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NOTtheMessiah / neovim-gtk-default.nix
Last active May 30, 2019
Building neovim-gtk with Nix
View neovim-gtk-default.nix
with import <nixpkgs>{};
rustPlatform.buildRustPackage rec {
name = "neovim-gtk-unstable-${version}";
version = "2018-04-01";
src = fetchFromGitHub {
owner = "daa84";
repo = "neovim-gtk";
rev = "e67e03605d61881180c390dbc44b88430ebbd23d";
NOTtheMessiah / webdriver.jl
Created Aug 31, 2016
Proof-of-Concept of WebDriver client in Julia, run with interactive tag :> julia -i webdriver.jl
View webdriver.jl
using Requests
using JSON
using PyCall
# Global configuration
myHost = "localhost"
myPort = 4444
myPathPrefix = "/wd/hub"
# Types
NOTtheMessiah / Dr. Krieger's ASCII Bound.ipynb
Created Apr 30, 2016
Clue from the Archer Scavenger Hunt
View Dr. Krieger's ASCII Bound.ipynb
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View AnatomyOfJuliaPt1draft.ipynb
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NOTtheMessiah / VerletODEIntegrator
Last active Aug 29, 2015
Verlet ODE Integrators
View VerletODEIntegrator
"cells": [
"cell_type": "markdown",
"metadata": {},
"source": [
"#Verlet ODE Integrators\n",
"*note: this was transcribed from <>*\n",
"The *Leapfrog integrator* belongs to a class of integrators commonly known as the Verlet ODE integration schemes. They are popular integrators that are widely used in Molecular Dynamics simulations. These are *N-body* simulations to model various systems from solids and gases to proteins. Electrons, atoms or molecules might constitute the building blocks in these models. Often, quantum effects are neglected for simplicity. Newton equations of motion, derived from his laws, are then solved for the motion of the N bodies under the influence of pair-wise (or more complicated) interactions.\n",
NOTtheMessiah / SpaceWar test
Created Sep 19, 2013
SpaceWar! Originally 40 pages of code written for the PDP-1 and rendered on an oscilloscope, this imitation version, written in Elm, is intended to serve as an example of how Functional Reactive Programming can be used for video games.
View SpaceWar test
-- SpaceWar Elm by NOTtheMessiah (
-- Initial Commit
-- Todo: cleanup, graphics, scoreboard, options, respawn delay
-- Player 1 uses wasd and shift
-- Player 2 uses arrow keys and space
import Keyboard
import Window
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