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@NNBnh
Created October 3, 2023 15:10
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I'm Too Big For The Target (PuzzleScript Script)
Play this game by pasting the script in http://www.puzzlescript.net/editor.html
title I'm Too Big For The Target
author Joseph Mansfield
homepage sftrabbit.itch.io
run_rules_on_level_start
key_repeat_interval 0.12
again_interval 0.05
background_color #724254
noaction
========
OBJECTS
========
Init
transparent
IntroAnimation0
#724254
IntroAnimation1
#724254
00000
00000
00.00
00000
00000
IntroAnimation2
#724254
00000
00000
0...0
00000
00000
IntroAnimation3
#724254
00000
00.00
0...0
00.00
00000
IntroAnimation4
#724254
00000
0..00
0.0.0
00..0
00000
IntroAnimation5
#724254
0..00
..000
.0.0.
000..
00..0
IntroAnimation6
#724254
.....
..000
0...0
000..
.....
IntroAnimation7
#724254
.....
..00.
.....
.00..
.....
Background
#462c4b #724254
00000
00000
00100
00000
00000
Target
#fcebb6 #462c4b
.....
.000.
.010.
.000.
.....
OuterWall
#724254
Wall
#5889a2 #6ac0bd #9ee7d7
11111
11111
00000
00000
00000
StaticRender_Wall_Top
#5889a2 #6ac0bd #9ee7d7
.....
.....
11111
11111
11111
WallGap
#5889a2 #6ac0bd #9ee7d7
1...1
1...1
0...0
0...0
0...0
Render_WallGap_Top
#5889a2 #6ac0bd #9ee7d7
.....
.....
1...1
1...1
1...1
DecorativeWall
#5889a2
Render_DecorativeWallSill_Top
#5889a2 #6ac0bd
11111
11111
11111
11111
11111
Render_DecorativeWallSill_Bottom
#5889a2 #6ac0bd
00000
00000
.....
.....
.....
Player
transparent
Character
#c18c72 #fcebb6
10001
11111
00000
00000
0...0
Render_Character_Top
#c18c72 #fcebb6
.....
.111.
11111
11111
10001
Block
#5889a2 #6ac0bd #9ee7d7
21112
22222
00000
00000
00000
Render_Block_Top
#a9f05f #6ac0bd #9ee7d7
.....
.....
22222
21112
21112
RoomBlock
#462c4b #5889a2
00000
00000
00000
00000
11111
Render_RoomBlock_Roof_Top
#5889a2 #6ac0bd #9ee7d7
.....
2...2
11111
11111
11111
Render_RoomBlock_Roof_TopLeft
#5889a2 #6ac0bd #9ee7d7
.....
2...2
21111
21111
21111
Render_RoomBlock_Roof_TopRight
#5889a2 #6ac0bd #9ee7d7
.....
22222
11112
11112
11112
Render_RoomBlock_Roof
#5889a2 #6ac0bd
11111
11111
11111
11111
11111
Render_RoomBlock_RoofLeft
#5889a2 #6ac0bd #9ee7d7
21111
21111
21111
21111
21111
Render_RoomBlock_RoofRight
#5889a2 #6ac0bd #9ee7d7
11112
11112
11112
11112
11112
Render_RoomBlock_Window
#5889a2 #6ac0bd #9ee7d7 #462c4b
22222
00000
0...0
01110
.....
Render_RoomBlock_Window7
#5889a2 #6ac0bd #9ee7d7 #462c4b
22222
00000
0..10
01110
.....
Render_RoomBlock_Door
#5889a2 #6ac0bd #9ee7d7 #462c4b #a9f05f #4e5e5e
22222
00000
0...0
0...0
.....
Render_RoomBlock_DoorClosed
#5889a2 #6ac0bd #9ee7d7 #462c4b #5fad67 #4e5e5e
22222
00000
0...0
04440
.555.
Render_RoomBlock_DoorOpen
#5889a2 #6ac0bd #9ee7d7 #462c4b #a9f05f #4e5e5e
.....
.....
.....
.....
.444.
Render_RoomBlock_TransferLeft_Top
#5889a2 #4e5e5e
.....
.....
00...
11...
11...
Render_RoomBlock_TransferPoweredLeft_Top
#5889a2 #4e5e5e #a9f05f
.....
.....
00...
22...
22...
Render_RoomBlock_Roof_TopFill
#5889a2 #6ac0bd #9ee7d7
.....
.222.
.....
.....
.....
Render_RoomBlock_TransferUp_Top
#5889a2 #4e5e5e #462c4b
.....
.....
.111.
.....
.....
Render_RoomBlock_TransferPoweredUp_Top
#5889a2 #4e5e5e #a9f05f #462c4b
.....
.....
.222.
.....
.....
Render_RoomBlock_TransferRight_Top
#5889a2 #4e5e5e
.....
.....
...00
...11
...11
Render_RoomBlock_TransferPoweredRight_Top
#5889a2 #4e5e5e #a9f05f
.....
.....
...00
...22
...22
Gate
#5fad67 #a9f05f #4e5e5e
00000
00100
01110
00100
00000
Render_GateUp
#5fad67 #a9f05f #4e5e5e
00200
00000
22222
22222
22222
Render_GateUp_Top
#5fad67 #a9f05f #4e5e5e
.....
.....
00000
00200
02220
Source
#525d5e #77aa6d
01110
.000.
.....
.....
.....
Render_Source_Top
#525d5e #77aa6d #a9f05f
.....
.222.
22221
22221
22211
Render_SourceOff
#525d5e #77aa6d
00000
.000.
.....
.....
.....
Render_SourceOff_Top
#525d5e #77aa6d #a9f05f
.....
.111.
11110
11110
11100
TinyCharacter_00
#c18c72 #fcebb6
0....
.....
.....
.....
.....
Render_TinyCharacter_00_Top
#c18c72 #fcebb6
.....
.....
.....
.....
1....
TinyCharacter_01
#c18c72 #fcebb6
.....
0....
.....
.....
.....
Render_TinyCharacter_01_Top
#c18c72 #fcebb6
1....
.....
.....
.....
.....
TinyCharacter_02
#c18c72 #fcebb6
.....
.....
0....
.....
.....
Render_TinyCharacter_02_Top
#c18c72 #fcebb6
.....
1....
.....
.....
.....
TinyCharacter_03
#c18c72 #fcebb6
.....
.....
.....
0....
.....
Render_TinyCharacter_03_Top
#c18c72 #fcebb6
.....
.....
1....
.....
.....
TinyCharacter_04
#c18c72 #fcebb6
.....
.....
.....
.....
0....
Render_TinyCharacter_04_Top
#c18c72 #fcebb6
.....
.....
.....
1....
.....
TinyCharacter_10
#c18c72 #fcebb6
.0...
.....
.....
.....
.....
Render_TinyCharacter_10_Top
#c18c72 #fcebb6
.....
.....
.....
.....
.1...
Render_TinyCharacter_10_TopGap
#c18c72 #fcebb6
.....
.....
.....
.....
.1...
TinyCharacter_11
#c18c72 #fcebb6
.....
.0...
.....
.....
.....
Render_TinyCharacter_11_Top
#c18c72 #fcebb6
.1...
.....
.....
.....
.....
TinyCharacter_12
#c18c72 #fcebb6
.....
.....
.0...
.....
.....
Render_TinyCharacter_12_Top
#c18c72 #fcebb6
.....
.1...
.....
.....
.....
TinyCharacter_13
#c18c72 #fcebb6
.....
.....
.....
.0...
.....
Render_TinyCharacter_13_Top
#c18c72 #fcebb6
.....
.....
.1...
.....
.....
TinyCharacter_14
#c18c72 #fcebb6
.....
.....
.....
.....
.0...
Render_TinyCharacter_14_Gap
#c18c72 #fcebb6
.....
.....
.....
.....
.0...
Render_TinyCharacter_14_Top
#c18c72 #fcebb6
.....
.....
.....
.1...
.....
TinyCharacter_20
#c18c72 #fcebb6
..0..
.....
.....
.....
.....
Render_TinyCharacter_20_Top
#c18c72 #fcebb6
.....
.....
.....
.....
..1..
Render_TinyCharacter_20_TopGap
#c18c72 #fcebb6
.....
.....
.....
.....
..1..
TinyCharacter_21
#c18c72 #fcebb6
.....
..0..
.....
.....
.....
Render_TinyCharacter_21_Top
#c18c72 #fcebb6
..1..
.....
.....
.....
.....
TinyCharacter_22
#c18c72 #fcebb6
.....
.....
..0..
.....
.....
Render_TinyCharacter_22_Top
#c18c72 #fcebb6
.....
..1..
.....
.....
.....
TinyCharacter_23
#c18c72 #fcebb6
.....
.....
.....
..0..
.....
Render_TinyCharacter_23_Top
#c18c72 #fcebb6
.....
.....
..1..
.....
.....
TinyCharacter_24
#c18c72 #fcebb6
.....
.....
.....
.....
..0..
Render_TinyCharacter_24_Gap
#c18c72 #fcebb6
.....
.....
.....
.....
..0..
Render_TinyCharacter_24_Top
#c18c72 #fcebb6
.....
.....
.....
..1..
.....
TinyCharacter_30
#c18c72 #fcebb6
...0.
.....
.....
.....
.....
Render_TinyCharacter_30_Top
#c18c72 #fcebb6
.....
.....
.....
.....
...1.
Render_TinyCharacter_30_TopGap
#c18c72 #fcebb6
.....
.....
.....
.....
...1.
TinyCharacter_31
#c18c72 #fcebb6
.....
...0.
.....
.....
.....
Render_TinyCharacter_31_Top
#c18c72 #fcebb6
...1.
.....
.....
.....
.....
TinyCharacter_32
#c18c72 #fcebb6
.....
.....
...0.
.....
.....
Render_TinyCharacter_32_Top
#c18c72 #fcebb6
.....
...1.
.....
.....
.....
TinyCharacter_33
#c18c72 #fcebb6
.....
.....
.....
...0.
.....
Render_TinyCharacter_33_Top
#c18c72 #fcebb6
.....
.....
...1.
.....
.....
TinyCharacter_34
#c18c72 #fcebb6
.....
.....
.....
.....
...0.
Render_TinyCharacter_34_Gap
#c18c72 #fcebb6
.....
.....
.....
.....
...0.
Render_TinyCharacter_34_Top
#c18c72 #fcebb6
.....
.....
.....
...1.
.....
TinyCharacter_40
#c18c72 #fcebb6
....0
.....
.....
.....
.....
Render_TinyCharacter_40_Top
#c18c72 #fcebb6
.....
.....
.....
.....
....1
TinyCharacter_41
#c18c72 #fcebb6
.....
....0
.....
.....
.....
Render_TinyCharacter_41_Top
#c18c72 #fcebb6
....1
.....
.....
.....
.....
TinyCharacter_42
#c18c72 #fcebb6
.....
.....
....0
.....
.....
Render_TinyCharacter_42_Top
#c18c72 #fcebb6
.....
....1
.....
.....
.....
TinyCharacter_43
#c18c72 #fcebb6
.....
.....
.....
....0
.....
Render_TinyCharacter_43_Top
#c18c72 #fcebb6
.....
.....
....1
.....
.....
TinyCharacter_44
#c18c72 #fcebb6
.....
.....
.....
.....
....0
Render_TinyCharacter_44_Top
#c18c72 #fcebb6
.....
.....
.....
....1
.....
TinyBlock_00
#5889a2 #6ac0bd
0....
.....
.....
.....
.....
Render_TinyBlock_00_Top
#5889a2 #6ac0bd
.....
.....
.....
.....
1....
TinyBlock_01
#5889a2 #6ac0bd
1....
0....
.....
.....
.....
TinyBlock_02
#5889a2 #6ac0bd
.....
1....
0....
.....
.....
TinyBlock_03
#5889a2 #6ac0bd
.....
.....
1....
0....
.....
TinyBlock_04
#5889a2 #6ac0bd
.....
.....
.....
1....
0....
TinyBlock_10
#5889a2 #6ac0bd
.0...
.....
.....
.....
.....
Render_TinyBlock_10_Top
#5889a2 #6ac0bd
.....
.....
.....
.....
.1...
Render_TinyBlock_10_TopGap
#5889a2 #6ac0bd
.....
.....
.....
.....
.1...
TinyBlock_11
#5889a2 #6ac0bd
.1...
.0...
.....
.....
.....
TinyBlock_12
#5889a2 #6ac0bd
.....
.1...
.0...
.....
.....
TinyBlock_13
#5889a2 #6ac0bd
.....
.....
.1...
.0...
.....
TinyBlock_14
#5889a2 #6ac0bd
.....
.....
.....
.1...
.0...
Render_TinyBlock_14_Gap
#5889a2 #6ac0bd
.....
.....
.....
.1...
.0...
TinyBlock_20
#5889a2 #6ac0bd
..0..
.....
.....
.....
.....
Render_TinyBlock_20_Top
#5889a2 #6ac0bd
.....
.....
.....
.....
..1..
Render_TinyBlock_20_TopGap
#5889a2 #6ac0bd
.....
.....
.....
.....
..1..
TinyBlock_21
#5889a2 #6ac0bd
..1..
..0..
.....
.....
.....
TinyBlock_22
#5889a2 #6ac0bd
.....
..1..
..0..
.....
.....
TinyBlock_23
#5889a2 #6ac0bd
.....
.....
..1..
..0..
.....
TinyBlock_24
#5889a2 #6ac0bd
.....
.....
.....
..1..
..0..
Render_TinyBlock_24_Gap
#5889a2 #6ac0bd
.....
.....
.....
..1..
..0..
TinyBlock_30
#5889a2 #6ac0bd
...0.
.....
.....
.....
.....
Render_TinyBlock_30_Top
#5889a2 #6ac0bd
.....
.....
.....
.....
...1.
Render_TinyBlock_30_TopGap
#5889a2 #6ac0bd
.....
.....
.....
.....
...1.
TinyBlock_31
#5889a2 #6ac0bd
...1.
...0.
.....
.....
.....
TinyBlock_32
#5889a2 #6ac0bd
.....
...1.
...0.
.....
.....
TinyBlock_33
#5889a2 #6ac0bd
.....
.....
...1.
...0.
.....
TinyBlock_34
#5889a2 #6ac0bd
.....
.....
.....
...1.
...0.
Render_TinyBlock_34_Gap
#5889a2 #6ac0bd
.....
.....
.....
...1.
...0.
TinyBlock_40
#5889a2 #6ac0bd
....0
.....
.....
.....
.....
Render_TinyBlock_40_Top
#5889a2 #6ac0bd
.....
.....
.....
.....
....1
TinyBlock_41
#5889a2 #6ac0bd
....1
....0
.....
.....
.....
TinyBlock_42
#5889a2 #6ac0bd
.....
....1
....0
.....
.....
TinyBlock_43
#5889a2 #6ac0bd
.....
.....
....1
....0
.....
TinyBlock_44
#5889a2 #6ac0bd
.....
.....
.....
....1
....0
Cable_Ground_U
#4e5e5e
..0..
..0..
..0..
.....
.....
Cable_Ground_R
#4e5e5e
.....
.....
..000
.....
.....
Cable_Ground_D
#4e5e5e
.....
.....
..0..
..0..
..0..
Cable_Ground_L
#4e5e5e
.....
.....
000..
.....
.....
Render_WallGapCable
#4e5e5e
.....
.....
.000.
.....
.....
Render_WallGapCablePowered
#a9f05f
.....
.....
.000.
.....
.....
Render_WallGapCable_Top
#462c4b #4e5e5e
.....
.....
.....
.....
10001
Render_WallGapCablePowered_Top
#462c4b #a9f05f
.....
.....
.....
.....
10001
Render_CablePowered_Ground_U
#a9f05f
..0..
..0..
..0..
.....
.....
Render_CablePowered_Ground_R
#a9f05f
.....
.....
..000
.....
.....
Render_CablePowered_Ground_D
#a9f05f
.....
.....
..0..
..0..
..0..
Render_CablePowered_Ground_L
#a9f05f
.....
.....
000..
.....
.....
Cable_Wall_U
transparent
Render_Cable_Wall_U_Top
#4e5e5e
.....
.....
..0..
..0..
..0..
Cable_Wall_R
transparent
Render_Cable_Wall_R_Top
#4e5e5e
.....
.....
.....
.....
..000
Cable_Wall_D
#4e5e5e
..0..
..0..
..0..
..0..
..0..
Render_Cable_Wall_D_Top
#4e5e5e
.....
.....
.....
.....
..0..
Cable_Wall_L
transparent
Render_Cable_Wall_L_Top
#4e5e5e
.....
.....
.....
.....
000..
Render_CablePowered_Wall_U_Top
#a9f05f
.....
.....
..0..
..0..
..0..
Render_CablePowered_Wall_R_Top
#a9f05f
.....
.....
.....
.....
..000
Render_CablePowered_Wall_D
#a9f05f
..0..
..0..
..0..
..0..
..0..
Render_CablePowered_Wall_D_Top
#a9f05f
.....
.....
.....
.....
..0..
Render_CablePowered_Wall_L_Top
#a9f05f
.....
.....
.....
.....
000..
Marker_OutsideTop
transparent
Marker_DoorExit1
transparent
Marker_DoorExit2
transparent
Marker_DoorExit3
transparent
Marker_Window1
transparent
Marker_Window2
transparent
Marker_Window3
transparent
Marker_Window4
transparent
Marker_Window5
transparent
Marker_Window6
transparent
Marker_Window7
transparent
Power_Above
transparent
Power_Below
transparent
PowerPropagate_Above
transparent
PowerPropagate_Below
transparent
Transfer_A
transparent
Transfer_B
transparent
Transfer_C
transparent
Transfer_D
transparent
Transfer_E
transparent
Transfer_F
transparent
Marker_Checker_Above
transparent
Marker_Checker_Below
transparent
Marker_WasDown
transparent
Marker_CheckpointA
transparent
Marker_CheckpointB
transparent
Marker_CheckpointC
transparent
Marker_CheckpointD
transparent
Marker_CheckpointE
transparent
WindowBig_Character
#c18c72
WindowBig_Wallish
#5889a2
WindowBig_GateUp
#4e5e5e
WindowBig_Gate
#5fad67
WindowBig_GateMiddle
#a9f05f
WindowBig_Cable
#4e5e5e
WindowBig_CablePowered
#a9f05f
WindowBig_TinyCharacter_Bottom
#c18c72 #fcebb6
10001
11111
00000
00000
0...0
WindowBig_TinyCharacter_Top
#c18c72 #fcebb6
.....
.111.
11111
11111
10001
WindowBig_TinyBlock_Bottom
#5889a2 #6ac0bd #9ee7d7
21112
22222
00000
00000
00000
WindowBig_TinyBlock_Top
#a9f05f #6ac0bd #9ee7d7 #4e5e5e
.....
.....
22222
21112
33333
ConnectorRight_Top
#4e5e5e
.....
.....
.0000
.0000
.0000
ConnectorRight
#4e5e5e
.0000
.0000
.0000
.0000
.0000
ConnectorRight_Bottom
#4e5e5e
.0000
.0000
.....
.....
.....
ConnectorRightPowered_Top
#a9f05f
.....
.....
.0000
.0000
.0000
ConnectorRightPowered
#a9f05f
.0000
.0000
.0000
.0000
.0000
ConnectorRightPowered_Bottom
#a9f05f
.0000
.0000
.....
.....
.....
ConnectorDown_Top
#4e5e5e
.....
.....
.....
00000
00000
ConnectorDown
#4e5e5e #5889a2
00000
00000
..1..
..1..
..1..
ConnectorDownPowered_Top
#a9f05f
.....
.....
.....
00000
00000
ConnectorDownPowered
#a9f05f #5889a2
00000
00000
..1..
..1..
..1..
ConnectorLeft_Top
#4e5e5e
.....
.....
0000.
0000.
0000.
ConnectorLeft
#4e5e5e
0000.
0000.
0000.
0000.
0000.
ConnectorLeft_Bottom
#4e5e5e
0000.
0000.
.....
.....
.....
ConnectorLeftPowered_Top
#a9f05f
.....
.....
0000.
0000.
0000.
ConnectorLeftPowered
#a9f05f
0000.
0000.
0000.
0000.
0000.
ConnectorLeftPowered_Bottom
#a9f05f
0000.
0000.
.....
.....
.....
Marker_Pushed
transparent
=======
LEGEND
=======
. = Background
# = Wall
P = Character
* = Block
@ = Player and OuterWall and Init
$ = DecorativeWall
O = Target
R = RoomBlock
; = RoomBlock and Cable_Ground_U and Cable_Ground_D
Q = RoomBlock and Transfer_A
A = OuterWall and Transfer_A
E = RoomBlock and Transfer_B
D = OuterWall and Transfer_B
W = RoomBlock and Transfer_C
4 = OuterWall and Transfer_C
U = RoomBlock and Transfer_D
5 = OuterWall and Transfer_D
L = RoomBlock and Transfer_E
6 = OuterWall and Transfer_E
{ = RoomBlock and Transfer_F
7 = OuterWall and Transfer_F
G = TinyBlock_43
% = OuterWall
J = Gate
S = Wall and Source and Cable_Wall_U and Cable_Wall_R and Cable_Wall_D and Cable_Wall_L
? = TinyCharacter_21
└ = Cable_Ground_U and Cable_Ground_R
│ = Cable_Ground_U and Cable_Ground_D
┘ = Cable_Ground_U and Cable_Ground_L
┌ = Cable_Ground_R and Cable_Ground_D
─ = Cable_Ground_R and Cable_Ground_L
┐ = Cable_Ground_L and Cable_Ground_D
┼ = Cable_Ground_L and Cable_Ground_D and Cable_Ground_U and Cable_Ground_R
┬ = Cable_Ground_L and Cable_Ground_D and Cable_Ground_R
┴ = Cable_Ground_L and Cable_Ground_U and Cable_Ground_R
( └ │ ┘ ┌ ─ ┐ )
┗ = Wall and Cable_Wall_U and Cable_Wall_R
┃ = Wall and Cable_Wall_U and Cable_Wall_D
┛ = Wall and Cable_Wall_U and Cable_Wall_L
┏ = Wall and Cable_Wall_R and Cable_Wall_D
━ = Wall and Cable_Wall_R and Cable_Wall_L
┓ = Wall and Cable_Wall_L and Cable_Wall_D
┣ = Wall and Cable_Wall_U and Cable_Wall_R and Cable_Wall_D
┫ = Wall and Cable_Wall_U and Cable_Wall_L and Cable_Wall_D
┻ = Wall and Cable_Wall_U and Cable_Wall_L and Cable_Wall_R
┳ = Wall and Cable_Wall_D and Cable_Wall_L and Cable_Wall_R
╋ = Wall and Cable_Wall_D and Cable_Wall_L and Cable_Wall_R and Cable_Wall_U
( ┗ ┃ ┛ ┏ ━ ┓ )
║ = Block and Cable_Wall_U and Cable_Wall_D
═ = Block and Cable_Wall_L and Cable_Wall_R
╗ = Block and Cable_Wall_L and Cable_Wall_D
╔ = Block and Cable_Wall_R and Cable_Wall_D
╝ = Block and Cable_Wall_L and Cable_Wall_U
╚ = Block and Cable_Wall_R and Cable_Wall_U
& = WallGap and Cable_Wall_R and Cable_Wall_L
Z = Marker_Window7
X = Marker_Window6
C = Marker_Window5
V = Marker_Window4
B = Marker_Window3
N = Marker_Window2
M = Marker_Window1
/ = WallGap
Dynamic = Character or Block or RoomBlock
Static = Wall or DecorativeWall or Render_GateUp
StaticToBig = WallGap or Static
StaticToTiny = Dynamic or Static
TinyCharacter_0 = TinyCharacter_00 or TinyCharacter_01 or TinyCharacter_02 or TinyCharacter_03 or TinyCharacter_04
TinyCharacter_1 = TinyCharacter_10 or TinyCharacter_11 or TinyCharacter_12 or TinyCharacter_13 or TinyCharacter_14
TinyCharacter_2 = TinyCharacter_20 or TinyCharacter_21 or TinyCharacter_22 or TinyCharacter_23 or TinyCharacter_24
TinyCharacter_3 = TinyCharacter_30 or TinyCharacter_31 or TinyCharacter_32 or TinyCharacter_33 or TinyCharacter_34
TinyCharacter_4 = TinyCharacter_40 or TinyCharacter_41 or TinyCharacter_42 or TinyCharacter_43 or TinyCharacter_44
TinyBlock_0 = TinyBlock_00 or TinyBlock_01 or TinyBlock_02 or TinyBlock_03 or TinyBlock_04
TinyBlock_1 = TinyBlock_10 or TinyBlock_11 or TinyBlock_12 or TinyBlock_13 or TinyBlock_14
TinyBlock_2 = TinyBlock_20 or TinyBlock_21 or TinyBlock_22 or TinyBlock_23 or TinyBlock_24
TinyBlock_3 = TinyBlock_30 or TinyBlock_31 or TinyBlock_32 or TinyBlock_33 or TinyBlock_34
TinyBlock_4 = TinyBlock_40 or TinyBlock_41 or TinyBlock_42 or TinyBlock_43 or TinyBlock_44
TinyDynamic_00 = TinyCharacter_00 or TinyBlock_00
TinyDynamic_01 = TinyCharacter_01 or TinyBlock_01
TinyDynamic_02 = TinyCharacter_02 or TinyBlock_02
TinyDynamic_03 = TinyCharacter_03 or TinyBlock_03
TinyDynamic_04 = TinyCharacter_04 or TinyBlock_04
TinyDynamic_10 = TinyCharacter_10 or TinyBlock_10
TinyDynamic_11 = TinyCharacter_11 or TinyBlock_11
TinyDynamic_12 = TinyCharacter_12 or TinyBlock_12
TinyDynamic_13 = TinyCharacter_13 or TinyBlock_13
TinyDynamic_14 = TinyCharacter_14 or TinyBlock_14
TinyDynamic_20 = TinyCharacter_20 or TinyBlock_20
TinyDynamic_21 = TinyCharacter_21 or TinyBlock_21
TinyDynamic_22 = TinyCharacter_22 or TinyBlock_22
TinyDynamic_23 = TinyCharacter_23 or TinyBlock_23
TinyDynamic_24 = TinyCharacter_24 or TinyBlock_24
TinyDynamic_30 = TinyCharacter_30 or TinyBlock_30
TinyDynamic_31 = TinyCharacter_31 or TinyBlock_31
TinyDynamic_32 = TinyCharacter_32 or TinyBlock_32
TinyDynamic_33 = TinyCharacter_33 or TinyBlock_33
TinyDynamic_34 = TinyCharacter_34 or TinyBlock_34
TinyDynamic_40 = TinyCharacter_40 or TinyBlock_40
TinyDynamic_41 = TinyCharacter_41 or TinyBlock_41
TinyDynamic_42 = TinyCharacter_42 or TinyBlock_42
TinyDynamic_43 = TinyCharacter_43 or TinyBlock_43
TinyDynamic_44 = TinyCharacter_44 or TinyBlock_44
TinyCharacter = TinyCharacter_0 or TinyCharacter_1 or TinyCharacter_2 or TinyCharacter_3 or TinyCharacter_4
TinyBlock = TinyBlock_0 or TinyBlock_1 or TinyBlock_2 or TinyBlock_3 or TinyBlock_4
TinyDynamic = TinyCharacter or TinyBlock
Transfer = Transfer_A or Transfer_B or Transfer_C or Transfer_D or Transfer_E or Transfer_F
Render_RoomBlock = Render_RoomBlock_Roof or Render_RoomBlock_RoofLeft or Render_RoomBlock_RoofRight or Render_RoomBlock_Window or Render_RoomBlock_Window7 or Render_RoomBlock_Door or Render_RoomBlock_DoorClosed
Render_CablePowered_Ground = Render_CablePowered_Ground_U or Render_CablePowered_Ground_R or Render_CablePowered_Ground_D or Render_CablePowered_Ground_L
Render_CablePowered_Wall = Render_CablePowered_Wall_D
Render_CablePowered_Wall_Top = Render_CablePowered_Wall_D_Top or Render_CablePowered_Wall_L_Top or Render_CablePowered_Wall_U_Top or Render_CablePowered_Wall_R_Top
Render_CablePowered = Render_CablePowered_Ground or Render_CablePowered_Wall or Render_CablePowered_Wall_Top
Render_Center = Render_RoomBlock or Render_GateUp or Render_SourceOff
Render_Top = Render_Block_Top or Render_Character_Top or Render_DecorativeWallSill_Top or Render_RoomBlock_Roof_Top or Render_RoomBlock_Roof_TopLeft or Render_RoomBlock_Roof_TopRight or Render_GateUp_Top or Render_WallGap_Top
Render_TopDecoration = Render_Source_Top or Render_SourceOff_Top
Render_Bottom = Render_DecorativeWallSill_Bottom
WindowBigMost = WindowBig_Character or WindowBig_Wallish or WindowBig_GateUp or WindowBig_Gate or WindowBig_GateMiddle or WindowBig_Cable or WindowBig_CablePowered or WindowBig_TinyCharacter_Top or WindowBig_TinyCharacter_Bottom or WindowBig_TinyBlock_Bottom
WindowBig = WindowBigMost or WindowBig_TinyBlock_Top
Render_TinyCharacter_Top = Render_TinyCharacter_00_Top or Render_TinyCharacter_10_Top or Render_TinyCharacter_20_Top or Render_TinyCharacter_30_Top or Render_TinyCharacter_40_Top or Render_TinyCharacter_01_Top or Render_TinyCharacter_02_Top or Render_TinyCharacter_03_Top or Render_TinyCharacter_04_Top or Render_TinyCharacter_11_Top or Render_TinyCharacter_12_Top or Render_TinyCharacter_13_Top or Render_TinyCharacter_14_Top or Render_TinyCharacter_21_Top or Render_TinyCharacter_22_Top or Render_TinyCharacter_23_Top or Render_TinyCharacter_24_Top or Render_TinyCharacter_31_Top or Render_TinyCharacter_32_Top or Render_TinyCharacter_33_Top or Render_TinyCharacter_34_Top or Render_TinyCharacter_41_Top or Render_TinyCharacter_42_Top or Render_TinyCharacter_43_Top or Render_TinyCharacter_44_Top
Render_TinyBlock_Top = Render_TinyBlock_00_Top or Render_TinyBlock_10_Top or Render_TinyBlock_20_Top or Render_TinyBlock_30_Top or Render_TinyBlock_40_Top
Render_TinyCharacter_TopGap = Render_TinyCharacter_10_TopGap or Render_TinyCharacter_20_TopGap or Render_TinyCharacter_30_TopGap
Render_TinyCharacter_Gap = Render_TinyCharacter_14_Gap or Render_TinyCharacter_24_Gap or Render_TinyCharacter_34_Gap
Render_TinyBlock_Gap = Render_TinyBlock_14_Gap or Render_TinyBlock_24_Gap or Render_TinyBlock_34_Gap
Render_TinyBlock_TopGap = Render_TinyBlock_10_TopGap or Render_TinyBlock_20_TopGap or Render_TinyBlock_30_TopGap
Clear = Render_Center or Render_Top or Render_Bottom or Render_TopDecoration or Render_RoomBlock_TransferLeft_Top or Render_RoomBlock_TransferPoweredLeft_Top or Render_RoomBlock_TransferUp_Top or Render_RoomBlock_Roof_TopFill or Render_RoomBlock_TransferPoweredUp_Top or Render_WallGapCable or Render_WallGapCablePowered or Render_WallGapCable_Top or Render_WallGapCablePowered_Top or ConnectorRightPowered or ConnectorRightPowered_Top or ConnectorRightPowered_Bottom or ConnectorLeftPowered or ConnectorLeftPowered_Top or ConnectorLeftPowered_Bottom or ConnectorDownPowered_Top or ConnectorDownPowered or Render_RoomBlock_TransferRight_Top or Render_RoomBlock_TransferPoweredRight_Top or WindowBig or Render_TinyCharacter_Top or Render_TinyBlock_Top or Render_RoomBlock_DoorOpen or Render_TinyCharacter_TopGap or Render_TinyCharacter_Gap or Render_TinyBlock_Gap or Render_TinyBlock_TopGap or Render_CablePowered_Ground or Render_CablePowered_Wall or Render_CablePowered_Wall_Top
ClearNotStatic_Top = Render_Cable_Wall_U_Top or Render_Cable_Wall_R_Top or Render_Cable_Wall_D_Top or Render_Cable_Wall_L_Top
Cable_Ground = Cable_Ground_U or Cable_Ground_R or Cable_Ground_D or Cable_Ground_L
Cable_Wall = Cable_Wall_U or Cable_Wall_R or Cable_Wall_D or Cable_Wall_L
Cable_U = Cable_Ground_U or Cable_Wall_U
Cable_R = Cable_Ground_R or Cable_Wall_R
Cable_D = Cable_Ground_D or Cable_Wall_D
Cable_L = Cable_Ground_L or Cable_Wall_L
1 = Marker_DoorExit1
2 = Marker_DoorExit2
3 = Marker_DoorExit3
Marker_DoorExit = Marker_DoorExit1 or Marker_DoorExit2 or Marker_DoorExit3
Marker_Window = Marker_Window1 or Marker_Window2 or Marker_Window3 or Marker_Window4 or Marker_Window5 or Marker_Window6 or Marker_Window7
LeftTransfer = Transfer_A or Transfer_B
TopTransfer = Transfer_C or Transfer_D
RightTransfer = Transfer_E or Transfer_F
Wallish = Block or Wall
Power = Power_Above or Power_Below
PowerPropagate = PowerPropagate_Above or PowerPropagate_Below
Marker_Checker = Marker_Checker_Above or Marker_Checker_Below
IntroAnimation = IntroAnimation0 or IntroAnimation1 or IntroAnimation2 or IntroAnimation3 or IntroAnimation4 or IntroAnimation5 or IntroAnimation6 or IntroAnimation7
Marker_Checkpoint = Marker_CheckpointA or Marker_CheckpointB or Marker_CheckpointC or Marker_CheckpointD or Marker_CheckpointE
} = Marker_CheckpointA
" = Gate and Marker_CheckpointB
, = Marker_CheckpointC
' = Marker_CheckpointD
: = Marker_CheckpointE
VisibleTinyCharacterBottom = TinyCharacter_11 or TinyCharacter_21 or TinyCharacter_31
VisibleTinyCharacterTop = TinyCharacter_10 or TinyCharacter_20 or TinyCharacter_30
VisibleTinyCharacter = VisibleTinyCharacterBottom or VisibleTinyCharacterTop
VisibleTinyBlockBottom = TinyBlock_11 or TinyBlock_21 or TinyBlock_31
VisibleTinyBlockTop = TinyBlock_10 or TinyBlock_20 or TinyBlock_30
VisibleTinyBlock = VisibleTinyBlockBottom or VisibleTinyBlockTop
Render_WallGapCable_Top_Either = Render_WallGapCable_Top or Render_WallGapCablePowered_Top
=======
SOUNDS
=======
sfx0 97437902
sfx1 49464507 (80117907) (76716508)
sfx2 65621508
sfx3 12958708
sfx4 29926708
sfx5 49438302
sfx6 4372508
sfx7 23900708
sfx8 97911303
EndLevel 7390300
================
COLLISIONLAYERS
================
Background
Cable_Ground_U
Cable_Ground_R
Cable_Ground_D
Cable_Ground_L
Target Gate
Render_CablePowered_Ground_U Render_WallGapCable Render_WallGapCablePowered
Render_CablePowered_Ground_R
Render_CablePowered_Ground_D
Render_CablePowered_Ground_L
Player
Character, Wall, Block, OuterWall, WallGap
Cable_Wall_U
Cable_Wall_R
Cable_Wall_D
Cable_Wall_L
Source RoomBlock WindowBigMost
Render_RoomBlock_DoorOpen
DecorativeWall Marker_DoorExit
Marker_OutsideTop
Render_Bottom WindowBig_TinyBlock_Top
TinyCharacter
TinyBlock Render_TinyBlock_Top
Render_CablePowered_Wall_D
Render_TinyCharacter_Top
Render_Center
Render_Top StaticRender_Wall_Top
Render_Cable_Wall_U_Top
Render_Cable_Wall_R_Top
Render_Cable_Wall_D_Top
Render_Cable_Wall_L_Top Render_WallGapCable_Top
Render_Source_Top Render_SourceOff_Top
Render_CablePowered_Wall_U_Top
Render_CablePowered_Wall_R_Top
Render_CablePowered_Wall_D_Top
Render_CablePowered_Wall_L_Top Render_WallGapCablePowered_Top
Render_RoomBlock_TransferLeft_Top Render_RoomBlock_TransferPoweredLeft_Top Render_RoomBlock_TransferUp_Top Render_RoomBlock_TransferPoweredUp_Top ConnectorRight ConnectorRight_Top ConnectorRight_Bottom ConnectorLeft ConnectorLeft_Top ConnectorLeft_Bottom ConnectorDown_Top ConnectorDown Render_RoomBlock_TransferRight_Top Render_RoomBlock_TransferPoweredRight_Top Render_RoomBlock_Roof_TopFill Render_TinyBlock_Gap
Render_TinyCharacter_TopGap Render_TinyCharacter_Gap
Render_TinyBlock_TopGap
Power_Below
Power_Above
PowerPropagate_Above
PowerPropagate_Below
Init Transfer
Marker_Checker_Below
Marker_Checker_Above
Marker_WasDown IntroAnimation
Marker_Window ConnectorRightPowered ConnectorRightPowered_Top ConnectorRightPowered_Bottom ConnectorLeftPowered ConnectorLeftPowered_Top ConnectorLeftPowered_Bottom ConnectorDownPowered ConnectorDownPowered_Top
Marker_Pushed
Marker_Checkpoint
======
RULES
======
[ STATIONARY IntroAnimation1 | STATIONARY IntroAnimation0 ] -> [ IntroAnimation1 | ACTION IntroAnimation1 ]
[ STATIONARY IntroAnimation1 ] -> [ ACTION IntroAnimation2 ] again
[ STATIONARY IntroAnimation2 | STATIONARY IntroAnimation1 ] -> [ IntroAnimation2 | ACTION IntroAnimation2 ]
[ STATIONARY IntroAnimation2 ] -> [ ACTION IntroAnimation3 ] again
[ STATIONARY IntroAnimation3 | STATIONARY IntroAnimation2 ] -> [ IntroAnimation3 | ACTION IntroAnimation3 ]
[ STATIONARY IntroAnimation3 ] -> [ ACTION IntroAnimation4 ] again
[ STATIONARY IntroAnimation4 | STATIONARY IntroAnimation3 ] -> [ IntroAnimation4 | ACTION IntroAnimation4 ]
[ STATIONARY IntroAnimation4 ] -> [ ACTION IntroAnimation5 ] again
[ STATIONARY IntroAnimation5 | STATIONARY IntroAnimation4 ] -> [ IntroAnimation5 | ACTION IntroAnimation5 ]
[ STATIONARY IntroAnimation5 ] -> [ ACTION IntroAnimation6 ] again
[ STATIONARY IntroAnimation6 | STATIONARY IntroAnimation5 ] -> [ IntroAnimation6 | ACTION IntroAnimation6 ]
[ STATIONARY IntroAnimation6 ] -> [ ACTION IntroAnimation7 ] again
[ STATIONARY IntroAnimation7 ] -> []
[Source IntroAnimation0] -> [Source IntroAnimation1] again
[Init] [ ] -> [Init] [ Marker_OutsideTop ]
UP [Init] [ Marker_OutsideTop | ] -> [Init] [ | ]
DOWN [Init] [ STATIONARY Marker_OutsideTop | | ] -> [Init] [ ACTION Marker_OutsideTop | ACTION Marker_OutsideTop | ACTION Marker_OutsideTop ]
DOWN [ Init ] [ STATIONARY RoomBlock | NO RoomBlock ] -> [ Init ] [ ACTION RoomBlock | NO RoomBlock ]
RIGHT [ Init ] [ ACTION RoomBlock | ACTION RoomBlock | ACTION RoomBlock | ACTION RoomBlock | ACTION RoomBlock | ACTION RoomBlock | ACTION RoomBlock ] -> [ Init ] [ RoomBlock Marker_Window1 | RoomBlock Marker_Window2 | RoomBlock Marker_Window3 | RoomBlock Marker_Window4 | RoomBlock Marker_Window5 | RoomBlock Marker_Window6 | RoomBlock Marker_Window7 ]
LEFT [ Init ] [ LeftTransfer OuterWall | ] -> [ Init ] [ LeftTransfer OuterWall | ACTION ConnectorRight ]
UP [ Init ] [ | ACTION ConnectorRight | | ] -> [ Init ] [ ConnectorRight_Bottom | STATIONARY ConnectorRight | ConnectorRight | ConnectorRight_Top ]
RIGHT [ Init ] [ RightTransfer OuterWall | ] -> [ Init ] [ RightTransfer OuterWall | ACTION ConnectorLeft ]
UP [ Init ] [ | ACTION ConnectorLeft | | ] -> [ Init ] [ ConnectorLeft_Bottom | STATIONARY ConnectorLeft | ConnectorLeft | ConnectorLeft_Top ]
UP [ Init ] [ TopTransfer OuterWall | | ] -> [ Init ] [ TopTransfer OuterWall | ACTION ConnectorDown | ACTION ConnectorDown_Top ]
RIGHT [ Init ] [ | ACTION ConnectorDown_Top | ] -> [ Init ] [ ConnectorDown_Top | STATIONARY ConnectorDown_Top | ConnectorDown_Top ]
RIGHT [ Init ] [ | ACTION ConnectorDown | ] -> [ Init ] [ ConnectorDown | STATIONARY ConnectorDown | ConnectorDown ]
UP [Init] [ Wall | ] -> [Init] [ Wall | StaticRender_Wall_Top ]
[Init] [NO IntroAnimation0] -> [Init] [IntroAnimation0] again
[Init] -> []
[Source] -> [ACTION Source]
RANDOM [IntroAnimation] [Source] -> [IntroAnimation] [STATIONARY Source]
[ACTION Source NO Power_Above] -> [Source Power_Above] sfx7 checkpoint
[RoomBlock TinyDynamic]->[RoomBlock]
STARTLOOP
UP [ Marker_Checker Cable_U | Cable_Ground_D NO Marker_Checker_Below ] -> [ Marker_Checker Cable_U | Cable_Ground_D Marker_Checker_Below ]
RIGHT [ Marker_Checker Cable_R | Cable_Ground_L NO Marker_Checker_Below ] -> [ Marker_Checker Cable_R | Cable_Ground_L Marker_Checker_Below ]
DOWN [ Marker_Checker Cable_D | Cable_Ground_U NO Marker_Checker_Below ] -> [ Marker_Checker Cable_D | Cable_Ground_U Marker_Checker_Below ]
LEFT [ Marker_Checker Cable_L | Cable_Ground_R NO Marker_Checker_Below ] -> [ Marker_Checker Cable_L | Cable_Ground_R Marker_Checker_Below ]
UP [ Marker_Checker Cable_U | Cable_Wall_D NO Marker_Checker_Above ] -> [ Marker_Checker Cable_U | Cable_Wall_D Marker_Checker_Above ]
RIGHT [ Marker_Checker Cable_R | Cable_Wall_L NO Marker_Checker_Above ] -> [ Marker_Checker Cable_R | Cable_Wall_L Marker_Checker_Above ]
DOWN [ Marker_Checker Cable_D | Cable_Wall_U NO Marker_Checker_Above ] -> [ Marker_Checker Cable_D | Cable_Wall_U Marker_Checker_Above ]
LEFT [ Marker_Checker Cable_L | Cable_Wall_R NO Marker_Checker_Above ] -> [ Marker_Checker Cable_L | Cable_Wall_R Marker_Checker_Above ]
UP [ Marker_Checker Cable_U | Gate NO Marker_Checker_Below ] -> [ Marker_Checker Cable_U | Gate Marker_Checker_Below ]
RIGHT [ Marker_Checker Cable_R | Gate NO Marker_Checker_Below ] -> [ Marker_Checker Cable_R | Gate Marker_Checker_Below ]
DOWN [ Marker_Checker Cable_D | Gate NO Marker_Checker_Below ] -> [ Marker_Checker Cable_D | Gate Marker_Checker_Below ]
LEFT [ Marker_Checker Cable_L | Gate NO Marker_Checker_Below ] -> [ Marker_Checker Cable_L | Gate Marker_Checker_Below ]
(Transfer A)
(In)
RIGHT [ Marker_Checker_Above Cable_Wall_R | Transfer_A RoomBlock NO Marker_Checker_Above ] -> [ Marker_Checker_Above Cable_Wall_R | Transfer_A RoomBlock Marker_Checker_Above ]
RIGHT [ Marker_Checker_Below Cable_Ground_R | Transfer_A RoomBlock NO Marker_Checker_Above ] -> [ Marker_Checker_Below Cable_Ground_R | Transfer_A RoomBlock Marker_Checker_Above ]
LEFT [ Marker_Checker_Above RoomBlock Transfer_A ] [ OuterWall Transfer_A | NO Marker_Checker_Above ] -> [ Marker_Checker_Above RoomBlock Transfer_A ] [ OuterWall Transfer_A | Marker_Checker_Above ]
(Out)
RIGHT [ Marker_Checker_Above Cable_Wall_R | Transfer_A OuterWall ] [ Transfer_A RoomBlock NO Marker_Checker_Above ] -> [ Marker_Checker_Above Cable_Wall_R | Transfer_A OuterWall ] [ Transfer_A RoomBlock Marker_Checker_Above ]
LEFT [ Marker_Checker_Above Transfer_A RoomBlock | Cable_Wall_R NO Marker_Checker_Above ] -> [ Marker_Checker_Above Transfer_A RoomBlock | Cable_Wall_R Marker_Checker_Above ]
LEFT [ Marker_Checker_Above Transfer_A RoomBlock | Cable_Ground_R NO Marker_Checker_Below ] -> [ Marker_Checker_Above Transfer_A RoomBlock | Cable_Ground_R Marker_Checker_Below ]
LEFT [ Marker_Checker_Above Transfer_A RoomBlock | Gate NO Marker_Checker_Below ] -> [ Marker_Checker_Above Transfer_A RoomBlock | Gate Marker_Checker_Below ]
(Transfer B)
(In)
RIGHT [ Marker_Checker_Above Cable_Wall_R | Transfer_B RoomBlock NO Marker_Checker_Above ] -> [ Marker_Checker_Above Cable_Wall_R | Transfer_B RoomBlock Marker_Checker_Above ]
RIGHT [ Marker_Checker_Below Cable_Ground_R | Transfer_B RoomBlock NO Marker_Checker_Above ] -> [ Marker_Checker_Below Cable_Ground_R | Transfer_B RoomBlock Marker_Checker_Above ]
LEFT [ Marker_Checker_Above RoomBlock Transfer_B ] [ OuterWall Transfer_B | NO Marker_Checker_Above ] -> [ Marker_Checker_Above RoomBlock Transfer_B ] [ OuterWall Transfer_B | Marker_Checker_Above ]
(Out)
RIGHT [ Marker_Checker_Above Cable_Wall_R | Transfer_B OuterWall ] [ Transfer_B RoomBlock NO Marker_Checker_Above ] -> [ Marker_Checker_Above Cable_Wall_R | Transfer_B OuterWall ] [ Transfer_B RoomBlock Marker_Checker_Above ]
LEFT [ Marker_Checker_Above Transfer_B RoomBlock | Cable_Wall_R NO Marker_Checker_Above ] -> [ Marker_Checker_Above Transfer_B RoomBlock | Cable_Wall_R Marker_Checker_Above ]
LEFT [ Marker_Checker_Above Transfer_B RoomBlock | Cable_Ground_R NO Marker_Checker_Below ] -> [ Marker_Checker_Above Transfer_B RoomBlock | Cable_Ground_R Marker_Checker_Below ]
LEFT [ Marker_Checker_Above Transfer_B RoomBlock | Gate NO Marker_Checker_Below ] -> [ Marker_Checker_Above Transfer_B RoomBlock | Gate Marker_Checker_Below ]
(Transfer C)
(In)
DOWN [ Marker_Checker_Above Cable_Wall_D | Transfer_C RoomBlock NO Marker_Checker_Above ] -> [ Marker_Checker_Above Cable_Wall_D | Transfer_C RoomBlock Marker_Checker_Above ]
DOWN [ Marker_Checker_Below Cable_Ground_D | Transfer_C RoomBlock NO Marker_Checker_Above ] -> [ Marker_Checker_Below Cable_Ground_D | Transfer_C RoomBlock Marker_Checker_Above ]
UP [ Marker_Checker_Above RoomBlock Transfer_C ] [ OuterWall Transfer_C | NO Marker_Checker_Above ] -> [ Marker_Checker_Above RoomBlock Transfer_C ] [ OuterWall Transfer_C | Marker_Checker_Above ]
(Out)
DOWN [ Marker_Checker_Above Cable_Wall_D | Transfer_C OuterWall ] [ Transfer_C RoomBlock NO Marker_Checker_Above ] -> [ Marker_Checker_Above Cable_Wall_D | Transfer_C OuterWall ] [ Transfer_C RoomBlock Marker_Checker_Above ]
UP [ Marker_Checker_Above Transfer_C RoomBlock | Cable_Wall_D NO Marker_Checker_Above ] -> [ Marker_Checker_Above Transfer_C RoomBlock | Cable_Wall_D Marker_Checker_Above ]
UP [ Marker_Checker_Above Transfer_C RoomBlock | Cable_Ground_D NO Marker_Checker_Below ] -> [ Marker_Checker_Above Transfer_C RoomBlock | Cable_Ground_D Marker_Checker_Below ]
UP [ Marker_Checker_Above Transfer_C RoomBlock | Gate NO Marker_Checker_Below ] -> [ Marker_Checker_Above Transfer_C RoomBlock | Gate Marker_Checker_Below ]
(Transfer D)
(In)
DOWN [ Marker_Checker_Above Cable_Wall_D | Transfer_D RoomBlock NO Marker_Checker_Above ] -> [ Marker_Checker_Above Cable_Wall_D | Transfer_D RoomBlock Marker_Checker_Above ]
DOWN [ Marker_Checker_Below Cable_Ground_D | Transfer_D RoomBlock NO Marker_Checker_Above ] -> [ Marker_Checker_Below Cable_Ground_D | Transfer_D RoomBlock Marker_Checker_Above ]
UP [ Marker_Checker_Above RoomBlock Transfer_D ] [ OuterWall Transfer_D | NO Marker_Checker_Above ] -> [ Marker_Checker_Above RoomBlock Transfer_D ] [ OuterWall Transfer_D | Marker_Checker_Above ]
(Out)
DOWN [ Marker_Checker_Above Cable_Wall_D | Transfer_D OuterWall ] [ Transfer_D RoomBlock NO Marker_Checker_Above ] -> [ Marker_Checker_Above Cable_Wall_D | Transfer_D OuterWall ] [ Transfer_D RoomBlock Marker_Checker_Above ]
UP [ Marker_Checker_Above Transfer_D RoomBlock | Cable_Wall_D NO Marker_Checker_Above ] -> [ Marker_Checker_Above Transfer_D RoomBlock | Cable_Wall_D Marker_Checker_Above ]
UP [ Marker_Checker_Above Transfer_D RoomBlock | Cable_Ground_D NO Marker_Checker_Below ] -> [ Marker_Checker_Above Transfer_D RoomBlock | Cable_Ground_D Marker_Checker_Below ]
UP [ Marker_Checker_Above Transfer_D RoomBlock | Gate NO Marker_Checker_Below ] -> [ Marker_Checker_Above Transfer_D RoomBlock | Gate Marker_Checker_Below ]
(Transfer E)
(In)
LEFT [ Marker_Checker_Above Cable_Wall_L | Transfer_E RoomBlock NO Marker_Checker_Above ] -> [ Marker_Checker_Above Cable_Wall_L | Transfer_E RoomBlock Marker_Checker_Above ]
LEFT [ Marker_Checker_Below Cable_Ground_L | Transfer_E RoomBlock NO Marker_Checker_Above ] -> [ Marker_Checker_Below Cable_Ground_L | Transfer_E RoomBlock Marker_Checker_Above ]
RIGHT [ Marker_Checker_Above RoomBlock Transfer_E ] [ OuterWall Transfer_E | NO Marker_Checker_Above ] -> [ Marker_Checker_Above RoomBlock Transfer_E ] [ OuterWall Transfer_E | Marker_Checker_Above ]
(Out)
LEFT [ Marker_Checker_Above Cable_Wall_L | Transfer_E OuterWall ] [ Transfer_E RoomBlock NO Marker_Checker_Above ] -> [ Marker_Checker_Above Cable_Wall_L | Transfer_E OuterWall ] [ Transfer_E RoomBlock Marker_Checker_Above ]
RIGHT [ Marker_Checker_Above Transfer_E RoomBlock | Cable_Wall_L NO Marker_Checker_Above ] -> [ Marker_Checker_Above Transfer_E RoomBlock | Cable_Wall_L Marker_Checker_Above ]
RIGHT [ Marker_Checker_Above Transfer_E RoomBlock | Cable_Ground_L NO Marker_Checker_Below ] -> [ Marker_Checker_Above Transfer_E RoomBlock | Cable_Ground_L Marker_Checker_Below ]
RIGHT [ Marker_Checker_Above Transfer_E RoomBlock | Gate NO Marker_Checker_Below ] -> [ Marker_Checker_Above Transfer_E RoomBlock | Gate Marker_Checker_Below ]
(Transfer F)
(In)
LEFT [ Marker_Checker_Above Cable_Wall_L | Transfer_F RoomBlock NO Marker_Checker_Above ] -> [ Marker_Checker_Above Cable_Wall_L | Transfer_F RoomBlock Marker_Checker_Above ]
LEFT [ Marker_Checker_Below Cable_Ground_L | Transfer_F RoomBlock NO Marker_Checker_Above ] -> [ Marker_Checker_Below Cable_Ground_L | Transfer_F RoomBlock Marker_Checker_Above ]
RIGHT [ Marker_Checker_Above RoomBlock Transfer_F ] [ OuterWall Transfer_F | NO Marker_Checker_Above ] -> [ Marker_Checker_Above RoomBlock Transfer_F ] [ OuterWall Transfer_F | Marker_Checker_Above ]
(Out)
LEFT [ Marker_Checker_Above Cable_Wall_L | Transfer_F OuterWall ] [ Transfer_F RoomBlock NO Marker_Checker_Above ] -> [ Marker_Checker_Above Cable_Wall_L | Transfer_F OuterWall ] [ Transfer_F RoomBlock Marker_Checker_Above ]
RIGHT [ Marker_Checker_Above Transfer_F RoomBlock | Cable_Wall_L NO Marker_Checker_Above ] -> [ Marker_Checker_Above Transfer_F RoomBlock | Cable_Wall_L Marker_Checker_Above ]
RIGHT [ Marker_Checker_Above Transfer_F RoomBlock | Cable_Ground_L NO Marker_Checker_Below ] -> [ Marker_Checker_Above Transfer_F RoomBlock | Cable_Ground_L Marker_Checker_Below ]
RIGHT [ Marker_Checker_Above Transfer_F RoomBlock | Gate NO Marker_Checker_Below ] -> [ Marker_Checker_Above Transfer_F RoomBlock | Gate Marker_Checker_Below ]
ENDLOOP
UP [ Player Marker_Checker_Above ] [ Power_Above NO Marker_Checker_Above | ] -> [ Player Marker_Checker_Above ] [ | ]
UP [ Player Marker_Checker_Above ] [ Power_Below NO Marker_Checker_Below ] -> [ Player Marker_Checker_Above ] [ ]
[ Marker_Checker ] -> []
[ MOVING Player ] [ Character ] -> [ MOVING Player ] [ MOVING Character ]
[ UP Player ] [ STATIONARY TinyCharacter ] -> [ UP Player ] [ DOWN TinyCharacter ]
[ RIGHT Player ] [ STATIONARY TinyCharacter ] -> [ RIGHT Player ] [ LEFT TinyCharacter ]
[ DOWN Player ] [ STATIONARY TinyCharacter ] -> [ DOWN Player ] [ UP TinyCharacter ]
[ LEFT Player ] [ STATIONARY TinyCharacter ] -> [ LEFT Player ] [ RIGHT TinyCharacter ]
[ MOVING Player ] -> [ STATIONARY Player ]
[ > Dynamic | Dynamic ] -> [ > Dynamic | > Dynamic Marker_Pushed ]
[ MOVING RoomBlock | RoomBlock ] -> [ MOVING RoomBlock | MOVING RoomBlock ]
(Power propagation)
[ PowerPropagate_Above ] -> [ Power_Above ] sfx1
[ PowerPropagate_Below ] -> [ Power_Below ] sfx1
UP [ Power Cable_U | Cable_Ground_D NO Power_Below NO PowerPropagate_Below ] -> [ Power Cable_U | Cable_Ground_D PowerPropagate_Below ] again
RIGHT [ Power Cable_R | Cable_Ground_L NO Power_Below NO PowerPropagate_Below ] -> [ Power Cable_R | Cable_Ground_L PowerPropagate_Below ] again
DOWN [ Power Cable_D | Cable_Ground_U NO Power_Below NO PowerPropagate_Below ] -> [ Power Cable_D | Cable_Ground_U PowerPropagate_Below ] again
LEFT [ Power Cable_L | Cable_Ground_R NO Power_Below NO PowerPropagate_Below ] -> [ Power Cable_L | Cable_Ground_R PowerPropagate_Below ] again
UP [ Power Cable_U | Cable_Wall_D NO Power_Above NO PowerPropagate_Above ] -> [ Power Cable_U | Cable_Wall_D PowerPropagate_Above ] again
RIGHT [ Power Cable_R | Cable_Wall_L NO Power_Above NO PowerPropagate_Above ] -> [ Power Cable_R | Cable_Wall_L PowerPropagate_Above ] again
DOWN [ Power Cable_D | Cable_Wall_U NO Power_Above NO PowerPropagate_Above ] -> [ Power Cable_D | Cable_Wall_U PowerPropagate_Above ] again
LEFT [ Power Cable_L | Cable_Wall_R NO Power_Above NO PowerPropagate_Above ] -> [ Power Cable_L | Cable_Wall_R PowerPropagate_Above ] again
UP [ Power Cable_U | Gate NO Power_Below NO PowerPropagate_Below ] -> [ Power Cable_U | Gate PowerPropagate_Below ] again sfx0
RIGHT [ Power Cable_R | Gate NO Power_Below NO PowerPropagate_Below ] -> [ Power Cable_R | Gate PowerPropagate_Below ] again sfx0
DOWN [ Power Cable_D | Gate NO Power_Below NO PowerPropagate_Below ] -> [ Power Cable_D | Gate PowerPropagate_Below ] again sfx0
LEFT [ Power Cable_L | Gate NO Power_Below NO PowerPropagate_Below ] -> [ Power Cable_L | Gate PowerPropagate_Below ] again sfx0
(Transfer A)
(In)
RIGHT [ Power_Above Cable_Wall_R | Transfer_A RoomBlock NO Power_Above NO PowerPropagate_Above ] -> [ Power_Above Cable_Wall_R | Transfer_A RoomBlock PowerPropagate_Above ] again
RIGHT [ Power_Below Cable_Ground_R | Transfer_A RoomBlock NO Power_Above NO PowerPropagate_Above ] -> [ Power_Below Cable_Ground_R | Transfer_A RoomBlock PowerPropagate_Above ] again
LEFT [ Power_Above RoomBlock Transfer_A ] [ OuterWall Transfer_A | NO Power_Above NO PowerPropagate_Above ] -> [ Power_Above RoomBlock Transfer_A ] [ OuterWall Transfer_A | PowerPropagate_Above ] again sfx4
(Out)
RIGHT [ Power_Above Cable_Wall_R | Transfer_A OuterWall ] [ Transfer_A RoomBlock NO Power_Above NO PowerPropagate_Above ] -> [ Power_Above Cable_Wall_R | Transfer_A OuterWall ] [ Transfer_A RoomBlock PowerPropagate_Above ] again
LEFT [ Power_Above Transfer_A RoomBlock | Cable_Wall_R NO Power_Above NO PowerPropagate_Above ] -> [ Power_Above Transfer_A RoomBlock | Cable_Wall_R PowerPropagate_Above ] again sfx4
LEFT [ Power_Above Transfer_A RoomBlock | Cable_Ground_R NO Power_Below NO PowerPropagate_Below ] -> [ Power_Above Transfer_A RoomBlock | Cable_Ground_R PowerPropagate_Below ] again sfx4
LEFT [ Power_Above Transfer_A RoomBlock | Gate NO Power_Below NO PowerPropagate_Below ] -> [ Power_Above Transfer_A RoomBlock | Gate PowerPropagate_Below ] again sfx4
RIGHT [ Power_Above Cable_Wall_R | Transfer_B RoomBlock NO Power_Above NO PowerPropagate_Above ] -> [ Power_Above Cable_Wall_R | Transfer_B RoomBlock PowerPropagate_Above ] again
RIGHT [ Power_Below Cable_Ground_R | Transfer_B RoomBlock NO Power_Above NO PowerPropagate_Above ] -> [ Power_Below Cable_Ground_R | Transfer_B RoomBlock PowerPropagate_Above ] again
LEFT [ Power_Above RoomBlock Transfer_B ] [ OuterWall Transfer_B | NO Power_Above NO PowerPropagate_Above ] -> [ Power_Above RoomBlock Transfer_B ] [ OuterWall Transfer_B | PowerPropagate_Above ] again sfx4
(Out)
RIGHT [ Power_Above Cable_Wall_R | Transfer_B OuterWall ] [ Transfer_B RoomBlock NO Power_Above NO PowerPropagate_Above ] -> [ Power_Above Cable_Wall_R | Transfer_B OuterWall ] [ Transfer_B RoomBlock PowerPropagate_Above ] again
LEFT [ Power_Above Transfer_B RoomBlock | Cable_Wall_R NO Power_Above NO PowerPropagate_Above ] -> [ Power_Above Transfer_B RoomBlock | Cable_Wall_R PowerPropagate_Above ] again sfx4
LEFT [ Power_Above Transfer_B RoomBlock | Cable_Ground_R NO Power_Below NO PowerPropagate_Below ] -> [ Power_Above Transfer_B RoomBlock | Cable_Ground_R PowerPropagate_Below ] again sfx4
LEFT [ Power_Above Transfer_B RoomBlock | Gate NO Power_Below NO PowerPropagate_Below ] -> [ Power_Above Transfer_B RoomBlock | Gate PowerPropagate_Below ] again sfx4
DOWN [ Power_Above Cable_Wall_D | Transfer_C RoomBlock NO Power_Above NO PowerPropagate_Above ] -> [ Power_Above Cable_Wall_D | Transfer_C RoomBlock PowerPropagate_Above ] again
DOWN [ Power_Below Cable_Ground_D | Transfer_C RoomBlock NO Power_Above NO PowerPropagate_Above ] -> [ Power_Below Cable_Ground_D | Transfer_C RoomBlock PowerPropagate_Above ] again
UP [ Power_Above RoomBlock Transfer_C ] [ OuterWall Transfer_C | NO Power_Above NO PowerPropagate_Above ] -> [ Power_Above RoomBlock Transfer_C ] [ OuterWall Transfer_C | PowerPropagate_Above ] again sfx4
(Out)
DOWN [ Power_Above Cable_Wall_D | Transfer_C OuterWall ] [ Transfer_C RoomBlock NO Power_Above NO PowerPropagate_Above ] -> [ Power_Above Cable_Wall_D | Transfer_C OuterWall ] [ Transfer_C RoomBlock PowerPropagate_Above ] again
UP [ Power_Above Transfer_C RoomBlock | Cable_Wall_D NO Power_Above NO PowerPropagate_Above ] -> [ Power_Above Transfer_C RoomBlock | Cable_Wall_D PowerPropagate_Above ] again sfx4
UP [ Power_Above Transfer_C RoomBlock | Cable_Ground_D NO Power_Below NO PowerPropagate_Below ] -> [ Power_Above Transfer_C RoomBlock | Cable_Ground_D PowerPropagate_Below ] again sfx4
UP [ Power_Above Transfer_C RoomBlock | Gate NO Power_Below NO PowerPropagate_Below ] -> [ Power_Above Transfer_C RoomBlock | Gate PowerPropagate_Below ] again sfx4
DOWN [ Power_Above Cable_Wall_D | Transfer_D RoomBlock NO Power_Above NO PowerPropagate_Above ] -> [ Power_Above Cable_Wall_D | Transfer_D RoomBlock PowerPropagate_Above ] again
DOWN [ Power_Below Cable_Ground_D | Transfer_D RoomBlock NO Power_Above NO PowerPropagate_Above ] -> [ Power_Below Cable_Ground_D | Transfer_D RoomBlock PowerPropagate_Above ] again
UP [ Power_Above RoomBlock Transfer_D ] [ OuterWall Transfer_D | NO Power_Above NO PowerPropagate_Above ] -> [ Power_Above RoomBlock Transfer_D ] [ OuterWall Transfer_D | PowerPropagate_Above ] again sfx4
(Out)
DOWN [ Power_Above Cable_Wall_D | Transfer_D OuterWall ] [ Transfer_D RoomBlock NO Power_Above NO PowerPropagate_Above ] -> [ Power_Above Cable_Wall_D | Transfer_D OuterWall ] [ Transfer_D RoomBlock PowerPropagate_Above ] again
UP [ Power_Above Transfer_D RoomBlock | Cable_Wall_D NO Power_Above NO PowerPropagate_Above ] -> [ Power_Above Transfer_D RoomBlock | Cable_Wall_D PowerPropagate_Above ] again sfx4
UP [ Power_Above Transfer_D RoomBlock | Cable_Ground_D NO Power_Below NO PowerPropagate_Below ] -> [ Power_Above Transfer_D RoomBlock | Cable_Ground_D PowerPropagate_Below ] again sfx4
UP [ Power_Above Transfer_D RoomBlock | Gate NO Power_Below NO PowerPropagate_Below ] -> [ Power_Above Transfer_D RoomBlock | Gate PowerPropagate_Below ] again sfx4
LEFT [ Power_Above Cable_Wall_L | Transfer_E RoomBlock NO Power_Above NO PowerPropagate_Above ] -> [ Power_Above Cable_Wall_L | Transfer_E RoomBlock PowerPropagate_Above ] again
LEFT [ Power_Below Cable_Ground_L | Transfer_E RoomBlock NO Power_Above NO PowerPropagate_Above ] -> [ Power_Below Cable_Ground_L | Transfer_E RoomBlock PowerPropagate_Above ] again
RIGHT [ Power_Above RoomBlock Transfer_E ] [ OuterWall Transfer_E | NO Power_Above NO PowerPropagate_Above ] -> [ Power_Above RoomBlock Transfer_E ] [ OuterWall Transfer_E | PowerPropagate_Above ] again sfx4
(Out)
LEFT [ Power_Above Cable_Wall_L | Transfer_E OuterWall ] [ Transfer_E RoomBlock NO Power_Above NO PowerPropagate_Above ] -> [ Power_Above Cable_Wall_L | Transfer_E OuterWall ] [ Transfer_E RoomBlock PowerPropagate_Above ] again
RIGHT [ Power_Above Transfer_E RoomBlock | Cable_Wall_L NO Power_Above NO PowerPropagate_Above ] -> [ Power_Above Transfer_E RoomBlock | Cable_Wall_L PowerPropagate_Above ] again sfx4
RIGHT [ Power_Above Transfer_E RoomBlock | Cable_Ground_L NO Power_Below NO PowerPropagate_Below ] -> [ Power_Above Transfer_E RoomBlock | Cable_Ground_L PowerPropagate_Below ] again sfx4
RIGHT [ Power_Above Transfer_E RoomBlock | Gate NO Power_Below NO PowerPropagate_Below ] -> [ Power_Above Transfer_E RoomBlock | Gate PowerPropagate_Below ] again sfx4
LEFT [ Power_Above Cable_Wall_L | Transfer_F RoomBlock NO Power_Above NO PowerPropagate_Above ] -> [ Power_Above Cable_Wall_L | Transfer_F RoomBlock PowerPropagate_Above ] again
LEFT [ Power_Below Cable_Ground_L | Transfer_F RoomBlock NO Power_Above NO PowerPropagate_Above ] -> [ Power_Below Cable_Ground_L | Transfer_F RoomBlock PowerPropagate_Above ] again
RIGHT [ Power_Above RoomBlock Transfer_F ] [ OuterWall Transfer_F | NO Power_Above NO PowerPropagate_Above ] -> [ Power_Above RoomBlock Transfer_F ] [ OuterWall Transfer_F | PowerPropagate_Above ] again sfx4
(Out)
LEFT [ Power_Above Cable_Wall_L | Transfer_F OuterWall ] [ Transfer_F RoomBlock NO Power_Above NO PowerPropagate_Above ] -> [ Power_Above Cable_Wall_L | Transfer_F OuterWall ] [ Transfer_F RoomBlock PowerPropagate_Above ] again
RIGHT [ Power_Above Transfer_F RoomBlock | Cable_Wall_L NO Power_Above NO PowerPropagate_Above ] -> [ Power_Above Transfer_F RoomBlock | Cable_Wall_L PowerPropagate_Above ] again sfx4
RIGHT [ Power_Above Transfer_F RoomBlock | Cable_Ground_L NO Power_Below NO PowerPropagate_Below ] -> [ Power_Above Transfer_F RoomBlock | Cable_Ground_L PowerPropagate_Below ] again sfx4
RIGHT [ Power_Above Transfer_F RoomBlock | Gate NO Power_Below NO PowerPropagate_Below ] -> [ Power_Above Transfer_F RoomBlock | Gate PowerPropagate_Below ] again sfx4
(Door transitions - exit)
UP [ > Character | Marker_OutsideTop Marker_DoorExit1 ] [ Render_RoomBlock_Door ] -> [ | Marker_OutsideTop Marker_DoorExit1 ] [ Render_RoomBlock_Door < TinyCharacter_34 ]
UP [ > Character | Marker_OutsideTop Marker_DoorExit2 ] [ Render_RoomBlock_Door ] -> [ | Marker_OutsideTop Marker_DoorExit2 ] [ Render_RoomBlock_Door < TinyCharacter_24 ]
UP [ > Character | Marker_OutsideTop Marker_DoorExit3 ] [ Render_RoomBlock_Door ] -> [ | Marker_OutsideTop Marker_DoorExit3 ] [ Render_RoomBlock_Door < TinyCharacter_14 ]
UP [ > Block | Marker_OutsideTop Marker_DoorExit1 ] [ Render_RoomBlock_Door ] -> [ | Marker_OutsideTop Marker_DoorExit1 ] [ Render_RoomBlock_Door < TinyBlock_34 ]
UP [ > Block | Marker_OutsideTop Marker_DoorExit2 ] [ Render_RoomBlock_Door ] -> [ | Marker_OutsideTop Marker_DoorExit2 ] [ Render_RoomBlock_Door < TinyBlock_24 ]
UP [ > Block | Marker_OutsideTop Marker_DoorExit3 ] [ Render_RoomBlock_Door ] -> [ | Marker_OutsideTop Marker_DoorExit3 ] [ Render_RoomBlock_Door < TinyBlock_14 ]
STARTLOOP
UP [ > TinyDynamic_00 | TinyBlock_04 ] -> [ > TinyDynamic_00 | > TinyBlock_04 ]
UP [ > TinyDynamic_01 TinyBlock_00 ] -> [ > TinyDynamic_01 > TinyBlock_00 ]
UP [ > TinyDynamic_02 TinyBlock_01 ] -> [ > TinyDynamic_02 > TinyBlock_01 ]
UP [ > TinyDynamic_03 TinyBlock_02 ] -> [ > TinyDynamic_03 > TinyBlock_02 ]
UP [ > TinyDynamic_04 TinyBlock_03 ] -> [ > TinyDynamic_04 > TinyBlock_03 ]
UP [ > TinyDynamic_10 | TinyBlock_14 ] -> [ > TinyDynamic_10 | > TinyBlock_14 ]
UP [ > TinyDynamic_11 TinyBlock_10 ] -> [ > TinyDynamic_11 > TinyBlock_10 ]
UP [ > TinyDynamic_12 TinyBlock_11 ] -> [ > TinyDynamic_12 > TinyBlock_11 ]
UP [ > TinyDynamic_13 TinyBlock_12 ] -> [ > TinyDynamic_13 > TinyBlock_12 ]
UP [ > TinyDynamic_14 TinyBlock_13 ] -> [ > TinyDynamic_14 > TinyBlock_13 ]
UP [ > TinyDynamic_20 | TinyBlock_24 ] -> [ > TinyDynamic_20 | > TinyBlock_24 ]
UP [ > TinyDynamic_21 TinyBlock_20 ] -> [ > TinyDynamic_21 > TinyBlock_20 ]
UP [ > TinyDynamic_22 TinyBlock_21 ] -> [ > TinyDynamic_22 > TinyBlock_21 ]
UP [ > TinyDynamic_23 TinyBlock_22 ] -> [ > TinyDynamic_23 > TinyBlock_22 ]
UP [ > TinyDynamic_24 TinyBlock_23 ] -> [ > TinyDynamic_24 > TinyBlock_23 ]
UP [ > TinyDynamic_30 | TinyBlock_34 ] -> [ > TinyDynamic_30 | > TinyBlock_34 ]
UP [ > TinyDynamic_31 TinyBlock_30 ] -> [ > TinyDynamic_31 > TinyBlock_30 ]
UP [ > TinyDynamic_32 TinyBlock_31 ] -> [ > TinyDynamic_32 > TinyBlock_31 ]
UP [ > TinyDynamic_33 TinyBlock_32 ] -> [ > TinyDynamic_33 > TinyBlock_32 ]
UP [ > TinyDynamic_34 TinyBlock_33 ] -> [ > TinyDynamic_34 > TinyBlock_33 ]
UP [ > TinyDynamic_40 | TinyBlock_44 ] -> [ > TinyDynamic_40 | > TinyBlock_44 ]
UP [ > TinyDynamic_41 TinyBlock_40 ] -> [ > TinyDynamic_41 > TinyBlock_40 ]
UP [ > TinyDynamic_42 TinyBlock_41 ] -> [ > TinyDynamic_42 > TinyBlock_41 ]
UP [ > TinyDynamic_43 TinyBlock_42 ] -> [ > TinyDynamic_43 > TinyBlock_42 ]
UP [ > TinyDynamic_44 TinyBlock_43 ] -> [ > TinyDynamic_44 > TinyBlock_43 ]
RIGHT [ > TinyDynamic_00 TinyBlock_10 ] -> [ > TinyDynamic_00 > TinyBlock_10 ]
RIGHT [ > TinyDynamic_10 TinyBlock_20 ] -> [ > TinyDynamic_10 > TinyBlock_20 ]
RIGHT [ > TinyDynamic_20 TinyBlock_30 ] -> [ > TinyDynamic_20 > TinyBlock_30 ]
RIGHT [ > TinyDynamic_30 TinyBlock_40 ] -> [ > TinyDynamic_30 > TinyBlock_40 ]
RIGHT [ > TinyDynamic_40 | TinyBlock_00 ] -> [ > TinyDynamic_40 | > TinyBlock_00 ]
RIGHT [ > TinyDynamic_01 TinyBlock_11 ] -> [ > TinyDynamic_01 > TinyBlock_11 ]
RIGHT [ > TinyDynamic_11 TinyBlock_21 ] -> [ > TinyDynamic_11 > TinyBlock_21 ]
RIGHT [ > TinyDynamic_21 TinyBlock_31 ] -> [ > TinyDynamic_21 > TinyBlock_31 ]
RIGHT [ > TinyDynamic_31 TinyBlock_41 ] -> [ > TinyDynamic_31 > TinyBlock_41 ]
RIGHT [ > TinyDynamic_41 | TinyBlock_01 ] -> [ > TinyDynamic_41 | > TinyBlock_01 ]
RIGHT [ > TinyDynamic_02 TinyBlock_12 ] -> [ > TinyDynamic_02 > TinyBlock_12 ]
RIGHT [ > TinyDynamic_12 TinyBlock_22 ] -> [ > TinyDynamic_12 > TinyBlock_22]
RIGHT [ > TinyDynamic_22 TinyBlock_32 ] -> [ > TinyDynamic_22 > TinyBlock_32 ]
RIGHT [ > TinyDynamic_32 TinyBlock_42 ] -> [ > TinyDynamic_32 > TinyBlock_42 ]
RIGHT [ > TinyDynamic_42 | TinyBlock_02 ] -> [ > TinyDynamic_42 | > TinyBlock_02 ]
RIGHT [ > TinyDynamic_03 TinyBlock_13 ] -> [ > TinyDynamic_03 > TinyBlock_13 ]
RIGHT [ > TinyDynamic_13 TinyBlock_23 ] -> [ > TinyDynamic_13 > TinyBlock_23 ]
RIGHT [ > TinyDynamic_23 TinyBlock_33 ] -> [ > TinyDynamic_23 > TinyBlock_33 ]
RIGHT [ > TinyDynamic_33 TinyBlock_43 ] -> [ > TinyDynamic_33 > TinyBlock_43 ]
RIGHT [ > TinyDynamic_43 | TinyBlock_03 ] -> [ > TinyDynamic_43 | > TinyBlock_03 ]
RIGHT [ > TinyDynamic_04 TinyBlock_14 ] -> [ > TinyDynamic_04 > TinyBlock_14 ]
RIGHT [ > TinyDynamic_14 TinyBlock_24 ] -> [ > TinyDynamic_14 > TinyBlock_24 ]
RIGHT [ > TinyDynamic_24 TinyBlock_34 ] -> [ > TinyDynamic_24 > TinyBlock_34 ]
RIGHT [ > TinyDynamic_34 TinyBlock_44 ] -> [ > TinyDynamic_34 > TinyBlock_44 ]
RIGHT [ > TinyDynamic_44 | TinyBlock_04 ] -> [ > TinyDynamic_44 | > TinyBlock_04 ]
DOWN [ > TinyDynamic_00 TinyBlock_01 ] -> [ > TinyDynamic_00 > TinyBlock_01 ]
DOWN [ > TinyDynamic_01 TinyBlock_02 ] -> [ > TinyDynamic_01 > TinyBlock_02 ]
DOWN [ > TinyDynamic_02 TinyBlock_03 ] -> [ > TinyDynamic_02 > TinyBlock_03 ]
DOWN [ > TinyDynamic_03 TinyBlock_04 ] -> [ > TinyDynamic_03 > TinyBlock_04 ]
DOWN [ > TinyDynamic_04 | TinyBlock_00 ] -> [ > TinyDynamic_04 | > TinyBlock_00 ]
DOWN [ > TinyDynamic_10 TinyBlock_11 ] -> [ > TinyDynamic_10 > TinyBlock_11 ]
DOWN [ > TinyDynamic_11 TinyBlock_12 ] -> [ > TinyDynamic_11 > TinyBlock_12 ]
DOWN [ > TinyDynamic_12 TinyBlock_13 ] -> [ > TinyDynamic_12 > TinyBlock_13 ]
DOWN [ > TinyDynamic_13 TinyBlock_14 ] -> [ > TinyDynamic_13 > TinyBlock_14 ]
DOWN [ > TinyDynamic_14 | TinyBlock_10 ] -> [ > TinyDynamic_14 | > TinyBlock_10 ]
DOWN [ > TinyDynamic_20 TinyBlock_21 ] -> [ > TinyDynamic_20 > TinyBlock_21 ]
DOWN [ > TinyDynamic_21 TinyBlock_22 ] -> [ > TinyDynamic_21 > TinyBlock_22 ]
DOWN [ > TinyDynamic_22 TinyBlock_23 ] -> [ > TinyDynamic_22 > TinyBlock_23 ]
DOWN [ > TinyDynamic_23 TinyBlock_24 ] -> [ > TinyDynamic_23 > TinyBlock_24 ]
DOWN [ > TinyDynamic_24 | TinyBlock_20 ] -> [ > TinyDynamic_24 | > TinyBlock_20 ]
DOWN [ > TinyDynamic_30 TinyBlock_31 ] -> [ > TinyDynamic_30 > TinyBlock_31 ]
DOWN [ > TinyDynamic_31 TinyBlock_32 ] -> [ > TinyDynamic_31 > TinyBlock_32 ]
DOWN [ > TinyDynamic_32 TinyBlock_33 ] -> [ > TinyDynamic_32 > TinyBlock_33 ]
DOWN [ > TinyDynamic_33 TinyBlock_34 ] -> [ > TinyDynamic_33 > TinyBlock_34 ]
DOWN [ > TinyDynamic_34 | TinyBlock_30 ] -> [ > TinyDynamic_34 | > TinyBlock_30 ]
DOWN [ > TinyDynamic_40 TinyBlock_41 ] -> [ > TinyDynamic_40 > TinyBlock_41 ]
DOWN [ > TinyDynamic_41 TinyBlock_42 ] -> [ > TinyDynamic_41 > TinyBlock_42 ]
DOWN [ > TinyDynamic_42 TinyBlock_43 ] -> [ > TinyDynamic_42 > TinyBlock_43 ]
DOWN [ > TinyDynamic_43 TinyBlock_44 ] -> [ > TinyDynamic_43 > TinyBlock_44 ]
DOWN [ > TinyDynamic_44 | TinyBlock_40 ] -> [ > TinyDynamic_44 | > TinyBlock_40 ]
LEFT [ > TinyDynamic_00 | TinyBlock_40 ] -> [ > TinyDynamic_00 | > TinyBlock_40 ]
LEFT [ > TinyDynamic_40 TinyBlock_30 ] -> [ > TinyDynamic_40 > TinyBlock_30 ]
LEFT [ > TinyDynamic_30 TinyBlock_20 ] -> [ > TinyDynamic_30 > TinyBlock_20 ]
LEFT [ > TinyDynamic_20 TinyBlock_10 ] -> [ > TinyDynamic_20 > TinyBlock_10 ]
LEFT [ > TinyDynamic_10 TinyBlock_00 ] -> [ > TinyDynamic_10 > TinyBlock_00 ]
LEFT [ > TinyDynamic_01 | TinyBlock_41 ] -> [ > TinyDynamic_01 | > TinyBlock_41 ]
LEFT [ > TinyDynamic_41 TinyBlock_31 ] -> [ > TinyDynamic_41 > TinyBlock_31 ]
LEFT [ > TinyDynamic_31 TinyBlock_21 ] -> [ > TinyDynamic_31 > TinyBlock_21 ]
LEFT [ > TinyDynamic_21 TinyBlock_11 ] -> [ > TinyDynamic_21 > TinyBlock_11 ]
LEFT [ > TinyDynamic_11 TinyBlock_01 ] -> [ > TinyDynamic_11 > TinyBlock_01 ]
LEFT [ > TinyDynamic_02 | TinyBlock_42 ] -> [ > TinyDynamic_02 | > TinyBlock_42 ]
LEFT [ > TinyDynamic_42 TinyBlock_32 ] -> [ > TinyDynamic_42 > TinyBlock_32 ]
LEFT [ > TinyDynamic_32 TinyBlock_22 ] -> [ > TinyDynamic_32 > TinyBlock_22 ]
LEFT [ > TinyDynamic_22 TinyBlock_12 ] -> [ > TinyDynamic_22 > TinyBlock_12 ]
LEFT [ > TinyDynamic_12 TinyBlock_02 ] -> [ > TinyDynamic_12 > TinyBlock_02 ]
LEFT [ > TinyDynamic_03 | TinyBlock_43 ] -> [ > TinyDynamic_03 | > TinyBlock_43 ]
LEFT [ > TinyDynamic_43 TinyBlock_33 ] -> [ > TinyDynamic_43 > TinyBlock_33 ]
LEFT [ > TinyDynamic_33 TinyBlock_23 ] -> [ > TinyDynamic_33 > TinyBlock_23 ]
LEFT [ > TinyDynamic_23 TinyBlock_13 ] -> [ > TinyDynamic_23 > TinyBlock_13 ]
LEFT [ > TinyDynamic_13 TinyBlock_03 ] -> [ > TinyDynamic_13 > TinyBlock_03 ]
LEFT [ > TinyDynamic_04 | TinyBlock_44 ] -> [ > TinyDynamic_04 | > TinyBlock_44 ]
LEFT [ > TinyDynamic_44 TinyBlock_34 ] -> [ > TinyDynamic_44 > TinyBlock_34 ]
LEFT [ > TinyDynamic_34 TinyBlock_24 ] -> [ > TinyDynamic_34 > TinyBlock_24 ]
LEFT [ > TinyDynamic_24 TinyBlock_14 ] -> [ > TinyDynamic_24 > TinyBlock_14 ]
LEFT [ > TinyDynamic_14 TinyBlock_04 ] -> [ > TinyDynamic_14 > TinyBlock_04 ]
ENDLOOP
(Door transitions - enter)
UP [ > TinyCharacter_30 | Render_RoomBlock_Door ] [ Marker_DoorExit1 ] -> [ | Render_RoomBlock_Door ] [ Marker_DoorExit1 < Character ]
UP [ > TinyCharacter_20 | Render_RoomBlock_Door ] [ Marker_DoorExit2 ] -> [ | Render_RoomBlock_Door ] [ Marker_DoorExit2 < Character ]
UP [ > TinyCharacter_10 | Render_RoomBlock_Door ] [ Marker_DoorExit3 ] -> [ | Render_RoomBlock_Door ] [ Marker_DoorExit3 < Character ]
UP [ > TinyBlock_30 | Render_RoomBlock_Door ] [ Marker_DoorExit1 ] -> [ | Render_RoomBlock_Door ] [ Marker_DoorExit1 < Block Cable_Wall_L Cable_Wall_R ]
UP [ > TinyBlock_20 | Render_RoomBlock_Door ] [ Marker_DoorExit2 ] -> [ | Render_RoomBlock_Door ] [ Marker_DoorExit2 < Block Cable_Wall_L Cable_Wall_R ]
UP [ > TinyBlock_10 | Render_RoomBlock_Door ] [ Marker_DoorExit3 ] -> [ | Render_RoomBlock_Door ] [ Marker_DoorExit3 < Block Cable_Wall_L Cable_Wall_R ]
( Repush things)
[ > Dynamic | Dynamic ] -> [ > Dynamic | > Dynamic Marker_Pushed ]
[ MOVING RoomBlock | RoomBlock ] -> [ MOVING RoomBlock | MOVING RoomBlock ]
(Calculate if tiny things are blocked)
[ > Dynamic | StaticToBig ] -> [ STATIONARY Dynamic | StaticToBig ]
[ > Dynamic | STATIONARY Dynamic ] -> [ STATIONARY Dynamic | Dynamic ]
[ STATIONARY RoomBlock | MOVING RoomBlock ] -> [ STATIONARY RoomBlock | STATIONARY RoomBlock ]
[ > Dynamic | STATIONARY Dynamic ] -> [ STATIONARY Dynamic | STATIONARY Dynamic ]
[ STATIONARY Dynamic | > Dynamic Marker_Pushed ] -> [ STATIONARY Dynamic | STATIONARY Dynamic Marker_Pushed ]
[ Marker_Pushed ] -> []
[ STATIONARY Character ] [ MOVING TinyCharacter ] -> [ STATIONARY Character ] [ STATIONARY TinyCharacter ]
UP [ > TinyDynamic_00 NO RoomBlock | WallGap ] -> [ TinyDynamic_00 | WallGap ]
UP [ > TinyDynamic_40 NO RoomBlock | WallGap ] -> [ TinyDynamic_40 | WallGap ]
DOWN [ > TinyDynamic_04 NO RoomBlock | WallGap ] -> [ TinyDynamic_04 | WallGap ]
DOWN [ > TinyDynamic_44 NO RoomBlock | WallGap ] -> [ TinyDynamic_44 | WallGap ]
LEFT [ > TinyDynamic_10 NO RoomBlock WallGap ] -> [ TinyDynamic_10 WallGap ]
LEFT [ > TinyDynamic_11 NO RoomBlock WallGap ] -> [ TinyDynamic_11 WallGap ]
LEFT [ > TinyDynamic_12 NO RoomBlock WallGap ] -> [ TinyDynamic_12 WallGap ]
LEFT [ > TinyDynamic_13 NO RoomBlock WallGap ] -> [ TinyDynamic_13 WallGap ]
LEFT [ > TinyDynamic_14 NO RoomBlock WallGap ] -> [ TinyDynamic_14 WallGap ]
RIGHT [ > TinyDynamic_30 NO RoomBlock WallGap ] -> [ TinyDynamic_30 WallGap ]
RIGHT [ > TinyDynamic_31 NO RoomBlock WallGap ] -> [ TinyDynamic_31 WallGap ]
RIGHT [ > TinyDynamic_32 NO RoomBlock WallGap ] -> [ TinyDynamic_32 WallGap ]
RIGHT [ > TinyDynamic_33 NO RoomBlock WallGap ] -> [ TinyDynamic_33 WallGap ]
RIGHT [ > TinyDynamic_34 NO RoomBlock WallGap ] -> [ TinyDynamic_34 WallGap ]
UP [ > TinyDynamic_00 NO RoomBlock | StaticToTiny ] -> [ TinyDynamic_00 | StaticToTiny ]
UP [ > TinyDynamic_10 NO RoomBlock | StaticToTiny ] -> [ TinyDynamic_10 | StaticToTiny ]
UP [ > TinyDynamic_20 NO RoomBlock | StaticToTiny ] -> [ TinyDynamic_20 | StaticToTiny ]
UP [ > TinyDynamic_30 NO RoomBlock | StaticToTiny ] -> [ TinyDynamic_30 | StaticToTiny ]
UP [ > TinyDynamic_40 NO RoomBlock | StaticToTiny ] -> [ TinyDynamic_40 | StaticToTiny ]
RIGHT [ > TinyDynamic_40 NO RoomBlock | StaticToTiny ] -> [ TinyDynamic_40 | StaticToTiny ]
RIGHT [ > TinyDynamic_41 NO RoomBlock | StaticToTiny ] -> [ TinyDynamic_41 | StaticToTiny ]
RIGHT [ > TinyDynamic_42 NO RoomBlock | StaticToTiny ] -> [ TinyDynamic_42 | StaticToTiny ]
RIGHT [ > TinyDynamic_43 NO RoomBlock | StaticToTiny ] -> [ TinyDynamic_43 | StaticToTiny ]
RIGHT [ > TinyDynamic_44 NO RoomBlock | StaticToTiny ] -> [ TinyDynamic_44 | StaticToTiny ]
DOWN [ > TinyDynamic_04 NO RoomBlock | StaticToTiny ] -> [ TinyDynamic_04 | StaticToTiny ]
DOWN [ > TinyDynamic_14 NO RoomBlock | StaticToTiny ] -> [ TinyDynamic_14 | StaticToTiny ]
DOWN [ > TinyDynamic_24 NO RoomBlock | StaticToTiny ] -> [ TinyDynamic_24 | StaticToTiny ]
DOWN [ > TinyDynamic_34 NO RoomBlock | StaticToTiny ] -> [ TinyDynamic_34 | StaticToTiny ]
DOWN [ > TinyDynamic_44 NO RoomBlock | StaticToTiny ] -> [ TinyDynamic_44 | StaticToTiny ]
LEFT [ > TinyDynamic_00 NO RoomBlock | StaticToTiny ] -> [ TinyDynamic_00 | StaticToTiny ]
LEFT [ > TinyDynamic_01 NO RoomBlock | StaticToTiny ] -> [ TinyDynamic_01 | StaticToTiny ]
LEFT [ > TinyDynamic_02 NO RoomBlock | StaticToTiny ] -> [ TinyDynamic_02 | StaticToTiny ]
LEFT [ > TinyDynamic_03 NO RoomBlock | StaticToTiny ] -> [ TinyDynamic_03 | StaticToTiny ]
LEFT [ > TinyDynamic_04 NO RoomBlock | StaticToTiny ] -> [ TinyDynamic_04 | StaticToTiny ]
STARTLOOP
UP [ > TinyDynamic_00 | STATIONARY TinyBlock_04 ] -> [ STATIONARY TinyDynamic_00 | TinyBlock_04 ]
UP [ > TinyDynamic_01 STATIONARY TinyBlock_00 ] -> [ STATIONARY TinyDynamic_01 TinyBlock_00 ]
UP [ > TinyDynamic_02 STATIONARY TinyBlock_01 ] -> [ STATIONARY TinyDynamic_02 TinyBlock_01 ]
UP [ > TinyDynamic_03 STATIONARY TinyBlock_02 ] -> [ STATIONARY TinyDynamic_03 TinyBlock_02 ]
UP [ > TinyDynamic_04 STATIONARY TinyBlock_03 ] -> [ STATIONARY TinyDynamic_04 TinyBlock_03 ]
UP [ > TinyDynamic_10 | STATIONARY TinyBlock_14 ] -> [ STATIONARY TinyDynamic_10 | TinyBlock_14 ]
UP [ > TinyDynamic_11 STATIONARY TinyBlock_10 ] -> [ STATIONARY TinyDynamic_11 TinyBlock_10 ]
UP [ > TinyDynamic_12 STATIONARY TinyBlock_11 ] -> [ STATIONARY TinyDynamic_12 TinyBlock_11 ]
UP [ > TinyDynamic_13 STATIONARY TinyBlock_12 ] -> [ STATIONARY TinyDynamic_13 TinyBlock_12 ]
UP [ > TinyDynamic_14 STATIONARY TinyBlock_13 ] -> [ STATIONARY TinyDynamic_14 TinyBlock_13 ]
UP [ > TinyDynamic_20 | STATIONARY TinyBlock_24 ] -> [ STATIONARY TinyDynamic_20 | TinyBlock_24 ]
UP [ > TinyDynamic_21 STATIONARY TinyBlock_20 ] -> [ STATIONARY TinyDynamic_21 TinyBlock_20 ]
UP [ > TinyDynamic_22 STATIONARY TinyBlock_21 ] -> [ STATIONARY TinyDynamic_22 TinyBlock_21 ]
UP [ > TinyDynamic_23 STATIONARY TinyBlock_22 ] -> [ STATIONARY TinyDynamic_23 TinyBlock_22 ]
UP [ > TinyDynamic_24 STATIONARY TinyBlock_23 ] -> [ STATIONARY TinyDynamic_24 TinyBlock_23 ]
UP [ > TinyDynamic_30 | STATIONARY TinyBlock_34 ] -> [ STATIONARY TinyDynamic_30 | TinyBlock_34 ]
UP [ > TinyDynamic_31 STATIONARY TinyBlock_30 ] -> [ STATIONARY TinyDynamic_31 TinyBlock_30 ]
UP [ > TinyDynamic_32 STATIONARY TinyBlock_31 ] -> [ STATIONARY TinyDynamic_32 TinyBlock_31 ]
UP [ > TinyDynamic_33 STATIONARY TinyBlock_32 ] -> [ STATIONARY TinyDynamic_33 TinyBlock_32 ]
UP [ > TinyDynamic_34 STATIONARY TinyBlock_33 ] -> [ STATIONARY TinyDynamic_34 TinyBlock_33 ]
UP [ > TinyDynamic_40 | STATIONARY TinyBlock_44 ] -> [ STATIONARY TinyDynamic_40 | TinyBlock_44 ]
UP [ > TinyDynamic_41 STATIONARY TinyBlock_40 ] -> [ STATIONARY TinyDynamic_41 TinyBlock_40 ]
UP [ > TinyDynamic_42 STATIONARY TinyBlock_41 ] -> [ STATIONARY TinyDynamic_42 TinyBlock_41 ]
UP [ > TinyDynamic_43 STATIONARY TinyBlock_42 ] -> [ STATIONARY TinyDynamic_43 TinyBlock_42 ]
UP [ > TinyDynamic_44 STATIONARY TinyBlock_43 ] -> [ STATIONARY TinyDynamic_44 TinyBlock_43 ]
RIGHT [ > TinyDynamic_00 STATIONARY TinyBlock_10 ] -> [ STATIONARY TinyDynamic_00 TinyBlock_10 ]
RIGHT [ > TinyDynamic_10 STATIONARY TinyBlock_20 ] -> [ STATIONARY TinyDynamic_10 TinyBlock_20 ]
RIGHT [ > TinyDynamic_20 STATIONARY TinyBlock_30 ] -> [ STATIONARY TinyDynamic_20 TinyBlock_30 ]
RIGHT [ > TinyDynamic_30 STATIONARY TinyBlock_40 ] -> [ STATIONARY TinyDynamic_30 TinyBlock_40 ]
RIGHT [ > TinyDynamic_40 | STATIONARY TinyBlock_00 ] -> [ STATIONARY TinyDynamic_40 | TinyBlock_00 ]
RIGHT [ > TinyDynamic_01 STATIONARY TinyBlock_11 ] -> [ STATIONARY TinyDynamic_01 TinyBlock_11 ]
RIGHT [ > TinyDynamic_11 STATIONARY TinyBlock_21 ] -> [ STATIONARY TinyDynamic_11 TinyBlock_21 ]
RIGHT [ > TinyDynamic_21 STATIONARY TinyBlock_31 ] -> [ STATIONARY TinyDynamic_21 TinyBlock_31 ]
RIGHT [ > TinyDynamic_31 STATIONARY TinyBlock_41 ] -> [ STATIONARY TinyDynamic_31 TinyBlock_41 ]
RIGHT [ > TinyDynamic_41 | STATIONARY TinyBlock_01 ] -> [ STATIONARY TinyDynamic_41 | TinyBlock_01 ]
RIGHT [ > TinyDynamic_02 STATIONARY TinyBlock_12 ] -> [ STATIONARY TinyDynamic_02 TinyBlock_12 ]
RIGHT [ > TinyDynamic_12 STATIONARY TinyBlock_22 ] -> [ STATIONARY TinyDynamic_12 TinyBlock_22]
RIGHT [ > TinyDynamic_22 STATIONARY TinyBlock_32 ] -> [ STATIONARY TinyDynamic_22 TinyBlock_32 ]
RIGHT [ > TinyDynamic_32 STATIONARY TinyBlock_42 ] -> [ STATIONARY TinyDynamic_32 TinyBlock_42 ]
RIGHT [ > TinyDynamic_42 | STATIONARY TinyBlock_02 ] -> [ STATIONARY TinyDynamic_42 | TinyBlock_02 ]
RIGHT [ > TinyDynamic_03 STATIONARY TinyBlock_13 ] -> [ STATIONARY TinyDynamic_03 TinyBlock_13 ]
RIGHT [ > TinyDynamic_13 STATIONARY TinyBlock_23 ] -> [ STATIONARY TinyDynamic_13 TinyBlock_23 ]
RIGHT [ > TinyDynamic_23 STATIONARY TinyBlock_33 ] -> [ STATIONARY TinyDynamic_23 TinyBlock_33 ]
RIGHT [ > TinyDynamic_33 STATIONARY TinyBlock_43 ] -> [ STATIONARY TinyDynamic_33 TinyBlock_43 ]
RIGHT [ > TinyDynamic_43 | STATIONARY TinyBlock_03 ] -> [ STATIONARY TinyDynamic_43 | TinyBlock_03 ]
RIGHT [ > TinyDynamic_04 STATIONARY TinyBlock_14 ] -> [ STATIONARY TinyDynamic_04 TinyBlock_14 ]
RIGHT [ > TinyDynamic_14 STATIONARY TinyBlock_24 ] -> [ STATIONARY TinyDynamic_14 TinyBlock_24 ]
RIGHT [ > TinyDynamic_24 STATIONARY TinyBlock_34 ] -> [ STATIONARY TinyDynamic_24 TinyBlock_34 ]
RIGHT [ > TinyDynamic_34 STATIONARY TinyBlock_44 ] -> [ STATIONARY TinyDynamic_34 TinyBlock_44 ]
RIGHT [ > TinyDynamic_44 | STATIONARY TinyBlock_04 ] -> [ STATIONARY TinyDynamic_44 | TinyBlock_04 ]
DOWN [ > TinyDynamic_00 STATIONARY TinyBlock_01 ] -> [ STATIONARY TinyDynamic_00 TinyBlock_01 ]
DOWN [ > TinyDynamic_01 STATIONARY TinyBlock_02 ] -> [ STATIONARY TinyDynamic_01 TinyBlock_02 ]
DOWN [ > TinyDynamic_02 STATIONARY TinyBlock_03 ] -> [ STATIONARY TinyDynamic_02 TinyBlock_03 ]
DOWN [ > TinyDynamic_03 STATIONARY TinyBlock_04 ] -> [ STATIONARY TinyDynamic_03 TinyBlock_04 ]
DOWN [ > TinyDynamic_04 | STATIONARY TinyBlock_00 ] -> [ STATIONARY TinyDynamic_04 | TinyBlock_00 ]
DOWN [ > TinyDynamic_10 STATIONARY TinyBlock_11 ] -> [ STATIONARY TinyDynamic_10 TinyBlock_11 ]
DOWN [ > TinyDynamic_11 STATIONARY TinyBlock_12 ] -> [ STATIONARY TinyDynamic_11 TinyBlock_12 ]
DOWN [ > TinyDynamic_12 STATIONARY TinyBlock_13 ] -> [ STATIONARY TinyDynamic_12 TinyBlock_13 ]
DOWN [ > TinyDynamic_13 STATIONARY TinyBlock_14 ] -> [ STATIONARY TinyDynamic_13 TinyBlock_14 ]
DOWN [ > TinyDynamic_14 | STATIONARY TinyBlock_10 ] -> [ STATIONARY TinyDynamic_14 | TinyBlock_10 ]
DOWN [ > TinyDynamic_20 STATIONARY TinyBlock_21 ] -> [ STATIONARY TinyDynamic_20 TinyBlock_21 ]
DOWN [ > TinyDynamic_21 STATIONARY TinyBlock_22 ] -> [ STATIONARY TinyDynamic_21 TinyBlock_22 ]
DOWN [ > TinyDynamic_22 STATIONARY TinyBlock_23 ] -> [ STATIONARY TinyDynamic_22 TinyBlock_23 ]
DOWN [ > TinyDynamic_23 STATIONARY TinyBlock_24 ] -> [ STATIONARY TinyDynamic_23 TinyBlock_24 ]
DOWN [ > TinyDynamic_24 | STATIONARY TinyBlock_20 ] -> [ STATIONARY TinyDynamic_24 | TinyBlock_20 ]
DOWN [ > TinyDynamic_30 STATIONARY TinyBlock_31 ] -> [ STATIONARY TinyDynamic_30 TinyBlock_31 ]
DOWN [ > TinyDynamic_31 STATIONARY TinyBlock_32 ] -> [ STATIONARY TinyDynamic_31 TinyBlock_32 ]
DOWN [ > TinyDynamic_32 STATIONARY TinyBlock_33 ] -> [ STATIONARY TinyDynamic_32 TinyBlock_33 ]
DOWN [ > TinyDynamic_33 STATIONARY TinyBlock_34 ] -> [ STATIONARY TinyDynamic_33 TinyBlock_34 ]
DOWN [ > TinyDynamic_34 | STATIONARY TinyBlock_30 ] -> [ STATIONARY TinyDynamic_34 | TinyBlock_30 ]
DOWN [ > TinyDynamic_40 STATIONARY TinyBlock_41 ] -> [ STATIONARY TinyDynamic_40 TinyBlock_41 ]
DOWN [ > TinyDynamic_41 STATIONARY TinyBlock_42 ] -> [ STATIONARY TinyDynamic_41 TinyBlock_42 ]
DOWN [ > TinyDynamic_42 STATIONARY TinyBlock_43 ] -> [ STATIONARY TinyDynamic_42 TinyBlock_43 ]
DOWN [ > TinyDynamic_43 STATIONARY TinyBlock_44 ] -> [ STATIONARY TinyDynamic_43 TinyBlock_44 ]
DOWN [ > TinyDynamic_44 | STATIONARY TinyBlock_40 ] -> [ STATIONARY TinyDynamic_44 | TinyBlock_40 ]
LEFT [ > TinyDynamic_00 | STATIONARY TinyBlock_40 ] -> [ STATIONARY TinyDynamic_00 | TinyBlock_40 ]
LEFT [ > TinyDynamic_40 STATIONARY TinyBlock_30 ] -> [ STATIONARY TinyDynamic_40 TinyBlock_30 ]
LEFT [ > TinyDynamic_30 STATIONARY TinyBlock_20 ] -> [ STATIONARY TinyDynamic_30 TinyBlock_20 ]
LEFT [ > TinyDynamic_20 STATIONARY TinyBlock_10 ] -> [ STATIONARY TinyDynamic_20 TinyBlock_10 ]
LEFT [ > TinyDynamic_10 STATIONARY TinyBlock_00 ] -> [ STATIONARY TinyDynamic_10 TinyBlock_00 ]
LEFT [ > TinyDynamic_01 | STATIONARY TinyBlock_41 ] -> [ STATIONARY TinyDynamic_01 | TinyBlock_41 ]
LEFT [ > TinyDynamic_41 STATIONARY TinyBlock_31 ] -> [ STATIONARY TinyDynamic_41 TinyBlock_31 ]
LEFT [ > TinyDynamic_31 STATIONARY TinyBlock_21 ] -> [ STATIONARY TinyDynamic_31 TinyBlock_21 ]
LEFT [ > TinyDynamic_21 STATIONARY TinyBlock_11 ] -> [ STATIONARY TinyDynamic_21 TinyBlock_11 ]
LEFT [ > TinyDynamic_11 STATIONARY TinyBlock_01 ] -> [ STATIONARY TinyDynamic_11 TinyBlock_01 ]
LEFT [ > TinyDynamic_02 | STATIONARY TinyBlock_42 ] -> [ STATIONARY TinyDynamic_02 | TinyBlock_42 ]
LEFT [ > TinyDynamic_42 STATIONARY TinyBlock_32 ] -> [ STATIONARY TinyDynamic_42 TinyBlock_32 ]
LEFT [ > TinyDynamic_32 STATIONARY TinyBlock_22 ] -> [ STATIONARY TinyDynamic_32 TinyBlock_22 ]
LEFT [ > TinyDynamic_22 STATIONARY TinyBlock_12 ] -> [ STATIONARY TinyDynamic_22 TinyBlock_12 ]
LEFT [ > TinyDynamic_12 STATIONARY TinyBlock_02 ] -> [ STATIONARY TinyDynamic_12 TinyBlock_02 ]
LEFT [ > TinyDynamic_03 | STATIONARY TinyBlock_43 ] -> [ STATIONARY TinyDynamic_03 | TinyBlock_43 ]
LEFT [ > TinyDynamic_43 STATIONARY TinyBlock_33 ] -> [ STATIONARY TinyDynamic_43 TinyBlock_33 ]
LEFT [ > TinyDynamic_33 STATIONARY TinyBlock_23 ] -> [ STATIONARY TinyDynamic_33 TinyBlock_23 ]
LEFT [ > TinyDynamic_23 STATIONARY TinyBlock_13 ] -> [ STATIONARY TinyDynamic_23 TinyBlock_13 ]
LEFT [ > TinyDynamic_13 STATIONARY TinyBlock_03 ] -> [ STATIONARY TinyDynamic_13 TinyBlock_03 ]
LEFT [ > TinyDynamic_04 | STATIONARY TinyBlock_44 ] -> [ STATIONARY TinyDynamic_04 | TinyBlock_44 ]
LEFT [ > TinyDynamic_44 STATIONARY TinyBlock_34 ] -> [ STATIONARY TinyDynamic_44 TinyBlock_34 ]
LEFT [ > TinyDynamic_34 STATIONARY TinyBlock_24 ] -> [ STATIONARY TinyDynamic_34 TinyBlock_24 ]
LEFT [ > TinyDynamic_24 STATIONARY TinyBlock_14 ] -> [ STATIONARY TinyDynamic_24 TinyBlock_14 ]
LEFT [ > TinyDynamic_14 STATIONARY TinyBlock_04 ] -> [ STATIONARY TinyDynamic_14 TinyBlock_04 ]
ENDLOOP
(Make tiny movement happen)
UP [ > TinyCharacter_04 ] -> [ TinyCharacter_03 ]
UP [ > TinyCharacter_03 ] -> [ TinyCharacter_02 ]
UP [ > TinyCharacter_02 ] -> [ TinyCharacter_01 ]
UP [ > TinyCharacter_01 ] -> [ TinyCharacter_00 ]
UP [ > TinyCharacter_00 | ] -> [ | TinyCharacter_04 ]
UP [ > TinyCharacter_14 ] -> [ TinyCharacter_13 ]
UP [ > TinyCharacter_13 ] -> [ TinyCharacter_12 ]
UP [ > TinyCharacter_12 ] -> [ TinyCharacter_11 ]
UP [ > TinyCharacter_11 ] -> [ TinyCharacter_10 ]
UP [ > TinyCharacter_10 | ] -> [ | TinyCharacter_14 ]
UP [ > TinyCharacter_24 ] -> [ TinyCharacter_23 ]
UP [ > TinyCharacter_23 ] -> [ TinyCharacter_22 ]
UP [ > TinyCharacter_22 ] -> [ TinyCharacter_21 ]
UP [ > TinyCharacter_21 ] -> [ TinyCharacter_20 ]
UP [ > TinyCharacter_20 | ] -> [ | TinyCharacter_24 ]
UP [ > TinyCharacter_34 ] -> [ TinyCharacter_33 ]
UP [ > TinyCharacter_33 ] -> [ TinyCharacter_32 ]
UP [ > TinyCharacter_32 ] -> [ TinyCharacter_31 ]
UP [ > TinyCharacter_31 ] -> [ TinyCharacter_30 ]
UP [ > TinyCharacter_30 | ] -> [ | TinyCharacter_34 ]
UP [ > TinyCharacter_44 ] -> [ TinyCharacter_43 ]
UP [ > TinyCharacter_43 ] -> [ TinyCharacter_42 ]
UP [ > TinyCharacter_42 ] -> [ TinyCharacter_41 ]
UP [ > TinyCharacter_41 ] -> [ TinyCharacter_40 ]
UP [ > TinyCharacter_40 | ] -> [ | TinyCharacter_44 ]
RIGHT [ > TinyCharacter_00 ] -> [ TinyCharacter_10 ]
RIGHT [ > TinyCharacter_10 ] -> [ TinyCharacter_20 ]
RIGHT [ > TinyCharacter_20 ] -> [ TinyCharacter_30 ]
RIGHT [ > TinyCharacter_30 ] -> [ TinyCharacter_40 ]
RIGHT [ > TinyCharacter_40 | ] -> [ | TinyCharacter_00 ]
RIGHT [ > TinyCharacter_01 ] -> [ TinyCharacter_11 ]
RIGHT [ > TinyCharacter_11 ] -> [ TinyCharacter_21 ]
RIGHT [ > TinyCharacter_21 ] -> [ TinyCharacter_31 ]
RIGHT [ > TinyCharacter_31 ] -> [ TinyCharacter_41 ]
RIGHT [ > TinyCharacter_41 | ] -> [ | TinyCharacter_01 ]
RIGHT [ > TinyCharacter_02 ] -> [ TinyCharacter_12 ]
RIGHT [ > TinyCharacter_12 ] -> [ TinyCharacter_22 ]
RIGHT [ > TinyCharacter_22 ] -> [ TinyCharacter_32 ]
RIGHT [ > TinyCharacter_32 ] -> [ TinyCharacter_42 ]
RIGHT [ > TinyCharacter_42 | ] -> [ | TinyCharacter_02 ]
RIGHT [ > TinyCharacter_03 ] -> [ TinyCharacter_13 ]
RIGHT [ > TinyCharacter_13 ] -> [ TinyCharacter_23 ]
RIGHT [ > TinyCharacter_23 ] -> [ TinyCharacter_33 ]
RIGHT [ > TinyCharacter_33 ] -> [ TinyCharacter_43 ]
RIGHT [ > TinyCharacter_43 | ] -> [ | TinyCharacter_03 ]
RIGHT [ > TinyCharacter_04 ] -> [ TinyCharacter_14 ]
RIGHT [ > TinyCharacter_14 ] -> [ TinyCharacter_24 ]
RIGHT [ > TinyCharacter_24 ] -> [ TinyCharacter_34 ]
RIGHT [ > TinyCharacter_34 ] -> [ TinyCharacter_44 ]
RIGHT [ > TinyCharacter_44 | ] -> [ | TinyCharacter_04 ]
DOWN [ > TinyCharacter_00 ] -> [ TinyCharacter_01 ]
DOWN [ > TinyCharacter_01 ] -> [ TinyCharacter_02 ]
DOWN [ > TinyCharacter_02 ] -> [ TinyCharacter_03 ]
DOWN [ > TinyCharacter_03 ] -> [ TinyCharacter_04 ]
DOWN [ > TinyCharacter_04 | ] -> [ | TinyCharacter_00 ]
DOWN [ > TinyCharacter_10 ] -> [ TinyCharacter_11 ]
DOWN [ > TinyCharacter_11 ] -> [ TinyCharacter_12 ]
DOWN [ > TinyCharacter_12 ] -> [ TinyCharacter_13 ]
DOWN [ > TinyCharacter_13 ] -> [ TinyCharacter_14 ]
DOWN [ > TinyCharacter_14 | ] -> [ | TinyCharacter_10 ]
DOWN [ > TinyCharacter_20 ] -> [ TinyCharacter_21 ]
DOWN [ > TinyCharacter_21 ] -> [ TinyCharacter_22 ]
DOWN [ > TinyCharacter_22 ] -> [ TinyCharacter_23 ]
DOWN [ > TinyCharacter_23 ] -> [ TinyCharacter_24 ]
DOWN [ > TinyCharacter_24 | ] -> [ | TinyCharacter_20 ]
DOWN [ > TinyCharacter_30 ] -> [ TinyCharacter_31 ]
DOWN [ > TinyCharacter_31 ] -> [ TinyCharacter_32 ]
DOWN [ > TinyCharacter_32 ] -> [ TinyCharacter_33 ]
DOWN [ > TinyCharacter_33 ] -> [ TinyCharacter_34 ]
DOWN [ > TinyCharacter_34 | ] -> [ | TinyCharacter_30 ]
DOWN [ > TinyCharacter_40 ] -> [ TinyCharacter_41 ]
DOWN [ > TinyCharacter_41 ] -> [ TinyCharacter_42 ]
DOWN [ > TinyCharacter_42 ] -> [ TinyCharacter_43 ]
DOWN [ > TinyCharacter_43 ] -> [ TinyCharacter_44 ]
DOWN [ > TinyCharacter_44 | ] -> [ | TinyCharacter_40 ]
LEFT [ > TinyCharacter_40 ] -> [ TinyCharacter_30 ]
LEFT [ > TinyCharacter_30 ] -> [ TinyCharacter_20 ]
LEFT [ > TinyCharacter_20 ] -> [ TinyCharacter_10 ]
LEFT [ > TinyCharacter_10 ] -> [ TinyCharacter_00 ]
LEFT [ > TinyCharacter_00 | ] -> [ | TinyCharacter_40 ]
LEFT [ > TinyCharacter_41 ] -> [ TinyCharacter_31 ]
LEFT [ > TinyCharacter_31 ] -> [ TinyCharacter_21 ]
LEFT [ > TinyCharacter_21 ] -> [ TinyCharacter_11 ]
LEFT [ > TinyCharacter_11 ] -> [ TinyCharacter_01 ]
LEFT [ > TinyCharacter_01 | ] -> [ | TinyCharacter_41 ]
LEFT [ > TinyCharacter_42 ] -> [ TinyCharacter_32 ]
LEFT [ > TinyCharacter_32 ] -> [ TinyCharacter_22 ]
LEFT [ > TinyCharacter_22 ] -> [ TinyCharacter_12 ]
LEFT [ > TinyCharacter_12 ] -> [ TinyCharacter_02 ]
LEFT [ > TinyCharacter_02 | ] -> [ | TinyCharacter_42 ]
LEFT [ > TinyCharacter_43 ] -> [ TinyCharacter_33 ]
LEFT [ > TinyCharacter_33 ] -> [ TinyCharacter_23 ]
LEFT [ > TinyCharacter_23 ] -> [ TinyCharacter_13 ]
LEFT [ > TinyCharacter_13 ] -> [ TinyCharacter_03 ]
LEFT [ > TinyCharacter_03 | ] -> [ | TinyCharacter_43 ]
LEFT [ > TinyCharacter_44 ] -> [ TinyCharacter_34 ]
LEFT [ > TinyCharacter_34 ] -> [ TinyCharacter_24 ]
LEFT [ > TinyCharacter_24 ] -> [ TinyCharacter_14 ]
LEFT [ > TinyCharacter_14 ] -> [ TinyCharacter_04 ]
LEFT [ > TinyCharacter_04 | ] -> [ | TinyCharacter_44 ]
STARTLOOP
UP [ > TinyBlock_04 NO TinyBlock_03 ] -> [ TinyBlock_03 ]
UP [ > TinyBlock_03 NO TinyBlock_02 ] -> [ TinyBlock_02 ]
UP [ > TinyBlock_02 NO TinyBlock_01 ] -> [ TinyBlock_01 ]
UP [ > TinyBlock_01 NO TinyBlock_00 ] -> [ TinyBlock_00 ]
UP [ > TinyBlock_00 | NO TinyBlock_04 ] -> [ | TinyBlock_04 ]
UP [ > TinyBlock_14 NO TinyBlock_13 ] -> [ TinyBlock_13 ]
UP [ > TinyBlock_13 NO TinyBlock_12 ] -> [ TinyBlock_12 ]
UP [ > TinyBlock_12 NO TinyBlock_11 ] -> [ TinyBlock_11 ]
UP [ > TinyBlock_11 NO TinyBlock_10 ] -> [ TinyBlock_10 ]
UP [ > TinyBlock_10 | NO TinyBlock_14 ] -> [ | TinyBlock_14 ]
UP [ > TinyBlock_24 NO TinyBlock_23 ] -> [ TinyBlock_23 ]
UP [ > TinyBlock_23 NO TinyBlock_22 ] -> [ TinyBlock_22 ]
UP [ > TinyBlock_22 NO TinyBlock_21 ] -> [ TinyBlock_21 ]
UP [ > TinyBlock_21 NO TinyBlock_20 ] -> [ TinyBlock_20 ]
UP [ > TinyBlock_20 | NO TinyBlock_24 ] -> [ | TinyBlock_24 ]
UP [ > TinyBlock_34 NO TinyBlock_33 ] -> [ TinyBlock_33 ]
UP [ > TinyBlock_33 NO TinyBlock_32 ] -> [ TinyBlock_32 ]
UP [ > TinyBlock_32 NO TinyBlock_31 ] -> [ TinyBlock_31 ]
UP [ > TinyBlock_31 NO TinyBlock_30 ] -> [ TinyBlock_30 ]
UP [ > TinyBlock_30 | NO TinyBlock_34 ] -> [ | TinyBlock_34 ]
UP [ > TinyBlock_44 NO TinyBlock_43 ] -> [ TinyBlock_43 ]
UP [ > TinyBlock_43 NO TinyBlock_42 ] -> [ TinyBlock_42 ]
UP [ > TinyBlock_42 NO TinyBlock_41 ] -> [ TinyBlock_41 ]
UP [ > TinyBlock_41 NO TinyBlock_40 ] -> [ TinyBlock_40 ]
UP [ > TinyBlock_40 | NO TinyBlock_44 ] -> [ | TinyBlock_44 ]
RIGHT [ > TinyBlock_00 NO TinyBlock_10 ] -> [ TinyBlock_10 ]
RIGHT [ > TinyBlock_10 NO TinyBlock_20 ] -> [ TinyBlock_20 ]
RIGHT [ > TinyBlock_20 NO TinyBlock_30 ] -> [ TinyBlock_30 ]
RIGHT [ > TinyBlock_30 NO TinyBlock_40 ] -> [ TinyBlock_40 ]
RIGHT [ > TinyBlock_40 | NO TinyBlock_00 ] -> [ | TinyBlock_00 ]
RIGHT [ > TinyBlock_01 NO TinyBlock_11 ] -> [ TinyBlock_11 ]
RIGHT [ > TinyBlock_11 NO TinyBlock_21 ] -> [ TinyBlock_21 ]
RIGHT [ > TinyBlock_21 NO TinyBlock_31 ] -> [ TinyBlock_31 ]
RIGHT [ > TinyBlock_31 NO TinyBlock_41 ] -> [ TinyBlock_41 ]
RIGHT [ > TinyBlock_41 | NO TinyBlock_01 ] -> [ | TinyBlock_01 ]
RIGHT [ > TinyBlock_02 NO TinyBlock_12 ] -> [ TinyBlock_12 ]
RIGHT [ > TinyBlock_12 NO TinyBlock_22 ] -> [ TinyBlock_22 ]
RIGHT [ > TinyBlock_22 NO TinyBlock_32 ] -> [ TinyBlock_32 ]
RIGHT [ > TinyBlock_32 NO TinyBlock_42 ] -> [ TinyBlock_42 ]
RIGHT [ > TinyBlock_42 | NO TinyBlock_02 ] -> [ | TinyBlock_02 ]
RIGHT [ > TinyBlock_03 NO TinyBlock_13 ] -> [ TinyBlock_13 ]
RIGHT [ > TinyBlock_13 NO TinyBlock_23 ] -> [ TinyBlock_23 ]
RIGHT [ > TinyBlock_23 NO TinyBlock_33 ] -> [ TinyBlock_33 ]
RIGHT [ > TinyBlock_33 NO TinyBlock_43 ] -> [ TinyBlock_43 ]
RIGHT [ > TinyBlock_43 | NO TinyBlock_03 ] -> [ | TinyBlock_03 ]
RIGHT [ > TinyBlock_04 NO TinyBlock_14 ] -> [ TinyBlock_14 ]
RIGHT [ > TinyBlock_14 NO TinyBlock_24 ] -> [ TinyBlock_24 ]
RIGHT [ > TinyBlock_24 NO TinyBlock_34 ] -> [ TinyBlock_34 ]
RIGHT [ > TinyBlock_34 NO TinyBlock_44 ] -> [ TinyBlock_44 ]
RIGHT [ > TinyBlock_44 | NO TinyBlock_04 ] -> [ | TinyBlock_04 ]
DOWN [ > TinyBlock_00 NO TinyBlock_01 ] -> [ TinyBlock_01 ]
DOWN [ > TinyBlock_01 NO TinyBlock_02 ] -> [ TinyBlock_02 ]
DOWN [ > TinyBlock_02 NO TinyBlock_03 ] -> [ TinyBlock_03 ]
DOWN [ > TinyBlock_03 NO TinyBlock_04 ] -> [ TinyBlock_04 ]
DOWN [ > TinyBlock_04 | NO TinyBlock_00 ] -> [ | TinyBlock_00 ]
DOWN [ > TinyBlock_10 NO TinyBlock_11 ] -> [ TinyBlock_11 ]
DOWN [ > TinyBlock_11 NO TinyBlock_12 ] -> [ TinyBlock_12 ]
DOWN [ > TinyBlock_12 NO TinyBlock_13 ] -> [ TinyBlock_13 ]
DOWN [ > TinyBlock_13 NO TinyBlock_14 ] -> [ TinyBlock_14 ]
DOWN [ > TinyBlock_14 | NO TinyBlock_10 ] -> [ | TinyBlock_10 ]
DOWN [ > TinyBlock_20 NO TinyBlock_21 ] -> [ TinyBlock_21 ]
DOWN [ > TinyBlock_21 NO TinyBlock_22 ] -> [ TinyBlock_22 ]
DOWN [ > TinyBlock_22 NO TinyBlock_23 ] -> [ TinyBlock_23 ]
DOWN [ > TinyBlock_23 NO TinyBlock_24 ] -> [ TinyBlock_24 ]
DOWN [ > TinyBlock_24 | NO TinyBlock_20 ] -> [ | TinyBlock_20 ]
DOWN [ > TinyBlock_30 NO TinyBlock_31 ] -> [ TinyBlock_31 ]
DOWN [ > TinyBlock_31 NO TinyBlock_32 ] -> [ TinyBlock_32 ]
DOWN [ > TinyBlock_32 NO TinyBlock_33 ] -> [ TinyBlock_33 ]
DOWN [ > TinyBlock_33 NO TinyBlock_34 ] -> [ TinyBlock_34 ]
DOWN [ > TinyBlock_34 | NO TinyBlock_30 ] -> [ | TinyBlock_30 ]
DOWN [ > TinyBlock_40 NO TinyBlock_41 ] -> [ TinyBlock_41 ]
DOWN [ > TinyBlock_41 NO TinyBlock_42 ] -> [ TinyBlock_42 ]
DOWN [ > TinyBlock_42 NO TinyBlock_43 ] -> [ TinyBlock_43 ]
DOWN [ > TinyBlock_43 NO TinyBlock_44 ] -> [ TinyBlock_44 ]
DOWN [ > TinyBlock_44 | NO TinyBlock_40 ] -> [ | TinyBlock_40 ]
LEFT [ > TinyBlock_40 NO TinyBlock_30 ] -> [ TinyBlock_30 ]
LEFT [ > TinyBlock_30 NO TinyBlock_20 ] -> [ TinyBlock_20 ]
LEFT [ > TinyBlock_20 NO TinyBlock_10 ] -> [ TinyBlock_10 ]
LEFT [ > TinyBlock_10 NO TinyBlock_00 ] -> [ TinyBlock_00 ]
LEFT [ > TinyBlock_00 | NO TinyBlock_40 ] -> [ | TinyBlock_40 ]
LEFT [ > TinyBlock_41 NO TinyBlock_31 ] -> [ TinyBlock_31 ]
LEFT [ > TinyBlock_31 NO TinyBlock_21 ] -> [ TinyBlock_21 ]
LEFT [ > TinyBlock_21 NO TinyBlock_11 ] -> [ TinyBlock_11 ]
LEFT [ > TinyBlock_11 NO TinyBlock_01 ] -> [ TinyBlock_01 ]
LEFT [ > TinyBlock_01 | NO TinyBlock_41 ] -> [ | TinyBlock_41 ]
LEFT [ > TinyBlock_42 NO TinyBlock_32 ] -> [ TinyBlock_32 ]
LEFT [ > TinyBlock_32 NO TinyBlock_22 ] -> [ TinyBlock_22 ]
LEFT [ > TinyBlock_22 NO TinyBlock_12 ] -> [ TinyBlock_12 ]
LEFT [ > TinyBlock_12 NO TinyBlock_02 ] -> [ TinyBlock_02 ]
LEFT [ > TinyBlock_02 | NO TinyBlock_42 ] -> [ | TinyBlock_42 ]
LEFT [ > TinyBlock_43 NO TinyBlock_33 ] -> [ TinyBlock_33 ]
LEFT [ > TinyBlock_33 NO TinyBlock_23 ] -> [ TinyBlock_23 ]
LEFT [ > TinyBlock_23 NO TinyBlock_13 ] -> [ TinyBlock_13 ]
LEFT [ > TinyBlock_13 NO TinyBlock_03 ] -> [ TinyBlock_03 ]
LEFT [ > TinyBlock_03 | NO TinyBlock_43 ] -> [ | TinyBlock_43 ]
LEFT [ > TinyBlock_44 NO TinyBlock_34 ] -> [ TinyBlock_34 ]
LEFT [ > TinyBlock_34 NO TinyBlock_24 ] -> [ TinyBlock_24 ]
LEFT [ > TinyBlock_24 NO TinyBlock_14 ] -> [ TinyBlock_14 ]
LEFT [ > TinyBlock_14 NO TinyBlock_04 ] -> [ TinyBlock_04 ]
LEFT [ > TinyBlock_04 | NO TinyBlock_44 ] -> [ | TinyBlock_44 ]
ENDLOOP
[ MOVING TinyCharacter ] -> [ STATIONARY TinyCharacter ]
[ > RoomBlock Transfer ] -> [ > RoomBlock > Transfer ] again
[ > RoomBlock Marker_Window ] -> [ > RoomBlock > Marker_Window ]
[ > Block Cable_Wall ] -> [ > Block > Cable_Wall ] again
(Cut power where cables have been broken)
[ > Cable_Wall Power_Above ] [ Player ] -> [ > Cable_Wall > Power_Above ] [ Player Marker_Checker_Above ]
[ > RoomBlock Transfer Power_Above ] [ Player ] -> [ > RoomBlock Transfer > Power_Above ] [ Player Marker_Checker_Above ]
[ Player Marker_Checker_Above ] [ Source ] -> [ Player Marker_Checker_Above ] [ Source Marker_Checker_Above ] again
[ Clear ] -> []
UP [ NO Static | ClearNotStatic_Top ] -> [|]
[ WindowBig ] -> []
LATE UP [ NO Cable_Wall_U | Render_CablePowered_Wall_U_Top ] -> [|]
LATE UP [ NO Cable_Wall_R | Render_CablePowered_Wall_R_Top ] -> [|]
LATE UP [ NO Cable_Wall_D Render_CablePowered_Wall_D | Render_CablePowered_Wall_D_Top ] -> [|]
LATE UP [ NO Cable_Wall_L | Render_CablePowered_Wall_L_Top ] -> [|]
LATE UP [ Block | ] -> [ Block | Render_Block_Top ]
LATE UP [ Character | ] -> [ Character | Render_Character_Top ]
LATE UP [ WallGap | ] -> [ WallGap | Render_WallGap_Top ]
LATE UP [ RoomBlock | NO RoomBlock ] -> [ RoomBlock | Render_RoomBlock_Roof_Top ]
LATE UP [ Cable_Wall_U NO Source | ] -> [ Cable_Wall_U | Render_Cable_Wall_U_Top ]
LATE UP [ Cable_Wall_R NO Source | ] -> [ Cable_Wall_R | Render_Cable_Wall_R_Top ]
LATE UP [ Cable_Wall_D NO Source | ] -> [ Cable_Wall_D | Render_Cable_Wall_D_Top ]
LATE UP [ Cable_Wall_L NO Source | ] -> [ Cable_Wall_L | Render_Cable_Wall_L_Top ]
LATE UP [ Gate NO Power_Below NO Dynamic | ] -> [ Gate Render_GateUp | Render_GateUp_Top ]
LATE UP [ Source | ] -> [ Source | Render_Source_Top ]
LATE UP [ DecorativeWall | NO DecorativeWall ] -> [ DecorativeWall | Render_DecorativeWallSill_Top ]
LATE [ RoomBlock ] -> [ RoomBlock Render_RoomBlock_Roof ]
LATE LEFT [ Render_RoomBlock_Roof | NO Render_RoomBlock ] -> [ Render_RoomBlock_RoofLeft | ]
LATE RIGHT [ Render_RoomBlock_Roof | NO Render_RoomBlock ] -> [ Render_RoomBlock_RoofRight | ]
LATE LEFT [ Render_RoomBlock_Roof_Top | NO Render_RoomBlock_Roof_Top NO Render_RoomBlock_Roof_TopLeft ] -> [ Render_RoomBlock_Roof_TopLeft | ]
LATE RIGHT [ Render_RoomBlock_Roof_Top | NO Render_RoomBlock_Roof_Top NO Render_RoomBlock_Roof_TopRight ] -> [ Render_RoomBlock_Roof_TopRight | ]
LATE DOWN [ RoomBlock | NO RoomBlock ] -> [ RoomBlock Render_RoomBlock_Window | ]
LATE RIGHT [ Render_RoomBlock_Window | Render_RoomBlock_Window | Render_RoomBlock_Window | Render_RoomBlock_Window | Render_RoomBlock_Window | Render_RoomBlock_Window | Render_RoomBlock_Window ] -> [ Render_RoomBlock_Window | Render_RoomBlock_Window | Render_RoomBlock_Window | Render_RoomBlock_Door Render_RoomBlock_DoorOpen | Render_RoomBlock_Window | Render_RoomBlock_Window | Render_RoomBlock_Window7 ]
LATE DOWN [ Marker_DoorExit1 | Gate Render_GateUp ] [ Render_RoomBlock_Door ] -> [ Marker_DoorExit1 | Gate Render_GateUp ] [ Render_RoomBlock_DoorClosed ]
LATE [ Cable_Ground_U Power_Below NO Source ] -> [ Cable_Ground_U Power_Below Render_CablePowered_Ground_U ]
LATE [ Cable_Ground_R Power_Below NO Source ] -> [ Cable_Ground_R Power_Below Render_CablePowered_Ground_R ]
LATE [ Cable_Ground_D Power_Below NO Source ] -> [ Cable_Ground_D Power_Below Render_CablePowered_Ground_D ]
LATE [ Cable_Ground_L Power_Below NO Source ] -> [ Cable_Ground_L Power_Below Render_CablePowered_Ground_L ]
LATE UP [ Cable_Wall_U Power_Above NO Source | ] -> [ Cable_Wall_U Power_Above | Render_CablePowered_Wall_U_Top ]
LATE UP [ Cable_Wall_R Power_Above NO Source | ] -> [ Cable_Wall_R Power_Above | Render_CablePowered_Wall_R_Top ]
LATE UP [ Cable_Wall_D Power_Above NO Source | ] -> [ Cable_Wall_D Power_Above Render_CablePowered_Wall_D | Render_CablePowered_Wall_D_Top ]
LATE UP [ Cable_Wall_L Power_Above NO Source | ] -> [ Cable_Wall_L Power_Above | Render_CablePowered_Wall_L_Top ]
LATE UP [ LeftTransfer RoomBlock NO Power_Above | ] -> [ LeftTransfer RoomBlock | Render_RoomBlock_TransferLeft_Top ]
LATE UP [ LeftTransfer RoomBlock Power_Above | ] -> [ LeftTransfer RoomBlock Power_Above | Render_RoomBlock_TransferPoweredLeft_Top ]
LATE UP [ TopTransfer RoomBlock NO Power_Above | ] -> [ TopTransfer RoomBlock | Render_RoomBlock_TransferUp_Top ]
LATE UP [ NO TopTransfer RoomBlock | NO RoomBlock ] -> [ RoomBlock | Render_RoomBlock_Roof_TopFill ]
LATE UP [ TopTransfer RoomBlock Power_Above | ] -> [ TopTransfer RoomBlock Power_Above | Render_RoomBlock_TransferPoweredUp_Top ]
LATE UP [ RightTransfer RoomBlock NO Power_Above | ] -> [ RightTransfer RoomBlock | Render_RoomBlock_TransferRight_Top ]
LATE UP [ RightTransfer RoomBlock Power_Above | ] -> [ RightTransfer RoomBlock Power_Above | Render_RoomBlock_TransferPoweredRight_Top ]
LATE UP [ WallGap Cable_Wall NO Power_Above | ] -> [ WallGap Cable_Wall Render_WallGapCable | Render_WallGapCable_Top NO Render_Cable_Wall_L_Top NO Render_Cable_Wall_R_Top ]
LATE UP [ WallGap Cable_Wall Power_Above | ] -> [ WallGap Cable_Wall Power_Above Render_WallGapCablePowered | Render_WallGapCablePowered_Top NO Render_CablePowered_Wall_L_Top NO Render_CablePowered_Wall_R_Top ]
LATE [ Gate NO Power_Below NO Dynamic Marker_WasDown ] -> [ Gate ] sfx3
LATE [ Gate Power_Below ] -> [ Power_Below Gate Marker_WasDown ]
(Window rendering)
LATE DOWN [ RoomBlock Marker_Window1 | Character ] [ NO RoomBlock Marker_Window1 ] -> [ RoomBlock Marker_Window1 | Character ] [ Marker_Window1 WindowBig_Character ]
LATE DOWN [ RoomBlock Marker_Window2 | Character ] [ NO RoomBlock Marker_Window2 ] -> [ RoomBlock Marker_Window2 | Character ] [ Marker_Window2 WindowBig_Character ]
LATE DOWN [ RoomBlock Marker_Window3 | Character ] [ NO RoomBlock Marker_Window3 ] -> [ RoomBlock Marker_Window3 | Character ] [ Marker_Window3 WindowBig_Character ]
LATE DOWN [ RoomBlock Marker_Window4 | Character ] [ NO RoomBlock Marker_Window4 ] -> [ RoomBlock Marker_Window4 | Character ] [ Marker_Window4 WindowBig_Character ]
LATE DOWN [ RoomBlock Marker_Window5 | Character ] [ NO RoomBlock Marker_Window5 ] -> [ RoomBlock Marker_Window5 | Character ] [ Marker_Window5 WindowBig_Character ]
LATE DOWN [ RoomBlock Marker_Window6 | Character ] [ NO RoomBlock Marker_Window6 ] -> [ RoomBlock Marker_Window6 | Character ] [ Marker_Window6 WindowBig_Character ]
LATE DOWN [ RoomBlock Marker_Window7 | Character ] [ NO RoomBlock Marker_Window7 ] -> [ RoomBlock Marker_Window7 | Character ] [ Marker_Window7 WindowBig_Character ]
LATE DOWN [ RoomBlock Marker_Window1 | Wallish NO Cable_Wall_U ] [ NO RoomBlock Marker_Window1 ] -> [ RoomBlock Marker_Window1 | Wallish ] [ Marker_Window1 WindowBig_Wallish ]
LATE DOWN [ RoomBlock Marker_Window2 | Wallish NO Cable_Wall_U ] [ NO RoomBlock Marker_Window2 ] -> [ RoomBlock Marker_Window2 | Wallish ] [ Marker_Window2 WindowBig_Wallish ]
LATE DOWN [ RoomBlock Marker_Window3 | Wallish NO Cable_Wall_U ] [ NO RoomBlock Marker_Window3 ] -> [ RoomBlock Marker_Window3 | Wallish ] [ Marker_Window3 WindowBig_Wallish ]
LATE DOWN [ RoomBlock Marker_Window4 | Wallish NO Cable_Wall_U ] [ NO RoomBlock Marker_Window4 ] -> [ RoomBlock Marker_Window4 | Wallish ] [ Marker_Window4 WindowBig_Wallish ]
LATE DOWN [ RoomBlock Marker_Window5 | Wallish NO Cable_Wall_U ] [ NO RoomBlock Marker_Window5 ] -> [ RoomBlock Marker_Window5 | Wallish ] [ Marker_Window5 WindowBig_Wallish ]
LATE DOWN [ RoomBlock Marker_Window6 | Wallish NO Cable_Wall_U ] [ NO RoomBlock Marker_Window6 ] -> [ RoomBlock Marker_Window6 | Wallish ] [ Marker_Window6 WindowBig_Wallish ]
LATE DOWN [ RoomBlock Marker_Window7 | Wallish NO Cable_Wall_U ] [ NO RoomBlock Marker_Window7 ] -> [ RoomBlock Marker_Window7 | Wallish ] [ Marker_Window7 WindowBig_Wallish ]
LATE DOWN [ RoomBlock Marker_Window1 | Wallish Cable_Wall_U Power_Above ] [ NO RoomBlock Marker_Window1 ] -> [ RoomBlock Marker_Window1 | Wallish Cable_Wall_U Power_Above ] [ Marker_Window1 WindowBig_CablePowered ]
LATE DOWN [ RoomBlock Marker_Window2 | Wallish Cable_Wall_U Power_Above ] [ NO RoomBlock Marker_Window2 ] -> [ RoomBlock Marker_Window2 | Wallish Cable_Wall_U Power_Above ] [ Marker_Window2 WindowBig_CablePowered ]
LATE DOWN [ RoomBlock Marker_Window3 | Wallish Cable_Wall_U Power_Above ] [ NO RoomBlock Marker_Window3 ] -> [ RoomBlock Marker_Window3 | Wallish Cable_Wall_U Power_Above ] [ Marker_Window3 WindowBig_CablePowered ]
LATE DOWN [ RoomBlock Marker_Window4 | Wallish Cable_Wall_U Power_Above ] [ NO RoomBlock Marker_Window4 ] -> [ RoomBlock Marker_Window4 | Wallish Cable_Wall_U Power_Above ] [ Marker_Window4 WindowBig_CablePowered ]
LATE DOWN [ RoomBlock Marker_Window5 | Wallish Cable_Wall_U Power_Above ] [ NO RoomBlock Marker_Window5 ] -> [ RoomBlock Marker_Window5 | Wallish Cable_Wall_U Power_Above ] [ Marker_Window5 WindowBig_CablePowered ]
LATE DOWN [ RoomBlock Marker_Window6 | Wallish Cable_Wall_U Power_Above ] [ NO RoomBlock Marker_Window6 ] -> [ RoomBlock Marker_Window6 | Wallish Cable_Wall_U Power_Above ] [ Marker_Window6 WindowBig_CablePowered ]
LATE DOWN [ RoomBlock Marker_Window7 | Wallish Cable_Wall_U Power_Above ] [ NO RoomBlock Marker_Window7 ] -> [ RoomBlock Marker_Window7 | Wallish Cable_Wall_U Power_Above ] [ Marker_Window7 WindowBig_CablePowered ]
LATE DOWN [ RoomBlock Marker_Window1 | Wallish Cable_Wall_U NO Power_Above ] [ NO RoomBlock Marker_Window1 ] -> [ RoomBlock Marker_Window1 | Wallish Cable_Wall_U ] [ Marker_Window1 WindowBig_Cable ]
LATE DOWN [ RoomBlock Marker_Window2 | Wallish Cable_Wall_U NO Power_Above ] [ NO RoomBlock Marker_Window2 ] -> [ RoomBlock Marker_Window2 | Wallish Cable_Wall_U ] [ Marker_Window2 WindowBig_Cable ]
LATE DOWN [ RoomBlock Marker_Window3 | Wallish Cable_Wall_U NO Power_Above ] [ NO RoomBlock Marker_Window3 ] -> [ RoomBlock Marker_Window3 | Wallish Cable_Wall_U ] [ Marker_Window3 WindowBig_Cable ]
LATE DOWN [ RoomBlock Marker_Window4 | Wallish Cable_Wall_U NO Power_Above ] [ NO RoomBlock Marker_Window4 ] -> [ RoomBlock Marker_Window4 | Wallish Cable_Wall_U ] [ Marker_Window4 WindowBig_Cable ]
LATE DOWN [ RoomBlock Marker_Window5 | Wallish Cable_Wall_U NO Power_Above ] [ NO RoomBlock Marker_Window5 ] -> [ RoomBlock Marker_Window5 | Wallish Cable_Wall_U ] [ Marker_Window5 WindowBig_Cable ]
LATE DOWN [ RoomBlock Marker_Window6 | Wallish Cable_Wall_U NO Power_Above ] [ NO RoomBlock Marker_Window6 ] -> [ RoomBlock Marker_Window6 | Wallish Cable_Wall_U ] [ Marker_Window6 WindowBig_Cable ]
LATE DOWN [ RoomBlock Marker_Window7 | Wallish Cable_Wall_U NO Power_Above ] [ NO RoomBlock Marker_Window7 ] -> [ RoomBlock Marker_Window7 | Wallish Cable_Wall_U ] [ Marker_Window7 WindowBig_Cable ]
LATE DOWN [ RoomBlock Marker_Window1 | Gate Render_GateUp ] [ NO RoomBlock Marker_Window1 ] -> [ RoomBlock Marker_Window1 | Gate Render_GateUp ] [ Marker_Window1 WindowBig_GateUp ]
LATE DOWN [ RoomBlock Marker_Window2 | Gate Render_GateUp ] [ NO RoomBlock Marker_Window2 ] -> [ RoomBlock Marker_Window2 | Gate Render_GateUp ] [ Marker_Window2 WindowBig_GateUp ]
LATE DOWN [ RoomBlock Marker_Window3 | Gate Render_GateUp ] [ NO RoomBlock Marker_Window3 ] -> [ RoomBlock Marker_Window3 | Gate Render_GateUp ] [ Marker_Window3 WindowBig_GateUp ]
LATE DOWN [ RoomBlock Marker_Window4 | Gate Render_GateUp ] [ NO RoomBlock Marker_Window4 ] -> [ RoomBlock Marker_Window4 | Gate Render_GateUp ] [ Marker_Window4 WindowBig_GateUp ]
LATE DOWN [ RoomBlock Marker_Window5 | Gate Render_GateUp ] [ NO RoomBlock Marker_Window5 ] -> [ RoomBlock Marker_Window5 | Gate Render_GateUp ] [ Marker_Window5 WindowBig_GateUp ]
LATE DOWN [ RoomBlock Marker_Window6 | Gate Render_GateUp ] [ NO RoomBlock Marker_Window6 ] -> [ RoomBlock Marker_Window6 | Gate Render_GateUp ] [ Marker_Window6 WindowBig_GateUp ]
LATE DOWN [ RoomBlock Marker_Window7 | Gate Render_GateUp ] [ NO RoomBlock Marker_Window7 ] -> [ RoomBlock Marker_Window7 | Gate Render_GateUp ] [ Marker_Window7 WindowBig_GateUp ]
LATE DOWN [ RoomBlock Marker_Window1 | Gate NO Render_GateUp NO Dynamic ] [ NO RoomBlock Marker_Window1 ] -> [ RoomBlock Marker_Window1 | Gate ] [ Marker_Window1 WindowBig_Gate ]
LATE DOWN [ RoomBlock Marker_Window2 | Gate NO Render_GateUp NO Dynamic ] [ NO RoomBlock Marker_Window2 ] -> [ RoomBlock Marker_Window2 | Gate ] [ Marker_Window2 WindowBig_Gate ]
LATE DOWN [ RoomBlock Marker_Window3 | Gate NO Render_GateUp NO Dynamic ] [ NO RoomBlock Marker_Window3 ] -> [ RoomBlock Marker_Window3 | Gate ] [ Marker_Window3 WindowBig_Gate ]
LATE DOWN [ RoomBlock Marker_Window4 | Gate NO Render_GateUp NO Dynamic ] [ NO RoomBlock Marker_Window4 ] -> [ RoomBlock Marker_Window4 | Gate ] [ Marker_Window4 WindowBig_Gate ]
LATE DOWN [ RoomBlock Marker_Window5 | Gate NO Render_GateUp NO Dynamic ] [ NO RoomBlock Marker_Window5 ] -> [ RoomBlock Marker_Window5 | Gate ] [ Marker_Window5 WindowBig_Gate ]
LATE DOWN [ RoomBlock Marker_Window6 | Gate NO Render_GateUp NO Dynamic ] [ NO RoomBlock Marker_Window6 ] -> [ RoomBlock Marker_Window6 | Gate ] [ Marker_Window6 WindowBig_Gate ]
LATE DOWN [ RoomBlock Marker_Window7 | Gate NO Render_GateUp NO Dynamic ] [ NO RoomBlock Marker_Window7 ] -> [ RoomBlock Marker_Window7 | Gate ] [ Marker_Window7 WindowBig_Gate ]
LATE DOWN [ RoomBlock Marker_Window1 | VisibleTinyCharacter ] [ NO RoomBlock Marker_Window1 ] -> [ RoomBlock Marker_Window1 | VisibleTinyCharacter ] [ Marker_Window1 VisibleTinyCharacter ]
LATE DOWN [ RoomBlock Marker_Window2 | VisibleTinyCharacter ] [ NO RoomBlock Marker_Window2 ] -> [ RoomBlock Marker_Window2 | VisibleTinyCharacter ] [ Marker_Window2 VisibleTinyCharacter ]
LATE DOWN [ RoomBlock Marker_Window3 | VisibleTinyCharacter ] [ NO RoomBlock Marker_Window3 ] -> [ RoomBlock Marker_Window3 | VisibleTinyCharacter ] [ Marker_Window3 VisibleTinyCharacter ]
LATE DOWN [ RoomBlock Marker_Window4 | VisibleTinyCharacter ] [ NO RoomBlock Marker_Window4 ] -> [ RoomBlock Marker_Window4 | VisibleTinyCharacter ] [ Marker_Window4 VisibleTinyCharacter ]
LATE DOWN [ RoomBlock Marker_Window5 | VisibleTinyCharacter ] [ NO RoomBlock Marker_Window5 ] -> [ RoomBlock Marker_Window5 | VisibleTinyCharacter ] [ Marker_Window5 VisibleTinyCharacter ]
LATE DOWN [ RoomBlock Marker_Window6 | VisibleTinyCharacter ] [ NO RoomBlock Marker_Window6 ] -> [ RoomBlock Marker_Window6 | VisibleTinyCharacter ] [ Marker_Window6 VisibleTinyCharacter ]
LATE DOWN [ RoomBlock Marker_Window7 | VisibleTinyCharacter ] [ NO RoomBlock Marker_Window7 ] -> [ RoomBlock Marker_Window7 | VisibleTinyCharacter ] [ Marker_Window7 VisibleTinyCharacter ]
LATE DOWN [ RoomBlock Marker_Window1 | VisibleTinyBlock ] [ NO RoomBlock Marker_Window1 ] -> [ RoomBlock Marker_Window1 | VisibleTinyBlock ] [ Marker_Window1 VisibleTinyBlock ]
LATE DOWN [ RoomBlock Marker_Window2 | VisibleTinyBlock ] [ NO RoomBlock Marker_Window2 ] -> [ RoomBlock Marker_Window2 | VisibleTinyBlock ] [ Marker_Window2 VisibleTinyBlock ]
LATE DOWN [ RoomBlock Marker_Window3 | VisibleTinyBlock ] [ NO RoomBlock Marker_Window3 ] -> [ RoomBlock Marker_Window3 | VisibleTinyBlock ] [ Marker_Window3 VisibleTinyBlock ]
LATE DOWN [ RoomBlock Marker_Window4 | VisibleTinyBlock ] [ NO RoomBlock Marker_Window4 ] -> [ RoomBlock Marker_Window4 | VisibleTinyBlock ] [ Marker_Window4 VisibleTinyBlock ]
LATE DOWN [ RoomBlock Marker_Window5 | VisibleTinyBlock ] [ NO RoomBlock Marker_Window5 ] -> [ RoomBlock Marker_Window5 | VisibleTinyBlock ] [ Marker_Window5 VisibleTinyBlock ]
LATE DOWN [ RoomBlock Marker_Window6 | VisibleTinyBlock ] [ NO RoomBlock Marker_Window6 ] -> [ RoomBlock Marker_Window6 | VisibleTinyBlock ] [ Marker_Window6 VisibleTinyBlock ]
LATE DOWN [ RoomBlock Marker_Window7 | VisibleTinyBlock ] [ NO RoomBlock Marker_Window7 ] -> [ RoomBlock Marker_Window7 | VisibleTinyBlock ] [ Marker_Window7 VisibleTinyBlock ]
LATE RIGHT [ NO RoomBlock Marker_Window WindowBig | NO WindowBig | ] -> [ Marker_Window WindowBig | WindowBig Marker_Checker_Above | WindowBig ]
LATE DOWN [ WindowBig | NO WindowBig NO DecorativeWall NO Gate ] -> [ WindowBig | WindowBig ]
LATE DOWN [ WindowBig_Character | WindowBig_Character ] -> [ WindowBig_Character | ]
LATE [ WindowBig_Gate Marker_Checker_Above ] -> [ WindowBig_GateMiddle ]
LATE [ WindowBig Marker_Checker_Above ] -> [ WindowBig ]
LATE RIGHT [ WindowBig_Cable | WindowBig_Cable | WindowBig_Cable ] -> [ WindowBig_Wallish | WindowBig_Cable | WindowBig_Wallish ]
LATE RIGHT [ WindowBig_CablePowered | WindowBig_CablePowered | WindowBig_CablePowered ] -> [ WindowBig_Wallish | WindowBig_CablePowered | WindowBig_Wallish ]
LATE RIGHT [ NO RoomBlock Marker_Window TinyCharacter_11 | | ] -> [ Marker_Window | | WindowBig_TinyCharacter_Bottom ]
LATE RIGHT [ NO RoomBlock Marker_Window TinyCharacter_21 | | ] -> [ Marker_Window | WindowBig_TinyCharacter_Bottom | ]
LATE RIGHT [ NO RoomBlock Marker_Window TinyCharacter_31 | | ] -> [ Marker_Window WindowBig_TinyCharacter_Bottom | | ]
LATE RIGHT [ NO RoomBlock Marker_Window TinyCharacter_10 | | ] -> [ Marker_Window | | WindowBig_TinyCharacter_Top ]
LATE RIGHT [ NO RoomBlock Marker_Window TinyCharacter_20 | | ] -> [ Marker_Window | WindowBig_TinyCharacter_Top | ]
LATE RIGHT [ NO RoomBlock Marker_Window TinyCharacter_30 | | ] -> [ Marker_Window WindowBig_TinyCharacter_Top | | ]
LATE DOWN [ WindowBig_TinyCharacter_Top | NO Render_DecorativeWallSill_Top ] -> [ WindowBig_TinyCharacter_Top | WindowBig_TinyCharacter_Bottom ]
LATE RIGHT [ NO RoomBlock Marker_Window TinyBlock_11 | | ] -> [ Marker_Window | | WindowBig_TinyBlock_Bottom ]
LATE RIGHT [ NO RoomBlock Marker_Window TinyBlock_21 | | ] -> [ Marker_Window | WindowBig_TinyBlock_Bottom | ]
LATE RIGHT [ NO RoomBlock Marker_Window TinyBlock_31 | | ] -> [ Marker_Window WindowBig_TinyBlock_Bottom | | ]
LATE RIGHT [ NO RoomBlock Marker_Window TinyBlock_10 | | ] -> [ Marker_Window | | WindowBig_TinyBlock_Top ]
LATE RIGHT [ NO RoomBlock Marker_Window TinyBlock_20 | | ] -> [ Marker_Window | WindowBig_TinyBlock_Top | ]
LATE RIGHT [ NO RoomBlock Marker_Window TinyBlock_30 | | ] -> [ Marker_Window WindowBig_TinyBlock_Top | | ]
LATE DOWN [ WindowBig_TinyBlock_Top | NO Render_DecorativeWallSill_Top ] -> [ WindowBig_TinyBlock_Top | WindowBig_TinyBlock_Bottom ]
(Reverse windows)
LATE UP [ Character | | | Render_DecorativeWallSill_Top | ] -> [ Character | | | Render_DecorativeWallSill_Top | Render_Character_Top ]
LATE UP [ Character | | Render_DecorativeWallSill_Top | ] -> [ Character | | Render_DecorativeWallSill_Top | Render_RoomBlock_TransferUp_Top ]
LATE UP [ Character | | | Marker_DoorExit | ] -> [ Character | | | Marker_DoorExit | Render_Character_Top ]
LATE UP [ Character | | Marker_DoorExit | ] -> [ Character | | Marker_DoorExit | Render_RoomBlock_TransferLeft_Top ]
LATE UP [ Character | Marker_DoorExit | ] -> [ Character | Marker_DoorExit | Render_RoomBlock_TransferRight_Top ]
LATE RIGHT [ NO RoomBlock Marker_Window Render_Character_Top | | ] -> [ Marker_Window TinyCharacter_32 | | ]
LATE RIGHT [ NO RoomBlock Marker_Window | Render_Character_Top | ] -> [ Marker_Window TinyCharacter_22 | | ]
LATE RIGHT [ NO RoomBlock Marker_Window | | Render_Character_Top ] -> [ Marker_Window TinyCharacter_12 | | ]
LATE RIGHT [ NO RoomBlock Marker_Window Render_RoomBlock_TransferUp_Top | | ] -> [ Marker_Window TinyCharacter_33 | | ]
LATE RIGHT [ NO RoomBlock Marker_Window | Render_RoomBlock_TransferUp_Top | ] -> [ Marker_Window TinyCharacter_23 | | ]
LATE RIGHT [ NO RoomBlock Marker_Window | | Render_RoomBlock_TransferUp_Top ] -> [ Marker_Window TinyCharacter_13 | | ]
LATE RIGHT [ NO RoomBlock Marker_Window Render_RoomBlock_TransferLeft_Top | | ] -> [ Marker_Window TinyCharacter_33 | | ]
LATE RIGHT [ NO RoomBlock Marker_Window | Render_RoomBlock_TransferLeft_Top | ] -> [ Marker_Window TinyCharacter_23 | | ]
LATE RIGHT [ NO RoomBlock Marker_Window | | Render_RoomBlock_TransferLeft_Top ] -> [ Marker_Window TinyCharacter_13 | | ]
LATE RIGHT [ NO RoomBlock Marker_Window Render_RoomBlock_TransferRight_Top | | ] -> [ Marker_Window TinyCharacter_34 | | ]
LATE RIGHT [ NO RoomBlock Marker_Window | Render_RoomBlock_TransferRight_Top | ] -> [ Marker_Window TinyCharacter_24 | | ]
LATE RIGHT [ NO RoomBlock Marker_Window | | Render_RoomBlock_TransferRight_Top ] -> [ Marker_Window TinyCharacter_14 | | ]
LATE UP [ Block | | | Render_DecorativeWallSill_Top | ] -> [ Block | | | Render_DecorativeWallSill_Top | Render_Block_Top ]
LATE UP [ Block | | | Marker_DoorExit | ] -> [ Block | | | Marker_DoorExit | Render_Block_Top ]
LATE UP [ Block | | Marker_DoorExit | ] -> [ Block | | Marker_DoorExit | Render_RoomBlock_Roof_TopLeft ]
LATE UP [ Block | Marker_DoorExit | ] -> [ Block | Marker_DoorExit | Render_RoomBlock_Roof_TopRight ]
LATE RIGHT [ NO RoomBlock Marker_Window Render_Block_Top | | ] -> [ Marker_Window TinyBlock_32 | | ]
LATE RIGHT [ NO RoomBlock Marker_Window | Render_Block_Top | ] -> [ Marker_Window TinyBlock_22 | | ]
LATE RIGHT [ NO RoomBlock Marker_Window | | Render_Block_Top ] -> [ Marker_Window TinyBlock_12 | | ]
LATE RIGHT [ NO RoomBlock Marker_Window Render_RoomBlock_Roof_TopLeft | | ] -> [ Marker_Window TinyBlock_33 | | ]
LATE RIGHT [ NO RoomBlock Marker_Window | Render_RoomBlock_Roof_TopLeft | ] -> [ Marker_Window TinyBlock_23 | | ]
LATE RIGHT [ NO RoomBlock Marker_Window | | Render_RoomBlock_Roof_TopLeft ] -> [ Marker_Window TinyBlock_13 | | ]
LATE RIGHT [ NO RoomBlock Marker_Window Render_RoomBlock_Roof_TopRight | | ] -> [ Marker_Window TinyBlock_34 | | ]
LATE RIGHT [ NO RoomBlock Marker_Window | Render_RoomBlock_Roof_TopRight | ] -> [ Marker_Window TinyBlock_24 | | ]
LATE RIGHT [ NO RoomBlock Marker_Window | | Render_RoomBlock_Roof_TopRight ] -> [ Marker_Window TinyBlock_14 | | ]
LATE [ NO RoomBlock Marker_Window1 TinyDynamic ] [ RoomBlock Marker_Window1 ] -> [ Marker_Window1 ] [ RoomBlock Marker_Window1 TinyDynamic ]
LATE [ NO RoomBlock Marker_Window2 TinyDynamic ] [ RoomBlock Marker_Window2 ] -> [ Marker_Window2 ] [ RoomBlock Marker_Window2 TinyDynamic ]
LATE [ NO RoomBlock Marker_Window3 TinyDynamic ] [ RoomBlock Marker_Window3 ] -> [ Marker_Window3 ] [ RoomBlock Marker_Window3 TinyDynamic ]
LATE [ NO RoomBlock Marker_Window4 TinyDynamic ] [ RoomBlock Marker_Window4 ] -> [ Marker_Window4 ] [ RoomBlock Marker_Window4 TinyDynamic ]
LATE [ NO RoomBlock Marker_Window5 TinyDynamic ] [ RoomBlock Marker_Window5 ] -> [ Marker_Window5 ] [ RoomBlock Marker_Window5 TinyDynamic ]
LATE [ NO RoomBlock Marker_Window6 TinyDynamic ] [ RoomBlock Marker_Window6 ] -> [ Marker_Window6 ] [ RoomBlock Marker_Window6 TinyDynamic ]
LATE [ NO RoomBlock Marker_Window7 TinyDynamic ] [ RoomBlock Marker_Window7 ] -> [ Marker_Window7 ] [ RoomBlock Marker_Window7 TinyDynamic ]
LATE UP [ ConnectorRight_Bottom | ConnectorRight Power_Above | | ] -> [ ConnectorRight_Bottom ConnectorRightPowered_Bottom | ConnectorRight Power_Above ConnectorRightPowered | ConnectorRightPowered | ConnectorRightPowered_Top ]
LATE UP [ ConnectorLeft_Bottom | ConnectorLeft Power_Above | | ] -> [ ConnectorLeft_Bottom ConnectorLeftPowered_Bottom | ConnectorLeft Power_Above ConnectorLeftPowered | ConnectorLeftPowered | ConnectorLeftPowered_Top ]
LATE UP [ ConnectorDown Power_Above | ConnectorDown_Top ] -> [ ConnectorDown Power_Above ConnectorDownPowered | ConnectorDown_Top ConnectorDownPowered_Top ]
LATE RIGHT [ ConnectorDown | ConnectorDownPowered | ConnectorDown ] -> [ ConnectorDown ConnectorDownPowered | ConnectorDownPowered | ConnectorDown ConnectorDownPowered ]
LATE RIGHT [ ConnectorDown_Top | ConnectorDownPowered_Top | ConnectorDown_Top ] -> [ ConnectorDown_Top ConnectorDownPowered_Top | ConnectorDownPowered_Top | ConnectorDown_Top ConnectorDownPowered_Top ]
LATE UP [ Source NO Power_Above | ] -> [ Source Render_SourceOff | Render_SourceOff_Top ]
LATE [ Character Marker_CheckpointA ] -> [ Character ] sfx8 checkpoint message That was the sound of you reaching a checkpoint! Restarting will take you back to this checkpoint.
LATE [ RoomBlock Marker_CheckpointB ] -> [ RoomBlock ] sfx8 checkpoint
LATE [ RoomBlock Marker_CheckpointC ] -> [ RoomBlock ] sfx8 checkpoint
LATE [ RoomBlock Marker_CheckpointD ] -> [ RoomBlock ] sfx8 checkpoint
LATE [ TinyCharacter Marker_CheckpointE ] -> [ TinyCharacter ] sfx8 checkpoint
LATE UP [ TinyCharacter_00 | ] -> [ TinyCharacter_00 | Render_TinyCharacter_00_Top ]
LATE UP [ TinyCharacter_10 | ] -> [ TinyCharacter_10 | Render_TinyCharacter_10_Top ]
LATE UP [ TinyCharacter_20 | ] -> [ TinyCharacter_20 | Render_TinyCharacter_20_Top ]
LATE UP [ TinyCharacter_30 | ] -> [ TinyCharacter_30 | Render_TinyCharacter_30_Top ]
LATE UP [ TinyCharacter_40 | ] -> [ TinyCharacter_40 | Render_TinyCharacter_40_Top ]
LATE UP [ TinyCharacter_01 ] -> [ TinyCharacter_01 Render_TinyCharacter_01_Top ]
LATE UP [ TinyCharacter_11 ] -> [ TinyCharacter_11 Render_TinyCharacter_11_Top ]
LATE UP [ TinyCharacter_21 ] -> [ TinyCharacter_21 Render_TinyCharacter_21_Top ]
LATE UP [ TinyCharacter_31 ] -> [ TinyCharacter_31 Render_TinyCharacter_31_Top ]
LATE UP [ TinyCharacter_41 ] -> [ TinyCharacter_41 Render_TinyCharacter_41_Top ]
LATE UP [ TinyCharacter_02 ] -> [ TinyCharacter_02 Render_TinyCharacter_02_Top ]
LATE UP [ TinyCharacter_12 ] -> [ TinyCharacter_12 Render_TinyCharacter_12_Top ]
LATE UP [ TinyCharacter_22 ] -> [ TinyCharacter_22 Render_TinyCharacter_22_Top ]
LATE UP [ TinyCharacter_32 ] -> [ TinyCharacter_32 Render_TinyCharacter_32_Top ]
LATE UP [ TinyCharacter_42 ] -> [ TinyCharacter_42 Render_TinyCharacter_42_Top ]
LATE UP [ TinyCharacter_03 ] -> [ TinyCharacter_03 Render_TinyCharacter_03_Top ]
LATE UP [ TinyCharacter_13 ] -> [ TinyCharacter_13 Render_TinyCharacter_13_Top ]
LATE UP [ TinyCharacter_23 ] -> [ TinyCharacter_23 Render_TinyCharacter_23_Top ]
LATE UP [ TinyCharacter_33 ] -> [ TinyCharacter_33 Render_TinyCharacter_33_Top ]
LATE UP [ TinyCharacter_43 ] -> [ TinyCharacter_43 Render_TinyCharacter_43_Top ]
LATE UP [ TinyCharacter_04 ] -> [ TinyCharacter_04 Render_TinyCharacter_04_Top ]
LATE UP [ TinyCharacter_14 ] -> [ TinyCharacter_14 Render_TinyCharacter_14_Top ]
LATE UP [ TinyCharacter_24 ] -> [ TinyCharacter_24 Render_TinyCharacter_24_Top ]
LATE UP [ TinyCharacter_34 ] -> [ TinyCharacter_34 Render_TinyCharacter_34_Top ]
LATE UP [ TinyCharacter_44 ] -> [ TinyCharacter_44 Render_TinyCharacter_44_Top ]
LATE UP [ TinyBlock_00 | ] -> [ TinyBlock_00 | Render_TinyBlock_00_Top ]
LATE UP [ TinyBlock_10 | ] -> [ TinyBlock_10 | Render_TinyBlock_10_Top ]
LATE UP [ TinyBlock_20 | ] -> [ TinyBlock_20 | Render_TinyBlock_20_Top ]
LATE UP [ TinyBlock_30 | ] -> [ TinyBlock_30 | Render_TinyBlock_30_Top ]
LATE UP [ TinyBlock_40 | ] -> [ TinyBlock_40 | Render_TinyBlock_40_Top ]
LATE [ Render_WallGapCable_Top_Either Render_TinyCharacter_10_Top ] -> [ Render_WallGapCable_Top_Either Render_TinyCharacter_10_TopGap ]
LATE [ Render_WallGapCable_Top_Either Render_TinyCharacter_20_Top ] -> [ Render_WallGapCable_Top_Either Render_TinyCharacter_20_TopGap ]
LATE [ Render_WallGapCable_Top_Either Render_TinyCharacter_30_Top ] -> [ Render_WallGapCable_Top_Either Render_TinyCharacter_30_TopGap ]
LATE [ Render_WallGapCable_Top_Either TinyCharacter_14 ] -> [ Render_WallGapCable_Top_Either TinyCharacter_14 Render_TinyCharacter_14_Gap ]
LATE [ Render_WallGapCable_Top_Either TinyCharacter_24 ] -> [ Render_WallGapCable_Top_Either TinyCharacter_24 Render_TinyCharacter_24_Gap ]
LATE [ Render_WallGapCable_Top_Either TinyCharacter_34 ] -> [ Render_WallGapCable_Top_Either TinyCharacter_34 Render_TinyCharacter_34_Gap ]
LATE [ Render_WallGapCable_Top_Either Render_TinyBlock_10_Top ] -> [ Render_WallGapCable_Top_Either Render_TinyBlock_10_TopGap ]
LATE [ Render_WallGapCable_Top_Either Render_TinyBlock_20_Top ] -> [ Render_WallGapCable_Top_Either Render_TinyBlock_20_TopGap ]
LATE [ Render_WallGapCable_Top_Either Render_TinyBlock_30_Top ] -> [ Render_WallGapCable_Top_Either Render_TinyBlock_30_TopGap ]
LATE [ Render_WallGapCable_Top_Either TinyBlock_14 ] -> [ Render_WallGapCable_Top_Either TinyBlock_14 Render_TinyBlock_14_Gap ]
LATE [ Render_WallGapCable_Top_Either TinyBlock_24 ] -> [ Render_WallGapCable_Top_Either TinyBlock_24 Render_TinyBlock_24_Gap ]
LATE [ Render_WallGapCable_Top_Either TinyBlock_34 ] -> [ Render_WallGapCable_Top_Either TinyBlock_34 Render_TinyBlock_34_Gap ]
==============
WINCONDITIONS
==============
All Target on TinyCharacter_22
=======
LEVELS
=======
( └ │ ┘ ┌ ─ ┐ )
( ┗ ┃ ┛ ┏ ━ ┓ )
@$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$%
%$Z..$$X..$$C..$$V..$$B..$$N..$$M..$%
%$...$$...$$...$$123$$...$$...$$...$%
%$$$$$$$$$$$$$$$$JJJ$$$$$$$$$$$$$$$$%
%##.......#.....┌┴┴┘.....┏────┓....#%
7━┓...#...J....#│........┃.G..J....#%
%#┗━┳━━─━━┻━┓┏━━┛┏━━┳━.━─┛...┏━━&━┓#%
%##J│.......│.......┃###.#/##┃....┃#%
%##╚┘......┌┘.......┃###J#/#.║.PO.┃#%
%#.........│........┛###╚┓/#.┃....┃#%
%#.#........J.......##..║│.#J┻━━J#┣━A
%#..................##/#╔┫##.#....┃#%
%##...'....┌........##/#J┃##.#.║...#%
%##........│........┳━&━═┛##.#....┃#%
%┏━────────┛#.#.:..#┃#/#...J.###J━┫#%
%┃#........#..#....┌┘..#...┃....}.┃#%
%┃#........#..###..│.###...┗━┓.╗...#%
%┃..............###┗.#WRRRURR┃....┃#%
%┃..............┏━━━┫#ERRRRRR┃##J━┫#%
%┃##J...J..┃..J.┃┏━┓┃#RRRRRRL┃....┃#%
%┃##.......┃..╗#┃┃S┛┃#RRRRRRR┃....┃#%
%┃##.......┃...#┃┗━━┛#RRRRRRR│....┃#%
%┃##.......┻━━┳.┻━┳━━━QRRRRRR┃##J.┫#%
%┗┓#..........J═..│..#RRRRRR{┃....┃#%
%#┃............J..┃..........│.═..┃#%
6━┻...............┗.┓#.......┗....┃#%
%#┏┘..............##┃........#└───┛#%
%┏┛...............━━┫........#....##%
%┃.........................."━━━━.┓#%
%┃..............................#.┃#%
%┃#J┓###........................#.┗━D
%┃#.│..###......................#J##%
%┃#.┃.╔.┏.......................#│##%
%┃#.┃.═.J│...................####│.#%
%┣─.┘.═.#│...,J...J..............│.#%
%┃......#│..#┏━┛##┃########..┏━━━┫##%
%┗━━━━━━━┻━━━┫####┗━━━━━━━━━━┛###┃##%
%%%%%%%%%%%%%5%%%%%%%%%%%%%%%%%%%4%%%
message I wasn't too big!
message The target was too small!
message Thank you for playing.
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