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import mods.angrymobs.AITweaks; | |
//Makes Chickens attack back after being hurt | |
AITweaks.addHurtByTargetTweak(<entitytype:minecraft:chicken>, 1, true); | |
//Makes Chickens able to do melee damage (needed for any mob that normally doesn't attack anything) | |
AITweaks.addMeleeAttackTweak(<entitytype:minecraft:chicken>, 1, 1.0F, 1.0D, false); | |
//Makes Chickens shoot eggs at their target | |
AITweaks.addProjectileAttackTweak(<entitytype:minecraft:chicken>, <entitytype:minecraft:egg>, "minecraft:entity.egg.throw", 1, 1.0F, 1.0F); | |
//Makes Sheep attack back after being hurt | |
AITweaks.addHurtByTargetTweak(<entitytype:minecraft:sheep>, 1, true); | |
//Makes Sheep able to do melee damage (needed for any mob that normally doesn't attack anything) | |
AITweaks.addMeleeAttackTweak(<entitytype:minecraft:sheep>, 1, 1.0F, 1.0D, false); | |
//Makes Sheep jump at their target | |
AITweaks.addLeapTweak(<entitytype:minecraft:sheep>, 4, 0.7F); | |
//Makes Pigs able to do melee damage (needed for any mob that normally doesn't attack anything) | |
AITweaks.addMeleeAttackTweak(<entitytype:minecraft:pig>, 1, 1.0F, 1.0D, false); | |
//Makes Pigs attack players | |
AITweaks.addAttackNearestTweak(<entitytype:minecraft:pig>, <entitytype:minecraft:player>, 2, true); |
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