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March 22, 2017 04:34
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#include <cassert> | |
#include <cmath> | |
#include <iostream> | |
#include <vector> | |
#define FLOAT long double | |
#define epsilon 1e-8 | |
using namespace std; | |
struct Vector { | |
FLOAT x, y, z; | |
Vector() { } | |
Vector(FLOAT x, FLOAT y, FLOAT z) : x(x), y(y), z(z) { } | |
Vector operator +(const Vector &other) const { | |
return Vector(x + other.x, y + other.y, z + other.z); | |
} | |
Vector operator -(const Vector &other) const { | |
return Vector(x - other.x, y - other.y, z - other.z); | |
} | |
FLOAT dot(const Vector &other) const { | |
return x * other.x + y * other.y + z * other.z; | |
} | |
Vector cross(const Vector &other) const { | |
return Vector(y * other.z - z * other.y, z * other.x - x * other.z, x * other.y - y * other.x); | |
} | |
}; | |
Vector operator *(FLOAT x, const Vector &V) { | |
return Vector(x * V.x, x * V.y, x * V.z); | |
} | |
istream &operator >>(istream &in, Vector &v) { | |
return in >> v.x >> v.y >> v.z; | |
} | |
ostream &operator <<(ostream &out, const Vector &v) { | |
return out << '(' << v.x << ", " << v.y << ", " << v.z << ')'; | |
} | |
typedef Vector Triangle[3]; | |
istream &operator >>(istream &in, Triangle &t) { | |
return in >> t[0] >> t[1] >> t[2]; | |
} | |
struct Cone { | |
Vector V, A; | |
FLOAT theta, gamma, gamma2; | |
bool isIn(const Vector &X) const { | |
Vector D0 = X - V; | |
FLOAT AdD0 = A.dot(D0); | |
return AdD0 >= 0 && AdD0 * AdD0 >= gamma2 * D0.dot(D0); | |
} | |
vector<Vector> intersects(const Vector &X0, const Vector &X1) const { | |
vector<Vector> result; | |
Vector Delta0 = X0 - V, E = X1 - X0; | |
FLOAT AE = A.dot(E), ADelta0 = A.dot(Delta0), | |
c2 = AE * AE - gamma2 * E.dot(E), | |
c1 = AE * ADelta0 - gamma2 * E.dot(Delta0), | |
Delta4 = c1 * c1 - (ADelta0 * ADelta0 - gamma2 * Delta0.dot(Delta0)) * c2; // inlined c0 | |
if (Delta4 < 0) return result; | |
c1 /= -c2; | |
#define testSolution(x) do { \ | |
FLOAT t = (x); \ | |
if (t >= 0 && t <= 1) { \ | |
Vector R = X0 + t * E; \ | |
if (A.dot(R - V) >= 0) result.push_back(R); \ | |
} \ | |
} while (false) | |
if (Delta4 < epsilon) { | |
testSolution(c1); | |
return result; | |
} | |
Delta4 = sqrt(Delta4) / c2; | |
testSolution(c1 + Delta4); | |
testSolution(c1 - Delta4); | |
#undef testSolution | |
return result; | |
} | |
void debugIntersects(const Triangle &t) const { | |
vector<int> inCone, outOfCone; | |
for (int i = 0; i < 3; ++i) (isIn(t[i]) ? inCone : outOfCone).push_back(i); | |
switch (inCone.size()) { | |
case 0: { | |
vector<Vector> intersections[3] = {intersects(t[0], t[1]), intersects(t[1], t[2]), intersects(t[2], t[0])}; | |
bool flag = false; | |
// TODO: sort this | |
for (int i = 0; i < 3; ++i) if (intersections[i].size() == 2) { | |
cout << intersections[i][0] << '-' << intersections[i][1] << '~'; | |
flag = true; | |
} | |
if (flag) { | |
cout << " is in cone." << endl; | |
break; | |
} | |
Vector E0 = t[1] - t[0], E1 = t[2] - t[0], N = E0.cross(E1), Delta0 = t[0] - V; | |
FLOAT NDelta0 = N.dot(Delta0), NA = N.dot(A); | |
if (NDelta0 * NA < 0) { | |
cout << "No intersections. Further more, triangle is in the cone at the opposite direction." << endl; | |
break; | |
} | |
Vector U = NDelta0 * A - NA * Delta0; | |
FLOAT k = N.dot(A) * N.dot(N), t0 = N.dot(U.cross(E1)) / k, t1 = N.dot(U.cross(E0)) / -k; | |
if (t0 >= 0 && t1 >= 0 && t0 + t1 <= 1) cout << "Cone is blocked completely by the triangle." << endl; | |
else cout << "No intersections." << endl; | |
break; | |
} | |
case 1: { | |
vector<Vector> intersections[3] = { | |
intersects(t[inCone[0]], t[outOfCone[0]]), | |
intersects(t[inCone[0]], t[outOfCone[1]]), | |
intersects(t[outOfCone[0]], t[outOfCone[1]]) | |
}; | |
assert(intersections[0].size() == 1); | |
assert(intersections[1].size() == 1); | |
cout << t[inCone[0]] << '-' << intersections[0][0] << '~'; | |
// TODO: sort this as well | |
if (intersections[2].size() == 2) cout << intersections[2][0] << '-' << intersections[2][1] << '~'; | |
cout << intersections[1][0] << "- is in cone." << endl; | |
break; | |
} | |
case 2: { | |
vector<Vector> intersections[2] = { | |
intersects(t[inCone[0]], t[outOfCone[0]]), | |
intersects(t[inCone[1]], t[outOfCone[0]]) | |
}; | |
assert(intersections[0].size() == 1); | |
assert(intersections[1].size() == 1); | |
cout << t[inCone[0]] << '-' << t[inCone[1]] << '-' << intersections[0][0] << '~' << intersections[1][0] | |
<< "- is in cone." << endl; | |
break; | |
} | |
case 3: | |
cout << "The entire triangle is in cone." << endl; | |
break; | |
default: assert(0); | |
} | |
} | |
}; | |
istream &operator >>(istream &in, Cone &c) { | |
in >> c.V >> c.A >> c.theta; | |
c.gamma = cos(c.theta); | |
c.gamma2 = c.gamma * c.gamma; | |
return in; | |
} | |
int main() { | |
Cone c; | |
Triangle t; | |
cin >> c; | |
while (cin >> t) c.debugIntersects(t); | |
return 0; | |
} |
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