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Paul Reynolds MugOfPaul

  • Portland, OR
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View FloatySpinny.cs
using UnityEngine;
public class FloatySpinny : MonoBehaviour
{
public bool m_Spin = true;
public Vector3 m_SpinAxis = Vector3.up;
public float m_SpinSpeed = 1.0f;
public bool m_Float = false;
public Vector3 m_FloatAxis = Vector3.up;
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# Image formats:
*.tga filter=lfs diff=lfs merge=lfs -text
*.png filter=lfs diff=lfs merge=lfs -text
*.tif filter=lfs diff=lfs merge=lfs -text
*.jpg filter=lfs diff=lfs merge=lfs -text
*.gif filter=lfs diff=lfs merge=lfs -text
*.psd filter=lfs diff=lfs merge=lfs -text
*.ai filter=lfs diff=lfs merge=lfs -text
*.svg filter=lfs diff=lfs merge=lfs -text
@MugOfPaul
MugOfPaul / .gitignore
Last active Feb 18, 2020
Unity Project Ignore. Assumes all build artifacts go into subdirectories of <Project Root>/Builds
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.DS_Store
[Ll]ibrary/
[Ll]ogs/
[Tt]emp/
[Oo]bj/
[Bb]uild/
[Bb]uilds/
[Ll]ogs/
Assets/AssetStoreTools*