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while(!coffee.isEmpty) { | |
coffee.Drink(); | |
} |
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// Update the look movement each time the event is trigger | |
public void OnLook(InputAction.CallbackContext context) | |
{ | |
//Normalize the vector to have an uniform vector in whichever form it came from (I.E Gamepad, mouse, etc) | |
Vector2 lookMovement = context.ReadValue<Vector2>().normalized; | |
lookMovement.y = InvertY ? -lookMovement.y : lookMovement.y; | |
// This is because X axis is only contains between -180 and 180 instead of 0 and 1 like the Y axis | |
lookMovement.x = lookMovement.x * 180f; |
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using System.Collections; | |
using System.Collections.Generic; | |
using Cinemachine; | |
using UnityEngine; | |
using UnityEngine.InputSystem; | |
[RequireComponent(typeof(CinemachineFreeLook))] | |
public class FreeLookAddOn : MonoBehaviour | |
{ | |
[Range(0f, 10f)] public float LookSpeed = 1f; |