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December 5, 2016 18:29
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<!doctype html> | |
<html lang="en"> | |
<head> | |
<meta charset="UTF-8"> | |
<title>Simple Snake Game</title> | |
<!-- Basic styling, centering of the canvas. --> | |
<style> | |
canvas { | |
display: block; | |
position: absolute; | |
border: 1px solid #000; | |
margin: auto; | |
top: 0; | |
bottom: 0; | |
right: 0; | |
left: 0; | |
} | |
</style> | |
</head> | |
<body> | |
<script> | |
//Constants | |
var COLS=26, ROWS=26; | |
//IDs | |
var EMPTY=0, SNAKE=1, FRUIT=2; | |
//Directions | |
var LEFT=0, UP=1, RIGHT=2, DOWN=3; | |
var grid = { | |
width: null, | |
height: null, | |
_grid: null, | |
init: function(d, c, r) { | |
this.width = c; | |
this.height = r; | |
this._grid = []; | |
for (var x=0; x < c; x++) { | |
this._grid.push([]); | |
for (var y=0; y < r; y++) { | |
this._grid[x].push[d]; | |
} | |
} | |
}, | |
set: function(val, x, y) { | |
this._grid[x][y] = val; | |
}, | |
get: function(x, y) { | |
return this._grid[x][y]; | |
} | |
}; | |
var snake = { | |
direction: null, | |
_queue: null, | |
init: function(d, x, y) { | |
this.direction = d; | |
this._queue = []; | |
this.insert(x, y); | |
}, | |
insert: function(x, y) { | |
this._queue.unshift({x:x, y:y}); | |
this.last = this._queue[0]; | |
}, | |
remove: function() { | |
return this._queue.pop(); | |
} | |
}; | |
function setFood() { | |
var emptyCells = []; | |
for (var x=0; x < grid.width; x++) { | |
for (var y=0; y < grid.height; y++) { | |
if (grid.get[x][y] === EMPTY) { | |
emptyCells.push({x:x, y:y}); | |
} | |
} | |
} | |
var randpos = emptyCells[Math.floor(Math.random()*emptyCells.length)]; | |
grid.set(FRUIT, randpos.x, randpos.y); | |
} | |
//Game objects | |
var canvas, ctx, keystate, frames; | |
function main() { | |
canvas = document.createElement("canvas"); | |
canvas.width = COLS*20; | |
canvas.height = ROWS*20; | |
ctx = canvas.getContext("2d"); | |
document.body.appendChild(canvas); | |
frames = 0; | |
keystate = {}; | |
init(); | |
loop(); | |
} | |
function init() { | |
grid.init(EMPTY, COLS, ROWS); | |
var sp = {x:Math.floor(COLS/2), y:ROWS-1}; | |
snake.init(UP, sp.x, sp.y); | |
grid.set(SNAKE, sp.x, sp.y); | |
setFood(); | |
} | |
function loop() { | |
update(); | |
draw(); | |
window.requestAnimationFrame(loop, canvas); | |
} | |
function update() { | |
frames++; | |
} | |
function draw() { | |
var tw = canvas.width/grid.width; | |
var th = canvas.height/grid.height; | |
for (var x=0; x < grid.width; x++) { | |
for (var y=0; y < grid.height; y++) { | |
switch (grid.get(x, y)) { | |
case EMPTY: | |
ctx.fillStyle = "#fff"; | |
break; | |
case SNAKE: | |
ctx.fillStyle = "#0ff"; | |
break; | |
case FRUIT: | |
ctx.fillStyle = "#f00"; | |
break; | |
} | |
ctx.fillRect(x*tw, y*th, tw, th); | |
} | |
} | |
} | |
main(); | |
</script> | |
</body> | |
</html> |
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