Created
February 3, 2020 08:42
-
-
Save Mukeshawal/0ab2335031d47e2580c992951d96dcd4 to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import UIKit | |
import SWRevealViewController | |
class SceneDelegate: UIResponder, UIWindowSceneDelegate { | |
var window: UIWindow? | |
/// swRevealContainer | |
var swContainer : SWRevealViewController? | |
/// main navigaion controller | |
var navigationController : UINavigationController? | |
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) { | |
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`. | |
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene. | |
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead). | |
guard let windowScene = (scene as? UIWindowScene) else { return } | |
//setup window | |
window = UIWindow(windowScene: windowScene) | |
//instantiate SWRevealController | |
swContainer = SWRevealViewController() | |
/// frontViewController | |
let frontVC = FrontViewController() | |
/// menuViewController | |
let menuVC = MenuViewController() | |
//set frontVC as root of navigationController | |
navigationController = UINavigationController(rootViewController: frontVC) | |
//set navigaitionController as frontViewController of SWRevealController | |
swContainer?.frontViewController = navigationController | |
//set menuController as rearViewController of SWRevealController | |
swContainer?.rearViewController = menuVC | |
//set swContainer as root of window | |
window?.rootViewController = swContainer | |
//make window key and visible | |
window?.makeKeyAndVisible() | |
} | |
func sceneDidDisconnect(_ scene: UIScene) { | |
// Called as the scene is being released by the system. | |
// This occurs shortly after the scene enters the background, or when its session is discarded. | |
// Release any resources associated with this scene that can be re-created the next time the scene connects. | |
// The scene may re-connect later, as its session was not neccessarily discarded (see `application:didDiscardSceneSessions` instead). | |
} | |
func sceneDidBecomeActive(_ scene: UIScene) { | |
// Called when the scene has moved from an inactive state to an active state. | |
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive. | |
} | |
func sceneWillResignActive(_ scene: UIScene) { | |
// Called when the scene will move from an active state to an inactive state. | |
// This may occur due to temporary interruptions (ex. an incoming phone call). | |
} | |
func sceneWillEnterForeground(_ scene: UIScene) { | |
// Called as the scene transitions from the background to the foreground. | |
// Use this method to undo the changes made on entering the background. | |
} | |
func sceneDidEnterBackground(_ scene: UIScene) { | |
// Called as the scene transitions from the foreground to the background. | |
// Use this method to save data, release shared resources, and store enough scene-specific state information | |
// to restore the scene back to its current state. | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment