Created
January 11, 2016 03:59
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using UnityEngine; | |
using System.Collections; | |
public class moveheroscript : MonoBehaviour { | |
// Use this for initialization | |
void Start(){ | |
} | |
// Update is called once per frame | |
void Update () { | |
if (((Input.GetKey("w"))) == true){ | |
float movespeedX = 0f; | |
float movespeedY = 0f; | |
float movespeedZ = 0f; | |
movespeedX++; | |
transform.position = new Vector3(transform.position.x + movespeedX, transform.position.y + movespeedY, transform.position.z + movespeedZ); | |
} | |
if (((Input.GetKey("a"))) == true){ | |
float movespeedX = 0f; | |
float movespeedY = 0f; | |
float movespeedZ = 0f; | |
movespeedZ++; | |
transform.position = new Vector3(transform.position.x + movespeedX, transform.position.y + movespeedY, transform.position.z + movespeedZ); | |
} | |
if (((Input.GetKey("s"))) == true){ | |
float movespeedX = 0f; | |
float movespeedY = 0f; | |
float movespeedZ = 0f; | |
movespeedX--; | |
transform.position = new Vector3(transform.position.x + movespeedX, transform.position.y + movespeedY, transform.position.z + movespeedZ); | |
} | |
if (((Input.GetKey("d"))) == true){ | |
float movespeedX = 0f; | |
float movespeedY = 0f; | |
float movespeedZ = 0f; | |
movespeedZ--; | |
transform.position = new Vector3(transform.position.x + movespeedX, transform.position.y + movespeedY, transform.position.z + movespeedZ); | |
} | |
} | |
} |
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