Created
April 13, 2023 08:35
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Love2d raycasting test
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-- 1. make zip and rename it to .love | |
-- 2. copy /b love.exe+mygame.love mygame.exe | |
-- or cmd /c copy /b love.exe+mygame.love mygame.exe | |
-- D:\repos\love-11.4-win64/lovec.exe . | |
function love.load() | |
TileSize = 32 | |
GridLength = 16 | |
Player = { | |
x = 8, | |
y = 8 | |
} | |
Map = { | |
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, | |
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, | |
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, | |
{ 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, }, | |
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, | |
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, | |
{ 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, | |
{ 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, | |
{ 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, | |
{ 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, }, | |
{ 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, }, | |
{ 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, }, | |
{ 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, | |
{ 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, }, | |
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, | |
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, } | |
} | |
Rays = {} | |
end | |
function love.keypressed(key) | |
if key == "up" then | |
Player.y = Player.y - 1 | |
end | |
if key == "down" then | |
Player.y = Player.y + 1 | |
end | |
if key == "left" then | |
Player.x = Player.x - 1 | |
end | |
if key == "right" then | |
Player.x = Player.x + 1 | |
end | |
Rays = RayCast(Map, TileSize, Player.x, Player.y) | |
end | |
GetCellByPixelCoordinates = function(px, py, grid, tileSize) | |
local x = math.floor(px / tileSize) | |
local y = math.floor(py / tileSize) | |
if x > 0 and x <= #grid and y > 0 and y <= #grid then | |
return grid[x][y] | |
else | |
return nil | |
end | |
end | |
PixelOutOfBounds = function(px, py) | |
if px < 0 or px > love.graphics.getWidth() or | |
py < 0 or py > love.graphics.getHeight() then | |
return true | |
end | |
return false | |
end | |
DegreesToRadians = function(degrees) | |
return degrees * math.pi / 180 | |
end | |
RadiansToDegrees = function(radians) | |
return radians * 180 / math.pi | |
end | |
RayCast = function(grid, tileSize, cellX, cellY) | |
local points = {} | |
for angle = 0, 360, 1 do | |
local radius = tileSize | |
local targetX = cellX * tileSize | |
local targetY = cellY * tileSize | |
for i = 1, love.graphics.getWidth(), 1 do | |
if not PixelOutOfBounds(targetX, targetY) and | |
GetCellByPixelCoordinates(targetX, targetY, grid, tileSize) == 0 then | |
radius = radius + 1 | |
targetX = Player.x * tileSize + math.cos(DegreesToRadians(angle)) * radius | |
targetY = Player.y * tileSize + math.sin(DegreesToRadians(angle)) * radius | |
end | |
end | |
table.insert(points, { x = targetX, y = targetY }) | |
end | |
return points | |
end | |
function love.update(dt) | |
love.timer.sleep(1 / 10 - dt) | |
end | |
function love.draw(dt) | |
-- draw tiles | |
for x = 1, #Map, 1 do | |
for y = 1, #Map, 1 do | |
if Map[x][y] == 0 then | |
love.graphics.setColor(0.5, 0.5, 0.5, 1) | |
love.graphics.rectangle("line", | |
x * TileSize, | |
y * TileSize, | |
TileSize, | |
TileSize) | |
else | |
love.graphics.setColor(0.75, 0.75, 0.75, 1) | |
love.graphics.rectangle("fill", | |
x * TileSize, | |
y * TileSize, | |
TileSize, | |
TileSize) | |
end | |
end | |
end | |
if Rays then | |
print(#Rays) | |
for i = 1, #Rays, 1 do | |
love.graphics.setColor(0, 0, 1, 1) | |
love.graphics.line( | |
Player.x * TileSize, | |
Player.y * TileSize, | |
Rays[i].x, | |
Rays[i].y) | |
love.graphics.setColor(1, 0, 0, 1) | |
love.graphics.circle("line", | |
Rays[i].x, Rays[i].y, | |
4) | |
end | |
end | |
-- player | |
love.graphics.setColor(0, 1, 0, 1) | |
love.graphics.rectangle("fill", | |
Player.x * TileSize, Player.y * TileSize, | |
16, | |
16) | |
end |
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