- Download development library from https://www.libsdl.org/download-2.0.php
- From extracted
SDL2/i686-w64-mingw32/include
folder, copy the SDL2 folder to your project/include (so that inside your project you will have include/SDL2). - From
SDL2/i686-w64-mingw32/bin
folder, copy SDL2.dll to your project root. - From
SDL2/i686-w64-mingw32/lib
folder, copy libSDL2main.a to your project root.
In your project root, create main.cpp with this code:
#include "include/SDL2/SDL.h"
#include <stdio.h>
int main(int argc, char* argv[]) {
SDL_Window *window; // Declare a pointer
SDL_Init(SDL_INIT_VIDEO); // Initialize SDL2
// Create an application window with the following settings:
window = SDL_CreateWindow(
"An SDL2 window", // window title
SDL_WINDOWPOS_UNDEFINED, // initial x position
SDL_WINDOWPOS_UNDEFINED, // initial y position
640, // width, in pixels
480, // height, in pixels
SDL_WINDOW_OPENGL // flags - see below
);
// Check that the window was successfully created
if (window == NULL) {
// In the case that the window could not be made...
printf("Could not create window: %s\n", SDL_GetError());
return 1;
}
// The window is open: could enter program loop here (see SDL_PollEvent())
SDL_Delay(3000); // Pause execution for 3000 milliseconds, for example
// Close and destroy the window
SDL_DestroyWindow(window);
// Clean up
SDL_Quit();
return 0;
}
Save the file and run: g++ main.cpp -o main.exe -I include -L . -lmingw32 -lSDL2 -lSDL2main
.
Now you have main.exe which you can run and see the window open for 3 seconds.