Created
August 1, 2013 14:12
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Switches to play view after animation
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private void createGamePanel() { | |
if(level.getAnimation()!=null) { | |
gameFrame = new Animator(level,root); | |
gameFrame.attachTriggerHandler(TriggerType.ANIMATION_EXIT, new TriggerHandler() { | |
@Override | |
public void trigger(TriggerType type, Object triggerObject) { | |
mainPanel.remove(gameFrame.getPanel()); | |
gameFrame = new GameFrameImpl(level, root); | |
addGamePanel(); | |
mainPanel.revalidate(); | |
mainPanel.repaint(); | |
} | |
}); | |
} | |
else gameFrame = new GameFrameImpl(level, root); | |
addGamePanel(); | |
} | |
private void addGamePanel() { | |
final JPanel gamePanel = gameFrame.getPanel(); | |
GridBagConstraints gbc = new GBC(1, 6).setWeight(1, 0.6).setFill(BOTH); | |
mainPanel.add(gamePanel, gbc); | |
OffsetRedirecter redirector = new OffsetRedirecter(gamePanel); | |
mainPanel.addMouseListener(redirector); | |
mainPanel.addMouseMotionListener(redirector); | |
} |
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