-
-
Save Mrmeguyme/ce1a844af21695d1b853ef88fe8de5aa to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import pygame, time | |
from pygame.locals import * | |
from sys import exit | |
class char (object): | |
def __init__ (self, img, x, y, screen): | |
self.img = pygame.image.load(img) | |
self.x = float(x) | |
self.y = float(y) | |
screen.blit(self.img, (self.x, self.y)) | |
SCREEN_WIDTH = 1280 | |
SCREEN_HEIGHT = 720 | |
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT)) | |
nothing = pygame.image.load('char.png') | |
ground = pygame.image.load('ground.png') | |
background = pygame.image.load('background.png') | |
groundHeight = ground.get_height() | |
backgroundY = SCREEN_HEIGHT - groundHeight - background.get_height() | |
player = char('char.png', 30, SCREEN_HEIGHT - nothing.get_height() - groundHeight, screen) | |
blue = (70, 70, 255) | |
notjump = 0 | |
trail = 0 | |
progRunning = True | |
jump = False | |
clock = pygame.time.Clock() | |
fps = 30 | |
screen.blit(background, (0, backgroundY)) | |
screen.blit(ground, (0, SCREEN_HEIGHT - groundHeight)) | |
while (progRunning): | |
#Checking if exit is required | |
for event in pygame.event.get(): | |
if (event.type == QUIT): | |
pygame.quit() | |
exit(0) | |
if not hasattr(event, 'key'): continue | |
if (event.key == K_ESCAPE): | |
pygame.quit() | |
exit(0) | |
#Player Movement | |
if (pygame.key.get_pressed()[pygame.K_a] != 0): | |
player.x -= 2 | |
if (pygame.key.get_pressed()[pygame.K_d] != 0): | |
player.x += 2 | |
if (pygame.key.get_pressed()[pygame.K_SPACE] != 0 or pygame.key.get_pressed()[pygame.K_w] != 0) & (jump != 50) & (notjump > 50): | |
jump += 1 | |
player.y = player.y / 1.015 | |
if (jump == 50): | |
notjump = 0 | |
#Making sure the player can't leave the screen | |
if (player.x < 0): | |
player.x = 0 | |
if (player.x + player.img.get_width() > SCREEN_WIDTH): | |
player.x = SCREEN_WIDTH - player.img.get_width() | |
if (player.y < 0): | |
player.y = 0 | |
if (player.y + player.img.get_height() >= SCREEN_HEIGHT - groundHeight): | |
player.y = SCREEN_HEIGHT - player.img.get_height() - groundHeight | |
jump = 0 | |
notjump += 1 | |
else: | |
player.y = player.y * 1.006 | |
screen.blit(background, (0, backgroundY)) | |
screen.blit(player.img, (player.x, player.y)) | |
pygame.display.update() | |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment