Skip to content

Instantly share code, notes, and snippets.

View MuyZan's full-sized avatar
🥑

Zan MuyZan

🥑
View GitHub Profile
@dmnsgn
dmnsgn / WebGL-WebGPU-frameworks-libraries.md
Last active May 5, 2024 16:18
A collection of WebGL and WebGPU frameworks and libraries

A non-exhaustive list of WebGL and WebGPU frameworks and libraries. It is mostly for learning purposes as some of the libraries listed are wip/outdated/not maintained anymore.

Engines and libraries ⚙️

Name Stars Last Commit Description
three.js ![GitHub
@ericelliott
ericelliott / essential-javascript-links.md
Last active April 22, 2024 10:15
Essential JavaScript Links
@jareware
jareware / SCSS.md
Last active April 23, 2024 22:13
Advanced SCSS, or, 16 cool things you may not have known your stylesheets could do

⇐ back to the gist-blog at jrw.fi

Advanced SCSS

Or, 16 cool things you may not have known your stylesheets could do. I'd rather have kept it to a nice round number like 10, but they just kept coming. Sorry.

I've been using SCSS/SASS for most of my styling work since 2009, and I'm a huge fan of Compass (by the great @chriseppstein). It really helped many of us through the darkest cross-browser crap. Even though browsers are increasingly playing nice with CSS, another problem has become very topical: managing the complexity in stylesheets as our in-browser apps get larger and larger. SCSS is an indispensable tool for dealing with this.

This isn't an introduction to the language by a long shot; many things probably won't make sense unless you have some SCSS under your belt already. That said, if you're not yet comfy with the basics, check out the aweso