Skip to content

Instantly share code, notes, and snippets.

@Mukeshawal
Created February 3, 2020 08:42
Show Gist options
  • Save Mukeshawal/0ab2335031d47e2580c992951d96dcd4 to your computer and use it in GitHub Desktop.
Save Mukeshawal/0ab2335031d47e2580c992951d96dcd4 to your computer and use it in GitHub Desktop.
import UIKit
import SWRevealViewController
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
var window: UIWindow?
/// swRevealContainer
var swContainer : SWRevealViewController?
/// main navigaion controller
var navigationController : UINavigationController?
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
guard let windowScene = (scene as? UIWindowScene) else { return }
//setup window
window = UIWindow(windowScene: windowScene)
//instantiate SWRevealController
swContainer = SWRevealViewController()
/// frontViewController
let frontVC = FrontViewController()
/// menuViewController
let menuVC = MenuViewController()
//set frontVC as root of navigationController
navigationController = UINavigationController(rootViewController: frontVC)
//set navigaitionController as frontViewController of SWRevealController
swContainer?.frontViewController = navigationController
//set menuController as rearViewController of SWRevealController
swContainer?.rearViewController = menuVC
//set swContainer as root of window
window?.rootViewController = swContainer
//make window key and visible
window?.makeKeyAndVisible()
}
func sceneDidDisconnect(_ scene: UIScene) {
// Called as the scene is being released by the system.
// This occurs shortly after the scene enters the background, or when its session is discarded.
// Release any resources associated with this scene that can be re-created the next time the scene connects.
// The scene may re-connect later, as its session was not neccessarily discarded (see `application:didDiscardSceneSessions` instead).
}
func sceneDidBecomeActive(_ scene: UIScene) {
// Called when the scene has moved from an inactive state to an active state.
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
}
func sceneWillResignActive(_ scene: UIScene) {
// Called when the scene will move from an active state to an inactive state.
// This may occur due to temporary interruptions (ex. an incoming phone call).
}
func sceneWillEnterForeground(_ scene: UIScene) {
// Called as the scene transitions from the background to the foreground.
// Use this method to undo the changes made on entering the background.
}
func sceneDidEnterBackground(_ scene: UIScene) {
// Called as the scene transitions from the foreground to the background.
// Use this method to save data, release shared resources, and store enough scene-specific state information
// to restore the scene back to its current state.
}
}
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment