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AWIC002 - Murder Mistery on Alien Worlds
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I have an idea for a game that would get rid of a bunch of abundant AlienWorlds NFTs and might repay some of it's development cost to the planet that funded it. | |
What do you guys think of this? | |
Proposal name: | |
Murder Mistery on Alien Worlds | |
Proposal overview: | |
Figure out who committed the crime! | |
Was it on Kavian, or Neri? Game plays out on any of the 6 original Alien Worlds planets! | |
Was is a Female Grey? Ted Shadewick or maybe even Commander Church?!! Nah, I bet it was a Robotron Soldier... | |
Did you see what weapon they used? Was it a Standard Shovel, Standard Drill, Draxos Axe, or even a Large Explosives? | |
Find out, and get special reward NFTs for your 1st solve, your 2nd, 3rd, 5th, 7th, 11th, 13th, 17th, 19th, 23rd, etc. All Primes are celebrated! | |
Project objective: | |
Get rid of Abundant Alien-Worlds NFTs. | |
To play the game, you need an official Government ID (50 points), and a PI license. A basic PI license lets you play once per 24h and costs 10 points. Points can be bought, earned or given for trading in Abundant AlienWorlds NFTs. | |
1 Abundant AlienWorlds NFT: 1 point | |
1 TLM: 1 point (50% of ALL TLM taken in flows back to the planet(s) that funded the game) | |
1 Victory: 1 point | |
If you want to play more, you can 'study' for a higher tierd license; each tier, adding 1 extra play per 24h. Cost per tier is 3x the cost of the previous tier. | |
You can also buy additional fake ID's to get more permits; each additional fake ID will cost you 4x more than the previous ID. | |
ID's and licenses never expire. | |
This way, we clear the heap of abundant NFTs, have a TLM sink + a way to feed TLM back to the planet that funded the game. | |
Playthroug example: | |
So, let’s say we’re looking for Ted Shadewick on Naron using a Large Explosive. | |
You are presented possible combos (everything except the one we are actually looking for; so one out of 95 remaining combinations (6 planets x 4 characters x 4 items = 96 - the one we are looking for = 95) | |
For every combo you are shown, you are told this looks fishy or innocent. | |
Something looks innocent if none of the things show match. So, Female Grey on Kavian with a Standard Shovel would be innocent. This narrows down your possible answers by 1 for each category; so now you have 5x3x3 possibilities. | |
If one or more traits match, it’s fishy. So, Ted Shadewick on Naron with a Standard Shovel would be fishy. | |
Now, you cross-reference that data; we know Standard Shovel was innocent, so that can’t be it; so either Ted, Naron or both are what we are looking for. | |
On a fixed interval, new clues are made available, and you keep going till you reduce it to one possible option (or take a gamble if you are inclined), but you only get 1 shot; wrong answer and you are out. | |
Winner, gets 1 point. Games should probably only launch when there are at least 3 players willing to play. There is no real reason to have a upper limit to the amount of players, but we might restrict that at 10-20, depending on how it goes & feedback from players. | |
Project milestone: | |
First release: 5 weeks after approval | |
Requested Funding: | |
2 753 037 TLM (was 1 635 927 TLM, but had to add in an extra system so it could not be seen as gambling at all); purely cost of development; I'll cover the server costs, RAM, etc. | |
I would suggest splitting this 3 ways into even chunks of 917 679 TLM amongst Kavian, Neri and Magor for instance. | |
Wallet: y3zra.wam | |
Memo: AWIC002 | |
Amount: 917679 TLM | |
Team: | |
Nick Kusters; *.naw.io; @NKCSS on Twitter. |
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