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PICO-8 raycast test
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function _init() | |
tile = 8 | |
gridlength = 8 | |
player = { | |
x = 8, | |
y = 8 | |
} | |
map = { | |
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, | |
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, | |
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, | |
{ 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, }, | |
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, | |
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, | |
{ 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, | |
{ 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, | |
{ 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, | |
{ 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, }, | |
{ 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, }, | |
{ 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, }, | |
{ 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, | |
{ 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, }, | |
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, | |
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, } | |
} | |
rays = {} | |
end | |
getcellbypixelcoordinates = function(px, py, grid, tile) | |
local x = flr(px / tile) | |
local y = flr(py / tile) | |
if x > 0 and x <= #grid and y > 0 and y <= #grid then | |
return grid[x][y] | |
else | |
return nil | |
end | |
end | |
outofbounds = function(px, py) | |
if px < 0 or px > 128 + tile or | |
py < 0 or py > 128 + tile then | |
return true | |
end | |
return false | |
end | |
raycast = function(grid, tile, cellx, celly) | |
local points = {} | |
for angle = 0, 1, 0.05 do | |
local radius = 1 | |
local targetx = cellx * tile | |
local targety = celly * tile | |
for i = 1, 128, 1 do | |
if not outofbounds(targetx, targety) and | |
getcellbypixelcoordinates(targetx, targety, grid, tile) == 0 then | |
radius = radius + 1 | |
targetx = player.x * tile + cos(angle) * radius | |
targety = player.y * tile + sin(angle) * radius | |
end | |
end | |
add(points, { x = targetx, y = targety }) | |
end | |
return points | |
end | |
function _update() | |
rays = raycast(map, | |
tile, player.x, player.y) | |
if btn(2) then | |
player.y = player.y - 0.1 | |
end | |
if btn(3) then | |
player.y = player.y + 0.1 | |
end | |
if btn(0) then | |
player.x = player.x - 0.1 | |
end | |
if btn(1) then | |
player.x = player.x + 0.1 | |
end | |
end | |
function _draw() | |
cls() | |
-- draw tiles. | |
for x = 1, #map do | |
for y = 1, #map do | |
if map[x][y] == 0 then | |
rect( | |
x * tile - tile, | |
y * tile - tile, | |
x * tile + tile - tile, | |
y * tile + tile - tile, | |
1 | |
) | |
else | |
-- draw walls. | |
rectfill( | |
x * tile - tile, | |
y * tile - tile, | |
x * tile + tile - tile, | |
y * tile + tile - tile, | |
8 | |
) | |
end | |
end | |
end | |
if rays then | |
for i = 1, #rays do | |
line( | |
player.x * tile - tile, | |
player.y * tile - tile, | |
rays[i].x - tile, | |
rays[i].y - tile, | |
12 | |
) | |
circ( | |
rays[i].x - tile, | |
rays[i].y - tile, | |
3, 8) | |
end | |
end | |
-- player | |
circ( | |
player.x * tile - tile, | |
player.y * tile - tile, | |
3, 12) | |
end |
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