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@Muffinoota
Created January 11, 2016 03:59
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using UnityEngine;
using System.Collections;
public class moveheroscript : MonoBehaviour {
// Use this for initialization
void Start(){
}
// Update is called once per frame
void Update () {
if (((Input.GetKey("w"))) == true){
float movespeedX = 0f;
float movespeedY = 0f;
float movespeedZ = 0f;
movespeedX++;
transform.position = new Vector3(transform.position.x + movespeedX, transform.position.y + movespeedY, transform.position.z + movespeedZ);
}
if (((Input.GetKey("a"))) == true){
float movespeedX = 0f;
float movespeedY = 0f;
float movespeedZ = 0f;
movespeedZ++;
transform.position = new Vector3(transform.position.x + movespeedX, transform.position.y + movespeedY, transform.position.z + movespeedZ);
}
if (((Input.GetKey("s"))) == true){
float movespeedX = 0f;
float movespeedY = 0f;
float movespeedZ = 0f;
movespeedX--;
transform.position = new Vector3(transform.position.x + movespeedX, transform.position.y + movespeedY, transform.position.z + movespeedZ);
}
if (((Input.GetKey("d"))) == true){
float movespeedX = 0f;
float movespeedY = 0f;
float movespeedZ = 0f;
movespeedZ--;
transform.position = new Vector3(transform.position.x + movespeedX, transform.position.y + movespeedY, transform.position.z + movespeedZ);
}
}
}
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