Created
February 18, 2022 15:41
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PyOpenGL and GLFW example: adding stuff to VBOs from threads!
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# imports | |
from OpenGL.GL import * | |
from OpenGL.GLU import * | |
import glfw | |
import threading | |
# initialise glfw | |
if glfw.init() == glfw.FALSE: | |
exit() | |
event = threading.Event() | |
def shard_context(window, vbo): | |
# make a new context | |
glfw.window_hint(glfw.VISIBLE, glfw.FALSE) | |
window2 = glfw.create_window(300, 300, "Window 2", None, window) | |
glfw.make_context_current(window2) | |
event.set() | |
# add the triangle to the VBO. | |
glBindBuffer(GL_ARRAY_BUFFER, vbo) | |
glBufferSubData(GL_ARRAY_BUFFER, 0, 12*4, (GLfloat * 12)(0.0, 0.5, 0.0, -0.5, -0.5, 0.0, 0.5, -0.5, 0.0)) | |
glFlush() | |
# make the main window | |
window = glfw.create_window(300, 300, "Window 1", None, None) | |
glfw.make_context_current(window) | |
# make the vbo | |
vbo = glGenBuffers(1) | |
glBindBuffer(GL_ARRAY_BUFFER, vbo) | |
glBufferData(GL_ARRAY_BUFFER, 12 * 4, None, GL_STATIC_DRAW) | |
# start the triangle thread | |
glfw.make_context_current(None) | |
thread = threading.Thread(target=shard_context, args=[window, vbo]) | |
thread.start() | |
event.wait() | |
glfw.make_context_current(window) | |
# vbo stuff | |
glEnableClientState(GL_VERTEX_ARRAY) | |
glVertexPointer(3, GL_FLOAT, 0, None) | |
# mainloop | |
while not glfw.window_should_close(window): | |
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) | |
glColor3f(1, 0, 0) | |
# draw the vbo | |
glDrawArrays (GL_TRIANGLES, 0, 3) | |
glfw.swap_buffers(window) | |
glfw.poll_events() | |
# exit | |
glfw.terminate() | |
exit() |
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