Created
July 23, 2016 23:48
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ParticleMagnet / Particle Attractor
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using UnityEngine; | |
/// <summary> | |
/// Particle Attractor | |
/// </summary> | |
[AddComponentMenu("NVenti/ParticleMagnet")] | |
public class ParticleMagnet : MonoBehaviour | |
{ | |
public ParticleSystem System; | |
public Transform MagnetPoint; | |
public float Delay = 1; | |
public bool AutoPlay = true; | |
public bool Looping = true; | |
protected float delta; | |
[ContextMenu("Play")] | |
public void Play() | |
{ | |
delta = 0; | |
System.Play(); | |
} | |
void Start() | |
{ | |
if (AutoPlay) | |
{ | |
Play(); | |
} | |
} | |
void Update() | |
{ | |
delta += Time.deltaTime; | |
//pause | |
if (delta < Delay) | |
{ | |
return; | |
} | |
ParticleSystem.Particle[] ps = new ParticleSystem.Particle[System.particleCount]; | |
System.GetParticles(ps); | |
for (int i = 0;i < ps.Length;i++) | |
{ | |
ps[i].velocity = Vector3.Lerp(ps[i].velocity, (MagnetPoint.position - ps[i].position).normalized, 0.1f); | |
} | |
System.SetParticles(ps, ps.Length); | |
if (Looping) | |
{ | |
//reset | |
if (delta > System.duration) | |
{ | |
Play(); | |
} | |
} | |
else | |
{ | |
enabled = false; | |
} | |
} | |
} |
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