsigned char const ,std::vector<unsigned char,std::allocator<unsigned char> > >,std::allocator<std::pair<unsigned char const ,std::vector<unsigned char,std::allocator<unsigned ch _List = 0x6EA62DE88
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned char const ,std::vector<unsigned char,std::allocator<unsigned char> > > > > >,std::_Wrap_alloc<std: _Vec = 0x6EA62DEA0
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
float _Max_bucket_size = 1.000000
Parameter unsigned int diff = 0x672
00007FF650C9777A 00000006356DF090 TempSummon::Update+5A c:\users\administrator\desktop\source\src\server\game\entities\creature\temporarysummon.cpp line 50
Local TempSummon* this = 0x6EA62B5C0
Creature
Unit
WorldObject
Object
unsigned int m_objectType = 0x9
int m_objectTypeId = 0x3
unsigned int m_updateFlag = 0x60
int* m_int32Values = 0x31000103
unsigned int* m_uint32Values = 0x31000103
float* m_floatValues = 0.000000
UpdateMask _changesMask = 0x6EA62B5E0
unsigned int m_valuesCount = 0x94
unsigned int _fieldNotifyFlags = 0x100
bool m_objectUpdated = 0x1
bool m_inWorld = 0x1
PackedGuid m_PackGUID = 0x6EA62B5F8
WorldLocation
Position
PositionXYStreamer
Position* Pos = 0x42BB1F1443FED2F8
PositionXYZStreamer
<user defined> Pos = 0x42BB1F1443FED2F8
PositionXYZOStreamer
<user defined> Pos = 0x42BB1F1443FED2F8
float m_positionX = 509.648193
float m_positionY = 93.560699
float m_positionZ = -16.124645
float m_orientation = 2.194737
unsigned int m_mapId = 0x240
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x6EA62B644
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x6EA62B650
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x6EA62B65C
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x6EA62B690
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x6EA62B6C4
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x6EA62B6D0
unsigned int LastUsedScriptID = 0x0
MovementInfo m_movementInfo = 0x6EA62B6E0
std::string m_name = "Grand Magus Telestra"
bool m_isActive = 0x0
bool m_isWorldObject = 0x0
ZoneScript* m_zoneScript = 0x68971BDF0
Transport* m_transport = NULL
Map* m_currMap = 0x67B4A4050
unsigned int m_InstanceId = 0x3D
unsigned int m_phaseMask = 0x1
unsigned int m_notifyflags = 0x0
unsigned int m_executed_notifies = 0x0
unsigned int m_extraAttacks = 0x0
bool m_canDualWield = 0x0
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled = 0x6EA62B7B0
Player* m_movedPlayer = NULL
ObjectGuid[7] m_SummonSlot
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
ObjectGuid[4] m_ObjectSlot
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
float m_modMeleeHitChance = 0.000000
float m_modRangedHitChance = 0.000000
float m_modSpellHitChance = 0.000000
int m_baseSpellCritChance = 0x5
float[7] m_threatModifier
[0] = 1.000000
[1] = 1.000000
[2] = 1.000000
[3] = 1.000000
[4] = 1.000000
[5] = 1.000000
[6] = 1.000000
float[3] m_modAttackSpeedPct
[0] = 1.000000
[1] = 1.000000
[2] = 1.000000
EventProcessor m_Events = 0x6EA62B860
std::list<SpellImmune,std::allocator<SpellImmune> >[7] m_spellImmune
[0] = 0x6EA62B880
[1] = 0x6EA62B898
[2] = 0x6EA62B8B0
[3] = 0x6EA62B8C8
[4] = 0x6EA62B8E0
[5] = 0x6EA62B8F8
[6] = 0x6EA62B910
unsigned int m_lastSanctuaryTime = 0x0
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras = 0x6EA62B930
bool IsAIEnabled = 0x1
bool NeedChangeAI = 0x0
ObjectGuid LastCharmerGUID = 0x0
bool m_ControlledByPlayer = 0x0
Movement::MoveSpline* movespline = 0x651563980
UnitAI* i_AI = 0x6CCC3DFC0
UnitAI* i_disabledAI = NULL
bool m_AutoRepeatFirstCast = 0x0
unsigned int[3] m_attackTimer
[0] = 0x15E
[1] = 0x0
[2] = 0x15E
float[5] m_createStats
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
[4] = 0.000000
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_attackers = 0x6EA62B9A0
Unit* m_attacking = 0x6B445C370
bool m_shouldReacquireTarget = 0x0
int m_deathState = 0x0
int m_procDeep = 0x0
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj = 0x6EA62B9D0
std::list<GameObject *,std::allocator<GameObject *> > m_gameObj = 0x6EA62B9E8
unsigned int m_transform = 0x0
Spell*[4] m_currentSpells
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras = 0x6EA62BA28
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras = 0x6EA62BA40
std::list<Aura *,std::allocator<Aura *> > m_removedAuras = 0x6EA62BA58
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator = 0x6EA62BA70
unsigned int m_removedAurasCount = 0x3
std::list<AuraEffect *,std::allocator<AuraEffect *> >[317] m_modAuras
[0] = 0x6EA62BA90
[1] = 0x6EA62BAA8
[2] = 0x6EA62BAC0
[3] = 0x6EA62BAD8
[4] = 0x6EA62BAF0
[5] = 0x6EA62BB08
[6] = 0x6EA62BB20
[7] = 0x6EA62BB38
[8] = 0x6EA62BB50
[9] = 0x6EA62BB68
std::list<Aura *,std::allocator<Aura *> > m_scAuras = 0x6EA62D848
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras = 0x6EA62D860
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras = 0x6EA62D878
unsigned int m_interruptMask = 0x0
float[4] m_auraModifiersGroup
[0] = 0.000000
[1] = 1.000000
[2] = 0.000000
[3] = 1.000000
[0] = 0x6EA62D894
[1] = 0x6EA62D8A4
[2] = 0x6EA62D8B4
[3] = 0x6EA62D8C4
[4] = 0x6EA62D8D4
[5] = 0x6EA62D8E4
[6] = 0x6EA62D8F4
[7] = 0x6EA62D904
[8] = 0x6EA62D914
[9] = 0x6EA62D924
float[2] m_weaponDamage
[0] = 173.266006
[1] = 259.899017
[0] = 0x4381F313432D4419
[1] = 0x4381F313432D4419
[2] = 0x4381F313432D4419
bool m_canModifyStats = 0x1
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras = 0x6EA62DA40
float[9] m_speed_rate
[0] = 1.000000
[1] = 1.428570
[2] = 1.000000
[3] = 1.428570
[4] = 1.000000
[5] = 1.000000
[6] = 1.428570
[7] = 1.000000
[8] = 1.000000
CharmInfo* m_charmInfo = NULL
std::list<Player *,std::allocator<Player *> > m_sharedVision = 0x6EA62DA88
MotionMaster* i_motionMaster = 0x69BA7ED90
unsigned int[3] m_reactiveTimer
[0] = 0x0
[1] = 0x0
[2] = 0x0
unsigned int m_regenTimer = 0x7D0
ThreatManager m_ThreatManager = 0x6EA62DAB8
Vehicle* m_vehicle = NULL
Vehicle* m_vehicleKit = NULL
unsigned int m_unitTypeMask = 0x1
LiquidTypeEntry* _lastLiquid = NULL
unsigned int m_rootTimes = 0x0
unsigned int m_state = 0x4000020
unsigned int m_CombatTimer = 0x0
unsigned int m_lastManaUse = 0x86DC7C
TimeTrackerSmall m_movesplineTimer = 0x190
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing = 0x6EA62DB48
HostileRefManager m_HostileRefManager = 0x6EA62DB60
FollowerRefManager m_FollowingRefManager = 0x6EA62DBA8
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_ComboPointHolders = 0x6EA62DBE8
RedirectThreatInfo _redirectThreadInfo = 0x6EA62DC00
bool m_cleanupDone = 0x0
bool m_duringRemoveFromWorld = 0x0
unsigned int _oldFactionId = 0x0
bool _isWalkingBeforeCharm = 0x0
int _lastDamagedTime = 0x5790BCB6
SpellHistory* m_spellHistory = 0x6BDD27EA0
GridObject<Creature>
GridReference<Creature> _gridRef = 0x6EA62DC38
MapObject
Cell _currentCell = 0x47820
int _moveState = 0x0
Position _newPosition = 0x6EA62DC68
Loot loot
std::vector<LootItem,std::allocator<LootItem> > items = 0x6EA62DC78
std::vector<LootItem,std::allocator<LootItem> > quest_items = 0x6EA62DC98
unsigned int gold = 0x0
unsigned int unlootedCount = 0x0
ObjectGuid roundRobinPlayer = 0x0
unsigned int loot_type = 0x1
unsigned int maxDuplicates = 0x1
unsigned int containerID = 0x0
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > PlayersLooting = 0x6EA62DCD0
std::map<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerQuestItems = 0x6EA62DCE8
std::map<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerFFAItems = 0x6EA62DD00
std::map<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerNonQuestNonFFAConditionalItems = 0x6EA62DD18
LootValidatorRefManager i_LootValidatorRefManager = 0x6EA62DD30
unsigned int[8] m_spells
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
unsigned int m_groupLootTimer = 0x0
unsigned int lootingGroupLowGUID = 0x0
unsigned int m_PlayerDamageReq = 0x0
float m_SightDistance = 50.000000
float m_CombatDistance = 0.000000
bool m_isTempWorldObject = 0x0
std::list<VendorItemCount,std::allocator<VendorItemCount> > m_vendorItemCounts
std::_List_buy<VendorItemCount,std::allocator<VendorItemCount> >
std::_List_alloc<0,std::_List_base_types<VendorItemCount,std::allocator<VendorItemCount> > >
std::_List_val<std::_List_simple_types<VendorItemCount> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x69618ACA0
std::_List_node<VendorItemCount,void *>* _Myhead = 0x69EBE09F0
unsigned int _Mysize = 0x0
ObjectGuid m_lootRecipient
unsigned int _guid = 0xDD9
unsigned int m_lootRecipientGroup = 0x22
ObjectGuid _skinner
unsigned int _guid = 0x0
int _pickpocketLootRestore = 0x0
int m_corpseRemoveTime = 0x0
int m_respawnTime = 0x0
unsigned int m_respawnDelay = 0x12C
unsigned int m_corpseDelay = 0x12C
float m_respawnradius = 0.000000
unsigned int m_boundaryCheckTime = 0x352
unsigned int m_combatPulseTime = 0x0
unsigned int m_combatPulseDelay = 0x0
int m_reactState = 0x2
int m_defaultMovementType = 0x0
unsigned int m_spawnId = 0x0
unsigned int m_equipmentId = 0x0
int m_originalEquipmentId = 0x0
bool m_AlreadyCallAssistance = 0x1
bool m_AlreadySearchedAssistance = 0x0
bool m_regenHealth = 0x1
bool m_AI_locked = 0x1
int m_meleeDamageSchoolMask = 0x1
unsigned int m_originalEntry = 0x6931
Position m_homePosition
PositionXYStreamer
Position* Pos = 0x42BABF774400AB81
PositionXYZStreamer
<user defined> Pos = 0x42BABF774400AB81
PositionXYZOStreamer
<user defined> Pos = 0x42BABF774400AB81
float m_positionX = 514.679749
float m_positionY = 93.373955
float m_positionZ = -16.124645
float m_orientation = 0.000000
Position m_transportHomePosition
PositionXYStreamer
Position* Pos = NULL
PositionXYZStreamer
<user defined> Pos = 0x0
PositionXYZOStreamer
<user defined> Pos = 0x0
float m_positionX = 0.000000
float m_positionY = 0.000000
float m_positionZ = 0.000000
float m_orientation = 0.000000
bool DisableReputationGain = 0x0
CreatureTemplate* m_creatureInfo = 0x61FD05C48
unsigned int Entry = 0x7730
unsigned int[3] DifficultyEntry
[0] = 0x0
[1] = 0x0
[2] = 0x0
unsigned int[2] KillCredit
[0] = 0x0
[1] = 0x0
unsigned int Modelid1 = 0x5E02
unsigned int Modelid2 = 0x0
unsigned int Modelid3 = 0x0
unsigned int Modelid4 = 0x0
std::string Name = "Grand Magus Telestra (1)"
std::string Title = ""
std::string IconName = ""
unsigned int GossipMenuId = 0x0
unsigned int minlevel = 0x52
unsigned int maxlevel = 0x52
unsigned int expansion = 0x2
unsigned int faction = 0x10
unsigned int npcflag = 0x0
float speed_walk = 1.000000
float speed_run = 1.428570
float scale = 1.000000
unsigned int rank = 0x1
unsigned int dmgschool = 0x0
unsigned int BaseAttackTime = 0x7D0
unsigned int RangeAttackTime = 0x7D0
float BaseVariance = 1.000000
float RangeVariance = 1.000000
unsigned int unit_class = 0x2
unsigned int unit_flags = 0x8040
unsigned int unit_flags2 = 0x800
unsigned int dynamicflags = 0x0
int family = 0x0
unsigned int trainer_type = 0x0
unsigned int trainer_spell = 0x0
unsigned int trainer_class = 0x0
unsigned int trainer_race = 0x0
unsigned int type = 0x7
unsigned int type_flags = 0x8
unsigned int lootid = 0x0
unsigned int pickpocketLootId = 0x0
unsigned int SkinLootId = 0x0
int[7] resistance
[0] = 0xCDCDCDCD
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
unsigned int[8] spells
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
unsigned int PetSpellDataId = 0x0
unsigned int VehicleId = 0x0
unsigned int mingold = 0x0
unsigned int maxgold = 0x0
std::string AIName = ""
unsigned int MovementType = 0x0
unsigned int InhabitType = 0x3
float HoverHeight = 1.000000
float ModHealth = 4.660000
float ModMana = 15.000000
float ModArmor = 1.000000
float ModDamage = 13.000000
float ModExperience = 1.000000
bool RacialLeader = 0x0
unsigned int movementId = 0x90
bool RegenHealth = 0x1
unsigned int MechanicImmuneMask = 0x0
unsigned int flags_extra = 0x0
unsigned int ScriptID = 0x0
CreatureData* m_creatureData = NULL
unsigned int m_LootMode = 0x1
unsigned int m_waypointID = 0x0
unsigned int m_path_id = 0x0
CreatureGroup* m_formation = NULL
bool m_TriggerJustRespawned = 0x0
Spell* m_focusSpell = NULL
unsigned int m_focusDelay = 0x0
std::unordered_map<unsigned char,std::vector<unsigned char,std::allocator<unsigned char> >,std::hash<unsigned char>,std::equal_to<unsigned char>,std::allocator<std::pair<unsigned char const ,std::vec m_textRepeat
std::_Hash<std::_Umap_traits<unsigned char,std::vector<unsigned char,std::allocator<unsigned char> >,std::_Uhash_compare<unsigned char,std::hash<unsigned char>,std::equal_to<unsigned char> >,std::all
std::_Umap_traits<unsigned char,std::vector<unsigned char,std::allocator<unsigned char> >,std::_Uhash_compare<unsigned char,std::hash<unsigned char>,std::equal_to<unsigned char> >,std::allocator<std:
std::_Uhash_compare<unsigned char,std::hash<unsigned char>,std::equal_to<unsigned char> >
std::_Hash_oper2<0,std::hash<unsigned char>,std::equal_to<unsigned char> >
<user defined> value_compare = 0x6EA62DE88
<user defined> value_compare = 0x6EA62DE88
std::list<std::pair<unsigned char const ,std::vector<unsigned char,std::allocator<unsigned char> > >,std::allocator<std::pair<unsigned char const ,std::vector<unsigned char,std::allocator<unsigned ch _List = 0x6EA62DE88
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned char const ,std::vector<unsigned char,std::allocator<unsigned char> > > > > >,std::_Wrap_alloc<std: _Vec = 0x6EA62DEA0
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
float _Max_bucket_size = 1.000000
SummonPropertiesEntry* m_Properties = NULL
int m_type = 0x4
unsigned int m_timer = 0x3E8
unsigned int m_lifetime = 0x3E8
ObjectGuid m_summonerGUID
unsigned int _guid = 0xF13000686B000065
Parameter unsigned int diff = 0x672
00007FF650D70070 00000006356DF0F0 Trinity::ObjectUpdater::Visit<Creature>+B0 c:\users\administrator\desktop\source\src\server\game\grids\notifiers\gridnotifiers.cpp line 348
Local LinkedListHead::Iterator<GridReference<Creature> > iter
GridReference<Creature>* _Ptr = 0x6EA62DC38
Reference<GridRefManager<Creature>,Creature>
LinkedListElement
LinkedListElement* iNext = 0x6EA630648
LinkedListElement* iPrev = 0x63F8A7B70
GridRefManager<Creature>* iRefTo = 0x63F8A7B68
Creature* iRefFrom = 0x6EA62B5C0
Local Trinity::ObjectUpdater* this = 0x6356DF3A4
unsigned int i_timeDiff = 0x672
Parameter GridRefManager<Creature>& m = 0x63F8A7B68
RefManager<GridRefManager<Creature>,Creature>
LinkedListHead
LinkedListElement iFirst = 0x63F8A7B70
LinkedListElement iLast = 0x63F8A7B88
unsigned int iSize = 0x6
<user defined> ?$Iterator@VLinkedListElement@@ = 0x51AD7228
<user defined> iterator = 0x51AD7228
<user defined> iterator = 0x63F8A7B68
iterator
GridReference<Creature>* _Ptr = 0x7FF651AD7228
Reference<GridRefManager<Creature>,Creature>
LinkedListElement
LinkedListElement* iNext = 0x7FF651E5C700
LinkedListElement* iPrev = 0x7FF6508C6B40
GridRefManager<Creature>* iRefTo = 0x7FF651E5CA08
Creature* iRefFrom = 0x7FF6508C68C0
00007FF650897915 00000006356DF120 VisitorHelper<Trinity::ObjectUpdater,Creature>+35 c:\users\administrator\desktop\source\src\server\shared\dynamic\typecontainervisitor.h line 46
Parameter Trinity::ObjectUpdater& v = 0x6356DF3A4
unsigned int i_timeDiff = 0x672
Parameter ContainerMapList<Creature>& c = 0x63F8A7B68
GridRefManager<Creature> _element
RefManager<GridRefManager<Creature>,Creature>
LinkedListHead
LinkedListElement iFirst = 0x63F8A7B70
LinkedListElement iLast = 0x63F8A7B88
unsigned int iSize = 0x6
<user defined> ?$Iterator@VLinkedListElement@@ = 0x51AD7228
<user defined> iterator = 0x51AD7228
<user defined> iterator = 0x63F8A7B68
iterator
GridReference<Creature>* _Ptr = 0x7FF651AD7228
00007FF6508979B5 00000006356DF150 VisitorHelper<Trinity::ObjectUpdater,Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > >+35 c:\users\administrator\desktop\source\src\server\shared\dynamic\typecontainervisitor.h line 52
Parameter Trinity::ObjectUpdater& v = 0x6356DF3A4
unsigned int i_timeDiff = 0x672
Parameter ContainerMapList<TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > >& c = 0x63F8A7B68
ContainerMapList<Creature> _elements
GridRefManager<Creature> _element
RefManager<GridRefManager<Creature>,Creature>
LinkedListHead
LinkedListElement iFirst = 0x63F8A7B70
LinkedListElement iLast = 0x63F8A7B88
unsigned int iSize = 0x6
<user defined> ?$Iterator@VLinkedListElement@@ = 0x51AD7228
<user defined> iterator = 0x51AD7228
<user defined> iterator = 0x63F8A7B68
iterator
GridReference<Creature>* _Ptr = 0x7FF651AD7228
ContainerMapList<TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > _TailElements
ContainerMapList<DynamicObject> _elements
GridRefManager<DynamicObject> _element = 0x63F8A7BA8
ContainerMapList<TypeList<Corpse,TypeNull> > _TailElements
ContainerMapList<Corpse> _elements = 0x63F8A7BE8
ContainerMapList<TypeNull> _TailElements = 0xCD
00007FF650897B6B 00000006356DF180 VisitorHelper<Trinity::ObjectUpdater,GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > >+4B c:\users\administrator\desktop\source\src\server\shared\dynamic\typecontainervisitor.h line 53
Parameter Trinity::ObjectUpdater& v = 0x6356DF3A4
unsigned int i_timeDiff = 0x672
Parameter ContainerMapList<TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >& c = 0x63F8A7B28
ContainerMapList<GameObject> _elements
GridRefManager<GameObject> _element
RefManager<GridRefManager<GameObject>,GameObject>
LinkedListHead
LinkedListElement iFirst = 0x63F8A7B30
LinkedListElement iLast = 0x63F8A7B48
unsigned int iSize = 0x0
<user defined> ?$Iterator@VLinkedListElement@@ = 0x51AD7208
<user defined> iterator = 0x51AD7208
<user defined> iterator = 0x63F8A7B28
iterator
GridReference<GameObject>* _Ptr = 0x7FF651AD7208
ContainerMapList<TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > _TailElements
ContainerMapList<Creature> _elements
GridRefManager<Creature> _element = 0x63F8A7B68
ContainerMapList<TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > _TailElements
ContainerMapList<DynamicObject> _elements = 0x63F8A7BA8
ContainerMapList<TypeList<Corpse,TypeNull> > _TailElements = 0x63F8A7BE8
00007FF65089779A 00000006356DF1B0 VisitorHelper<Trinity::ObjectUpdater,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >+3A c:\users\administrator\desktop\source\src\server\shared\dynamic\typecontainervisitor.h line 59
Parameter Trinity::ObjectUpdater& v = 0x6356DF3A4
unsigned int i_timeDiff = 0x672
Parameter TypeMapContainer<TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >& c = 0x63F8A7B28
ContainerMapList<TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > i_elements
ContainerMapList<GameObject> _elements
GridRefManager<GameObject> _element = 0x63F8A7B28
ContainerMapList<TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > _TailElements
ContainerMapList<Creature> _elements = 0x63F8A7B68
ContainerMapList<TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > _TailElements = 0x63F8A7BA8
00007FF6508C8675 00000006356DF1E0 TypeContainerVisitor<Trinity::ObjectUpdater,TypeMapContainer<TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >::Visit+35 c:\users\administrator\desktop\source\src\server\shared\dynamic\typecontainervisitor.h line 93
Local TypeContainerVisitor<Trinity::ObjectUpdater,TypeMapContainer<TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >* this = 0x6356DF3C8
Trinity::ObjectUpdater& i_visitor = 0x6356DF3A4
unsigned int i_timeDiff = 0x672
Parameter TypeMapContainer<TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >& c = 0x63F8A7B28
ContainerMapList<TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > i_elements
ContainerMapList<GameObject> _elements
GridRefManager<GameObject> _element = 0x63F8A7B28
ContainerMapList<TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > _TailElements
ContainerMapList<Creature> _elements = 0x63F8A7B68
ContainerMapList<TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > _TailElements = 0x63F8A7BA8
00007FF6508966A5 00000006356DF210 Grid<Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >::Visit<Trinity::ObjectUpdater>+35 c:\users\administrator\desktop\source\src\server\game\grids\grid.h line 92
Local Grid<Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >* this = 0x63F8A7B28
TypeMapContainer<TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > i_container
ContainerMapList<TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > i_elements
ContainerMapList<GameObject> _elements = 0x63F8A7B28
ContainerMapList<TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > _TailElements = 0x63F8A7B68
TypeMapContainer<TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > > i_objects
ContainerMapList<TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > > i_elements
ContainerMapList<Player> _elements = 0x63F8A7C30
ContainerMapList<TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > _TailElements = 0x63F8A7C70
Parameter TypeContainerVisitor<Trinity::ObjectUpdater,TypeMapContainer<TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >& visitor = 0x6356DF3C8
Trinity::ObjectUpdater& i_visitor = 0x6356DF3A4
unsigned int i_timeDiff = 0x672
00007FF65089714C 00000006356DF240 NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >::VisitGrid<Trinity::ObjectUpdater,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >+4C c:\users\administrator\desktop\source\src\server\game\grids\ngrid.h line 158
Local NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >* this = 0x63F8A0540
unsigned int i_gridId = 0x820
GridInfo i_GridInfo
TimeTracker i_timer
int i_expiryTime = 0x6091
PeriodicTimer vis_Update
int i_period = 0x0
int i_expireTime = 0x1DD
unsigned int i_unloadActiveLockCount = 0x0
bool i_unloadExplicitLock = 0xCC
bool i_unloadReferenceLock = 0xCC
GridReference<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,Type i_Reference
Reference<GridRefManager<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<
LinkedListElement
LinkedListElement* iNext = 0x68A42D060
LinkedListElement* iPrev = 0x65034A570
GridRefManager<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,Typ* iRefTo = 0x67B4A4050
NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >* iRefFrom = 0x63F8A0540
int i_x = 0x20
int i_y = 0x20
int i_cellstate = 0x1
Grid<Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >[8] i_cells
[0] = 0x63F8A0598
[1] = 0x63F8A07A8
[2] = 0x63F8A09B8
[3] = 0x63F8A0BC8
[4] = 0x63F8A0DD8
[5] = 0x63F8A0FE8
[6] = 0x63F8A11F8
[7] = 0x63F8A1408
[0] = 0x63F8A0598
[1] = 0x63F8A1618
[2] = 0x63F8A2698
[3] = 0x63F8A3718
[4] = 0x63F8A4798
[5] = 0x63F8A5818
[6] = 0x63F8A6898
[7] = 0x63F8A7918
bool i_GridObjectDataLoaded = 0x1
Parameter unsigned int x = 0x7
Parameter unsigned int y = 0x1
Parameter TypeContainerVisitor<Trinity::ObjectUpdater,TypeMapContainer<TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >& visitor = 0x6356DF3C8
Trinity::ObjectUpdater& i_visitor = 0x6356DF3A4
unsigned int i_timeDiff = 0x672
00007FF6508967D0 00000006356DF290 Map::Visit<Trinity::ObjectUpdater,TypeMapContainer<TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >+D0 c:\users\administrator\desktop\source\src\server\game\maps\map.h line 834
Local Map* this = 0x67B4A4050
GridRefManager<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,Typ
RefManager<GridRefManager<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList
LinkedListHead
LinkedListElement iFirst = 0x67B4A4058
LinkedListElement iLast = 0x67B4A4070
unsigned int iSize = 0xA
<user defined> ?$Iterator@VLinkedListElement@@ = 0x51AD7298
<user defined> iterator = 0x51AD7298
<user defined> iterator = 0x67B4A4050
iterator
GridReference<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,Type* _Ptr = 0x7FF651AD7298
std::map<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > CreatureGroupHolder
std::_Tree<std::_Tmap_traits<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> >,0> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> >,0> >
std::_Tree_buy<std::pair<unsigned int const ,CreatureGroup *>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned int const ,CreatureGroup *>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,CreatureGroup *> > >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D5AAE0
std::_Tree_node<std::pair<unsigned int const ,CreatureGroup *>,void *>* _Myhead = 0x6BA15EC30
unsigned int _Mysize = 0x0
<user defined> value_compare = 0x67B4A4090
<user defined> value_compare = 0x67B4A4090
bool _creatureToMoveLock = 0x0
std::vector<Creature *,std::allocator<Creature *> > _creaturesToMove
std::_Vector_alloc<0,std::_Vec_base_types<Creature *,std::allocator<Creature *> > >
std::_Vector_val<std::_Simple_types<Creature *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D5AB30
Creature** _Myfirst = 0x6F052E790
<user defined>* _Mylast = 0x6F052E790
Creature** _Myend = 0xDDDDDDDDFDFDFDFD
bool _gameObjectsToMoveLock = 0x0
std::vector<GameObject *,std::allocator<GameObject *> > _gameObjectsToMove
std::_Vector_alloc<0,std::_Vec_base_types<GameObject *,std::allocator<GameObject *> > >
std::_Vector_val<std::_Simple_types<GameObject *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D5A090
GameObject** _Myfirst = NULL
<user defined>* _Mylast = NULL
<user defined>* _Myend = NULL
bool _dynamicObjectsToMoveLock = 0x0
std::vector<DynamicObject *,std::allocator<DynamicObject *> > _dynamicObjectsToMove
std::_Vector_alloc<0,std::_Vec_base_types<DynamicObject *,std::allocator<DynamicObject *> > >
std::_Vector_val<std::_Simple_types<DynamicObject *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D5AD10
DynamicObject** _Myfirst = NULL
<user defined>* _Mylast = NULL
<user defined>* _Myend = NULL
std::mutex _mapLock
std::_Mutex_base
_Mtx_internal_imp_t* _Mtx = 0x6BA7F8610
std::mutex _gridLock
std::_Mutex_base
_Mtx_internal_imp_t* _Mtx = 0x6BA7F8850
MapEntry* i_mapEntry = 0x667BB7848
unsigned int MapID = 0x240
unsigned int map_type = 0x1
unsigned int Flags = 0x1
char*[16] name
[0] = 0x667E7CA24
[1] = 0x667E7B960
[2] = 0x667E7B960
[3] = 0x667E7B960
[4] = 0x667E7B960
[5] = 0x667E7B960
[6] = 0x667E7B960
[7] = 0x667E7B960
[8] = 0x667E7B960
[9] = 0x667E7B960
unsigned int linked_zone = 0x10A9
unsigned int multimap_id = 0xE2
int entrance_map = 0x23B
float entrance_x = 3899.925781
float entrance_y = 6985.435547
unsigned int addon = 0x2
unsigned int unk_time = 0x0
unsigned int maxPlayers = 0x5
unsigned int i_spawnMode = 0x1
unsigned int i_InstanceId = 0x3D
unsigned int m_unloadTimer = 0x0
float m_VisibleDistance = 170.000000
DynamicMapTree _dynamicTree
DynTreeImpl* impl = 0x69E862ED0
RegularGrid2D<GameObjectModel,BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >,NodeCreator<BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > >,PositionTrait<GameObjectModel> >
G3D::Table<GameObjectModel const *,BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > *,HashTrait<GameObjectModel const *>,EqualsTrait<GameObjectModel const *> > memberTable = 0x69E862ED0
BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >*[64] nodes
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
[0] = 0x69E862F00
[1] = 0x69E863100
[2] = 0x69E863300
[3] = 0x69E863500
[4] = 0x69E863700
[5] = 0x69E863900
[6] = 0x69E863B00
[7] = 0x69E863D00
[8] = 0x69E863F00
[9] = 0x69E864100
Cell
int x = 0x51D0B5E8
int y = 0x7FF6
TimeTrackerSmall rebalance_timer = 0xC8
int unbalanced_times = 0x0
MapRefManager m_mapRefManager
RefManager<Map,Player>
LinkedListHead
LinkedListElement iFirst = 0x67B4A4158
LinkedListElement iLast = 0x67B4A4170
unsigned int iSize = 0x5
<user defined> ?$Iterator@VLinkedListElement@@ = 0x51AD7118
<user defined> iterator = 0x51AD7118
<user defined> iterator = 0x67B4A4150
iterator
MapReference* _Ptr = 0x7FF651AD7118
const_iterator
MapReference* _Ptr = 0x7FF651AD7118
LinkedListHead::Iterator<MapReference> m_mapRefIter
MapReference* _Ptr = 0x681573AC0
Reference<Map,Player>
LinkedListElement
LinkedListElement* iNext = 0x681597F60
LinkedListElement* iPrev = 0x67B4A4158
Map* iRefTo = 0x67B4A4050
Player* iRefFrom = 0x6815702E0
int m_VisibilityNotifyPeriod = 0x3E8
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > m_activeNonPlayers
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
std::_Tree_comp<0,std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
std::_Tree_buy<WorldObject *,std::allocator<WorldObject *> >
std::_Tree_alloc<0,std::_Tree_base_types<WorldObject *,std::allocator<WorldObject *> > >
std::_Tree_val<std::_Tree_simple_types<WorldObject *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D5AC20
std::_Tree_node<WorldObject *,void *>* _Myhead = 0x6BA15FE90
unsigned int _Mysize = 0x0
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > m_activeNonPlayersIter
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,std::_Iterator_base12>
std::_Iterator012<std::bidirectional_iterator_tag,WorldObject *,__int64,WorldObject * const *,WorldObject * const &,std::_Iterator_base12>
std::_Iterator_base12
std::_Container_proxy* _Myproxy = 0x648D5AC20
std::_Iterator_base12* _Mynextiter = NULL
std::_Tree_node<WorldObject *,void *>* _Ptr = 0x6BA15FE90
std::set<Transport *,std::less<Transport *>,std::allocator<Transport *> > _transports
std::_Tree<std::_Tset_traits<Transport *,std::less<Transport *>,std::allocator<Transport *>,0> >
std::_Tree_comp<0,std::_Tset_traits<Transport *,std::less<Transport *>,std::allocator<Transport *>,0> >
std::_Tree_buy<Transport *,std::allocator<Transport *> >
std::_Tree_alloc<0,std::_Tree_base_types<Transport *,std::allocator<Transport *> > >
std::_Tree_val<std::_Tree_simple_types<Transport *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D59EB0
std::_Tree_node<Transport *,void *>* _Myhead = 0x6BA15FFE0
unsigned int _Mysize = 0x0
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<Transport *> > > _transportsUpdateIter
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<Transport *> >,std::_Iterator_base12>
std::_Iterator012<std::bidirectional_iterator_tag,Transport *,__int64,Transport * const *,Transport * const &,std::_Iterator_base12>
std::_Iterator_base12
std::_Container_proxy* _Myproxy = 0x648D59EB0
std::_Iterator_base12* _Mynextiter = NULL
std::_Tree_node<Transport *,void *>* _Ptr = 0x6BA15FFE0
int i_gridExpiry = 0x493E0
Map* m_parentMap = 0x6A9B33070
GridRefManager<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,Typ
RefManager<GridRefManager<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList
LinkedListHead
LinkedListElement iFirst = 0x6A9B33078
LinkedListElement iLast = 0x6A9B33090
unsigned int iSize = 0xD
<user defined> ?$Iterator@VLinkedListElement@@ = 0x51C20800
<user defined> iterator = 0x51C20800
<user defined> iterator = 0x6A9B33070
iterator
GridReference<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,Type* _Ptr = 0x7FF651C20800
std::map<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > CreatureGroupHolder
std::_Tree<std::_Tmap_traits<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> >,0> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> >,0> >
std::_Tree_buy<std::pair<unsigned int const ,CreatureGroup *>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned int const ,CreatureGroup *>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,CreatureGroup *> > >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D5A270
std::_Tree_node<std::pair<unsigned int const ,CreatureGroup *>,void *>* _Myhead = 0x6BA1600C0
unsigned int _Mysize = 0x0
<user defined> value_compare = 0x6A9B330B0
<user defined> value_compare = 0x6A9B330B0
bool _creatureToMoveLock = 0x0
std::vector<Creature *,std::allocator<Creature *> > _creaturesToMove
std::_Vector_alloc<0,std::_Vec_base_types<Creature *,std::allocator<Creature *> > >
std::_Vector_val<std::_Simple_types<Creature *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D59C30
Creature** _Myfirst = NULL
<user defined>* _Mylast = NULL
<user defined>* _Myend = NULL
bool _gameObjectsToMoveLock = 0x0
std::vector<GameObject *,std::allocator<GameObject *> > _gameObjectsToMove
std::_Vector_alloc<0,std::_Vec_base_types<GameObject *,std::allocator<GameObject *> > >
std::_Vector_val<std::_Simple_types<GameObject *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D5AA40
<user defined>* _Myfirst = NULL
<user defined>* _Mylast = NULL
<user defined>* _Myend = NULL
bool _dynamicObjectsToMoveLock = 0x0
std::vector<DynamicObject *,std::allocator<DynamicObject *> > _dynamicObjectsToMove
std::_Vector_alloc<0,std::_Vec_base_types<DynamicObject *,std::allocator<DynamicObject *> > >
std::_Vector_val<std::_Simple_types<DynamicObject *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D59B90
<user defined>* _Myfirst = NULL
<user defined>* _Mylast = NULL
<user defined>* _Myend = NULL
std::mutex _mapLock
std::_Mutex_base
_Mtx_internal_imp_t* _Mtx = 0x6BA7F82B0
std::mutex _gridLock
std::_Mutex_base
_Mtx_internal_imp_t* _Mtx = 0x6BA7F8190
MapEntry* i_mapEntry = 0x667BB7848
unsigned int i_spawnMode = 0x0
unsigned int i_InstanceId = 0x0
unsigned int m_unloadTimer = 0x0
float m_VisibleDistance = 90.000000
DynamicMapTree _dynamicTree
DynTreeImpl* impl = 0x673DEA770
MapRefManager m_mapRefManager
RefManager<Map,Player>
LinkedListHead
LinkedListElement iFirst = 0x6A9B33178
LinkedListElement iLast = 0x6A9B33190
unsigned int iSize = 0x0
<user defined> ?$Iterator@VLinkedListElement@@ = 0x51AD7118
<user defined> iterator = 0x51AD7118
<user defined> iterator = 0x6A9B33170
iterator
MapReference* _Ptr = 0x7FF651AD7118
const_iterator
MapReference* _Ptr = 0x7FF651AD7118
LinkedListHead::Iterator<MapReference> m_mapRefIter
MapReference* _Ptr = NULL
int m_VisibilityNotifyPeriod = 0x3E8
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > m_activeNonPlayers
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
std::_Tree_comp<0,std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
std::_Tree_buy<WorldObject *,std::allocator<WorldObject *> >
std::_Tree_alloc<0,std::_Tree_base_types<WorldObject *,std::allocator<WorldObject *> > >
std::_Tree_val<std::_Tree_simple_types<WorldObject *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D59E10
std::_Tree_node<WorldObject *,void *>* _Myhead = 0x6BA15FCD0
unsigned int _Mysize = 0x0
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > m_activeNonPlayersIter
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,std::_Iterator_base12>
std::_Iterator012<std::bidirectional_iterator_tag,WorldObject *,__int64,WorldObject * const *,WorldObject * const &,std::_Iterator_base12>
std::_Iterator_base12
std::_Container_proxy* _Myproxy = 0x648D59E10
std::_Iterator_base12* _Mynextiter = NULL
std::_Tree_node<WorldObject *,void *>* _Ptr = 0x6BA15FCD0
std::set<Transport *,std::less<Transport *>,std::allocator<Transport *> > _transports
std::_Tree<std::_Tset_traits<Transport *,std::less<Transport *>,std::allocator<Transport *>,0> >
std::_Tree_comp<0,std::_Tset_traits<Transport *,std::less<Transport *>,std::allocator<Transport *>,0> >
std::_Tree_buy<Transport *,std::allocator<Transport *> >
std::_Tree_alloc<0,std::_Tree_base_types<Transport *,std::allocator<Transport *> > >
std::_Tree_val<std::_Tree_simple_types<Transport *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D5A680
std::_Tree_node<Transport *,void *>* _Myhead = 0x6BA15F410
unsigned int _Mysize = 0x0
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<Transport *> > > _transportsUpdateIter
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<Transport *> >,std::_Iterator_base12>
std::_Iterator012<std::bidirectional_iterator_tag,Transport *,__int64,Transport * const *,Transport * const &,std::_Iterator_base12>
std::_Iterator_base12
std::_Container_proxy* _Myproxy = 0x648D5A680
std::_Iterator_base12* _Mynextiter = NULL
std::_Tree_node<Transport *,void *>* _Ptr = 0x6BA15F410
int i_gridExpiry = 0x493E0
Map* m_parentMap = 0x6A9B33070
NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >*[64] i_grids
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
[0] = 0x6A9B33230
[1] = 0x6A9B33430
[2] = 0x6A9B33630
[3] = 0x6A9B33830
[4] = 0x6A9B33A30
[5] = 0x6A9B33C30
[6] = 0x6A9B33E30
[7] = 0x6A9B34030
[8] = 0x6A9B34230
[9] = 0x6A9B34430
GridMap*[64] GridMaps
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
[0] = 0x6A9B3B230
[1] = 0x6A9B3B430
[2] = 0x6A9B3B630
[3] = 0x6A9B3B830
[4] = 0x6A9B3BA30
[5] = 0x6A9B3BC30
[6] = 0x6A9B3BE30
[7] = 0x6A9B3C030
[8] = 0x6A9B3C230
[9] = 0x6A9B3C430
std::bitset<262144> marked_cells
<user defined> reference = 0x6A9B43230
unsigned int[4096] _Array
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
bool i_scriptLock = 0x0
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > i_objectsToRemove
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
std::_Tree_comp<0,std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
std::_Tree_buy<WorldObject *,std::allocator<WorldObject *> >
std::_Tree_alloc<0,std::_Tree_base_types<WorldObject *,std::allocator<WorldObject *> > >
std::_Tree_val<std::_Tree_simple_types<WorldObject *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D5A450
std::_Tree_node<WorldObject *,void *>* _Myhead = 0x6BA15EA70
unsigned int _Mysize = 0x0
std::map<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> > > i_objectsToSwitch
std::_Tree<std::_Tmap_traits<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> >,0> >
std::_Tree_comp<0,std::_Tmap_traits<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> >,0> >
std::_Tree_buy<std::pair<WorldObject * const,bool>,std::allocator<std::pair<WorldObject * const,bool> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<WorldObject * const,bool>,std::allocator<std::pair<WorldObject * const,bool> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<WorldObject * const,bool> > >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D5A770
std::_Tree_node<std::pair<WorldObject * const,bool>,void *>* _Myhead = 0x6BA160360
unsigned int _Mysize = 0x0
<user defined> value_compare = 0x6A9B4B250
<user defined> value_compare = 0x6A9B4B250
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > i_worldObjects
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
std::_Tree_comp<0,std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
std::_Tree_buy<WorldObject *,std::allocator<WorldObject *> >
std::_Tree_alloc<0,std::_Tree_base_types<WorldObject *,std::allocator<WorldObject *> > >
std::_Tree_val<std::_Tree_simple_types<WorldObject *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D5A6D0
std::_Tree_node<WorldObject *,void *>* _Myhead = 0x6BA15EED0
unsigned int _Mysize = 0x0
std::multimap<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> > > m_scriptSchedule
std::_Tree<std::_Tmap_traits<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> >,1> >
std::_Tree_comp<0,std::_Tmap_traits<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> >,1> >
std::_Tree_buy<std::pair<__int64 const ,ScriptAction>,std::allocator<std::pair<__int64 const ,ScriptAction> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<__int64 const ,ScriptAction>,std::allocator<std::pair<__int64 const ,ScriptAction> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<__int64 const ,ScriptAction> > >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D59E60
std::_Tree_node<std::pair<__int64 const ,ScriptAction>,void *>* _Myhead = 0x6BA7F87C0
unsigned int _Mysize = 0x0
<user defined> value_compare = 0x6A9B4B280
<user defined> value_compare = 0x6A9B4B280
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _creatureRespawnTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0>
std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >
std::_Hash_oper2<0,std::hash<unsigned int>,std::equal_to<unsigned int> >
<user defined> value_compare = 0x6A9B4B298
<user defined> value_compare = 0x6A9B4B298
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x6A9B4B298
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > >,std::_Wrap_alloc<std::allocator<std::_List_unchecked_iterator<std::_List_ _Vec = 0x6A9B4B2B0
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
float _Max_bucket_size = 1.000000
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _goRespawnTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0>
std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >
std::_Hash_oper2<0,std::hash<unsigned int>,std::equal_to<unsigned int> >
<user defined> value_compare = 0x6A9B4B2E8
<user defined> value_compare = 0x6A9B4B2E8
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x6A9B4B2E8
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > >,std::_Wrap_alloc<std::allocator<std::_List_unchecked_iterator<std::_List_ _Vec = 0x6A9B4B300
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
float _Max_bucket_size = 1.000000
std::unordered_map<unsigned int,ZoneDynamicInfo,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _zoneDynamicInfo
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynam
std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0
std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >
std::_Hash_oper2<0,std::hash<unsigned int>,std::equal_to<unsigned int> >
<user defined> value_compare = 0x6A9B4B338
<user defined> value_compare = 0x6A9B4B338
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _List = 0x6A9B4B338
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,ZoneDynamicInfo> > > >,std::_Wrap_alloc<std::allocator<std::_List_unchecked_iterator<std _Vec = 0x6A9B4B350
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
float _Max_bucket_size = 1.000000
unsigned int _defaultLight = 0x0
std::map<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<Ob _guidGenerators
std::_Tree<std::_Tmap_traits<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const
std::_Tree_comp<0,std::_Tmap_traits<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGui
std::_Tree_buy<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > >,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<Ob
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > >,std::allocator<std::pair<enum HighGuid
std::_Tree_val<std::_Tree_simple_types<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D5A4F0
std::_Tree_node<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > >,void *>* _Myhead = 0x6BA15FD40
unsigned int _Mysize = 0x0
<user defined> value_compare = 0x6A9B4B390
<user defined> value_compare = 0x6A9B4B390
TypeUnorderedMapContainer<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _objectsStore
ContainerUnorderedMap<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _elements = 0x6A9B4B3A8
std::unordered_multimap<unsigned int,Creature *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Creature *> > > _creatureBySpawnIdStore
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,
std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1>
std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >
std::_Hash_oper2<0,std::hash<unsigned int>,std::equal_to<unsigned int> >
<user defined> value_compare = 0x6A9B4B540
<user defined> value_compare = 0x6A9B4B540
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > > _List = 0x6A9B4B540
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > > >,std::_Wrap_alloc<std::allocator<std::_List_unchecked_iterator<std::_Li _Vec = 0x6A9B4B558
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
float _Max_bucket_size = 1.000000
std::unordered_multimap<unsigned int,GameObject *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _gameobjectBySpawnIdStore
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *
std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1>
std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >
std::_Hash_oper2<0,std::hash<unsigned int>,std::equal_to<unsigned int> >
<user defined> value_compare = 0x6A9B4B590
<user defined> value_compare = 0x6A9B4B590
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _List = 0x6A9B4B590
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > > >,std::_Wrap_alloc<std::allocator<std::_List_unchecked_iterator<std::_ _Vec = 0x6A9B4B5A8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
float _Max_bucket_size = 1.000000
std::unordered_map<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<s _corpsesByCell
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,s
std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_t
std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >
std::_Hash_oper2<0,std::hash<unsigned int>,std::equal_to<unsigned int> >
<user defined> value_compare = 0x6A9B4B5E0
<user defined> value_compare = 0x6A9B4B5E0
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordere _List = 0x6A9B4B5E0
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<C _Vec = 0x6A9B4B5F8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
float _Max_bucket_size = 1.000000
std::unordered_map<ObjectGuid,Corpse *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _corpsesByPlayer
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >
std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0>
std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >
std::_Hash_oper2<0,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >
<user defined> value_compare = 0x6A9B4B630
<user defined> value_compare = 0x6A9B4B630
std::list<std::pair<ObjectGuid const ,Corpse *>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _List = 0x6A9B4B630
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,Corpse *> > > >,std::_Wrap_alloc<std::allocator<std::_List_unchecked_iterator<std::_List_v _Vec = 0x6A9B4B648
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
float _Max_bucket_size = 1.000000
std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > _corpseBones
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >
std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0>
std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >
std::_Hash_oper2<0,std::hash<Corpse *>,std::equal_to<Corpse *> >
std::list<Corpse *,std::allocator<Corpse *> > _List = 0x6A9B4B680
std::vector<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Corpse *> >,std::_Iterator_base0>,std::_Wrap_alloc<std::allocator<std::_List_unchecked_const_iterator<std::_List _Vec = 0x6A9B4B698
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
float _Max_bucket_size = 1.000000
std::unordered_set<Object *,std::hash<Object *>,std::equal_to<Object *>,std::allocator<Object *> > _updateObjects
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >
std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0>
std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >
std::_Hash_oper2<0,std::hash<Object *>,std::equal_to<Object *> >
std::list<Object *,std::allocator<Object *> > _List = 0x6A9B4B6D0
std::vector<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Object *> >,std::_Iterator_base0>,std::_Wrap_alloc<std::allocator<std::_List_unchecked_const_iterator<std::_List _Vec = 0x6A9B4B6E8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
float _Max_bucket_size = 1.000000
NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >*[64] i_grids
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
[0] = 0x67B4A4210
[1] = 0x67B4A4410
[2] = 0x67B4A4610
[3] = 0x67B4A4810
[4] = 0x67B4A4A10
[5] = 0x67B4A4C10
[6] = 0x67B4A4E10
[7] = 0x67B4A5010
[8] = 0x67B4A5210
[9] = 0x67B4A5410
GridMap*[64] GridMaps
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
[0] = 0x67B4AC210
[1] = 0x67B4AC410
[2] = 0x67B4AC610
[3] = 0x67B4AC810
[4] = 0x67B4ACA10
[5] = 0x67B4ACC10
[6] = 0x67B4ACE10
[7] = 0x67B4AD010
[8] = 0x67B4AD210
[9] = 0x67B4AD410
std::bitset<262144> marked_cells
<user defined> reference = 0x67B4B4210
unsigned int[4096] _Array
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
bool i_scriptLock = 0x0
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > i_objectsToRemove
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
std::_Tree_comp<0,std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
std::_Tree_buy<WorldObject *,std::allocator<WorldObject *> >
std::_Tree_alloc<0,std::_Tree_base_types<WorldObject *,std::allocator<WorldObject *> > >
std::_Tree_val<std::_Tree_simple_types<WorldObject *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D59FA0
std::_Tree_node<WorldObject *,void *>* _Myhead = 0x6BA15F720
unsigned int _Mysize = 0x0
std::map<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> > > i_objectsToSwitch
std::_Tree<std::_Tmap_traits<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> >,0> >
std::_Tree_comp<0,std::_Tmap_traits<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> >,0> >
std::_Tree_buy<std::pair<WorldObject * const,bool>,std::allocator<std::pair<WorldObject * const,bool> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<WorldObject * const,bool>,std::allocator<std::pair<WorldObject * const,bool> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<WorldObject * const,bool> > >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D5AC70
std::_Tree_node<std::pair<WorldObject * const,bool>,void *>* _Myhead = 0x6BA15EB50
unsigned int _Mysize = 0x0
<user defined> value_compare = 0x67B4BC230
<user defined> value_compare = 0x67B4BC230
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > i_worldObjects
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
std::_Tree_comp<0,std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
std::_Tree_buy<WorldObject *,std::allocator<WorldObject *> >
std::_Tree_alloc<0,std::_Tree_base_types<WorldObject *,std::allocator<WorldObject *> > >
std::_Tree_val<std::_Tree_simple_types<WorldObject *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D5A3B0
std::_Tree_node<WorldObject *,void *>* _Myhead = 0x6BA160130
unsigned int _Mysize = 0x5
std::multimap<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> > > m_scriptSchedule
std::_Tree<std::_Tmap_traits<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> >,1> >
std::_Tree_comp<0,std::_Tmap_traits<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> >,1> >
std::_Tree_buy<std::pair<__int64 const ,ScriptAction>,std::allocator<std::pair<__int64 const ,ScriptAction> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<__int64 const ,ScriptAction>,std::allocator<std::pair<__int64 const ,ScriptAction> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<__int64 const ,ScriptAction> > >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D5ACC0
std::_Tree_node<std::pair<__int64 const ,ScriptAction>,void *>* _Myhead = 0x6BA7F7020
unsigned int _Mysize = 0x0
<user defined> value_compare = 0x67B4BC260
<user defined> value_compare = 0x67B4BC260
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _creatureRespawnTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0>
std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >
std::_Hash_oper2<0,std::hash<unsigned int>,std::equal_to<unsigned int> >
<user defined> value_compare = 0x67B4BC278
<user defined> value_compare = 0x67B4BC278
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x67B4BC278
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > >,std::_Wrap_alloc<std::allocator<std::_List_unchecked_iterator<std::_List_ _Vec = 0x67B4BC290
unsigned int _Mask = 0x3F
unsigned int _Maxidx = 0x40
float _Max_bucket_size = 1.000000
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _goRespawnTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0>
std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >
std::_Hash_oper2<0,std::hash<unsigned int>,std::equal_to<unsigned int> >
<user defined> value_compare = 0x67B4BC2C8
<user defined> value_compare = 0x67B4BC2C8
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x67B4BC2C8
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > >,std::_Wrap_alloc<std::allocator<std::_List_unchecked_iterator<std::_List_ _Vec = 0x67B4BC2E0
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
float _Max_bucket_size = 1.000000
std::unordered_map<unsigned int,ZoneDynamicInfo,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _zoneDynamicInfo
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynam
std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0
std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >
std::_Hash_oper2<0,std::hash<unsigned int>,std::equal_to<unsigned int> >
<user defined> value_compare = 0x67B4BC318
<user defined> value_compare = 0x67B4BC318
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _List = 0x67B4BC318
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,ZoneDynamicInfo> > > >,std::_Wrap_alloc<std::allocator<std::_List_unchecked_iterator<std _Vec = 0x67B4BC330
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
float _Max_bucket_size = 1.000000
unsigned int _defaultLight = 0x0
std::map<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<Ob _guidGenerators
std::_Tree<std::_Tmap_traits<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const
std::_Tree_comp<0,std::_Tmap_traits<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGui
std::_Tree_buy<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > >,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<Ob
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > >,std::allocator<std::pair<enum HighGuid
std::_Tree_val<std::_Tree_simple_types<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D59FF0
std::_Tree_node<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > >,void *>* _Myhead = 0x6BA15E920
unsigned int _Mysize = 0x3
<user defined> value_compare = 0x67B4BC370
<user defined> value_compare = 0x67B4BC370
TypeUnorderedMapContainer<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _objectsStore
ContainerUnorderedMap<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _elements
ContainerUnorderedMap<Creature,ObjectGuid> _elements = 0x67B4BC388
ContainerUnorderedMap<TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > >,ObjectGuid> _TailElements = 0x67B4BC3D8
std::unordered_multimap<unsigned int,Creature *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Creature *> > > _creatureBySpawnIdStore
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,
std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1>
std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >
std::_Hash_oper2<0,std::hash<unsigned int>,std::equal_to<unsigned int> >
<user defined> value_compare = 0x67B4BC520
<user defined> value_compare = 0x67B4BC520
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > > _List = 0x67B4BC520
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > > >,std::_Wrap_alloc<std::allocator<std::_List_unchecked_iterator<std::_Li _Vec = 0x67B4BC538
unsigned int _Mask = 0x1FF
unsigned int _Maxidx = 0x200
float _Max_bucket_size = 1.000000
std::unordered_multimap<unsigned int,GameObject *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _gameobjectBySpawnIdStore
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *
std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1>
std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >
std::_Hash_oper2<0,std::hash<unsigned int>,std::equal_to<unsigned int> >
<user defined> value_compare = 0x67B4BC570
<user defined> value_compare = 0x67B4BC570
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _List = 0x67B4BC570
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > > >,std::_Wrap_alloc<std::allocator<std::_List_unchecked_iterator<std::_ _Vec = 0x67B4BC588
unsigned int _Mask = 0x3F
unsigned int _Maxidx = 0x40
float _Max_bucket_size = 1.000000
std::unordered_map<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<s _corpsesByCell
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,s
std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_t
std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >
std::_Hash_oper2<0,std::hash<unsigned int>,std::equal_to<unsigned int> >
<user defined> value_compare = 0x67B4BC5C0
<user defined> value_compare = 0x67B4BC5C0
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordere _List = 0x67B4BC5C0
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<C _Vec = 0x67B4BC5D8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
float _Max_bucket_size = 1.000000
std::unordered_map<ObjectGuid,Corpse *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _corpsesByPlayer
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >
std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0>
std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >
std::_Hash_oper2<0,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >
<user defined> value_compare = 0x67B4BC610
<user defined> value_compare = 0x67B4BC610
std::list<std::pair<ObjectGuid const ,Corpse *>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _List = 0x67B4BC610
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,Corpse *> > > >,std::_Wrap_alloc<std::allocator<std::_List_unchecked_iterator<std::_List_v _Vec = 0x67B4BC628
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
float _Max_bucket_size = 1.000000
std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > _corpseBones
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >
std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0>
std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >
std::_Hash_oper2<0,std::hash<Corpse *>,std::equal_to<Corpse *> >
std::list<Corpse *,std::allocator<Corpse *> > _List = 0x67B4BC660
std::vector<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Corpse *> >,std::_Iterator_base0>,std::_Wrap_alloc<std::allocator<std::_List_unchecked_const_iterator<std::_List _Vec = 0x67B4BC678
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
float _Max_bucket_size = 1.000000
std::unordered_set<Object *,std::hash<Object *>,std::equal_to<Object *>,std::allocator<Object *> > _updateObjects
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >
std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0>
std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >
std::_Hash_oper2<0,std::hash<Object *>,std::equal_to<Object *> >
std::list<Object *,std::allocator<Object *> > _List = 0x67B4BC6B0
std::vector<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Object *> >,std::_Iterator_base0>,std::_Wrap_alloc<std::allocator<std::_List_unchecked_const_iterator<std::_List _Vec = 0x67B4BC6C8
unsigned int _Mask = 0x3F
unsigned int _Maxidx = 0x40
float _Max_bucket_size = 1.000000
Parameter Cell& cell = 0x6356DF314
<unnamed-type-data>
<unnamed-type-Part>
unsigned int grid_x = 0x1047820
unsigned int grid_y = 0x1047820
unsigned int cell_x = 0x1047820
unsigned int cell_y = 0x1047820
unsigned int nocreate = 0x1047820
unsigned int reserved = 0x1047820
Cell::<unnamed-type-data>::<unnamed-type-Part> Part
unsigned int grid_x = 0x1047820
unsigned int grid_y = 0x1047820
unsigned int cell_x = 0x1047820
unsigned int cell_y = 0x1047820
unsigned int nocreate = 0x1047820
unsigned int reserved = 0x1047820
unsigned int All = 0x1047820
Cell::<unnamed-type-data> data
<user defined> <unnamed-type-Part> = 0x6356DF314
<user defined> Part = 0x1047820
unsigned int All = 0x1047820
Parameter TypeContainerVisitor<Trinity::ObjectUpdater,TypeMapContainer<TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >& visitor = 0x6356DF3C8
Trinity::ObjectUpdater& i_visitor = 0x6356DF3A4
unsigned int i_timeDiff = 0x672
Local unsigned int cell_y = 0x1
Local unsigned int x = 0x20
Local unsigned int y = 0x20
Local unsigned int cell_x = 0x7
00007FF65087AB64 00000006356DF330 Map::VisitNearbyCellsOf+184 c:\users\administrator\desktop\source\src\server\game\maps\map.cpp line 674
Local Cell cell
<unnamed-type-data>
<unnamed-type-Part>
unsigned int grid_x = 0x1047820
unsigned int grid_y = 0x1047820
unsigned int cell_x = 0x1047820
unsigned int cell_y = 0x1047820
unsigned int nocreate = 0x1047820
unsigned int reserved = 0x1047820
Cell::<unnamed-type-data>::<unnamed-type-Part> Part
unsigned int grid_x = 0x1047820
unsigned int grid_y = 0x1047820
unsigned int cell_x = 0x1047820
unsigned int cell_y = 0x1047820
unsigned int nocreate = 0x1047820
unsigned int reserved = 0x1047820
unsigned int All = 0x1047820
Cell::<unnamed-type-data> data
<user defined> <unnamed-type-Part> = 0x6356DF314
<user defined> Part = 0x1047820
unsigned int All = 0x1047820
Local CoordPair<512> pair
unsigned int x_coord = 0x107
unsigned int y_coord = 0x101
Local unsigned int cell_id = 0x20307
Local unsigned int y = 0x101
Local unsigned int x = 0x107
Local Map* this = 0x67B4A4050
GridRefManager<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,Typ
RefManager<GridRefManager<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList
LinkedListHead
LinkedListElement iFirst = 0x67B4A4058
LinkedListElement iLast = 0x67B4A4070
unsigned int iSize = 0xA
<user defined> ?$Iterator@VLinkedListElement@@ = 0x51AD7298
<user defined> iterator = 0x51AD7298
<user defined> iterator = 0x67B4A4050
iterator
GridReference<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,Type* _Ptr = 0x7FF651AD7298
std::map<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > CreatureGroupHolder
std::_Tree<std::_Tmap_traits<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> >,0> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> >,0> >
std::_Tree_buy<std::pair<unsigned int const ,CreatureGroup *>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned int const ,CreatureGroup *>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,CreatureGroup *> > >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D5AAE0
std::_Tree_node<std::pair<unsigned int const ,CreatureGroup *>,void *>* _Myhead = 0x6BA15EC30
unsigned int _Mysize = 0x0
<user defined> value_compare = 0x67B4A4090
<user defined> value_compare = 0x67B4A4090
bool _creatureToMoveLock = 0x0
std::vector<Creature *,std::allocator<Creature *> > _creaturesToMove
std::_Vector_alloc<0,std::_Vec_base_types<Creature *,std::allocator<Creature *> > >
std::_Vector_val<std::_Simple_types<Creature *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D5AB30
Creature** _Myfirst = 0x6F052E790
<user defined>* _Mylast = 0x6F052E790
Creature** _Myend = 0xDDDDDDDDFDFDFDFD
bool _gameObjectsToMoveLock = 0x0
std::vector<GameObject *,std::allocator<GameObject *> > _gameObjectsToMove
std::_Vector_alloc<0,std::_Vec_base_types<GameObject *,std::allocator<GameObject *> > >
std::_Vector_val<std::_Simple_types<GameObject *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D5A090
GameObject** _Myfirst = NULL
<user defined>* _Mylast = NULL
<user defined>* _Myend = NULL
bool _dynamicObjectsToMoveLock = 0x0
std::vector<DynamicObject *,std::allocator<DynamicObject *> > _dynamicObjectsToMove
std::_Vector_alloc<0,std::_Vec_base_types<DynamicObject *,std::allocator<DynamicObject *> > >
std::_Vector_val<std::_Simple_types<DynamicObject *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D5AD10
DynamicObject** _Myfirst = NULL
<user defined>* _Mylast = NULL
<user defined>* _Myend = NULL
std::mutex _mapLock
std::_Mutex_base
_Mtx_internal_imp_t* _Mtx = 0x6BA7F8610
std::mutex _gridLock
std::_Mutex_base
_Mtx_internal_imp_t* _Mtx = 0x6BA7F8850
MapEntry* i_mapEntry = 0x667BB7848
unsigned int MapID = 0x240
unsigned int map_type = 0x1
unsigned int Flags = 0x1
char*[16] name
[0] = 0x667E7CA24
[1] = 0x667E7B960
[2] = 0x667E7B960
[3] = 0x667E7B960
[4] = 0x667E7B960
[5] = 0x667E7B960
[6] = 0x667E7B960
[7] = 0x667E7B960
[8] = 0x667E7B960
[9] = 0x667E7B960
unsigned int linked_zone = 0x10A9
unsigned int multimap_id = 0xE2
int entrance_map = 0x23B
float entrance_x = 3899.925781
float entrance_y = 6985.435547
unsigned int addon = 0x2
unsigned int unk_time = 0x0
unsigned int maxPlayers = 0x5
unsigned int i_spawnMode = 0x1
unsigned int i_InstanceId = 0x3D
unsigned int m_unloadTimer = 0x0
float m_VisibleDistance = 170.000000
DynamicMapTree _dynamicTree
DynTreeImpl* impl = 0x69E862ED0
RegularGrid2D<GameObjectModel,BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >,NodeCreator<BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > >,PositionTrait<GameObjectModel> >
G3D::Table<GameObjectModel const *,BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > *,HashTrait<GameObjectModel const *>,EqualsTrait<GameObjectModel const *> > memberTable = 0x69E862ED0
BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >*[64] nodes
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
[0] = 0x69E862F00
[1] = 0x69E863100
[2] = 0x69E863300
[3] = 0x69E863500
[4] = 0x69E863700
[5] = 0x69E863900
[6] = 0x69E863B00
[7] = 0x69E863D00
[8] = 0x69E863F00
[9] = 0x69E864100
Cell
int x = 0x51D0B5E8
int y = 0x7FF6
TimeTrackerSmall rebalance_timer = 0xC8
int unbalanced_times = 0x0
MapRefManager m_mapRefManager
RefManager<Map,Player>
LinkedListHead
LinkedListElement iFirst = 0x67B4A4158
LinkedListElement iLast = 0x67B4A4170
unsigned int iSize = 0x5
<user defined> ?$Iterator@VLinkedListElement@@ = 0x51AD7118
<user defined> iterator = 0x51AD7118
<user defined> iterator = 0x67B4A4150
iterator
MapReference* _Ptr = 0x7FF651AD7118
const_iterator
MapReference* _Ptr = 0x7FF651AD7118
LinkedListHead::Iterator<MapReference> m_mapRefIter
MapReference* _Ptr = 0x681573AC0
Reference<Map,Player>
LinkedListElement
LinkedListElement* iNext = 0x681597F60
LinkedListElement* iPrev = 0x67B4A4158
Map* iRefTo = 0x67B4A4050
Player* iRefFrom = 0x6815702E0
int m_VisibilityNotifyPeriod = 0x3E8
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > m_activeNonPlayers
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
std::_Tree_comp<0,std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
std::_Tree_buy<WorldObject *,std::allocator<WorldObject *> >
std::_Tree_alloc<0,std::_Tree_base_types<WorldObject *,std::allocator<WorldObject *> > >
std::_Tree_val<std::_Tree_simple_types<WorldObject *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D5AC20
std::_Tree_node<WorldObject *,void *>* _Myhead = 0x6BA15FE90
unsigned int _Mysize = 0x0
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > m_activeNonPlayersIter
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,std::_Iterator_base12>
std::_Iterator012<std::bidirectional_iterator_tag,WorldObject *,__int64,WorldObject * const *,WorldObject * const &,std::_Iterator_base12>
std::_Iterator_base12
std::_Container_proxy* _Myproxy = 0x648D5AC20
std::_Iterator_base12* _Mynextiter = NULL
std::_Tree_node<WorldObject *,void *>* _Ptr = 0x6BA15FE90
std::set<Transport *,std::less<Transport *>,std::allocator<Transport *> > _transports
std::_Tree<std::_Tset_traits<Transport *,std::less<Transport *>,std::allocator<Transport *>,0> >
std::_Tree_comp<0,std::_Tset_traits<Transport *,std::less<Transport *>,std::allocator<Transport *>,0> >
std::_Tree_buy<Transport *,std::allocator<Transport *> >
std::_Tree_alloc<0,std::_Tree_base_types<Transport *,std::allocator<Transport *> > >
std::_Tree_val<std::_Tree_simple_types<Transport *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D59EB0
std::_Tree_node<Transport *,void *>* _Myhead = 0x6BA15FFE0
unsigned int _Mysize = 0x0
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<Transport *> > > _transportsUpdateIter
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<Transport *> >,std::_Iterator_base12>
std::_Iterator012<std::bidirectional_iterator_tag,Transport *,__int64,Transport * const *,Transport * const &,std::_Iterator_base12>
std::_Iterator_base12
std::_Container_proxy* _Myproxy = 0x648D59EB0
std::_Iterator_base12* _Mynextiter = NULL
std::_Tree_node<Transport *,void *>* _Ptr = 0x6BA15FFE0
int i_gridExpiry = 0x493E0
Map* m_parentMap = 0x6A9B33070
GridRefManager<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,Typ
RefManager<GridRefManager<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList
LinkedListHead
LinkedListElement iFirst = 0x6A9B33078
LinkedListElement iLast = 0x6A9B33090
unsigned int iSize = 0xD
<user defined> ?$Iterator@VLinkedListElement@@ = 0x51C20800
<user defined> iterator = 0x51C20800
<user defined> iterator = 0x6A9B33070
iterator
GridReference<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,Type* _Ptr = 0x7FF651C20800
std::map<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > CreatureGroupHolder
std::_Tree<std::_Tmap_traits<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> >,0> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> >,0> >
std::_Tree_buy<std::pair<unsigned int const ,CreatureGroup *>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned int const ,CreatureGroup *>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,CreatureGroup *> > >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D5A270
std::_Tree_node<std::pair<unsigned int const ,CreatureGroup *>,void *>* _Myhead = 0x6BA1600C0
unsigned int _Mysize = 0x0
<user defined> value_compare = 0x6A9B330B0
<user defined> value_compare = 0x6A9B330B0
bool _creatureToMoveLock = 0x0
std::vector<Creature *,std::allocator<Creature *> > _creaturesToMove
std::_Vector_alloc<0,std::_Vec_base_types<Creature *,std::allocator<Creature *> > >
std::_Vector_val<std::_Simple_types<Creature *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D59C30
Creature** _Myfirst = NULL
<user defined>* _Mylast = NULL
<user defined>* _Myend = NULL
bool _gameObjectsToMoveLock = 0x0
std::vector<GameObject *,std::allocator<GameObject *> > _gameObjectsToMove
std::_Vector_alloc<0,std::_Vec_base_types<GameObject *,std::allocator<GameObject *> > >
std::_Vector_val<std::_Simple_types<GameObject *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D5AA40
<user defined>* _Myfirst = NULL
<user defined>* _Mylast = NULL
<user defined>* _Myend = NULL
bool _dynamicObjectsToMoveLock = 0x0
std::vector<DynamicObject *,std::allocator<DynamicObject *> > _dynamicObjectsToMove
std::_Vector_alloc<0,std::_Vec_base_types<DynamicObject *,std::allocator<DynamicObject *> > >
std::_Vector_val<std::_Simple_types<DynamicObject *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D59B90
<user defined>* _Myfirst = NULL
<user defined>* _Mylast = NULL
<user defined>* _Myend = NULL
std::mutex _mapLock
std::_Mutex_base
_Mtx_internal_imp_t* _Mtx = 0x6BA7F82B0
std::mutex _gridLock
std::_Mutex_base
_Mtx_internal_imp_t* _Mtx = 0x6BA7F8190
MapEntry* i_mapEntry = 0x667BB7848
unsigned int i_spawnMode = 0x0
unsigned int i_InstanceId = 0x0
unsigned int m_unloadTimer = 0x0
float m_VisibleDistance = 90.000000
DynamicMapTree _dynamicTree
DynTreeImpl* impl = 0x673DEA770
MapRefManager m_mapRefManager
RefManager<Map,Player>
LinkedListHead
LinkedListElement iFirst = 0x6A9B33178
LinkedListElement iLast = 0x6A9B33190
unsigned int iSize = 0x0
<user defined> ?$Iterator@VLinkedListElement@@ = 0x51AD7118
<user defined> iterator = 0x51AD7118
<user defined> iterator = 0x6A9B33170
iterator
MapReference* _Ptr = 0x7FF651AD7118
const_iterator
MapReference* _Ptr = 0x7FF651AD7118
LinkedListHead::Iterator<MapReference> m_mapRefIter
MapReference* _Ptr = NULL
int m_VisibilityNotifyPeriod = 0x3E8
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > m_activeNonPlayers
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
std::_Tree_comp<0,std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
std::_Tree_buy<WorldObject *,std::allocator<WorldObject *> >
std::_Tree_alloc<0,std::_Tree_base_types<WorldObject *,std::allocator<WorldObject *> > >
std::_Tree_val<std::_Tree_simple_types<WorldObject *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D59E10
std::_Tree_node<WorldObject *,void *>* _Myhead = 0x6BA15FCD0
unsigned int _Mysize = 0x0
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > m_activeNonPlayersIter
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,std::_Iterator_base12>
std::_Iterator012<std::bidirectional_iterator_tag,WorldObject *,__int64,WorldObject * const *,WorldObject * const &,std::_Iterator_base12>
std::_Iterator_base12
std::_Container_proxy* _Myproxy = 0x648D59E10
std::_Iterator_base12* _Mynextiter = NULL
std::_Tree_node<WorldObject *,void *>* _Ptr = 0x6BA15FCD0
std::set<Transport *,std::less<Transport *>,std::allocator<Transport *> > _transports
std::_Tree<std::_Tset_traits<Transport *,std::less<Transport *>,std::allocator<Transport *>,0> >
std::_Tree_comp<0,std::_Tset_traits<Transport *,std::less<Transport *>,std::allocator<Transport *>,0> >
std::_Tree_buy<Transport *,std::allocator<Transport *> >
std::_Tree_alloc<0,std::_Tree_base_types<Transport *,std::allocator<Transport *> > >
std::_Tree_val<std::_Tree_simple_types<Transport *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D5A680
std::_Tree_node<Transport *,void *>* _Myhead = 0x6BA15F410
unsigned int _Mysize = 0x0
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<Transport *> > > _transportsUpdateIter
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<Transport *> >,std::_Iterator_base12>
std::_Iterator012<std::bidirectional_iterator_tag,Transport *,__int64,Transport * const *,Transport * const &,std::_Iterator_base12>
std::_Iterator_base12
std::_Container_proxy* _Myproxy = 0x648D5A680
std::_Iterator_base12* _Mynextiter = NULL
std::_Tree_node<Transport *,void *>* _Ptr = 0x6BA15F410
int i_gridExpiry = 0x493E0
Map* m_parentMap = 0x6A9B33070
NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >*[64] i_grids
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
[0] = 0x6A9B33230
[1] = 0x6A9B33430
[2] = 0x6A9B33630
[3] = 0x6A9B33830
[4] = 0x6A9B33A30
[5] = 0x6A9B33C30
[6] = 0x6A9B33E30
[7] = 0x6A9B34030
[8] = 0x6A9B34230
[9] = 0x6A9B34430
GridMap*[64] GridMaps
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
[0] = 0x6A9B3B230
[1] = 0x6A9B3B430
[2] = 0x6A9B3B630
[3] = 0x6A9B3B830
[4] = 0x6A9B3BA30
[5] = 0x6A9B3BC30
[6] = 0x6A9B3BE30
[7] = 0x6A9B3C030
[8] = 0x6A9B3C230
[9] = 0x6A9B3C430
std::bitset<262144> marked_cells
<user defined> reference = 0x6A9B43230
unsigned int[4096] _Array
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
bool i_scriptLock = 0x0
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > i_objectsToRemove
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
std::_Tree_comp<0,std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
std::_Tree_buy<WorldObject *,std::allocator<WorldObject *> >
std::_Tree_alloc<0,std::_Tree_base_types<WorldObject *,std::allocator<WorldObject *> > >
std::_Tree_val<std::_Tree_simple_types<WorldObject *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D5A450
std::_Tree_node<WorldObject *,void *>* _Myhead = 0x6BA15EA70
unsigned int _Mysize = 0x0
std::map<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> > > i_objectsToSwitch
std::_Tree<std::_Tmap_traits<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> >,0> >
std::_Tree_comp<0,std::_Tmap_traits<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> >,0> >
std::_Tree_buy<std::pair<WorldObject * const,bool>,std::allocator<std::pair<WorldObject * const,bool> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<WorldObject * const,bool>,std::allocator<std::pair<WorldObject * const,bool> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<WorldObject * const,bool> > >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D5A770
std::_Tree_node<std::pair<WorldObject * const,bool>,void *>* _Myhead = 0x6BA160360
unsigned int _Mysize = 0x0
<user defined> value_compare = 0x6A9B4B250
<user defined> value_compare = 0x6A9B4B250
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > i_worldObjects
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
std::_Tree_comp<0,std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
std::_Tree_buy<WorldObject *,std::allocator<WorldObject *> >
std::_Tree_alloc<0,std::_Tree_base_types<WorldObject *,std::allocator<WorldObject *> > >
std::_Tree_val<std::_Tree_simple_types<WorldObject *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D5A6D0
std::_Tree_node<WorldObject *,void *>* _Myhead = 0x6BA15EED0
unsigned int _Mysize = 0x0
std::multimap<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> > > m_scriptSchedule
std::_Tree<std::_Tmap_traits<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> >,1> >
std::_Tree_comp<0,std::_Tmap_traits<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> >,1> >
std::_Tree_buy<std::pair<__int64 const ,ScriptAction>,std::allocator<std::pair<__int64 const ,ScriptAction> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<__int64 const ,ScriptAction>,std::allocator<std::pair<__int64 const ,ScriptAction> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<__int64 const ,ScriptAction> > >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D59E60
std::_Tree_node<std::pair<__int64 const ,ScriptAction>,void *>* _Myhead = 0x6BA7F87C0
unsigned int _Mysize = 0x0
<user defined> value_compare = 0x6A9B4B280
<user defined> value_compare = 0x6A9B4B280
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _creatureRespawnTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0>
std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >
std::_Hash_oper2<0,std::hash<unsigned int>,std::equal_to<unsigned int> >
<user defined> value_compare = 0x6A9B4B298
<user defined> value_compare = 0x6A9B4B298
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x6A9B4B298
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > >,std::_Wrap_alloc<std::allocator<std::_List_unchecked_iterator<std::_List_ _Vec = 0x6A9B4B2B0
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
float _Max_bucket_size = 1.000000
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _goRespawnTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0>
std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >
std::_Hash_oper2<0,std::hash<unsigned int>,std::equal_to<unsigned int> >
<user defined> value_compare = 0x6A9B4B2E8
<user defined> value_compare = 0x6A9B4B2E8
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x6A9B4B2E8
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > >,std::_Wrap_alloc<std::allocator<std::_List_unchecked_iterator<std::_List_ _Vec = 0x6A9B4B300
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
float _Max_bucket_size = 1.000000
std::unordered_map<unsigned int,ZoneDynamicInfo,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _zoneDynamicInfo
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynam
std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0
std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >
std::_Hash_oper2<0,std::hash<unsigned int>,std::equal_to<unsigned int> >
<user defined> value_compare = 0x6A9B4B338
<user defined> value_compare = 0x6A9B4B338
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _List = 0x6A9B4B338
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,ZoneDynamicInfo> > > >,std::_Wrap_alloc<std::allocator<std::_List_unchecked_iterator<std _Vec = 0x6A9B4B350
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
float _Max_bucket_size = 1.000000
unsigned int _defaultLight = 0x0
std::map<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<Ob _guidGenerators
std::_Tree<std::_Tmap_traits<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const
std::_Tree_comp<0,std::_Tmap_traits<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGui
std::_Tree_buy<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > >,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<Ob
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > >,std::allocator<std::pair<enum HighGuid
std::_Tree_val<std::_Tree_simple_types<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D5A4F0
std::_Tree_node<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > >,void *>* _Myhead = 0x6BA15FD40
unsigned int _Mysize = 0x0
<user defined> value_compare = 0x6A9B4B390
<user defined> value_compare = 0x6A9B4B390
TypeUnorderedMapContainer<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _objectsStore
ContainerUnorderedMap<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _elements = 0x6A9B4B3A8
std::unordered_multimap<unsigned int,Creature *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Creature *> > > _creatureBySpawnIdStore
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,
std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1>
std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >
std::_Hash_oper2<0,std::hash<unsigned int>,std::equal_to<unsigned int> >
<user defined> value_compare = 0x6A9B4B540
<user defined> value_compare = 0x6A9B4B540
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > > _List = 0x6A9B4B540
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > > >,std::_Wrap_alloc<std::allocator<std::_List_unchecked_iterator<std::_Li _Vec = 0x6A9B4B558
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
float _Max_bucket_size = 1.000000
std::unordered_multimap<unsigned int,GameObject *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _gameobjectBySpawnIdStore
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *
std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1>
std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >
std::_Hash_oper2<0,std::hash<unsigned int>,std::equal_to<unsigned int> >
<user defined> value_compare = 0x6A9B4B590
<user defined> value_compare = 0x6A9B4B590
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _List = 0x6A9B4B590
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > > >,std::_Wrap_alloc<std::allocator<std::_List_unchecked_iterator<std::_ _Vec = 0x6A9B4B5A8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
float _Max_bucket_size = 1.000000
std::unordered_map<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<s _corpsesByCell
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,s
std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_t
std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >
std::_Hash_oper2<0,std::hash<unsigned int>,std::equal_to<unsigned int> >
<user defined> value_compare = 0x6A9B4B5E0
<user defined> value_compare = 0x6A9B4B5E0
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordere _List = 0x6A9B4B5E0
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<C _Vec = 0x6A9B4B5F8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
float _Max_bucket_size = 1.000000
std::unordered_map<ObjectGuid,Corpse *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _corpsesByPlayer
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >
std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0>
std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >
std::_Hash_oper2<0,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >
<user defined> value_compare = 0x6A9B4B630
<user defined> value_compare = 0x6A9B4B630
std::list<std::pair<ObjectGuid const ,Corpse *>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _List = 0x6A9B4B630
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,Corpse *> > > >,std::_Wrap_alloc<std::allocator<std::_List_unchecked_iterator<std::_List_v _Vec = 0x6A9B4B648
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
float _Max_bucket_size = 1.000000
std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > _corpseBones
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >
std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0>
std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >
std::_Hash_oper2<0,std::hash<Corpse *>,std::equal_to<Corpse *> >
std::list<Corpse *,std::allocator<Corpse *> > _List = 0x6A9B4B680
std::vector<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Corpse *> >,std::_Iterator_base0>,std::_Wrap_alloc<std::allocator<std::_List_unchecked_const_iterator<std::_List _Vec = 0x6A9B4B698
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
float _Max_bucket_size = 1.000000
std::unordered_set<Object *,std::hash<Object *>,std::equal_to<Object *>,std::allocator<Object *> > _updateObjects
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >
std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0>
std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >
std::_Hash_oper2<0,std::hash<Object *>,std::equal_to<Object *> >
std::list<Object *,std::allocator<Object *> > _List = 0x6A9B4B6D0
std::vector<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Object *> >,std::_Iterator_base0>,std::_Wrap_alloc<std::allocator<std::_List_unchecked_const_iterator<std::_List _Vec = 0x6A9B4B6E8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
float _Max_bucket_size = 1.000000
NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >*[64] i_grids
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
[0] = 0x67B4A4210
[1] = 0x67B4A4410
[2] = 0x67B4A4610
[3] = 0x67B4A4810
[4] = 0x67B4A4A10
[5] = 0x67B4A4C10
[6] = 0x67B4A4E10
[7] = 0x67B4A5010
[8] = 0x67B4A5210
[9] = 0x67B4A5410
GridMap*[64] GridMaps
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
[0] = 0x67B4AC210
[1] = 0x67B4AC410
[2] = 0x67B4AC610
[3] = 0x67B4AC810
[4] = 0x67B4ACA10
[5] = 0x67B4ACC10
[6] = 0x67B4ACE10
[7] = 0x67B4AD010
[8] = 0x67B4AD210
[9] = 0x67B4AD410
std::bitset<262144> marked_cells
<user defined> reference = 0x67B4B4210
unsigned int[4096] _Array
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
bool i_scriptLock = 0x0
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > i_objectsToRemove
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
std::_Tree_comp<0,std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
std::_Tree_buy<WorldObject *,std::allocator<WorldObject *> >
std::_Tree_alloc<0,std::_Tree_base_types<WorldObject *,std::allocator<WorldObject *> > >
std::_Tree_val<std::_Tree_simple_types<WorldObject *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D59FA0
std::_Tree_node<WorldObject *,void *>* _Myhead = 0x6BA15F720
unsigned int _Mysize = 0x0
std::map<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> > > i_objectsToSwitch
std::_Tree<std::_Tmap_traits<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> >,0> >
std::_Tree_comp<0,std::_Tmap_traits<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> >,0> >
std::_Tree_buy<std::pair<WorldObject * const,bool>,std::allocator<std::pair<WorldObject * const,bool> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<WorldObject * const,bool>,std::allocator<std::pair<WorldObject * const,bool> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<WorldObject * const,bool> > >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D5AC70
std::_Tree_node<std::pair<WorldObject * const,bool>,void *>* _Myhead = 0x6BA15EB50
unsigned int _Mysize = 0x0
<user defined> value_compare = 0x67B4BC230
<user defined> value_compare = 0x67B4BC230
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > i_worldObjects
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
std::_Tree_comp<0,std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
std::_Tree_buy<WorldObject *,std::allocator<WorldObject *> >
std::_Tree_alloc<0,std::_Tree_base_types<WorldObject *,std::allocator<WorldObject *> > >
std::_Tree_val<std::_Tree_simple_types<WorldObject *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D5A3B0
std::_Tree_node<WorldObject *,void *>* _Myhead = 0x6BA160130
unsigned int _Mysize = 0x5
std::multimap<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> > > m_scriptSchedule
std::_Tree<std::_Tmap_traits<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> >,1> >
std::_Tree_comp<0,std::_Tmap_traits<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> >,1> >
std::_Tree_buy<std::pair<__int64 const ,ScriptAction>,std::allocator<std::pair<__int64 const ,ScriptAction> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<__int64 const ,ScriptAction>,std::allocator<std::pair<__int64 const ,ScriptAction> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<__int64 const ,ScriptAction> > >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D5ACC0
std::_Tree_node<std::pair<__int64 const ,ScriptAction>,void *>* _Myhead = 0x6BA7F7020
unsigned int _Mysize = 0x0
<user defined> value_compare = 0x67B4BC260
<user defined> value_compare = 0x67B4BC260
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _creatureRespawnTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0>
std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >
std::_Hash_oper2<0,std::hash<unsigned int>,std::equal_to<unsigned int> >
<user defined> value_compare = 0x67B4BC278
<user defined> value_compare = 0x67B4BC278
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x67B4BC278
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > >,std::_Wrap_alloc<std::allocator<std::_List_unchecked_iterator<std::_List_ _Vec = 0x67B4BC290
unsigned int _Mask = 0x3F
unsigned int _Maxidx = 0x40
float _Max_bucket_size = 1.000000
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _goRespawnTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0>
std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >
std::_Hash_oper2<0,std::hash<unsigned int>,std::equal_to<unsigned int> >
<user defined> value_compare = 0x67B4BC2C8
<user defined> value_compare = 0x67B4BC2C8
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x67B4BC2C8
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > >,std::_Wrap_alloc<std::allocator<std::_List_unchecked_iterator<std::_List_ _Vec = 0x67B4BC2E0
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
float _Max_bucket_size = 1.000000
std::unordered_map<unsigned int,ZoneDynamicInfo,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _zoneDynamicInfo
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynam
std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0
std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >
std::_Hash_oper2<0,std::hash<unsigned int>,std::equal_to<unsigned int> >
<user defined> value_compare = 0x67B4BC318
<user defined> value_compare = 0x67B4BC318
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _List = 0x67B4BC318
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,ZoneDynamicInfo> > > >,std::_Wrap_alloc<std::allocator<std::_List_unchecked_iterator<std _Vec = 0x67B4BC330
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
float _Max_bucket_size = 1.000000
unsigned int _defaultLight = 0x0
std::map<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<Ob _guidGenerators
std::_Tree<std::_Tmap_traits<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const
std::_Tree_comp<0,std::_Tmap_traits<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGui
std::_Tree_buy<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > >,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<Ob
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > >,std::allocator<std::pair<enum HighGuid
std::_Tree_val<std::_Tree_simple_types<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D59FF0
std::_Tree_node<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > >,void *>* _Myhead = 0x6BA15E920
unsigned int _Mysize = 0x3
<user defined> value_compare = 0x67B4BC370
<user defined> value_compare = 0x67B4BC370
TypeUnorderedMapContainer<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _objectsStore
ContainerUnorderedMap<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _elements
ContainerUnorderedMap<Creature,ObjectGuid> _elements = 0x67B4BC388
ContainerUnorderedMap<TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > >,ObjectGuid> _TailElements = 0x67B4BC3D8
std::unordered_multimap<unsigned int,Creature *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Creature *> > > _creatureBySpawnIdStore
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,
std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1>
std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >
std::_Hash_oper2<0,std::hash<unsigned int>,std::equal_to<unsigned int> >
<user defined> value_compare = 0x67B4BC520
<user defined> value_compare = 0x67B4BC520
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > > _List = 0x67B4BC520
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > > >,std::_Wrap_alloc<std::allocator<std::_List_unchecked_iterator<std::_Li _Vec = 0x67B4BC538
unsigned int _Mask = 0x1FF
unsigned int _Maxidx = 0x200
float _Max_bucket_size = 1.000000
std::unordered_multimap<unsigned int,GameObject *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _gameobjectBySpawnIdStore
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *
std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1>
std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >
std::_Hash_oper2<0,std::hash<unsigned int>,std::equal_to<unsigned int> >
<user defined> value_compare = 0x67B4BC570
<user defined> value_compare = 0x67B4BC570
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _List = 0x67B4BC570
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > > >,std::_Wrap_alloc<std::allocator<std::_List_unchecked_iterator<std::_ _Vec = 0x67B4BC588
unsigned int _Mask = 0x3F
unsigned int _Maxidx = 0x40
float _Max_bucket_size = 1.000000
std::unordered_map<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<s _corpsesByCell
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,s
std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_t
std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >
std::_Hash_oper2<0,std::hash<unsigned int>,std::equal_to<unsigned int> >
<user defined> value_compare = 0x67B4BC5C0
<user defined> value_compare = 0x67B4BC5C0
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordere _List = 0x67B4BC5C0
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<C _Vec = 0x67B4BC5D8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
float _Max_bucket_size = 1.000000
std::unordered_map<ObjectGuid,Corpse *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _corpsesByPlayer
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >
std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0>
std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >
std::_Hash_oper2<0,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >
<user defined> value_compare = 0x67B4BC610
<user defined> value_compare = 0x67B4BC610
std::list<std::pair<ObjectGuid const ,Corpse *>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _List = 0x67B4BC610
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,Corpse *> > > >,std::_Wrap_alloc<std::allocator<std::_List_unchecked_iterator<std::_List_v _Vec = 0x67B4BC628
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
float _Max_bucket_size = 1.000000
std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > _corpseBones
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >
std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0>
std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >
std::_Hash_oper2<0,std::hash<Corpse *>,std::equal_to<Corpse *> >
std::list<Corpse *,std::allocator<Corpse *> > _List = 0x67B4BC660
std::vector<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Corpse *> >,std::_Iterator_base0>,std::_Wrap_alloc<std::allocator<std::_List_unchecked_const_iterator<std::_List _Vec = 0x67B4BC678
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
float _Max_bucket_size = 1.000000
std::unordered_set<Object *,std::hash<Object *>,std::equal_to<Object *>,std::allocator<Object *> > _updateObjects
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >
std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0>
std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >
std::_Hash_oper2<0,std::hash<Object *>,std::equal_to<Object *> >
std::list<Object *,std::allocator<Object *> > _List = 0x67B4BC6B0
std::vector<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Object *> >,std::_Iterator_base0>,std::_Wrap_alloc<std::allocator<std::_List_unchecked_const_iterator<std::_List _Vec = 0x67B4BC6C8
unsigned int _Mask = 0x3F
unsigned int _Maxidx = 0x40
float _Max_bucket_size = 1.000000
Parameter WorldObject* obj = 0x6815702E0
Object
unsigned int m_objectType = 0x19
int m_objectTypeId = 0x4
unsigned int m_updateFlag = 0x60
int* m_int32Values = 0xCFB
unsigned int* m_uint32Values = 0xCFB
float* m_floatValues = 0.000000
UpdateMask _changesMask
unsigned int _fieldCount = 0x52E
unsigned int _blockCount = 0x2A
unsigned int* _bits = 0x0
unsigned int m_valuesCount = 0x52E
unsigned int _fieldNotifyFlags = 0x100
bool m_objectUpdated = 0x1
bool m_inWorld = 0x1
PackedGuid m_PackGUID
ByteBuffer _packedGuid = 0x681570318
WorldLocation
Position
PositionXYStreamer
Position* Pos = 0x42B9ECCD44004E82
PositionXYZStreamer
<user defined> Pos = 0x42B9ECCD44004E82
PositionXYZOStreamer
<user defined> Pos = 0x42B9ECCD44004E82
float m_positionX = 513.226685
float m_positionY = 92.962502
float m_positionZ = -16.124584
float m_orientation = 2.699661
unsigned int m_mapId = 0x240
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth
int[2] m_values
[0] = 0x0
[1] = 0x0
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect
int[2] m_values
[0] = 0x0
[1] = 0x46
unsigned int m_flags = 0x2
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility
int[12] m_values
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect
int[12] m_values
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x12C
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
unsigned int m_flags = 0x108
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility
int[2] m_values
[0] = 0x0
[1] = 0x1
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect
int[2] m_values
[0] = 0x0
[1] = 0x1
unsigned int m_flags = 0x0
unsigned int LastUsedScriptID = 0x0
MovementInfo m_movementInfo
ObjectGuid guid
unsigned int _guid = 0xCFB
unsigned int flags = 0x800
unsigned int flags2 = 0x0
Position pos
PositionXYStreamer
Position* Pos = 0x42B9ECCD44004E82
PositionXYZStreamer
<user defined> Pos = 0x42B9ECCD44004E82
PositionXYZOStreamer
<user defined> Pos = 0x42B9ECCD44004E82
float m_positionX = 513.226685
float m_positionY = 92.962502
float m_positionZ = -16.124584
float m_orientation = 2.699661
unsigned int time = 0x86F9DD
TransportInfo
ObjectGuid guid = 0xCFB
Position pos = 0x681570408
int seat = 0x26
unsigned int time = 0x402CC740
unsigned int time2 = 0x86F9DD
MovementInfo::TransportInfo transport
ObjectGuid guid = 0x0
Position pos = 0x681570430
int seat = 0xFF
unsigned int time = 0x0
unsigned int time2 = 0x0
float pitch = 0.000000
unsigned int fallTime = 0x0
JumpInfo
float zspeed = 0.000000
float sinAngle = 0.000000
float cosAngle = 0.000000
float xyspeed = -106954752.000000
MovementInfo::JumpInfo jump
float zspeed = 0.000000
float sinAngle = 0.000000
float cosAngle = 0.000000
float xyspeed = 0.000000
float splineElevation = 0.000000
std::string m_name = "Aryaman"
bool m_isActive = 0x1
bool m_isWorldObject = 0x1
ZoneScript* m_zoneScript = NULL
Transport* m_transport = NULL
Map* m_currMap = 0x67B4A4050
GridRefManager<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,Typ
RefManager<GridRefManager<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList
LinkedListHead
LinkedListElement iFirst = 0x67B4A4058
LinkedListElement iLast = 0x67B4A4070
unsigned int iSize = 0xA
<user defined> ?$Iterator@VLinkedListElement@@ = 0x51AD7298
<user defined> iterator = 0x51AD7298
<user defined> iterator = 0x67B4A4050
iterator
GridReference<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,Type* _Ptr = 0x7FF651AD7298
std::map<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > CreatureGroupHolder
std::_Tree<std::_Tmap_traits<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> >,0> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> >,0> >
std::_Tree_buy<std::pair<unsigned int const ,CreatureGroup *>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned int const ,CreatureGroup *>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,CreatureGroup *> > >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D5AAE0
std::_Tree_node<std::pair<unsigned int const ,CreatureGroup *>,void *>* _Myhead = 0x6BA15EC30
unsigned int _Mysize = 0x0
<user defined> value_compare = 0x67B4A4090
<user defined> value_compare = 0x67B4A4090
bool _creatureToMoveLock = 0x0
std::vector<Creature *,std::allocator<Creature *> > _creaturesToMove
std::_Vector_alloc<0,std::_Vec_base_types<Creature *,std::allocator<Creature *> > >
std::_Vector_val<std::_Simple_types<Creature *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D5AB30
Creature** _Myfirst = 0x6F052E790
<user defined>* _Mylast = 0x6F052E790
Creature** _Myend = 0xDDDDDDDDFDFDFDFD
bool _gameObjectsToMoveLock = 0x0
std::vector<GameObject *,std::allocator<GameObject *> > _gameObjectsToMove
std::_Vector_alloc<0,std::_Vec_base_types<GameObject *,std::allocator<GameObject *> > >
std::_Vector_val<std::_Simple_types<GameObject *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D5A090
GameObject** _Myfirst = NULL
<user defined>* _Mylast = NULL
<user defined>* _Myend = NULL
bool _dynamicObjectsToMoveLock = 0x0
std::vector<DynamicObject *,std::allocator<DynamicObject *> > _dynamicObjectsToMove
std::_Vector_alloc<0,std::_Vec_base_types<DynamicObject *,std::allocator<DynamicObject *> > >
std::_Vector_val<std::_Simple_types<DynamicObject *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D5AD10
DynamicObject** _Myfirst = NULL
<user defined>* _Mylast = NULL
<user defined>* _Myend = NULL
std::mutex _mapLock
std::_Mutex_base
_Mtx_internal_imp_t* _Mtx = 0x6BA7F8610
std::mutex _gridLock
std::_Mutex_base
_Mtx_internal_imp_t* _Mtx = 0x6BA7F8850
MapEntry* i_mapEntry = 0x667BB7848
unsigned int MapID = 0x240
unsigned int map_type = 0x1
unsigned int Flags = 0x1
char*[16] name
[0] = 0x667E7CA24
[1] = 0x667E7B960
[2] = 0x667E7B960
[3] = 0x667E7B960
[4] = 0x667E7B960
[5] = 0x667E7B960
[6] = 0x667E7B960
[7] = 0x667E7B960
[8] = 0x667E7B960
[9] = 0x667E7B960
unsigned int linked_zone = 0x10A9
unsigned int multimap_id = 0xE2
int entrance_map = 0x23B
float entrance_x = 3899.925781
float entrance_y = 6985.435547
unsigned int addon = 0x2
unsigned int unk_time = 0x0
unsigned int maxPlayers = 0x5
unsigned int i_spawnMode = 0x1
unsigned int i_InstanceId = 0x3D
unsigned int m_unloadTimer = 0x0
float m_VisibleDistance = 170.000000
DynamicMapTree _dynamicTree
DynTreeImpl* impl = 0x69E862ED0
MapRefManager m_mapRefManager
RefManager<Map,Player>
LinkedListHead
LinkedListElement iFirst = 0x67B4A4158
LinkedListElement iLast = 0x67B4A4170
unsigned int iSize = 0x5
<user defined> ?$Iterator@VLinkedListElement@@ = 0x51AD7118
<user defined> iterator = 0x51AD7118
<user defined> iterator = 0x67B4A4150
iterator
MapReference* _Ptr = 0x7FF651AD7118
const_iterator
MapReference* _Ptr = 0x7FF651AD7118
LinkedListHead::Iterator<MapReference> m_mapRefIter
MapReference* _Ptr = 0x681573AC0
int m_VisibilityNotifyPeriod = 0x3E8
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > m_activeNonPlayers
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
std::_Tree_comp<0,std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
std::_Tree_buy<WorldObject *,std::allocator<WorldObject *> >
std::_Tree_alloc<0,std::_Tree_base_types<WorldObject *,std::allocator<WorldObject *> > >
std::_Tree_val<std::_Tree_simple_types<WorldObject *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D5AC20
std::_Tree_node<WorldObject *,void *>* _Myhead = 0x6BA15FE90
unsigned int _Mysize = 0x0
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > m_activeNonPlayersIter
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,std::_Iterator_base12>
std::_Iterator012<std::bidirectional_iterator_tag,WorldObject *,__int64,WorldObject * const *,WorldObject * const &,std::_Iterator_base12>
std::_Iterator_base12
std::_Container_proxy* _Myproxy = 0x648D5AC20
std::_Iterator_base12* _Mynextiter = NULL
std::_Tree_node<WorldObject *,void *>* _Ptr = 0x6BA15FE90
std::set<Transport *,std::less<Transport *>,std::allocator<Transport *> > _transports
std::_Tree<std::_Tset_traits<Transport *,std::less<Transport *>,std::allocator<Transport *>,0> >
std::_Tree_comp<0,std::_Tset_traits<Transport *,std::less<Transport *>,std::allocator<Transport *>,0> >
std::_Tree_buy<Transport *,std::allocator<Transport *> >
std::_Tree_alloc<0,std::_Tree_base_types<Transport *,std::allocator<Transport *> > >
std::_Tree_val<std::_Tree_simple_types<Transport *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D59EB0
std::_Tree_node<Transport *,void *>* _Myhead = 0x6BA15FFE0
unsigned int _Mysize = 0x0
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<Transport *> > > _transportsUpdateIter
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<Transport *> >,std::_Iterator_base12>
std::_Iterator012<std::bidirectional_iterator_tag,Transport *,__int64,Transport * const *,Transport * const &,std::_Iterator_base12>
std::_Iterator_base12
std::_Container_proxy* _Myproxy = 0x648D59EB0
std::_Iterator_base12* _Mynextiter = NULL
std::_Tree_node<Transport *,void *>* _Ptr = 0x6BA15FFE0
int i_gridExpiry = 0x493E0
Map* m_parentMap = 0x6A9B33070
GridRefManager<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,Typ
RefManager<GridRefManager<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList
LinkedListHead
LinkedListElement iFirst = 0x6A9B33078
LinkedListElement iLast = 0x6A9B33090
unsigned int iSize = 0xD
<user defined> ?$Iterator@VLinkedListElement@@ = 0x51C20800
<user defined> iterator = 0x51C20800
<user defined> iterator = 0x6A9B33070
iterator
GridReference<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,Type* _Ptr = 0x7FF651C20800
std::map<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > CreatureGroupHolder = 0x6A9B330B0
bool _creatureToMoveLock = 0x0
std::vector<Creature *,std::allocator<Creature *> > _creaturesToMove = 0x6A9B330D0
bool _gameObjectsToMoveLock = 0x0
std::vector<GameObject *,std::allocator<GameObject *> > _gameObjectsToMove = 0x6A9B330F8
bool _dynamicObjectsToMoveLock = 0x0
std::vector<DynamicObject *,std::allocator<DynamicObject *> > _dynamicObjectsToMove = 0x6A9B33120
std::mutex _mapLock = 0x6BA7F82B0
std::mutex _gridLock = 0x6BA7F8190
MapEntry* i_mapEntry = 0x667BB7848
unsigned int i_spawnMode = 0x0
unsigned int i_InstanceId = 0x0
unsigned int m_unloadTimer = 0x0
float m_VisibleDistance = 90.000000
DynamicMapTree _dynamicTree = 0x673DEA770
MapRefManager m_mapRefManager = 0x6A9B33170
LinkedListHead::Iterator<MapReference> m_mapRefIter = 0x0
int m_VisibilityNotifyPeriod = 0x3E8
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > m_activeNonPlayers = 0x6A9B331C0
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > m_activeNonPlayersIter = 0x6A9B331D8
std::set<Transport *,std::less<Transport *>,std::allocator<Transport *> > _transports = 0x6A9B331F0
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<Transport *> > > _transportsUpdateIter = 0x6A9B33208
int i_gridExpiry = 0x493E0
Map* m_parentMap = 0x6A9B33070
NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >*[64] i_grids
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
[0] = 0x6A9B33230
[1] = 0x6A9B33430
[2] = 0x6A9B33630
[3] = 0x6A9B33830
[4] = 0x6A9B33A30
[5] = 0x6A9B33C30
[6] = 0x6A9B33E30
[7] = 0x6A9B34030
[8] = 0x6A9B34230
[9] = 0x6A9B34430
GridMap*[64] GridMaps
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
[0] = 0x6A9B3B230
[1] = 0x6A9B3B430
[2] = 0x6A9B3B630
[3] = 0x6A9B3B830
[4] = 0x6A9B3BA30
[5] = 0x6A9B3BC30
[6] = 0x6A9B3BE30
[7] = 0x6A9B3C030
[8] = 0x6A9B3C230
[9] = 0x6A9B3C430
std::bitset<262144> marked_cells = 0x6A9B43230
bool i_scriptLock = 0x0
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > i_objectsToRemove = 0x6A9B4B238
std::map<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> > > i_objectsToSwitch = 0x6A9B4B250
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > i_worldObjects = 0x6A9B4B268
std::multimap<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> > > m_scriptSchedule = 0x6A9B4B280
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _creatureRespawnTimes = 0x6A9B4B298
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _goRespawnTimes = 0x6A9B4B2E8
std::unordered_map<unsigned int,ZoneDynamicInfo,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _zoneDynamicInfo = 0x6A9B4B338
unsigned int _defaultLight = 0x0
std::map<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<Ob _guidGenerators = 0x6A9B4B390
TypeUnorderedMapContainer<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _objectsStore = 0x6A9B4B3A8
std::unordered_multimap<unsigned int,Creature *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Creature *> > > _creatureBySpawnIdStore = 0x6A9B4B540
std::unordered_multimap<unsigned int,GameObject *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _gameobjectBySpawnIdStore = 0x6A9B4B590
std::unordered_map<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<s _corpsesByCell = 0x6A9B4B5E0
std::unordered_map<ObjectGuid,Corpse *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _corpsesByPlayer = 0x6A9B4B630
std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > _corpseBones = 0x6A9B4B680
std::unordered_set<Object *,std::hash<Object *>,std::equal_to<Object *>,std::allocator<Object *> > _updateObjects = 0x6A9B4B6D0
NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >*[64] i_grids
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
[0] = 0x67B4A4210
[1] = 0x67B4A4410
[2] = 0x67B4A4610
[3] = 0x67B4A4810
[4] = 0x67B4A4A10
[5] = 0x67B4A4C10
[6] = 0x67B4A4E10
[7] = 0x67B4A5010
[8] = 0x67B4A5210
[9] = 0x67B4A5410
GridMap*[64] GridMaps
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
[0] = 0x67B4AC210
[1] = 0x67B4AC410
[2] = 0x67B4AC610
[3] = 0x67B4AC810
[4] = 0x67B4ACA10
[5] = 0x67B4ACC10
[6] = 0x67B4ACE10
[7] = 0x67B4AD010
[8] = 0x67B4AD210
[9] = 0x67B4AD410
std::bitset<262144> marked_cells
<user defined> reference = 0x67B4B4210
unsigned int[4096] _Array
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
bool i_scriptLock = 0x0
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > i_objectsToRemove
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
std::_Tree_comp<0,std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
std::_Tree_buy<WorldObject *,std::allocator<WorldObject *> >
std::_Tree_alloc<0,std::_Tree_base_types<WorldObject *,std::allocator<WorldObject *> > >
std::_Tree_val<std::_Tree_simple_types<WorldObject *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D59FA0
std::_Tree_node<WorldObject *,void *>* _Myhead = 0x6BA15F720
unsigned int _Mysize = 0x0
std::map<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> > > i_objectsToSwitch
std::_Tree<std::_Tmap_traits<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> >,0> >
std::_Tree_comp<0,std::_Tmap_traits<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> >,0> >
std::_Tree_buy<std::pair<WorldObject * const,bool>,std::allocator<std::pair<WorldObject * const,bool> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<WorldObject * const,bool>,std::allocator<std::pair<WorldObject * const,bool> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<WorldObject * const,bool> > >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D5AC70
std::_Tree_node<std::pair<WorldObject * const,bool>,void *>* _Myhead = 0x6BA15EB50
unsigned int _Mysize = 0x0
<user defined> value_compare = 0x67B4BC230
<user defined> value_compare = 0x67B4BC230
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > i_worldObjects
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
std::_Tree_comp<0,std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
std::_Tree_buy<WorldObject *,std::allocator<WorldObject *> >
std::_Tree_alloc<0,std::_Tree_base_types<WorldObject *,std::allocator<WorldObject *> > >
std::_Tree_val<std::_Tree_simple_types<WorldObject *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D5A3B0
std::_Tree_node<WorldObject *,void *>* _Myhead = 0x6BA160130
unsigned int _Mysize = 0x5
std::multimap<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> > > m_scriptSchedule
std::_Tree<std::_Tmap_traits<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> >,1> >
std::_Tree_comp<0,std::_Tmap_traits<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> >,1> >
std::_Tree_buy<std::pair<__int64 const ,ScriptAction>,std::allocator<std::pair<__int64 const ,ScriptAction> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<__int64 const ,ScriptAction>,std::allocator<std::pair<__int64 const ,ScriptAction> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<__int64 const ,ScriptAction> > >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D5ACC0
std::_Tree_node<std::pair<__int64 const ,ScriptAction>,void *>* _Myhead = 0x6BA7F7020
unsigned int _Mysize = 0x0
<user defined> value_compare = 0x67B4BC260
<user defined> value_compare = 0x67B4BC260
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _creatureRespawnTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0>
std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >
std::_Hash_oper2<0,std::hash<unsigned int>,std::equal_to<unsigned int> >
<user defined> value_compare = 0x67B4BC278
<user defined> value_compare = 0x67B4BC278
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x67B4BC278
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > >,std::_Wrap_alloc<std::allocator<std::_List_unchecked_iterator<std::_List_ _Vec = 0x67B4BC290
unsigned int _Mask = 0x3F
unsigned int _Maxidx = 0x40
float _Max_bucket_size = 1.000000
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _goRespawnTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0>
std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >
std::_Hash_oper2<0,std::hash<unsigned int>,std::equal_to<unsigned int> >
<user defined> value_compare = 0x67B4BC2C8
<user defined> value_compare = 0x67B4BC2C8
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x67B4BC2C8
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > >,std::_Wrap_alloc<std::allocator<std::_List_unchecked_iterator<std::_List_ _Vec = 0x67B4BC2E0
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
float _Max_bucket_size = 1.000000
std::unordered_map<unsigned int,ZoneDynamicInfo,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _zoneDynamicInfo
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynam
std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0
std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >
std::_Hash_oper2<0,std::hash<unsigned int>,std::equal_to<unsigned int> >
<user defined> value_compare = 0x67B4BC318
<user defined> value_compare = 0x67B4BC318
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _List = 0x67B4BC318
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,ZoneDynamicInfo> > > >,std::_Wrap_alloc<std::allocator<std::_List_unchecked_iterator<std _Vec = 0x67B4BC330
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
float _Max_bucket_size = 1.000000
unsigned int _defaultLight = 0x0
std::map<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<Ob _guidGenerators
std::_Tree<std::_Tmap_traits<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const
std::_Tree_comp<0,std::_Tmap_traits<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGui
std::_Tree_buy<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > >,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<Ob
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > >,std::allocator<std::pair<enum HighGuid
std::_Tree_val<std::_Tree_simple_types<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D59FF0
std::_Tree_node<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > >,void *>* _Myhead = 0x6BA15E920
unsigned int _Mysize = 0x3
<user defined> value_compare = 0x67B4BC370
<user defined> value_compare = 0x67B4BC370
TypeUnorderedMapContainer<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _objectsStore
ContainerUnorderedMap<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _elements = 0x67B4BC388
std::unordered_multimap<unsigned int,Creature *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Creature *> > > _creatureBySpawnIdStore
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,
std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1>
std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >
std::_Hash_oper2<0,std::hash<unsigned int>,std::equal_to<unsigned int> >
<user defined> value_compare = 0x67B4BC520
<user defined> value_compare = 0x67B4BC520
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > > _List = 0x67B4BC520
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > > >,std::_Wrap_alloc<std::allocator<std::_List_unchecked_iterator<std::_Li _Vec = 0x67B4BC538
unsigned int _Mask = 0x1FF
unsigned int _Maxidx = 0x200
float _Max_bucket_size = 1.000000
std::unordered_multimap<unsigned int,GameObject *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _gameobjectBySpawnIdStore
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *
std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1>
std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >
std::_Hash_oper2<0,std::hash<unsigned int>,std::equal_to<unsigned int> >
<user defined> value_compare = 0x67B4BC570
<user defined> value_compare = 0x67B4BC570
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _List = 0x67B4BC570
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > > >,std::_Wrap_alloc<std::allocator<std::_List_unchecked_iterator<std::_ _Vec = 0x67B4BC588
unsigned int _Mask = 0x3F
unsigned int _Maxidx = 0x40
float _Max_bucket_size = 1.000000
std::unordered_map<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<s _corpsesByCell
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,s
std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_t
std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >
std::_Hash_oper2<0,std::hash<unsigned int>,std::equal_to<unsigned int> >
<user defined> value_compare = 0x67B4BC5C0
<user defined> value_compare = 0x67B4BC5C0
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordere _List = 0x67B4BC5C0
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<C _Vec = 0x67B4BC5D8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
float _Max_bucket_size = 1.000000
std::unordered_map<ObjectGuid,Corpse *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _corpsesByPlayer
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >
std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0>
std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >
std::_Hash_oper2<0,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >
<user defined> value_compare = 0x67B4BC610
<user defined> value_compare = 0x67B4BC610
std::list<std::pair<ObjectGuid const ,Corpse *>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _List = 0x67B4BC610
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,Corpse *> > > >,std::_Wrap_alloc<std::allocator<std::_List_unchecked_iterator<std::_List_v _Vec = 0x67B4BC628
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
float _Max_bucket_size = 1.000000
std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > _corpseBones
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >
std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0>
std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >
std::_Hash_oper2<0,std::hash<Corpse *>,std::equal_to<Corpse *> >
std::list<Corpse *,std::allocator<Corpse *> > _List = 0x67B4BC660
std::vector<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Corpse *> >,std::_Iterator_base0>,std::_Wrap_alloc<std::allocator<std::_List_unchecked_const_iterator<std::_List _Vec = 0x67B4BC678
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
float _Max_bucket_size = 1.000000
std::unordered_set<Object *,std::hash<Object *>,std::equal_to<Object *>,std::allocator<Object *> > _updateObjects
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >
std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0>
std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >
std::_Hash_oper2<0,std::hash<Object *>,std::equal_to<Object *> >
std::list<Object *,std::allocator<Object *> > _List = 0x67B4BC6B0
std::vector<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Object *> >,std::_Iterator_base0>,std::_Wrap_alloc<std::allocator<std::_List_unchecked_const_iterator<std::_List _Vec = 0x67B4BC6C8
unsigned int _Mask = 0x3F
unsigned int _Maxidx = 0x40
float _Max_bucket_size = 1.000000
unsigned int m_InstanceId = 0x3D
unsigned int m_phaseMask = 0x1
unsigned int m_notifyflags = 0x0
unsigned int m_executed_notifies = 0x0
Parameter TypeContainerVisitor<Trinity::ObjectUpdater,TypeMapContainer<TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >& gridVisitor = 0x6356DF3C8
Trinity::ObjectUpdater& i_visitor = 0x6356DF3A4
unsigned int i_timeDiff = 0x672
Parameter TypeContainerVisitor<Trinity::ObjectUpdater,TypeMapContainer<TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > > >& worldVisitor = 0x6356DF3E8
Trinity::ObjectUpdater& i_visitor = 0x6356DF3A4
unsigned int i_timeDiff = 0x672
Local CellArea area
CoordPair<512> low_bound
unsigned int x_coord = 0x105
unsigned int y_coord = 0xFE
CoordPair<512> high_bound
unsigned int x_coord = 0x10A
unsigned int y_coord = 0x103
00007FF65087AE6A 00000006356DF5D0 Map::Update+2BA c:\users\administrator\desktop\source\src\server\game\maps\map.cpp line 718
Local WorldObject* viewPoint = 0xCCCCCCCCCCCCCCCC
Object
unsigned int m_objectType = 0xCCCCCCCCCCCCCCD4 <Unable to read memory>
int m_objectTypeId = 0xCCCCCCCCCCCCCCD8 <Unable to read memory>
unsigned int m_updateFlag = 0xCCCCCCCCCCCCCCDC <Unable to read memory>
int* m_int32Values = <Unable to read memory>
unsigned int* m_uint32Values = <Unable to read memory>
float* m_floatValues = <Unable to read memory>
UpdateMask _changesMask
unsigned int _fieldCount = 0xCCCCCCCCCCCCCCEC <Unable to read memory>
unsigned int _blockCount = 0xCCCCCCCCCCCCCCF0 <Unable to read memory>
unsigned int* _bits = <Unable to read memory>
unsigned int m_valuesCount = 0xCCCCCCCCCCCCCCFC <Unable to read memory>
unsigned int _fieldNotifyFlags = 0xCCCCCCCCCCCCCCFE <Unable to read memory>
bool m_objectUpdated = 0xCCCCCCCCCCCCCD00 <Unable to read memory>
bool m_inWorld = 0xCCCCCCCCCCCCCD01 <Unable to read memory>
PackedGuid m_PackGUID
ByteBuffer _packedGuid = 0xCCCCCCCCCCCCCD04
WorldLocation
Position
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> Pos = 0xCCCCCCCCCCCCCD3C <Unable to read memory>
PositionXYZOStreamer
<user defined> Pos = 0xCCCCCCCCCCCCCD3C <Unable to read memory>
float m_positionX = 0xCCCCCCCCCCCCCD3C <Unable to read memory>
float m_positionY = 0xCCCCCCCCCCCCCD40 <Unable to read memory>
float m_positionZ = 0xCCCCCCCCCCCCCD44 <Unable to read memory>
float m_orientation = 0xCCCCCCCCCCCCCD48 <Unable to read memory>
unsigned int m_mapId = 0xCCCCCCCCCCCCCD4C <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth
int[2] m_values
[0] = 0xCCCCCCCCCCCCCD50 <Unable to read memory>
[1] = 0xCCCCCCCCCCCCCD54 <Unable to read memory>
unsigned int m_flags = 0xCCCCCCCCCCCCCD58 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect
int[2] m_values
[0] = 0xCCCCCCCCCCCCCD5C <Unable to read memory>
[1] = 0xCCCCCCCCCCCCCD60 <Unable to read memory>
unsigned int m_flags = 0xCCCCCCCCCCCCCD64 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility
int[12] m_values
[0] = 0xCCCCCCCCCCCCCD68 <Unable to read memory>
[1] = 0xCCCCCCCCCCCCCD6C <Unable to read memory>
[2] = 0xCCCCCCCCCCCCCD70 <Unable to read memory>
[3] = 0xCCCCCCCCCCCCCD74 <Unable to read memory>
[4] = 0xCCCCCCCCCCCCCD78 <Unable to read memory>
[5] = 0xCCCCCCCCCCCCCD7C <Unable to read memory>
[6] = 0xCCCCCCCCCCCCCD80 <Unable to read memory>
[7] = 0xCCCCCCCCCCCCCD84 <Unable to read memory>
[8] = 0xCCCCCCCCCCCCCD88 <Unable to read memory>
[9] = 0xCCCCCCCCCCCCCD8C <Unable to read memory>
unsigned int m_flags = 0xCCCCCCCCCCCCCD98 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect
int[12] m_values
[0] = 0xCCCCCCCCCCCCCD9C <Unable to read memory>
[1] = 0xCCCCCCCCCCCCCDA0 <Unable to read memory>
[2] = 0xCCCCCCCCCCCCCDA4 <Unable to read memory>
[3] = 0xCCCCCCCCCCCCCDA8 <Unable to read memory>
[4] = 0xCCCCCCCCCCCCCDAC <Unable to read memory>
[5] = 0xCCCCCCCCCCCCCDB0 <Unable to read memory>
[6] = 0xCCCCCCCCCCCCCDB4 <Unable to read memory>
[7] = 0xCCCCCCCCCCCCCDB8 <Unable to read memory>
[8] = 0xCCCCCCCCCCCCCDBC <Unable to read memory>
[9] = 0xCCCCCCCCCCCCCDC0 <Unable to read memory>
unsigned int m_flags = 0xCCCCCCCCCCCCCDCC <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility
int[2] m_values
[0] = 0xCCCCCCCCCCCCCDD0 <Unable to read memory>
[1] = 0xCCCCCCCCCCCCCDD4 <Unable to read memory>
unsigned int m_flags = 0xCCCCCCCCCCCCCDD8 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect
int[2] m_values
[0] = 0xCCCCCCCCCCCCCDDC <Unable to read memory>
[1] = 0xCCCCCCCCCCCCCDE0 <Unable to read memory>
unsigned int m_flags = 0xCCCCCCCCCCCCCDE4 <Unable to read memory>
unsigned int LastUsedScriptID = 0xCCCCCCCCCCCCCDE8 <Unable to read memory>
MovementInfo m_movementInfo
ObjectGuid guid
unsigned int _guid = 0xCCCCCCCCCCCCCDEC <Unable to read memory>
unsigned int flags = 0xCCCCCCCCCCCCCDF4 <Unable to read memory>
unsigned int flags2 = 0xCCCCCCCCCCCCCDF8 <Unable to read memory>
Position pos
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> Pos = 0xCCCCCCCCCCCCCDFC <Unable to read memory>
PositionXYZOStreamer
<user defined> Pos = 0xCCCCCCCCCCCCCDFC <Unable to read memory>
float m_positionX = 0xCCCCCCCCCCCCCDFC <Unable to read memory>
float m_positionY = 0xCCCCCCCCCCCCCE00 <Unable to read memory>
float m_positionZ = 0xCCCCCCCCCCCCCE04 <Unable to read memory>
float m_orientation = 0xCCCCCCCCCCCCCE08 <Unable to read memory>
unsigned int time = 0xCCCCCCCCCCCCCE0C <Unable to read memory>
TransportInfo
ObjectGuid guid = 0xCCCCCCCCCCCCCDEC <Unable to read memory>
Position pos = 0xCCCCCCCCCCCCCDF4
int seat = 0xCCCCCCCCCCCCCE04 <Unable to read memory>
unsigned int time = 0xCCCCCCCCCCCCCE08 <Unable to read memory>
unsigned int time2 = 0xCCCCCCCCCCCCCE0C <Unable to read memory>
MovementInfo::TransportInfo transport
ObjectGuid guid = 0xCCCCCCCCCCCCCE14 <Unable to read memory>
Position pos = 0xCCCCCCCCCCCCCE1C
int seat = 0xCCCCCCCCCCCCCE2C <Unable to read memory>
unsigned int time = 0xCCCCCCCCCCCCCE30 <Unable to read memory>
unsigned int time2 = 0xCCCCCCCCCCCCCE34 <Unable to read memory>
float pitch = 0xCCCCCCCCCCCCCE3C <Unable to read memory>
unsigned int fallTime = 0xCCCCCCCCCCCCCE40 <Unable to read memory>
JumpInfo
float zspeed = 0xCCCCCCCCCCCCCDEC <Unable to read memory>
float sinAngle = 0xCCCCCCCCCCCCCDF0 <Unable to read memory>
float cosAngle = 0xCCCCCCCCCCCCCDF4 <Unable to read memory>
float xyspeed = 0xCCCCCCCCCCCCCDF8 <Unable to read memory>
MovementInfo::JumpInfo jump
float zspeed = 0xCCCCCCCCCCCCCE44 <Unable to read memory>
float sinAngle = 0xCCCCCCCCCCCCCE48 <Unable to read memory>
float cosAngle = 0xCCCCCCCCCCCCCE4C <Unable to read memory>
float xyspeed = 0xCCCCCCCCCCCCCE50 <Unable to read memory>
float splineElevation = 0xCCCCCCCCCCCCCE54 <Unable to read memory>
std::string m_name = 0xCCCCCCCCCCCCCE5C <Unable to read memory>
bool m_isActive = 0xCCCCCCCCCCCCCE84 <Unable to read memory>
bool m_isWorldObject = 0xCCCCCCCCCCCCCE85 <Unable to read memory>
ZoneScript* m_zoneScript = <Unable to read memory>
Transport* m_transport = <Unable to read memory>
Map* m_currMap = <Unable to read memory>
unsigned int m_InstanceId = 0xCCCCCCCCCCCCCEA4 <Unable to read memory>
unsigned int m_phaseMask = 0xCCCCCCCCCCCCCEA8 <Unable to read memory>
unsigned int m_notifyflags = 0xCCCCCCCCCCCCCEAC <Unable to read memory>
unsigned int m_executed_notifies = 0xCCCCCCCCCCCCCEAE <Unable to read memory>
Local Player* player = 0x6815702E0
Unit
WorldObject
Object
unsigned int m_objectType = 0x19
int m_objectTypeId = 0x4
unsigned int m_updateFlag = 0x60
int* m_int32Values = 0xCFB
unsigned int* m_uint32Values = 0xCFB
float* m_floatValues = 0.000000
UpdateMask _changesMask = 0x681570300
unsigned int m_valuesCount = 0x52E
unsigned int _fieldNotifyFlags = 0x100
bool m_objectUpdated = 0x1
bool m_inWorld = 0x1
PackedGuid m_PackGUID = 0x681570318
WorldLocation
Position
PositionXYStreamer
Position* Pos = 0x42B9ECCD44004E82
PositionXYZStreamer
<user defined> Pos = 0x42B9ECCD44004E82
PositionXYZOStreamer
<user defined> Pos = 0x42B9ECCD44004E82
float m_positionX = 513.226685
float m_positionY = 92.962502
float m_positionZ = -16.124584
float m_orientation = 2.699661
unsigned int m_mapId = 0x240
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x681570364
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x681570370
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x68157037C
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x6815703B0
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x6815703E4
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x6815703F0
unsigned int LastUsedScriptID = 0x0
MovementInfo m_movementInfo = 0x681570400
std::string m_name = "Aryaman"
bool m_isActive = 0x1
bool m_isWorldObject = 0x1
ZoneScript* m_zoneScript = NULL
Transport* m_transport = NULL
Map* m_currMap = 0x67B4A4050
unsigned int m_InstanceId = 0x3D
unsigned int m_phaseMask = 0x1
unsigned int m_notifyflags = 0x0
unsigned int m_executed_notifies = 0x0
unsigned int m_extraAttacks = 0x0
bool m_canDualWield = 0x1
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled
std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Tree_comp<0,std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Tree_buy<Unit *,std::allocator<Unit *> >
std::_Tree_alloc<0,std::_Tree_base_types<Unit *,std::allocator<Unit *> > >
std::_Tree_val<std::_Tree_simple_types<Unit *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x6B06BFB80
std::_Tree_node<Unit *,void *>* _Myhead = 0x651EE8B10
unsigned int _Mysize = 0x0
Player* m_movedPlayer = 0x6815702E0
ObjectGuid[7] m_SummonSlot
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
ObjectGuid[4] m_ObjectSlot
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
float m_modMeleeHitChance = 13.295215
float m_modRangedHitChance = 13.295215
float m_modSpellHitChance = 15.369018
int m_baseSpellCritChance = 0x5
float[7] m_threatModifier
[0] = 0.710000
[1] = 0.710000
[2] = 0.710000
[3] = 0.710000
[4] = 0.710000
[5] = 0.710000
[6] = 0.710000
float[3] m_modAttackSpeedPct
[0] = 0.722119
[1] = 0.722119
[2] = 0.866543
EventProcessor m_Events
unsigned int m_time = 0xA40EC
std::multimap<unsigned __int64,BasicEvent *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> > > m_events = 0x681570588
std::list<SpellImmune,std::allocator<SpellImmune> >[7] m_spellImmune
[0] = 0x6815705A0
[1] = 0x6815705B8
[2] = 0x6815705D0
[3] = 0x6815705E8
[4] = 0x681570600
[5] = 0x681570618
[6] = 0x681570630
unsigned int m_lastSanctuaryTime = 0x0
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras
std::_Tree<std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> >
std::_Tree_comp<0,std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> >
std::_Tree_buy<PetAura const *,std::allocator<PetAura const *> >
std::_Tree_alloc<0,std::_Tree_base_types<PetAura const *,std::allocator<PetAura const *> > >
std::_Tree_val<std::_Tree_simple_types<PetAura const *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x6B06BF040
std::_Tree_node<PetAura const *,void *>* _Myhead = 0x651EE8640
unsigned int _Mysize = 0x0
bool IsAIEnabled = 0x0
bool NeedChangeAI = 0x0
ObjectGuid LastCharmerGUID
unsigned int _guid = 0x0
bool m_ControlledByPlayer = 0x1
Movement::MoveSpline* movespline = 0x6A8023AD0
Movement::Spline<int> spline = 0x6A8023AD0
Movement::FacingInfo facing = 0x6A8023B20
unsigned int m_Id = 0xCE37D
Movement::MoveSplineFlag splineflags = 0x100
int time_passed = 0x0
float vertical_acceleration = 0.000000
float initialOrientation = 0.000000
int effect_start_time = 0x0
int point_Idx = 0x1
int point_Idx_offset = 0x0
bool onTransport = 0x0
UnitAI* i_AI = NULL
UnitAI* i_disabledAI = NULL
bool m_AutoRepeatFirstCast = 0x0
unsigned int[3] m_attackTimer
[0] = 0x513
[1] = 0xC8
[2] = 0x0
float[5] m_createStats
[0] = 116.000000
[1] = 186.000000
[2] = 107.000000
[3] = 40.000000
[4] = 70.000000
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_attackers
std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Tree_comp<0,std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Tree_buy<Unit *,std::allocator<Unit *> >
std::_Tree_alloc<0,std::_Tree_base_types<Unit *,std::allocator<Unit *> > >
std::_Tree_val<std::_Tree_simple_types<Unit *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x6B06BEA50
std::_Tree_node<Unit *,void *>* _Myhead = 0x651EE7760
unsigned int _Mysize = 0x0
Unit* m_attacking = 0x6EA620D80
WorldObject
Object
unsigned int m_objectType = 0x9
int m_objectTypeId = 0x3
unsigned int m_updateFlag = 0x60
int* m_int32Values = 0x30000101
unsigned int* m_uint32Values = 0x30000101
float* m_floatValues = 0.000000
UpdateMask _changesMask = 0x6EA620DA0
unsigned int m_valuesCount = 0x94
unsigned int _fieldNotifyFlags = 0x100
bool m_objectUpdated = 0x1
bool m_inWorld = 0x1
PackedGuid m_PackGUID = 0x6EA620DB8
WorldLocation
Position
PositionXYStreamer
Position* Pos = 0x42BB1E6D43FED2BD
PositionXYZStreamer
<user defined> Pos = 0x42BB1E6D43FED2BD
PositionXYZOStreamer
<user defined> Pos = 0x42BB1E6D43FED2BD
float m_positionX = 509.646393
float m_positionY = 93.559425
float m_positionZ = -16.124645
float m_orientation = 2.194189
unsigned int m_mapId = 0x240
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x6EA620E04
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x6EA620E10
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x6EA620E1C
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x6EA620E50
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x6EA620E84
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x6EA620E90
unsigned int LastUsedScriptID = 0x0
MovementInfo m_movementInfo = 0x6EA620EA0
std::string m_name = "Grand Magus Telestra"
bool m_isActive = 0x0
bool m_isWorldObject = 0x0
ZoneScript* m_zoneScript = 0x68971BDF0
Transport* m_transport = NULL
Map* m_currMap = 0x67B4A4050
unsigned int m_InstanceId = 0x3D
unsigned int m_phaseMask = 0x1
unsigned int m_notifyflags = 0x0
unsigned int m_executed_notifies = 0x0
unsigned int m_extraAttacks = 0x0
bool m_canDualWield = 0x0
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled = 0x6EA620F70
Player* m_movedPlayer = NULL
ObjectGuid[7] m_SummonSlot
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
ObjectGuid[4] m_ObjectSlot
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
float m_modMeleeHitChance = 0.000000
float m_modRangedHitChance = 0.000000
float m_modSpellHitChance = 0.000000
int m_baseSpellCritChance = 0x5
float[7] m_threatModifier
[0] = 1.000000
[1] = 1.000000
[2] = 1.000000
[3] = 1.000000
[4] = 1.000000
[5] = 1.000000
[6] = 1.000000
float[3] m_modAttackSpeedPct
[0] = 1.000000
[1] = 1.000000
[2] = 1.000000
EventProcessor m_Events = 0x6EA621020
std::list<SpellImmune,std::allocator<SpellImmune> >[7] m_spellImmune
[0] = 0x6EA621040
[1] = 0x6EA621058
[2] = 0x6EA621070
[3] = 0x6EA621088
[4] = 0x6EA6210A0
[5] = 0x6EA6210B8
[6] = 0x6EA6210D0
unsigned int m_lastSanctuaryTime = 0x0
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras = 0x6EA6210F0
bool IsAIEnabled = 0x1
bool NeedChangeAI = 0x0
ObjectGuid LastCharmerGUID = 0x0
bool m_ControlledByPlayer = 0x0
Movement::MoveSpline* movespline = 0x651559150
UnitAI* i_AI = 0x6CCC3B980
UnitAI* i_disabledAI = NULL
bool m_AutoRepeatFirstCast = 0x0
unsigned int[3] m_attackTimer
[0] = 0x7D0
[1] = 0x0
[2] = 0x0
float[5] m_createStats
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
[4] = 0.000000
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_attackers = 0x6EA621160
Unit* m_attacking = 0x681594780
bool m_shouldReacquireTarget = 0x0
int m_deathState = 0x0
int m_procDeep = 0x0
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj = 0x6EA621190
std::list<GameObject *,std::allocator<GameObject *> > m_gameObj = 0x6EA6211A8
unsigned int m_transform = 0x0
Spell*[4] m_currentSpells
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras = 0x6EA6211E8
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras = 0x6EA621200
std::list<Aura *,std::allocator<Aura *> > m_removedAuras = 0x6EA621218
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator = 0x6EA621230
unsigned int m_removedAurasCount = 0x3
std::list<AuraEffect *,std::allocator<AuraEffect *> >[317] m_modAuras
[0] = 0x6EA621250
[1] = 0x6EA621268
[2] = 0x6EA621280
[3] = 0x6EA621298
[4] = 0x6EA6212B0
[5] = 0x6EA6212C8
[6] = 0x6EA6212E0
[7] = 0x6EA6212F8
[8] = 0x6EA621310
[9] = 0x6EA621328
std::list<Aura *,std::allocator<Aura *> > m_scAuras = 0x6EA623008
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras = 0x6EA623020
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras = 0x6EA623038
unsigned int m_interruptMask = 0x0
float[4] m_auraModifiersGroup
[0] = 0.000000
[1] = 1.000000
[2] = 0.000000
[3] = 1.000000
[0] = 0x6EA623054
[1] = 0x6EA623064
[2] = 0x6EA623074
[3] = 0x6EA623084
[4] = 0x6EA623094
[5] = 0x6EA6230A4
[6] = 0x6EA6230B4
[7] = 0x6EA6230C4
[8] = 0x6EA6230D4
[9] = 0x6EA6230E4
float[2] m_weaponDamage
[0] = 173.266006
[1] = 259.899017
[0] = 0x4381F313432D4419
[1] = 0x4381F313432D4419
[2] = 0x4381F313432D4419
bool m_canModifyStats = 0x1
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras = 0x6EA623200
float[9] m_speed_rate
[0] = 1.000000
[1] = 1.428570
[2] = 1.000000
[3] = 1.428570
[4] = 1.000000
[5] = 1.000000
[6] = 1.428570
[7] = 1.000000
[8] = 1.000000
CharmInfo* m_charmInfo = NULL
std::list<Player *,std::allocator<Player *> > m_sharedVision = 0x6EA623248
MotionMaster* i_motionMaster = 0x69BA7EC10
unsigned int[3] m_reactiveTimer
[0] = 0x0
[1] = 0x0
[2] = 0x0
unsigned int m_regenTimer = 0x7D0
ThreatManager m_ThreatManager = 0x6EA623278
Vehicle* m_vehicle = NULL
Vehicle* m_vehicleKit = NULL
unsigned int m_unitTypeMask = 0x1
LiquidTypeEntry* _lastLiquid = NULL
unsigned int m_rootTimes = 0x0
unsigned int m_state = 0x4000022
unsigned int m_CombatTimer = 0x0
unsigned int m_lastManaUse = 0x86E792
TimeTrackerSmall m_movesplineTimer = 0x190
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing = 0x6EA623308
HostileRefManager m_HostileRefManager = 0x6EA623320
FollowerRefManager m_FollowingRefManager = 0x6EA623368
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_ComboPointHolders = 0x6EA6233A8
RedirectThreatInfo _redirectThreadInfo = 0x6EA6233C0
bool m_cleanupDone = 0x0
bool m_duringRemoveFromWorld = 0x0
unsigned int _oldFactionId = 0x0
bool _isWalkingBeforeCharm = 0x0
int _lastDamagedTime = 0x5790BCB6
SpellHistory* m_spellHistory = 0x6BDD2AC20
bool m_shouldReacquireTarget = 0x0
int m_deathState = 0x0
int m_procDeep = 0x0
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj
std::_List_buy<DynamicObject *,std::allocator<DynamicObject *> >
std::_List_alloc<0,std::_List_base_types<DynamicObject *,std::allocator<DynamicObject *> > >
std::_List_val<std::_List_simple_types<DynamicObject *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x6B06BF090
std::_List_node<DynamicObject *,void *>* _Myhead = 0x6DED989E0
unsigned int _Mysize = 0x0
std::list<GameObject *,std::allocator<GameObject *> > m_gameObj
std::_List_buy<GameObject *,std::allocator<GameObject *> >
std::_List_alloc<0,std::_List_base_types<GameObject *,std::allocator<GameObject *> > >
std::_List_val<std::_List_simple_types<GameObject *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x6B06BF0E0
std::_List_node<GameObject *,void *>* _Myhead = 0x6DED98DA0
unsigned int _Mysize = 0x0
unsigned int m_transform = 0x0
Spell*[4] m_currentSpells
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras
std::_Tree<std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> >
std::_Tree_buy<std::pair<unsigned int const ,Aura *>,std::allocator<std::pair<unsigned int const ,Aura *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned int const ,Aura *>,std::allocator<std::pair<unsigned int const ,Aura *> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x6B06BF310
std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *>* _Myhead = 0x651EE81E0
unsigned int _Mysize = 0x2F
<user defined> value_compare = 0x681570748
<user defined> value_compare = 0x681570748
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras
std::_Tree<std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> >
std::_Tree_buy<std::pair<unsigned int const ,AuraApplication *>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned int const ,AuraApplication *>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,AuraApplication *> > >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x6B06BF130
std::_Tree_node<std::pair<unsigned int const ,AuraApplication *>,void *>* _Myhead = 0x651EE86B0
unsigned int _Mysize = 0x31
<user defined> value_compare = 0x681570760
<user defined> value_compare = 0x681570760
std::list<Aura *,std::allocator<Aura *> > m_removedAuras
std::_List_buy<Aura *,std::allocator<Aura *> >
std::_List_alloc<0,std::_List_base_types<Aura *,std::allocator<Aura *> > >
std::_List_val<std::_List_simple_types<Aura *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x6B06BF1D0
std::_List_node<Aura *,void *>* _Myhead = 0x6DED99580
unsigned int _Mysize = 0x0
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > >
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >,std::_Iterator_base12>
std::_Iterator012<std::bidirectional_iterator_tag,std::pair<unsigned int const ,Aura *>,__int64,std::pair<unsigned int const ,Aura *> const *,std::pair<unsigned int const ,Aura *> const &,std::_Itera
std::_Iterator_base12
std::_Container_proxy* _Myproxy = 0x6B06BF310
std::_Iterator_base12* _Mynextiter = NULL
std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *>* _Ptr = 0x651EE81E0
unsigned int m_removedAurasCount = 0x97
std::list<AuraEffect *,std::allocator<AuraEffect *> >[317] m_modAuras
[0] = 0x6815707B0
[1] = 0x6815707C8
[2] = 0x6815707E0
[3] = 0x6815707F8
[4] = 0x681570810
[5] = 0x681570828
[6] = 0x681570840
[7] = 0x681570858
[8] = 0x681570870
[9] = 0x681570888
std::list<Aura *,std::allocator<Aura *> > m_scAuras
std::_List_buy<Aura *,std::allocator<Aura *> >
std::_List_alloc<0,std::_List_base_types<Aura *,std::allocator<Aura *> > >
std::_List_val<std::_List_simple_types<Aura *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x6B06C6340
std::_List_node<Aura *,void *>* _Myhead = 0x6DED8B7E0
unsigned int _Mysize = 0x0
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras
std::_List_buy<AuraApplication *,std::allocator<AuraApplication *> >
std::_List_alloc<0,std::_List_base_types<AuraApplication *,std::allocator<AuraApplication *> > >
std::_List_val<std::_List_simple_types<AuraApplication *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x6B06C71F0
std::_List_node<AuraApplication *,void *>* _Myhead = 0x6DED8B6C0
unsigned int _Mysize = 0x0
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras
std::_Tree<std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> >
std::_Tree_comp<0,std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> >
std::_Tree_buy<std::pair<enum AuraStateType const ,AuraApplication *>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<enum AuraStateType const ,AuraApplication *>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<enum AuraStateType const ,AuraApplication *> > >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x6B06C7380
std::_Tree_node<std::pair<enum AuraStateType const ,AuraApplication *>,void *>* _Myhead = 0x651EE7D10
unsigned int _Mysize = 0x0
<user defined> value_compare = 0x681572598
<user defined> value_compare = 0x681572598
unsigned int m_interruptMask = 0x0
float[4] m_auraModifiersGroup
[0] = 0.000000
[1] = 1.000000
[2] = 37.000000
[3] = 1.080000
[0] = 0x6815725B4
[1] = 0x6815725C4
[2] = 0x6815725D4
[3] = 0x6815725E4
[4] = 0x6815725F4
[5] = 0x681572604
[6] = 0x681572614
[7] = 0x681572624
[8] = 0x681572634
[9] = 0x681572644
float[2] m_weaponDamage
[0] = 235.000000
[1] = 353.000000
[0] = 0x43B08000436B0000
[1] = 0x43B08000436B0000
[2] = 0x4424800043E80000
bool m_canModifyStats = 0x1
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras
std::_Tree<std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> >
std::_Tree_buy<std::pair<unsigned char const ,AuraApplication *>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned char const ,AuraApplication *>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned char const ,AuraApplication *> > >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x6B06C7330
std::_Tree_node<std::pair<unsigned char const ,AuraApplication *>,void *>* _Myhead = 0x651EE7B50
unsigned int _Mysize = 0xE
<user defined> value_compare = 0x681572760
<user defined> value_compare = 0x681572760
float[9] m_speed_rate
[0] = 1.000000
[1] = 1.000000
[2] = 1.000000
[3] = 1.000000
[4] = 1.000000
[5] = 1.000000
[6] = 1.000000
[7] = 1.000000
[8] = 1.000000
CharmInfo* m_charmInfo = NULL
std::list<Player *,std::allocator<Player *> > m_sharedVision
std::_List_buy<Player *,std::allocator<Player *> >
std::_List_alloc<0,std::_List_base_types<Player *,std::allocator<Player *> > >
std::_List_val<std::_List_simple_types<Player *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x6B06C66B0
std::_List_node<Player *,void *>* _Myhead = 0x6DED8AD60
unsigned int _Mysize = 0x0
MotionMaster* i_motionMaster = 0x6D61C2A90
std::vector<MovementGenerator *,std::allocator<MovementGenerator *> >* _expList = NULL
MovementGenerator*[3] Impl
[0] = 0x7FF652487678
[1] = 0x0
[2] = 0x0
int _top = 0x0
Unit* _owner = 0x6815702E0
bool[3] _needInit
[0] = 0x0
[1] = 0x1
[2] = 0x0
unsigned int _cleanFlag = 0x0
unsigned int[3] m_reactiveTimer
[0] = 0x0
[1] = 0x0
[2] = 0x0
unsigned int m_regenTimer = 0x0
ThreatManager m_ThreatManager
HostileReference* iCurrentVictim = NULL
Unit* iOwner = 0x6815702E0
unsigned int iUpdateTimer = 0x3E8
ThreatContainer iThreatContainer = 0x6815727F0
ThreatContainer iThreatOfflineContainer = 0x681572810
Vehicle* m_vehicle = NULL
Vehicle* m_vehicleKit = NULL
unsigned int m_unitTypeMask = 0x0
LiquidTypeEntry* _lastLiquid = NULL
unsigned int m_rootTimes = 0x0
unsigned int m_state = 0xA
unsigned int m_CombatTimer = 0x0
unsigned int m_lastManaUse = 0x0
TimeTrackerSmall m_movesplineTimer
int i_expiryTime = 0x190
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing
std::_List_buy<DiminishingReturn,std::allocator<DiminishingReturn> >
std::_List_alloc<0,std::_List_base_types<DiminishingReturn,std::allocator<DiminishingReturn> > >
std::_List_val<std::_List_simple_types<DiminishingReturn> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x6B06C7010
std::_List_node<DiminishingReturn,void *>* _Myhead = 0x6DED8ADC0
unsigned int _Mysize = 0x4
HostileRefManager m_HostileRefManager
RefManager<Unit,ThreatManager>
LinkedListHead
LinkedListElement iFirst = 0x681572888
LinkedListElement iLast = 0x6815728A0
unsigned int iSize = 0x0
<user defined> ?$Iterator@VLinkedListElement@@ = 0x5195C040
<user defined> iterator = 0x5195C040
<user defined> iterator = 0x681572880
Unit* iOwner = 0x6815702E0
FollowerRefManager m_FollowingRefManager
RefManager<Unit,TargetedMovementGeneratorBase>
LinkedListHead
LinkedListElement iFirst = 0x6815728D0
LinkedListElement iLast = 0x6815728E8
unsigned int iSize = 0x0
<user defined> ?$Iterator@VLinkedListElement@@ = 0x5195C020
<user defined> iterator = 0x5195C020
<user defined> iterator = 0x6815728C8
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_ComboPointHolders
std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
std::_Tree_comp<0,std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
std::_Tree_buy<ObjectGuid,std::allocator<ObjectGuid> >
std::_Tree_alloc<0,std::_Tree_base_types<ObjectGuid,std::allocator<ObjectGuid> > >
std::_Tree_val<std::_Tree_simple_types<ObjectGuid> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x6B06C6C00
std::_Tree_node<ObjectGuid,void *>* _Myhead = 0x651EE8950
unsigned int _Mysize = 0x0
RedirectThreatInfo _redirectThreadInfo
ObjectGuid _targetGUID = 0x0
unsigned int _threatPct = 0x0
bool m_cleanupDone = 0x0
bool m_duringRemoveFromWorld = 0x0
unsigned int _oldFactionId = 0x0
bool _isWalkingBeforeCharm = 0x0
int _lastDamagedTime = 0x0
SpellHistory* m_spellHistory = 0x6DFEF9610
CooldownEntry
unsigned int SpellId = 0x815702E0
std::chrono::time_point<std::chrono::system_clock,std::chrono::duration<__int64,std::ratio<1,10000000> > > CooldownEnd = 0x6B06C6430
unsigned int ItemId = 0xD61C2F10
unsigned int CategoryId = 0x6
std::chrono::time_point<std::chrono::system_clock,std::chrono::duration<__int64,std::ratio<1,10000000> > > CategoryEnd = 0x2
bool OnHold = 0xC0
Unit* _owner = 0x6815702E0
std::unordered_map<unsigned int,SpellHistory::CooldownEntry,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,SpellHistory::CooldownEntry> > > _spellCooldowns = 0x6DFEF9618
std::unordered_map<unsigned int,SpellHistory::CooldownEntry,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,SpellHistory::CooldownEntry> > > _spellCooldownsBeforeDuel = 0x6DFEF9668
std::unordered_map<unsigned int,SpellHistory::CooldownEntry *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,SpellHistory::CooldownEntry *> > > _categoryCooldowns = 0x6DFEF96B8
std::chrono::time_point<std::chrono::system_clock,std::chrono::duration<__int64,std::ratio<1,10000000> > >[7] _schoolLockouts
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
std::unordered_map<unsigned int,std::chrono::time_point<std::chrono::system_clock,std::chrono::duration<__int64,std::ratio<1,10000000> > >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::all _globalCooldowns = 0x6DFEF9740
GridObject<Player>
GridReference<Player> _gridRef
Reference<GridRefManager<Player>,Player>
LinkedListElement
LinkedListElement* iNext = 0x681596DF8
LinkedListElement* iPrev = 0x6B442F718
GridRefManager<Player>* iRefTo = 0x63F8A7C30
Player* iRefFrom = 0x6815702E0
std::string autoReplyMsg = ""
PlayerTaxi m_taxi
unsigned int[14] m_taximask
[0] = 0x1400000
[1] = 0x80
[2] = 0x0
[3] = 0x4
[4] = 0x0
[5] = 0x40000
[6] = 0x100000
[7] = 0x0
[8] = 0x0
[9] = 0x80200020
std::deque<unsigned int,std::allocator<unsigned int> > m_TaxiDestinations
std::_Deque_alloc<0,std::_Deque_base_types<unsigned int,std::allocator<unsigned int> > >
std::_Deque_val<std::_Deque_simple_types<unsigned int> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x6B06C70B0
unsigned int** _Map = NULL
unsigned int _Mapsize = 0x0
unsigned int _Myoff = 0x0
unsigned int _Mysize = 0x0
int m_logintime = 0x5790BA14
int m_Last_tick = 0x5790BCB6
unsigned int[2] m_Played_time
[0] = 0x4A1BD
[1] = 0x4A19D
unsigned int m_stableSlots = 0x0
bool m_mailsLoaded = 0x1
bool m_mailsUpdated = 0x0
unsigned int unReadMails = 0x0
int m_nextMailDelivereTime = 0x0
std::unordered_map<unsigned int,Item *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Item *> > > mMitems
std::_Hash<std::_Umap_traits<unsigned int,Item *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Item *> >,0> >
std::_Umap_traits<unsigned int,Item *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Item *> >,0>
std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >
std::_Hash_oper2<0,std::hash<unsigned int>,std::equal_to<unsigned int> >
<user defined> value_compare = 0x681572A30
<user defined> value_compare = 0x681572A30
std::list<std::pair<unsigned int const ,Item *>,std::allocator<std::pair<unsigned int const ,Item *> > > _List = 0x681572A30
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Item *> > > >,std::_Wrap_alloc<std::allocator<std::_List_unchecked_iterator<std::_List_v _Vec = 0x681572A48
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
float _Max_bucket_size = 1.000000
PvPInfo pvpInfo
bool IsHostile = 0x0
bool IsInHostileArea = 0x0
bool IsInNoPvPArea = 0x0
bool IsInFFAPvPArea = 0x0
int EndTimer = 0x0
DuelInfo* duel = NULL
PlayerMenu* PlayerTalkClass = 0x63E8E5640
GossipMenu _gossipMenu
std::map<unsigned int,GossipMenuItem,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,GossipMenuItem> > > _menuItems = 0x63E8E5640
std::map<unsigned int,GossipMenuItemData,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,GossipMenuItemData> > > _menuItemData = 0x63E8E5658
unsigned int _menuId = 0x0
ObjectGuid _senderGUID = 0x0
int _locale = 0x0
QuestMenu _questMenu
std::vector<QuestMenuItem,std::allocator<QuestMenuItem> > _questMenuItems = 0x63E8E5688
WorldSession* _session = 0x631BCFF70
unsigned int[2] protectedPacketsCounter
[0] = 0x0
[1] = 0x0
int m_muteTime = 0x0
std::atomic<int> m_timeOutTime = 0x1E8480
std::future<SQLQueryHolder *> _realmAccountLoginCallback = 0x631BCFF88
std::future<std::shared_ptr<PreparedResultSet> > _charEnumCallback = 0x631BCFF98
std::future<std::shared_ptr<PreparedResultSet> > _addIgnoreCallback = 0x631BCFFA8
std::future<std::shared_ptr<PreparedResultSet> > _stablePetCallback = 0x631BCFFB8
QueryCallback<std::shared_ptr<PreparedResultSet>,CharacterRenameInfo *,0> _charRenameCallback = 0x631BCFFC8
QueryCallback<std::shared_ptr<PreparedResultSet>,std::basic_string<char,std::char_traits<char>,std::allocator<char> >,0> _addFriendCallback = 0x631BCFFE8
QueryCallback<std::shared_ptr<PreparedResultSet>,unsigned int,0> _unstablePetCallback = 0x631BD0028
QueryCallback<std::shared_ptr<PreparedResultSet>,unsigned int,0> _stableSwapCallback = 0x631BD0040
QueryCallback<std::shared_ptr<PreparedResultSet>,ObjectGuid,0> _sendStabledPetCallback = 0x631BD0058
QueryCallback<std::shared_ptr<PreparedResultSet>,CharacterCreateInfo *,1> _charCreateCallback = 0x631BD0078
std::future<SQLQueryHolder *> _charLoginCallback = 0x631BD0098
DosProtection
WorldSession* Session = NULL
int _policy = 0x0
std::unordered_map<unsigned short,PacketCounter,std::hash<unsigned short>,std::equal_to<unsigned short>,std::allocator<std::pair<unsigned short const ,PacketCounter> > > _PacketThrottlingMap = 0x631BCFF80
WorldSession::DosProtection AntiDOS = 0x631BD00A8
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > _legitCharacters = 0x631BD0108
unsigned int m_GUIDLow = 0xCFB
Player* _player = 0x6815702E0
std::shared_ptr<WorldSocket> m_Socket = 0x631BD0130
std::string m_Address = "46.224.160.180"
int _security = 0x0
unsigned int _accountId = 0x446
std::string _accountName = "ARYAMAN"
unsigned int m_expansion = 0x2
Warden* _warden = NULL
int _logoutTime = 0x0
bool m_inQueue = 0x0
bool m_playerLoading = 0x0
bool m_playerLogout = 0x0
bool m_playerRecentlyLogout = 0x0
bool m_playerSave = 0x0
int m_sessionDbcLocale = 0x0
int m_sessionDbLocaleIndex = 0x0
std::atomic<unsigned int> m_latency = 0x35F
std::atomic<unsigned int> m_clientTimeDelay = 0xFEC16E50
AccountData[8] m_accountData
[0] = 0x631BD01C8
[1] = 0x631BD01F8
[2] = 0x631BD0228
[3] = 0x631BD0258
[4] = 0x631BD0288
[5] = 0x631BD02B8
[6] = 0x631BD02E8
[7] = 0x631BD0318
unsigned int[8] m_Tutorials
[0] = 0xFDFFBFF7
[1] = 0x7F7ABEF
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
bool m_TutorialsChanged = 0x0
std::list<AddonInfo,std::allocator<AddonInfo> > m_addonsList = 0x631BD0370
unsigned int recruiterId = 0x0
bool isRecruiter = 0x0
LockedQueue<WorldPacket *,std::deque<WorldPacket *,std::allocator<WorldPacket *> > > _recvQueue = 0x631BD0390
rbac::RBACData* _RBACData = 0x696F16A90
unsigned int expireTime = 0xEA60
bool forceExit = 0x0
ObjectGuid m_currentBankerGUID = 0xF1300070030000FB
std::vector<ItemSetEffect *,std::allocator<ItemSetEffect *> > ItemSetEff
std::_Vector_alloc<0,std::_Vec_base_types<ItemSetEffect *,std::allocator<ItemSetEffect *> > >
std::_Vector_val<std::_Simple_types<ItemSetEffect *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x6B06C6660
ItemSetEffect** _Myfirst = 0x6BA7D3770
ItemSetEffect** _Mylast = 0xDDDDDDDDFDFDFDFD
<user defined>* _Myend = 0xDDDDDDDDFDFDFDFD
Unit* m_mover = 0x6815702E0
WorldObject* m_seer = 0x6815702E0
<user defined> m_stealth = 0x681570364
<user defined> m_stealthDetect = 0x681570370
<user defined> m_invisibility = 0x68157037C
<user defined> m_invisibilityDetect = 0x6815703B0
<user defined> m_serverSideVisibility = 0x6815703E4
<user defined> m_serverSideVisibilityDetect = 0x6815703F0
unsigned int LastUsedScriptID = 0x0
<user defined> m_movementInfo = 0x681570400
<user defined> m_name = 0x681570470
bool m_isActive = 0x1
bool m_isWorldObject = 0x1
<user defined> m_zoneScript = 0x0
<user defined> m_transport = 0x0
<user defined> m_currMap = 0x67B4A4050
unsigned int m_InstanceId = 0x3D
unsigned int m_phaseMask = 0x1
unsigned int m_notifyflags = 0x0
unsigned int m_executed_notifies = 0x0
unsigned int m_homebindMapId = 0x23B
unsigned int m_homebindAreaId = 0x112B
float m_homebindX = 5889.120117
float m_homebindY = 509.475006
float m_homebindZ = 641.572998
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > m_clientGUIDs
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >
std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0>
std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >
std::_Hash_oper2<0,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >
std::list<ObjectGuid,std::allocator<ObjectGuid> > _List = 0x681572AE8
std::vector<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<ObjectGuid> >,std::_Iterator_base0>,std::_Wrap_alloc<std::allocator<std::_List_unchecked_const_iterator<std::_Li _Vec = 0x681572B00
unsigned int _Mask = 0x3F
unsigned int _Maxidx = 0x40
float _Max_bucket_size = 1.000000
unsigned int[9] m_forced_speed_changes
[0] = 0x0
[1] = 0x1
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > m_DFQuests
std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >
std::_Tree_comp<0,std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >
std::_Tree_buy<unsigned int,std::allocator<unsigned int> >
std::_Tree_alloc<0,std::_Tree_base_types<unsigned int,std::allocator<unsigned int> > >
std::_Tree_val<std::_Tree_simple_types<unsigned int> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x6B06C62A0
std::_Tree_node<unsigned int,void *>* _Myhead = 0x6DED8AAC0
unsigned int _Mysize = 0x0
unsigned int m_HomebindTimer = 0x0
bool m_InstanceValid = 0x1
std::unordered_map<unsigned int,InstancePlayerBind,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,InstancePlayerBind> > >[4] m_boundInstances
[0] = 0x681572B68
[1] = 0x681572BB8
[2] = 0x681572C08
[3] = 0x681572C58
Spell* m_spellModTakingSpell = NULL
bool isDebugAreaTriggers = 0x0
std::unordered_map<ObjectGuid,unsigned int,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > transmogMap
std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >
std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0>
std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >
std::_Hash_oper2<0,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >
<user defined> value_compare = 0x681572CB8
<user defined> value_compare = 0x681572CB8
std::list<std::pair<ObjectGuid const ,unsigned int>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > _List = 0x681572CB8
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,unsigned int> > > >,std::_Wrap_alloc<std::allocator<std::_List_unchecked_iterator<std::_Li _Vec = 0x681572CD0
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
float _Max_bucket_size = 1.000000
std::map<unsigned char,PresetData,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,PresetData> > > presetMap
std::_Tree<std::_Tmap_traits<unsigned char,PresetData,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,PresetData> >,0> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned char,PresetData,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,PresetData> >,0> >
std::_Tree_buy<std::pair<unsigned char const ,PresetData>,std::allocator<std::pair<unsigned char const ,PresetData> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned char const ,PresetData>,std::allocator<std::pair<unsigned char const ,PresetData> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned char const ,PresetData> > >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x6B06C6BB0
std::_Tree_node<std::pair<unsigned char const ,PresetData>,void *>* _Myhead = 0x63E8E5F30
unsigned int _Mysize = 0x0
<user defined> value_compare = 0x681572D08
<user defined> value_compare = 0x681572D08
std::list<ObjectGuid,std::allocator<ObjectGuid> > WhisperList
std::_List_buy<ObjectGuid,std::allocator<ObjectGuid> >
std::_List_alloc<0,std::_List_base_types<ObjectGuid,std::allocator<ObjectGuid> > >
std::_List_val<std::_List_simple_types<ObjectGuid> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x6B06C6200
std::_List_node<ObjectGuid,void *>* _Myhead = 0x6DED8BC60
unsigned int _Mysize = 0x0
unsigned int m_regenTimerCount = 0x7BC
float[7] m_powerFraction
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.441982
[4] = 0.000000
[5] = 0.000000
[6] = 0.000000
unsigned int m_contestedPvPTimer = 0x0
BgBattlegroundQueueID_Rec
int bgQueueTypeId = 0x5199E670
unsigned int invitedToInstance = 0x7FF6
Player::BgBattlegroundQueueID_Rec[2] m_bgBattlegroundQueueID
[0] = 0x0
[1] = 0x0
BGData m_bgData
unsigned int bgInstanceID = 0x0
int bgTypeID = 0x0
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > bgAfkReporter
std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >
std::_Tree_comp<0,std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >
std::_Tree_buy<unsigned int,std::allocator<unsigned int> >
std::_Tree_alloc<0,std::_Tree_base_types<unsigned int,std::allocator<unsigned int> > >
std::_Tree_val<std::_Tree_simple_types<unsigned int> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x6B06C6250
std::_Tree_node<unsigned int,void *>* _Myhead = 0x6DED8AF40
unsigned int _Mysize = 0x0
unsigned int bgAfkReportedCount = 0x0
int bgAfkReportedTimer = 0x5790BD99
unsigned int bgTeam = 0x0
unsigned int mountSpell = 0x0
unsigned int[2] taxiPath
[0] = 0x0
[1] = 0x0
WorldLocation joinPos
Position
PositionXYStreamer
Position* Pos = 0x441AB91045B9CDA9
PositionXYZStreamer
<user defined> Pos = 0x441AB91045B9CDA9
PositionXYZOStreamer
<user defined> Pos = 0x441AB91045B9CDA9
float m_positionX = 5945.707520
float m_positionY = 618.891602
float m_positionZ = 650.615234
float m_orientation = 1.393670
unsigned int m_mapId = 0x23B
bool m_IsBGRandomWinner = 0x0
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > m_timedquests
std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >
std::_Tree_comp<0,std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >
std::_Tree_buy<unsigned int,std::allocator<unsigned int> >
std::_Tree_alloc<0,std::_Tree_base_types<unsigned int,std::allocator<unsigned int> > >
std::_Tree_val<std::_Tree_simple_types<unsigned int> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x6B06C63E0
std::_Tree_node<unsigned int,void *>* _Myhead = 0x6DED8B4E0
unsigned int _Mysize = 0x0
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > m_weeklyquests
std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >
std::_Tree_comp<0,std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >
std::_Tree_buy<unsigned int,std::allocator<unsigned int> >
std::_Tree_alloc<0,std::_Tree_base_types<unsigned int,std::allocator<unsigned int> > >
std::_Tree_val<std::_Tree_simple_types<unsigned int> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x6B06C7150
std::_Tree_node<unsigned int,void *>* _Myhead = 0x6DED8ACA0
unsigned int _Mysize = 0x1
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > m_monthlyquests
std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >
std::_Tree_comp<0,std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >
std::_Tree_buy<unsigned int,std::allocator<unsigned int> >
std::_Tree_alloc<0,std::_Tree_base_types<unsigned int,std::allocator<unsigned int> > >
std::_Tree_val<std::_Tree_simple_types<unsigned int> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x6B06C6570
std::_Tree_node<unsigned int,void *>* _Myhead = 0x6DED8BAE0
unsigned int _Mysize = 0x0
std::unordered_map<unsigned int,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int m_seasonalquests
std::_Hash<std::_Umap_traits<unsigned int,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned
std::_Umap_traits<unsigned int,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std:
std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >
std::_Hash_oper2<0,std::hash<unsigned int>,std::equal_to<unsigned int> >
<user defined> value_compare = 0x681572E18
<user defined> value_compare = 0x681572E18
std::list<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > >,std::allocator<std::pair<unsigned int const ,std::set<unsigned int,std::less<uns _List = 0x681572E18
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > > > > >,std _Vec = 0x681572E30
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
float _Max_bucket_size = 1.000000
ObjectGuid m_divider
unsigned int _guid = 0x0
unsigned int m_ingametime = 0x7CB883
int m_lastHonorUpdateTime = 0x5790BC97
ObjectGuid m_lootGuid
unsigned int _guid = 0x0
unsigned int m_team = 0x43
unsigned int m_nextSave = 0xE77A
int m_speakTime = 0x5790BC11
unsigned int m_speakCount = 0x1
int m_dungeonDifficulty = 0x1
int m_raidDifficulty = 0x0
int m_raidMapDifficulty = 0x0
unsigned int m_atLoginFlags = 0x0
Item*[150] m_items
[0] = 0x681CFC030
[1] = 0x681CFC690
[2] = 0x681CFC8B0
[3] = 0x681D18B30
[4] = 0x681D1AD30
[5] = 0x681D19C30
[6] = 0x681D1A070
[7] = 0x681D1B390
[8] = 0x681D1A290
[9] = 0x681D1B170
unsigned int m_currentBuybackSlot = 0x4A
std::vector<Item *,std::allocator<Item *> > m_itemUpdateQueue
std::_Vector_alloc<0,std::_Vec_base_types<Item *,std::allocator<Item *> > >
std::_Vector_val<std::_Simple_types<Item *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x6B06C6750
Item** _Myfirst = 0x681D1A070
Item** _Mylast = 0x681D20450
Item** _Myend = 0xDDDDDDDDFDFDFDFD
bool m_itemUpdateQueueBlocked = 0x0
unsigned int m_ExtraFlags = 0x4
ObjectGuid m_comboTarget
unsigned int _guid = 0xF13000686B000065
int m_comboPoints = 0x1
std::map<unsigned int,QuestStatusData,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,QuestStatusData> > > m_QuestStatus
std::_Tree<std::_Tmap_traits<unsigned int,QuestStatusData,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,QuestStatusData> >,0> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned int,QuestStatusData,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,QuestStatusData> >,0> >
std::_Tree_buy<std::pair<unsigned int const ,QuestStatusData>,std::allocator<std::pair<unsigned int const ,QuestStatusData> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned int const ,QuestStatusData>,std::allocator<std::pair<unsigned int const ,QuestStatusData> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,QuestStatusData> > >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x6B06C69D0
std::_Tree_node<std::pair<unsigned int const ,QuestStatusData>,void *>* _Myhead = 0x6D61C3310
unsigned int _Mysize = 0x1
<user defined> value_compare = 0x6815733A0
<user defined> value_compare = 0x6815733A0
std::map<unsigned int,enum QuestSaveType,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,enum QuestSaveType> > > m_QuestStatusSave
std::_Tree<std::_Tmap_traits<unsigned int,enum QuestSaveType,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,enum QuestSaveType> >,0> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned int,enum QuestSaveType,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,enum QuestSaveType> >,0> >
std::_Tree_buy<std::pair<unsigned int const ,enum QuestSaveType>,std::allocator<std::pair<unsigned int const ,enum QuestSaveType> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned int const ,enum QuestSaveType>,std::allocator<std::pair<unsigned int const ,enum QuestSaveType> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,enum QuestSaveType> > >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x6B06C6CF0
std::_Tree_node<std::pair<unsigned int const ,enum QuestSaveType>,void *>* _Myhead = 0x651EE8BF0
unsigned int _Mysize = 0x0
<user defined> value_compare = 0x6815733B8
<user defined> value_compare = 0x6815733B8
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > m_RewardedQuests
std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >
std::_Tree_comp<0,std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >
std::_Tree_buy<unsigned int,std::allocator<unsigned int> >
std::_Tree_alloc<0,std::_Tree_base_types<unsigned int,std::allocator<unsigned int> > >
std::_Tree_val<std::_Tree_simple_types<unsigned int> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x6B06C7830
std::_Tree_node<unsigned int,void *>* _Myhead = 0x6DED8B780
unsigned int _Mysize = 0x36
std::map<unsigned int,enum QuestSaveType,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,enum QuestSaveType> > > m_RewardedQuestsSave
std::_Tree<std::_Tmap_traits<unsigned int,enum QuestSaveType,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,enum QuestSaveType> >,0> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned int,enum QuestSaveType,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,enum QuestSaveType> >,0> >
std::_Tree_buy<std::pair<unsigned int const ,enum QuestSaveType>,std::allocator<std::pair<unsigned int const ,enum QuestSaveType> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned int const ,enum QuestSaveType>,std::allocator<std::pair<unsigned int const ,enum QuestSaveType> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,enum QuestSaveType> > >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x6B06C7600
std::_Tree_node<std::pair<unsigned int const ,enum QuestSaveType>,void *>* _Myhead = 0x651EE7FB0
unsigned int _Mysize = 0x0
<user defined> value_compare = 0x6815733E8
<user defined> value_compare = 0x6815733E8
std::unordered_map<unsigned int,SkillStatusData,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,SkillStatusData> > > mSkillStatus
std::_Hash<std::_Umap_traits<unsigned int,SkillStatusData,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,SkillStat
std::_Umap_traits<unsigned int,SkillStatusData,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,SkillStatusData> >,0
std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >
std::_Hash_oper2<0,std::hash<unsigned int>,std::equal_to<unsigned int> >
<user defined> value_compare = 0x681573400
<user defined> value_compare = 0x681573400
std::list<std::pair<unsigned int const ,SkillStatusData>,std::allocator<std::pair<unsigned int const ,SkillStatusData> > > _List = 0x681573400
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,SkillStatusData> > > >,std::_Wrap_alloc<std::allocator<std::_List_unchecked_iterator<std _Vec = 0x681573418
unsigned int _Mask = 0x3F
unsigned int _Maxidx = 0x40
float _Max_bucket_size = 1.000000
unsigned int m_GuildIdInvited = 0x0
unsigned int m_ArenaTeamIdInvited = 0x0
std::deque<Mail *,std::allocator<Mail *> > m_mail
std::_Deque_alloc<0,std::_Deque_base_types<Mail *,std::allocator<Mail *> > >
std::_Deque_val<std::_Deque_simple_types<Mail *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x6B06C8050
Mail*** _Map = NULL
unsigned int _Mapsize = 0x0
unsigned int _Myoff = 0x0
unsigned int _Mysize = 0x0
std::unordered_map<unsigned int,PlayerSpell *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,PlayerSpell *> > > m_spells
std::_Hash<std::_Umap_traits<unsigned int,PlayerSpell *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,PlayerSpell
std::_Umap_traits<unsigned int,PlayerSpell *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,PlayerSpell *> >,0>
std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >
std::_Hash_oper2<0,std::hash<unsigned int>,std::equal_to<unsigned int> >
<user defined> value_compare = 0x681573480
<user defined> value_compare = 0x681573480
std::list<std::pair<unsigned int const ,PlayerSpell *>,std::allocator<std::pair<unsigned int const ,PlayerSpell *> > > _List = 0x681573480
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,PlayerSpell *> > > >,std::_Wrap_alloc<std::allocator<std::_List_unchecked_iterator<std:: _Vec = 0x681573498
unsigned int _Mask = 0x1FF
unsigned int _Maxidx = 0x200
float _Max_bucket_size = 1.000000
std::unordered_map<unsigned int,PlayerTalent *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,PlayerTalent *> > >*[2] m_talents
[0] = 0x6BA7FD830
[1] = 0x6BA7FD680
unsigned int m_lastPotionId = 0x0
unsigned int m_activeSpec = 0x0
unsigned int m_specsCount = 0x1
unsigned int[6] m_Glyphs
[0] = 0x2CA
[1] = 0x0
[2] = 0x0
[3] = 0x191
[4] = 0x0
[5] = 0x2DD
[0] = 0x6815734E8
[1] = 0x681573500
std::map<unsigned char,ActionButton,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,ActionButton> > > m_actionButtons
std::_Tree<std::_Tmap_traits<unsigned char,ActionButton,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,ActionButton> >,0> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned char,ActionButton,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,ActionButton> >,0> >
std::_Tree_buy<std::pair<unsigned char const ,ActionButton>,std::allocator<std::pair<unsigned char const ,ActionButton> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned char const ,ActionButton>,std::allocator<std::pair<unsigned char const ,ActionButton> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned char const ,ActionButton> > >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x6B06C8410
std::_Tree_node<std::pair<unsigned char const ,ActionButton>,void *>* _Myhead = 0x651EE8E90
unsigned int _Mysize = 0x20
<user defined> value_compare = 0x681573518
<user defined> value_compare = 0x681573518
float[2] m_auraBaseMod
[0] = 13.000000
[1] = 15.545000
[0] = 0x4178B85241500000
[1] = 0x4178B85241200000
[2] = 0x4178B85241500000
[3] = 0x3F80000000000000
int[25] m_baseRatingValue
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x110
[6] = 0x110
[7] = 0x110
[8] = 0x23A
[9] = 0x23A
unsigned int m_baseSpellPower = 0x0
unsigned int m_baseFeralAP = 0x0
unsigned int m_baseManaRegen = 0x0
unsigned int m_baseHealthRegen = 0x0
int m_spellPenetrationItemMod = 0x0
std::list<SpellModifier *,std::allocator<SpellModifier *> >[32] m_spellMods
[0] = 0x681573598
[1] = 0x6815735B0
[2] = 0x6815735C8
[3] = 0x6815735E0
[4] = 0x6815735F8
[5] = 0x681573610
[6] = 0x681573628
[7] = 0x681573640
[8] = 0x681573658
[9] = 0x681573670
std::list<EnchantDuration,std::allocator<EnchantDuration> > m_enchantDuration
std::_List_buy<EnchantDuration,std::allocator<EnchantDuration> >
std::_List_alloc<0,std::_List_base_types<EnchantDuration,std::allocator<EnchantDuration> > >
std::_List_val<std::_List_simple_types<EnchantDuration> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x6B06C7790
std::_List_node<EnchantDuration,void *>* _Myhead = 0x6DED8CC80
unsigned int _Mysize = 0x2
std::list<Item *,std::allocator<Item *> > m_itemDuration
std::_List_buy<Item *,std::allocator<Item *> >
std::_List_alloc<0,std::_List_base_types<Item *,std::allocator<Item *> > >
std::_List_val<std::_List_simple_types<Item *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x6B06C8550
std::_List_node<Item *,void *>* _Myhead = 0x6DED8C680
unsigned int _Mysize = 0x0
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > m_itemSoulboundTradeable
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >
std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0>
std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >
std::_Hash_oper2<0,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >
std::list<ObjectGuid,std::allocator<ObjectGuid> > _List = 0x6815738C8
std::vector<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<ObjectGuid> >,std::_Iterator_base0>,std::_Wrap_alloc<std::allocator<std::_List_unchecked_const_iterator<std::_Li _Vec = 0x6815738E0
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
float _Max_bucket_size = 1.000000
std::unique_ptr<ResurrectionData,std::default_delete<ResurrectionData> > _resurrectionData
std::_Unique_ptr_base<ResurrectionData,std::default_delete<ResurrectionData>,1>
ResurrectionData* _Myptr = NULL
WorldSession* m_session = 0x631BCFF70
std::list<Channel *,std::allocator<Channel *> > m_channels
std::_List_buy<Channel *,std::allocator<Channel *> >
std::_List_alloc<0,std::_List_base_types<Channel *,std::allocator<Channel *> > >
std::_List_val<std::_List_simple_types<Channel *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x6B06C7920
std::_List_node<Channel *,void *>* _Myhead = 0x6DED8C260
unsigned int _Mysize = 0x3
unsigned int m_cinematic = 0x1
TradeData* m_trade = NULL
bool m_DailyQuestChanged = 0x0
bool m_WeeklyQuestChanged = 0x0
bool m_MonthlyQuestChanged = 0x0
bool m_SeasonalQuestChanged = 0x0
int m_lastDailyQuestTime = 0x0
unsigned int m_drunkTimer = 0x0
unsigned int m_weaponChangeTimer = 0x0
unsigned int m_zoneUpdateId = 0x10A9
unsigned int m_zoneUpdateTimer = 0x3E8
unsigned int m_areaUpdateId = 0x10A9
unsigned int m_deathTimer = 0x0
int m_deathExpireTime = 0x578633F3
unsigned int m_WeaponProficiency = 0x5E09D
unsigned int m_ArmorProficiency = 0x7
bool m_canParry = 0x1
bool m_canBlock = 0x0
bool m_canTitanGrip = 0x0
unsigned int m_swingErrorMsg = 0x0
float m_ammoDPS = 0.000000
int _restTime = 0x0
unsigned int inn_triggerId = 0x0
float m_rest_bonus = 0.000000
unsigned int _restFlagMask = 0x0
unsigned int m_resetTalentsCost = 0x0
int m_resetTalentsTime = 0x0
unsigned int m_usedTalentCount = 0x47
unsigned int m_questRewardTalentCount = 0x0
PlayerSocial* m_social = 0x6BA7D3C18
std::map<unsigned int,FriendInfo,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,FriendInfo> > > m_playerSocialMap
std::_Tree<std::_Tmap_traits<unsigned int,FriendInfo,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,FriendInfo> >,0> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned int,FriendInfo,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,FriendInfo> >,0> >
std::_Tree_buy<std::pair<unsigned int const ,FriendInfo>,std::allocator<std::pair<unsigned int const ,FriendInfo> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned int const ,FriendInfo>,std::allocator<std::pair<unsigned int const ,FriendInfo> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,FriendInfo> > >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x6F0673600
std::_Tree_node<std::pair<unsigned int const ,FriendInfo>,void *>* _Myhead = 0x64518B700
unsigned int _Mysize = 0x0
<user defined> value_compare = 0x6BA7D3C18
<user defined> value_compare = 0x6BA7D3C18
unsigned int m_playerGUID = 0xCFB
GroupReference m_group
Reference<Group,Player>
LinkedListElement
LinkedListElement* iNext = 0x681597E60
LinkedListElement* iPrev = 0x68156C5A0
Group* iRefTo = 0x620FA02D0
Player* iRefFrom = 0x6815702E0
unsigned int iSubGroup = 0x0
GroupReference m_originalGroup
Reference<Group,Player>
LinkedListElement
LinkedListElement* iNext = NULL
LinkedListElement* iPrev = NULL
Group* iRefTo = NULL
Player* iRefFrom = NULL
unsigned int iSubGroup = 0x0
Group* m_groupInvite = NULL
unsigned int m_groupUpdateMask = 0x200
unsigned int m_auraRaidUpdateMask = 0x80
bool m_bPassOnGroupLoot = 0x0
unsigned int m_lastpetnumber = 0x0
int m_summon_expire = 0x0
WorldLocation m_summon_location
Position
PositionXYStreamer
Position* Pos = NULL
PositionXYZStreamer
<user defined> Pos = 0x0
PositionXYZOStreamer
<user defined> Pos = 0x0
float m_positionX = 0.000000
float m_positionY = 0.000000
float m_positionZ = 0.000000
float m_orientation = 0.000000
unsigned int m_mapId = 0xFFFFFFFF
WorldLocation m_recall_location
Position
PositionXYStreamer
Position* Pos = 0x441BDEB345B9753F
PositionXYZStreamer
<user defined> Pos = 0x441BDEB345B9753F
PositionXYZOStreamer
<user defined> Pos = 0x441BDEB345B9753F
float m_positionX = 5934.655762
float m_positionY = 623.479675
float m_positionZ = 649.928833
float m_orientation = 1.097294
unsigned int m_mapId = 0x23B
DeclinedName* m_declinedname = NULL
Runes* m_runes = NULL
std::map<unsigned int,EquipmentSet,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,EquipmentSet> > > m_EquipmentSets
std::_Tree<std::_Tmap_traits<unsigned int,EquipmentSet,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,EquipmentSet> >,0> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned int,EquipmentSet,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,EquipmentSet> >,0> >
std::_Tree_buy<std::pair<unsigned int const ,EquipmentSet>,std::allocator<std::pair<unsigned int const ,EquipmentSet> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned int const ,EquipmentSet>,std::allocator<std::pair<unsigned int const ,EquipmentSet> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,EquipmentSet> > >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x6B06C7740
std::_Tree_node<std::pair<unsigned int const ,EquipmentSet>,void *>* _Myhead = 0x633D8F9E0
unsigned int _Mysize = 0x0
<user defined> value_compare = 0x681573A80
<user defined> value_compare = 0x681573A80
unsigned int m_grantableLevels = 0x0
bool m_needsZoneUpdate = 0x0
CinematicMgr* _cinematicMgr = 0x6D61C3490
Player* player = 0x6815702E0
unsigned int m_cinematicDiff = 0xA40EC
unsigned int m_lastCinematicCheck = 0x0
unsigned int m_activeCinematicCameraId = 0x0
unsigned int m_cinematicLength = 0x0
std::vector<FlyByCamera,std::allocator<FlyByCamera> >* m_cinematicCamera = NULL
Position m_remoteSightPosition
PositionXYStreamer
Position* Pos = NULL
PositionXYZStreamer
<user defined> Pos = 0x0
PositionXYZOStreamer
<user defined> Pos = 0x0
float m_positionX = 0.000000
float m_positionY = 0.000000
float m_positionZ = 0.000000
float m_orientation = 0.000000
TempSummon* m_CinematicObject = NULL
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_refundableItems
std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
std::_Tree_comp<0,std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
std::_Tree_buy<ObjectGuid,std::allocator<ObjectGuid> >
std::_Tree_alloc<0,std::_Tree_base_types<ObjectGuid,std::allocator<ObjectGuid> > >
std::_Tree_val<std::_Tree_simple_types<ObjectGuid> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x6B06C82D0
std::_Tree_node<ObjectGuid,void *>* _Myhead = 0x651EE7E60
unsigned int _Mysize = 0x0
MapReference m_mapRef
Reference<Map,Player>
LinkedListElement
LinkedListElement* iNext = 0x681597F60
LinkedListElement* iPrev = 0x67B4A4158
Map* iRefTo = 0x67B4A4050
Player* iRefFrom = 0x6815702E0
unsigned int m_lastFallTime = 0x0
float m_lastFallZ = -16.124584
int[3] m_MirrorTimer
[0] = 0xFFFFFFFF
[1] = 0xFFFFFFFF
[2] = 0xFFFFFFFF
unsigned int m_MirrorTimerFlags = 0x0
unsigned int m_MirrorTimerFlagsLast = 0x0
bool m_isInWater = 0x0
unsigned int[6] m_runeGraceCooldown
[0] = 0xFFFFFFFF
[1] = 0xFFFFFFFF
[2] = 0xFFFFFFFF
[3] = 0xFFFFFFFF
[4] = 0xFFFFFFFF
[5] = 0xFFFFFFFF
unsigned int[6] m_lastRuneGraceTimers
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
WorldLocation m_teleport_dest
Position
PositionXYStreamer
Position* Pos = 0xC128DD2F4311DEB8
PositionXYZStreamer
<user defined> Pos = 0xC128DD2F4311DEB8
PositionXYZOStreamer
<user defined> Pos = 0xC128DD2F4311DEB8
float m_positionX = 145.869995
float m_positionY = -10.554000
float m_positionZ = -16.636000
float m_orientation = 1.528000
unsigned int m_mapId = 0x240
unsigned int m_teleport_options = 0x0
bool mSemaphoreTeleport_Near = 0x0
bool mSemaphoreTeleport_Far = 0x0
unsigned int m_DelayedOperations = 0x0
bool m_bCanDelayTeleport = 0x0
bool m_bHasDelayedTeleport = 0x0
unsigned int m_temporaryUnsummonedPetNumber = 0x0
unsigned int m_oldpetspell = 0x0
AchievementMgr* m_achievementMgr = 0x69EE67480
Player* m_player = 0x6815702E0
std::unordered_map<unsigned int,CriteriaProgress,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,CriteriaProgress> > > m_criteriaProgress
std::_Hash<std::_Umap_traits<unsigned int,CriteriaProgress,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Criteria
std::_Umap_traits<unsigned int,CriteriaProgress,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,CriteriaProgress> >
std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >
std::_Hash_oper2<0,std::hash<unsigned int>,std::equal_to<unsigned int> >
<user defined> value_compare = 0x69EE67488
<user defined> value_compare = 0x69EE67488
std::list<std::pair<unsigned int const ,CriteriaProgress>,std::allocator<std::pair<unsigned int const ,CriteriaProgress> > > _List = 0x69EE67488
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,CriteriaProgress> > > >,std::_Wrap_alloc<std::allocator<std::_List_unchecked_iterator<st _Vec = 0x69EE674A0
unsigned int _Mask = 0x3FF
unsigned int _Maxidx = 0x400
float _Max_bucket_size = 1.000000
std::unordered_map<unsigned int,CompletedAchievementData,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,CompletedAchievementData> > > m_completedAchievements
std::_Hash<std::_Umap_traits<unsigned int,CompletedAchievementData,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,
std::_Umap_traits<unsigned int,CompletedAchievementData,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,CompletedAc
std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >
std::_Hash_oper2<0,std::hash<unsigned int>,std::equal_to<unsigned int> >
<user defined> value_compare = 0x69EE674D8
<user defined> value_compare = 0x69EE674D8
std::list<std::pair<unsigned int const ,CompletedAchievementData>,std::allocator<std::pair<unsigned int const ,CompletedAchievementData> > > _List = 0x69EE674D8
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,CompletedAchievementData> > > >,std::_Wrap_alloc<std::allocator<std::_List_unchecked_ite _Vec = 0x69EE674F0
unsigned int _Mask = 0x1FF
unsigned int _Maxidx = 0x200
float _Max_bucket_size = 1.000000
std::map<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> > > m_timedAchievements
std::_Tree<std::_Tmap_traits<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> >,0> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> >,0> >
std::_Tree_buy<std::pair<unsigned int const ,unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned int const ,unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,unsigned int> > >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x6B06C77E0
std::_Tree_node<std::pair<unsigned int const ,unsigned int>,void *>* _Myhead = 0x651EE8DB0
unsigned int _Mysize = 0x0
<user defined> value_compare = 0x69EE67528
<user defined> value_compare = 0x69EE67528
ReputationMgr* m_reputationMgr = 0x6D61C3590
Player* _player = 0x6815702E0
std::map<unsigned int,FactionState,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,FactionState> > > _factions
std::_Tree<std::_Tmap_traits<unsigned int,FactionState,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,FactionState> >,0> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned int,FactionState,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,FactionState> >,0> >
std::_Tree_buy<std::pair<unsigned int const ,FactionState>,std::allocator<std::pair<unsigned int const ,FactionState> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned int const ,FactionState>,std::allocator<std::pair<unsigned int const ,FactionState> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,FactionState> > >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x6B06C9720
std::_Tree_node<std::pair<unsigned int const ,FactionState>,void *>* _Myhead = 0x651EE8330
unsigned int _Mysize = 0x69
<user defined> value_compare = 0x6D61C3598
<user defined> value_compare = 0x6D61C3598
std::map<unsigned int,enum ReputationRank,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,enum ReputationRank> > > _forcedReactions
std::_Tree<std::_Tmap_traits<unsigned int,enum ReputationRank,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,enum ReputationRank> >,0> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned int,enum ReputationRank,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,enum ReputationRank> >,0> >
std::_Tree_buy<std::pair<unsigned int const ,enum ReputationRank>,std::allocator<std::pair<unsigned int const ,enum ReputationRank> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned int const ,enum ReputationRank>,std::allocator<std::pair<unsigned int const ,enum ReputationRank> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,enum ReputationRank> > >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x6B06C9A40
std::_Tree_node<std::pair<unsigned int const ,enum ReputationRank>,void *>* _Myhead = 0x651EE77D0
unsigned int _Mysize = 0x0
<user defined> value_compare = 0x6D61C35B0
<user defined> value_compare = 0x6D61C35B0
unsigned int _visibleFactionCount = 0x12
unsigned int _honoredFactionCount = 0x6
unsigned int _reveredFactionCount = 0x2
unsigned int _exaltedFactionCount = 0x0
bool _sendFactionIncreased = 0x0
unsigned int m_ChampioningFaction = 0x44A
unsigned int m_timeSyncCounter = 0x2A
unsigned int m_timeSyncTimer = 0x2B2
unsigned int m_timeSyncClient = 0x1C56E85
unsigned int m_timeSyncServer = 0x86D7FC
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _instanceResetTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0>
std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >
std::_Hash_oper2<0,std::hash<unsigned int>,std::equal_to<unsigned int> >
<user defined> value_compare = 0x681573B88
<user defined> value_compare = 0x681573B88
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x681573B88
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > >,std::_Wrap_alloc<std::allocator<std::_List_unchecked_iterator<std::_List_ _Vec = 0x681573BA0
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
float _Max_bucket_size = 1.000000
unsigned int _pendingBindId = 0x0
unsigned int _pendingBindTimer = 0x0
unsigned int _activeCheats = 0x0
unsigned int healthBeforeDuel = 0x0
unsigned int manaBeforeDuel = 0x0
WorldLocation _corpseLocation
Position
PositionXYStreamer
Position* Pos = NULL
PositionXYZStreamer
<user defined> Pos = 0x0
PositionXYZOStreamer
<user defined> Pos = 0x0
float m_positionX = 0.000000
float m_positionY = 0.000000
float m_positionZ = 0.000000
float m_orientation = 0.000000
unsigned int m_mapId = 0xFFFFFFFF
Local Map* this = 0x67B4A4050
GridRefManager<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,Typ
RefManager<GridRefManager<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList
LinkedListHead
LinkedListElement iFirst = 0x67B4A4058
LinkedListElement iLast = 0x67B4A4070
unsigned int iSize = 0xA
<user defined> ?$Iterator@VLinkedListElement@@ = 0x51AD7298
<user defined> iterator = 0x51AD7298
<user defined> iterator = 0x67B4A4050
iterator
GridReference<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,Type* _Ptr = 0x7FF651AD7298
std::map<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > CreatureGroupHolder
std::_Tree<std::_Tmap_traits<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> >,0> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> >,0> >
std::_Tree_buy<std::pair<unsigned int const ,CreatureGroup *>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned int const ,CreatureGroup *>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,CreatureGroup *> > >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D5AAE0
std::_Tree_node<std::pair<unsigned int const ,CreatureGroup *>,void *>* _Myhead = 0x6BA15EC30
unsigned int _Mysize = 0x0
<user defined> value_compare = 0x67B4A4090
<user defined> value_compare = 0x67B4A4090
bool _creatureToMoveLock = 0x0
std::vector<Creature *,std::allocator<Creature *> > _creaturesToMove
std::_Vector_alloc<0,std::_Vec_base_types<Creature *,std::allocator<Creature *> > >
std::_Vector_val<std::_Simple_types<Creature *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D5AB30
Creature** _Myfirst = 0x6F052E790
<user defined>* _Mylast = 0x6F052E790
Creature** _Myend = 0xDDDDDDDDFDFDFDFD
bool _gameObjectsToMoveLock = 0x0
std::vector<GameObject *,std::allocator<GameObject *> > _gameObjectsToMove
std::_Vector_alloc<0,std::_Vec_base_types<GameObject *,std::allocator<GameObject *> > >
std::_Vector_val<std::_Simple_types<GameObject *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D5A090
GameObject** _Myfirst = NULL
<user defined>* _Mylast = NULL
<user defined>* _Myend = NULL
bool _dynamicObjectsToMoveLock = 0x0
std::vector<DynamicObject *,std::allocator<DynamicObject *> > _dynamicObjectsToMove
std::_Vector_alloc<0,std::_Vec_base_types<DynamicObject *,std::allocator<DynamicObject *> > >
std::_Vector_val<std::_Simple_types<DynamicObject *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D5AD10
DynamicObject** _Myfirst = NULL
<user defined>* _Mylast = NULL
<user defined>* _Myend = NULL
std::mutex _mapLock
std::_Mutex_base
_Mtx_internal_imp_t* _Mtx = 0x6BA7F8610
std::mutex _gridLock
std::_Mutex_base
_Mtx_internal_imp_t* _Mtx = 0x6BA7F8850
MapEntry* i_mapEntry = 0x667BB7848
unsigned int MapID = 0x240
unsigned int map_type = 0x1
unsigned int Flags = 0x1
char*[16] name
[0] = 0x667E7CA24
[1] = 0x667E7B960
[2] = 0x667E7B960
[3] = 0x667E7B960
[4] = 0x667E7B960
[5] = 0x667E7B960
[6] = 0x667E7B960
[7] = 0x667E7B960
[8] = 0x667E7B960
[9] = 0x667E7B960
unsigned int linked_zone = 0x10A9
unsigned int multimap_id = 0xE2
int entrance_map = 0x23B
float entrance_x = 3899.925781
float entrance_y = 6985.435547
unsigned int addon = 0x2
unsigned int unk_time = 0x0
unsigned int maxPlayers = 0x5
unsigned int i_spawnMode = 0x1
unsigned int i_InstanceId = 0x3D
unsigned int m_unloadTimer = 0x0
float m_VisibleDistance = 170.000000
DynamicMapTree _dynamicTree
DynTreeImpl* impl = 0x69E862ED0
RegularGrid2D<GameObjectModel,BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >,NodeCreator<BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > >,PositionTrait<GameObjectModel> >
G3D::Table<GameObjectModel const *,BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > *,HashTrait<GameObjectModel const *>,EqualsTrait<GameObjectModel const *> > memberTable = 0x69E862ED0
BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >*[64] nodes
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
[0] = 0x69E862F00
[1] = 0x69E863100
[2] = 0x69E863300
[3] = 0x69E863500
[4] = 0x69E863700
[5] = 0x69E863900
[6] = 0x69E863B00
[7] = 0x69E863D00
[8] = 0x69E863F00
[9] = 0x69E864100
Cell
int x = 0x51D0B5E8
int y = 0x7FF6
TimeTrackerSmall rebalance_timer = 0xC8
int unbalanced_times = 0x0
MapRefManager m_mapRefManager
RefManager<Map,Player>
LinkedListHead
LinkedListElement iFirst = 0x67B4A4158
LinkedListElement iLast = 0x67B4A4170
unsigned int iSize = 0x5
<user defined> ?$Iterator@VLinkedListElement@@ = 0x51AD7118
<user defined> iterator = 0x51AD7118
<user defined> iterator = 0x67B4A4150
iterator
MapReference* _Ptr = 0x7FF651AD7118
const_iterator
MapReference* _Ptr = 0x7FF651AD7118
LinkedListHead::Iterator<MapReference> m_mapRefIter
MapReference* _Ptr = 0x681573AC0
Reference<Map,Player>
LinkedListElement
LinkedListElement* iNext = 0x681597F60
LinkedListElement* iPrev = 0x67B4A4158
Map* iRefTo = 0x67B4A4050
Player* iRefFrom = 0x6815702E0
int m_VisibilityNotifyPeriod = 0x3E8
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > m_activeNonPlayers
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
std::_Tree_comp<0,std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
std::_Tree_buy<WorldObject *,std::allocator<WorldObject *> >
std::_Tree_alloc<0,std::_Tree_base_types<WorldObject *,std::allocator<WorldObject *> > >
std::_Tree_val<std::_Tree_simple_types<WorldObject *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D5AC20
std::_Tree_node<WorldObject *,void *>* _Myhead = 0x6BA15FE90
unsigned int _Mysize = 0x0
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > m_activeNonPlayersIter
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,std::_Iterator_base12>
std::_Iterator012<std::bidirectional_iterator_tag,WorldObject *,__int64,WorldObject * const *,WorldObject * const &,std::_Iterator_base12>
std::_Iterator_base12
std::_Container_proxy* _Myproxy = 0x648D5AC20
std::_Iterator_base12* _Mynextiter = NULL
std::_Tree_node<WorldObject *,void *>* _Ptr = 0x6BA15FE90
std::set<Transport *,std::less<Transport *>,std::allocator<Transport *> > _transports
std::_Tree<std::_Tset_traits<Transport *,std::less<Transport *>,std::allocator<Transport *>,0> >
std::_Tree_comp<0,std::_Tset_traits<Transport *,std::less<Transport *>,std::allocator<Transport *>,0> >
std::_Tree_buy<Transport *,std::allocator<Transport *> >
std::_Tree_alloc<0,std::_Tree_base_types<Transport *,std::allocator<Transport *> > >
std::_Tree_val<std::_Tree_simple_types<Transport *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D59EB0
std::_Tree_node<Transport *,void *>* _Myhead = 0x6BA15FFE0
unsigned int _Mysize = 0x0
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<Transport *> > > _transportsUpdateIter
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<Transport *> >,std::_Iterator_base12>
std::_Iterator012<std::bidirectional_iterator_tag,Transport *,__int64,Transport * const *,Transport * const &,std::_Iterator_base12>
std::_Iterator_base12
std::_Container_proxy* _Myproxy = 0x648D59EB0
std::_Iterator_base12* _Mynextiter = NULL
std::_Tree_node<Transport *,void *>* _Ptr = 0x6BA15FFE0
int i_gridExpiry = 0x493E0
Map* m_parentMap = 0x6A9B33070
GridRefManager<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,Typ
RefManager<GridRefManager<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList
LinkedListHead
LinkedListElement iFirst = 0x6A9B33078
LinkedListElement iLast = 0x6A9B33090
unsigned int iSize = 0xD
<user defined> ?$Iterator@VLinkedListElement@@ = 0x51C20800
<user defined> iterator = 0x51C20800
<user defined> iterator = 0x6A9B33070
iterator
GridReference<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,Type* _Ptr = 0x7FF651C20800
std::map<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > CreatureGroupHolder
std::_Tree<std::_Tmap_traits<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> >,0> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> >,0> >
std::_Tree_buy<std::pair<unsigned int const ,CreatureGroup *>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned int const ,CreatureGroup *>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,CreatureGroup *> > >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D5A270
std::_Tree_node<std::pair<unsigned int const ,CreatureGroup *>,void *>* _Myhead = 0x6BA1600C0
unsigned int _Mysize = 0x0
<user defined> value_compare = 0x6A9B330B0
<user defined> value_compare = 0x6A9B330B0
bool _creatureToMoveLock = 0x0
std::vector<Creature *,std::allocator<Creature *> > _creaturesToMove
std::_Vector_alloc<0,std::_Vec_base_types<Creature *,std::allocator<Creature *> > >
std::_Vector_val<std::_Simple_types<Creature *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D59C30
Creature** _Myfirst = NULL
<user defined>* _Mylast = NULL
<user defined>* _Myend = NULL
bool _gameObjectsToMoveLock = 0x0
std::vector<GameObject *,std::allocator<GameObject *> > _gameObjectsToMove
std::_Vector_alloc<0,std::_Vec_base_types<GameObject *,std::allocator<GameObject *> > >
std::_Vector_val<std::_Simple_types<GameObject *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D5AA40
<user defined>* _Myfirst = NULL
<user defined>* _Mylast = NULL
<user defined>* _Myend = NULL
bool _dynamicObjectsToMoveLock = 0x0
std::vector<DynamicObject *,std::allocator<DynamicObject *> > _dynamicObjectsToMove
std::_Vector_alloc<0,std::_Vec_base_types<DynamicObject *,std::allocator<DynamicObject *> > >
std::_Vector_val<std::_Simple_types<DynamicObject *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D59B90
<user defined>* _Myfirst = NULL
<user defined>* _Mylast = NULL
<user defined>* _Myend = NULL
std::mutex _mapLock
std::_Mutex_base
_Mtx_internal_imp_t* _Mtx = 0x6BA7F82B0
std::mutex _gridLock
std::_Mutex_base
_Mtx_internal_imp_t* _Mtx = 0x6BA7F8190
MapEntry* i_mapEntry = 0x667BB7848
unsigned int i_spawnMode = 0x0
unsigned int i_InstanceId = 0x0
unsigned int m_unloadTimer = 0x0
float m_VisibleDistance = 90.000000
DynamicMapTree _dynamicTree
DynTreeImpl* impl = 0x673DEA770
MapRefManager m_mapRefManager
RefManager<Map,Player>
LinkedListHead
LinkedListElement iFirst = 0x6A9B33178
LinkedListElement iLast = 0x6A9B33190
unsigned int iSize = 0x0
<user defined> ?$Iterator@VLinkedListElement@@ = 0x51AD7118
<user defined> iterator = 0x51AD7118
<user defined> iterator = 0x6A9B33170
iterator
MapReference* _Ptr = 0x7FF651AD7118
const_iterator
MapReference* _Ptr = 0x7FF651AD7118
LinkedListHead::Iterator<MapReference> m_mapRefIter
MapReference* _Ptr = NULL
int m_VisibilityNotifyPeriod = 0x3E8
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > m_activeNonPlayers
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
std::_Tree_comp<0,std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
std::_Tree_buy<WorldObject *,std::allocator<WorldObject *> >
std::_Tree_alloc<0,std::_Tree_base_types<WorldObject *,std::allocator<WorldObject *> > >
std::_Tree_val<std::_Tree_simple_types<WorldObject *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D59E10
std::_Tree_node<WorldObject *,void *>* _Myhead = 0x6BA15FCD0
unsigned int _Mysize = 0x0
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > m_activeNonPlayersIter
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,std::_Iterator_base12>
std::_Iterator012<std::bidirectional_iterator_tag,WorldObject *,__int64,WorldObject * const *,WorldObject * const &,std::_Iterator_base12>
std::_Iterator_base12
std::_Container_proxy* _Myproxy = 0x648D59E10
std::_Iterator_base12* _Mynextiter = NULL
std::_Tree_node<WorldObject *,void *>* _Ptr = 0x6BA15FCD0
std::set<Transport *,std::less<Transport *>,std::allocator<Transport *> > _transports
std::_Tree<std::_Tset_traits<Transport *,std::less<Transport *>,std::allocator<Transport *>,0> >
std::_Tree_comp<0,std::_Tset_traits<Transport *,std::less<Transport *>,std::allocator<Transport *>,0> >
std::_Tree_buy<Transport *,std::allocator<Transport *> >
std::_Tree_alloc<0,std::_Tree_base_types<Transport *,std::allocator<Transport *> > >
std::_Tree_val<std::_Tree_simple_types<Transport *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D5A680
std::_Tree_node<Transport *,void *>* _Myhead = 0x6BA15F410
unsigned int _Mysize = 0x0
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<Transport *> > > _transportsUpdateIter
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<Transport *> >,std::_Iterator_base12>
std::_Iterator012<std::bidirectional_iterator_tag,Transport *,__int64,Transport * const *,Transport * const &,std::_Iterator_base12>
std::_Iterator_base12
std::_Container_proxy* _Myproxy = 0x648D5A680
std::_Iterator_base12* _Mynextiter = NULL
std::_Tree_node<Transport *,void *>* _Ptr = 0x6BA15F410
int i_gridExpiry = 0x493E0
Map* m_parentMap = 0x6A9B33070
NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >*[64] i_grids
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
[0] = 0x6A9B33230
[1] = 0x6A9B33430
[2] = 0x6A9B33630
[3] = 0x6A9B33830
[4] = 0x6A9B33A30
[5] = 0x6A9B33C30
[6] = 0x6A9B33E30
[7] = 0x6A9B34030
[8] = 0x6A9B34230
[9] = 0x6A9B34430
GridMap*[64] GridMaps
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
[0] = 0x6A9B3B230
[1] = 0x6A9B3B430
[2] = 0x6A9B3B630
[3] = 0x6A9B3B830
[4] = 0x6A9B3BA30
[5] = 0x6A9B3BC30
[6] = 0x6A9B3BE30
[7] = 0x6A9B3C030
[8] = 0x6A9B3C230
[9] = 0x6A9B3C430
std::bitset<262144> marked_cells
<user defined> reference = 0x6A9B43230
unsigned int[4096] _Array
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
bool i_scriptLock = 0x0
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > i_objectsToRemove
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
std::_Tree_comp<0,std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
std::_Tree_buy<WorldObject *,std::allocator<WorldObject *> >
std::_Tree_alloc<0,std::_Tree_base_types<WorldObject *,std::allocator<WorldObject *> > >
std::_Tree_val<std::_Tree_simple_types<WorldObject *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D5A450
std::_Tree_node<WorldObject *,void *>* _Myhead = 0x6BA15EA70
unsigned int _Mysize = 0x0
std::map<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> > > i_objectsToSwitch
std::_Tree<std::_Tmap_traits<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> >,0> >
std::_Tree_comp<0,std::_Tmap_traits<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> >,0> >
std::_Tree_buy<std::pair<WorldObject * const,bool>,std::allocator<std::pair<WorldObject * const,bool> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<WorldObject * const,bool>,std::allocator<std::pair<WorldObject * const,bool> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<WorldObject * const,bool> > >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D5A770
std::_Tree_node<std::pair<WorldObject * const,bool>,void *>* _Myhead = 0x6BA160360
unsigned int _Mysize = 0x0
<user defined> value_compare = 0x6A9B4B250
<user defined> value_compare = 0x6A9B4B250
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > i_worldObjects
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
std::_Tree_comp<0,std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
std::_Tree_buy<WorldObject *,std::allocator<WorldObject *> >
std::_Tree_alloc<0,std::_Tree_base_types<WorldObject *,std::allocator<WorldObject *> > >
std::_Tree_val<std::_Tree_simple_types<WorldObject *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D5A6D0
std::_Tree_node<WorldObject *,void *>* _Myhead = 0x6BA15EED0
unsigned int _Mysize = 0x0
std::multimap<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> > > m_scriptSchedule
std::_Tree<std::_Tmap_traits<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> >,1> >
std::_Tree_comp<0,std::_Tmap_traits<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> >,1> >
std::_Tree_buy<std::pair<__int64 const ,ScriptAction>,std::allocator<std::pair<__int64 const ,ScriptAction> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<__int64 const ,ScriptAction>,std::allocator<std::pair<__int64 const ,ScriptAction> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<__int64 const ,ScriptAction> > >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D59E60
std::_Tree_node<std::pair<__int64 const ,ScriptAction>,void *>* _Myhead = 0x6BA7F87C0
unsigned int _Mysize = 0x0
<user defined> value_compare = 0x6A9B4B280
<user defined> value_compare = 0x6A9B4B280
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _creatureRespawnTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0>
std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >
std::_Hash_oper2<0,std::hash<unsigned int>,std::equal_to<unsigned int> >
<user defined> value_compare = 0x6A9B4B298
<user defined> value_compare = 0x6A9B4B298
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x6A9B4B298
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > >,std::_Wrap_alloc<std::allocator<std::_List_unchecked_iterator<std::_List_ _Vec = 0x6A9B4B2B0
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
float _Max_bucket_size = 1.000000
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _goRespawnTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0>
std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >
std::_Hash_oper2<0,std::hash<unsigned int>,std::equal_to<unsigned int> >
<user defined> value_compare = 0x6A9B4B2E8
<user defined> value_compare = 0x6A9B4B2E8
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x6A9B4B2E8
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > >,std::_Wrap_alloc<std::allocator<std::_List_unchecked_iterator<std::_List_ _Vec = 0x6A9B4B300
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
float _Max_bucket_size = 1.000000
std::unordered_map<unsigned int,ZoneDynamicInfo,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _zoneDynamicInfo
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynam
std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0
std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >
std::_Hash_oper2<0,std::hash<unsigned int>,std::equal_to<unsigned int> >
<user defined> value_compare = 0x6A9B4B338
<user defined> value_compare = 0x6A9B4B338
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _List = 0x6A9B4B338
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,ZoneDynamicInfo> > > >,std::_Wrap_alloc<std::allocator<std::_List_unchecked_iterator<std _Vec = 0x6A9B4B350
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
float _Max_bucket_size = 1.000000
unsigned int _defaultLight = 0x0
std::map<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<Ob _guidGenerators
std::_Tree<std::_Tmap_traits<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const
std::_Tree_comp<0,std::_Tmap_traits<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGui
std::_Tree_buy<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > >,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<Ob
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > >,std::allocator<std::pair<enum HighGuid
std::_Tree_val<std::_Tree_simple_types<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D5A4F0
std::_Tree_node<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > >,void *>* _Myhead = 0x6BA15FD40
unsigned int _Mysize = 0x0
<user defined> value_compare = 0x6A9B4B390
<user defined> value_compare = 0x6A9B4B390
TypeUnorderedMapContainer<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _objectsStore
ContainerUnorderedMap<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _elements = 0x6A9B4B3A8
std::unordered_multimap<unsigned int,Creature *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Creature *> > > _creatureBySpawnIdStore
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,
std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1>
std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >
std::_Hash_oper2<0,std::hash<unsigned int>,std::equal_to<unsigned int> >
<user defined> value_compare = 0x6A9B4B540
<user defined> value_compare = 0x6A9B4B540
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > > _List = 0x6A9B4B540
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > > >,std::_Wrap_alloc<std::allocator<std::_List_unchecked_iterator<std::_Li _Vec = 0x6A9B4B558
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
float _Max_bucket_size = 1.000000
std::unordered_multimap<unsigned int,GameObject *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _gameobjectBySpawnIdStore
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *
std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1>
std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >
std::_Hash_oper2<0,std::hash<unsigned int>,std::equal_to<unsigned int> >
<user defined> value_compare = 0x6A9B4B590
<user defined> value_compare = 0x6A9B4B590
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _List = 0x6A9B4B590
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > > >,std::_Wrap_alloc<std::allocator<std::_List_unchecked_iterator<std::_ _Vec = 0x6A9B4B5A8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
float _Max_bucket_size = 1.000000
std::unordered_map<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<s _corpsesByCell
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,s
std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_t
std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >
std::_Hash_oper2<0,std::hash<unsigned int>,std::equal_to<unsigned int> >
<user defined> value_compare = 0x6A9B4B5E0
<user defined> value_compare = 0x6A9B4B5E0
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordere _List = 0x6A9B4B5E0
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<C _Vec = 0x6A9B4B5F8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
float _Max_bucket_size = 1.000000
std::unordered_map<ObjectGuid,Corpse *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _corpsesByPlayer
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >
std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0>
std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >
std::_Hash_oper2<0,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >
<user defined> value_compare = 0x6A9B4B630
<user defined> value_compare = 0x6A9B4B630
std::list<std::pair<ObjectGuid const ,Corpse *>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _List = 0x6A9B4B630
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,Corpse *> > > >,std::_Wrap_alloc<std::allocator<std::_List_unchecked_iterator<std::_List_v _Vec = 0x6A9B4B648
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
float _Max_bucket_size = 1.000000
std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > _corpseBones
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >
std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0>
std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >
std::_Hash_oper2<0,std::hash<Corpse *>,std::equal_to<Corpse *> >
std::list<Corpse *,std::allocator<Corpse *> > _List = 0x6A9B4B680
std::vector<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Corpse *> >,std::_Iterator_base0>,std::_Wrap_alloc<std::allocator<std::_List_unchecked_const_iterator<std::_List _Vec = 0x6A9B4B698
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
float _Max_bucket_size = 1.000000
std::unordered_set<Object *,std::hash<Object *>,std::equal_to<Object *>,std::allocator<Object *> > _updateObjects
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >
std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0>
std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >
std::_Hash_oper2<0,std::hash<Object *>,std::equal_to<Object *> >
std::list<Object *,std::allocator<Object *> > _List = 0x6A9B4B6D0
std::vector<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Object *> >,std::_Iterator_base0>,std::_Wrap_alloc<std::allocator<std::_List_unchecked_const_iterator<std::_List _Vec = 0x6A9B4B6E8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
float _Max_bucket_size = 1.000000
NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >*[64] i_grids
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
[0] = 0x67B4A4210
[1] = 0x67B4A4410
[2] = 0x67B4A4610
[3] = 0x67B4A4810
[4] = 0x67B4A4A10
[5] = 0x67B4A4C10
[6] = 0x67B4A4E10
[7] = 0x67B4A5010
[8] = 0x67B4A5210
[9] = 0x67B4A5410
GridMap*[64] GridMaps
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
[0] = 0x67B4AC210
[1] = 0x67B4AC410
[2] = 0x67B4AC610
[3] = 0x67B4AC810
[4] = 0x67B4ACA10
[5] = 0x67B4ACC10
[6] = 0x67B4ACE10
[7] = 0x67B4AD010
[8] = 0x67B4AD210
[9] = 0x67B4AD410
std::bitset<262144> marked_cells
<user defined> reference = 0x67B4B4210
unsigned int[4096] _Array
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
bool i_scriptLock = 0x0
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > i_objectsToRemove
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
std::_Tree_comp<0,std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
std::_Tree_buy<WorldObject *,std::allocator<WorldObject *> >
std::_Tree_alloc<0,std::_Tree_base_types<WorldObject *,std::allocator<WorldObject *> > >
std::_Tree_val<std::_Tree_simple_types<WorldObject *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D59FA0
std::_Tree_node<WorldObject *,void *>* _Myhead = 0x6BA15F720
unsigned int _Mysize = 0x0
std::map<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> > > i_objectsToSwitch
std::_Tree<std::_Tmap_traits<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> >,0> >
std::_Tree_comp<0,std::_Tmap_traits<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> >,0> >
std::_Tree_buy<std::pair<WorldObject * const,bool>,std::allocator<std::pair<WorldObject * const,bool> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<WorldObject * const,bool>,std::allocator<std::pair<WorldObject * const,bool> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<WorldObject * const,bool> > >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D5AC70
std::_Tree_node<std::pair<WorldObject * const,bool>,void *>* _Myhead = 0x6BA15EB50
unsigned int _Mysize = 0x0
<user defined> value_compare = 0x67B4BC230
<user defined> value_compare = 0x67B4BC230
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > i_worldObjects
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
std::_Tree_comp<0,std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
std::_Tree_buy<WorldObject *,std::allocator<WorldObject *> >
std::_Tree_alloc<0,std::_Tree_base_types<WorldObject *,std::allocator<WorldObject *> > >
std::_Tree_val<std::_Tree_simple_types<WorldObject *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D5A3B0
std::_Tree_node<WorldObject *,void *>* _Myhead = 0x6BA160130
unsigned int _Mysize = 0x5
std::multimap<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> > > m_scriptSchedule
std::_Tree<std::_Tmap_traits<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> >,1> >
std::_Tree_comp<0,std::_Tmap_traits<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> >,1> >
std::_Tree_buy<std::pair<__int64 const ,ScriptAction>,std::allocator<std::pair<__int64 const ,ScriptAction> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<__int64 const ,ScriptAction>,std::allocator<std::pair<__int64 const ,ScriptAction> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<__int64 const ,ScriptAction> > >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D5ACC0
std::_Tree_node<std::pair<__int64 const ,ScriptAction>,void *>* _Myhead = 0x6BA7F7020
unsigned int _Mysize = 0x0
<user defined> value_compare = 0x67B4BC260
<user defined> value_compare = 0x67B4BC260
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _creatureRespawnTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0>
std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >
std::_Hash_oper2<0,std::hash<unsigned int>,std::equal_to<unsigned int> >
<user defined> value_compare = 0x67B4BC278
<user defined> value_compare = 0x67B4BC278
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x67B4BC278
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > >,std::_Wrap_alloc<std::allocator<std::_List_unchecked_iterator<std::_List_ _Vec = 0x67B4BC290
unsigned int _Mask = 0x3F
unsigned int _Maxidx = 0x40
float _Max_bucket_size = 1.000000
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _goRespawnTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0>
std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >
std::_Hash_oper2<0,std::hash<unsigned int>,std::equal_to<unsigned int> >
<user defined> value_compare = 0x67B4BC2C8
<user defined> value_compare = 0x67B4BC2C8
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x67B4BC2C8
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > >,std::_Wrap_alloc<std::allocator<std::_List_unchecked_iterator<std::_List_ _Vec = 0x67B4BC2E0
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
float _Max_bucket_size = 1.000000
std::unordered_map<unsigned int,ZoneDynamicInfo,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _zoneDynamicInfo
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynam
std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0
std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >
std::_Hash_oper2<0,std::hash<unsigned int>,std::equal_to<unsigned int> >
<user defined> value_compare = 0x67B4BC318
<user defined> value_compare = 0x67B4BC318
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _List = 0x67B4BC318
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,ZoneDynamicInfo> > > >,std::_Wrap_alloc<std::allocator<std::_List_unchecked_iterator<std _Vec = 0x67B4BC330
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
float _Max_bucket_size = 1.000000
unsigned int _defaultLight = 0x0
std::map<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<Ob _guidGenerators
std::_Tree<std::_Tmap_traits<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const
std::_Tree_comp<0,std::_Tmap_traits<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGui
std::_Tree_buy<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > >,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<Ob
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > >,std::allocator<std::pair<enum HighGuid
std::_Tree_val<std::_Tree_simple_types<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D59FF0
std::_Tree_node<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > >,void *>* _Myhead = 0x6BA15E920
unsigned int _Mysize = 0x3
<user defined> value_compare = 0x67B4BC370
<user defined> value_compare = 0x67B4BC370
TypeUnorderedMapContainer<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _objectsStore
ContainerUnorderedMap<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _elements
ContainerUnorderedMap<Creature,ObjectGuid> _elements = 0x67B4BC388
ContainerUnorderedMap<TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > >,ObjectGuid> _TailElements = 0x67B4BC3D8
std::unordered_multimap<unsigned int,Creature *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Creature *> > > _creatureBySpawnIdStore
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,
std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1>
std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >
std::_Hash_oper2<0,std::hash<unsigned int>,std::equal_to<unsigned int> >
<user defined> value_compare = 0x67B4BC520
<user defined> value_compare = 0x67B4BC520
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > > _List = 0x67B4BC520
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > > >,std::_Wrap_alloc<std::allocator<std::_List_unchecked_iterator<std::_Li _Vec = 0x67B4BC538
unsigned int _Mask = 0x1FF
unsigned int _Maxidx = 0x200
float _Max_bucket_size = 1.000000
std::unordered_multimap<unsigned int,GameObject *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _gameobjectBySpawnIdStore
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *
std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1>
std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >
std::_Hash_oper2<0,std::hash<unsigned int>,std::equal_to<unsigned int> >
<user defined> value_compare = 0x67B4BC570
<user defined> value_compare = 0x67B4BC570
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _List = 0x67B4BC570
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > > >,std::_Wrap_alloc<std::allocator<std::_List_unchecked_iterator<std::_ _Vec = 0x67B4BC588
unsigned int _Mask = 0x3F
unsigned int _Maxidx = 0x40
float _Max_bucket_size = 1.000000
std::unordered_map<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<s _corpsesByCell
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,s
std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_t
std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >
std::_Hash_oper2<0,std::hash<unsigned int>,std::equal_to<unsigned int> >
<user defined> value_compare = 0x67B4BC5C0
<user defined> value_compare = 0x67B4BC5C0
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordere _List = 0x67B4BC5C0
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<C _Vec = 0x67B4BC5D8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
float _Max_bucket_size = 1.000000
std::unordered_map<ObjectGuid,Corpse *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _corpsesByPlayer
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >
std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0>
std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >
std::_Hash_oper2<0,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >
<user defined> value_compare = 0x67B4BC610
<user defined> value_compare = 0x67B4BC610
std::list<std::pair<ObjectGuid const ,Corpse *>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _List = 0x67B4BC610
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,Corpse *> > > >,std::_Wrap_alloc<std::allocator<std::_List_unchecked_iterator<std::_List_v _Vec = 0x67B4BC628
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
float _Max_bucket_size = 1.000000
std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > _corpseBones
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >
std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0>
std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >
std::_Hash_oper2<0,std::hash<Corpse *>,std::equal_to<Corpse *> >
std::list<Corpse *,std::allocator<Corpse *> > _List = 0x67B4BC660
std::vector<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Corpse *> >,std::_Iterator_base0>,std::_Wrap_alloc<std::allocator<std::_List_unchecked_const_iterator<std::_List _Vec = 0x67B4BC678
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
float _Max_bucket_size = 1.000000
std::unordered_set<Object *,std::hash<Object *>,std::equal_to<Object *>,std::allocator<Object *> > _updateObjects
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >
std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0>
std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >
std::_Hash_oper2<0,std::hash<Object *>,std::equal_to<Object *> >
std::list<Object *,std::allocator<Object *> > _List = 0x67B4BC6B0
std::vector<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Object *> >,std::_Iterator_base0>,std::_Wrap_alloc<std::allocator<std::_List_unchecked_const_iterator<std::_List _Vec = 0x67B4BC6C8
unsigned int _Mask = 0x3F
unsigned int _Maxidx = 0x40
float _Max_bucket_size = 1.000000
Parameter unsigned int t_diff = 0x672
Local Trinity::ObjectUpdater updater
unsigned int i_timeDiff = 0x672
Local TypeContainerVisitor<Trinity::ObjectUpdater,TypeMapContainer<TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > > > world_object_update
Trinity::ObjectUpdater& i_visitor = 0x6356DF3A4
unsigned int i_timeDiff = 0x672
Local TypeContainerVisitor<Trinity::ObjectUpdater,TypeMapContainer<TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > > grid_object_update
Trinity::ObjectUpdater& i_visitor = 0x6356DF3A4
unsigned int i_timeDiff = 0x672
00007FF650888EA0 00000006356DF600 InstanceMap::Update+30 c:\users\administrator\desktop\source\src\server\game\maps\map.cpp line 3205
Local InstanceMap* this = 0x67B4A4050
Map
GridRefManager<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,Typ
RefManager<GridRefManager<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList
LinkedListHead
LinkedListElement iFirst = 0x67B4A4058
LinkedListElement iLast = 0x67B4A4070
unsigned int iSize = 0xA
<user defined> ?$Iterator@VLinkedListElement@@ = 0x51AD7298
<user defined> iterator = 0x51AD7298
<user defined> iterator = 0x67B4A4050
iterator
GridReference<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,Type* _Ptr = 0x7FF651AD7298
std::map<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > CreatureGroupHolder
std::_Tree<std::_Tmap_traits<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> >,0> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> >,0> >
std::_Tree_buy<std::pair<unsigned int const ,CreatureGroup *>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned int const ,CreatureGroup *>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,CreatureGroup *> > >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D5AAE0
std::_Tree_node<std::pair<unsigned int const ,CreatureGroup *>,void *>* _Myhead = 0x6BA15EC30
unsigned int _Mysize = 0x0
<user defined> value_compare = 0x67B4A4090
<user defined> value_compare = 0x67B4A4090
bool _creatureToMoveLock = 0x0
std::vector<Creature *,std::allocator<Creature *> > _creaturesToMove
std::_Vector_alloc<0,std::_Vec_base_types<Creature *,std::allocator<Creature *> > >
std::_Vector_val<std::_Simple_types<Creature *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D5AB30
Creature** _Myfirst = 0x6F052E790
<user defined>* _Mylast = 0x6F052E790
Creature** _Myend = 0xDDDDDDDDFDFDFDFD
bool _gameObjectsToMoveLock = 0x0
std::vector<GameObject *,std::allocator<GameObject *> > _gameObjectsToMove
std::_Vector_alloc<0,std::_Vec_base_types<GameObject *,std::allocator<GameObject *> > >
std::_Vector_val<std::_Simple_types<GameObject *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D5A090
GameObject** _Myfirst = NULL
<user defined>* _Mylast = NULL
<user defined>* _Myend = NULL
bool _dynamicObjectsToMoveLock = 0x0
std::vector<DynamicObject *,std::allocator<DynamicObject *> > _dynamicObjectsToMove
std::_Vector_alloc<0,std::_Vec_base_types<DynamicObject *,std::allocator<DynamicObject *> > >
std::_Vector_val<std::_Simple_types<DynamicObject *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D5AD10
DynamicObject** _Myfirst = NULL
<user defined>* _Mylast = NULL
<user defined>* _Myend = NULL
std::mutex _mapLock
std::_Mutex_base
_Mtx_internal_imp_t* _Mtx = 0x6BA7F8610
std::mutex _gridLock
std::_Mutex_base
_Mtx_internal_imp_t* _Mtx = 0x6BA7F8850
MapEntry* i_mapEntry = 0x667BB7848
unsigned int MapID = 0x240
unsigned int map_type = 0x1
unsigned int Flags = 0x1
char*[16] name
[0] = 0x667E7CA24
[1] = 0x667E7B960
[2] = 0x667E7B960
[3] = 0x667E7B960
[4] = 0x667E7B960
[5] = 0x667E7B960
[6] = 0x667E7B960
[7] = 0x667E7B960
[8] = 0x667E7B960
[9] = 0x667E7B960
unsigned int linked_zone = 0x10A9
unsigned int multimap_id = 0xE2
int entrance_map = 0x23B
float entrance_x = 3899.925781
float entrance_y = 6985.435547
unsigned int addon = 0x2
unsigned int unk_time = 0x0
unsigned int maxPlayers = 0x5
unsigned int i_spawnMode = 0x1
unsigned int i_InstanceId = 0x3D
unsigned int m_unloadTimer = 0x0
float m_VisibleDistance = 170.000000
DynamicMapTree _dynamicTree
DynTreeImpl* impl = 0x69E862ED0
MapRefManager m_mapRefManager
RefManager<Map,Player>
LinkedListHead
LinkedListElement iFirst = 0x67B4A4158
LinkedListElement iLast = 0x67B4A4170
unsigned int iSize = 0x5
<user defined> ?$Iterator@VLinkedListElement@@ = 0x51AD7118
<user defined> iterator = 0x51AD7118
<user defined> iterator = 0x67B4A4150
iterator
MapReference* _Ptr = 0x7FF651AD7118
const_iterator
MapReference* _Ptr = 0x7FF651AD7118
LinkedListHead::Iterator<MapReference> m_mapRefIter
MapReference* _Ptr = 0x681573AC0
int m_VisibilityNotifyPeriod = 0x3E8
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > m_activeNonPlayers
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
std::_Tree_comp<0,std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
std::_Tree_buy<WorldObject *,std::allocator<WorldObject *> >
std::_Tree_alloc<0,std::_Tree_base_types<WorldObject *,std::allocator<WorldObject *> > >
std::_Tree_val<std::_Tree_simple_types<WorldObject *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D5AC20
std::_Tree_node<WorldObject *,void *>* _Myhead = 0x6BA15FE90
unsigned int _Mysize = 0x0
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > m_activeNonPlayersIter
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,std::_Iterator_base12>
std::_Iterator012<std::bidirectional_iterator_tag,WorldObject *,__int64,WorldObject * const *,WorldObject * const &,std::_Iterator_base12>
std::_Iterator_base12
std::_Container_proxy* _Myproxy = 0x648D5AC20
std::_Iterator_base12* _Mynextiter = NULL
std::_Tree_node<WorldObject *,void *>* _Ptr = 0x6BA15FE90
std::set<Transport *,std::less<Transport *>,std::allocator<Transport *> > _transports
std::_Tree<std::_Tset_traits<Transport *,std::less<Transport *>,std::allocator<Transport *>,0> >
std::_Tree_comp<0,std::_Tset_traits<Transport *,std::less<Transport *>,std::allocator<Transport *>,0> >
std::_Tree_buy<Transport *,std::allocator<Transport *> >
std::_Tree_alloc<0,std::_Tree_base_types<Transport *,std::allocator<Transport *> > >
std::_Tree_val<std::_Tree_simple_types<Transport *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D59EB0
std::_Tree_node<Transport *,void *>* _Myhead = 0x6BA15FFE0
unsigned int _Mysize = 0x0
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<Transport *> > > _transportsUpdateIter
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<Transport *> >,std::_Iterator_base12>
std::_Iterator012<std::bidirectional_iterator_tag,Transport *,__int64,Transport * const *,Transport * const &,std::_Iterator_base12>
std::_Iterator_base12
std::_Container_proxy* _Myproxy = 0x648D59EB0
std::_Iterator_base12* _Mynextiter = NULL
std::_Tree_node<Transport *,void *>* _Ptr = 0x6BA15FFE0
int i_gridExpiry = 0x493E0
Map* m_parentMap = 0x6A9B33070
GridRefManager<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,Typ
RefManager<GridRefManager<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList
LinkedListHead
LinkedListElement iFirst = 0x6A9B33078
LinkedListElement iLast = 0x6A9B33090
unsigned int iSize = 0xD
<user defined> ?$Iterator@VLinkedListElement@@ = 0x51C20800
<user defined> iterator = 0x51C20800
<user defined> iterator = 0x6A9B33070
iterator
GridReference<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,Type* _Ptr = 0x7FF651C20800
std::map<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > CreatureGroupHolder = 0x6A9B330B0
bool _creatureToMoveLock = 0x0
std::vector<Creature *,std::allocator<Creature *> > _creaturesToMove = 0x6A9B330D0
bool _gameObjectsToMoveLock = 0x0
std::vector<GameObject *,std::allocator<GameObject *> > _gameObjectsToMove = 0x6A9B330F8
bool _dynamicObjectsToMoveLock = 0x0
std::vector<DynamicObject *,std::allocator<DynamicObject *> > _dynamicObjectsToMove = 0x6A9B33120
std::mutex _mapLock = 0x6BA7F82B0
std::mutex _gridLock = 0x6BA7F8190
MapEntry* i_mapEntry = 0x667BB7848
unsigned int i_spawnMode = 0x0
unsigned int i_InstanceId = 0x0
unsigned int m_unloadTimer = 0x0
float m_VisibleDistance = 90.000000
DynamicMapTree _dynamicTree = 0x673DEA770
MapRefManager m_mapRefManager = 0x6A9B33170
LinkedListHead::Iterator<MapReference> m_mapRefIter = 0x0
int m_VisibilityNotifyPeriod = 0x3E8
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > m_activeNonPlayers = 0x6A9B331C0
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > m_activeNonPlayersIter = 0x6A9B331D8
std::set<Transport *,std::less<Transport *>,std::allocator<Transport *> > _transports = 0x6A9B331F0
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<Transport *> > > _transportsUpdateIter = 0x6A9B33208
int i_gridExpiry = 0x493E0
Map* m_parentMap = 0x6A9B33070
NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >*[64] i_grids
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
[0] = 0x6A9B33230
[1] = 0x6A9B33430
[2] = 0x6A9B33630
[3] = 0x6A9B33830
[4] = 0x6A9B33A30
[5] = 0x6A9B33C30
[6] = 0x6A9B33E30
[7] = 0x6A9B34030
[8] = 0x6A9B34230
[9] = 0x6A9B34430
GridMap*[64] GridMaps
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
[0] = 0x6A9B3B230
[1] = 0x6A9B3B430
[2] = 0x6A9B3B630
[3] = 0x6A9B3B830
[4] = 0x6A9B3BA30
[5] = 0x6A9B3BC30
[6] = 0x6A9B3BE30
[7] = 0x6A9B3C030
[8] = 0x6A9B3C230
[9] = 0x6A9B3C430
std::bitset<262144> marked_cells = 0x6A9B43230
bool i_scriptLock = 0x0
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > i_objectsToRemove = 0x6A9B4B238
std::map<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> > > i_objectsToSwitch = 0x6A9B4B250
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > i_worldObjects = 0x6A9B4B268
std::multimap<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> > > m_scriptSchedule = 0x6A9B4B280
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _creatureRespawnTimes = 0x6A9B4B298
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _goRespawnTimes = 0x6A9B4B2E8
std::unordered_map<unsigned int,ZoneDynamicInfo,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _zoneDynamicInfo = 0x6A9B4B338
unsigned int _defaultLight = 0x0
std::map<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<Ob _guidGenerators = 0x6A9B4B390
TypeUnorderedMapContainer<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _objectsStore = 0x6A9B4B3A8
std::unordered_multimap<unsigned int,Creature *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Creature *> > > _creatureBySpawnIdStore = 0x6A9B4B540
std::unordered_multimap<unsigned int,GameObject *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _gameobjectBySpawnIdStore = 0x6A9B4B590
std::unordered_map<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<s _corpsesByCell = 0x6A9B4B5E0
std::unordered_map<ObjectGuid,Corpse *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _corpsesByPlayer = 0x6A9B4B630
std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > _corpseBones = 0x6A9B4B680
std::unordered_set<Object *,std::hash<Object *>,std::equal_to<Object *>,std::allocator<Object *> > _updateObjects = 0x6A9B4B6D0
NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >*[64] i_grids
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
[0] = 0x67B4A4210
[1] = 0x67B4A4410
[2] = 0x67B4A4610
[3] = 0x67B4A4810
[4] = 0x67B4A4A10
[5] = 0x67B4A4C10
[6] = 0x67B4A4E10
[7] = 0x67B4A5010
[8] = 0x67B4A5210
[9] = 0x67B4A5410
GridMap*[64] GridMaps
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
[0] = 0x67B4AC210
[1] = 0x67B4AC410
[2] = 0x67B4AC610
[3] = 0x67B4AC810
[4] = 0x67B4ACA10
[5] = 0x67B4ACC10
[6] = 0x67B4ACE10
[7] = 0x67B4AD010
[8] = 0x67B4AD210
[9] = 0x67B4AD410
std::bitset<262144> marked_cells
<user defined> reference = 0x67B4B4210
unsigned int[4096] _Array
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
bool i_scriptLock = 0x0
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > i_objectsToRemove
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
std::_Tree_comp<0,std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
std::_Tree_buy<WorldObject *,std::allocator<WorldObject *> >
std::_Tree_alloc<0,std::_Tree_base_types<WorldObject *,std::allocator<WorldObject *> > >
std::_Tree_val<std::_Tree_simple_types<WorldObject *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D59FA0
std::_Tree_node<WorldObject *,void *>* _Myhead = 0x6BA15F720
unsigned int _Mysize = 0x0
std::map<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> > > i_objectsToSwitch
std::_Tree<std::_Tmap_traits<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> >,0> >
std::_Tree_comp<0,std::_Tmap_traits<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> >,0> >
std::_Tree_buy<std::pair<WorldObject * const,bool>,std::allocator<std::pair<WorldObject * const,bool> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<WorldObject * const,bool>,std::allocator<std::pair<WorldObject * const,bool> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<WorldObject * const,bool> > >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D5AC70
std::_Tree_node<std::pair<WorldObject * const,bool>,void *>* _Myhead = 0x6BA15EB50
unsigned int _Mysize = 0x0
<user defined> value_compare = 0x67B4BC230
<user defined> value_compare = 0x67B4BC230
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > i_worldObjects
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
std::_Tree_comp<0,std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
std::_Tree_buy<WorldObject *,std::allocator<WorldObject *> >
std::_Tree_alloc<0,std::_Tree_base_types<WorldObject *,std::allocator<WorldObject *> > >
std::_Tree_val<std::_Tree_simple_types<WorldObject *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D5A3B0
std::_Tree_node<WorldObject *,void *>* _Myhead = 0x6BA160130
unsigned int _Mysize = 0x5
std::multimap<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> > > m_scriptSchedule
std::_Tree<std::_Tmap_traits<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> >,1> >
std::_Tree_comp<0,std::_Tmap_traits<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> >,1> >
std::_Tree_buy<std::pair<__int64 const ,ScriptAction>,std::allocator<std::pair<__int64 const ,ScriptAction> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<__int64 const ,ScriptAction>,std::allocator<std::pair<__int64 const ,ScriptAction> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<__int64 const ,ScriptAction> > >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D5ACC0
std::_Tree_node<std::pair<__int64 const ,ScriptAction>,void *>* _Myhead = 0x6BA7F7020
unsigned int _Mysize = 0x0
<user defined> value_compare = 0x67B4BC260
<user defined> value_compare = 0x67B4BC260
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _creatureRespawnTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0>
std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >
std::_Hash_oper2<0,std::hash<unsigned int>,std::equal_to<unsigned int> >
<user defined> value_compare = 0x67B4BC278
<user defined> value_compare = 0x67B4BC278
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x67B4BC278
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > >,std::_Wrap_alloc<std::allocator<std::_List_unchecked_iterator<std::_List_ _Vec = 0x67B4BC290
unsigned int _Mask = 0x3F
unsigned int _Maxidx = 0x40
float _Max_bucket_size = 1.000000
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _goRespawnTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0>
std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >
std::_Hash_oper2<0,std::hash<unsigned int>,std::equal_to<unsigned int> >
<user defined> value_compare = 0x67B4BC2C8
<user defined> value_compare = 0x67B4BC2C8
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x67B4BC2C8
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > >,std::_Wrap_alloc<std::allocator<std::_List_unchecked_iterator<std::_List_ _Vec = 0x67B4BC2E0
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
float _Max_bucket_size = 1.000000
std::unordered_map<unsigned int,ZoneDynamicInfo,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _zoneDynamicInfo
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynam
std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0
std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >
std::_Hash_oper2<0,std::hash<unsigned int>,std::equal_to<unsigned int> >
<user defined> value_compare = 0x67B4BC318
<user defined> value_compare = 0x67B4BC318
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _List = 0x67B4BC318
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,ZoneDynamicInfo> > > >,std::_Wrap_alloc<std::allocator<std::_List_unchecked_iterator<std _Vec = 0x67B4BC330
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
float _Max_bucket_size = 1.000000
unsigned int _defaultLight = 0x0
std::map<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<Ob _guidGenerators
std::_Tree<std::_Tmap_traits<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const
std::_Tree_comp<0,std::_Tmap_traits<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGui
std::_Tree_buy<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > >,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<Ob
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > >,std::allocator<std::pair<enum HighGuid
std::_Tree_val<std::_Tree_simple_types<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D59FF0
std::_Tree_node<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > >,void *>* _Myhead = 0x6BA15E920
unsigned int _Mysize = 0x3
<user defined> value_compare = 0x67B4BC370
<user defined> value_compare = 0x67B4BC370
TypeUnorderedMapContainer<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _objectsStore
ContainerUnorderedMap<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _elements = 0x67B4BC388
std::unordered_multimap<unsigned int,Creature *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Creature *> > > _creatureBySpawnIdStore
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,
std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1>
std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >
std::_Hash_oper2<0,std::hash<unsigned int>,std::equal_to<unsigned int> >
<user defined> value_compare = 0x67B4BC520
<user defined> value_compare = 0x67B4BC520
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > > _List = 0x67B4BC520
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > > >,std::_Wrap_alloc<std::allocator<std::_List_unchecked_iterator<std::_Li _Vec = 0x67B4BC538
unsigned int _Mask = 0x1FF
unsigned int _Maxidx = 0x200
float _Max_bucket_size = 1.000000
std::unordered_multimap<unsigned int,GameObject *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _gameobjectBySpawnIdStore
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *
std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1>
std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >
std::_Hash_oper2<0,std::hash<unsigned int>,std::equal_to<unsigned int> >
<user defined> value_compare = 0x67B4BC570
<user defined> value_compare = 0x67B4BC570
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _List = 0x67B4BC570
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > > >,std::_Wrap_alloc<std::allocator<std::_List_unchecked_iterator<std::_ _Vec = 0x67B4BC588
unsigned int _Mask = 0x3F
unsigned int _Maxidx = 0x40
float _Max_bucket_size = 1.000000
std::unordered_map<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<s _corpsesByCell
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,s
std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_t
std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >
std::_Hash_oper2<0,std::hash<unsigned int>,std::equal_to<unsigned int> >
<user defined> value_compare = 0x67B4BC5C0
<user defined> value_compare = 0x67B4BC5C0
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordere _List = 0x67B4BC5C0
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<C _Vec = 0x67B4BC5D8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
float _Max_bucket_size = 1.000000
std::unordered_map<ObjectGuid,Corpse *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _corpsesByPlayer
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >
std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0>
std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >
std::_Hash_oper2<0,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >
<user defined> value_compare = 0x67B4BC610
<user defined> value_compare = 0x67B4BC610
std::list<std::pair<ObjectGuid const ,Corpse *>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _List = 0x67B4BC610
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,Corpse *> > > >,std::_Wrap_alloc<std::allocator<std::_List_unchecked_iterator<std::_List_v _Vec = 0x67B4BC628
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
float _Max_bucket_size = 1.000000
std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > _corpseBones
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >
std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0>
std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >
std::_Hash_oper2<0,std::hash<Corpse *>,std::equal_to<Corpse *> >
std::list<Corpse *,std::allocator<Corpse *> > _List = 0x67B4BC660
std::vector<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Corpse *> >,std::_Iterator_base0>,std::_Wrap_alloc<std::allocator<std::_List_unchecked_const_iterator<std::_List _Vec = 0x67B4BC678
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
float _Max_bucket_size = 1.000000
std::unordered_set<Object *,std::hash<Object *>,std::equal_to<Object *>,std::allocator<Object *> > _updateObjects
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >
std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0>
std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >
std::_Hash_oper2<0,std::hash<Object *>,std::equal_to<Object *> >
std::list<Object *,std::allocator<Object *> > _List = 0x67B4BC6B0
std::vector<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Object *> >,std::_Iterator_base0>,std::_Wrap_alloc<std::allocator<std::_List_unchecked_const_iterator<std::_List _Vec = 0x67B4BC6C8
unsigned int _Mask = 0x3F
unsigned int _Maxidx = 0x40
float _Max_bucket_size = 1.000000
bool m_resetAfterUnload = 0x0
bool m_unloadWhenEmpty = 0x0
InstanceScript* i_data = 0x68971BDF0
Map* instance = 0x67B4A4050
<user defined> CreatureGroupHolder = 0x67B4A4090
bool _creatureToMoveLock = 0x0
<user defined> _creaturesToMove = 0x67B4A40B0
bool _gameObjectsToMoveLock = 0x0
<user defined> _gameObjectsToMove = 0x67B4A40D8
bool _dynamicObjectsToMoveLock = 0x0
<user defined> _dynamicObjectsToMove = 0x67B4A4100
<user defined> _mapLock = 0x6BA7F8610
<user defined> _gridLock = 0x6BA7F8850
<user defined> i_mapEntry = 0x667BB7848
unsigned int i_spawnMode = 0x1
unsigned int i_InstanceId = 0x3D
unsigned int m_unloadTimer = 0x0
float m_VisibleDistance = 170.000000
<user defined> _dynamicTree = 0x69E862ED0
<user defined> m_mapRefManager = 0x67B4A4150
<user defined> m_mapRefIter = 0x681573AC0
int m_VisibilityNotifyPeriod = 0x3E8
<user defined> m_activeNonPlayers = 0x67B4A41A0
<user defined> m_activeNonPlayersIter = 0x67B4A41B8
<user defined> _transports = 0x67B4A41D0
<user defined> _transportsUpdateIter = 0x67B4A41E8
int i_gridExpiry = 0x493E0
<user defined> m_parentMap = 0x6A9B33070
<user defined> i_grids = 0x67B4A4210
<user defined> GridMaps = 0x67B4AC210
<user defined> marked_cells = 0x67B4B4210
bool i_scriptLock = 0x0
<user defined> i_objectsToRemove = 0x67B4BC218
<user defined> i_objectsToSwitch = 0x67B4BC230
<user defined> i_worldObjects = 0x67B4BC248
<user defined> m_scriptSchedule = 0x67B4BC260
<user defined> _creatureRespawnTimes = 0x67B4BC278
<user defined> _goRespawnTimes = 0x67B4BC2C8
<user defined> _zoneDynamicInfo = 0x67B4BC318
unsigned int _defaultLight = 0x0
<user defined> _guidGenerators = 0x67B4BC370
<user defined> _objectsStore = 0x67B4BC388
<user defined> _creatureBySpawnIdStore = 0x67B4BC520
<user defined> _gameobjectBySpawnIdStore = 0x67B4BC570
<user defined> _corpsesByCell = 0x67B4BC5C0
<user defined> _corpsesByPlayer = 0x67B4BC610
<user defined> _corpseBones = 0x67B4BC660
<user defined> _updateObjects = 0x67B4BC6B0
std::vector<char,std::allocator<char> > headers
std::_Vector_alloc<0,std::_Vec_base_types<char,std::allocator<char> > >
std::_Vector_val<std::_Simple_types<char> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D5B1C0
char* _Myfirst = "NEX‎‎‎‎فةg3"
char* _Mylast = "‎‎‎‎فةg3"
char* _Myend = "‎‎‎‎فةg3"
std::vector<BossInfo,std::allocator<BossInfo> > bosses
std::_Vector_alloc<0,std::_Vec_base_types<BossInfo,std::allocator<BossInfo> > >
std::_Vector_val<std::_Simple_types<BossInfo> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D5BDF0
BossInfo* _Myfirst = 0x611BD0FB0
BossInfo* _Mylast = 0x611BD1230
BossInfo* _Myend = 0x611BD1230
std::multimap<unsigned int,DoorInfo,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,DoorInfo> > > doors
std::_Tree<std::_Tmap_traits<unsigned int,DoorInfo,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,DoorInfo> >,1> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned int,DoorInfo,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,DoorInfo> >,1> >
std::_Tree_buy<std::pair<unsigned int const ,DoorInfo>,std::allocator<std::pair<unsigned int const ,DoorInfo> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned int const ,DoorInfo>,std::allocator<std::pair<unsigned int const ,DoorInfo> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,DoorInfo> > >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D5BA30
std::_Tree_node<std::pair<unsigned int const ,DoorInfo>,void *>* _Myhead = 0x6DE7D08A0
unsigned int _Mysize = 0x0
<user defined> value_compare = 0x68971BE40
<user defined> value_compare = 0x68971BE40
std::map<unsigned int,MinionInfo,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,MinionInfo> > > minions
std::_Tree<std::_Tmap_traits<unsigned int,MinionInfo,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,MinionInfo> >,0> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned int,MinionInfo,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,MinionInfo> >,0> >
std::_Tree_buy<std::pair<unsigned int const ,MinionInfo>,std::allocator<std::pair<unsigned int const ,MinionInfo> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned int const ,MinionInfo>,std::allocator<std::pair<unsigned int const ,MinionInfo> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,MinionInfo> > >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D5BAD0
std::_Tree_node<std::pair<unsigned int const ,MinionInfo>,void *>* _Myhead = 0x6BA15F9C0
unsigned int _Mysize = 0x0
<user defined> value_compare = 0x68971BE58
<user defined> value_compare = 0x68971BE58
std::map<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> > > _creatureInfo
std::_Tree<std::_Tmap_traits<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> >,0> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> >,0> >
std::_Tree_buy<std::pair<unsigned int const ,unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned int const ,unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,unsigned int> > >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D5B800
std::_Tree_node<std::pair<unsigned int const ,unsigned int>,void *>* _Myhead = 0x6BA15ED10
unsigned int _Mysize = 0x0
<user defined> value_compare = 0x68971BE70
<user defined> value_compare = 0x68971BE70
std::map<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> > > _gameObjectInfo
std::_Tree<std::_Tmap_traits<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> >,0> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> >,0> >
std::_Tree_buy<std::pair<unsigned int const ,unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned int const ,unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,unsigned int> > >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D5B3F0
std::_Tree_node<std::pair<unsigned int const ,unsigned int>,void *>* _Myhead = 0x6BA15E990
unsigned int _Mysize = 0x0
<user defined> value_compare = 0x68971BE88
<user defined> value_compare = 0x68971BE88
std::map<unsigned int,ObjectGuid,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,ObjectGuid> > > _objectGuids
std::_Tree<std::_Tmap_traits<unsigned int,ObjectGuid,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,ObjectGuid> >,0> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned int,ObjectGuid,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,ObjectGuid> >,0> >
std::_Tree_buy<std::pair<unsigned int const ,ObjectGuid>,std::allocator<std::pair<unsigned int const ,ObjectGuid> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned int const ,ObjectGuid>,std::allocator<std::pair<unsigned int const ,ObjectGuid> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,ObjectGuid> > >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D5ADB0
std::_Tree_node<std::pair<unsigned int const ,ObjectGuid>,void *>* _Myhead = 0x6BA15EBC0
unsigned int _Mysize = 0x0
<user defined> value_compare = 0x68971BEA0
<user defined> value_compare = 0x68971BEA0
unsigned int completedEncounters = 0x1
unsigned int i_script_id = 0x2E6
Parameter unsigned int t_diff = 0x672
00007FF650DCE9FC 00000006356DF630 MapUpdateRequest::call+3C c:\users\administrator\desktop\source\src\server\game\maps\mapupdater.cpp line 43
Local MapUpdateRequest* this = 0x6A2009E90
Map& m_map = 0x67B4A4050
GridRefManager<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,Typ
RefManager<GridRefManager<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList
LinkedListHead
LinkedListElement iFirst = 0x67B4A4058
LinkedListElement iLast = 0x67B4A4070
unsigned int iSize = 0xA
<user defined> ?$Iterator@VLinkedListElement@@ = 0x51AD7298
<user defined> iterator = 0x51AD7298
<user defined> iterator = 0x67B4A4050
iterator
GridReference<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,Type* _Ptr = 0x7FF651AD7298
std::map<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > CreatureGroupHolder
std::_Tree<std::_Tmap_traits<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> >,0> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> >,0> >
std::_Tree_buy<std::pair<unsigned int const ,CreatureGroup *>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned int const ,CreatureGroup *>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,CreatureGroup *> > >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D5AAE0
std::_Tree_node<std::pair<unsigned int const ,CreatureGroup *>,void *>* _Myhead = 0x6BA15EC30
unsigned int _Mysize = 0x0
<user defined> value_compare = 0x67B4A4090
<user defined> value_compare = 0x67B4A4090
bool _creatureToMoveLock = 0x0
std::vector<Creature *,std::allocator<Creature *> > _creaturesToMove
std::_Vector_alloc<0,std::_Vec_base_types<Creature *,std::allocator<Creature *> > >
std::_Vector_val<std::_Simple_types<Creature *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D5AB30
Creature** _Myfirst = 0x6F052E790
<user defined>* _Mylast = 0x6F052E790
Creature** _Myend = 0xDDDDDDDDFDFDFDFD
bool _gameObjectsToMoveLock = 0x0
std::vector<GameObject *,std::allocator<GameObject *> > _gameObjectsToMove
std::_Vector_alloc<0,std::_Vec_base_types<GameObject *,std::allocator<GameObject *> > >
std::_Vector_val<std::_Simple_types<GameObject *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D5A090
GameObject** _Myfirst = NULL
<user defined>* _Mylast = NULL
<user defined>* _Myend = NULL
bool _dynamicObjectsToMoveLock = 0x0
std::vector<DynamicObject *,std::allocator<DynamicObject *> > _dynamicObjectsToMove
std::_Vector_alloc<0,std::_Vec_base_types<DynamicObject *,std::allocator<DynamicObject *> > >
std::_Vector_val<std::_Simple_types<DynamicObject *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D5AD10
DynamicObject** _Myfirst = NULL
<user defined>* _Mylast = NULL
<user defined>* _Myend = NULL
std::mutex _mapLock
std::_Mutex_base
_Mtx_internal_imp_t* _Mtx = 0x6BA7F8610
std::mutex _gridLock
std::_Mutex_base
_Mtx_internal_imp_t* _Mtx = 0x6BA7F8850
MapEntry* i_mapEntry = 0x667BB7848
unsigned int MapID = 0x240
unsigned int map_type = 0x1
unsigned int Flags = 0x1
char*[16] name
[0] = 0x667E7CA24
[1] = 0x667E7B960
[2] = 0x667E7B960
[3] = 0x667E7B960
[4] = 0x667E7B960
[5] = 0x667E7B960
[6] = 0x667E7B960
[7] = 0x667E7B960
[8] = 0x667E7B960
[9] = 0x667E7B960
unsigned int linked_zone = 0x10A9
unsigned int multimap_id = 0xE2
int entrance_map = 0x23B
float entrance_x = 3899.925781
float entrance_y = 6985.435547
unsigned int addon = 0x2
unsigned int unk_time = 0x0
unsigned int maxPlayers = 0x5
unsigned int i_spawnMode = 0x1
unsigned int i_InstanceId = 0x3D
unsigned int m_unloadTimer = 0x0
float m_VisibleDistance = 170.000000
DynamicMapTree _dynamicTree
DynTreeImpl* impl = 0x69E862ED0
MapRefManager m_mapRefManager
RefManager<Map,Player>
LinkedListHead
LinkedListElement iFirst = 0x67B4A4158
LinkedListElement iLast = 0x67B4A4170
unsigned int iSize = 0x5
<user defined> ?$Iterator@VLinkedListElement@@ = 0x51AD7118
<user defined> iterator = 0x51AD7118
<user defined> iterator = 0x67B4A4150
iterator
MapReference* _Ptr = 0x7FF651AD7118
const_iterator
MapReference* _Ptr = 0x7FF651AD7118
LinkedListHead::Iterator<MapReference> m_mapRefIter
MapReference* _Ptr = 0x681573AC0
int m_VisibilityNotifyPeriod = 0x3E8
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > m_activeNonPlayers
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
std::_Tree_comp<0,std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
std::_Tree_buy<WorldObject *,std::allocator<WorldObject *> >
std::_Tree_alloc<0,std::_Tree_base_types<WorldObject *,std::allocator<WorldObject *> > >
std::_Tree_val<std::_Tree_simple_types<WorldObject *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D5AC20
std::_Tree_node<WorldObject *,void *>* _Myhead = 0x6BA15FE90
unsigned int _Mysize = 0x0
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > m_activeNonPlayersIter
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,std::_Iterator_base12>
std::_Iterator012<std::bidirectional_iterator_tag,WorldObject *,__int64,WorldObject * const *,WorldObject * const &,std::_Iterator_base12>
std::_Iterator_base12
std::_Container_proxy* _Myproxy = 0x648D5AC20
std::_Iterator_base12* _Mynextiter = NULL
std::_Tree_node<WorldObject *,void *>* _Ptr = 0x6BA15FE90
std::set<Transport *,std::less<Transport *>,std::allocator<Transport *> > _transports
std::_Tree<std::_Tset_traits<Transport *,std::less<Transport *>,std::allocator<Transport *>,0> >
std::_Tree_comp<0,std::_Tset_traits<Transport *,std::less<Transport *>,std::allocator<Transport *>,0> >
std::_Tree_buy<Transport *,std::allocator<Transport *> >
std::_Tree_alloc<0,std::_Tree_base_types<Transport *,std::allocator<Transport *> > >
std::_Tree_val<std::_Tree_simple_types<Transport *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D59EB0
std::_Tree_node<Transport *,void *>* _Myhead = 0x6BA15FFE0
unsigned int _Mysize = 0x0
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<Transport *> > > _transportsUpdateIter
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<Transport *> >,std::_Iterator_base12>
std::_Iterator012<std::bidirectional_iterator_tag,Transport *,__int64,Transport * const *,Transport * const &,std::_Iterator_base12>
std::_Iterator_base12
std::_Container_proxy* _Myproxy = 0x648D59EB0
std::_Iterator_base12* _Mynextiter = NULL
std::_Tree_node<Transport *,void *>* _Ptr = 0x6BA15FFE0
int i_gridExpiry = 0x493E0
Map* m_parentMap = 0x6A9B33070
GridRefManager<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,Typ
RefManager<GridRefManager<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList
LinkedListHead
LinkedListElement iFirst = 0x6A9B33078
LinkedListElement iLast = 0x6A9B33090
unsigned int iSize = 0xD
<user defined> ?$Iterator@VLinkedListElement@@ = 0x51C20800
<user defined> iterator = 0x51C20800
<user defined> iterator = 0x6A9B33070
iterator
GridReference<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,Type* _Ptr = 0x7FF651C20800
std::map<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > CreatureGroupHolder = 0x6A9B330B0
bool _creatureToMoveLock = 0x0
std::vector<Creature *,std::allocator<Creature *> > _creaturesToMove = 0x6A9B330D0
bool _gameObjectsToMoveLock = 0x0
std::vector<GameObject *,std::allocator<GameObject *> > _gameObjectsToMove = 0x6A9B330F8
bool _dynamicObjectsToMoveLock = 0x0
std::vector<DynamicObject *,std::allocator<DynamicObject *> > _dynamicObjectsToMove = 0x6A9B33120
std::mutex _mapLock = 0x6BA7F82B0
std::mutex _gridLock = 0x6BA7F8190
MapEntry* i_mapEntry = 0x667BB7848
unsigned int i_spawnMode = 0x0
unsigned int i_InstanceId = 0x0
unsigned int m_unloadTimer = 0x0
float m_VisibleDistance = 90.000000
DynamicMapTree _dynamicTree = 0x673DEA770
MapRefManager m_mapRefManager = 0x6A9B33170
LinkedListHead::Iterator<MapReference> m_mapRefIter = 0x0
int m_VisibilityNotifyPeriod = 0x3E8
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > m_activeNonPlayers = 0x6A9B331C0
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > m_activeNonPlayersIter = 0x6A9B331D8
std::set<Transport *,std::less<Transport *>,std::allocator<Transport *> > _transports = 0x6A9B331F0
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<Transport *> > > _transportsUpdateIter = 0x6A9B33208
int i_gridExpiry = 0x493E0
Map* m_parentMap = 0x6A9B33070
NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >*[64] i_grids
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
[0] = 0x6A9B33230
[1] = 0x6A9B33430
[2] = 0x6A9B33630
[3] = 0x6A9B33830
[4] = 0x6A9B33A30
[5] = 0x6A9B33C30
[6] = 0x6A9B33E30
[7] = 0x6A9B34030
[8] = 0x6A9B34230
[9] = 0x6A9B34430
GridMap*[64] GridMaps
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
[0] = 0x6A9B3B230
[1] = 0x6A9B3B430
[2] = 0x6A9B3B630
[3] = 0x6A9B3B830
[4] = 0x6A9B3BA30
[5] = 0x6A9B3BC30
[6] = 0x6A9B3BE30
[7] = 0x6A9B3C030
[8] = 0x6A9B3C230
[9] = 0x6A9B3C430
std::bitset<262144> marked_cells = 0x6A9B43230
bool i_scriptLock = 0x0
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > i_objectsToRemove = 0x6A9B4B238
std::map<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> > > i_objectsToSwitch = 0x6A9B4B250
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > i_worldObjects = 0x6A9B4B268
std::multimap<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> > > m_scriptSchedule = 0x6A9B4B280
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _creatureRespawnTimes = 0x6A9B4B298
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _goRespawnTimes = 0x6A9B4B2E8
std::unordered_map<unsigned int,ZoneDynamicInfo,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _zoneDynamicInfo = 0x6A9B4B338
unsigned int _defaultLight = 0x0
std::map<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<Ob _guidGenerators = 0x6A9B4B390
TypeUnorderedMapContainer<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _objectsStore = 0x6A9B4B3A8
std::unordered_multimap<unsigned int,Creature *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Creature *> > > _creatureBySpawnIdStore = 0x6A9B4B540
std::unordered_multimap<unsigned int,GameObject *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _gameobjectBySpawnIdStore = 0x6A9B4B590
std::unordered_map<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<s _corpsesByCell = 0x6A9B4B5E0
std::unordered_map<ObjectGuid,Corpse *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _corpsesByPlayer = 0x6A9B4B630
std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > _corpseBones = 0x6A9B4B680
std::unordered_set<Object *,std::hash<Object *>,std::equal_to<Object *>,std::allocator<Object *> > _updateObjects = 0x6A9B4B6D0
NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >*[64] i_grids
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
[0] = 0x67B4A4210
[1] = 0x67B4A4410
[2] = 0x67B4A4610
[3] = 0x67B4A4810
[4] = 0x67B4A4A10
[5] = 0x67B4A4C10
[6] = 0x67B4A4E10
[7] = 0x67B4A5010
[8] = 0x67B4A5210
[9] = 0x67B4A5410
GridMap*[64] GridMaps
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
[0] = 0x67B4AC210
[1] = 0x67B4AC410
[2] = 0x67B4AC610
[3] = 0x67B4AC810
[4] = 0x67B4ACA10
[5] = 0x67B4ACC10
[6] = 0x67B4ACE10
[7] = 0x67B4AD010
[8] = 0x67B4AD210
[9] = 0x67B4AD410
std::bitset<262144> marked_cells
<user defined> reference = 0x67B4B4210
unsigned int[4096] _Array
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
bool i_scriptLock = 0x0
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > i_objectsToRemove
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
std::_Tree_comp<0,std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
std::_Tree_buy<WorldObject *,std::allocator<WorldObject *> >
std::_Tree_alloc<0,std::_Tree_base_types<WorldObject *,std::allocator<WorldObject *> > >
std::_Tree_val<std::_Tree_simple_types<WorldObject *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D59FA0
std::_Tree_node<WorldObject *,void *>* _Myhead = 0x6BA15F720
unsigned int _Mysize = 0x0
std::map<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> > > i_objectsToSwitch
std::_Tree<std::_Tmap_traits<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> >,0> >
std::_Tree_comp<0,std::_Tmap_traits<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> >,0> >
std::_Tree_buy<std::pair<WorldObject * const,bool>,std::allocator<std::pair<WorldObject * const,bool> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<WorldObject * const,bool>,std::allocator<std::pair<WorldObject * const,bool> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<WorldObject * const,bool> > >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D5AC70
std::_Tree_node<std::pair<WorldObject * const,bool>,void *>* _Myhead = 0x6BA15EB50
unsigned int _Mysize = 0x0
<user defined> value_compare = 0x67B4BC230
<user defined> value_compare = 0x67B4BC230
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > i_worldObjects
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
std::_Tree_comp<0,std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
std::_Tree_buy<WorldObject *,std::allocator<WorldObject *> >
std::_Tree_alloc<0,std::_Tree_base_types<WorldObject *,std::allocator<WorldObject *> > >
std::_Tree_val<std::_Tree_simple_types<WorldObject *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D5A3B0
std::_Tree_node<WorldObject *,void *>* _Myhead = 0x6BA160130
unsigned int _Mysize = 0x5
std::multimap<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> > > m_scriptSchedule
std::_Tree<std::_Tmap_traits<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> >,1> >
std::_Tree_comp<0,std::_Tmap_traits<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> >,1> >
std::_Tree_buy<std::pair<__int64 const ,ScriptAction>,std::allocator<std::pair<__int64 const ,ScriptAction> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<__int64 const ,ScriptAction>,std::allocator<std::pair<__int64 const ,ScriptAction> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<__int64 const ,ScriptAction> > >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D5ACC0
std::_Tree_node<std::pair<__int64 const ,ScriptAction>,void *>* _Myhead = 0x6BA7F7020
unsigned int _Mysize = 0x0
<user defined> value_compare = 0x67B4BC260
<user defined> value_compare = 0x67B4BC260
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _creatureRespawnTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0>
std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >
std::_Hash_oper2<0,std::hash<unsigned int>,std::equal_to<unsigned int> >
<user defined> value_compare = 0x67B4BC278
<user defined> value_compare = 0x67B4BC278
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x67B4BC278
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > >,std::_Wrap_alloc<std::allocator<std::_List_unchecked_iterator<std::_List_ _Vec = 0x67B4BC290
unsigned int _Mask = 0x3F
unsigned int _Maxidx = 0x40
float _Max_bucket_size = 1.000000
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _goRespawnTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0>
std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >
std::_Hash_oper2<0,std::hash<unsigned int>,std::equal_to<unsigned int> >
<user defined> value_compare = 0x67B4BC2C8
<user defined> value_compare = 0x67B4BC2C8
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x67B4BC2C8
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > >,std::_Wrap_alloc<std::allocator<std::_List_unchecked_iterator<std::_List_ _Vec = 0x67B4BC2E0
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
float _Max_bucket_size = 1.000000
std::unordered_map<unsigned int,ZoneDynamicInfo,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _zoneDynamicInfo
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynam
std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0
std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >
std::_Hash_oper2<0,std::hash<unsigned int>,std::equal_to<unsigned int> >
<user defined> value_compare = 0x67B4BC318
<user defined> value_compare = 0x67B4BC318
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _List = 0x67B4BC318
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,ZoneDynamicInfo> > > >,std::_Wrap_alloc<std::allocator<std::_List_unchecked_iterator<std _Vec = 0x67B4BC330
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
float _Max_bucket_size = 1.000000
unsigned int _defaultLight = 0x0
std::map<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<Ob _guidGenerators
std::_Tree<std::_Tmap_traits<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const
std::_Tree_comp<0,std::_Tmap_traits<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGui
std::_Tree_buy<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > >,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<Ob
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > >,std::allocator<std::pair<enum HighGuid
std::_Tree_val<std::_Tree_simple_types<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D59FF0
std::_Tree_node<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > >,void *>* _Myhead = 0x6BA15E920
unsigned int _Mysize = 0x3
<user defined> value_compare = 0x67B4BC370
<user defined> value_compare = 0x67B4BC370
TypeUnorderedMapContainer<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _objectsStore
ContainerUnorderedMap<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _elements = 0x67B4BC388
std::unordered_multimap<unsigned int,Creature *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Creature *> > > _creatureBySpawnIdStore
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,
std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1>
std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >
std::_Hash_oper2<0,std::hash<unsigned int>,std::equal_to<unsigned int> >
<user defined> value_compare = 0x67B4BC520
<user defined> value_compare = 0x67B4BC520
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > > _List = 0x67B4BC520
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > > >,std::_Wrap_alloc<std::allocator<std::_List_unchecked_iterator<std::_Li _Vec = 0x67B4BC538
unsigned int _Mask = 0x1FF
unsigned int _Maxidx = 0x200
float _Max_bucket_size = 1.000000
std::unordered_multimap<unsigned int,GameObject *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _gameobjectBySpawnIdStore
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *
std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1>
std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >
std::_Hash_oper2<0,std::hash<unsigned int>,std::equal_to<unsigned int> >
<user defined> value_compare = 0x67B4BC570
<user defined> value_compare = 0x67B4BC570
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _List = 0x67B4BC570
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > > >,std::_Wrap_alloc<std::allocator<std::_List_unchecked_iterator<std::_ _Vec = 0x67B4BC588
unsigned int _Mask = 0x3F
unsigned int _Maxidx = 0x40
float _Max_bucket_size = 1.000000
std::unordered_map<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<s _corpsesByCell
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,s
std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_t
std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >
std::_Hash_oper2<0,std::hash<unsigned int>,std::equal_to<unsigned int> >
<user defined> value_compare = 0x67B4BC5C0
<user defined> value_compare = 0x67B4BC5C0
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordere _List = 0x67B4BC5C0
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<C _Vec = 0x67B4BC5D8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
float _Max_bucket_size = 1.000000
std::unordered_map<ObjectGuid,Corpse *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _corpsesByPlayer
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >
std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0>
std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >
std::_Hash_oper2<0,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >
<user defined> value_compare = 0x67B4BC610
<user defined> value_compare = 0x67B4BC610
std::list<std::pair<ObjectGuid const ,Corpse *>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _List = 0x67B4BC610
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,Corpse *> > > >,std::_Wrap_alloc<std::allocator<std::_List_unchecked_iterator<std::_List_v _Vec = 0x67B4BC628
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
float _Max_bucket_size = 1.000000
std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > _corpseBones
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >
std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0>
std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >
std::_Hash_oper2<0,std::hash<Corpse *>,std::equal_to<Corpse *> >
std::list<Corpse *,std::allocator<Corpse *> > _List = 0x67B4BC660
std::vector<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Corpse *> >,std::_Iterator_base0>,std::_Wrap_alloc<std::allocator<std::_List_unchecked_const_iterator<std::_List _Vec = 0x67B4BC678
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
float _Max_bucket_size = 1.000000
std::unordered_set<Object *,std::hash<Object *>,std::equal_to<Object *>,std::allocator<Object *> > _updateObjects
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >
std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0>
std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >
std::_Hash_oper2<0,std::hash<Object *>,std::equal_to<Object *> >
std::list<Object *,std::allocator<Object *> > _List = 0x67B4BC6B0
std::vector<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Object *> >,std::_Iterator_base0>,std::_Wrap_alloc<std::allocator<std::_List_unchecked_const_iterator<std::_List _Vec = 0x67B4BC6C8
unsigned int _Mask = 0x3F
unsigned int _Maxidx = 0x40
float _Max_bucket_size = 1.000000
MapUpdater& m_updater = 0x7FF652460B88
ProducerConsumerQueue<MapUpdateRequest *> _queue
std::mutex _queueLock = 0x66B7BC760
std::queue<MapUpdateRequest *,std::deque<MapUpdateRequest *,std::allocator<MapUpdateRequest *> > > _queue = 0x7FF652460B90
std::condition_variable _condition = 0x66EDA80A0
std::atomic<bool> _shutdown = 0x0
std::vector<std::thread,std::allocator<std::thread> > _workerThreads
std::_Vector_alloc<0,std::_Vec_base_types<std::thread,std::allocator<std::thread> > >
std::_Vector_val<std::_Simple_types<std::thread> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x673C3A680
std::thread* _Myfirst = 0x634D77FE0
std::thread* _Mylast = 0x634D77FF0
std::thread* _Myend = 0x634D77FF0
std::atomic<bool> _cancelationToken
std::atomic_bool
unsigned int _My_val = 0x0
std::mutex _lock
std::_Mutex_base
_Mtx_internal_imp_t* _Mtx = 0x66B7BC250
std::condition_variable _condition
_Cnd_internal_imp_t* _Cnd = 0x66EDA76A0
unsigned int pending_requests = 0x5
unsigned int m_diff = 0x672
00007FF650DCD074 00000006356DF680 MapUpdater::WorkerThread+64 c:\users\administrator\desktop\source\src\server\game\maps\mapupdater.cpp line 115
Local MapUpdateRequest* request = 0x6A2009E90
Map& m_map = 0x67B4A4050
GridRefManager<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,Typ
RefManager<GridRefManager<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList
LinkedListHead
LinkedListElement iFirst = 0x67B4A4058
LinkedListElement iLast = 0x67B4A4070
unsigned int iSize = 0xA
<user defined> ?$Iterator@VLinkedListElement@@ = 0x51AD7298
<user defined> iterator = 0x51AD7298
<user defined> iterator = 0x67B4A4050
iterator
GridReference<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,Type* _Ptr = 0x7FF651AD7298
std::map<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > CreatureGroupHolder
std::_Tree<std::_Tmap_traits<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> >,0> >
std::_Tree_comp<0,std::_Tmap_traits<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> >,0> >
std::_Tree_buy<std::pair<unsigned int const ,CreatureGroup *>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<unsigned int const ,CreatureGroup *>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,CreatureGroup *> > >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D5AAE0
std::_Tree_node<std::pair<unsigned int const ,CreatureGroup *>,void *>* _Myhead = 0x6BA15EC30
unsigned int _Mysize = 0x0
<user defined> value_compare = 0x67B4A4090
<user defined> value_compare = 0x67B4A4090
bool _creatureToMoveLock = 0x0
std::vector<Creature *,std::allocator<Creature *> > _creaturesToMove
std::_Vector_alloc<0,std::_Vec_base_types<Creature *,std::allocator<Creature *> > >
std::_Vector_val<std::_Simple_types<Creature *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D5AB30
Creature** _Myfirst = 0x6F052E790
<user defined>* _Mylast = 0x6F052E790
Creature** _Myend = 0xDDDDDDDDFDFDFDFD
bool _gameObjectsToMoveLock = 0x0
std::vector<GameObject *,std::allocator<GameObject *> > _gameObjectsToMove
std::_Vector_alloc<0,std::_Vec_base_types<GameObject *,std::allocator<GameObject *> > >
std::_Vector_val<std::_Simple_types<GameObject *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D5A090
GameObject** _Myfirst = NULL
<user defined>* _Mylast = NULL
<user defined>* _Myend = NULL
bool _dynamicObjectsToMoveLock = 0x0
std::vector<DynamicObject *,std::allocator<DynamicObject *> > _dynamicObjectsToMove
std::_Vector_alloc<0,std::_Vec_base_types<DynamicObject *,std::allocator<DynamicObject *> > >
std::_Vector_val<std::_Simple_types<DynamicObject *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D5AD10
DynamicObject** _Myfirst = NULL
<user defined>* _Mylast = NULL
<user defined>* _Myend = NULL
std::mutex _mapLock
std::_Mutex_base
_Mtx_internal_imp_t* _Mtx = 0x6BA7F8610
std::mutex _gridLock
std::_Mutex_base
_Mtx_internal_imp_t* _Mtx = 0x6BA7F8850
MapEntry* i_mapEntry = 0x667BB7848
unsigned int MapID = 0x240
unsigned int map_type = 0x1
unsigned int Flags = 0x1
char*[16] name
[0] = 0x667E7CA24
[1] = 0x667E7B960
[2] = 0x667E7B960
[3] = 0x667E7B960
[4] = 0x667E7B960
[5] = 0x667E7B960
[6] = 0x667E7B960
[7] = 0x667E7B960
[8] = 0x667E7B960
[9] = 0x667E7B960
unsigned int linked_zone = 0x10A9
unsigned int multimap_id = 0xE2
int entrance_map = 0x23B
float entrance_x = 3899.925781
float entrance_y = 6985.435547
unsigned int addon = 0x2
unsigned int unk_time = 0x0
unsigned int maxPlayers = 0x5
unsigned int i_spawnMode = 0x1
unsigned int i_InstanceId = 0x3D
unsigned int m_unloadTimer = 0x0
float m_VisibleDistance = 170.000000
DynamicMapTree _dynamicTree
DynTreeImpl* impl = 0x69E862ED0
MapRefManager m_mapRefManager
RefManager<Map,Player>
LinkedListHead
LinkedListElement iFirst = 0x67B4A4158
LinkedListElement iLast = 0x67B4A4170
unsigned int iSize = 0x5
<user defined> ?$Iterator@VLinkedListElement@@ = 0x51AD7118
<user defined> iterator = 0x51AD7118
<user defined> iterator = 0x67B4A4150
iterator
MapReference* _Ptr = 0x7FF651AD7118
const_iterator
MapReference* _Ptr = 0x7FF651AD7118
LinkedListHead::Iterator<MapReference> m_mapRefIter
MapReference* _Ptr = 0x681573AC0
int m_VisibilityNotifyPeriod = 0x3E8
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > m_activeNonPlayers
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
std::_Tree_comp<0,std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
std::_Tree_buy<WorldObject *,std::allocator<WorldObject *> >
std::_Tree_alloc<0,std::_Tree_base_types<WorldObject *,std::allocator<WorldObject *> > >
std::_Tree_val<std::_Tree_simple_types<WorldObject *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D5AC20
std::_Tree_node<WorldObject *,void *>* _Myhead = 0x6BA15FE90
unsigned int _Mysize = 0x0
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > m_activeNonPlayersIter
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,std::_Iterator_base12>
std::_Iterator012<std::bidirectional_iterator_tag,WorldObject *,__int64,WorldObject * const *,WorldObject * const &,std::_Iterator_base12>
std::_Iterator_base12
std::_Container_proxy* _Myproxy = 0x648D5AC20
std::_Iterator_base12* _Mynextiter = NULL
std::_Tree_node<WorldObject *,void *>* _Ptr = 0x6BA15FE90
std::set<Transport *,std::less<Transport *>,std::allocator<Transport *> > _transports
std::_Tree<std::_Tset_traits<Transport *,std::less<Transport *>,std::allocator<Transport *>,0> >
std::_Tree_comp<0,std::_Tset_traits<Transport *,std::less<Transport *>,std::allocator<Transport *>,0> >
std::_Tree_buy<Transport *,std::allocator<Transport *> >
std::_Tree_alloc<0,std::_Tree_base_types<Transport *,std::allocator<Transport *> > >
std::_Tree_val<std::_Tree_simple_types<Transport *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D59EB0
std::_Tree_node<Transport *,void *>* _Myhead = 0x6BA15FFE0
unsigned int _Mysize = 0x0
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<Transport *> > > _transportsUpdateIter
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<Transport *> >,std::_Iterator_base12>
std::_Iterator012<std::bidirectional_iterator_tag,Transport *,__int64,Transport * const *,Transport * const &,std::_Iterator_base12>
std::_Iterator_base12
std::_Container_proxy* _Myproxy = 0x648D59EB0
std::_Iterator_base12* _Mynextiter = NULL
std::_Tree_node<Transport *,void *>* _Ptr = 0x6BA15FFE0
int i_gridExpiry = 0x493E0
Map* m_parentMap = 0x6A9B33070
GridRefManager<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,Typ
RefManager<GridRefManager<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList
LinkedListHead
LinkedListElement iFirst = 0x6A9B33078
LinkedListElement iLast = 0x6A9B33090
unsigned int iSize = 0xD
<user defined> ?$Iterator@VLinkedListElement@@ = 0x51C20800
<user defined> iterator = 0x51C20800
<user defined> iterator = 0x6A9B33070
iterator
GridReference<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,Type* _Ptr = 0x7FF651C20800
std::map<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > CreatureGroupHolder = 0x6A9B330B0
bool _creatureToMoveLock = 0x0
std::vector<Creature *,std::allocator<Creature *> > _creaturesToMove = 0x6A9B330D0
bool _gameObjectsToMoveLock = 0x0
std::vector<GameObject *,std::allocator<GameObject *> > _gameObjectsToMove = 0x6A9B330F8
bool _dynamicObjectsToMoveLock = 0x0
std::vector<DynamicObject *,std::allocator<DynamicObject *> > _dynamicObjectsToMove = 0x6A9B33120
std::mutex _mapLock = 0x6BA7F82B0
std::mutex _gridLock = 0x6BA7F8190
MapEntry* i_mapEntry = 0x667BB7848
unsigned int i_spawnMode = 0x0
unsigned int i_InstanceId = 0x0
unsigned int m_unloadTimer = 0x0
float m_VisibleDistance = 90.000000
DynamicMapTree _dynamicTree = 0x673DEA770
MapRefManager m_mapRefManager = 0x6A9B33170
LinkedListHead::Iterator<MapReference> m_mapRefIter = 0x0
int m_VisibilityNotifyPeriod = 0x3E8
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > m_activeNonPlayers = 0x6A9B331C0
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > m_activeNonPlayersIter = 0x6A9B331D8
std::set<Transport *,std::less<Transport *>,std::allocator<Transport *> > _transports = 0x6A9B331F0
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<Transport *> > > _transportsUpdateIter = 0x6A9B33208
int i_gridExpiry = 0x493E0
Map* m_parentMap = 0x6A9B33070
NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >*[64] i_grids
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
[0] = 0x6A9B33230
[1] = 0x6A9B33430
[2] = 0x6A9B33630
[3] = 0x6A9B33830
[4] = 0x6A9B33A30
[5] = 0x6A9B33C30
[6] = 0x6A9B33E30
[7] = 0x6A9B34030
[8] = 0x6A9B34230
[9] = 0x6A9B34430
GridMap*[64] GridMaps
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
[0] = 0x6A9B3B230
[1] = 0x6A9B3B430
[2] = 0x6A9B3B630
[3] = 0x6A9B3B830
[4] = 0x6A9B3BA30
[5] = 0x6A9B3BC30
[6] = 0x6A9B3BE30
[7] = 0x6A9B3C030
[8] = 0x6A9B3C230
[9] = 0x6A9B3C430
std::bitset<262144> marked_cells = 0x6A9B43230
bool i_scriptLock = 0x0
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > i_objectsToRemove = 0x6A9B4B238
std::map<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> > > i_objectsToSwitch = 0x6A9B4B250
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > i_worldObjects = 0x6A9B4B268
std::multimap<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> > > m_scriptSchedule = 0x6A9B4B280
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _creatureRespawnTimes = 0x6A9B4B298
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _goRespawnTimes = 0x6A9B4B2E8
std::unordered_map<unsigned int,ZoneDynamicInfo,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _zoneDynamicInfo = 0x6A9B4B338
unsigned int _defaultLight = 0x0
std::map<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<Ob _guidGenerators = 0x6A9B4B390
TypeUnorderedMapContainer<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _objectsStore = 0x6A9B4B3A8
std::unordered_multimap<unsigned int,Creature *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Creature *> > > _creatureBySpawnIdStore = 0x6A9B4B540
std::unordered_multimap<unsigned int,GameObject *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _gameobjectBySpawnIdStore = 0x6A9B4B590
std::unordered_map<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<s _corpsesByCell = 0x6A9B4B5E0
std::unordered_map<ObjectGuid,Corpse *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _corpsesByPlayer = 0x6A9B4B630
std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > _corpseBones = 0x6A9B4B680
std::unordered_set<Object *,std::hash<Object *>,std::equal_to<Object *>,std::allocator<Object *> > _updateObjects = 0x6A9B4B6D0
NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >*[64] i_grids
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
[0] = 0x67B4A4210
[1] = 0x67B4A4410
[2] = 0x67B4A4610
[3] = 0x67B4A4810
[4] = 0x67B4A4A10
[5] = 0x67B4A4C10
[6] = 0x67B4A4E10
[7] = 0x67B4A5010
[8] = 0x67B4A5210
[9] = 0x67B4A5410
GridMap*[64] GridMaps
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
[0] = 0x67B4AC210
[1] = 0x67B4AC410
[2] = 0x67B4AC610
[3] = 0x67B4AC810
[4] = 0x67B4ACA10
[5] = 0x67B4ACC10
[6] = 0x67B4ACE10
[7] = 0x67B4AD010
[8] = 0x67B4AD210
[9] = 0x67B4AD410
std::bitset<262144> marked_cells
<user defined> reference = 0x67B4B4210
unsigned int[4096] _Array
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
bool i_scriptLock = 0x0
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > i_objectsToRemove
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
std::_Tree_comp<0,std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
std::_Tree_buy<WorldObject *,std::allocator<WorldObject *> >
std::_Tree_alloc<0,std::_Tree_base_types<WorldObject *,std::allocator<WorldObject *> > >
std::_Tree_val<std::_Tree_simple_types<WorldObject *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D59FA0
std::_Tree_node<WorldObject *,void *>* _Myhead = 0x6BA15F720
unsigned int _Mysize = 0x0
std::map<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> > > i_objectsToSwitch
std::_Tree<std::_Tmap_traits<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> >,0> >
std::_Tree_comp<0,std::_Tmap_traits<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> >,0> >
std::_Tree_buy<std::pair<WorldObject * const,bool>,std::allocator<std::pair<WorldObject * const,bool> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<WorldObject * const,bool>,std::allocator<std::pair<WorldObject * const,bool> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<WorldObject * const,bool> > >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D5AC70
std::_Tree_node<std::pair<WorldObject * const,bool>,void *>* _Myhead = 0x6BA15EB50
unsigned int _Mysize = 0x0
<user defined> value_compare = 0x67B4BC230
<user defined> value_compare = 0x67B4BC230
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > i_worldObjects
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
std::_Tree_comp<0,std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
std::_Tree_buy<WorldObject *,std::allocator<WorldObject *> >
std::_Tree_alloc<0,std::_Tree_base_types<WorldObject *,std::allocator<WorldObject *> > >
std::_Tree_val<std::_Tree_simple_types<WorldObject *> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D5A3B0
std::_Tree_node<WorldObject *,void *>* _Myhead = 0x6BA160130
unsigned int _Mysize = 0x5
std::multimap<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> > > m_scriptSchedule
std::_Tree<std::_Tmap_traits<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> >,1> >
std::_Tree_comp<0,std::_Tmap_traits<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> >,1> >
std::_Tree_buy<std::pair<__int64 const ,ScriptAction>,std::allocator<std::pair<__int64 const ,ScriptAction> > >
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<__int64 const ,ScriptAction>,std::allocator<std::pair<__int64 const ,ScriptAction> > > >
std::_Tree_val<std::_Tree_simple_types<std::pair<__int64 const ,ScriptAction> > >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D5ACC0
std::_Tree_node<std::pair<__int64 const ,ScriptAction>,void *>* _Myhead = 0x6BA7F7020
unsigned int _Mysize = 0x0
<user defined> value_compare = 0x67B4BC260
<user defined> value_compare = 0x67B4BC260
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _creatureRespawnTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0>
std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >
std::_Hash_oper2<0,std::hash<unsigned int>,std::equal_to<unsigned int> >
<user defined> value_compare = 0x67B4BC278
<user defined> value_compare = 0x67B4BC278
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x67B4BC278
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > >,std::_Wrap_alloc<std::allocator<std::_List_unchecked_iterator<std::_List_ _Vec = 0x67B4BC290
unsigned int _Mask = 0x3F
unsigned int _Maxidx = 0x40
float _Max_bucket_size = 1.000000
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _goRespawnTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0>
std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >
std::_Hash_oper2<0,std::hash<unsigned int>,std::equal_to<unsigned int> >
<user defined> value_compare = 0x67B4BC2C8
<user defined> value_compare = 0x67B4BC2C8
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x67B4BC2C8
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > >,std::_Wrap_alloc<std::allocator<std::_List_unchecked_iterator<std::_List_ _Vec = 0x67B4BC2E0
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
float _Max_bucket_size = 1.000000
std::unordered_map<unsigned int,ZoneDynamicInfo,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _zoneDynamicInfo
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynam
std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0
std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >
std::_Hash_oper2<0,std::hash<unsigned int>,std::equal_to<unsigned int> >
<user defined> value_compare = 0x67B4BC318
<user defined> value_compare = 0x67B4BC318
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _List = 0x67B4BC318
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,ZoneDynamicInfo> > > >,std::_Wrap_alloc<std::allocator<std::_List_unchecked_iterator<std _Vec = 0x67B4BC330
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
float _Max_bucket_size = 1.000000
unsigned int _defaultLight = 0x0
std::map<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<Ob _guidGenerators
std::_Tree<std::_Tmap_traits<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const
std::_Tree_comp<0,std::_Tmap_traits<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGui
std::_Tree_buy<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > >,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<Ob
std::_Tree_alloc<0,std::_Tree_base_types<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > >,std::allocator<std::pair<enum HighGuid
std::_Tree_val<std::_Tree_simple_types<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x648D59FF0
std::_Tree_node<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > >,void *>* _Myhead = 0x6BA15E920
unsigned int _Mysize = 0x3
<user defined> value_compare = 0x67B4BC370
<user defined> value_compare = 0x67B4BC370
TypeUnorderedMapContainer<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _objectsStore
ContainerUnorderedMap<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _elements = 0x67B4BC388
std::unordered_multimap<unsigned int,Creature *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Creature *> > > _creatureBySpawnIdStore
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,
std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1>
std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >
std::_Hash_oper2<0,std::hash<unsigned int>,std::equal_to<unsigned int> >
<user defined> value_compare = 0x67B4BC520
<user defined> value_compare = 0x67B4BC520
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > > _List = 0x67B4BC520
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > > >,std::_Wrap_alloc<std::allocator<std::_List_unchecked_iterator<std::_Li _Vec = 0x67B4BC538
unsigned int _Mask = 0x1FF
unsigned int _Maxidx = 0x200
float _Max_bucket_size = 1.000000
std::unordered_multimap<unsigned int,GameObject *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _gameobjectBySpawnIdStore
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *
std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1>
std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >
std::_Hash_oper2<0,std::hash<unsigned int>,std::equal_to<unsigned int> >
<user defined> value_compare = 0x67B4BC570
<user defined> value_compare = 0x67B4BC570
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _List = 0x67B4BC570
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > > >,std::_Wrap_alloc<std::allocator<std::_List_unchecked_iterator<std::_ _Vec = 0x67B4BC588
unsigned int _Mask = 0x3F
unsigned int _Maxidx = 0x40
float _Max_bucket_size = 1.000000
std::unordered_map<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<s _corpsesByCell
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,s
std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_t
std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >
std::_Hash_oper2<0,std::hash<unsigned int>,std::equal_to<unsigned int> >
<user defined> value_compare = 0x67B4BC5C0
<user defined> value_compare = 0x67B4BC5C0
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordere _List = 0x67B4BC5C0
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<C _Vec = 0x67B4BC5D8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
float _Max_bucket_size = 1.000000
std::unordered_map<ObjectGuid,Corpse *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _corpsesByPlayer
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >
std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0>
std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >
std::_Hash_oper2<0,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >
<user defined> value_compare = 0x67B4BC610
<user defined> value_compare = 0x67B4BC610
std::list<std::pair<ObjectGuid const ,Corpse *>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _List = 0x67B4BC610
std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,Corpse *> > > >,std::_Wrap_alloc<std::allocator<std::_List_unchecked_iterator<std::_List_v _Vec = 0x67B4BC628
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
float _Max_bucket_size = 1.000000
std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > _corpseBones
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >
std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0>
std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >
std::_Hash_oper2<0,std::hash<Corpse *>,std::equal_to<Corpse *> >
std::list<Corpse *,std::allocator<Corpse *> > _List = 0x67B4BC660
std::vector<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Corpse *> >,std::_Iterator_base0>,std::_Wrap_alloc<std::allocator<std::_List_unchecked_const_iterator<std::_List _Vec = 0x67B4BC678
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
float _Max_bucket_size = 1.000000
std::unordered_set<Object *,std::hash<Object *>,std::equal_to<Object *>,std::allocator<Object *> > _updateObjects
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >
std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0>
std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >
std::_Hash_oper2<0,std::hash<Object *>,std::equal_to<Object *> >
std::list<Object *,std::allocator<Object *> > _List = 0x67B4BC6B0
std::vector<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Object *> >,std::_Iterator_base0>,std::_Wrap_alloc<std::allocator<std::_List_unchecked_const_iterator<std::_List _Vec = 0x67B4BC6C8
unsigned int _Mask = 0x3F
unsigned int _Maxidx = 0x40
float _Max_bucket_size = 1.000000
MapUpdater& m_updater = 0x7FF652460B88
ProducerConsumerQueue<MapUpdateRequest *> _queue
std::mutex _queueLock = 0x66B7BC760
std::queue<MapUpdateRequest *,std::deque<MapUpdateRequest *,std::allocator<MapUpdateRequest *> > > _queue = 0x7FF652460B90
std::condition_variable _condition = 0x66EDA80A0
std::atomic<bool> _shutdown = 0x0
std::vector<std::thread,std::allocator<std::thread> > _workerThreads
std::_Vector_alloc<0,std::_Vec_base_types<std::thread,std::allocator<std::thread> > >
std::_Vector_val<std::_Simple_types<std::thread> >
std::_Container_base12
std::_Container_proxy* _Myproxy = 0x673C3A680
std::thread* _Myfirst = 0x634D77FE0
std::thread* _Mylast = 0x634D77FF0
std::thread* _Myend = 0x634D77FF0
std::atomic<bool> _cancelationToken
std::atomic_bool
unsigned int _My_val = 0x0
std::mutex _lock
std::_Mutex_base
_Mtx_internal_imp_t* _Mtx = 0x66B7BC250
std::condition_variable _condition
_Cnd_internal_imp_t* _Cnd = 0x66EDA76A0
unsigned int pending_requests = 0x5
unsigned int m_diff = 0x672
Local MapUpdater* this = 0x7FF652460B88
ProducerConsumerQueue<MapUpdateRequest *> _queue
std::mutex _queueLock
std::_Mutex_base
_Mtx_internal_imp_t* _Mtx = 0x66B7BC760
std::queue<MapUpdateRequest *,std::deque<MapUpdateRequest *,std::allocator<MapUpdateRequest *> > > _queue
std::deque<MapUpdateRequest *,std::allocator<MapUpdateRequest *> > c = 0x7FF652460B90
std::condition_variable _condition
_Cnd_internal_imp_t* _Cnd = 0x66EDA80A0
std::atomic<bool> _shutdown
std::atomic_bool
unsigned int _My_val = 0x0
std::vector<std::thread,std::allocator<std::thread> > _workerThreads
std::_Vector_alloc<0,std::_Vec_base_types<std::thread,std::allocator<std::thread> > >
std::_Vector_val<std::_Simple_types<std::thread> >
std::_Container_base12
std::_Container
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment